Auctions Johan Stennek - Auctions (2020)

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Auctions
Johan Stennek

                1
• Examples
  – Antiques, fine arts
  – Houses, apartments, land
  – Government bonds, bankrupt assets
  – Government contracts (roads)
  – Radio frequencies

                                        2
Why use auctions?
• Seller’s goal
   – Maximize revenues (You selling your apartment)
   – Efficient use     (Government selling radio spectrum)
   – Both cases: Sell to person with highest valuation
• Problem
   – Seller doesn’t know what people are willing to pay
       • What is the highest valuation?
       • Who has it?

• Solution
   – Buyer claiming highest valuation gets the good
   – And will pay accordingly

• Auction = Mechanism to extract information

                                                             3
But are auctions a good solution?
• Efficiency
  – IF: people really “tell the truth” = bid their valuations
  – THEN: good will be allocated correctly (highest WTP)

• Revenues
  – IF: people really “tell the truth” = bid their valuations
  – THEN: price will be high (efficiency & extract WTP)

• Question: Do people “tell the truth”?
  – Question: Bid = WTP?
  – Need to study bidding behavior

                                                                4
• Bidding behavior turns out to depend on:
  – Exact rules of the auction (Auction design)
  – How buyer’s valuations are related (Type of uncertainty)

                                                               5
4 Designs
• Sealed bid, second price            • English
   (“Vickrey”)                          (“open cry”)
    • Simultaneous
              We                          • Sequential + perf. info
    • Winner paysw  second bid
                     ill                  • Ascending bids
                         on
    • New Zeeland spectrum
      auction 1990         ly             • Art, antiques
                              stu
                                 dy
• Sealed bid, first price           mo• Dutch
                                      st
   • Simultaneous                        c•o Sequential + perf. info
   • Winner pays own bid
                                            mm
                                                on
                                          • Descending   offers
   • Government contracts
                                          • Flowers, Tobacco

                                                                       6
Types of uncertainty

• Private value
  – Different buyers have different values

• Common value             e va lue
                      rivatdy p
  – Same value    n lyto
                       stuall buyers
          w ill o
  – But e
      W different buyers have different information

                                                      7
English Auction

                  8
• Assume
  – One indivisible unit of the good
  – Two bidders

• Information
  – Bidders get to know own valuations, v1 and v2
  – Then the bidding game starts

• Bidding rules: a simple model
  – Players take turns bidding
  – Auctioneer asks if that player is willing to raise the price by
    €1
  – Whenever one player says no, the good is sold to the
    current bid
                                                                  9
• Outcome
  – Winner = Highest bidder
  – Price = Highest bid

                              10
• Utility

           ⎧ vi − bi   if winning
           ⎪
      ui = ⎨
           ⎪ 0         otherwise
           ⎩

                                    11
• Define: “Bid up to WTP strategy” for i
  – IF: bjt-1 + 1 ≤ vi, THEN: Yes
  – IF: bjt-1 + 1 > vi, THEN: No

• Claim
  – This strategy is optimal (actually, dominant)

                                                    12
• Sketch of proof
  – If b2t-1 +1 ≤ v1
     • Yes: Positive utility with (weakly) positive probability
     • No: u1 = 0 for sure

  – If b2t-1 +1 > v1
     • No: u1 = 0 for sure
     • Yes: Negative utility with (weakly) positive probability

• Note - dominance
  – Above strategy optimal
  – no matter how b2t-1 selected

                                                                  13
• Outcome
  – Q: “Truth telling”?
     • Sort of…
     • Most people keep raising the bid until it is equal to
       their valuation
     • Person with highest WTP keeps raising the bid until
       nobody else continues
  – Q: Who gets the good?

                                                               14
• Outcome
  – “Truth telling”

  – Efficiency
     • Bidder with highest valuation wins the good

  – Q: Who gets the surplus?

                                                     15
• Outcome
  – “Truth telling”

  – Efficiency
     • Bidder with highest valuation wins the good

  – Surplus-sharing
     • p = SHV (sometimes p = SHV + 1)

                                                     16
First-Price Sealed-Bids Auction

                                  35
• Rules
  – Each bidder informed about own valuation only
  – Simultaneous bids (= sealed bids)
  – Winner pays his bid (= first price)

                                                    36
• Simplification 1
  – Two bidders: v1, v2

                          37
• Important fact
  – How much a person bids for a good depends on
    that person’s valuation of the good
• Game theory
  – A strategy is a complete plan of action
  – Here: a strategy for player i prescribes a bid, bi, for
    every possible valuation, vi

                                                          38
• Simplification 2
  – Assume linear strategies: bi = zi·vi

                                           39
• Simplification 3
  – In FPSB-auctions, the distribution matters
  – vi uniformly distributed over [0, 1]
        g(vi)

                            vi
                0       1

                                                 40
• Q: Probability that vi < x?
            g(vi)

