VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling

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VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
VIRTUAL PRODUCTION
                                        A Global Innovation
                                        Opportunity for the UK
                                        StoryFutures Academy Immersive Skills Report 2021
                                        By Prof. James Bennett, Dr. Claude Heath,
                                        Fiona Kilkelly and Prof. Peter Richardson

                                        National Centre for Immersive Storytelling
VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK
VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
CONTENTS
                                                                                     EXECUTIVE SUMMARY                                                     04
                                                                                     METHODOLOGY                                                           05
                                                                                     SECTION 1: WHAT IS VIRTUAL PRODUCTION?                                06
                                                                                     SECTION 2: THE VP SKILLS MANDALA                                      08
                                                                                                 Case Study: Hazfilm                                       10
                                                                                                 Case Study: Wilder Films                                  13
Authors                                                                              SECTION 3: THE OPPORTUNITY                                            14
Prof. James Bennett is Director of StoryFutures Creative Cluster and Co-                         Case Study: Space Film & VFX                              16
Director of StoryFutures Academy and the StoryTrails UnBoxed project. He
is Professor of Television and Digital Culture at Royal Holloway, University of      SECTION 4: THE CHALLENGE                                              18
London. When he’s not immersed in the future of storytelling, he likes running,                  Case Study: ILMxLAB                                       20
sea swimming and Vegemite.
                                                                                     SECTION 5: THE SKILLS GAPS                                            22
Dr. Claude Heath is Senior Research Fellow at StoryFutures in the
ethnography and mapping of creative workflows in the media industry, using                       5.1 Technical Skills                                      22
participatory co-design, drawing and visual research methods. His research                                  Communications                                 22
background is in human-computer interaction and cognitive science. He also
has an international track record as a visual artist with work held in national                             Integration of Film-Games Cultures and Tools   22
and private collections worldwide.
                                                                                                            Workflow Integration                           24
Fiona Kilkelly is Acting Head of Immersive at StoryFutures Academy, the
                                                                                                            VP Supervision                                 24
UK’s National Centre for Immersive Storytelling run by the National Film and
Television School and Royal Holloway, University of London. Fiona established                               VP Production Planning and Budgeting           24
Immerse UK, the UK’s immersive technology network in 2016, is Co-Founder
of XR Health Alliance UK and has worked in the strategic development of
                                                                                                 5.2 Creative and Communicative Skills                     26
emerging technologies within the creative industries for over 20 years.                                     Universal 3D Skills for VP                     26
Prof. Peter Richardson is Professor Of Creative Industries at Royal Holloway,                               Common Art Department Games Engine Skills      26
University of London, he has been Principal Investigator on three major EU-
funded projects researching emerging cinematic technologies. Peter has 28                                   Plugin Design Skills                           28
years experience as a Director of music videos, commercials, documentaries,                                 Technical Direction (TD) Skills                28
opera, visual effects supervision in film, and recently as Producer and
Executive Producer on VR and VP projects.                                                                   Asset Building Skills                          28
                                                                                                            General Coding / Engineering Skills            28
                                                                                                            Technical Artist Skills                        30
                                                                                                 Case Study: The Garden Studios                            31
© The Authors, StoryFutures Academy, copyright 2021.
                                                                                     SECTION 6: Interim Conclusions                                        32
Cover image: © Wilder Films / Fireworks
This project has received funding from the AHRC-UKRI Audiences of the Future                     Case Study: The View from the Games Industry              33
Programme. Grant Reference AH/S003622/1
The text of this document (this excludes, where present, logos, production stills)
may be reproduced free of charge in any format or medium provided that it is
reproduced accurately and not in a misleading context.
The material must be acknowledged as The Authors’ (Bennett, Heath, Kilkelly,
Richardson) copyright and the document title specified. Where third party
material has been identified, permission from the respective copyright holder
must be sought.
ISBN: 978-1-8384779-2-9

                                                                                                                                                                3
VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
EXECUTIVE SUMMARY                                                                                                                                  METHODOLOGY

Virtual Production (VP) is becoming a ubiquitous                                         property in the form of tools, methods and in our         This interim report is primarily qualitative and             informs our understanding of VP with six of our
methodology for the achievement of high-quality film,                                    world-renowned ability to make the highest quality        based on the experience of Virtual Production                interviewees drawn from the crew. The detailed focus
television and media productions. A game-changing                                        content. This is not simply a technology opportunity,     from the perspective of film and television. Semi-           on this case study helps to frame our understanding
development, VP combines virtual and augmented                                           it is one that brings together Science Technology         structured interviews with 25 leading industry               of other VP projects, in terms of the differences that
reality with computer generated imagery. All this is                                     Engineering and the Arts: a true STEAM opportunity        professionals were conducted over two months in              exist between productions and the skills gaps that
made possible by real-time game-engine technology.                                       for our Creative Industries.                              the summer of 2021.                                          are common to all productions.
Exemplified by high end Hollywood productions such                                       Throughout this research we found an industry             Each interview lasted between 30mins and 2 hours             The qualitative data analysis tool MAXQDA2020
as The Mandalorian and in television by the BBC’s                                        that recognised that whilst current costs were            and most were one-to-one meetings, while some                was used to analyse the interviews, developing
Virtual Production presentation studio for the Tokyo                                     high, Virtual Production would be normalised and          were joint interviews (ILMxLAB, DNEG). At least two          themes presented within the data, sorted and
Olympics, Virtual Production takes traditional screen                                    correspondingly cheaper within 5 years. However,          individuals from each film discipline were interviewed.      clustered by discipline, role, Department, skills,
media production methods to a new dimension.                                             ‘hands-on’ experience is still low. Appetite for          This first set of interviews are part of a continuing        challenge and opportunity points, pain-points,
VP capitalises on technology developed for games                                         training is therefore veracious: Epic, Screenskills,      series of consultations with industry planned for            touchpoints, educational background and training.
development, notably Epic’s Unreal Engine, and                                           Digital Catapult, National Film and Television School     2021-2 and beyond, regarding the disruptive impact           A review of current vacancies and job descriptions
delivers stunning, photorealistic sets, environments                                     StoryFutures Academy, and others, have all launched       of VP on the media sector.                                   from large and medium sized companies, further
and audience experiences in real-time.                                                   training programmes in 2020-21, with ScreenSkills                                                                      informed and highlighted the reported gaps in
                                                                                         seeking to establish national training standards          Our primary case study, Fireworks, the VP short film
VP offers efficiencies and enhancements for                                                                                                                                                                     workforce competencies.
                                                                                         for VP. As the then Minister for Creative Industries      directed by Oscar winner Paul Franklin, significantly
both live action (Production) and visual effects
(Postproduction). VP allows for a reduction of the                                       Caroline Dinenage commented, to ensure the UK
costs and risks associated with VFX, which typically                                     stays ahead of the creative curve there is a need to
account for 10-20% of overall budget: virtual sets                                       “develop our world class screen workforce [to] help
not only save on production time and costs, but                                          the UK’s film and TV sectors build back better”.[1]
might also be more sustainable, reducing carbon                                          This Interim StoryFutures Academy Skills Report
footprint by removing travel and transportation                                          provides a map of the VP skills needed across the
costs of location filming. Instead of flying crews,                                      film and TV industry. As with the roll out of the
equipment, actors and sets to locations across the                                       technology itself, the skills mapping will need to
world, Producers can design and build locations in                                       grow more widely to include games, theatre, and live
the computer, which are then played back on large                                        production, and also look more broadly across the
LED screens known as Volumes.                                                            UK creative industries. Our Report identifies both
Such Volumes are being rolled out across the UK to                                       the hard and the soft skills demands of the creative
service the growing need for this technology. This                                       industries required to translate innovation practice
represents a massive investment in the technology for                                    into economic growth. It shows how VP changes
companies such as Netflix, Sky, ILMxLAB and Warner                                       the way key Departments operate - internally and
Bros. This is because the opportunity is also massive.                                   with other Departments - during Preproduction,
Traditionally the technologies and methodologies of                                      Production and Postproduction.
the games and film and TV industries have developed                                      However, the report has identified many gaps and
in parallel, with very little crossover from one field                                   pain points in the workflows and pipelines of both
to the other. With VP the opportunity exists for a                                       Production and Postproduction talent in the UK,
crossover of competencies allowing companies to                                          revealing a significant skills shortage. Demand for
expand from games (UK 2020 video game market                                             talent and training far outstrips supply. There is a
worth £5.3 billion) to high-end TV (UK 2020 spend on                                     clear need for highly creative, technical artists who
HETV production: £1.49million) to film (UK 2020 total                                    can write code, problem-solve and communicate
spend feature film production: £1.37billion) and into                                    effectively with creatives while fixing complex
immersive (UK value 2021 prediction: £5.7billion). With                                  technical issues; all within the fast-paced film and TV
the potential to benefit all these sectors individually                                  set environment. This shortage needs to be tackled
and collectively, it is crucial that the UK ensures that it                              urgently if the UK is to leverage its reputation for
has not only cutting-edge VP infrastructure, but also                                    innovation and creative excellence across film, TV,
the skills capacity to develop its own new intellectual                                  VFX, games and computing.
                                                                                                                                                   © Wilder Films / Fireworks

