2020 ESPORTS HANDBOOK - College Sport Wellington
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2020 ESPORTS
HANDBOOK
Social Media Social Media
LOGO COLLECTION LOGO COLLECTION
@collegesport.wellington @collegesportwellington
PO Box 26042, Wellington 6442 • t 04 939 1102 • csw@collegesport.org.nz
www.collegesport.org.nz2020 Wellington Secondary School League handbook
This handbook is provided for the Wellington Secondary Schools League (WSSL). The WSSL
is an Esports league, brought to you by Victory Up (www.victory-up.com), College Sport
Wellington and Riot Games OCE, where students will compete using the most popular battle
arena PC game, League of Legends.
League of Legends was created and developed by Riot Games, who will also be providing
the educational material and resources developed by their educational branch known as
Learn with League.
Learn with League is an educational initiative and framework to support young people in
their digital journeys, and the caregivers who support them.
It comprises a set of teaching materials (https://oce.learnwithleague.com/learning-
materials/), workshops (https://oce.learnwithleague.com/workshops/) and educator training
programs (https://oce.learnwithleague.com/2020-headspace-riot-wellbeing-workshop/) that have
been rigorously aligned with the Australian and New Zealand national curricula, and
independently validated by researchers and educators worldwide.
Victory Up is an esport event and tournament provider. They run tournaments both online
and offline/LAN for gamers of all ages. They are proud to work with Learn with League and
their resources to provide young gamers, and their caregivers, with materials that support
them on their digital journey.
Using these resources provided by Learn with League and Victory Up will ensure that
students are provided with a stable and professional environment while competing in our
esports league.
Index
1. Team Member and Player Eligibility .......................................................................... 3
2. Registration ................................................................................................................ 3
3. Equipment Requirements .......................................................................................... 4
4. Riot Accounts .............................................................................................................. 4
5. Officials ........................................................................................................................ 6
6. League Structure ........................................................................................................ 7
7. Match Day ................................................................................................................... 7
8. During Match ................................................................................................................ 9
9. Results ...................................................................................................................... 10
10. Differentiation ............................................................................................................ 10
11. Player Conduct .......................................................................................................... 11
2Rules and Regulations
The rules and regulations that follow are applicable to the Wellington Secondary Schools
League brought to you by Victory Up and Riot Games in association with College Sport
Wellington. In addition, every participant in the WSSL must also adhere to all College Sport
Wellington bylaws.
1. Team Member and Player Eligibility
To compete in the WSSL, players must meet the following conditions:
1.1 Player age
Available for all New Zealand secondary school students.
Note, this game is unclassified in NZ, and it is up to the school whether or not they want
to enforce an age limit.
1.2 Player Eligibility
All players fall under College Sport Wellington bylaws eligibility. Refer to College Sport
Wellington By-law 2, 3, 4, and 5 for full requirements: https://collegesport.org.nz/wp-
content/uploads/2017/06/2020-CSW-Bylaws-with-Appendicies.pdf
1.3 Team Owner
Teams that are taking part in the WSSL season, are the responsibility of the institute or
school they represent.
1.3.1 Institute or School ownership
The teams are owned by the institute or school they represent. The institute or
school have a responsibility to the team to afford them the proper space to use for
training purposes and as well as the appropriate equipment the team will need
during the season.
1.3.2 Supervision
All teams or individuals participating in any CSW sanctioned or affiliate activity must
be under the direct supervision of a Coach or Manager authorised by the Principal
[or appointee] of their school of representation.
The coach / manager is responsible to the school for the welfare and behaviour of
those students in transit to, from and during any such activity.
2. Registration
2.1 Teams
Team registrations to the WSSL are to be completed through College Sport Wellington.
Players must register through their schools.
32.1.1 All schools are to enter their registered team list on EnterNOW, by the
required date.
2.1.2 Schools can register up to seven (7) players per team. Five (5) is the
minimum number of players to form a team.
2.1.3 Schools can register multiple teams, if space in the competition allows.
2.1.4 Corrections, additions and deletions to team lists are to be advised to CSW
BEFORE such players can play for their new team.
2.2 Grades
WSSL grades are mixed gender. There are two grades: Junior Grade (for Year 9 & 10
students); and Senior grade (for Year 11, 12 & 13 students).
2.2.1 Grade Exceptions
If a school only has enough students registered to make up one team, they may
apply to have junior players compete in senior league with their own senior
students.
