Rulebook Draft February 2020 - Spiele-Offensive

 
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Rulebook Draft February 2020 - Spiele-Offensive
Rulebook Draft
   February 2020
COMPONENTS
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           For the Greater Good                              Charming Demeanor                        Authentic Masterpieces                           The Other Knife
           Argument                                          Argument                                 Evidence, Material                               Evidence, Material, Murder Weapon

                                                                                                       Antonius Art Auctions Ltd has multiple               After several days of dredging the Fairmont’s
     The prosecution wants nothing more than strip       Thank you, your honor. Still on for golf      real masterpiece paintings in its collection,       pond, another knife was found that potentially
    this woman of her freedom, simply because they            tomorrow? 3PM tee time?                  legitimately bought and owned.                        matches the wounds on the victim’s body.
    need someone to pin this crime upon. Now how
            does that serve the public good?                                                                                                           Examination: If The Bloody Knife is in your
                                                     Examination: Switch the Judge to be
                                                     favorable to you. You may take another            Victory: Draw 1 Painting from                   opponent’s Examination, discard it.
                                                     action.                                           either Examination.
Victory: Resolve the Victory effect of a                                                                                                               Victory: Remove 1 Evidence in your
card in your opponent’s Examination.                                                                                                                   opponent’s discard from the game.
                                                     Victory: Refresh 1 of your Objections.

    A Defense and                                                                                    Art Forgery                                            Murder                                          1 Judge
Prosecution Base Deck                                                                                  Case 00                                              Case 01                                          Card
    (26 cards each)                                                                                   (38 cards)                                           (89 cards)

                                                                                                                                   6 Objection                                                       2 Sidebar
            12 Juror                                                       12 Bias                                                    Tokens                                                          Tokens
             Cards                                                         Tokens
                                                                                                                                  (3 Blue, 3 Red)                                                 (1 Blue, 1 Red)
                                                                          (2 of each)

       2 Influence Dials                                                                            2 Discredit
                                                                                                      Tokens
         (1 Blue, 1 Red)
Page 2
GAME OVERVIEW
Lawyer Up is a two-player courtroom drama card game where
one player is the noble prosecution and the other the steadfast
defense. Each game begins with the Discovery phase, where
players draft vital evidence to support their case and bury
evidence that might help their opponent. Next comes the
Trial phase, where players call witnesses and play powerful
arguments along with the evidence they drafted in their
examination pools. Every game is different, but the lawyer with
the best case and most convincing arguments will be sure to
get the verdict they are after!

                                                         Page 3
GAME SETUP
1.   Case Selection: Players should agree on which Case
     they are going to play and pick which player will be the
     Prosecution (Red) and which will be the Defense (Blue).
2.   Gather Base Decks: The Prosecution takes the
     Prosecution Base deck (26 cards), 3 Objection tokens, and
     1 Sidebar token. The Defense player takes the Defense
     Base deck (26 cards), 3 Objection tokens and 1 Sidebar
     token.
3.   Judge: Place the Judge Prosecution side up and off to the
     side of the play area.
4.   Case Setup: Take all of the components specific to
     your chosen Case and follow the setup instructions for
     the Case you have chosen. If this is your first game, we
     recommend playing the Art Forgery Case (Case 00).
5.   Begin Discovery: Start the Discovery Phase of the game.

Page 4
Start of Setup
                    1                                                        2
                                                                                          Witnesses.
                                                                                          Victory: Discard one of your claimed
                                                                                          discard it.
                                                                                          opponent’s Examination is Evidence,
                                                                                          Examination: If the top card of your

                                                                                     Some evidence is more helpful when it is absent.

D
    3
Jerrod’s Gun
Evidence, Material
                                                                                                                Argument
                                                                                            Tamper with Evidence
                                                                                                                                2       P

                                                       Cards related to a
  Found hidden in the dresser of the victim was an
  unlicensed .44 Magnum with the serial number
                                                       particular case are
                                                       stamped with the
   filed off. Signs show it had been recently fired.

Examination: If the current Witness is an

                                                       Case’s number.
Expert, your opponent discards 1 card.

Victory: Sway 1       .

                                                                                                                                            4

                                                   3                     4

                    The 26 card Base
                    decks are comprised                                      2   3
                                                                                 D

                                                                                          Malfeasance
                                                                                          Argument

                    of Arguments and
                    Procedures.                                                     You may find it surprising that this witness
                                                                                 suddenly turned on my client, but I do not. Sadly
                                                                                   our legal system is not above corruption and
                                                                                          money changes minds so easily.

