Dragon Age: Inquisition - Jaws of Hakkon PC 2014

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Dragon Age: Inquisition - Jaws of Hakkon PC 2014
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  Dragon Age: Inquisition - Jaws of Hakkon [PC] [2014]

It's been about four months since I've spent quality time in the world of Thedas--nearly
70 hours' worth of it. This week's content release for Dragon Age: Inquisition, Jaws of
Hakkon, may have jump started my engine, reminding me what I love most about the
core game: the sense of wonder, the thematic richness, a fantastic sense of place and
personality. The new adventure becomes available in the second act of the game, taking
your Inquisitor to the Frostback Basin, the foothills and valley near the mountain range at
the southern end of Thedas. You've been called in to provide support for an
archaeological survey of the region that is searching for the final resting place of the
world's last Inquisitor, Ameridan. While piecing together the mystery of Ameridan, you'll
have to navigate the region's complex geography and even more complex sociopolitical
relationships.

The Frostback Basin is a deceptively big zone. What seems easily conquerable on the
map screen is actually a sizable and intricate mix of environments. Foothills open up into
plateaus, which feature deep, dangerous pits. A lakeshore runs into the bubbling, muddy
shallows of the basin, and those turn into misty swamplands and damp jungles. It's all
brought to life with vibrant color and fresh ambient sounds. The Frostback Basin feels
distinct from the game's other zones, and it's mostly a joy to explore.

The environments in Jaws of Hakkon really show off Inquisition’s lighting engine.

I say "mostly," because sometimes it feels like BioWare is trying to stretch out the
available content in Jaws of Hakkon. Over the course of eight hours in the Frostback
Basin, five different missions make you "follow the trail" across territory you've already
explored thoroughly in the course of doing other missions. Most egregious is a mission
that sends you around to flip a number of switches scattered across the northern half of
the zone. For the previous six hours of play, these switches had been visible but inactive,
and I knew that they'd send me back eventually. They did. This decision is particularly
strange because Hakkon doesn't need to be stretched in any way. The Frostback Basin is
packed with all of the elements that made me love Inquisition to begin with: smart
characterization, interesting combat encounters, and carefully written lore.

The Frostback Basin is home to two rival tribes of the Avvar, a human society that briefly
pops up early on in Inquisition. The development of these groups (and of the region's
history in general) is the high point of Hakkon, and you'll get the most out of this DLC if
you dig into the lore about these people and their culture and religion. Dragon Age has
always been at its best when the stories it tells are multifaceted and mysterious, and the
same is true here: Religious iconography blurs together; magical traditions are at once
remarkably similar and fundamentally different; and the final, "true" history is often left
unknown.

What’s better than hanging out on a moonlit beach with some buds?

Best of all, the Avvar work to break apart the classic binaries that show up throughout the
Dragon Age series. They share the Elven relationship to nature, but are human. They're
human, but don't belong to any of the major political powers. They're deeply spiritual, but
also incredibly practical. They have a strict system to govern the use of magic, but use
terms and concepts to explain the magical world that are entirely different than those used
by the Templars and Circle of Mages. All of this works to complicate the world of
Thedas by providing yet another potential perspective to consider.

This makes it extra frustrating that so little of Jaws of Hakkon shares the cinematic sheen
of the rest of Inquisition. Most other zones in the world of Thedas have a mix of two
different sorts of quests. Firstly, there are the little, MMOG-style missions you complete
for this or that character: kill ten bears, or recover a missing satchel, or perform some
other small task. Secondly, there are the major story missions that take you out of the
third-person perspective and into a cutscene view, where dramatic music supports
characters who emote and animate as the plot unfolds. In Hakkon, only the very
beginning and very end of the main questline offer this second sort of storytelling.
Throughout the rest of my eight hours, I watched as world-shaking information was
delivered without any pomp or luster.
Learning about the Avvar culture is a highlight.

If you told me last week that this would bother me, I'd tell you that you'd be absolutely
wrong. But here I am, missing the intimate close-ups and the sweeping vistas. (Maybe
this shouldn't be be surprising: Imagine an episode of Game of Thrones that never shows
the detail of a character's face.) Over the course of the previous 70 hours, Dragon Age:
Inquisition had quietly taught me to expect a certain rhythm: I'd meander around a zone
until I was ready to commit to one of the many "big" story events. There was a sort of
storytelling grammar at work, and by reducing the use of that grammar, Hakkon rarely
feels as substantial as it should. Thankfully, the final hour or so of Hakkon does utilize
those storytelling tools to great effect, and it joins them with some new, unique
mechanics in a series of major combat encounters that build momentum and velocity
until an explosive climax.

Though I wish that Jaws of Hakkon was less bloated, and though I miss the cinematic
flair of the rest of Dragon Age: Inquisition, I know that in a month I'll have forgotten
these quibbles. Instead, I'll remember my time spent in Frostback Basin fondly. I'll
remember the sharp wit of Svarah Sun-Hair, the leader of the local Avvar clan. I'll
remember the holy symbols that blur the line between competing faiths. I'll remember the
mist and the mountains and the sun's light through the trees. I'll remember confronting
legendary foes, and the time I got to spend with some of my favorite characters in video
games.