2.3 Coaches and Team Managers
To register as a coach, you must be a teacher, student, staff member or parent of a
student from the institute or school your team represents, and meet the following
criteria:
Students must be in Year 12 or above in order to register as a team coach.
Parents must have a student enrolled at the school they wish to coach.
If the coach is a student, then the team manager must be a member of the staff.
If the coach is a staff member or teacher, then the team manager can be a
student.
There must be a teacher or staff member as either the team manager or team
coach.
3. Equipment requirements
All school teams must have access to five PCs that have high enough specifications to run
League of Legends and access to a stable internet connection.
For more detailed instructions please go to:
https://oce.learnwithleague.com/knowledgebase/tech-guide-getting-set-up/
4. Player Riot Accounts
4.1 Personal accounts
All students taking part in the WSSL, must have their own Riot Account. If the student
does not currently have an account, you can create an account and download the game
for free from https://signup.oce.leagueoflegends.com/en/signup/redownload.
44.2 How to download the game and create an account
You create an account by visiting
https://signup.oce.leagueoflegends.com/en/signup/redownload. Account creation and
downloading the game is free. Students will need a PC or Laptop that meets the game
requirements and an email address to use for the students account.
When creating an account, it will ask for your region. All students must select Oceania.
4.3 Account name
When students enter their account name for their Riot account , you must adhere to
College Sports Wellington’s by-laws and code of conduct.
Victory Up will not tolerate offensive, derogatory or distasteful language when students
create their account. If you think your current account name will not be tolerated by the
WSSL admin and officials, you should change that name before submitting your account
name when you sign up for this League.
4.4 Submitting your Account name and Riot ID
When signing up to play in the WSSL, all students must provide their Riot Account name
and Riot ID. The Riot account name and Riot ID will be collected in College Sport
Wellington’s entry database next to the student’s name. The students account will also
have a Riot ID. This ID is found on Riot games website- https://account.riotgames.com/
and is created when you create a Riot Account.
Example ID- b5797bf9-d17e-4261-ad89-f96cd8cf764a#OCE
4.5 Equipment requirement
Students will need a PC or laptop that meet the requirements of the game.
League of Legends: Minimum Requirements
CPU: 3GHz Processor (supporting SSE2 instruction set or higher)
RAM: 2GB RAM
HDD: 12GB Free Space
OS: Windows 7, 8, or Windows 10
Screen Resolution: up to 1920x1200
DirectX: Version 9C or better
Shader: Version 2.0b capable video card
League of Legends: Recommended Requirements
CPU: 3GHz Processor (supporting SSE2 instruction set or higher)
RAM: 4GB RAM
HDD: 16GB Free Space
GPU: Nvidia GeForce 8800 / AMD Radeon HD 5670 or equivalent video card with
dedicated memory of 512MB or higher VRAM.
OS: Windows 7, 8.1, or Windows 10
DirectX: Version 9.0C or better
54.6 Personal account but representing school
Students will compete and train on their own personal account but while playing in the
WSSL students must remember they are representing their school. Students must
conduct themselves in accordance with their own school’s rules and College Sport
Wellington’s by-laws and code of conduct.
4.7 Preparation and Levelling up account
We recommend downloading and getting familiar with the game as soon as the student
signs up. Every account starts at level zero with 15 champions they can pick from. When
you level up an account, students earn rewards and experience to spend towards
unlocking new Champions and cosmetics for champions.
If one students account level is higher than another, this is not an advantage when
playing league of legends. Skill level and teamwork is what really matters while in-game
as every champion starts at level 1 at the beginning of each match.
We also recommend students research champions and work to unlock any champion
they feel suits their style of play.
4.8 Statistics recording
All students accounts will have their statistics and data recorded by Riot Games. (all
players who have a Riot account can access this information). This enables Victory Up to
provide accurate statistics if needed, including to teams or schools on request.
5. Officials
All officials will be provided by Victory Up, Riot Games and College Sport Wellington.
5.1 Officials role
Officials will officiate over all league matches and resolve any in-game issues that occur.
5.2 Sign up as an official
Individuals who would like to sign up as an official or referee must email David from
College Sport Wellington (David@collegesport.org.nz) or Henry from Victory Up
(henry@victory-up.com)
5.3 Online officiating
Teams competing online will have a referee who will officiate via the spectator mode
provided on League of Legends. ‘Home’ teams must ensure the match has spectator
mode enabled so the referee can officiate their match.
As part of officiating, all statistics for school accounts are recorded, as stated in rule 4.4
of this handbook.
