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aDResearch ESIC                          Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

From the Social
Museum to the
Digital Social
Museum
Del museo social
al museo social
digital

 José M. Más, Phd                                   Más, J.M. y Monfort, A. (2021)
 Marketing Management Department                    From the Social Museum to the Digital Social Museum
 ESIC Business & Marketing School                   Revista Internacional de Investigación en Comunicación
 josemanuel.mas@esic.edu
                                                    aDResearch ESIC. Nº 24 Vol 24
 https://orcid.org/0000-0003-2931-1235
                                                    Primer semestre, enero-junio 2021 · Págs. 8 a 25
 Abel Monfort, Phd
                                                    https://doi.org/10.7263/adresic-024-01
 Business Management Department
 ESIC Business & Marketing School
 abel.monfort@esic.edu
 https://orcid.org/0000-0002-3713-7102
Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

ABSTRACT                 Main topic / subject: The goal of the article is to organize the conceptual evolution between
                         the social museum and the digital social museum, a fundamental conceptual change that will
                         imply a different form of management and that considers the latest technologies applied to
                         the museum experience.
                         Logical development of the subject: For the development of this conceptual proposal, the
                         paper starts from a series of fundamental texts that describe the current situation of experience
                         management in museums; it carries out a critical review of the concepts of the traditional
                         museum and the social museum and with data and examples the paper proposes the use of
                         the concept of the digital social museum.
JEL Classification:
M31                      Author’s point of view and contributions: The article contributes to the definition of the
                         digital social museum. It expands the concept of the social museum and gives a fundamental
Key words:
                         value to the impact of new technologies and social networks as an integral part of the museum
Social museum,           experience and management.
digital social museum,
                         Implications and conclusions: Museum institutions should work in a much more inclusive and
technology,              participatory manner, thus giving way to an evolution that begins in the early twentieth century
innovation,              and is called the social museum. New technologies offer great potential for the achievement of
museum,                  these goals of participation and dialogue, leading to a new concept of the digital social museum.
institutional            Through this paper we reflect on how new technologies contribute to understand museum
communication            management under the principles of the digital social museum.

RESUMEN                  Tema principal: El objetivo del artículo es organizar la evolución conceptual entre el museo
                         social y el museo social digital como un cambio fundamental que implica diferentes formas de
                         gestión y considera las últimas tecnologías aplicadas a la experiencia museística.
                         Desarrollo lógico del tema: Para el desarrollo de la propuesta conceptual, el artículo empieza
                         con una serie de textos seminales que describen la situación de la gestion experiencial en
                         museos. Desarrolla una revision crítica de los conceptos vinculados al museo tradicional y el
                         museo social y, con datos y ejemplos, se propone el uso del concepto museo social digital.
Clasificación JEL:
                         Punto de vista y aportaciones del autor: El artículo contribuye a la definición de museo so-
M31
                         cial digital. Expande el concepto de museo social y aporta un valor fundamental al impacto de
Palabras clave:          las nuevas tecnologías y las redes sociales como una parte integral de la experiencia y gestion
Museo social,            museística.
museo social digital,
                         Repercusiones y conclusiones: Los museos son instituciones que deberían trabajar de una
tecnología,              manera más inclusiva y participativa para dar paso a una evolución que comienza a principios
innovación,              del siglo veinte y es acuñada como museo social. Las nuevas tecnologías ofrecen un gran po-
museo,                   tencial para lograr estos objetivos vinculados a la participación y el diálogo, dando lugar a lo
comunicación             que se propone como museo social digital. Este artículo refleja cómo las nuevas tecnologías
institucional            contribuyen a entender la gestion museística bajo los principios del museo social digital.
10   aDResearch ESIC                                    Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

