2021 ED GAMES EXPO: RESOURCES - CIRCLS

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2021 ED GAMES EXPO: RESOURCES - CIRCLS
Working Draft as of 3.23.21

                       The 8th Annual ED Games Expo: June 1 to 6, 2021
 __________________________________________________________________________________
The ED Games Expo is the annual showcase of game-changing innovations in education that
were developed with support across more than 30 programs at the US Department of
Education and the federal government. (Watch short video trailers from the ED Games Expo in 2019
and 2020.) While the ED Games Expo intends to return to an in-person event at the Kennedy
Center and across Washington, DC in 2022, the move to a virtual event in 2021 provides a
unique opportunity to engage a national audience, and to extend the edtech that participants
can demo and the programming that participants can attend. This year’s Expo focuses on
providing resources to inform a new normal in education in the era of COVID19.

2021 ED GAMES EXPO: RESOURCES
The 2021 ED Games Expo YouTube Channel & Guide:
A 2021 ED Games Expo YouTube Channel is being created with short 90-second video trailers of
~150 government supported learning games and education technologies to support in-class and
remote teaching and learning, in areas such as STEM, reading and writing, social studies, and
health for children and students from pre-K to post-secondary education in education and
special education,. Most of the education technologies featured in the playlists are ready to
use now and available to try out at no cost during the month of June, 2021, whereas others
being featured are coming soon. The Channel will also host the archived videos of the virtual
events from the weeklong ED Games Expo.

In addition to the YouTube Channel,
the 2021 Guide to the ED Games
Expo will published with short
descriptions of all participating
learning games and technologies,
and information on the government
programs that supported their
development. The Guide will be
similar to the one that was created
for the 2020 Expo, see here.

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2021 ED GAMES EXPO: VIRTUAL EVENTS
(Including a combination of synchronous and asynchronous events)

ED Games Expo Kick Off: A ~15-minute video will introduce the 2021 ED Games Expo. Content
will include clips by: ED leadership and government representatives, educators, developers, and
animated and fun characters from the learning technologies of the Expo.

Master Class Sessions for Educators: Eight edtech developers are producing 20-minute videos
which provide educators examples of new models for implementing innovative learning game
or technology-based intervention in a classroom or a remote setting. The videos will be followed
by a Q&A conversation between the developers and small groups of educators. The events will
first be broadcast during the Expo week during prime-time and archived for later viewing.

How The Learning Game Was Made Events for Students: Five education learning game
developers are producing 15-minute videos (like this one) sharing the story for how their
learning game was developed, featuring the experts and roles it takes. The goal of the sessions
to inspire and lead students to think about what role they could play, and to make the
connection to their own education and career goals. The videos will be followed by a Q&A
conversation between the developer and small groups of students. The events will be broadcast
during the Expo week during prime-time and archived for later viewing.

Showcase Events: ED and other government representatives will host virtual showcase events
between 1PM and 6PM EST during the week of the Expo to feature and build capacity for key
topics across the edtech ecosystem. 2020 ED Games Expo included Showcase Events focusing
on areas including Special Education, Early Learning, eSports, Virtual Reality, Learning Games,
and Making. 2021 Showcase Events are confirmed for Early Childhood & Special Education,
Making for CTE, eSports, Learning Games, Social Studies and Civic Education; Rural Education;
addressing the Digital Divide; STEM Challenges; and many more.

We anticipate publicly announcing the 2021 ED Games Expo in April and publishing the
agenda for the week of events around May 1. The ED Games Expo resources will be published
at the end of May.

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GOVERNMENT PROGRAM OFFICES THAT PARTICIPATED AT THE 2020 ED GAMES EXPO

  •   ED: Education Innovation and Research Program & ED: READY-TO-LEARN TELEVISION
  •   ED: Institute of Education Sciences, National Center for Education Research Grants
  •   ED: Institute of Education Sciences, National Center for Special Education Research
  •   ED: Institute of Education Sciences, National Center for Education Statistics, National
      Assessment of Educational Progress
  •   ED: Office of Educational Technology
  •   ED: Office of Special Education Programs
  •   ED: Small Business Innovation Research Program
  •   ED: Office of Small & Disadvantaged Business Utilization (OSDBU)
  •   ED: Contracts & Acquisitions Management
  •   HHS: Administration for Children and Families; Office of Early Childhood Development
  •   HHS: Centers for Disease Control and Prevention / National Institute for Occupational
      Safety and Health
  •   HHS: Office of Population Affairs
  •   The John F. Kennedy Center for the Performing Arts
  •   Institute of Museum and Library Services
  •   National Aeronautics and Space Administration
  •   National Endowment for the Arts
  •   National Endowment for the Humanities
  •   NIH: National Institute of General Medical Sciences
  •   NIH: SEPA SBIR
  •   NIH: Small Business Innovation Research Program
  •   NIH: Technology Transfer Programs
  •   NSF: Education
  •   NSF SBIR
  •   Office of Career, Technical, and Adult Education
  •   Office of Personnel Management
  •   Small Business Administration
  •   Smithsonian Institution Smithsonian Science Education Center
  •   Patent and Trademark Office
  •   Department of Commerce, International Trade Administration
  •   Department of Labor
  •   USAID: US Agency for International Development
  •   Wilson Center