                                                                                 Victory: Draw 1 card from your
                                                                                 opponent’s discard.

                                                                                                                                                Page 5
Henry Antonius                                        Dr. Lotte van Houten

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                                                             D
                                                                  The Defendant                                         Expert

                                                             4
                                                                                                                   4

                                                                                                                   2
                                                                  “It is no crime to copy the work of the              “Forgeries of Dutch paintings have been
                                                                 masters, certainly not when their beauty              my life’s work. I know the unique stroke

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                                                                                                           4
                                                                                                                                                                4
                                                                  rivals that of the original. I am a true             of every master, the components of their

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                                                                                                               D
                                                                           artist, not a criminal!”                    brushes, base ingredients of every paint.”
                                                                 Called: Sway 1 Bias.                                  Called: Sway 1 Bias.

                                                                 Defense Victory: Sway 2 Bias.                         Prosecution Victory: Sway 2 Bias.

              Jamshid Madani                                      Luuk Visser                                           Yuri Volkov                                          Vivienne Taralla

                                                                                                                   P
                                                                                                                                                                        P

         D
                                                             D

         2
                                                             3
                                                                                                                   3
                                                                                                                                                                        2
                                                                                                                                                                1
             An art broker with frequent dealings with           Secretary to the defendant. Swears nothing              A Russian art dealer and suspected                 Used to manage several of the defendant’s
             the defendant. Swears that all buyers new           illegal took place, but rumors abound of an           member of organized crime. Was quick to               art galleries and run auctions for him.

                                                     1
                                                                                                           1
                                                                                                                                                                1
                                                                                                                                                                                                                    1
               the true nature of the copied paintings                  affair between him and Henry.                  make a deal with the court when he was                Always knew something fishy was going

                                                                                                                                                                    P
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                                                         D
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                         and happily paid.                                                                                  caught with several forgeries.                            on behind the scenes.
             Called: Draw 1 card at random from                  Called: Name Rembrandt, Vermeer, or                   Called: Search the Buried evidence                   Called: Both players draws 1 Evidence
             your opponent’s hand. Then give your                Bray. Your opponent reveals their hand                for 1 Painting and add it to your hand.              from the other player’s discard.
             opponent 1 card from your hand.                     and gives you all cards of the type named.
                                                                                                                       Victory: Sway 1         .                            Victory: Sway 1        .
             Victory: Sway 1        .                            Victory: Sway 1       .

                                                                                                                   5
                                                                                                                                                                                                                                Art Forgery Case Setup

                                                                                                                                                                                                                            3

                                                                                                                                                         4
Case 00 Setup
1.    Key Witnesses: Place the 6 Key Witnesses face-up
      around the Judge (Henry Antonius, Dr. Lotte van Houten,
      Yuri Volkov, Luuk Visser, Vivienne Taralla, and Jamshid
      Madani).
2.    Witness Deck: Shuffle the 2 Neutral Witnesses (Detective
      Charani, Isabella Nowak) together and place them face
      down to create the Witness deck.
3.    Jury: Take the 12 Juror cards and place them normal side
      up in two rows off to the side of the main play area. Each
      row should have Jurors from 1-6.
4.    Jury Bias: Take the 12 Bias tokens and randomly assign a
      Bias token to each Juror. Assign the top row of jurors to
      be slightly on the Prosecution’s side and the bottom row
      to be slightly on the Defense’s side.
5.    Case Deck: Shuffle and place the 30 Case 00 cards in the
      middle of the play area within easy reach of both players.