1. Introduction                                       gagement with the visitor, whether at the level of
Cultural institutions offer a service that includes   the exhibition space or with the collection itself
education, accessibility and communication            (Drotner, 2014). These trends call for a change
(Belenioti & Vassiliadis, 2017). To achieve this,     in the management model, from the social mu-
museums have been undergoing a process of             seum to the digital social museum.
change in management models that has been                 According to Rivière (1993, p. 53) there are
progressive, moving from a traditional vision, to     two strong factors driving the changes from the
a social museum model and, as this critical review    traditional model of the museum during the
suggests, to a digital social model.                  20th century: on the one hand, the creation of a
    Museums are institutions that offer their vis-    series of international organizations that sup-
itors (customers) memorable experiences (Antón        port the development of museums, establishing
et al., 2018). As users seek novelty and variety in   a supporting infrastructure and developing a
their leisure activities, so museums are forced to    group of professionals around historical herit-
create engaging experiences (Minkiewicz et al.,       age and museums; on the other hand, the deep
2014) as do other institutions in the cultural        cultural changes (social, political and econom-
sector. However, cultural institutions face a con-    ic) taking place worldwide. The 1st Internation-
stant challenge based on budgetary constraints        al Workshop on Ecomuseums and New Muse-
and rising visitor expectations, which has forced     ology, held in Quebec City on October 13,
their directors to pay great attention to user        1984, set the basis for the concept of the social
needs (Komarac et al., 2017) and to understand        museum. Against the dogma of conservation, it
that museums have to communicate and contin-          proclaims the priority of participation. Thus the
uously provide an enjoyable experience (Sundar        so-called Declaration of Quebec advocated cul-
et al., 2015).                                        tural democracy, social dynamism, openness
    During the 20th century there was a change        and interactivity in the face of the authoritarian
in the concept of the museum as compared to           institution, closed and not very prone to change.
the vision of the museum in the previous centu-       In this way, it sought an enriching dialogue and
ry. Following Viñarás (Viñarás-Abad, 2005, p.         recognized the social body as an active protago-
48), this new concept of the museum not only          nist, moving away from the categorization of
gathers and presents its collections, but also de-    the public as a passive subject (Díaz-Balerdi,
mands an advance in the exploitation of the mu-       2002, p. 504).
seum institution, and also conceptual, didactic           The new role of the museum was to focus on
and technological updating. But there is also a       the public that visited them, on their expecta-
decisive and influential factor: tourism. The         tions, preferences and needs (Vergo, 1989). This
countries of Mediterranean Europe created new         new vision of the museum was taken by the mu-
typologies of museums according to the rise of        seum institutions as an opportunity to redefine
this public, while the northern countries were        their mission in society. The new concept of the
guided by more didactic and pedagogical rules.        social role of the museum, where the experience
All these changes mean that cultural institutions     of the visitor takes prominence, also increases the
and museums are called upon to adopt new me-          importance of the analysis of its visitors, in favor
dia technologies to stimulate and maintain en-        of a more integrative museum (Cordón, 2013).
From the Social Museum to the Digital Social Museum · págs. 8 a 25                                                     11

In fact, the literature on museum management                         museums even after the visit, seeking informa-
includes the need for formative evaluation dur-                      tion and revisiting the museum through the con-
ing the development of the project, understand-                      tents of social networks and pages where opin-
ing visitor motivations and expectations through                     ions are expressed (Antón et al., 2018). In the
segmentation studies, and even analyzing visitor                     process of dialogue and work with visitors, a re-
feedback to understand their experience and                          lationship of co-creation of experiences between
subsequent programming (Chaney et al., 2018;                         museum and users is produced (Antón et al.,
vom Lehn & Heath, 2016).                                             2018) and it should be managed. In addition,
   Recent studies have shown that museums                            museums are faced with the challenge of how to
have emerged as laboratories of future culture,                      integrate new technologies such as Robots, Arti-
including all sorts of high-tech experiments with                    ficial Intelligence, Service Automation to pro-
the aim of providing unparalleled entertain-                         voke memorable experiences (Recuero-Virto &
ment and educational experiences that com-                           Blasco-López, 2019).
pete with platforms such as Netflix (Recue-                              Therefore, this critical review poses a brief re-
ro-Virto & Blasco-López, 2019). New technolo-                        view of the evolution of museum management
gies (ICTs) have revolutionized the way users                        to define what we propose as a digital social mu-
visit and enjoy and share their experiences (Yoo                     seum. Research on the concept of the digital so-
& Gretzel, 2016). Other studies have shown                           cial museum has also been the subject of previ-
that achieving engagement with potential vis-                        ous studies. In fact, the concept has been defined
itors requires a content-based strategy as well as                   as a way of management that takes advantage of
dialogue between the museum and its audience                         the opportunities offered by digital technologies,
(Camarero et al., 2018). In other words, the                         achieves a truly close, open and social approach
museum has to maintain a dialogical approach                         to the visitors, enriching their experience by per-
both inside and outside the building. In this                        sonalizing the interaction, favouring accessibility
context, the use of social networks can favor                        and expanding the target audience of the exhibi-
two-way communication and the marketing de-                          tion (Mas, 2018, 2020). However, there has not
partment should regularly check the feedback                         been an article that justifies the natural progress
from users on social networks with the aim of                        between the traditional, social and, at present,
detecting new topics and possible problems                           the digital social museum. On the other hand,
(Waller & Waller, 2019).                                             the concept of dialogue with stakeholders has
   Digital media and devices have the opportu-                       been addressed from multiple perspectives (e.g.
nity to change socio-cultural practices that are                     Monfort et al., 2019; Villagra et al., 2015) and
linked to collective memories and oral tradi-                        deserves our attention to link it to communica-
tions. That is, to our cultural heritage (Giaccardi,                 tion and marketing management by museum
2012). Consequently, the possibilities of social                     institutions.
media are capable of changing this perception                            The article is structured as follows. The fol-
and even go one step beyond what are known as                        lowing section presents the current situation, in
social museums. These tools facilitate more ac-                      which the transition from the traditional muse-
tive experiences, which encourage visitors to                        um to the social museum is highlighted. Then, a
continue participating in the relationship with                      section is dedicated to the new technologies that
12   aDResearch ESIC                                               Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

