How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet

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How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
How can Museums and Cultural
     Ins3tu3ons help to create child
         friendly communi3es?

Charlo'e Derry, Independent Consultant& Lead, Playful Places
         Alison Bowyer, Director, Kids in Museums
Rebecca Oberg, Strategic Lead for Play and Early Years, Eureka!
                 Ruth Lewis, Na3onal Trust
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
Vision
All families will be welcomed, involved and
belong in museums, so every child and young
person is part of the experiences and
opportunities a museum offers.

Mission
To work with museums nationwide to make
them more welcoming for children,
young people and families.
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
Annual programme

•   Six-point Manifesto
•   Annual Family Friendly Museum Award
•   Takeover Day and Teen Digital Takeover
•   Free online resources
•   Training and Consultancy
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
“Historic buildings and places, and
associated activities and interventions,
can have a wide range of beneficial
impacts on the physical, mental and
social wellbeing of individuals and
communities.”

(
What Works Wellbeing Evidence
Review 2019)
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
Young people in the UK
•   The Good Childhood Index published by the Children’s Society
    shows children and young people are the most unhappy they’ve
    been in a decade.

•   One in six 16-24 year olds has symptoms of a common
    diagnosable mental health problem.

•   Among the issues of most concern to children and young people:
    climate emergency, knife crime, mental health services, their future
    prospects.
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
Young people in the UK
•   95,000 looked after children and young people, this
    number is increasing (Coram).

•   According to CPAG there are around 4.1 million
    children living in poverty and numbers in working
    households are increasing.

•   Trussell Trust provided emergency food parcels to over
    0.5 million children in 2018/19.
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
Museum visits by young people
•   8.5 million child visits to DCMS sponsored
    museums in 2018/19

•   DCMS Taking Part Survey, decline in 2017/18
    seems to have reversed, percentage of non-
    visitors aged 5-15 c.40%

•   Sutton Trust survey shows about 40% of
    schools have cut trips in past year
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
Access to museums isn’t equal
• 29% of parents of children with special needs felt
  unwelcome and 42% were made to feel uncomfortable
  on visits (Censuswide / Ecclesiastical Survey 2019)

• 51.4% of White people had visited a museum or gallery,
  compared with 28.6% of Black people and 37.9% of
  Asian people (DCMS)
How can Museums and Cultural Ins3tu3ons help to create child friendly communi3es? - Playful Planet
Why aren’t people visiting?
Free admission removes some barriers but, it’s not the same
as being welcoming (Colleen Dilenschneider).

As far back as 2015, Warwick Commission:

“visits by UK residents to national museums with free
admission fell by 3% over the period 2008/09 to 2011/12
while visits from UK residents from lower social groups fell
even more, by 12%. The higher social groups accounted for
87% of all museums visits, the lower social groups for only
13%.”
Non-visitors: families
Derby Museums research 2016:

• Worries that museums were stuffy and
  boring and wouldn’t be fun.
• Concerns about being told off when
  children were noisy or ran around.
Non-visitors: young people
Describe museums as:
• Remote, dusty, daunting, silent
• Big, awkward, cumbersome animals like walruses
(Kids in Museums literature review)

•   Negative attitudes passed on in families

•   Practical barriers: transport, cost of refreshments, not
    able to go independently
Takeover Day

Annual day when children
and young people (aged
2-22) go behind the
scenes and take over adult
roles such as curators,
educators, security guards
and fundraisers.
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                                                                                                                                                                        Digital Takeover Day

                                                                                                                                                                        •   Young people takeover
                                                                                                                                                                            museum social media
                                                                                                                                                                            feed for the day.

                                                                                                                                                                        •   Target age group 15-22

                                                                                                                                                                        •   Most popular channels
                                                                                                                                                                            are Twitter and Instagram.
Top things young people
want to do after
Takeover Day:

- Become regular
  museum visitors

- Attend special events
  for young people

-   Volunteer

- Do work experience
Why do museums take part

• Working with new partner
  organisations (inside and
  outside school)

• To kickstart a new
  initiative such as a youth
  panel or young curators’
  group

• To attract new audiences
• To get input into future
  plans
Find out more
   www.kidsinmuseums.org.uk

         @kidsinmuseums
on Twitter, Facebook and Instagram

Alison Bowyer, Executive Director
  alison@kidsinmuseums.org.uk
Experiments with
 Playful Museums
      Charlotte Derry @LottieDerry

Changing the culture of museums to
  beJer support and accommodate
                     children’s play
“
Life should be playful, never mind
Museums. Our audiences want to be, so
we should be too…it’s got to be a good
thing!”