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LEARNING GAMES & EDTECH DEVELOPERS & RESEARCHERS WHO HAVE BEEN INVITED TO
PARTICIPATE AT THE 2021 ED GAMES EXPO

1st Playable Productions
3C Institute
7 Generation Games
Affecti
Alchemie
Analytic Measures
Andamio Games
APLUS (North Carolina State Univeristy)
Apprendis (Rutgers University)
Assistments
Attainment Company
AutoTutor (Georgie State University)
Beach Day Studios
Bella (Mindtrust Labs & University of Houston)
Benetech
Betty's Brain (Vanderbilt University )
Brainquake
Bridge Multimedia
BrightHive
Building Momentum
Carnegie Learning
Center for Civic Education
CharmTech Labs
Chef Koochooloo
ChemLab (WestED)
Choosy Kids
CLI Engage
Coaching Companion
CodeSpark
Codonlearning
Cognitive ToyBox
Cognitopia
Common Ground Publishing (Scholar)
Connected Chemistry Curriculum

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CourseMirror (Purdue)
Courtroom 600 (University of Connecticut)
Crystal Island (North Carolina State Univeristy)
Eagle Eye Citizen (George Mason University)
ECOxpt (Harvard University )
Ed Modified
Edify
Electric Funstuff
EnvisionIT
ESCOLAR
Explore Interactive
Fablevision (FabMaker Studio; Cyberchase Fractions Quest)
Filament Games
Fiscal Ship (Wilson Center)
Fleet Eningeers
Fluidity Software
Foundations in Learning
Future Engineers
Future Quest Island (University of Mass Boston )
Games and Learning
Games That Work
George Mason University (Project WeGotIT!)
Gigantic Mechanic
GlobalEd Community Edition
Graspable Math
Half Full Nelson
Happy People Games
Hats and Ladders
Healthy U Campus
Hidden Village (University of Wisconsin & SMU)
Historic Hudson Valley
Hoogalit
HovRLabs
ibestt (University of Washington)
iCivics
I-Connect
IDRT
IGDIs - Individual Growth & Development Indicators (University of
Minnesota)

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IkonaHealth
Immersed Games
Indelible
Infinid Learning
Inq_ITS
INSIGHTs
Iris Connect
iTherapy
Juxtopia
KidCitizen
Kiko Labs
Killer Snails
KinderTek (University of Oregon)
Kings Peak
KooApps
Langinno
LEARN Platform
Learnics
Learning Ovations
Lens on Science (University of Miami)
LEVR Studios
Lighthaus
LightUp
Liminal eSports
LiveSchool
Marsico Institute of Early Learning & Literacy
Math Snacks
MathBrix
MathShare
Media Rez
MIDSCHOOLMATH
Mindprintlearning
MoBeGo (University of Iowa)
MOCCA
MOD System
MoFacts (University of Memphis)
Molecular Jig Games (Immune Defense, Immune Attack)
MULE Games & University of Missouri
Muzology

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Muzzy Lane
myASLTech
Myriad Sensors
National Geographic Society
New World Of Work
Northeastern University (Mays Journey)
Not Suspicious
NumberShire (University of Oregon)
NWEA
Oneida Language and Cultur
OSSO VR
Parametric Studios
PBS Kids
Perigean Technologies
Physics Playground (Florida State)
Play2Prevent (Yale)
Polyhedron Learning Media, Inc.
Prismsvr
Project Core
Querium
QUILS™ -The Quick Interactive Language Screener
ReadAskChat
Readorium
ReadShire (University of Oregon)
Rounded Learning (ProblemScape)
Sama Learning
Schell Games
SciStarter Ed
Scrible
Second Avenue Learning
Seeds of Stem
SELx Labs (Rush)
SimInsights
Simiosys
Sirius Thinking (Lightning Squad)
Smithsonian
Smithsonian Science
Snoodle (CAST)
Snow & Co

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Social Shape Up
Speak Agent
Spry Fox
STEP UP AT
Stepping Up to SOAR (University of Oregon)
StoryWorld
Strange Loop Games
Substrate Interactive (Iowa State)
Teaching It Right
Teachley
Teknikio
The Content Acquisition Podcast Process (University of Virginia)
Thrust Interactive
Time4Learning
Triseum
Turtle Shell (Nomads)
Tutor Gen
University of California Irvine
University of Wisconsin (ONPAR)
Urban Arts (Ghost School)
Vantagepoint
VESIP (Rush)
VidCode
VR-Eat & Smart (New York University)
Walden (Game Innovation Lab)
Waterford Upstart
Wearable Learning
WEGO-RIITE (George Mason University)
WordsLiive
Zoombinis (TERC)
Zuni Learning

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