66. League structure
WSSL will run during the winter sports period according to College Sport Wellington.
6.1 Terms
Within the league and this handbook, the following interpretations shall apply
6.1.1 Game
An instance of competition that is played until a winner is determined by one of the
following methods, whichever occurs first: (a) completion of the final objective
(destroy opponents Nexus), (b) Team Surrender, or (c) Team Forfeit.
6.1.2 Match
A set of games that is played until one team wins most of the total games. Every
match are best out of three (3). Whichever team competing in the match is first to 2
wins then that team will win the match.
6.1.3 Season
Victory Up and College Sport Wellington will advise schools of the structure of the
season when entries are open. Victory Up and College Sport Wellington reserve the
right to change the structure to ensure students have meaningful experience.
6.2 Season Points
6.2.1 Competition Points
The season will run on a ladder system for each grade. Teams will climb the ladder
by winning and earning competition points from matches. The Points system is
based on best out of three games, which make up the match. Teams will earn points
in the following manner:
The winning team, which is the team that wins two out of the three games,
will be awarded 3 points.
The losing team will receive either 1 point or 0 points.
For the losing team to be awarded one point, they must force a third game in
the match. The third game only happens if neither team manages to win both
of the first two games.
7. Match Day
7.1 Schedule
The draw for the WSSL will be released prior to the competition beginning.
7.1.1 Schedule changes
Teams may request a change in the schedule, if the change meets College Sport
Wellington’s Bylaws. A request to have the schedule changed must be sent to CSW
no later than one week out from the match you wish to reschedule.
77.2 Pre Match Set Up
7.2.1 Online
All matches played online will be run through the Victory Up website (www.Victory-
Up.com)
Students will compete online from their school’s computer hub. Coaches must be
present on match day at the school’s computer hub.
7.2.2 Login
All team members playing in the tournament will sign in on the Victory Up website.
Team Captains will check in on the WSSL league page on the Victory Up website no
later than 30 minutes before match starts.
7.2.3 Home team/ Opponent
Team Captains must stay in contact with the opponent right up to the match start
time. The ‘home’ team is the team stated as ‘Home’ on the tournament schedule.
The Home team is required to set up the match and invite their opponents.
7.2.4 Game Settings
Game settings must be set as follows:
Map: Summoners Rift
Team Size: 5
Allow Spectators: Lobby Only
Game Type: Tournament Draft
7.2.5 Spectator
Team coaches and Victory Up officials require a slot for spectating when the home
team sets up the match. If the Spectator slot has not been set up by the home team,
the match must be restarted, regardless of how far the match has progressed.
7.3 Start of Match
7.3.1 Online
Once setup is complete it is time to begin the match. All matches must start at the
allotted start time given to each team. The time allows for the banning phase of the
competition.
7.3.2 Banning phase
The Banning phase will happen at the beginning of each match. Team coaches may
help with this phase in any way you see possible. Once the banning phase is
complete the match will officially get underway.
87.3.3 Location
All students/ players, when playing online, will do so from their school grounds. It is
the responsibility of the schools themselves to provide a location capable of allowing
students to compete.
8. During Match
Once the match begins, teams and officials fall under Riot games Summoners code and
Victory Up’s code of conduct. The match, as well as the competition, all fall under College
Sport Wellington By-Laws’.
8.1 Stoppage of Play
If a player intentionally disconnects without notifying a coach or league official or
pausing, a league official is not required to enforce a stoppage. During any pause or
stoppage, players may not leave the match area unless authorized by their head coach.
8.1.1 Directed Pause
League officials may order the pause of a match or execute a pause command on any
player station at the sole discretion of the league officials, at any time.
8.1.2 Player Pause
Players may only pause a match immediately following any of the events described
below but must signal a head coach immediately after the pause and identify the
reason. Acceptable reasons include:
8.1.2.1 An Unintentional Disconnection
A hardware or software malfunction (e.g. monitor power or peripheral
disability or game glitch).
Player illness, injury, or disability is not an acceptable reason for a player
pause. In such a situation, the team must alert a league official, who may in
his/her sole discretion, grant a pause in order to evaluate the identified
player to determine whether player is ready, willing, and able to continue
playing within a reasonable period of time, as determined by the league
official, but not to exceed a few minutes. If the league official determines
that the identified player is not able to continue playing within such
reasonable period of time, then the identified player’s team shall forfeit the
game unless a league official, in his/her discretion, determines that the game
is subject to an Awarded Game Victory.