1
 Quoted in Televisual, 10/02/21, “National Standards Plan for Virtual Production”, https://www.televisual.com/
news/national-standards-to-be-developed-for-virtual-production/

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VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
SECTION 1
WHAT IS VIRTUAL PRODUCTION?

Fundamentally, VP ‘rolls up’ the previous linear            that only engages in the filmmaking process                  VP is a complex array of techniques and technologies,             incorporated into virtual or VFX people, creatures
Production process of film and television into a            within a linear sequence. Most radically, traditional        and consists of four main areas: Visualisation, Motion            or other assets in order to animate them. Mocap
dynamic Production world, bringing together                 Postproduction roles, skills and processes have              Capture, Hybrid Camera and LED Live-Action:                       first came to prominence in the 1980s, and whilst
departments that had previously worked sequentially         moved into Preproduction and on-set, whilst, at the                                                                            an established part of the film industry it remains
                                                                                                                         1. Visualisation: Using 3D VFX assets to visualise and
into simultaneous interaction (see Figure 1). There         same time, they retain a role in a final polish of a film                                                                      challenging both technically and artistically.
                                                                                                                         plan a task. Various forms are available and include:
is not one node, department or role on the Mandala          before release.
                                                                                                                            a) P
                                                                                                                                itchvis: where imagery and scenes are                3. Hybrid Camera (‘simulcam’ green-screen hybrid):
                                                                                                                               created from a project to help raise finance or            This is compositing (combining) digital VFX with
                                                                                                                               communicate a director’s vision.                           live-action camera footage in real-time. Simulcam
    Figure 1: The Virtual Production Pipeline                                                                                                                                             was originally developed by companies such as
                                                                                                                            b) P
                                                                                                                                revis: allows use of ‘virtual scouting’ for shot         Weta Digital (Lord of the Rings) and by producer/
                                                                                                                               and sequence planning where a digital set                  director James Cameron (Avatar). It offers improved
                                                                                                                               or location is created allowing key crew to                results compared to shooting with a green screen
                                                                                                                               experience and interact with a scene via a head            background, because visualising the digital and
                                                                                                                               mounted display.                                           physical simultaneously helps directors and actors
                                                                                                                            c) Postvis: merges temporary VFX with shot                   to gain a better spatial understanding of the scene.
                                                                                                                                live action which can provide placeholder             4. L
                                                                                                                                                                                          ED Live-action: This replaces shooting against
                                                                                                                                sequences for editorial.                                 green screens with shooting against LED panels
                                                                                                                            d) T
                                                                                                                                echvis: combines filmed footage with virtual            or “Volumes” displaying the final-quality VFX.
                                                                                                                               assets often used to prove physics for complex            This is an advance on 2D video projection and
                                                                                                                               scenes, such as explosions etc, where camera              requires rendered scenes to be ready to be ‘played’
                       n traditional filmmaking (Above) pipelines move through
                     I                                                                                                       data or lens choices may affect believability.            out onto the LED wall via a game engine. This
                      clearly identifiable and demarcated phases.                                                                                                                        method shifts the emphasis from Postproduction
                                                                                                                            e) Stuntvis: the visualisation of stunt sequences.
                     In VP on the other hand (Below) these phases overlap and                                                                                                          to Preproduction, since key creative decisions are
                       iterate, and an extended duration of Preproduction.                                               2. M
                                                                                                                             otion Capture (‘Mocap’): Camera and computer               made before principal photography begins, allowing
                                                                                                                            capture of human motion which is then                        crews to shoot with completed VFX sequences.

                                                                                                                                                                                      LED Live-action volume: panels of LED lights display the scene, at the
                                                                                                                                                                                      StoryFutures Academy/Final Pixel VP Bootcamp, 2021 at ARRI Mixed
                                                                                                                                                                                      Reality Studio. Image courtesy of ARRI / CT Group.

