CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group

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CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
CAPITAL MARKET DAY
Stockholm, March 12 2019
CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
INTRODUCTION
ESPORTS HISTORY – ESL FROM VISION TO A GLOBAL MARKET
                   2000-2010
             • 2000-2010                                        2011-2015                     2016-2019+

           IEM Global Challenge Los Angeles 2007   ESL One Cologne 2014           IEM Katowice 2019

                               Build                                Grow                    Scale & Monetize

  FANS                Tens of thousands                   Hundreds of thousands              Tens of millions

 REGIONS                         EU                         EU, NA, LATAM, APAC                       Global

EVENT SIZE                  Micro / small                           Large                             Global

               13.03.2019                                                                                       3
CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
INTRODUCTION
ESL strategic framework
        WHY
     (PURPOSE)
                                             TO CREATE A WORLD WHERE EVERYBODY CAN BE SOMEBODY

       VISION                             TO MAKE ESPORTS THE LARGEST & MOST ATTRACTIVE SPORT IN THE WORLD

                             BUILD THE MOST AMAZING STAGES WHERE THE PLAYERS ARE CELEBRATED AS STARS OF THEIR GENERATION,
      MISSION
                                   CREATE LEGENDARY ESPORTS MOMENTS FOR OUR FANS AND CONNECT THEM TO OUR PARTNERS

       HOW                              By building esports ecosystems from zero to hero and local to global

                                                             THE GLOBAL ESPORTS Company
       WHAT
                               For Players                             For Fans                           For Partners

                13.03.2019                                                                                                  4
CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
INTRODUCTION
ESL TEAM OPERATES AROUND THE GLOBE – Studios and offices
                                                            ESL OFFICE AND STUDIO HQ GERMANY
                                                        ESL OFFICE AND STUDIO UK                            ESL OFFICE RUSSIA

                                                                ESL STUDIO BENELUX             ESL OFFICE AND STUDIO POLAND
                                                           ESL OFFICE FRANCE
            ESL OFFICE                                                                   ESL OFFICE ITALY
                                 ESL OFFICE NY, USA   ESL OFFICE AND STUDIO SPAIN
    AND STUDIO LA, USA

                                                                                                                              ESL OFFICE
                                                                                                                        AND STUDIO INDIA

                                                                                                                                                              ESL OFFICE ASIA

                                                                                                                                            ESL OFFICE AND
                                                      ESL OFFICE
                                                                                                                                           STUDIO INDONESIA
                                                      AND STUDIO BRAZIL

  500+ EMPLOYEES
                                                                                                                                                                                ESL OFFICE
  WORLDWIDE                                                                                                                                                                     AND STUDIO AUSTRALIA

                    13.03.2019                                                                                                                                                                         5
CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
INTRODUCTION
ESL GROWTH FOCUSED ON OWNED AND OPERATED PROPERTIES
    INCREASE BRAND PARTNERS                                                         ADD MEDIA PARTNERS
                                             Revenue Growth
                                                                                    Grow premium content
    Grow long-term value with
        existing partners              BRAND           MEDIA                   Expand distribution channels and
                                      PARTNERS        PARTNERS                            platforms
    Add non-endemic partners
                                                                                  Increase audience & reach
                                PublisherS                       FANS
   EXPAND product verticals                                                       Grow REGIONAL PRODUCTS

        Add game licenses               TEAMS          PLAYERS                 Grow existing and new properties
                                                                                     in Asia, China, LATAM
     Extend game’s verticals

       Co-Build ecosystems                   Audience Growth                    Add local championships and
                                                                   FOCUS O&O               events

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CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
We build
esports
ecosystems

             7
CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
WE BUILD ESPORTS ECOSYSTEMS
ESL ENABLES growth IN new games verticals – the Game “Pyramid”
      Initial ESpORTS ECOSYSTEMS   STRUCTURE GAME PYRAMIDS         360° ESPORTS Properties (O&O)