have been incorporated in the museums in their                   professionalization of the user experience, the
relationships with visitors. Finally, a develop-                 development of international organizations that
ment of the concept of the social museum to the                  support the management of museums and the
digital social museum is proposed and it con-                    cultural changes (social, political and economic)
cludes with a definition of this critical proposal.              that have taken place worldwide promoted a
                                                                 change in the way of understanding and living
2. From the traditional museum to                                the museum experience (Rivière, 1993). In this
the social museum                                                context, several studies have proposed the
Since the late 1980s, museums have included                      change between the traditional museum and the
marketing departments in their management                        social museum. Llerena (2015) conducts an in-
structure with the aim of influencing their pro-                 teresting comparison between the traditional
gramming and exhibition development strategy                     museum and the new social museum, which is
(Gilmore & Rentschler, 2002). Along with this                    summarized in the following table:

Table 1. Comparison between the traditional museum and the social museum

                             Traditional Museum                   Social Museum

                                                                  Everyone. A space where visitors contribute to the
                                                                  institution with ideas and suggestions, and where
 Museums are places for:     Experts. They are exclusive          dialogue and socialization are encouraged. They are
                                                                  given the opportunity to create and connect with
                                                                  people who share the same interests.

 The exhibition              The expertise of curators and        A collaborative process with visitors through studies
 is based on:                scientists on an exclusive basis     of the public.

                             The display of the objects.
 The focus of the                                                 The commitment and experience of the public, which
                             The welcome is barely taken
 exhibition is on:                                                is fundamental.
                             into account

 The focus of the activity
                             Exhibition and research              Visitors.
 is on this:
                             Communicative. The objects
 The perception of                                                Cultural. There is a constant interaction between
                             transmit information that the
 communication is:                                                object and subject.
                             visitor must acquire.
                             Single and closed. The museum
                             re-elaborates and presents it        Multiple, open and presented in a way that allows for
 Knowledge is:
                             without the possibility of inter-    many interpretations.
                             pretation.
 Knowledge                                                        The individual, who interacts in an active and
                             From outside the individual.
 is acquired from:                                                participative way.
                             Recipient of a knowledge previ-
 The public                                                       Developer of learning, experiences, knowledge and
                             ously elaborated by
 is conceived as:                                                 experiences.
                             the museum.
                             A simple conveyor and repro-         A facilitator and mediator who participates in
 The teacher
                             ducer of the knowledge that          the construction of the knowledge presented
 is seen as:
                             the museum possesses.                by the museum.
From the Social Museum to the Digital Social Museum · págs. 8 a 25                                                             13

Table 1. Comparison between the traditional museum and the social museum (cont.)

                                Traditional Museum                    Social Museum

                                Positivist and behaviorist.
                                                                      Constructivist. Learning is active, it implies a
                                Learning is accumulated and
                                                                      restructuring of the mental schemes of those who
  The learning                  absorbed through the sum of
                                                                      learn. The learning is participative and dialogical.
  approach is:                  information transmitted by an
                                                                      The public is an active part of a space of social
                                external agent. The public is
                                                                      encounter and exchange of knowledge.
                                just a passive consumer.

                                                                      It identifies and develops potential audiences,
                                                                      communicates with communities and learns
  The evaluation                There is no such space for            how audiences experience the museum and their
  is done through:              reflection.                           perception of it. It focuses on participants’ behavior
                                                                      and the impact of actions, i.e., what they do and
                                                                      what happens as a result of that experience.

                                Provide one-way information
  Communication/                                                      Two-way: understanding these spaces as places
                                for the mere dissemination and
  conversation is:                                                    of interaction.
                                self-promotion of your work.