6                                                      VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK   VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK                                                                   7
VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
ala
                                                                                                                                          and
                                                                                                                                         M
                                                                                                                                   kills
                                                                                                                                  S
                                                                                                                              n
                                                                                                                            io
                                                                                                                         uct
                                                                                                                       od
                                                                                                                 l   Pr
                                                                                                              ua                              KEY

                                                                                                        irt
SECTION TWO                                                                                                                   Roles

                                                                                                       V
                                                                                                       e
                                                                                                     Th
Understanding the world of VP

                                                                                                  2:
                                                                                                  re
                                                                                                gu
The VP Skills Mandala

                                                                                              Fi
                                                                                                                                  Skills

The Virtual Production Skills Mandala (see Figure 2)
represents VP-specific roles and skills rather than
traditional filmmaking. It builds upon work by EPIC
visualising the cyclical nature of the VP workflow.2
The Mandala was shown to interviewees towards
the end of each meeting and developed with their
input. The diagram is therefore iterative rather
than exhaustive, with relationships between roles
and skills not fixed. It captures different views of
organisational structures, workflow cycles, and
role descriptions while mapping these into the VP
world as it emerged across disciplines.
Creative and directorial roles are shown as blue
circles - these roles may help to shape but may
not directly handle the data produced for the
Virtual Production end product. Alongside
these are the more technical roles - shown as
yellow circles. Arrayed alongside the roles are
the specific skills, aptitudes, and abilities that
may, or may not be, involved in the carrying
out of that role, depending on the production.
On this first mapping, the greatest
concentrations of new skills associated
with VP can be seen, unsurprisingly, in the
emergence of a ‘VP Department’ and an On-
Set VFX Department. But it also significantly
impacts Production Design, whilst all other
Departments are forced to adapt existing skills
and evolve new ones, including finding new
ways to communicate between Departments.
Reading the Mandala like a compass, we can
observe the preponderance of creative, non-
data-handling roles (blue) in the North East
quadrant, whilst in the East and West, technical
data-handling roles (yellow) tend to dominate - as
the Virtual Production Department prepares the
final assets and scene modelling and animation.
Compared with linear production, 3D modelling and
other technical skills appear earlier on in the cycle. For
example, in Fireworks, Unreal Sequencer was used by
the Director to generate storyboards for the film and
the Production Designer created 3D SketchUp models
with detailed architectural and texture references for
the VP Department. These assets may not have been
directly utilised in the final product, but help to frame
the film during all phases of the Production.
Download a copy of the Mandala here https://www.
storyfutures.com/uploads/docs/VP-Skills-Mandala_
November-2021.pdfNovember-2021.pdf
2
 The Virtual Production Field Guide, Volume 2, Epic Games, 2021, p.148. See:
https://cdn2.unrealengine.com/Virtual+Production+Field+Guide+Volume+2+v1.0-5b06b62cbc5f.pdf

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VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
The VP Skills Mandala

In the South East, at approximately 135 degrees, and                                    The Preproduction phase
South West (200 degrees) we find the Technical                                             of the project starts with        CASE STUDY | HAZFILM
Artists roles unique to VP. These roles are shown as                                        the Writer, Director
yellow nodes with green fringes. This denotes their                                           and Producer
distinctive blend of skills from both ends of the                                              beginning to shape            Name of Interviewee:                                       to be an intern or a runner, make the Director’s
spectrum of filmmaking skills. Technical Artists                                                the central ideas            Haz Dulull                                                 or Producer’s coffee. Now I think there’s a place
have been described as embodying the meeting                                                    and techniques                                                                          where interns can be hands-on with a Virtual
                                                                                                                             Job Title                                                  Production such as moving lights or doing a lot
of mathematical and creative skills, in activities                                              that will be needed
that merge creative and technical problem-                                                     for the film. At              Director/ Producer                                         of data transferring, managing the Unreal engine
solving through collaboration.                                                                 approximately 45                                                                         scenes, or doing backups on the day.
                                                                                                                             Company
                                                                                              degrees the Art
The metaphor of reading the map of VP skills as                                                                              Hazfilm                                                    The Skills Challenge of VP
                                                                                            Department becomes
a compass does not, however, provide a complete
                                                                                          more closely involved,                                                                        It is all in the prep, we Previs the hell out of a
understanding of VP. The compass points help                                                                                 Virtual Production Role
                                                                                       with the Production                                                                              shoot. But not only do we do pre-vis, we tech-vis
identify regions of production, but the Mandala also
                                                                                    Designer starting work on their          There isn’t really a solid job description of what a       as well. Which meant that we go onto the Virtual
describes a multi-layered process cycle that unfolds
                                                            ideas for the look and feel of the project. At or after          Virtual Production Supervisor is, because it’s fairly      Production stage, we measure it, we get floor
over time. The radial format conveys the forward
                                                            this stage the Director of Photography (DoP) may                 new … essentially [it is] someone that understands         plans, we rebuild that stage in Maya. We even
movement of the project as a whole, and different
                                                            become involved in informing the decision-making                 real-time, someone that understands visual                 had footage playing in Maya on a make-believe
Departments appear in more or less traditional order,
                                                            related to how best to achieve the desired look and              effects, but also someone that understands how to          LED screen to really plan it. The thing about
but the analogy with linear production ends there. As
                                                            feel. Other early contributions will follow from the             communicate to the director on how to get his or           Virtual Production, amazing as it is creatively and
one practitioner described it:
                                                            Virtual Production Department, about how best to                 her vision using VP.                                       technically, it’s very expensive. You can’t really
     ‘The workflow... is not linear... It’s all about       approach the filming from a technical, modelling,                                                                           have the luxury to experiment, spend a couple of
                                                                                                                             As a Virtual Production supervisor on a VP shoot,
     being able to jump between tasks and having            animation and aesthetic perspective.                                                                                        hours to see what you can do and then do a tech
                                                                                                                             you are jumping between the actors, DoP, digital
     the responsiveness to manage the competing                                                                                                                                         recce day. There’s a lot you learn the minute you
                                                                                                                             village and the Virtual Production team. The VP
     pressures. The workflow is more like a jumble or                                                                                                                                   come on the set and the minute you start putting
                                                                                             At or before 90 degrees         supervisor and the VFX Supervisor work in hand
     bundle of jobs in the centre, all squashed together,                                                                                                                               on the graphics.
                                                                                                on the VP Mandala,           but you are also working hand-in-hand across all of
     and we have to find a way to handle each project
                                                                                                 the Production              those teams. That’s why roles like Virtual Production      There’s a lot of decisions you can make instantly…
     most efficiently; a core of tools and processes,
                                                                                                   phase begins. The         Supervisor are critical and we are going to see            the thing I love about VP is that when you’re
     with moving parts all around it.’
                                                                                                    Virtual Production       demand for this role pop up in quite a lot of places.      relating to production and executives, sign-
The VP methodology demands that Departments
                                                                                                     Department                                                                         offs are much quicker. With Virtual Production,
move in and out of the active centre of the                                                                                  The Changing Role and Relationship to
                                                                                                     creates the 3D                                                                     because you know your shoot date is in two
production at different times and for different                                                                              other Departments
                                                                                                     digital assets that                                                                months’ time, and you have two months to make
purposes. Rather than being linear or classically
                                                                                                     will be used to set     Relationships between the Departments are                  a decision creatively, what the environments
cyclical, the workflow is like a condensed and
                                                                                                    the scene, as both       slightly different and we have a new Department            are, what the look is, what the film is, it forces
evolving bundle of tasks in the centre of the
                                                                                                  backdrop to filming        as well in VP, the Virtual Art Department, or VP           executives and decision makers to work with
production, to be dipped into as and when needed.
                                                                                                 on-set and as a light       Department. I would hover between the DoP, the             directors, to sign off the director’s vision.
Around this is a core of skills, tools and processes,
                                                                                               and reflections source        first AD, the actors, and the Production Designer if
with moving parts all around. In this way, the Mandala
                                                                                            for this filming. It is here     there’s something specific for set dressing.               The Skills Demand
is a map of the different roles and skills required of
                                                                                        where many of the hybrid             Those cross-departmental conversations should
each department and the ways these interact in the                                                                                                                                      I’m finding my artists have changed. I’m hiring
                                                            roles exist, artists who possess a combination of                be happening on the Virtual Production shoot. All
world of production. Most importantly, gone are the                                                                                                                                     a lot of people from the video game industry.
                                                            technical and creative expertise (circled in green). As          Departments should get an element of training
strict dependencies of linear production – meaning                                                                                                                                      Because here’s the thing: I’m making an animated
                                                            work progresses, the assets mature, with feedback                during the tech recce, and get the Gaffers involved
that previously ‘Pre’ and ‘Post’ departments are now                                                                                                                                    film. It’s a 90-minute movie. We’ve got a deadline
                                                            from the Production team and Production Designer.                in the conversation with the Virtual Production
‘on-set’, with roles, functions and tasks overlapping                                                                                                                                   to hit. You’ve got to be smart. And I find people
                                                            Meanwhile the Virtual Production Department begin to             supervisors so they’re aware and know how to help
and merging.                                                                                                                                                                            that work in the video game industry, in terms of
                                                            test and set the technical game engine parameters that           and supplement the Virtual Production streams.             CG artists, they have one word on their mind that
                                                            will govern the lighting, colour and other visual effects
                                                                                                                                                                                        artists in film and television don’t usually have.
                                                            - including the animation of some of the 3D assets. At           The Opportunity
                                                                                                                                                                                        And that word is ‘optimisation’. They have to
                                                            this, and at all stages, close collaboration between the
                                                                                                                             I find VP is a good place for people that are trying       optimise it to work on a game engine and it has to
                                                            Director and the Heads of all Departments (HoD’s) will
                                                                                                                             to break into the industry. Back in the day, you had       work really, really well.
                                                            drive the film project to completion.

