Artist's Guide to the Multiverse - smapply.io

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Artist’s Guide to the Multiverse
Meow Wolf has always been                                           We’re very excited that Denver is going to be home to our
                                                                        largest permanent installation to date, and we are even more
    about artists and collaboration                                     thrilled to be connecting with Denver artists in the spirit of
                                                                        collaboration that has fueled us from the start.
    first and foremost.
                                                                        Our commitment to Denver and Colorado is to create
    In 2008, we started as a 10-person DIY collective based out         opportunities for a wide and diverse range of artists to
    of Santa Fe, New Mexico with the sole purpose of making art         participate in helping build this new exhibition. Part of
    and cultivating community. Now, we’re a multi-disciplinary          that intent is reflected in numbers: we are dedicating 40%
    creative company employing more than 250 full time artists—         of our Denver exhibition space to the work of artists from
    painters, engineers, video producers, writers, and more—            Colorado. Another part of our ambition is to freely offer to
    collaborating towards a common goal. Our goal: create               all our potential collaborators insights and lessons we’ve
    immersive, interactive experiences that transport audiences         learned over the course of 10+ years about creating powerful
    of all ages into fantastic realms of story and exploration.         immersive experiences.

    Santa Fe is home to our first permanent installation, the House     The following information should be useful in crafting a
    of Eternal Return, where guests discover a multidimensional         proposal for a Meow Wolf project. By no means are these
    mystery house with secret passages, portals to magical              rules. We can’t imagine everything that is going to bend our
    worlds, climbing apparatuses, and surreal, maximalist art           minds. We expect this document will expand as we continue
    exhibits; along with a children’s learning center, top ten in the   to learn from building larger, more ambitious projects and get
    U.S. music venue, and, cafe.                                        the opportunity to collaborate with new artists—like you!

                                                                        —Meow Wolf Creative Direction

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MEOW WOLF CREATIVE VALUES
    These attributes are chief among many considerations we           When evaluating an idea, we ask: “Has the artist considered
    use to evaluate if a project will be in line with Meow Wolf’s     every part of the space? Is the experience rich in detail and
    creative vision.                                                  fully immersive?”

    Collaborative                                                     Mind-bending
    We encourage collaborative projects which involve artists         We prefer the term mind-bending over mind-blowing. It
    who possess different skill sets working together to              implies a more subtle and effective warping of reality.
    accomplish things that would not have been possible               When you bend the mind, you allow it to get out of its
    on their own.                                                     own way, giving it the opportunity to reshape itself by
                                                                      forming new pathways.
    Regardless of whether the project is being proposed by a
    group or by an individual artist, we ask: “Has the artist or      When evaluating an idea, we ask: “How does the work invite
    artists considered all skill sets and necessary collaborations    people to step outside of themselves and expand their
    needed to complete the project? Are they likely to approach       definitions of what is real and what is possible?”
    the project with an open-minded collaborative sensibility?”
                                                                      Unexpected
    Kaleidoscopic                                                     We like seeing fresh new ideas that challenge
    We are drawn to work that is colorful, playful, and               preconceived notions and turn existing concepts
    layered. Our idea of “Kaleidoscopic” carries an additional        and aesthetics on their heads.
    connotation of “multi-faceted.”
                                                                      When evaluating an idea, we ask: “Has this concept
    When evaluating an idea, we ask: “Does the work express           been done before? If it has, then how does this particular
    variety and depth, revealing multiple layers of visual interest   interpretation subvert expectations?”
    and encouraging many interpretations?”
                                                                      All-ages
    Maximal                                                           All-ages doesn’t mean the work is rated G. It means that the
    Back in the day, “maximal” meant that we threw everything         work has enough depth and variety to be enjoyed by a wide
    we had at a project. Literally. The fact that empty space was     range of people in various stages of life.
    covered was more important than the choice of material
    we used to cover it. Our definition of maximal has evolved        When designing an experience, a good rule of thumb is
    to encompass our ambition to create fully immersive               to ask: “Is there something here for both the 90 year old
    experiences, and our devotion to detail in considering the        grandparent and their 4 year old grandchild?”
    whole of a space.

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MEANINGFUL IMMERSIVE EXPERIENCES
    Here are some important elements that we have learned
    about immersive installation and experience design over the
    years. We’ve defined this formula as an Experience Arc, and
    find that successful proposals contain the following.

    HOOK                                                          Example 1 FANTASTICAL / NARRATIVE

    An element that catches the                                   HOOK: A glowing door invites the visitor to enter a maze.

    visitor’s attention and invites                               EXPLORATION: Navigating the maze leads the visitor
                                                                  to the source of the glow. The glow is emanating from a
    them to take a closer look.                                   majestic deer. The deer guards a cosmic orb.