This case is all about the Paintings! Be sure to draft Paintings to your
deck and bury extras rather than give them to your opponent.
                                                                      Page 7
Dr. Morestrum                                   Sen-Foong Ling                                    Dorothy Banner                                 Toby Fairmont                                   Tyson Nguyen

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                                                                                                                                                                                                      Expert                                                                                            Expert                                         Suspect

                                                                                                                                                                                                 3
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                                                                                                                                                                                                                                                                                                   2
                                                                                                                                                                                                                                                                                                                                                  5
                                                                                                                                                                                                                                                                                                                                                                                                  2
                                                                                                                                                                                                      Noted psychologist who holds the               Boyfriend of the accused. Says he was             Renowned legal expert who has spent            Son of the victim and brother to the             Long time friend of the Fairmonts.
                                                                                                                                                                                                       expert opinion that Jessica does              with Jessica all night until he dropped            hundreds of hours going through all           defendant. He insists that his sister            No one person knows more about

                                                                                                                                                                                                                                            1
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                                                                                                                                                                                                                                                                                                                                          2
                                                                                                                                                                                                                                                                                                                                                                                              2
                                                                                                                                                                                                                                                                                                                                                                                                                                             4

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                                                                                                                                                                                                      not possess the capability for such             her off at her father’s home after the           the legal documents of the Fairmont            did it, though his shady past doesn’t              the family secrets now that the

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                                                                                                                                                                                                      premeditated and violent actions.                           time of death.                             family and Jerrod’s estate.                make him particularly reliable.                        patriarch is dead.
                                                                                                                                                                                                     Called: Draw 1 Argument from your               Defense Called: Sway 1          .                 Called: Discard any cards in your              Prosecution Called: Draw 3 cards.               Prosecution Called: Draw 1 card at
                                                                                                                                                                                                     discard.                                                                                          hand. Draw 1 card for each discarded.          Discard 3 cards.                                random from the Defense’s hand.
                                                                                                                                                                                                                                                     Defense Victory: Unlock 3 biases of
                                                                                                                                                                                                     Victory: Sway or unlock 1        or 1   .       the Prosecution’s choice.                         Prosecution Victory: Sway or lock              Defense Victory: The Prosecution                Prosecution Victory: Sway or lock
                                                                                                                                                                                                                                                                                                       1 or 1 .                                       exhausts all of their Objections.               1 or 1 .

                                                                                                                                                                                                                                                                                                                                                                                                                                  2
                                                                                                                                                                                                      Tonya Whitehorse                                Duncan McCannon                                                                                  Gina Kowalcyzk                                  Jacquelin Stardust

                                                                                                                                                                                                 N
                                                                                                                                                                                                                                                 N
                                                                                                                                                                                                                                                                                                                                                  N
                                                                                                                                                                                                                                                                                                                                                                                                  N

                                                                                                                                                                                                 3
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                                                                                                                                                                                                                                                                                                                                                  2
                                                                                                                                                                                                                                                                                                                                                                                                  0
                                                                                                                                                                                                      Best friend to the defendant. She is             The Fairmont’s butler. He is very                                                               Maid in the Fairmont household.                 A prostitute who was with Jerrod
                                                                                                                                                                                                     insistent that her friend would never            knowledgeable of the family affairs                                                             Overheard many conversations and                 Fairmont the night of the murder,

                                                                                                                                                                                                                                            1
                                                                                                                                                                                                                                                                                             2
                                                                                                                                                                                                                                                                                                                                                                                              1
                                                                                                                                                                                                                                                                                                                                                                                                                                             0
                                                                                                                                                                                                      do such a thing, yet has been party               and finances. Close to both the                                                                was there the night of the murder.               but claims to have left before the

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                                                                                                                                                                                                             to many indiscretions.                        victim and the accused.                                                                                                                             murder took place.
                                                                                                                                                                                                     Called: Draw 1 Argument from                    Called: Each player draws 1 card                                                                 Called: Each player draws 1 card                Called: Each player exhausts 1 of
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       1

                                                                                                                                                       D
                                                                                                                                                                                                     your opponent’s discard.                        from their opponent’s discard.                                                                   at random from their discard.                   their Objections or their Sidebar.

                                                                                                                                                                                                     Victory: +1 Influence for each                  Victory: Lock or unlock 1           .                                                            Victory: Remove all cards in your               Victory: Lock or unlock 1        .
                                                                                                                                                                                                     Argument in your Examination.                                                                                                                    opponent’s discard from the game.