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VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
The VP Skills Mandala

                                                                                                                                                        The Camera Department          different to a traditional shoot: visual effects (VFX)
                                                                                                                                                           prepare the set from        for example, are no longer a ‘Post’ task, having been
     CASE STUDY | WILDER FILMS
                                                                                                                                                             around 180 degrees.       completed ‘in-camera’ in real-time during the filming
                                                                                                                                                              The Director of          on-set. Any further VFX required will add time and
     Name of Interviewee:                                    The Opportunity                                                                                   Photography will        cost to a Virtual Production and may result in the
     Annalise Davis                                          I felt that Virtual Production took a familiar setting                                             be coordinating        same visual effect having to be carried out twice.
                                                             and gave us a new perspective on that world, on                                                    between Director       This underlines the fact that careful planning of shots
     Job Title
                                                             how we see those people, and elevating the story                                                   and the technical      and effects during Preproduction is always needed,
     Producer                                                                                                                                                  camera team,            with much effort shifting to significantly earlier in the
                                                             in really interesting ways. So, for me, it was very
     Company                                                 much a story-driven and character-driven decision;                                                as well as the          project cycle.
                                                             it didn’t ever change the story of Fireworks, it only                                            Lighting and Grip
     Wilder Films
                                                             enhanced it. When we realised we could retool                                                  teams. The DoP will
                                                                                                                                                                                                                    Postproduction comes
                                                             Fireworks using Virtual Production, Steve Jelley                                             also liaise closely with
     Virtual Production Role                                                                                                                                                                                           to a conclusion with
                                                             from Dimension Studio said, “Come and visit our                                           Visual Effects and Virtual
                                                                                                                                                                                                                         final colour grading
     With VP, as a producer, you can have more               set, and you’ll see what I mean,” and I understood                                    Production supervisors to
                                                                                                                                                                                                                          and other finishing,
     control over the production, and it allows for more     it properly for the first time when I walked on              ensure that the real-time visual effects created
                                                                                                                                                                                                                            bringing the VP
     flexibility on set. Similarly, for a designer and a     the set; up until that point it was a very technical         by technical artists in the Virtual Production
                                                                                                                                                                                                                            cycle full circle,
     DoP, it’s brilliant, because they have more input       process with words I didn’t fully understand. After          Department will merge seamlessly with the
                                                                                                                                                                                                                            360 degrees. An
     into what goes on screen, compared to working           visiting the set, I could see how the technology             filmed action on-set. The team under the Virtual
                                                                                                                                                                                                                            important piece of
     with green-screen.                                      could serve the story, and we realised that it could         Production supervisor calibrates and maintains
                                                                                                                                                                                                                            work that is adjacent
                                                             work; what Virtual Production allowed us to do               the camera tracking system - without which
     The Changing Role and Relationship to                                                                                                                                                                                 to the VP Mandala
                                                             was open up the scope of the story and the ways              there would be none of the spatial and temporal
     other Departments                                                                                                                                                                                                   is work carried out
                                                             we could engage with the characters in that world.           synchronisation between the camera and the virtual
                                                                                                                                                                                                                        prior to all of the above
     My number-one goal with any film is around                                                                           set displayed on the LED volume, which together
                                                             The Skills Challenge of VP                                                                                                                              in the recruitment of
     story. Not just telling a good story, but ensuring                                                                   make up the ‘storyworld’ for cast and crew alike to
                                                                                                                                                                                                                  crew to a project. The VP
     everybody’s telling the same story. When you                                                                         work within. It is this close integration of technology
                                                             Gaffers on set talk about light using different                                                                                                 Skills Mandala shows an
     have a Virtual Production, you’re working with                                                                       and story that produces the effect of visual parallax
                                                             language from VP gaffers’ lights. Also, on a                                                                              initial mapping of the roles and skills for Talent
     a Director, obviously, and you’re also working                                                                       between virtual background and real foreground
                                                             film set, if the AD who’s running the day says                                                                            Strategist and Director of Production, who will lead
     closely with a Production Designer and a                                                                             as the camera moves around in this ‘world’, and it
                                                             to a cinematographer, “How long?” and the                                                                                 recruitment. The skills in these roles include talent
     cinematographer. All those people are part of that                                                                   is this that makes Virtual Production filmmaking so
                                                             cinematographer says, “Five minutes,” it’s going                                                                          casting for Technical Artist and other roles such as
     storytelling conversation. On a VFX-heavy film                                                                       convincing for viewers.
                                                             to be five minutes. But if the AD says to an VP                                                                           R&D Engineers to assist in the development of new
     with larger mixed technical and creative teams,         person on a Virtual Production, “How long?” and                                                                           forms of VP. Significantly, the Director of Production
     there is a risk that the key creative input from the    they say, “Five minutes,” it could be five minutes,                                      To the West of the               is never simply looking for technical skills, they
     cinematographer and designer may get lost.              but sometimes it can be 20 minutes, sometimes                                              Mandala, at 225                profile new employees for their aptitudes, interests
     As a producer, I worked very hard with the AD           four hours. Where every minute costs money, this                                             degrees, the Editorial       and approach to working collaboratively in time-
     department, because I wanted the technical              is a very real challenge.                                                                      Department has             pressured situations.
     element not to overshadow the team, the cast                                                                                                            received the data
                                                             The Skills Demand                                                                                from which the final
     and their performances. On Fireworks, we made
     sure the actors didn’t feel that they came second       Because the film industry and film sets work                                                     product will be
     to the technology, even though we waited for the        in a very specific way, and there are cultural                                                   formed, after which
     technology a lot more than we waited for                differences between games and film, and                                                          the film enters the
     the actors! If you allow the technology to take over,   communication can be a challenge.                                                               final Postproduction
     then you’re not respecting the actors and their                                                                                                        phase (‘Post’). Here
                                                             A film aesthetic is very different from a games
     process, and you need to do that to get                                                                                                              the Sound Post and
                                                             aesthetic; narrative design is a different way of
     good performances.                                                                                                                                  Picture Post crew will
                                                             looking at the world. There will be real demand
                                                                                                                                                      add any additional effects
                                                             for Unreal technicians who can work on film sets,
                                                                                                                                                  needed to complete the
                                                             and are trained in that ‘setiquette’. As well as film
                                                                                                                                           production design and round off
                                                             and VFX technicians who can learn to work in the
                                                                                                                          the look and feel so that the story can be delivered
                                                             Unreal world.
                                                                                                                          according to the original vision of the Director and
                                                                                                                          their Production team. This portion of the cycle looks
                                                                                                                                                                                                                         Courtesy of ARRI / CT Group