                                                                  DISCOVERY: The orb sings you a song. The orb is what
    EXPLORATION
                                                                  caused the glow that invited you through the door. Perhaps
    The closer look provides further                              the song is a clue for elsewhere in the exhibit.

    discoveries that escalate the
    visitor’s interest.                                           Example 2 ABSTRACT / FORMAL
                                                                  HOOK: Ten-foot-tall triangle with beautiful stripes.
    DISCOVERY
                                                                  EXPLORATION: The surface of the triangle is lenticular,
    How exploration is rewarded.                                  viewing the triangle from different angles changes the
                                                                  triangle’s appearance.

                                                                  DISCOVERY: By walking around the triangle and viewing it
                                                                  from different angles, three distinct images become visible.

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SUCCESSFUL PROPOSALS                                                Simplicity
    An artist must convincingly propose the vision of their project     We are very limited by building code regarding climbable
    to our team before we move forward with the idea. Outside           structures or other structural fabrication. We would rather
    of having a compelling idea, these elements will make your          spend our money on YOU than on engineers and consultants!
    proposal stand out.                                                 (Though we love engineers and consultants too).

                                                                        In order to get as many projects and artists involved as
    Strong Portfolio                                                    possible within our budget, we are trying to keep things
    Provide examples of previous work that show off your                simple without undue sacrifice of content and concept. This
    abilities—both in what you are proposing to do and what             is where art direction and skillful editing come in! We want
    you do in general!                                                  to hear your big ideas, but we need to work together to pare
                                                                        things back to fit space/timeline/budget/team capacity/etc.
    Upload relevant images for any project (this is required).          Keeping initial proposals at a reasonable scale will increase
                                                                        the likelihood of them moving forward.
    Include links to your portfolio—this is major! If you do not have
    a website, they are surprisingly easy to make these days. You
    could also start a new social account, upload a curated bunch       Follow Instructions
    of work to a file sharing website, or something similar.            Any Request for Proposal we release or invite you to will have
                                                                        specific guidelines for the information we need at a given
    Self-sufficiency                                                    stage in the proposal process.
    We’re looking for artists or groups who are able to build their     Maintain the format we request—Any parameters given are
    ideas with minimal help from our team at this point.                hard parameters based on many considerations; we won’t
                                                                        give you false parameters just as suggestion.
    Keep the constraints of your talents and the abilities of your
    collaborators in mind as you plan. We want people to have           • Ex: No PDFs if we say no PDFs—this subverts the program
    the opportunity to learn new skills, and to benefit from the          and makes proposals hard to assess.
    skills of the collective, but we are also spread pretty thin
    already! Needing some help is expected, but having the              • No submitting multiple proposals in one—we won’t be able
    ability to execute most of the project with only yourself and/        to judge them independently with our software, so they will
    or your collaborators is a must.                                      get lost.

                                                                        Propose YOUR work
                                                                        Propose what you do, not what you think we want! Meow
                                                                        Wolf is a beautiful conglomeration of many aesthetics by
                                                                        very different artists! We want YOU!

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DO’S AND DON’TS                                                   Things that defy gravity
    We have seen thousands of project proposals over the years        For real! Gravity is real. Fantastical illusion is one of our
    and have taken notes. Here are some specific examples of          favorite reasons for making, but we are often thwarted by
    proposals and projects that we’ve encountered and what            physics. It’s a funny thing to have to remind ourselves, but
    we’ve learned about each. This list is mostly Don’ts, but         sometimes we have to step back and assess whether or not
    please Do keep these notes in mind.                               what we are dreaming is physically possible. 3D models help
                                                                      a lot with that.
    No animals or plants or other living things                       Hanging things from the ceiling requires the sign-off from an
    We have two rooms in the House of Eternal Return that we          engineer, and anything that visitors could swing around on
    have had to replace because the living plants were not            has potential to do damage to your art and to the visitors.
    surviving, despite our best efforts.
                                                                      Please do no propose rooms/experiences vastly
    It’s not nice to the living things! And we can not make
    architectural changes to allow sun or air or egress for them.
                                                                      outside of your experience level
                                                                      Ambition is important! We are all reaching for the stars with
    Pods                                                              these projects, and we want to give you the opportunity to do
                                                                      so as well. That said, it is important to propose projects that
    An amazing number of people want to propose tiny spaces           you can do yourself, with some help, rather than ideas that
    for one or two visitors to hide from the crowds. We totally get   would mostly require the work of other people.
    this impulse. However, this is a huge challenge with regards
    to durability, egress, flow, and engineering.
                                                                      “Meditative spaces”
    Projects that do not have their own environment                   This is not a hard “don’t”, but it is a recommendation: calmer,
                                                                      more minimal, more meditative spaces are very welcome;
    We are indeed seeking sculpture proposals, HOWEVER, this is       however, we want to see project proposals that are really
    one of the most challenging things for us to integrate into our   interesting AND calm/minimal/meditative, not merely
    exhibits. For example, if you wanted to propose a spaceship,      reliant on those qualities. Also—any room may be
    we recommend you do not propose just a spaceship without          crammed with people at all times! Even a space that is
    WHERE it lives—OR, you could simply propose a ship’s interior     calm when empty may be crazy when full!
    as the whole project!