                                                                                                          Key Witnesses:

                                                                                                          • Dr. Morestrum
                                                                                                          • Sen-Foong Ling
                                                                                                          • Tonya Whitehorse

                                                                                                          • Duncan McCannon

                             Closing Statement
                                                                                                                                              Strategy for the Defense
                                                                                                                               “An Innocent Woman”

              claimed Witnesses. Subtract from the total
              Gain 3 Influence for each and on your

              Spend any remaining Influence to sway bias.
              Influence of your opponent’s Closing Statement.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       Closing Statement

                                                                                                                                                                                                                                                                                                                                                                                                                                                       Strategy for the Prosecution
                                                                                                                                                                                                                                                                                                                                                                                                                                                                            “Sins of the Father”

                                                                                                                                                                                     2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             Key Witnesses:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             • Toby Fairmont
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             • Tyson Nguyen
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             • Dorothy Banner
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             • Jacquelin Stardust
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             • Gina Kowalcyzk

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Gain 3 Influence for each and on your
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        claimed Witnesses. Subtract from the total
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Influence of your opponent’s Closing Statement.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Spend any remaining Influence to sway bias.

         deck.
                                                                                                                                                                     The Defendant
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       5

                                                                                                                                                                              Jessica Fairmont

                                                                    she was only trying to save him.

         Defense Called: Unlock 3 bias.
                                                                 covered in his blood, but insists that
                                                                She was found standing over her father,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             Murder Case Setup

         cards from their discard into their

         Can only be called by the Defense.
         The Prosecution claims 1 other Key
         Witness and shuffles any number of
                                                                N
                                                                    0

                                                                                                                                                                                                                                                                                                                                              6
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        quickly verified as the murder weapon.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     Found next to Jerrod Fairmont in a pool of
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    his blood, this stainless steel kitchen knife was

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                                                                                                                                                                                                                                                                                                                                                                                                                                                     The Bloody Knife
                                                                                                                                                                                                                                                                                                                                                                                                                                                                         Evidence, Material, Murder Weapon
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Starts in the Prosecution’s hand
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   Victory: +15 Influence.

                                                                                                                                                                                                                                                                                                                                                                                                                                                 3

                                                                                                                                                                                                                                                                                                                                                                                    4
Case 01 Setup
1.   Select your Strategy: Each player should simultaneously
     pick a strategy card.
2.   Key Witnesses: Place the 9 Key Witnesses listed on
     the selected Strategy cards around the Judge. Give
     “Jessica Fairmount” to the Defense. Shuffle all remaining
     Witnesses together to form the Witness deck and set it off
     to the side.
3.   Jury: Take the 12 Juror cards and place them lock side up
     in two rows off to the side of the main play area. Each row
     should have Jurors from 1-6.
4.   Jury Bias: Take the 12 Bias tokens and randomly assign
     one to each Juror. Assign the top row of jurors to be
     slightly on the Prosecution’s side and the bottom row to
     be slightly on the Defense’s side.
5.   Murder Weapon: Give the “Bloody Knife” to the
     Prosecution as a sixth card to their opening hand.
6.   Case Deck: Shuffle and place all of the other 60 Case 01
     cards in the middle of the play area within easy reach of
     both players.

                                                          Page 9
BASIC CONCEPTS                                                      B
                                                                    M
Influence:                                                          (
A cards Influence value can be found in the upper left of           c
Arguments, Influence, and Procedures and on the upper left          w
and lower right of Witness cards. Influence is beneficial to        i
you if it is Neutral or corresponds with your side (Defense or
Prosecution).

During the Examination phase, keep a running total of
Influence by counting up all Influence values that are beneficial
to you in your Examination. During Examination Resolution,          W
the player with the most Influence wins the Witness. The            y
difference between the Influence of the player who won the          t
Witness and the player who lost the Witness can then be spent
to sway Bias.

Page 10
Bias:
Most cards in Lawyer Up feature a Bias symbol
(                  ) on them. These symbols loosely
correspond to biases that Witnesses and Jurors may have along
with the type of arguments and evidence that you’re presenting
in court.

  - Evidence, Facts
  - Logical
  - Emotional
  - Moral, Immoral
  - Bureacratic, Justice
  - Corruption, Scandalous

When examining a Witness, you will need to make sure that
your legal arguments make sense by chaining together cards
that have matching Bias symbols.

                                                       Page 11
WITNESSES
1. Primary Influence Value:
This is the influence given to the             2
player that calls the Witness.       1        Richard Sprint
                                              Expert
2. Witness Name: Names

                                         P
                                         3
are followed by identifying
Keywords.
3. Bias Symbols: The associated
Biases are listed on both sides of
the card.                            3
4. Flavor Text
5. Case Number                                            4                  7
                                              Forensic investigator with extensive
                                             knowledge of the case and a propensity

                                                                                     1
6. Card Effects                                to talk for hours and hours on the
                                               subject if allowed the opportunity.