  Communication and
                                Restricted to the inside of the
  museum interpretation                                               It can be found everywhere.
                                museum space.
  services:

Source: Llerena (2015)

    As shown in the table above, this new concept                    3. The social museum and new
of the social museum enhances the “new museol-                       technologies
ogy” as a new way of conceiving museums as                           3.1. Background and motivations
spaces at the service of citizens, whose aim has to                  Following Castilla (2012), new technologies help
be dialogue, promoting communication and in-                         museums both to disseminate their activity and to
venting new exhibition techniques (Montañes,                         interact with the user: “new technologies applied
2001, p. 2). Thus, the social museum completely                      to museology allow to improve and expand the
changes the idea of the traditional museum by                        possibilities of public dissemination of knowl-
focusing on establishing a dialogue of peers with                    edge and artistic and historical resources, while
its public, understanding that it needs to work                      they can significantly improve the relationship
not only for its visitors, but also with its visitors                between the museum and the user”. Thus, the de-
(Gómez-Vilchez, 2012).                                               velopment of the Internet and, specifically, that
    This concept of the social museum as an insti-                   experienced in the last ten years, has allowed mu-
tution that dialogues with society, that strives to                  seums to establish a very beneficial relationship
generate complete, enriching experiences through                     with Information and Communication Technolo-
the active participation of the visitor is the start-                gies (ICT), which in turn has served them to con-
ing point for this article. In the following pages                   sider new ways to develop their programs as new
we will analyze the relationship between the so-                     modes of exhibition, sales and communication
cial museum and technology to understand how                         with the public (Fontán, 2013, p. 153).
digital technological advances can help the mu-                         While the renewed museology emerged as a
seum to deepen its social character.                                 new way of understanding museums, of break-
14   aDResearch ESIC                                    Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

ing with that tradition of the nineteenth-century     of the visit, b) 62.5 % are interested in improving
temple that was so far apart from society, and of     their online communication and positioning
bringing it closer to everyone who felt interested    strategy, c) 56.3 % use digital technologies to
in visiting it (Cordón & González, 2016, p.           make it easier for people with different types of
149), ICTs offer new opportunities to establish       disabilities to access the entity, d) 40.6 % seek to
different environments in which to relate to the      improve the processes of conservation of works
visitor: “ICTs become a true bridge between the       of art, collection management as well as its dis-
public and the art collections [...] they are a       semination and digitization, and e) 34.4 % seek
common cultural element between those collec-         to personalize the attention to the public in the
tions and the generations of the present, they are    physical space and to promote its interactivity.
the vehicle for storing, exhibiting and transmit-         Along with these conclusions, other studies
ting contemporary art and, finally, they are a        have shown that digital media and devices are
means used for communication and education”           called upon to change the way we understand
(Fontán, 2013, p. 5).                                 our cultural heritage (Giaccardi, 2012). They are
    Castilla (2012) considers that museums            also likely to provide experiences that encourage
should not only benefit from new technologies         visitors to continue participating in the relation-
to improve the way they show their exhibitions        ship with museums even after the visit (Antón et
to the new user, but if they do not take advan-       al., 2018), favoring co-creation (Antón et al.,
tage of them, they run the risk of becoming ob-       2018) and integrating the latest technologies
solete and not connecting with new audiences.         (e.g. Robots or Artificial Intelligence) to provoke
This connection must be made in a modern,             impactful experiences (Recuero-Virto & Blas-
accessible way that invites interaction and par-      co-López, 2019). New technologies (ICTs) have
ticipation, attracting both the current audience      also transformed the way users visit, enjoy and
and especially the new younger audiences, thus        share their experiences (Yoo & Gretzel, 2016).
ensuring the future of museums in a connected             To achieve these results, studies have shown
world. In fact, research has concluded that mu-       that engaging with potential visitors requires a
seums are an exceptional space to be used as          content-based strategy as well as dialogue be-
laboratories of future culture, since they allow      tween the museum and its audience (Camarero
experiments with high technology that offer ex-       et al., 2018). The use of social networks can fa-
periences at the level of large entertainment plat-   vor this two-way communication and the mar-
forms (Recuero-Virto & Blasco-López, 2019).           keting and communication department should
    Saldaña and Celaya (2012) carried out a sur-      regularly check user feedback on these platforms
vey in which 136 museums from all over Europe         in order to detect new issues and possible prob-
participated. The study, entitled “Museums in the     lems (Waller & Waller, 2019).
Digital Age”, was published in Museum Next the
same year and sought to deepen the main moti-         3.2. Advantages of using technology in the
vations and objectives of museums when incor-         museum
porating technology. Some of the conclusions          In addition to these data, there are many authors
reached were: a) 65.6 % of museums seek to at-        who agree in highlighting the advantages and
tract new audiences and to enrich the experience      benefits that new technologies offer to museums.
From the Social Museum to the Digital Social Museum · págs. 8 a 25                                                       15