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Celebrities or news                                              No plumbing or building infrastructure
     This is not a hard “don’t”, but whether local or global, these   We can not add plumbing at this juncture. Similarly, we
     topics get dated very quickly. We want to create experiences     cannot add intense electrical or HVAC or other infrastructural
     that are more likely to provoke thought than to tell people      pieces to the building—these things have already had to be
     what to think.                                                   submitted to the city for approval and can not be changed.

     Most importantly, we are creating other worlds! We are more
                                                                      Multiple rooms/massive space requirements
     interested in commentary through metaphor and nuanced,
     timeless fiction than through recognizable reference.            Any project that involves multiple rooms is unlikely to work
                                                                      for this exhibit.
     High-tech interactivity
                                                                      Need for attendants or performers
     NOT ALL PROJECTS NEED TECH! All projects will have
     some kind of light and sound, but beyond that, an otherwise      Though we do plan to have docents and performers in the
     analog project can be extremely successful.                      exhibit at all times, all projects must also be self sufficient.
                                                                      If you design for performers, also anticipate times when no
     This definitely falls into the “what can you do without help”    performer or docent is available.
     category. Tech is expensive, so we need to be extremely
     selective with what tech we use.                                 Requiring daily maintenance
     Interactivity is amazing, but there are many kind of             Anything that you anticipate may need daily maintenance,
     interactivity that do not work well in the high-traffic          may actually require CONSTANT maintenance with the traffic
     environments we create. Any interactivity that relies on         that we expect. We anticipate 1.5 MILLION VISITORS PER
     tracking a single person in a room, counting the number          YEAR. They break everything already merely by volume. One
     of people in a room, proximity of a viewer to a sensor or        person pulling on a sculpture might take months or years to
     object, or other passive interactions, often do not translate    do damage, but thousands can break the same sculpture in a
     well—the viewer does not realize that they are affecting the     matter of days. This is where psychophysics come in (yes, that
     tech, or there are just too many people in a space               is a real term!) which we talk about below.
     for it to work correctly.
                                                                      Crowds
     Mechanical movement                                              Crowds are CRAZY. The numbers of people we see in our
     Though often very powerful, mechanical movement—                 exhibits can really do damage, mess with the experience, and
     analog, pneumatic, electrical, or otherwise—is a big             make things hard to control. Blessing and a curse.
     challenge to maintain. If you are proposing mechanical
     movement in your piece, please put a lot of thought into         It is not wise to design with a single viewer in mind. Rooms/
     durability and maintenance.                                      experiences have to be planned with varying numbers of
                                                                      viewers. If a room can hold 25 people shoulder to shoulder,
                                                                      it will probably happen. This will never be an optimal

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experience, and we don’t expect you to design an experience      CONSIDERATIONS
     for a crazy crowd, but please remember that there may be
     any number of viewers in a space at any given time. What this    For each project proposal, internal and external, Creative
     means is that any narrative, experience, or interactivity that   Direction encourages artists to consider these questions to
     hinges on one person’s journey through a space will likely not   help evolve, edit, or solidify an idea.
     work out.
                                                                      Defining Immersive Experiences
     One way some artists have tried to get around this problem
                                                                      • Have you considered the floor, ceiling, doors,
     is with timed experiences, only letting a couple people into
                                                                        light fixtures, etc?
     a space at once. We can not easily accommodate timed
     experiences, whether through the use of attendants, waiting      • Is every surface used thoughtfully?
     lists, or some kind of mechanical barrier like a door with       • How does it go beyond “something on every surface?”
     an electronic lock. We are often not allowed to use these
     solutions because of fire code.                                  • How is the immersive design different from interior design?
                                                                      • What will the environment sound like?
     Choice
                                                                      Subverting Expectation
     One of our number one design parameters is choice! It is
                                                                      • Have you seen this before?
     always best when a viewer has options in how they may
     interact with your project. Whether this is achieved through     • Does it transcend trends? Is it current, timeless, or tired?
     layers of information based on interest, or varying paths        • What makes something good-weird?
     through multiple exits, varying experience through offering
     lounging, climbing, reading, exploring, or just passing          • What makes something unexpected?
     through—choice is always a plus.
                                                                      Audience
                                                                      • Who will “get” this? Who won’t?
                                                                      • How is it viewed by an outsider?
                                                                      • Does it have the right balance of accessible vs. unknown?