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VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
SECTION 3
THE OPPORTUNITY

As Screen Daily reported in March 2021, the                                        carry out re-shoots and pickups via the game engine           the industry consortium created to drive sustainability,     is so big, and there are so many tiny little things that
pandemic has accelerated the growth and popularity                                 Unreal, and use virtual sets as a source of lighting          which indicated that VP might have been “130 times           need to happen, I think interns can play a big part in
of Virtual Production for its ability to help conquer                              and colour (Haz Dullul, Director/Producer, Hazfilm).          more effective” compared to going on location                that” (Dullul, Director/Producer, Hazfilm) and shorten
travel and social distancing measures. But the                                     Fireworks director Paul Franklin adds that key                (Russell Shaw, VP Supervisor, Quite Brilliant).              what is traditionally a long multi-decade journey to
scale of the opportunities makes VP skills ones the                                production design opportunities emerge through the                                                                         rise to the level of Director or VFX Supervisor, for
“industry workforce must get to grips with.” [3]                                   deliberate merging of the virtual and physical:               Beyond efficiencies, second-order business                   instance. Recent graduates can also take advantage of
                                                                                                                                                 opportunities also expand around VP: for example,            this freedom to operate. A graduate from 2019 found
                                                                                       “in fact, we needed to consider them as a whole,
Creative Opportunities: Opening Pandora’s Box                                                                                                    creating scans or models of well-known locations or          his university training in Contemporary Media Practice
                                                                                       even though they’re two very different worlds,
                                                                                                                                                 unique props to be licensed as digital assets to other       to be extremely useful - for example, he was able to
VP has great “untapped potential in terms of                                           they’re these different imaginary spaces that exist
                                                                                                                                                 productions. The ability to reuse digital 3D assets          transfer the skills from the marked documentation
aesthetics, in terms of understanding of storytelling”                                 within the same visual world”
                                                                                                                                                 and virtual scenes is also likely to have an impact          modules of the course to current VP projects, which
according to creatives working in VP, potential that                                   Paul Franklin, Director, and Creative Director, DNEG.
                                                                                                                                                 on driving productions towards a more efficient              is an area in need of development to support evolving
goes beyond the current usages of VP “essentially
                                                                                                                                                 approach to budgeting and scheduling of resources            workflows. This earlier involvement, at the ideation
as a green-screen proxy, or a back-projection proxy”                               Business Opportunities
                                                                                                                                                 between and across productions. Following the                stages of a project, is an opportunity:
(Jamie Lapsley, Production Designer). Realising
                                                                                   VP is reaching quickly into all areas of production,          increasing appreciation of the business potential of
this potential depends on seeing the creative                                                                                                                                                                      “because I’m doing a lot more than just a technical
                                                                                   although, so far, there has not been a full feature film      VP, one client-facing VFX Supervisor reported that he
opportunities of the real-time physics engine, the                                                                                                                                                                 role at the moment, I’m being brought on a lot
                                                                                   made using VP. Nevertheless, as a measure of the              could see that “commercials people were just literally
ability of the game engine to create “a reality” with                                                                                                                                                              sooner, which is also beneficial for me, getting
                                                                                   range of VP, “there is now not a single [key] show on         thinking, ‘We just don’t need a set’,” and are becoming
its own logic. The engine can provide “instantaneous                                                                                                                                                               more experience in more aspects of the pipeline”
                                                                                   Sky that does not use immersive tech in some way”             aware of the time and money that can be saved in this
feedback, and intuitive control” and can liberate                                                                                                                                                                  James Codling, VP Stage Technician, Final Pixel.
                                                                                   (Richard Nockles, VR Creative Director, SkyVR). Real-         way (Gary Brown, VFX Supervisor, Ghost VFX). For
the creativity of Directors and others in this way
                                                                                   world factors play a part here, since “the reason why         studio owners, LED equipment and virtual sets can be
(Paul Franklin, Director, DNEG). This can be a two-                                                                                                                                                           After all, says Production Designer Jamie Lapsley,
                                                                                   people are doing it is... because it’s going to make things   used for production of commercials, and can be re-
way exchange between technicians and creatives,                                                                                                                                                               “there’s a zero cost way into this - Blender and
                                                                                   quicker and therefore cheaper” (Mark Flanagan, EMEA           used for further seasons on Series-based productions,
as noted by a Director of Photography, “I said to                                                                                                                                                             Unreal” (Lapsley, Production Designer), and it is
                                                                                   Education, EPIC). This speed makes VP a very different        or on sequels and other content for film projects.
an Unreal Artist, ‘Can we do this, can we do that?’                                                                                                                                                           partly this that promises to deliver a diversity of
                                                                                   proposition up and down the production hierarchy, with
They’re like, ‘No one’s ever said that to me before.’                                                                                                                                                         backgrounds into VP. Practitioners acknowledge that,
                                                                                   Executives able to make immediate decisions:                  Entry Opportunities
So these are the good things that would help drive                                                                                                                                                            to-date, when recruiting for roles in immersive “it has
new stuff” (Andreas Neo, DoP). Crucial to unlocking                                    “They’re like, ‘Wait, what? This never happens. We        Many of our interviewees related the fact that VP “is        tended to be white men” (Peng and Dobbs-Beck,
the potential of VP is providing the space for                                         expect a week later to get some notes, and we sit         a good place for people that are trying to break into        ILMxLAB) and that with VP there is an opportune
departments to communicate and understand the                                          around and do a whole bunch of notes on email.’           the industry” (Dullul, Director/Producer, Hazfilm).          moment to change this. The current skills shortages
skills and technical parameters involved in any task or                                I’m like, ‘No, you can just address the notes now.’       With the number of VP stages expanding rapidly,              in Unreal for VP mean that the employment net is
creative process. As one interviewee explains:                                         So that’s a game changer for them”                        and the unprecedented demand for content across              being cast wide by companies, however, this has not
                                                                                       Haz Dullul, Director / Producer, Hazfilm.                 many platforms, there is a moment of opportunity             helped to remedy the prevalent gender imbalance:
     “those on set need to know if [something is]
                                                                                                                                                 for entry-level runners, interns and graduate trainees
     definitely impossible… or is a slightly more                                                                                                                                                                  “It is at the level of your, unfortunately, boy in
                                                                                   Efficiency is therefore a key driver for the uptake           to gain valuable experience on-set in VP. Rather than
     involved process that will take more time?”                                                                                                                                                                   the bedroom. I wish it was a girl in the bedroom,
                                                                                   of VP. This comes at a time when efficiency gains             standing aside deferentially, these entrants would be
     Russell Shaw, VP Supervisor,                                                                                                                                                                                  but it’s not”
                                                                                   that have been made in recent years may have                  well advised to “ask for something to do… because VP
     Quite Brilliant at the Garden.                                                                                                                                                                                Simon Frame, VFX Supervisor, Netflix.
                                                                                   reached their limit. VP offers new opportunities,
VP creates an opportunity for creatives to have a                                  such as previsualisation, which can reduce re-
stronger say at the beginning of projects, putting                                 shoot requirements that often run to 20% of total
their stamp on the look and feel of the production,                                budget. LED shooting techniques reduce the cost
and ensuring that early creative conversations                                     of Postproduction, including compositing and
and decisions are perpetuated throughout the                                       rotoscoping, and can often lead to faster production of
cycle. Producers working in VP gain an improved                                    screen-test versions of projects, thereby reducing the
level of control over certain aspects of production                                overall time needed to reach a final product. Virtual
and planning. Creative opportunities are linked to                                 sets can also save on production time and costs:
innovative VP techniques, enabling practitioners to                                travel for the crew is minimised, as is transportation
push the envelope with “insane hybrid virtual camera                               and the cost of filming on location. Quite Brilliant VP
moves” and to “blend Virtual Production cameras                                    studio at The Garden undertook a carbon analysis on
with my real cameras,” test out lighting, plan and                                 a recent VP shoot with Ad Green and We Are Albert,