                -John Beeley, Manager,
             Tees Valley Museum Group
“
Joyful discovery is the end game.

    -Director Na
INTENTIONS:
1. TO WORK WITH DIFFERENCE
Museums are shared spaces
Places to exercise rights in common.

                           WHAT IF WE COULD CARE
                                    “FOR PLAYFUL
                                 BEING-BECOMING
                                       IN COMMON
                             RATHER THAN APART”?
                                       LESTER, 2016
WORKING WITH THE
 INTRINSIC VALUE OF PLAY
    Designing for the intrinsic value
➤
    of play is an approach that is        Intrinsic
    designed to address the ‘feel’ of
    space - within an adult -
    dominated context and culture.

➤   If the value of playing, for it’s
    own sake, is centre-stage,
    instrumental and institutional
    value are heightened.

                                  Instrumental   Institutional
  Adapted from Beuderman’s
cultural value triangle, Lester and
Russell, 2014
2. Work towards creating favourable conditions
@Museum of London Docklands   for play to emerge

                           Time
                           Space
                           Permission
@Halifax Piece Hall
                           Support - to
                           do it
                           For children’s play
                           And for adults
                           working with it
3. DEVELOP ADULT
          RESPONSE-ABILITY
• A movement which, as far as
  possible, seeks to maintain
  favourable condi3ons for
  children’s play

• An experimental, what if approach
  to bring more to the environment
  and to lessen the impact of
  constraining forces
4. Promote understanding of
      play as being well
‘Basically what        “Play is the capacity for
                     crea1ng an alterna1ve or
play prepares you        virtual reality which is
                    adap1ve because it denies
for is more play      temporarily the limits of
                          existence and allows
and what that                 exci1ng affec1ve
gives you is more    subs1tutes, which help to
                       create the brief illusion,
satisfaction in        that those limits do not
                                          exist”.
being alive.’

                                Lester, S, 2016
• Everyday moments
                                         of play are what
                                         matter to children

                                       • These moments are
                                         pleasurable, they
                                         make life worth
                                         living…and life is
                                         able to go on.
“It’s THE best thing here today!
Make a Cardboard City, Halifax Piece
Hall FesKval, 2017
5. Challenge the conven3ons of
          Please do not touch ?
            • Museums often have
              contradictory messaging,
              & promoted fields of action
            • But in spite of “guidance”
              children play anywhere
              with anything.

                            Tate Liverpool
                            2018
What happened? IniKal experiments
-inspired by collecKons
Using disturbances to give
permission
One of our dinosaurs is missing!
Can you replace it?
Unfortunately we only have newspaper and
sellotape                         Manchester Museum
Prompts - adding another layer
of engagement

                                     Manchester Museum

 “There’s a newspaper sword fight in the weapons
     gallery - only you have to balance a ball on a
                          spoon at the same time!’
Adding Stuff : Loose parts

                  Disrupts prevailing
                  order and design of
                  space

       Making dens for animals, Manchester Museum
Permanent
Interventions

                The Football Museum, Manchester
Encouraging
                                           permissive staff

                                            Puddle Science, Chester Zoo

Just for nonsense at Manchester Museum??
Training - warming up staff for play

          Chester Zoo play champions training
English Heritage Staff and volunteers making
time machines
DESIGNING SUPPORT
AND ADVOCACY FOR
PLAY IN MUSEUMS
Book shares ideas &
principles from
Manchester play
training and experiments

Written with gallery staff -
to share with other settings
Re-imagining museums…..
• In play we can flex our imaginative
  muscles

• Empathetically engage with issues
  beyond our comfort zone

         • Even re-imagine the
                     world..???
Can we design environments which allow
              for…..?
“…..excitement, wonder and the
unexpected; children living childhoods not entirely
ordered and determined for them by adults and
their preoccupations; relationships and experiences
that are not defined or legitimated only in terms of
work and outcomes? The value of play and
playfulness in its own right, and not just as a
means to other ends.” (Moss and Petrie,
2002)
www.happymuseum.org

https://playfulplaces.tumblr.com

weareplayful@playfulplaces.co.uk

07982 1984369

Look out for:

Messing about in Museums
Workshops in 2020!
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