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Psychophysics                                                     Durability
     • How will the project invite the visitor to behave/react?        • How will the project hold up to damage?
     • How does the project reward or discourage                       • Will it still be successful if it is broken and waiting
       various behavior?                                                 for maintenance?
     • What will they try? (Example: Drawers are bolted shut on        • Crowds / repeated use: How will it hold up to high traffic?
       a dresser; after thousands of visitors, the audience may
       eventually pull the knobs off the drawers from trying to        Revision
       open them over and over.)                                       • Is every choice intentional, and reinforcing and/or enriching
     • How do we make do or change plans if visitor                      of the overall project?
       interaction is problematic?
                                                                       What have you not considered?
       EXAMPLE: A loose prop on a table; how will visitor react?
                                                                       • Is it legible? Will the audience “get it”—or is it ok
       • Pick it up, try it on other things, leave it somewhere          if they don’t?
         else, keep it...
                                                                       • How will it come across in photo/video?
       • How do we react?                                                Unphotographable = OK!
         REWARD
                                                                       • Is the illusion complete? Does it hold up to close scrutiny?
         • Let them pick it up and use it—have replacements handy.
                                                                       • Is it successful regardless of which level the participant
         DISCOURAGE                                                      chooses to engage with?
         • Bolt to the table (still have replacements handy).          • Is it too much? Can it be edited down?
         MAKE DO                                                       • What is the core reason for this space? Are there layers
         • Have staff keep watch... and have replacements handy!         of information? What is the payoff?
         CHANGE PLANS
         • Replace with different, less inviting, prop.
         • Replicate prop out of a material that can be bolted down.
         • Remove prop entirely.

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A SECRET INGREDIENT:                                              Questions?
     Making the Unknown Accessible                                     EMAIL proposals@meowwolf.com

                                                                       MEOWWOLF.COM has the most up to date information about
     Meow Wolf makes the unknown accessible by creating art            any open proposals.
     experiences that immerse visitors in fantastic worlds. We         WHAT IS THE MEOW WOLF DENVER PROJECT?
     believe that the best way to have transformative experiences
                                                                       Denver will be the largest project to date. The project will be a 90,000 square
     is by experiencing the unknown. However, we acknowledge           foot, five story tall building built from the ground up, and will include 60,000
     the important role that the “known” plays in adding context       square feet of immersive exhibition experience. The building will include a
     and meaning to the unknown.                                       cafe, bar, gift shop, and outdoor space along the Platte river.

                                                                       WHY DENVER?
     When people encounter new environments, their brains
     are hardwired to search for familiar anchor points. If there      Meow Wolf has longstanding ties to the community, and the more we visited,
     is too much of the “unknown,” it can be overwhelming and          met the artists, participated in events, and understood the strengths and
                                                                       needs of the community, the more we felt certain Denver was the right home
     disorienting. In these situations, the brain can glaze over and
                                                                       for the project. As we explored the possibility, the response and enthusiasm
     shut down out of self-preservation.                               was incredible, confirming that Denver should be the place for this very
                                                                       special next-generation Meow Wolf immersive story exhibition.
     On the flip side, when people encounter environments
     that consist of too much “known,” the brain classifies them       TIMELINE FOR DENVER
     as familiar, and therefore unworthy of interest. In this way,     Projected opening is late 2020. Meow Wolf currently has eight Denver-based
     people often fail to “see” the things they look at every day.     employees who advise us on our artist and community engagement efforts.
                                                                       We have also formed a 15 member Community Advisory Committee of
     100% unknown is un-relatable. 100% familiar is                    primarily Sun Valley and West Denver residents who consult with us on our
                                                                       corporate responsibility.
     unremarkable. The sweet spot is a mixture of both.
                                                                       CORPORATE SOCIAL RESPONSIBILITY
     For example, an alien creature becomes much more alien
                                                                       Meow Wolf is committed to the recommendations of the Denver community
     when it is present in a familiar setting, such as sitting in a
                                                                       and our Community Advisory Committee to focus on four areas where our
     donut shop reading a paper, and the everyday experience           commitment and scale can make the biggest impact
     of opening a refrigerator is transformed when the door
                                                                       • Strengthening RESPECT FOR OUR COMMUNITIES
     becomes a portal to the Multiverse.
                                                                         by supporting pre-existing organizations
     The ratio of known to unknown varies depending on the             • Creating pathways and employment opportunities
     piece, but it’s always important to consider.                       to increase RESPECT FOR ARTISTS

                                                                       • Operating an eco-friendly business model that
     When evaluating work we ask, has the artist considered the          has RESPECT FOR THE ENVIRONMENT
     balance between known and unknown?
                                                                       • RESPECT AN INCLUSIVE ECONOMY through
                                                                         responsible and local hiring practices

                                                                       For more information email denver@meowwolf.com

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MEOWWOLF.COM
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