                                                                                      P
7. Secondary Influence Value:                Prosecution Called: Lock 1          .
                                     5                      6
This is the influence given to               Victory: Shuffle all Evidence in your
                                             discard into your deck.
the player who did not call the
Witness.

Page 12
EVIDENCE
     Evidence cards can be played
                                         1
     into your Examination as long as                      2
     they match at least 1 Bias on the       D
                                                 3                               3
     previous card played.               4
                                             Jerrod’s Gun
                                             Evidence, Material

     1. Influence Value:
     2. Bias Symbols: You must match
     one of these symbols to the
     previous card.
     3. Case Number:                                        5
     4. Title and Keywords: Card               Found hidden in the dresser of the victim was an
                                               unlicensed .44 Magnum with the serial number
1

     name and type followed by                  filed off. Signs show it had been recently fired.
P

     relevant Keywords associated            6
                                             Examination: If the current Witness is an
                                             Expert, your opponent discards 1 card.
ur   with card effects.
     5. Flavor Text                          Victory: Sway 1       .

     6. Card Effects

                                                                                Page 13
ARGUMENTS
Arguments make up your core
deck. You may object to an
opponent’s argument when it is
played and expend one of your
objection tokens (see Objection
pg 22).                           1       2
                                                  3
1. Influence Value:
2. Bias Symbols: You must match
one of these symbols to the
previous card.
3. Title and Keywords: Card
name and type followed by
relevant Keywords associated                  4
with card effects.
4. Flavor Text                        5
5. Card Effects

Page 14
PROCEDURES
Procedures are powerful cards
that you can play into your
Examination as a wild card to
extend your chain of Arguments
and Evidence or you can play the
card in your Procedure area to         1   2
save it for its Action effect at a             3
later time.

1. Influence Value
2. Bias Symbols
3. Title
4. Action Effect: You can trigger
the Action text after installing the
card as your turn action.              4

                                               Page 15
DISCOVERY PHASE
Discovery is a pre-trial procedure in a lawsuit in which
the Prosecution and Defense can obtain evidence from
the other party or parties relevant to the case. During
this Phase players draft Evidence and other cards specific
to the case for use during the Trial Phase of the game.

Shuffle the case deck and put it between both players.

Each player draws 3 cards from the top of the deck (it
doesn’t matter who goes first). Players simultaneously
choose 1 card to add to their deck, 1 card to add to their
opponent’s deck, and 1 card to add facedown to the
Buried Evidence. Players cannot look at cards that have
been added to their deck by either player or any cards in
the Buried Evidence.

Page 16
Note: Buried Evidence is in neither player’s deck and
will often not be used during the Trial phase, but there
are some effects that allow players to recover cards from
the Buried Evidence. The safest place for a card you
really don’t want your opponent to have is in your own
deck.

Players continue drafting 3 cards until all cards in the
case deck are in either player’s deck or in the Buried
Evidence (Ex: Case 01 has a 60 card evidence deck so
there are 10 total rounds of drafting)

Players then shuffle all cards added to their deck by
either player together with their Base deck.

After shuffling, each player draws 5 card as their opening
hand. If you have no Procedures in your opening hand,
you may take a mulligan.

                                                     Page 17
TRIAL PHASE                                                          E
During this phase each player pleads their case in attempt           I
to sway the bias of whoever is deciding the case. In the cases       S
included in this box, it is a Jury of 12 that you must convince of   t
                                                                     P
your case, but future cases may have special rules that change
                                                                     D
up the Trial Phase. The Trial phase usually involves calling
multiple Witnesses and playing Evidence and Arguments to             Th
attempt to win the Witness and sway bias to your side.               J
                                                                     P
The Trial phase usually ends when all Witnesses have been
called or when the special victory condition of that case has        Th
been met.                                                            i
                                                                     t

Calling a Witness:                                                   Th
The player who has the Judge’s favor always calls the next           I
Witness. When you call a Witness, choose 1 available Witness         e
from the Key Witness pool and place the chosen Witness card
horizontally between you and your opponent with the top left         Th
                                                                     d
Influence number facing you.
                                                                     D

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Example
In this example, the Defense called Richard
Sprint turning the top left Influence (P3) towards
them. Since this Influence is associated with the
Prosecution, The Defense is losing in Influence
D0-P1.

