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EMERGENT THEORY AND TECHNOLOGY IN E-LEARNING - NRG WORKING PAPER SERIES Marie-Joëlle Browaeys, Stephanus Eko Wahyudi January 2006 no. 06-01
NRG WORKING PAPER SERIES
    EMERGENT THEORY AND TECHNOLOGY
                      IN E-LEARNING

                                   Marie-Joëlle Browaeys,
                                  Stephanus Eko Wahyudi
Nyenrode Research Group           January 2006 no. 06-01
NRG WORKING PAPER SERIES
              EMERGENT THEORY AND TECHNOLOGY IN
                                     E-LEARNING

                                                          Marie-Joëlle Browaeys,
                                                          Stephanus Eko Wahyudi
                                                                  January 2006
                                                     NRG Working Paper no. 06-01

NRG
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institute consisting of researchers from Nyenrode
Business Universiteit and Hogeschool INHOLLAND,
within the domain of Management and Business
Administration.

Straatweg 25, 3621 BG Breukelen
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NRG working papers can be downloaded at
http://www.nyenrode.nl/research/publications
EMERGENT THEORY AND TECHNOLOGY IN
E-LEARNING

Abstract
E-learning should be approached via a new paradigm, one where instruction and information are
involved in a recursive process, an approach which counters the concept of linearity. New ways
of thinking about how people learn and new technologies favour the emergence of principles of
e-learning that deliver both business and individual opportunities.
In this paper we develop a vision of what learning will look like in the future and a clearer idea of
technological opportunities for the promotion of new e-learning.

Keywords
e-learning, learning, knowledge, technology, paradigm, complexity

Addresses for correspondence
Marie-Joëlle Browaeys
Nyenrode Business Universiteit, Straatweg, 25, 3621 BG Breukelen
The Netherlands
m.j.browaeys@nyenrode.nl

Stephanus Eko Wahyudi
University of Surabaya, Raya Kalirungkut, Surabaya 60293
Indonesia
Us6173@fox.ubaya.ac.id
Emergent theory and technology in e-learning

                                  “E-business…e-commerce…why not e-learning?”
                                                 (Rosenberg (2001,p.28)

1. Introduction
“E-business…e-commerce…why not e-learning?” (Rosenberg 2001). But what does e-learning
really mean? Because the word e-learning is used to indicate widely differing activities, it is ill-
defined. We will follow a definition that covers, in our opinion, the topic very well: “E-learning is
an umbrella term that describes learning done at a computer, usually connected to a network,
giving us the opportunity to learn almost anytime, anywhere.”
(http://www.worldwidelearn.com). E-learning can also be described as a new way of learning
that involves Internet, a network, a standalone computer or any other electronic devices and
processes for transferring knowledge and skills (www.learnframe.com).

Faced with the growing demand for life-long learning, whether in universities or in business, it is
becoming imperative to revalue the educational environment and to propose resources and tools
which respect the diversity in learning styles. In this paper we will give several examples to
demonstrate this point. Furthermore, we will establish a strategy based on the paradigm of
complexity to build a new framework for e-learning, one which develops a vision on what
learning will look like in the future, a profile of a future learner and a better sense of the
technological opportunities for promoting collaborative learning tools.

2. Positioning e-learning in Information Systems
Rapid development of information technology, especially the Internet, has become one of the
main factors that push E-learning to a new standard. Server side scripting languages, such as:
ASP, PHP, Coldfusion or JSP, as well as Database and Operating System Servers, enable many
education institutions to build a set of E-learning tools in-house.

At the moment, there are some developers providing services that allow any education
institution to use a well designed, implemented and tested E-learning platform without having to
develop it from scratch. However, such a platform is usually very expensive and does not
provide the perfect solution since it is not built in accordance with the conditions and
requirements of the education institution.

The new technology enables education institutions to develop their own e-learning platform.
Their in-house programmer and designer can use technology to provide a basic set of tools
which can be used to mimic the real world teaching and learning processes. There are many tools
that can be built to support E-learning, for example: discussion forums, chat rooms, online
bulletin boards, emails, instant-messaging tools, and many more. An advanced E-learning
platform allows the teachers to monitor the students’ progress, to post their lecture notes and
announcements, and even provide audio-video conferences.