                                    DEFINE GAME ESPORTS STRATEGY

                                   CUSTOMIZE COMPETITION FORMAT

                                        OPERATE PRODUCTION

                                          MANAGE CONTENT

           Scale: Add more games       Full product development        Mature esports ecosystems

                                             1 – 3 years
             13.03.2019                                                                            8
CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
WE BUILD ESPORTS ECOSYSTEMS
ESL PROPERTIES cover the full scope of esports
                                                                                                                      FROM ZERO TO HERO

                                      1    MASTERS            MEGA prizes    Mass-Market
                                                                                                                         LARGE PROPERTIES
                                                               & STAGEs
                                                               + online                                                ESL BRANDED OR WHITELABEL
                                  Watch & Play

                                                                                                                                  All platforms
                       2    CHALLENGER                                      LARGE PRIZES        ENTHUSIAsts
                                                                              & STAGEs                                              All games
                                                                              + online
                 Watch & Play                                                                                                       All levels
                                                                                                                                 All geographies
       3        OPEN                                                                       TEASER PRIZES &
                                                                 OPEN                          Online
                                                                                                              Friends & Family

    Watch , Play, Engage, Learn
                                          Competition Style                                         PRIZE LEVEL     TARGET AUDIENCE
               13.03.2019                                                                                                                          9
                                                                                                    & Venue SIZE
CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
WE BUILD ESPORTS ECOSYSTEMS
EACH GAME PYRAMID FUELED WITH 20 YEARS OF EXPERIENCE
                                                WE BUILD ESPORTS ECOSYSTEMS
                                        TOURNAMENT STYLE   LOCATION SIZE   ACCESS
           AGNOSTIC TO PUBLISHERS        REGIONAL SCOPE       PRIZES         …      SCALE : # of Games & Pyramid Scope

   ESL BRANDED – O&O                                                                WHITELABEL – ESS

                      Masters

                    CHALLENGER

                          OPEN

       Existing Full Scope Pyramids –                                               Grow Scope with existing Partners
                                                 New Pyramids – Grow Scope
                  MaintaiN                                                          Test & Learn with New Publishers
             13.03.2019                                                                                                  10
CAPITAL MARKET DAY Stockholm, March 12 2019 - Modern Times Group
WE BUILD ESPORTS ECOSYSTEMS
ESL CONTINUES INVESTING IN OWNED AND OPERATED PROPERTIES
 Relative revenue breakdown

                                      38%
                           70%                         Growing O&O properties to
                                                      push brand, expand existing
                                                       core products, create new
                                                          pyramids and scale
                                      62%
                           30%
                                                ESS
                          2015’ACT   2018’ACT   O&O

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WE BUILD ESPORTS ECOSYSTEMS
O&O SHOWCASE – IEM KATOWICE CS:GO 2019

   52M                                1M                 375K                 20                  12                34%
 Video sessions                    Peak during the     Gained followers    Broadcasted       Linear TV takers
during Champions                  Champions Stage      ESL CSGO Twitch      languages                            Market share
      Stage
                                                                                                                 among 21-30
                                                                                                                   age group
 +80%                              +20%                 2.9M                                                     Largest live
 vs. 2018                          vs. 2018          Total followers                                              TV esports
                                                                          +137%                +67%               audience in
                                   587K                  #13               Merchandising     Ticketing revenue     Denmark
                                                                          revenue vs. 2018        vs. 2018
                                 Peak on main    Largest Twitch                                                      ever
                                Twitch channel channel (followers)

                   13.03.2019                                                                                                   12
FANS, PLAYERS
AND
TEAMS

                13
FANS, PLAYERS AND TEAMS
ESL CREATES PLATFORMS FOR PLAYERS AND FANS

                                                                       Watch
                                                                ▪ Community-based approach: Play – Watch – Learn –
                                                                  Engage
                          Play
                                   Watch                        ▪ Game hubs: tailor-made for community for selected
                                                                  core ESL games
              ESL B2C               GUIDING   Game   Platform
             Approach               PILLARS   Hubs   Hubs       ▪ Deep-game related features: anticheat, matchmaking,
                                                                  AI assistant
                                   Learn
                                                                ▪ Platform hubs: cluster non-core games by platform
                          Engage
                                                                ▪ Further explore potential of new titles