8.1.2.2 Resuming the Game
Players are not permitted to resume the game after a pause. After clearance
from the coaches is issued and all players are notified and ready at their stations,
which will be contingent on each Top Lanner confirming through in-game chat
9that both teams are ready to resume play, the in-client spectators will un-pause
the game.
8.1.3 Unauthorized Pause.
If a player pauses or un-pauses a game without permission from the coaches, it will
be considered unfair play and penalties will be applied at the discretion of league
officials
9. Results
All competition results must be entered no later than midday (12:00pm) on the day
following, by direct entry through the College Sport Wellington website –
https://collegesport.org.nz/school-admin - schools have their own password protected
access to this.
Results will also be posted on Victory Up’s website as part of the tournament ladder. Victory
Up will upload results with the new ladder standings the day after Match Day. All teams
must follow Section 15 of the College Sport Wellington By-Laws.
9.1 Online Match Results
Victory Up and College Sport Wellington will record results and match outcomes through
their website (www.Victory-up.com and https://collegesport.org.nz/draws-results/)
10. Differentiation of Tied Teams
10.1 The process for differentiating two teams tied on round robin competition points
shall be:
a. The team who won the most recent competition match between those two
teams shall be afforded the higher rank;
b. If that match was cancelled, drawn or no result is entered within the required
period, then the team with the better point’s differential [Kill points for vs kill
points against] in all rounds of that grade’s competition shall be afforded the
higher ranking;
c. If any tied team has during the round robin competition defaults a game;
they will automatically be disqualified from the differentiation process and
given the lowest ranking.
10.2 The process for more than two teams tied on round robin points shall be:
a. The team with the best win/loss ratio in matches between the tied teams
shall be afforded the higher ranking;
10b. If more than two teams are still tied, then the team with the better point’s
differential [Kill points for vs kill points against] in all competition matches
between those tied teams in the most recent round shall be afforded the
higher ranking;
c. If any tied team has during the round robin competition defaulted a game;
they will automatically be disqualified from the differentiation process and
given the lowest ranking.
11. Player Conduct
11.1 Competition Conduct
11.1.1 Unfair Play
The following actions will be considered unfair play and will be subject to penalties
at the discretion of league officials
11.1.1.1 Collusion
Collusion is defined as any agreement among two (2) or more players and/or
confederates to disadvantage opposing players. Collusion includes, but is not
limited to, acts such as:
o Soft play, which is defined as any agreement among two (2) or more players
to not damage, impede or otherwise play to a reasonable standard of
competition in a game.
o Sending or receiving signals, electronic or otherwise, from a confederate
to/from a player.
o Deliberately losing a game for compensation, or for any other reason, or
attempting to induce another player to do so.
11.1.1.2 Competitive Integrity
Teams are always expected to play at their best within any league game, and to
avoid any behaviour inconsistent with the principles of good sportsmanship,
honesty, or fair play. For the purpose of clarification, team composition and the
pick/ban phase will not be considered when determining whether this rule has
been violated.
11.1.1.3 Hacking
Hacking is defined as any modification of the League of Legends game client by
any player, team or person acting on behalf of a player or a team.
11.1.1.4 Exploiting
Exploiting is defined as intentionally using any in-game bug to seek an advantage.
Exploiting includes, but is not limited to, acts such as: glitches in buying items,
glitches in neutral minion interactions, glitches in Champion ability performance,
11or any other game function that, in the sole determination of league officials, is
not functioning as intended.
11.1.1.5 Spectator Monitors
Looking at or attempting to look at spectator monitors.
11.1.1.6 Ringing
Playing under another player’s account or soliciting, inducing, encouraging or
directing someone else to play under another player’s account.
11.1.1.7 Cheating Methods
The use of any kind of cheating device and/or cheat program, or any similar
cheating method such as signalling devices, hand signals, etc.
11.1.1.8 Intentional Disconnection
An intentional disconnection without a proper and explicitly stated reason.
11.1.2 Profanity and Hate Speech
A Team Member may not use language that is obscene, foul, vulgar, insulting,
threatening, abusive, libellous, slanderous, defamatory or otherwise offensive or
objectionable; or promote or incite hatred or discriminatory conduct, in or near the
match area, at any time. A Team Member may not use any facilities, services or
equipment provided or made available by the league or its contractors to post,
transmit, disseminate or otherwise make available any such prohibited
communications. A Team Member may not use this type of language on social media
or during any public facing events such as streaming.
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