Developing each of those tools separately might not be so difficult, but developing an integrated
E-learning platform that supports the activities of a particular educational institution is another
story, since not all of the institution has the same system, procedures, and policies. In order to
develop an E-learning platform that perfectly meets the requirement and needs of a particular
educational institution, the developer should follow every step of the System Development Life
Cycle described in Information Systems.

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However, the combination of ‘e’ with ‘learning’ remains the problem. It depends where is the
focus, on the technical side of the ‘e’ or on the second part of the word ‘learning’.
If we consider e-learning in the first place as a system of information - that is a “system whether
automated or manual, that comprises people, machines, and/or methods organized to collect,
process, transmit, and disseminate data that represent user information” (www.atis.org) - but also
as a means of "the delivery of individualized, comprehensive, dynamic learning content in real
time, aiding the development of communities of knowledge, linking learners and practitioners
with experts" (www.linezine.com), then we can conclude that e-learning is a form of information
systems implementation.

3. Link between e-learning and knowledge management
What is the link between e-learning and knowledge management? According to Rosenberg the
new framework for e-learning, enabled by the Web, is about online training and knowledge
management interacting with each other. However, e-learning is not just online training. The new
approaches to e-learning include not only the instructional strategy but also the informational
strategy, because people learn in many different ways so that “access to information is as
essential for learning as is instruction”. He recognizes that, because the online information is not
always well structured, it is necessary to work in “an area that has come to be known as knowledge
management”. Like e-learning, knowledge management is facilitated by technology, but it is
primarily about people, working together and about communication. (Rosenberg 2001)

This is what the new approaches confirm in relation to the applications of knowledge
management. It is not only a means to resolve technology and information management
problems, but also a socio-organizational and cultural process allowing the promotion of
learning, creation and innovation. Thus, we can argue that the knowledge management can be
understood as an information system which codifies the knowledge, but also as a dynamic
process in which 'knowledge is created through learning '. It does not mean that the initial
function of the knowledge management - which is that of the management of systems and
information technologies – should be abandoned , but the human element and its cognitive
properties has to be integrated. (Allix 2003)

Just like knowledge management, e-learning originates from a strategy that is both informative
(informational strategy) and instructional (learning), but also from cognition. In addition the
human element enters on the scene and interacts with all other elements in a complex process.
But how should we deal with e-learning in which all components – information, knowledge,
learning, technology - seem at first sight not to have anything in common, and even seem to be
contradictory? The challenge is to propose a new way of thinking, to propose a paradigm - on
which any scientific method is based - which has the principle of recognizing the interactions
that our minds should distinguish, but not consider in isolation (Morin, 1990).

4. E-learning needs a new paradigm
Changing the way of thinking will be the key to create a new framework for e-learning. E-
learning should therefore be approached via a complexity thinking paradigm. It is the French
philosopher Edgar Morin who, with his paradigm of complexity, brings the conceptual framework to
“complexity thinking”. In his view, traditional thinking is too simplifying to be satisfactory, its
ambition is limited to controlling and mastering reality. Complexity thinking, on the other hand,
aims to account for the articulations between the disciplinary fields. He defines his paradigm –
established by a strong logical relation between notions and principles – as another way of
thinking which does not seek to complicate but to open thinking towards other conceptual
fields, and to progress towards the comprehension of complex matters. (Morin, 1990).

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4.1 Paradigm of complexity
Morin (1999) insists on the fact that complexity is not only the problem of the object but also
that of the method used to acquire knowledge about this object. To acquire a relevant
knowledge, we need to connect, to put in context, to globalize our information and our
knowledge, thus to look for a complex knowledge. The traditional paradigm is based on
principles of isolation, reduction and disjunction, and as such, in our view, no longer meets the
new demands of e-learning. The problematic nature of e-learning is closely related to that of
information systems: that is why we cannot separate them, and why on the contrary we should
bring the concepts of each together. We saw previously that two main components of the e-
learning, instruction and information, are involved in a recursive process, which totally conflicts
with the traditional concept of linearity of cause / effect, product / producer, structure /
superstructure. The knowledge which we acquire on one of the components reflects on the
whole and what we learn on the whole reflects on its components.