3
 Baughan, N. (2021) ‘Training: How Virtual Production will become essential beyond the pandemic’, Screen Daily, 17/03/21.
See: https://www.screendaily.com/features/training-how-virtual-production-will-become-essential-beyond-the-pandemic/5158106.article

14                                                                           VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK     VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK                                                            15

                                                                                                                                                                                                                                                   © Wilder Films / Fireworks
VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
The VP Skills Mandala

     CASE STUDY | SPACE FILM & VFX

     Name of Interviewee:                                     The Opportunity
     Matthew Nelson                                           VP is going to become the norm over the next
     Job Title                                                three to four years because it reads instantly.
                                                              You’ve got lights interacting with physical objects
     Producer
                                                              that are actually there and real so it’s definitely
     Company                                                  100% believable.
     Space Film & VFX
                                                              It’s currently a very expensive way of shooting.
                                                              But I think over the next two or three years, the
     Virtual Production Role
                                                              price will come down. There’ll be more and more
     I work in the production side, and that’s all about      skilled people available to do it and there’ll be
     communication, it’s all about information, sharing       more and more assets available.
     it, and getting it. Whereas in the visual effects
     world, and a lot of the characters are... not all of     The Skills Challenge of VP
     them, but some of them can be quite introverted          At the moment, it’s still expensive to shoot in VP.
     themselves. They like what they like, and that’s         To build a studio with a volume is probably going
     what they do. Whereas directors or actors, they’re       to cost more than flying out to shoot in a location
     the opposite, aren’t they?                               and doing it. So, at the moment, if you’re going to
                                                              do it, I think you’ve got to get a lot more added
     The Changing Role and Relationship to
                                                              value and residual use out of using VP.
     other Departments
     VP will definitely affect roles in that they will need   As a company we’ve put VP options forward for
     to evolve to adapt to VP. It may not, for example,       a production but perhaps the Director’s not used
     affect the Wardrobe Department … but certainly           VP before and Directors will probably still go out
     the roles and relationship between the set designer      and shoot it on a location rather than do it with a
     and the Director will change.                            VP set.

     I think Postproduction will become more of a             I’ve also had that as a problem with people
     priority… VFX is going to really be helping in the       working in games; they’re brilliant at that and
     look of a film, working closer with the DoP and          it’s good for games, but for film it’s a completely
     the director and the whole creative and technical        different discipline.
     process. They will be involved at the beginning and
                                                              The Skills Demand
     have a stronger say in how the overall vision
     is delivered.                                            We need people who are passionate about visual
                                                              effects … because there’s so much to learn. 3D
                                                              skills are going to be even more important. That’s
                                                              where we’ll be focusing our hiring, over the next
                                                              two or three years. But the challenge is that
                                                              globally there’s a shortage of VFX artists.

16                                                       VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK   VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK   Courtesy of ARRI / CT Group   17
VIRTUAL PRODUCTION A Global Innovation Opportunity for the UK - National Centre for Immersive Storytelling
SECTION 4
THE CHALLENGE