The International Council of Museums (ICOM)                          technologies should work not as ends in them-
(1999), for example, in its VII Latin American                       selves, but as additional tools when it comes to
Conference on Cultural Heritage “Museums and                         improving the visitor’s experience and support-
Cultural Diversity. Old cultures, new worlds”,                       ing and reinforcing the museum and education-
reflected on the main benefits that ICTs bring to                    al approach of each center in a customized way.
museums and pointed out, among other things,                         It is therefore necessary to design their integra-
the possibility of: i) communicating with differ-                    tion with criteria and common sense and after a
ent segments of the public in a differentiated                       deep reflection adapted to what should be
way, ii) presenting updated information on ac-                       shown, with what purpose and how, along with
tivities, databases of their library, online catalogs,               a selection of appropriate content and quality.
announcing new books on the central theme of                         Otherwise, the use of technology would involve
the museum or temporary exhibitions, iii) gen-                       risks (Castilla, 2012).
erating didactic materials that can be used both                         Thus, the literature insists on the need for
by schools and users, before and after the visits,                   formative evaluation during project development,
differentiating levels, iv) presenting in advance                    understanding visitor motivations and expecta-
what is going to be exhibited in the museum                          tions through segmentation studies, and even ana-
through the publication of images and news to                        lyzing visitor feedback to understand their experi-
inform about what is going to happen, v) pre-                        ence and subsequent programming (Chaney et al.,
senting evaluation tools, intended for visitors to                   2018; vom Lehn & Heath, 2016); all this without
the site or visitors to the museum, vi) presenting                   forgetting a series of barriers for these institutions:
updated reading material related to the muse-                        the lack of budget, and the lack of qualified per-
um’s theme, differentiating between material for                     sonnel (Saldaña & Celaya, 2012).
experts and material for non-experts, vii) gener-
ating conversation in forums or chats, viii) pro-                    3.3. Current possibilities offered by the
viding materials that can be accessed by profes-                     latest technologies to the social museum
sionals or researchers interested in the central                     In this context, we now offer a list of different
theme of the museum, even if they are located in                     technologies that can help museums in their in-
different parts of the world, ix) demonstrating                      novation process, trying to explain the experi-
that the museum is alive and active.                                 ences by type of technology; we also show illus-
    Castillo (2011) shows that the integration of                    trative examples that help to understand this
technology in the museum allows the visitor to                       potential. This organization does not pretend to
move to the time and space in which a work                           be taxonomic but merely illustrative. In other
was created in order to understand it and value                      words, the objective is not to describe each and
it as such. Otherwise, the only thing that is                        every technological option in the museum field
achieved is “to strengthen their cognitive barri-                    but to show those that can help museums to
ers and exclude them from cultural knowledge”.                       fulfill their functions in a clearer way. To select
Saldaña and Celaya (2012) provide an addition-                       the five technologies we have followed the pro-
al advantage: the possibility of improving access                    posal developed by Castilla (2012) in their
to the museum for audiences with some kind of                        work ‘Entornos museísticos, nuevas tecnologías
visual or auditory deficiency. Thus, all these                       expositivas’:
16    aDResearch ESIC                                      Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

3.3.1. Mobile devices and smartphones                    that each visitor brings during the visit. This
The potential offered by mobile devices to mu-           trend greatly reduces the investment in hardware
seums has been studied since the early 2000s             that the museum must make, as it is carried out
(Proctor & Tellis, 2003). Today, it remains a            by each visitor who brings a technologically ad-
major pillar in technological innovation ap-             vanced device, his or her smartphone: “Mobile
plied to museums, which increases the possi-             systems favor the ubiquity and accessibility of
bilities of enjoyment of the heritage exhibited          collections, the production of high quality inter-
in the museum: “One of the clearest options              active content, interaction with and between vis-
that mobile technology has offered since the             itors and the optimization of the institution’s own
beginning has been the possibility of expand-            resources” (Solano, 2012).
ing the museum spaces, and in that idea, linked             In addition, the proposal to use each visitor’s
to the broad concept of heritage, to use the en-         mobile phone favors acceptance and user experi-
tire context where the museum building and               ence, since the personal mobile is a friendly de-
collections are integrated, as a more complete           vice that everyone knows and is familiar with. In
cultural whole, included under the idea of               the following example, we can see an interesting
spaces for presenting heritage” (Ibañez-Etxe-            proposal of an x-ray simulator that, once down-
barria, 2011, p. 71).                                    loaded as an application, allows a simulation of
    Indeed, one of the great potentials for muse-        the interior of the artworks to be seen through
ums is to take advantage of the mobile devices           the camera:

Figure 1. Example of using a smartphone interactivity through an X-ray simulator

Source: museumexhibits.com
From the Social Museum to the Digital Social Museum · págs. 8 a 25                                                    17

Figure 2. Example of interaction through a QR code

Source: National Museum of Fine Arts of Argentina (MNBA)

   Another interesting option that exploits the                      by the National Archaeological Museum in Ma-
potential of mobile phones is to offer the visitor                   drid. This museum generated five stories that al-
the possibility of further information about the                     low the user to travel in time to recreate how their
artwork or even create their own gallery on their                    ancestors lived. The five scenarios that were rec-
mobile phone, by including a QR code (Figure 2).                     reated were Prehistory, Prohistory, Roman His-
   The visitor can scan this code, access en-                        pania, the Middle Ages and the Modern Age.
riched information about the artwork and                             Thus, the organization seeks to reinvent the con-
download it to generate their own online gallery                     cept of museum visits and exploit this technology
to share with their acquaintances.                                   to bring the visitor closer to the history of Spain.
                                                                        Augmented Reality (AR) refers to the ability
3.3.2. Virtual Reality and Augmented Reality                         to project virtual objects onto real images, gener-
We define Virtual Reality (VR) as the generation                     ating a mixed experience, enriched with virtual
of a virtual environment, closed and 100 % dig-                      and fictional images, overlapping in a real phys-
ital, which the user can experience as if he/she                     ical environment. As with Virtual Reality, Aug-
were in a real and natural setting. We found a re-                   mented Reality has also proven to have a pedago-
markable example of the use of virtual reality in                    gical application for museums and interpretation
museums in the experience carried out in 2017                        centers, where it is one of the most advanced
18     aDResearch ESIC                                     Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

Figure 3. Example of the use of Virtual Reality in the National Archaeological Museum

Source: Antena 3 Televisión (Spain)

resources because it promotes interaction be-            hanced through the superimposition of virtual
tween visitors and the cultural object in an attrac-     images that the user can appreciate through the
tive and educational way (Ruiz-Torres, 2011).            camera of his/her own mobile phone. The virtual
    In his work “Augmented Reality, education            images could have the aim of explaining the
and museums”, Ruiz-Torres has already detailed,          work, contextualizing it in a fictitious environ-
in 2011, more than ten examples of the use of            ment, presenting relevant information, etc. It is
this technology by institutions such as the Virtu-       relevant to comment on the experience devel-
al Museum of Computer Science, University of             oped by the company Smartify, which has gener-
Castilla La Mancha, the Interpretation Center of         ated a mobile application that can be download-
the Order of Calatrava of the Castle of Alcaudete        ed to any device and that recognizes the artwork
de Jaén, the Museum of the Autonomy of Anda-             displayed and shows relevant information about
lusia in Seville, the Center for the Interpretation      it. This real-time image processing system can be
of Technology Zamudio, the Museum of the Ju-             used to view paintings, sculptures or other ob-
rassic in Asturias, etc. (Ruiz-Torres, 2011). Ac-        jects. The most remarkable thing is that this initi-
cording to Castilla (2012), the use of Virtual Re-       ative is not linked to any specific museum, but
ality (VR) and Augmented Reality (AR) can be             rather that a private company has developed this
used in museums to perform reconstructions               application. It can be used in any museum in the
and to create multimedia smart guides.                   world. Whether the works can be recognized will
    In the first case, the use of these technologies     depend on the speed with which museums man-
allows the observation of a painting to be en-           age to digitize the works they exhibit:
From the Social Museum to the Digital Social Museum · págs. 8 a 25                                                   19