Apart from this recursive principle, Morin (1990) proposes, to deal with complexity, the dialogical
principle which allows for the recognition and linking of opposite and contradictory notions
because they are complementary, as are the components of e-learning – our particular area of
interest. In fact, according to the epistemological terms of complexity, this so-called
contradiction is called 'dialogic'. It is the union of two different forms of logic, of two different
principles, without their duality being lost.
However the problem remains according to Morin, the organizing principle of the knowledge: «
what is vital today, it is to learn, not only to re-learn, not only to forget, but also to reorganize
our mental system to ‘re-learn to re-learn’. » (Quoted by Fortin 2000). But how do we really
learn?

4.2 Constructivism and knowledge
If we refer to the psychology of learning, there are three main views on learning theories as we
can see in the figure below.

Behavioral learning theory            Cognitive learning theories           Social learning theories
¾ More interested in what             ¾ People ‘construct’ their            ¾ Formal learning:
    people do rather than what            own understanding based             emphasizes individual work
    they think                            on their prior knowledge          ¾ Informal learning: involves
                                          and experience                      interaction with others
Figure 1. From Participant book phase 2, facilitator Tim Wentling, Workshop “Improving Training Quality”, organized
by World Bank Institute, 2002

Martel (2002) provides a link between learning theories and technology by stating that the
development of the technologies of communication in the field of education is transformed into
technologies of knowledge, which could be the emergence of a paradigm change, going from
behaviorism to constructivism. This constructivism is related to an educational postmodern
paradigm, which postulates that the learner builds his/her own interpretation of the events and
the information. Lyotard (1979) comes in here with his argument that knowledge changes its
status as societies enter the postmodern period. Technological transformations affect knowledge
in its two main functions: research and transmission of knowledge. This implies that not only is
learning questioned but also information systems. The tools of communication which are offered
to individuals necessitate the redefinition of traditional information systems. In addition, the
relation with information changes in the sense that we can no longer know in advance who will
need which information at what time. (Larrasquet 1999).

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This constructivist approach to knowledge - we build our own truth from the perceptions which
we have of ourselves and of our relations with others – allows for the emergence of a new e-
learning. It is also the notion of complexity that implies the plausible emergence of something
new within a phenomenon which we call complex. (Le Moigne 1995).

5.     Emergence of the new e-learning
New technologies and new ways of thinking of how people learn favor the emergence of
principles of the e-learning approach that delivers both business and individual opportunities. In
his paper, Banks (2003) states that E-learning contents design should be different to the one of
traditional face-to-face taught courses a focus on the pedagogy issues during the training of
instructors is also needed to ensure that they understand that creating E-learning contents is not
just simply a question of transferring and publishing the content to online media. Banks also
mentions that, as content development takes a lot of effort and time, defining in detail the scope
of the material beforehand, will ensure that the result will be the one that is needed by the
students and supported by the technology available.

The E-learning experience should also be as enjoyable – if not more so - than the traditional
face-to-face method. There are a number of approaches that can be used to introduce fun into
E-learning based teaching and learning situations. These include using interesting stories as a
medium, activities which require interaction with others – such as games, as well as other
activities which the students can stop and continue at any time they like. The students’ curiosity
is aroused, a community of students is maintained, teachers of a particular topic provide
feedback and give positive reinforcement, and offer rewards to develop sense of competition
among students.

A good instructional material should involve ‘interactivities’, which enable the learners to relate
the material to their own problems and respond to the system. Transferring teaching material
into an online instructional material is not just simply a question of creating a PowerPoint slides.
There should be more added values, such as using games and quizzes, since these can provide an
encouragement to the students, and give a sense of fun to learning processes. Klaila (2000)
suggests that E-learning applications should deliver an educational experience that is compelling,
informative, and fun by incorporating the innovative tools and techniques used in computer
games, such as graphics, interaction, and skill-building challenges.

    •    Using games as an instructional tool may offer a number of advantages. This tool could
         be used to increase students’ motivation and interest and to improve retention and high-
         order thinking skills (Hogle 1996). Moreover, well-designed games offer a challenge and
         have the additional characteristic of improving skills or knowledge. However, any game
         introduced should contribute to learning which is relevant to the learning material.