             13.03.2019                                                                                                 14
FANS, PLAYERS AND TEAMS
ESL ATTRACTS THE WORLD’S TOP TEAMs

        Astralis          #1                                     Virtus Pro **                 #1                                           G2 Esports **   *
                                                                                                                                                                          100%
        Natus Vincere ** #2                                      Team Liquid                   #2                                           PENTA           *             of world‘s top teams
                                                                                                                                                                       participate at events run by
        Faze Clan **      #3                                     PSG.LGD                       #3                                           Evil Geniuses   *

        Team Liquid       #4                                     Team Secret                   #4                                           Team Empire     *

        Mousesports ** #5                                        Mineski                       #5                                           PET Nora-Rengo *

        Fnatic **

        MIBR
                          #6

                          #7
                                                                 Vici Gaming

                                                                 Newbee
                                                                                               #6

                                                                                               #7
                                                                                                                                            Faze Clan **

                                                                                                                                            Team Secret
                                                                                                                                                            *

                                                                                                                                                            *
                                                                                                                                                                       13 Teams
                                                                                                                                                                             are members of
        Cloud 9           #8                                     VGJ.Thunder                   #8                                           Team Liquid     *
        Ninjas in
                          #9                                     OG                     TI8 winner                                          Rogue           *
        Pyjamas **
                                                                                                                                * Based on # of top 3 appearances at
Intel Grand Slam                                                                                                                   2018-2019 premier tournaments
CONTENDERS
                       SOURCES:
                       - CS:GO: HLTV top 10 teams of 2018 (https://www.hltv.org/news/25740/top-10-teams-of-2018)
                       - Dota 2: Dota Pro Circuit 2017-2018 Rankings (https://liquipedia.net/dota2/Dota_Pro_Circuit/2017-18/Rankings)                                                                 15
                       - Rainbow Six Siege: top 3 appearances at 2018-2019 Premier Tournaments (https://liquipedia.net/rainbowsix/Premier_Tournaments)
FANS, PLAYERS, TEAMS
TEAM SHOWCASE: ENCE @ IEM KATOWICE 2019 – from ZERO to HERO
                                       ENCE, the most unlikely of IEM KATOWICE 2019 FINALISTS

                                                    In the course of one
                                                      event, team ENCE
                                                     left its mark on the
                                                       history of CS:GO.

                                                     They played more
                                                     than 35 maps all
                                                     the way from the
                                                    regional qualifiers
                                                    to the grand finals.

 ▪ From European closed qualifiers…                                         ▪ To Champions stage and Grand Finals
 ▪ From underdog…                                                           ▪ To victory against #2 and #3 teams in the world
 ▪ From small offsite venue…                                                ▪ To IEM Katowice legendary stage
 ▪ From #17 CS:GO team in the world…                                        ▪ To world Top 5
              13.03.2019                                                                                                        16
GAME
PUBLISHERS

             17
GAME PUBLISHERS
Esl PROVIDES GAME SOLUTIONS TO GROW ESPORTS
                                            Global Footprint
        Strategic vision   Time to market                      Global network reach         Scaleability
           Content         Brand Partners                              Teams            Distribution networks
     Product Management      Operations                        Players’ understanding   Lifecycle management

                                                                                                      > 40
                                                                                                  Games under
                                                                                                    license

             13.03.2019                                                                                         18
GAME PUBLISHERS
 Publisher partnerships – latest achievements

                          Arena of Valor Pro League
                                                                         ESL Katowice Royale Fortnite
European Masters League of Legends
                                                                               Clash of Clans World Championship

   PUBG Starchallenge & PGI EU &                                                FIFA19 Major at Paris Games Week
                     Gamescom                                                   QuakeCon