    In addition to carrying out reconstructions,                     in The Cleveland Museum of Art, which invites
museums can also use virtual and augmented re-                       viewers of all ages to actively participate through
ality to update traditional audio guides, favour-                    exploration (Saldaña & Celaya, 2012) (Figure 4).
ing new and personalized experiences such as
having the virtual presence of the artist describ-                   3.3.4. Audiovisual scenographic elements
ing his work process or having representations of                    Another of the possibilities offered by new tech-
period characters explaining the use or manufac-                     nologies is to create scenographic spaces to gen-
ture of the elements on display (Castilla, 2012).                    erate a highly immersive digital environment.
                                                                     Immersive techniques seek to make the visitor
3.3.3. Touch tools                                                   feel part of the recreation or viewing. This sen-
Museums now allow touch. Traditionally, art-                         sation can be achieved, for example, through a
works had to remain behind a display case or a                       panoramic visual sensation or through spatial
string marking a distance from which to ob-                          and surround sound. It can be improved with
serve. The proliferation of touch screens allows                     realistic environmental effects or those that ap-
visitors to interact with the exhibits in a simple,                  peal to the rest of the senses (synchronized am-
intuitive and innovative way, making it possible                     bient lighting, wind, mechanical vibrations of
to navigate maps and images with the hands,                          the floor or seats, replication of scents).
see multimedia content, zoom in, rotate, etc.                            Unlike virtual or augmented reality, these
    The Espacio Visual Europa (EVE) (2017)                           spaces work with the panoramic sensation of
states that touch screens allow the development                      immersion, making it ideal for recreating histor-
of parallel discourses according to the type of                      ical, archaeological or natural reconstructions
public and their information needs, helping to                       with maximum spectacular effects. Once the
understand the exhibition message and making                         sensation of reality is achieved, the system can
the tour in the museum much more versatile, so                       be provided with forms of interaction with the
that the public can be addressed according to                        environment as natural and intuitive as possible
their interest and/or level of curiosity. One of the                 to avoid breaking the feeling of immersion (Cas-
best examples of the use of touch screens is found                   tilla, 2012).

Figure 4. Example of the use of a large touch screen

Source: The Cleveland Museum of Art
20    aDResearch ESIC                                      Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

   This technique has great potential to bring           3.3.5. 3D screens, fog screens and spherical
complex problems closer to a general public, as is       projection
the case, for example, with the issue of biological      The 3D technology that offers the greatest poten-
diversity (Marandino, 2011). We found another            tial for museums is specular holography. This
remarkable example of the use of these immer-            technique consists of obtaining 3D objects or an-
sive digital techniques in the Foresta Luminia           imations “in the air” by controlling specular imag-
project, in the Parc Decouverte Natura, in Quebec.       es generated by screens or 2D projection surfaces,
At nightfall, visitors explore the trails and areas of   commonly called holograms (Castilla, 2012).
the park at their own pace, experiencing a set           Holographic techniques can be mixed with other
with lighting effects and videomapping accompa-          systems that enhance the interactivity of the holo-
nied by an original soundtrack created for this          gram, allowing users to interact with these
project. Along the two kilometers of the path,           three-dimensional digital images in real time.
which has been called “the garden of wishes”, vis-           The Illinois Museum and Holocaust Educa-
itors, children and adults interact with the space       tion Center makes significant use of this tech-
by taking a “magic stone”, making a wish and             nology by allowing its users to interact with the
then throwing it into the water of the “enchanted        holographic image of various survivors. The ex-
lake”, activating audiovisual effects of great im-       hibition uses speech recognition and automatic
pact. The tour also allows visitors to meet fasci-       learning technology to make it easier for visitors
nating virtual beings that accompany them on             to ask questions of World War II survivors and
their extraordinary adventure.                           also to hear their answers. To this end, the mu-
                                                         seum recorded thirteen of these survivors who,
Figure 5. Example of the use of immersive techniques
with audiovisual scenographic elements                   for nearly a week, answered thousands of ques-
                                                         tions in high-definition video. Most of them live
                                                         in the United States, although others reside in
                                                         Canada, Israel and the United Kingdom. The
                                                         idea is to preserve their testimonies after they
                                                         die.

                                                         Figure 6. Example of the use of interactive holograms

Source: forestalumina.com                                SSource: ilholocaustmuseum.org
From the Social Museum to the Digital Social Museum · págs. 8 a 25                                                              21

4. Conclusion and implications                                       truly close, open and social approach to the vis-
It is clear how new technologies offer an oppor-                     itors, enriching the visitor’s experience by per-
tunity in the construction of a truly social muse-                   sonalizing the interaction, favoring accessibility
um, more inclusive and participatory, giving way                     and expanding the target audience of the exhibi-
to what we can call a digital social museum. The                     tion (Mas, 2018, 2020), we can argue that the
examples cited, as well as the theoretical frame-                    concept of the social museum has been overcome
work, show how there are numerous initiatives,                       by a more current vision that we call the digital
somewhat dispersed and atomized, to take advan-                      social museum.
tage of the potential offered by these new tech-                         The digital social museum favors the image of
nologies to bring the works on display closer and                    the museum as a connecting platform of audi-
to generate a dialogue with the visitor that will                    ences, contents and experiences through digital
improve his or her experience.                                       technologies. In the following table, we complete
    Considering the previous contributions, which                    Llerena’s proposal (2015) with a new column re-
define the digital social museum as a way of                         lated to the uniqueness of the digital social muse-
management that takes advantage of the oppor-                        um if we compare it with its more “analogical”
tunities offered by digital technologies, achieves a                 version.