The Defense takes the first action and plays
Jerrod’s Gun taking the lead with Influence D3-
P1.

The Prosecution wants to play Jessica’s Diary but
it doesn’t match any symbols on the Witness so
they play Inadmissable as a wild.

The Defense plays Key Evidence bringing the
Influence to D6 plus the card’s Examination
effects boosts this to D9-P1.

The Prosecution plays Jessica’s Diary. Each player
discards a card from their hand. Influence is
D9-P4.

                                                     Page 19
Examination Step
Starting with the player who called the Witness, you and your
opponent take turns performing a single action. Common
actions include:

1. Playing cards into your Examination.
Choose a card in your hand that has at least 1 Bias symbol
that matches at least 1 Bias symbol of that last card in your
Examination. If there are no cards in your Examination, then
match a Bias symbol on the side of the Witness facing you.

When you play a card into your Examination, perform any
Examination effects on the card if possible. Examination effects
are mandatory.

Note: Sometimes an effect will have you Sway a bias. When
swaying Bias on a Juror you always sway it towards your side,
so you will never be forced to sway a bias that would help your
opponent.

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Cards in your Examination that are neutral or beneficial
(Red if you are Prosecution, Blue if you are Defense) add
their Influence to your total for the Witness. Cards in your
Examination that are beneficial to your opponent do not add
or subtract from either player’s influence.

2. Play a Procedure card into your Procedure area.
Procedures are special cards that can either be played into your
Examination as a card with all bias symbols but no ability, or
they can be played into your Procedure area to use their special
action on a later turn.

3. Activate a Procedure in your Procedure area.
If you have a Procedure in your Procedure area you may use an
action to resolve the action ability on the card.

4. Sidebar
If your Sidebar token is not exhausted, you may call a Sidebar
and flip the Judge to be favorable to you and draw a card. You
can call a Sidebar even if the Judge is already favorable to you.
                                                           Page 21
5. Pass

Once you pass, you cannot play any more cards into your
Examination. You can still object, but are otherwise done with
your line of questioning for this Witness. When both players
have passed, you move onto Resolving the Witness.

OBJECTION!

Once per Witness, you may object to any Argument played
by your opponent as long as you have Objections remaining.
When you object, your opponent’s card is immediately negated
and discarded and they must take another action. Each time
you object, you exhaust an Objection Token.

Keep in mind that you only have 3 Objections for the entire trial
so use them sparingly!

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Resolving a Witness
When both the Prosecution and Defense have passed, you
move onto resolving the Witness.

1. Determine total influence.
Each player counts up their total Influence for the Witness
by adding up the total of numbers in their Examination that
are beneficial to them (including the Influence values on the
Witness facing you). The player with the highest total wins
that Witness. If there is a tie, the player who currently has the
Judge’s favor wins.

2. Resolve Victory/Defeat Effects.
The player who lost the Witness resolves any Defeat effects
on the last card they played into their Examination and on
the Witness card itself. Then the player who won the Witness
resolves any Victory effects on the last card they played into
their Examination and on the Witness card itself.

                                                           Page 23
3. Spend Influence to sway Bias.
The player who won the Witness subtracts their total Influence
(including Influence gained from Victory effects) from the
total Influence of the player who lost the Witness. The player
who won can then spend this Influence Differential to sway
Bias according to the rules of the case. Bias on Jurors is
typically swayed 1 space by spending Influence equal to the
Juror’s Skepticism value.

4. Claim the Witness and Cleanup.
Players take all cards in their Examination and place them into
their discard pile. Then the player who won the Witness takes
it and places it in their claimed Witness area. Flip the Judge to
be favorable to the player who lost the Witness. The player who
lost the Witness also refreshes their Sidebar token. The player
who just lost the Witness and now has the Judge’s favor will call
the next Witness.

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5. Draw.
Each player may discard any number of cards in their hand,
then players draw cards until they have cards equal to their
hand size. Default hand size is 5 cards. If your deck runs out
there is no reshuffling.

6. End Step.
The player who lost the Witness now calls the next Witness
and a new Examination step begins.

If both players passed in the example on page 19, the Defense would
win the Witness: 9 Influence to the Prosecution’s 4. The Defense would
trigger Richard Sprint’s Victory effect and then would have 5 Influence
to spend on swaying Juror Bias.