    •    Telling a story is a classic and very useful technique for teaching. A good teacher should
         be able to incorporate learning material into interesting narratives that are able to attract
         the students’ attention (Billhardt 2002). By using current information technologies (with
         the help of computer programmers), a teacher would be able to develop great storytelling
         computer applications that may include audio, video and animation. For more technical
         learning materials, these technologies can be used to create simulations, illustrations or
         demonstrations to help the students to understand such materials more easily.

    •    Attracting learners’ curiosity about the advantages of using sophisticated technologies.
         The possibility to learn at one’s own pace at any time and almost any place, are other
         important motivating factors that teachers should mention (Obringer 2003).

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Building a community among teachers and students within a particular learning topic is also a
very useful and fun activity (Hogle 1996). The use of bulletin or discussion boards, chat rooms,
instant messengers, and email to enable students and teacher to communicate easily and flexibly
should be encouraged. Using these kinds of tools, E-learning can be conducted as a team
exercise, where those involved can discuss strategies and interact in much the same way as in a
classroom (Klaila 2000). The use of these tools should not be too formal: both the students and
the teachers should feel comfortable and enjoy the experience.

In order to build the learners’ confidence, positive reinforcement should be given to students at
all time. E-learning courses can build in immediate feedback to correct misunderstood material.
As each step of learning builds on the previous step, immediate feedback is necessary to avoid
further learning being based on an incorrect interpretation.

Another important thing to do is that teachers should always offer rewards and recognition. The
rewards need not necessarily be in kind. Publishing a list of students’ accomplishments is an
example of a cheap and easy reward. Programmers should also create an online performance
management process as part of the E-learning application, which enable the students to monitor
their progress (Hoffmann 2003).

Carefully designed E-learning platforms using the Information System development techniques
will ensure that the technology provided perfectly matches the requirements. According to
Illinois Online Network, the technology developed should be easy to use and be as seamless as
possible to the students. Both the students and the instructors should be allowed to get used to
the new technology to ensure that no significant problem is experienced. The system should also
be designed so that it can be used with the lowest hardware and software requirements by all of
the students. Technical support for the students and instructor with any problems should be
available at all times.

6. Evaluation: Two examples
The examples below are from Management Education. They provide insight into learning
theories and their instructional implications where technology is used not as a learning objective
but as an educational tool.

6.1 From an existing classical course to a hybrid course: an example from Higher
    Education
The intention of the project was to re-design an existing course into a hybrid course, integrating
classroom and online activities. The technology used was not an objective, but only a tool to set
up a learner-based approach defined as follows: “The teacher needs to become a facilitator,
empowering the learners to construct their own knowledge, rather than being the sole source of
direction and knowledge in the class” (Reigelugh 1996).

The pedagogical objective for the new course design was to stimulate active learning and
experience-sharing between students outside the classroom. The other objectives of this project
can be summarized as follows:
- To review the quality of the theoretical content of the course
- To evaluate the existing classical material
- To adapt or develop new course resources for virtual learning
- To create appropriate activities using the e-learning technologies

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To develop material for online learning, one must be able to use different online tools. However,
every instructor can learn these new technologies and adapt the existing course for online
delivery. In particular (s)he has to:
- Apply the appropriate training principles for online instructional design.
- Create active learning activities for learner-centred approach.
- Improve the use of interactive technologies for peer-based learning.

Thus, the new course followed the approach of online and in-person learning (blended learning
method), which has been described in a publication (Browaeys, 2004) which
focuses on the creation of online learning activities using a learner-centred approach. It discusses
how to apply the appropriate training principles in online instructional design and how to
improve the usage of interactive technologies for peer-based learning. It describes a way to
transform a classical course prepared for classroom teaching into a hybrid e-learning approach.
This paper may serve as an example for teachers wanting to produce their own material suitable
for e-learning activities, such as online discussions.