 Table 2. Comparison between the social museum and the digital social museum

                                          Social Museum                       Digital Social Museum

                                          Everyone. A space where
                                                                              Digital technologies enhance the interaction
                                          visitors contribute to the insti-
                                                                              of the visitor with the museum, between the
                                          tution with ideas and sugges-
                                                                              visitors, and the interaction in an autonomous
                                          tions, and where dialogue and
  Museums are places for:                                                     way with their own mobile devices. These
                                          socialization are encouraged.
                                                                              devices allow to customize the experience and
                                          They are given the opportunity
                                                                              thus improve the visit, adapting it to each one.
                                          to create and connect with
                                                                              Digital devices therefore encourage connectiv-
                                          people who share the same
                                                                              ity, creativity and visitor participation.
                                          interests.

                                                                              Digital technology allows for a mapping of
                                                                              the visitor’s experience, providing, even in real
  The exhibition is                       A collaborative process with
                                                                              time, data on preferences, interactions and
  based on:                               visitors through studies of the
                                                                              questions, which can improve the exhibition in
                                          public.
                                                                              real time. The participation of the visitor in the
                                                                              generation of the exhibition becomes a reality.

                                                                              The interaction of the visitor with the exhibited
                                          The commitment and experi-          artwork, in an adapted and personalized way.
  The focus of the exhibition
                                          ence of the public, which is        It evolves the concept of the visitor as a global
  is on:
                                          fundamental.                        concept, to the interaction that each individual
                                                                              makes in each visit.

  The focus of the activity                                                   Each visitor as a unique individual (customiza-
                                          Visitors.
  is on:                                                                      tion and adaptation).

                                                                              Community: Interaction of individuals around
                                          Cultural: there is a constant       a cultural theme. The museum provides the
  The perception of
                                          interaction between object and      content on which the interrelationship of
  communication is:
                                          subject.                            individuals is based. The community manager
                                                                              as curator.
22     aDResearch ESIC                                                 Nº 24 Vol 24 · Primer semestre, enero-junio 2021 · págs. 8 a 25

 Table 2. Comparison between the social museum and the digital social museum (cont.)

                                          Social Museum                        Digital Social Museum

                                          Multiple, open and presented
                                                                               Knowledge is adapted to the experience
  Knowledge is:                           in a way that allows for many
                                                                               that each individual wants to have.
                                          interpretations.

                                          The individual, who interacts in     The community in general and the individual
  Knowledge is acquired from:
                                          an active and participative way.     in particula.r

                                          Developer of learning,
                                                                               Consumer of customized experiences,
  The public is conceived as:             experiences, knowledge
                                                                               protagonist of his own visit.
                                          and experiences.

                                          A facilitator and mediator who
                                          participates in the construction     Community enabler that brings the
  The teacher is seen as:
                                          of the knowledge presented by        experience closer to the newcomer.
                                          the museum.

                                          Constructivist. Learning is
                                          active, it implies a restructur-
                                          ing of the mental schemes of         Customized through the unique experience
                                          those who learn. The learning        that each visitor has, based on multiple
  The learning approach is:
                                          is participative and dialogical.     stimuli, generated by both the museum
                                          The public is an active part of a    and the rest of the community.
                                          space of social encounter and
                                          exchange of knowledge.

                                          It identifies and develops poten-
                                          tial audiences, communicates
                                          with communities and learns
                                          how audiences experience the
                                          museum and their perception
  The evaluation is done through:                                              Customized and in real time.
                                          of it. It focuses on participants’
                                          behavior and the impact of
                                          actions, i.e., what they do and
                                          what happens as a result of
                                          that experience.

                                          Two-way: understanding these
  Communication/conversation is:                                               Multidirectional: Museum and Community.
                                          spaces as places of interaction.

  Communication and museum                                                     No spatial-temporal location. Can be accessed
                                          It can be found everywhere.
  interpretation services:                                                     from anywhere at any time.

Source: Own elaboration based on the proposal of Llerena (2015)

   Therefore, future research will have to re-                      sionals to implement new technologies and so-
think the contributions given to the manage-                        cial networks in the management of communi-
ment of social museums and face an approach                         cation and positioning of museums – all this
fully integrated into a digital framework, which                    under the framework of the evolution between
requires marketing and communication profes-                        the merely social and the digital social.
From the Social Museum to the Digital Social Museum · págs. 8 a 25                                                                 23

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