                                     vi
                     0       1

• A: Prob(vi < x) = x
             g(vi)

                                          vi
                         x       1

                                               41
• Payoff = expected utility
  – Eπ1(b1) = (v1 – b1) Pr(win) + 0 Pr(loose)

  – Eπ1(b1) = (v1 – b1) Pr(b1 > b2)

                       We need to compute
                       probability that b2 < b1

                                                  42
• Payoff = expected utility
  – Eπ1(b1) = (v1 – b1) Pr(win) + 0 Pr(loose)

  – Eπ1(b1) = (v1 – b1) Pr(b1 > b2)

                        Depends on
                          b1 = own choice
                          b2 = random variable
                                                 43
• Payoff = expected utility
  – Eπ1(b1) = (v1 – b1) Pr(win) + 0 Pr(loose)

  – Eπ1(b1) = (v1 – b1) Pr(b1 > b2)

                      Simplifying assumption:
                      b2 = z2 · v2

                                                44
• Payoff = expected utility
  – Eπ1(b1) = (v1 – b1) Pr(win) + 0 Pr(loose)

  – Eπ1(b1) = (v1 – b1) Pr(b1 > b2)
                                                   prob(v2 < b1/z2) = b1/z2
  – Eπ1(b1) = (v1 – b1) Pr(b1 > z2 · v2)   g(v2)

  – Eπ1(b1) = (v1 – b1) Pr(v2 < b1/z2)                      b1/z2             v2

  – Eπ1(b1) = (v1 – b1) (b1/z2)

                                                                        45
• Conclusion
  – IF:     b2 = z2 · v2

  – THEN:   Eπ1(b1) = (v1 – b1) (b1/z2)

                                          46
• The normal form game
  – Players
     • bidder 1 and bidder 2

  – Strategies
     • A bid for every valuation
     • bi = zi · vi ⇒ players need to choose zi

  – Payoffs
     • Eπi(bi) = (vi – bi) (bi/zj)

                                                  47
• Payoff
  – Eπ1(b1) = (v1 – b1) (b1/z2)
• Trade-off
  – Higher bid à Higher probability of winning
  – Higher bid à Higher price
• Q: What is player 1’s best reply?

                                                 48
• What is 1’s best reply?
  – Eπ1(b1) = (v1 – b1) (b1/z2)
  – FOC: (-1) (b1/z2) + (v1 – b1) (1/z2) = 0

              Utility if winning * Increased probability of winning

                                                                      49
• What is 1’s best reply?
      – Eπ1(b1) = (v1 – b1) (b1/z2)
      – FOC: (-1) (b1/z2) + (v1 – b1) (1/z2) = 0

Decreased utility * probability of winning

                                                   50
• Assume
  – B2(v2) = z2 v2
• What is 1’s best reply?
  – Eπ1(b1) = (v1 – b1) (b1/z2)
  – FOC: - (b1/z2) + (v1 – b1)/z2 = 0
  – Solve: b1 = ½ · v1

                                        51
• Conclusion
  – IF: Bidder 2 uses a linear strategy: B2(v2) = z2 · v2
  – THEN: Best reply for bidder 1:        B1(v1) = ½ · v1

• Note
  – Since ½ · v1 is linear
  – Since players are symmetric
  – Both bidding bi = ½ · vi is a Nash equilibrium of a
    game where the strategy for each player is to
    choose some function Bi(vi).

                                                            52
• Interpretation
  – Why bid ½ v ?

• Answer 1
  – Optimal balance between
     • probability of winning
     • price in case of winning

                                  53
g(v2)

• Interpretation            1

  – But why exactly ½ ?                           v2
                                  v1/2   v1   1

• Answer 2
  – Assume you have highest valuation
  – Q: What is the expected second highest
    valuation?
  – Winner bids expected wtp of competitor
    => competitor no incentive to bid more

                                                       54
• Remark
  – With more bidders, expected second highest wtp
    is closer to highest wtp

  – Bid larger share of wtp

  – As n è ∞ b è wtp

                                                     55
• Outcome
  – Q: Who gets the good?

                            56
• Outcome
  – Efficiency
     • Bidder with highest valuation wins the good

  – Q: Who gets the surplus?

                                                     57
• Outcome
  – Efficiency
     • Bidder with highest valuation wins the good

  – Surplus-sharing
     • p = ½ HV

  – Truth-telling?

                                                     58
• Outcome
  – Efficiency
     • Bidder with highest valuation wins the good

  – Surplus-sharing
     • p = ½ HV

  – “Sort of truth-telling”
     • Players actually reveal their valuation

                                                     59
Game Theoretic “Details”

Auction = Game of Incomplete Information

                                       60
Game of Incomplete Information

• Game with incomplete information
  – Buyers don’t know each others’ valuations
     • Ada is not able to predict Ben’s bid exactly
     • It depends on Ben’s valuation of the object
  – How should Ada and Ben analyze the situation?