   Global Rainbow Six esports partner                                       CS:GO Major Katowice

                                            BlizzCon (3 stages), Hearthstone Global
                                            Games, Starcraft Katowice
             13.03.2019                                                                                            19
GAME PUBLISHERS
Publisher showcase: EPIC GAMES
                               ESL Katowice royale
                         ▪ Most competitive Fortnite
                           tournament to date

                         ▪ Dedicated 100 seats stage at
                           IEM Expo 2019

                         ▪ $ 500.0000 Prize Pool

                         ▪ 200 onsite participants in 4
                           days

                         ▪ > 300K peak online audience
            13.03.2019                                    20
GAME PUBLISHERS
Publisher showcase: UBISOFT
  developing A complete Rainbow 6’s
         global ECOSYSTEM
▪ Rainbow Six: Siege became a top
  esports title

▪ 35 million players

▪ Increased consumer engagement

▪ Viewing hours multiplied heavily

  ESPORTS STRATEGY         PRODUCT MANAGEMENT

   GLOBAL PROJECT
                            GAME CONSULTATION
    MANAGEMENT

 LEAGUE & TOURNAMENT         TV PRODUCTION &
      OPERATIONS                BROADCAST

              13.03.2019                        21
BRAND
PARTNERSHIPS

               22
BRAND PARTNERSHIPS
ESL CONSUMER Profiles ARE HIGHLY ATTractive for brands

                               54%                     >70%                      >550k
                          are 21-35 years old*    of esports Enthusiasts            Live visitors
                                                     globally are male         at ESL events in 2018

                               38%                  NPS 56                      >240m
                         buy goods from a brand   +11 pts increase vs. 2016    Online ESL Fans in 2018
                         showcased at ESL event
                                                                          23

            13.03.2019                                                                                   23
BRAND PARTNERSHIPS
REACHING THE LEVEL OF LARGER SPORTS

            13.03.2019                24
BRAND PARTNERSHIPS
REACHING THE LEVEL OF LARGER SPORTS

            13.03.2019                25
BRAND PARTNERSHIPS
BRAND SHOWCASE: DHL – GLOBAL DEAL WITH HOLISTIC ESPORT INTEGRATION

      STADIUM ACTIVATION   BRAND ACTIVATION   IN-GAME ADVERTISEMENT   CUSTOMER ENGAGEMENT

            13.03.2019                                                                      26
27
BRAND PARTNERSHIPS
BRAND SHOWCASE: INTEL, THE longest standing parTnership in esports
                                                       2000                 2006          2016-2018              2019+
                                                  ▪ Intel becomes      ▪ Cooperation     ▪ Intel becomes     ▪ 3 years
                                                    one of the first     between Intel     ESL Global          partnershipü
                                                    investors in         and ESL turns     Technical           announced
                                                    esports              global            Partner             (longest so far)
                                                                                           extending
                                                  ▪ Intel starts       ▪ Intel Extreme     beyond IEM        ▪ Intel and ESL
From IEM Season 1 finals at CeBIT 2007…    13+      supporting ESL       Masters                               commits to
                                          years     early events in      property is     ▪ $1M Intel Grand     long-term
                                                    Germany              launched          Slam is             esports
                                                                                           launched            partnership

                                                                                         >70 IEM
                                                                                         EVENTS
… to IEM Katowice CS:GO Major 2019                Same core values and principles, magnified investment and memorable events
              13.03.2019                                                                                                          28
MEDIA
PARTNERS

           29
MEDIA PARTNERS
MEDIA DISTRIBUTION IN ESPORTS IS EVOLVING AND GETTING MORE LOCAL
  SELECTION OF
  DISTRIBUTION PARTNERS
                          LOCAL VIDEO STREAMING        GLOBAL VIDEO STREAMING
                     LIVE & VOD                                       LIVE & VOD