ENDING THE GAME
Some cases have special victory effects that can end the game
early, but when all Witnesses have been called and resolved,
the game proceeds to Closing Statements before the game ends
and a winner is determined.
                                                               Page 25
Ending Case 00
In the Art Forgery case, the game immediately ends if a player
has all the Jurors swayed to their side. Otherwise the game
ends after the 6 Key Witnesses have been called and resolved.

The player with the majority of Jurors swayed to their side
wins. If there is a tie, the player with the most Claimed
Witnesses wins.

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Ending Case 01
In the Murder case, the game immediately ends if the
Prosecution has all 12 Jurors locked into believing the
Defendant is guilty. Otherwise the game proceeds to Closing
Statements after all 9 Witnesses have been called and resolved.

Closing Statements:
Each player should count up their claimed Witnesse that have
a Bias symbol matching what is on their Strategy card. The
player with the most influence will get to spend the difference
in Influence one last time on the Jury. After closing statements,
the game ends. The Prosecution wins if every juror is on their
side. The Defense wins if one or more jurors are on their side.

                                                          Page 27
Juror Cards
Jurors have 4 spaces that represent which way they are
currently leaning. These spaces are collored red and blue to
correspond to the Prosecution and Defense respectively.

                         Jurors have a skepticism number
                         in the upper right. This number
                         represents how easily they are
                         swayed with Influence. Example: If I
                         have 4 Influence to spend, I can sway
                         a Juror with skepticism of 2 twice or
                         a Juror with skepticism 3 once and
                         another Juror with skepticism 1 once.

Sway Bias: Move a Bias token from one position to another.
Unless otherwise specified, this means to move 1 Bias a single
space towards your side on a Juror.

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Locking or Unlocking Bias
Case 01 features additional asymmetry in the game with the
Lock side of the Juror cards being face up. The Prosecution
may spend Influence to lock Witnesses, but the Defense may
not spend Influence to unlock Witnesses when resolving a
Witness.

Lock Bias: When a card effect
says “Lock 1 ” it is referring to
the exact move shown on to the
right. You cannot jump from
another position to the lock
position.

Unlock Bias: Similarly “Unlock
1 ” refers to moving a token
to the right exactly one space. If
you cannot do the Unlock effect
with the specified Bias, ignore the
effect.
                                                      Page 29
Card Reference                                                     C
                                                                   R
Logical, Moral, Legal, Evidential, or Emotional Argument:
These arguments all have an Examination effect that sets their
Influence value based on a bias symbol. When you play one
of these arguments, they get boosted by the other cards you’ve
played into your Examination with the same bias symbol.
Remember that you always count the card itself so these are
all worth 2 Influence at a minimum. Once the card is played,
its value does not change by adding more cards with the same
symbol.

Surprise Witness: When you trigger Surprise Witness, you
claim the current witness and draw the top card of the Witness
deck as the new Witness. Both player’s Examination piles
are left alone. The new Witness replaces the old and may be
oriented either way to best benefit the player who triggered the
procedure changing the influence each player receives from the
Witness. Any Called Effects are ignored, but Defeated/Victory
effects would be valid when resolving the Witness.

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Case 1 - Secret Payments:
Replace witness

                            Page 31
Page 32
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GLOSSARY
Examination: these effects trigger when they are played into
Examination.

Defeated: these effects only trigger if you lose the current
witness and the effect text is showing as the top card of your
examination.

Judge’s Favor: refers to the side of the Judge card that is
currently face-up. If you are the Defense and the Judge card is
on the Defense side, then you have the Judge’s Favor and the
Judge is favorable to you.

Key Witness: refers to the current Witness being questioned
and any other Witnesses face up still waiting to be called.
Once a Witness is claimed (or removed from the game via
some effect), they are no longer a Key Witness.

Lock: see page 29

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Refresh: refers to flipping over and regaining one of your
tokens (sidebar or objection) so that you may use them again.

Sway: see page 28

Top Card: refers to the card on top of your Examination stack.
This is typically the last card you played, but cards like Bribery
may add cards to your Examination without playing them.

Unlock: see page 29

Victory: these effects only trigger if you win the current
witness and the effect text is showing as the top card of your
examination.

                                                           Page 35
CREDITS
Game Design and Development
Samuel W. Bailey and Mike Gnade

ETC ETC

Something worth saying.

Page 36
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