Evaluation of the course by students:
The course was built within a virtual education learning environment. This meant that students
were able to follow lectures (spoken), do assignments, read theory and discuss issues from every
location with an internet connection (usually in their room). This changed the educational
function of ‘real’ lectures. The classes were designed to give more background information about
a subject and students had the possibility to ask questions. The study material consisted basically
of a website, which contained concepts to learn, assignments to make and presentations to
follow. This website was really user-friendly; links were clear and the information was well-
organized. It was also possible to participate in online discussions (Forums). Besides that, there
was also a booklet consisting of practical cases. There were two assignments: An individual paper
and a group presentation related to a business situation. The exam was designed to test the
knowledge of the students about the various online concepts.

Lessons Learnt
Student opinions about the structure of the course were divided. Some were positive as they
could study in their own place. Other students preferred regular classes as a means of
transferring knowledge. This implies that, for the latter, the teacher has to be the source of
knowledge. Conciliating the different learning styles therefore remains the major challenge.

6.2 Developing an e-learning course for executive education: an example
This project was developed as an intensive internal course for high-profile young managers in a
French bank. This course consisted of training sessions over five days. Two days were spent
online, during which participants were introduced to the theoretical component of financial risk
management in the banking sector. During the training sessions teams competed with each other
– by means of a simulation – in managing virtual banks in a dynamic economic and competitive
environment.

The re-designing of the theoretical part of the existing course on Bank Financial Risk
Management consisted of transforming the PowerPoint presentations into an online format, so
that the participants could follow the course from their own workplace. These online lectures
gave the learner the opportunity to choose the most appropriate ones, and to re-play if some
information was missed. This online activity has been presented in a publication (Browaeys,
Wahyudi 2003) which presents an easy way for teachers to develop their own course material
suitable for e-learning activities. In particular, this paper focuses on the transformation of a
classical PowerPoint presentation prepared for classroom teaching into a Web-based format.

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Technological competencies
Creating online presentations by using software which is already available is easy. There are many
online tutorials available that can be simply followed to create an online presentation using
PowerPoint. In addition, these presentations are easily transferable into an e-learning
environment.

         Figure 2: Objectives of the online part of the course

Lessons learnt
The online lectures have an advantage over classroom presentations and follow the learner-based
pedagogy, because the learner can decide upon progress of presentation, where and when (s)he
decides to use it, and can also go over it as often as necessary. Interaction plays a key role in the
learning process and can develop new insights. Integrating video between the slides in which the
instructor appears and directly asks questions to the learner may personalize the lectures.
However, adding more interactivity remains the major challenge.

6.3. Evaluation of the examples
What can we learn from these examples? First of all we can learn that e-learning is a complex
system because it brings together notions which seem to have nothing in common, such as
technology and learning. This forms the base of complexity thinking (Morin). These cases indeed
show that moving from a classical course or training to an e-learning course (or blended
learning) must necessarily be approached by means of another paradigm which takes into
account notions which, at first sight, seem to oppose each other or conflict with each other. It is
the paradigm of complexity that allows us to assemble without separating, to link, for example,
instruction and information in a recursive process. If we refer to learning theories, it also allows
us to take into account the construction of knowledge (constructivism) while respecting
individual learning styles.

We can therefore argue that these two cases are evidence of the emergence of a constructivist
paradigm favoured by the techniques of communication in the field of education. This is a
paradigm which takes into account those social learning theories which emphasise individual
work (online PowerPoint presentations) and stimulate interaction with others (asynchronous and
synchronous discussions with peers). The instructor is no longer the only source of knowledge.
Knowledge is also shared between the students or people of an organization who are involved in
a process of creating new knowledge. Nevertheless, in the two examples given, the instructor
remains the instigator of an educational e-learning approach. That is why transforming teaching

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material for use in an e-learning environment demands in the first place another way of thinking,
one which addresses the complexity of e-learning.

This implies that the use of information system techniques to develop the e-learning tools is a
very important and crucial thing to consider. The examples show that different sets of E-learning
tools should be developed for different purposes. This applies not only to the content, but also
to the whole learning experience. Animation, for example, might not be suitable for one
particular subject, but for another it may well be the best way to successfully deliver the
materials.