Special edition game - Sanya crawled out from under the cape and approached us .,- So ,
relaxing on the counter , Muzychko listen ? - He said sternly , and grabbed a radio
operator in the earpiece , and he began to listen quietly whine Shatunova .,- Oh, and that's
how I remember , the first time " Tender May " heard so far on haha punches - continued
Nikita .,- Why so ? - I became interested again raised the binoculars to his eyes . Fedosov
also pricked ear.,Story sergeant second article , the radio operator of the first group of
Company N. Utkin ( very truthful person , in a lie sighted only occasionally ) .,The case
was still in school at the time of misty youth and first love longing . It was then the
practice as flight testing . Well, in short , you go to school , suffer some type of garbage
weed beds , something beautiful - and get a little plus . Our Komsomol class dropped
some monstrous fortune to go to the neighboring district of the city and in the textile
povkalyvat rewinding and horseradish understand some factory. In short , the whole
month of sloppiness in the care of two teachers , so habitation in a hostel of the factory
itself . Well, we arrived , were placed - the boys to their rooms , the girls of his own. Our
kids were just a dozen . All sportsmen - boxers greblisty and other champions ... One , I
let my friend Pehotin , colloquially Infantry - nesportsmenistye imbeciles . Infantry - one
on his head hit every pop fan . So loudly yelling " Dzhapaniz gels " song poluparenkovoy
group " Joy ", the "Modern Talking" sings . Advanced , in short , a music lover at the
time . Dance cool, I went to the concert someone there awesome fashion in Moscow ,
brought back " Fofana ' eye , a pack of the coolest color posters and two shirts , which
Dieter something ever sick and gomashio Anders . Krutota Cho - Cavo ... How were
settled in a small room , so it is on the wall for the benefit of us, young idiots concerned ,
hung - placard with Sabrina . Our " klassuha " Katya demanded immediately withdraw
that pornography , but tired of demand , and the commandant - grandfather "God's
Dandelion" - allowed buferastoy Sabrina hanging. And Cho , let hang , no one interferes ,
and eye candy .,Well, we began working life , shakes on some machines some rough
filament coils omit our textile industry through the floor . And in the evening disco. Well,
we have a period of puberty ; one of the girls ass pinched , who is with them , " ballads "
danced ... The infantry , as an advanced subculture , received " lyuley " from the local "
metallyug ." Our athletes have broken the hell obschazhny sportgorodok and pilfer my
room dumbbell through which faltered and welled up all and sundry. And our girls were
accommodated two or three small rooms for good to them ...,Somehow our infantry had
nothing to do in the evening , and we did not ask, " klassuhi " followed zyrit on local
attractions. Pozyrit the ancient locomotive, plastered malyshney quietly prifigeli with
Grandpa Lenin monument and met our girls from class , which also had nothing to do
hang out at " proshpektam ." The girls were bored to stupefaction , they visited a few
stores bought currently fashionable female flowered panties and some heaped rubbish
and deficit and now does not know what to do .,- Girls , how about a romantic dinner ? -
Inveterate womanizer tone asked Infantry and winked Zinke , of which long- plows and a
couple of times in the " ballad " on the disco had to bite her ... well , in short , I had to
bite .,- Well, Cho , - said the girl - let's muddied . Toka do not take the beer , we are from
it ( have not found a replacement of the word that was in the original) . In short , guys ,
we have beer flatulence ... grab something sweet thread and VELKO to our cozy room
after curfew .,- Flooded ! - Infantry winked at me . - Sedna tear off in full. He fiercely
prizhmurilsya and reached into his pocket , pretending that he wanted to scratch , and
thinking his manipulations nobody will notice . Well, in principle , of course, Zina , what
she looks like Sabrina , chest a bit smaller, and so it is . And Lenka also not karkalyga -
and the buffer and the bumper in place, there is something to cling to .,In high spirits , we
lay down the shops. From sweet could buy only nine servings of ice cream - the money is
not present , and shops in the abundance of perestroika did not shine .,And now ... the
evening . Our room squabbled for their athletes and quietly ate a weight infant formula
"Baby " , believing that this would become awesome inject . Infantry gave me a T-shirt
with Dieter Bohlen , for I am blonde, he pulled gomashio Anders , we put on clean
underwear and socks nedyryavye , took a bag of melted ice cream and feeling cool
womanizer , under the envious glances athletes went to ... " romantic rendezvous " .,-
You , this , here, on Sabrinku not very ... uh ... zyrte - warned their infantry , slamming
the door.,Sneak down the hall , following the conspiracy - suddenly " klassuha " where is
does not give the young hormones rage . Everything seems normal, without the pale .
Here and girls in the door is now sticking out . Also dressed up in some colorful uh -uh
erotic clothes. Romance flooded . Lizhem ice cream card in the " drunk " play. I Lenka
Bumper tweak , the infantry on the face of Zina snip off , the beauty ! We started
shouting something like a pack of monkeys. And here and knock on the door .,- Katya
came Hove , boys - girls fear - right now, " lyuley " break us , for romance , for what
Infantry us for buffer dipstick.,Terrible something for nothing , but still somehow ... scary
. Look , while girls cabinets built into the wall , they all hang clothes shnyaga - well, like
there , scarves and bodice ... well , all sorts of things like that . - iphone, pc, windows

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