NEW in CHINA – HuamoaTV, HuyaTV                                  EXPLORED: Exclusivity Facebook
NEW in US – Mixer, PlutoTV                                       CONTINUED: Twitch, YouTube
NEW in GERMANY - ProSieben TV                                    ADDED: Caffeine TV
                                                                 EXPLORED: Oculus VR

                          GLOBAL AND LOCAL LINEAR TV   OTHERs

             13.03.2019                                                                    30
MEDIA PARTNERS
 LINEAR MEDIA PARTNER SHOWCASE – PRO7                                            20.5 %        Total Market Share
                                                                                               Market Share 14-29

              Magazines                                                                        Market Share 14-49

                                                                                          7%       up to 20%
                                                                                                  share in the
                                                                            4%                      target
                                                     LIVE                                         Group 14-29

                                                                                      Analysis

  Well-known esports faces as casters

▪ Reach per week +150K                  Pro players as co-commentators

▪ Reach per year +5M
                                                                         Make esports understandable for
              13.03.2019                                                           everyone                         31
MEDIA PARTNERS
IEM AND ESL ONE KATOWICE 2019 captured LINEAR MEDIA
            TV2 DENMARK                           YLE FINLAND                             DMAX Italy

 ▪ 95K viewers during Grand Finals    ▪ 240K viewers on YLE Areena (OTT)      ▪ Highlight and Live Broadcast for
                                                                                Fortnite
 ▪ 34% market share in target group   ▪ 30K viewers as TV Highlight (rerun)   ▪ 115K viewers
   21-30                                                                      ▪ 2,3% market share in target group
                                                                                15-34 (40% above average)

             13.03.2019                                                                                             32
MEDIA PARTNERS
DIGITAL MEDIA PARTNER SHOWCASE – HUYA and HUOMAOTV
                                             IEM KATOWICE CS:GO – 2018 vs. 2019                      ▪ In January 2019, ESL
                                                                                                       expanded digital media
                                +204%                                              +233%               distribution partnership in
                                                   34                                         14       China with Huya and
                                                                                                       HuomaoTV
                                                   8                                          4
                                                                                                     ▪ ESL properties will include
                                                                                                       ESL One, IEM and CS:GO Pro
                                                                                                       League
                 11                                26                      4
    Huya         0                                                                            10
                                                                  Huya     0
HuomaoTV         11                                           HuomaoTV      4

                                                                                                     ▪ China accounted for c.18% of
             2018                                 2019                    2018               2019      the global esports revenue in
                  # of sessions (mm)                                      # of unique viewers (mm)     2018*

             13.03.2019   * Source: Newzoo                                                                                             33
KEY
MESSAGE

          34
KEY MESSAGE
ESL IS DEDICATED TO GROW THE ESPORTS INDUSTRY
                                                                       FANS & AUDIENCE
                                                    € | Merchandising                         € | Ticketing
                            € | Prize money                                                                          € | Media rights fees

              PLAYERS AND TEAMS                                                                                                        MEDIA PARTNERS

                                                                           We build esports
                                                                             ecosystems

                                              € | Publisher contribution                      € | Sponsor + advertisement fees
                                                                 GAME                  BRAND
                                                               PUBLISHERS             SPONSORS
              13.03.2019                                                                                                                                35
KEY MESSAGE
ESL TODAY AND TOMORROW
  1 Leading global esports company in a fast growing
                                                               ESL PRODUCTS                             MONETIZATION
    market
                                                         Grow and build more full                 Catch up on monetization
                                                         grown properties and games’              backlog and market growth
                                                         pyramids
  2 Building esports ecosystems by growing new
    players, audience, governance and fairplay                                            We
                                                                                       focus on
  3
                                                                                        growth
      Experienced team with proven track record

                                                                    B2C                                      Brand
  4 Very broad portfolio of publishers, brand sponsors   Expand consumer offering                 Open, inclusive, to become
                                                         from Play and engage with                the brand of the largest sport
    and media partners
                                                         learn and watch                          where everybody can be
                                                                                                  somebody
              13.03.2019                                                                                                      36
Thank You

            37
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