Both examples also clearly show that in order to successfully use technology to deliver
knowledge, teachers should understand the main benefits and the limitations of the technology.
In this case, a simple and easy to use system will ensure that the learners do not have any
problem using the system and are allowed to progress at their own pace. The hardest thing to do
is to build a sense of fun into learning when students are using the technology. Most of them
enjoy using the learning tools very much since using this kind of technology is a new experience
for them. However, more efforts still have to be made to improve the tools: more interactivity
needs to be added and extra learning tools employed to make the students believe that learning
by using this kind of technology is a fun way to learn.

7. Conclusion
The dominant inspiration favouring the development of new e-learning approaches should come
from the paradigm of complexity, which means another way of thinking, one which encourages the
mind to elaborate knowledge strategies applicable in all the areas. E-learning strategy has to
integrate the principles which allows engaging content to be created (content means blended
solutions using several different delivery methods) and the use of technology to link the e-
learning components.
This implies the necessity of thinking in a dialogical way, which means linking in a
complementary way notions which seem opposing. E should be linked to learning by the
principles of recursivity and dialogic. However, the human element remains the main constituent
of the learning. So E has to be a means, not an end in itself. That is why E-learning has to
distance itself from ‘distance learning’ and to seek collaboration with Information Systems in
order to develop what is missing in postmodern learning and to avoid becoming just a substitute
method or a means of gathering information.

References

Allix, N.M., (2003) “Epistemology and knowledge management concepts and practices”, Journal
of Knowledge Management Practice, p.12 [online], http://www.tlainc.com/artcl149.htm

Banks, B. & McGrath, K. “e-Learning Content Advisory Paper”, [online]
http://www.fdlearning.com/html/company/papers/e-learnContentPaper.pdf, last accessed 8
July 2004

Billhardt, B. (2002) “Making E-Learning Fun”
http://www.enspire.com/nl_04_22_03.jsp cited 28 September 2003

Browaeys, M-J., (2004) “Creating online activities from classical course material: A hybrid e-
learning approach”, [online], HICE, Teacher Education, pp.4788-4792,

NRG 06-01 Emergent theory and technology in e-learning - Browaeys and Wahyudi - 10 of 11
http://www.hiceducation.org/edu1.pdf

Browaeys, M-J., Wahyudi S.K.,(2003) “Transforming a classroom PowerPoint presentation into
an online lecture”, Malaysian Journal of Educational Technology, Vol.3, No.1

Fortin, R. (2000) Comprendre la complexité, L’Harmattan, Laval, Canada, , p.17

Hofmann, J. (2003) Motivating Online Learners,
http://www.learningcircuits.org/2003/aug2003/hofmann.htm, cited 4 October 2003

Hogle, J. G., (1996) Considering Games as Cognitive Tools: In Search of Effective ‘Edutainment’,
University of Georgia.

Klaila, D. (2000) “Game-Based E-Learning Gets Real”,
http://www.italianstudies.org/aati/features2.htm, cited 26 September 2003

Larrasquet, J-M. (1999) Le management à l’épreuve du complexe, Tome II, L’Harmattan, Paris,
Montréal, p.373

Le Moigne, J-L.(1995) La modélisation des systèmes complexes, Dunod, Paris, p.3

Lyotard, J-F.(1979) La condition postmoderne, Les Éditions de Minuit, Paris, p11-14

Martel, A. (2002) ‘La transition des instructivismes aux constructivismes par les technologies de
la communication au service de l’enseignement/apprentissage à distance’, [on line], REFAD, p.4,
http://www.refad.ca/constructivisme.html

Morin, E., (1990) Introduction à la pensée complexe, ESF éditeur, Paris, pp98-104

Morin, E., (1999) Relier les connaissances, le défi du XXIe siècle », Journées thématiques, Seuil, Paris

Obringer, Lee Ann “How E-learning Works”,
http://www.howstuffworks.com/elearning.htm/printable, last accessed 10 July 2004

Reigeluth, C.M. (1996) “A New Paradigm of ISD?” Educational Technology, (36)3,p.14
Rosenberg, (2001) pp.28-66

Websites
Illinois Online Network, “Key Elements of an Online Program”,
http://www.ion.illinois.edu/IONresources/onlineLearning/elements.asp, last accessed 12 July
2004

www.learnframe.com, “Glossary of e-Learning Terms”,
http://www.learnframe.com/aboutelearning/glossary.asp, last accessed 5 July 2004

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