                                                      61
Game of Incomplete Information
• Solution I: Change definition of strategy
   – Strategy = Function prescribing bid for every possible valuation a
     player may have

• Example of strategy
   – IF wtp = vH THEN bid = bH
   – IF wtp = vL THEN bid = bL

• Then, players able to
   – Predict rival’s strategy,
     even if uncertainty about type and bid remains
   – Maximize expected payoff

                                                                     62
Game of Incomplete Information
• But why are strategies functions?
  – Ada knows she has high valuation, vH
  – Why should she choose strategy with instruction for vL?

• Answer
  – Ben doesn’t know Ada’s valuation. Could be vH or vL
  – Ben must consider
     • What would Ada bid if vH
     • What would Ada bid if vL
  – To predict Ben’s bid, Ada must also consider what she
    herself would have bid in case of vL

                                                              63
Game of Incomplete Information

• Think of Ada’s choice as two-step procedure
   1. Find optimal bid for all possible valuations:
      bAda(vH) and bAda(vL)

   2. Select the relevant bid: bAda(vH)

                                                      64
Game of Incomplete Information

• Solution II: Change definition of payoff
   – Payoff = expected utility

                                             65
Game of Incomplete Information
                    Bayesian Nash Equilibrium

• Pair of strategies (bAda, bBen) such that
• bAda is a best reply to bBen
   – bAda(vH) maximizes Ada’s expected utility
      • If Ada’s valuation is vH
      • Assuming Ben uses bBen

   – bAda(vL) maximizes Ada’s expected utility
      • If Ada’s valuation is vL
      • Assuming Ben uses bBen

• bBen is a best reply to bAdam
                                                 66
Comparison of Auction Designs
        (Revenues)

                                67
• Which auction gives the highest expected
  price?
  – FPSB (and Dutch):     p = ½ HV
  – English (and SPSB):   p = SHV    Recall: E(SHV) = ½ HV

                                                             68
• Expected Revenue Equivalence Thm.
 (Vickrey, 1961)

  – All four auctions give the same expected price

                                                     69
• Is there any other way to sell the goods which
  would give a higher expected profit?
  – Lots of different possible ways
     • Bargaining
     • Other auction formats
     • Strange games

                                               70
• Generalization of Revenue Equivalence Thm
  – No!
  – This is example of “mechanism design” and uses
    the “revelation principle” (Leonid Hurwicz, Eric
    Maskin, Roger Myerson)

                                                       71
Most fundamental result of
      auction theory

                             72
Note 1: No individual knows who has the highest valuation

Note 2: But if people play the auction game
    ⇒ person with highest valuation walks away with the good

 No individual (even a dictator)
 could have implemented the efficient allocation,
 since nobody has sufficient information

But the market mechanism actually solves the maximization problem

   May say the market aggregates information
    * must use all the information to solve the max-problem
    * despite the fact that it is scattered

                                                                    73
• Empirical test - Laboratory experiments
  – Double auctions
  – NB: must use laboratory to know people’s
    valuations

                                               74
• Experimental procedure
  – Recruit a group of people
  – Divide into “buyers” and “sellers”
  – Let them trade an imaginary good

                                         75
• Information
  – Each seller informed about his cost of selling one unit
  – Each buyer informed about his value of buying one unit
  – Costs and valuations are private information

                                                              76
• Payoffs
  – Each agent can trade one unit every “trading period”
  – Buyer utility: V – P (if trade)
  – Seller utility: P – C   (if trade)
  – Here: no monetary incentives

                                                           77
Supply curve
Defined by sellers costs

                           78
Demand curve
Defined by buyers values

                           79
Equilibrium price
Defined by values and costs

                              80
Nobody knows
-Demand
-Supply
-Equilibrium price

                     81
• Trading
  – Every trading period is 5 – 10 minutes
  – Each agent can raise his hand and offer to buy or
    sell at some price
  – Each other agent can accept
  – The trading period continues until nobody is
    making additional offers
  – Then new trading period

                                                        82
Contract price as function of
transaction number

                                83
Contract price as function of
transaction number

                                84
Contract price as function of
transaction number

                                85
Increase in demand and supply

                                86
Increase in demand and supply

                                87
• Laboratory experiments
  – It works! (Vernon Smith)
  – Even with “few” buyers and “few” sellers
    market quickly converges to competitive price

                                                    88
Sure, it is not perfect…
…there is also market failure…
  – Coordination failures (mis-pricing; recessions)
  – Double coincidence of wants (kidneys, apartments)
  – Externalities (global warming; telecom)
  – Public goods (R&D; legal system to enforce all contracts)
  – Market power (medicines; district heating)
  – Incomplete information (cars, insurance, labor, credit)
…and an uneven distribution of wealth
                                                                89
• But even public policies to correct market
  failure use markets to aggregate information
  – Cap and trade
  – Public procurement

                                                 90
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