                                                                                                                          This balancing act is reflected in the integration of             “By the time we find out [about a potential VP
                                                                                                                          physical and virtual sets:                                        project], the client’s signed off on the job. They want
                                                                                                                                                                                            to get it done and shot and delivered in six weeks,
                                                                                                                            “You try and merge the worlds together. It’s tough,
                                                                                                                                                                                            and it’s on air”
                                                                                                                            it’s tough” Andreas Neo, DoP.
                                                                                                                                                                                            Matthew Nelson, Managing Director, Space Film and VFX.
                                                                                                                          The primary aim, therefore, is to create an
                                                                                                                                                                                       VP has a different timescale to traditional filmmaking,
                                                                                                                          appropriate environment for the specific constraints,
                                                                                                                                                                                       one where “fixing it in post” is effectively eliminated:
                                                                                                                          challenges and opportunities of VP. Professionals
                                                                                                                                                                                       “it forces decisions to be made much quicker, which I
                                                                                                                          consider this by asking:
                                                                                                                                                                                       think is a big plus. And it’s because of the way Virtual
                                                                                                                            “How can we fit that creative vision within these          Production is. It’s all in-camera. And they know
                                                                                                                            practical constraints? And if that’s a balanced kind       that fixing it in Post is very expensive” (Haz Dullul,
                                                                                                                            of relationship, you tend to end up with the best          Director/Producer, Hazfilm).
                                                                                                                            work” Vic Wade, Head of Training, DNEG.
                                                                                            Courtesy of ARRI / CT Group
                                                                                                                                                                                       Amongst the many technical challenges of VP is
                                                                                                                                                                                       the real-time “integration” of set, actors, the virtual
                                                                                                                          Technical and Logistical:
                                                                                                                                                                                       scene and visual effects. This process challenges all
Broadly, we might think of the challenge in terms of       bring to the table, and we’re looking to the interactive       “faster, cheaper, and better”
                                                                                                                                                                                       aspects of production, both hardware and software,
the colour-coding of roles and skills in our Mandala:      [real-time domain experts] for the interaction design.         As Virtual Production workflows develop, there is            as well as the skills needed to operate VP technology:
technical and creative. As per the Mandala, in roles       The magic happens when they both bring the best of             a constant process of adaptation to the fact that            from developing new DMX lighting rigs to creating
like the Technical Artists, these challenges often         their past but are willing to learn from one another”          at present “the technology that they’re introducing          innovative solutions to improve sound performance
overlap, whilst the need to build new and effective        (Vicki Dobbs-Beck, Vice Executive in Charge,                   is essentially always in beta mode” (Andreas Neo,            against the LED volumes. In this fast-paced landscape
workflows is a challenge that unites all of the roles,     President Immersive Content Innovation, ILMxLAB).              DoP). This is an R&D moment in cutting-edge                  of innovation developing repeatable and documented
processes and skills detailed on the Mandala. But          A way forward is:                                              technology that promises to transform the way                workflows becomes crucial: “If you wanted to do it
here we outline them separately to help identify the                                                                      we make film, television, games and immersive                all properly, you would look to have everything in
                                                             “to actually acknowledge the difference in
challenges and then, in the next section, specific                                                                        experiences. Alongside this, there are nevertheless          the engine from the beginning.” and use the real-
                                                             approach that these two industries have…
skills gaps and touchpoints for these. In so doing, we                                                                    strict limitations on how to plan camera moves so            time engine for previsualisation and shot planning
                                                             the goal then is to figure out a way to take the best
hope to also point out where these two challenges                                                                         that camera tracking systems are not compromised,            before coming to the VP stage (Jon Wadelton, VP
                                                             of both” Julie Peng, Director of Production, ILMxLAB.
need to be tackled together to increase the                                                                               and on-set time must be planned for recalibrating the        Consultant). Similarly, Production Designers Caroline
opportunity of VP.                                         This is not simply about the world of games                    system for each lens and scene change.                       Greville-Morris and Jamie Lapsley argue that attaining
                                                           entering films: the overriding challenge is to find                                                                         the optimal form of handover from Production
Creative and Communicative:                                ways of minimising any potential “disconnect” when             Key logistical and technical challenges include              Designer to the VP Department is essential:
Making “the Magic Happen”                                  companies expand into VP and come into closer                  the fact that the cost of VP is prohibitive for most
                                                           contact with the real-time computing mindset as a              independent or low-budget television productions                  “Any assets we [the Art Department] generate
The changing place of roles within the film                                                                               or low-budget films, especially when compared to                  need to be able to be taken in either direction
production pipeline as well as the introduction of         result, says Julie Peng. Communication, as ever, is
                                                           key – with our interviewees stressing the importance           green screen techniques which are relatively cheap.               [digital and physical] without any more input
roles from the games sector creates new kinds of                                                                          Where opportunities for VP exist in long-form high-               from us, because of the way that the technology
creative and communication challenges. As Producer         of soft skills as well as technical competencies to
                                                           make the most of the VP opportunity. This new                  end television and film, the costing and planning of VP           is moving. Now we are going to [need to] make
Annalise Davies explains, “film sets work in a very                                                                       shoots is an area much in need of understanding. VP is            models, Unreal Engine models, of every single
specific way, and to have games people within that         emphasis on the importance of communication
                                                           will help asset-producers working in new Virtual               a new type of production, where there may be savings              environment that we are creating for the film”
world is a big cultural issue,” which has an impact                                                                       on the one hand, due to the economies of filming                  Jamie Lapsley, Production Designer.
on how people communicate up and down a long               Production Departments to manage a different kind
                                                           of relationship with clients, one that is now more             on-set compared to filming on location, while on the
established on-set “chain of command.” This is a                                                                                                                                       Ultimately, this new technology, processes and
                                                           strongly mediated by Production Designers – playing            other, there may be potential hidden R&D technical
two-way problem, of film adapting to games and                                                                                                                                         workflows all comes down to developing a rapid
                                                           a role earlier, or higher up, the production pipeline.         costs. As Paul Franklin reflects, “I think people
vice versa: for those coming from games, a VP                                                                                                                                          skills pipeline. In the current market, where such skills
                                                           There is a need to counteract old habits where:                just come on to it with unrealistic expectations.”
shoot is “just a different aesthetic, a different set of                                                                                                                               are scarce, companies discuss a fierce talent retention
                                                                                                                          Scheduling and budgeting for VP requires a heavy
guidelines that you wouldn’t get if you’re doing a           “people doing real-time assets [are seen] as being                                                                        battle and a fear of ‘brain drain’ as tech companies
                                                                                                                          up-front investment of time and money into the
game compared to doing something that’s for a VP             separate to people doing the backend, a little bit of                                                                     poach the brightest screen industries’ professionals.
                                                                                                                          Preproduction phase, before a single piece of data is
stage” (Jon Wadelton, VP Consultant). However, true          that [divide is still] being created”                                                                                     Even for large film studios, like Lucasfilm, it is “hard
                                                                                                                          captured on-set, a fact that clients may not appreciate
innovation and new forms of screen entertainment             Jon Wadelton, VP Consultant.                                                                                              to compete [with] big companies like Microsoft
                                                                                                                          fully until their first VP project has been undertaken.
only emerge from the convergence of these worlds:                                                                                                                                      [who] are very invested in Virtual Production and
“we’re looking for the aesthetic that the film folks                                                                      Small scale commercial projects may find this                Immersive development” (Julie Peng, Director of
                                                                                                                          particularly challenging at present:                         Production, ILMxLAB).

18                                                    VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK     VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK                                                        19
CASE STUDY | ILMXLAB                                     The Opportunity
                                                              For apprentices, I think there are very few barriers
     Name of Interviewees:                                    to working in VP, it’s open for everyone ... In some
     Vicki Dobbs-Beck                                         of these emerging areas, the growth can be much
     and Julie Peng                                           quicker than the traditional journey up the ladder.
                                                              The people in the ILM Virtual Production teams,
     Job Titles                                               be that on the LED stage or running the real-time
     Executive in Charge,, Immersive                          teams that are operating all of the visuals that go
     Content Innovation with overall responsibility for       on the displays, have come from almost every single
     ILMxLAB (Dobbs-Beck); Director of Production with        discipline within the VFX side. They’re modellers,
     responsibility for talent strategy, ILMxLAB (Peng).      texture artists, layout artists, compositors. There’s
     Company                                                  not really one discipline to transition into VP from.

     ILMxLAB, Lucasfilm                                       In our roles, almost every single role requires
                                                              some level of programming. So whether it’s
                                                              in Unreal Blueprints, which is more of a visual
     Virtual Production Role
                                                              based programming language, node based, or,
     The Virtual Production group at ILMxLAB is seen          you’re writing C++ plus code, whether you’re an
     as two teams. One is the on-set team, and the            experienced designer, level designer, technical
     other is everyone preparing the content to be            designer, gameplay engineer, Technical Artist,
     used on-set. I think those two ‘mind-sets’ are           even an animator or asset artist, environment and
     quite different. The latter is a little bit more of a    character artist, all require some level of scripting at
     traditional workflow, CG asset creation essentially,     some point in your day.
     everything has to be really efficient rendering-
                                                              The Skills Challenge of VP
     wise. The on-set mind-set, however, is about being
     adept at real-time troubleshooting. It’s like working    One of the challenges of VP is to help these two
     on a live action shoot essentially. One of the           groups eventually get closer and closer to the
     training opportunities is to actually acknowledge        same mind-set so that we weren’t speaking two
     the difference in approach that these two have and       different languages.
     figure out a way to merge the best of both.              We need to write job descriptions and have job
                                                              titles that appeal to people out in the world so they
     The Changing Role and Relationship to                    understand what it is that we’re recruiting for. But
     other Departments                                        sometimes we bump up against the fact that what
     We want to have adaptability for each producer           that title means in the interactive space, it’s different
     to be able to adapt their style while also allowing      to what it means in the visual effects space. Plus,
     things to work well for that project and still be able   all the Virtual Production studios are developing
     to have a project manager easily jump from one           their own proprietary workflows, so each studio will
     project to another.                                      have its own special sauce, if you will, of how their
                                                              solution is a little bit different or better.
     Our wider immersive development workflow
     is highly creative and collaborative and we do           The Skills Demand
     always have a lead creative who is the final             Unreal is definitely an area where there’s a talent
     decision maker. We had a couple of Animation             shortage, and Technical Artists for us is the most
     Supervisors who said it was a new experience for         challenging position to fill. The talent base is
     them to be included and consulted on so many             growing exponentially which is fantastic.
     different creative levels. Everyone has the ability      There have been open positions with us at
     to contribute ideas and it really is a taskforce to      ILMxLAB, and these are R&D roles for VP, that
     figure out what is the best narrative here? How are      have been open for literally months and months.
     we going to tell this story in the best way? What’s      These positions require specialist high-end
     working? What’s not working?                             scientists and engineers who are interested in
     I think Postproduction will become more of a             melding different mindsets, and it is an interesting
     priority… VFX is going to really be helping in the       skills gap that will be there for a while.
     look of a film, working closer with the DoP and          The demand for people with real-time capability is
     the director and the whole creative and technical        absolutely escalating at an incredible pace and it
     process. They will be involved at the beginning and      crosses many industries. It’s not just competition
     have a stronger say in how the overall vision            within the immersive storytelling or within the
     is delivered.                                            games space, it is competition for people with
                                                              real-time capability across industries.

20                                                       VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK   VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK                              21

                                                                                                                                                                                             Courtesy of ARRI / CT Group.
Figure 3: The VP Skills Mandala, detail: Creative and Communicative, Development phase

SECTION 5
THE SKILLS GAPS

In this section we analyse the responses of our              The necessity for early and resolved conversation is
interviewees to the question: “What roles and                apparent when the pressures of disciplinary work and
associated skills are in most demand for Virtual             scheduling are considered: “10 scenes in two days... It’s
Production?” Within the current internal business            almost choreographing the whole thing. It’s got to be
structures there are significant challenges around           so regimented” (Shaw, VP Supervisor, Quite Brilliant).
recruitment of skilled people. This is becoming              “My not having the vocabulary to describe things made
a barrier to growth. Those who can make the                  it difficult, especially to talk to the people who control
crossover from games or VFX into VP are in short             the software” says Grapes Wasserman, Production
supply and all respondents who had responsibility            Designer. To take one example of where communication
for recruitment reported that there are severe skills        is paramount, in the Camera Department, says Andreas
shortages. These skills gaps are represented in the          Neo, Director of Photography:
detailed images of areas of the VP Mandala that are
                                                                “[Usually] we have quite strict dialogue on sets
shown in this section, and which highlight the mix,
                                                                on how to communicate with one another…
and overlap, of creative and technical skills currently
                                                                there’s a learning curve attached to a completely
in short supply.
                                                                new Department being on the set … [but] what’s
Skills in VP may be used across different roles and             interesting with a virtual environment is the
Departments, however, here we present the insights              communication will be completely different … it’s
gained about skills most in-demand in VP, organised             not [with] a Gaffer. I have to understand that it’s
across two broad domains:                                       not as easy as turning a switch on a physical lamp
                                                                versus a virtual one.”
     Creative and Communicative Skills: which
     includes soft skills needed for collaboration and       Acquiring the new communication skills for this is
     to manage on-set technical skills in VP VFX for         important for making the adjustment to a new way of
     example (Figures 3, 4).                                 working: “this was slightly different to what the DOP
                                                             was used to, [who was] saying, ‘Can you just take the
     Technical Skills: including those used by VP
                                                             magenta out?’, and the LED chap didn’t have that
     Artists, and VP R&D for innovation of new
                                                             control, he only had RGB control over things” (Ellie
     workflows, as well as VP Colour specialisms
                                                             Clement, VP Supervisor).
     (Figures 5, 6).
By presenting these in this order we follow the              With good communications in place an Unreal
general sequencing of the Mandala. Within each               Technical Artist can collaborate effectively with Art
domain we present an ordered list of the key skills          Department Physical Standby on crafting the “matte
gaps, as described by our interviewees. Many of the          line” (the join between LED screen and real set), to
most in-demand skills are in the Technical domain,           say, “Well, actually, it’d be easier for me to quickly just
while other critical skills gaps are in Production           put a fake bit of grass, or something, where that joint
Design, for example, within the creative sphere.             is and just try and blend it a bit better rather than you
Talent Strategy is dealt with in more detail in the          starting to physically move things around” (Russell
ILMxLAB Case Study (see p.20 and Figure 4, for               Shaw, VP Supervisor, Quite Brilliant).
Production manager role).
                                                             Integration of Film-Games Cultures and Tools
5.1 Creative and Communicative Skills                        Interviewees noted problems with combining skills
                                                             and methods associated with games into a film
Communications
                                                             context. Some crew lacked an understanding of how
Communications are central to the creative process           games tools can be integrated into the general flow
of VP, says Monica Hinden, Producer at Final Pixel,          of the VP shoot day. In the context of a busy working
“giving heads-up when things happen, asking honest           crew on a VP stage where time management is key
questions, having open lines of communications,              to ‘shooting the schedule’, general problems were
being comfortable to say what you need from people,          noted with incompatible working practices and lines
and to tell them when and what was a problem for             of communication. Teams were also confused by
you.” The Preproduction process involves an intensive        differing nomenclatures and reporting structures.
cycle of collective ‘review and rework’, which must be       This often came down to lack of understanding of
planned for.

22                                                       VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK   VIRTUAL PRODUCTION | A Global Innovation Opportunity for the UK                           23
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