Introduction - American Academy of Pediatrics

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Introduction
                                     Pamela Hurst-Della Pietra, DO

Digital media is ubiquitous in most children’s lives.1 This fact compels us to determine how
electronically mediated communications influence children at all ages and developmental stages.
By understanding these effects, parents, teachers, clinicians, and policymakers can help fulfill their
shared responsibility of improving the well-being of children.
In response to this need, I established Children and Screens: The Institute of Digital Media and
Child Development 4 years ago. Children and Screens promotes research on the effects of digital
media on children, and supports the creation and use of objective, research-based guidelines and
policies. This endeavor began with a series of one-on-one conversations with leaders in media
effects research and related fields. These discussions informed Children and Screens' subsequent
collaboration with the National Academy of Sciences, which culminated in the Arthur M. Sackler
Colloquium “Digital Media and Developing Minds” held in October 2015, where nearly 200 of
the world’s leading media researchers in all disciplines gathered to share their knowledge. This
supplement builds on what transpired at that event. It describes the current state of youth media
effects research and points the way to the necessary next steps in this field.
Children and Screens' President and Board of Advisors asked members to lead interdisciplinary
Working Groups and co-author articles to address specific, predefined topics within 3 large
domains. Topics were chosen on the basis of core areas of inquiry that have already or are
currently in the process of framing the evolving field of children and media. The Working
Groups consisted of 107 Children and Screens members and 33 additional experts from diverse
disciplinary and institutional perspectives who were invited by Working Group leaders on the
basis of their particular competencies, with recommendations from Children and Screens members
who expressed interest in participating. Children and Screens communicated to all Working Group
leaders its strong desire for objectivity, appropriate balance, and range of expertise. As a result, this
supplement reflects contributions not only from pediatrics, but also from the fields of psychiatry,
psychology, neuroscience, physiology, sociology, anthropology, communications, education, law,
public health, and public policy.

Founder and President, Children and Screens: Institute of Digital Media and Child Development, Setauket, New York and Clinical Assistant Professor in Health Care Policy and Management,
School of Health Technology and Management, Stony Brook Medicine, Stony Brook, New York

DOI: https://doi.org/10.1542/peds.2016-1758B
Accepted for publication Apr 19, 2017
Address correspondence to Pamela Hurst-Della Pietra, Children and Screens: Institute of Digital Media and Child Development, c/o KWM CPAs, LLP, 125 Jericho Tpke,
Suite 300, Jericho NY 11753. Email: pam@childrenandscreens.com
PEDIATRICS (ISSN Numbers: Print, 0031-4005; Online, 1098-4275).
Copyright © 2017 by the American Academy of Pediatrics
FINANCIAL DISCLOSURE: The author has indicated she has no financial relationships relevant to this article to disclose.
FUNDING: This special supplement, “Children, Adolescents, and Screens: What We Know and What We Need to Learn,” was made possible through the financial
support of Children and Screens: Institute of Digital Media and Child Development.
POTENTIAL CONFLICT OF INTEREST: The author has indicated she has no potential conflicts of interest to disclose.

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PEDIATRICS Volume 140, number S2, November 2017:e20161758                                                                                           SUPPLEMENT ARTICLE
Children and Screens' Working                stage, and much investigation is still         in childhood and adolescence,
Groups undertook 2 tasks. The first          required, particularly to determine            LeBourgeois et al10 observe that the
was to conduct comprehensive,                the direction of causality (ie, whether        “pervasive use of screen-based media
transdisciplinary literature reviews         heavy multitasking with media                  is a likely contributor to widespread
in each subject area. The second was         is causing the observed neural,                sleep insufficiency.” Robinson et al11
to offer research and policy proposals       cognitive, psychological, and learning         report on obesity, stating, “Current
that highlighted concerns and                differences, or whether individuals            evidence suggests that screen media
challenges ahead regarding youth             who exhibit these differences are              exposure leads to obesity in children
media effects research from their            more prone to media multitasking).             and adolescents through increased
perspectives as recognized experts                                                          eating while viewing, exposure to
in the field. The analysis, conclusions,     Psychosocial Effects                           high-calorie, low-nutrient food and
and recommendations contained in                                                            beverage marketing that influences
                                             Five Working Groups specifically
each article are solely a product of                                                        children’s preferences, purchase
                                             deliberate on psychosocial effects
the individual Working Group and                                                            requests and consumption habits,
                                             research. Uhls et al4 address how
are not the policy or opinions of, nor                                                      and reduced sleep duration.”
                                             social media influence identity
do they represent an endorsement                                                            Romer and Moreno12 consider the
                                             development, aspirational
by, Children and Screens: Institute of                                                      relationship between digital media
                                             development, and peer engagement
Digital Media and Child Development                                                         and 4 classes of risky behavior: (1)
                                             for adolescents (ages 13–18 years).
or the American Academy of                                                                  alcohol and other substance use,
                                             James et al5 present the current
Pediatrics.                                                                                 (2) tobacco use, (3) driving, and
                                             state of knowledge on how digital
The collective breadth of the 22                                                            (4) gambling. Atchley and Strayer13
                                             lives of tweens and teenagers
articles in this supplement makes                                                           consider a specific case of media
                                             influence their sense of well-being,
categorizing them difficult. Readers                                                        behavior affecting physically risky
                                             social connectedness, empathy,
may find it useful to group them into                                                       behavior (ie, the relationship
                                             and narcissism. Hoge et al6 review
3 broad, overlapping categories:                                                            between mobile media and driving
                                             the current state of research on
(1) research concerning cognitive,                                                          safety).
                                             the connection between digital
psychosocial, and physical effects           media and anxiety and depression.
on children; (2) research on how             Gentile et al7 address the state of            EFFECTS ON CULTURE, SOCIETY, AND
media influence family, culture, and         the science behind Internet Gaming             THE FAMILY
society; and (3) research focused on         Disorder (defined by the American
                                                                                            Six Working Groups review research
particular types of digital content.         Psychiatric Association as “persistent
                                                                                            on the social effects of media. Coyne
                                             and recurring use of the Internet
                                                                                            et al,14 who describe the literature on
                                             to engage in games, often with
COGNITIVE, PSYCHOSOCIAL, AND                                                                families, parenting, and media, found
                                             other players, leading to clinically
PHYSICAL EFFECTS                                                                            that “child characteristics, the parent-
                                             significant impairment or distress”8).
                                                                                            child relationship, parental mediation
Cognitive Effects                            Parsons et al9 write about virtual
                                                                                            practices, and parents’ own use of
                                             reality as a tool for psychological
Two Working Groups broadly                                                                  media all can influence children’s
                                             assessment, therapy, learning, and
address cognitive effects of media.                                                         media use, their attitudes regarding
                                             rehabilitation. They identified the
Anderson and Subrahmanyam2                                                                  media, and the effects of media
                                             need for the following: validation
describe “the developmental                                                                 on children.” Montgomery et al15
                                             studies with psychologically intact
impact of digital screen devices                                                            describe the state of privacy research
                                             participants; large-scale randomized
including television on cognitive                                                           in the current "Big Data" era. Turner
                                             clinical trials; guidelines for the
development.” They consider, among                                                          et al16 discuss research on digital
                                             development, administration, and
other things, the differences between                                                       and media literacies in children and
                                             interpretation of virtual reality–
receptive and interactive content                                                           adolescents. These authors note
                                             based assessments; and ethical
as well as the varied capabilities                                                          that developing such literacies “is
                                             guidelines.
and vulnerabilities of various age                                                          one of the most viable intervention
groups. In a complementary article,                                                         strategies to minimize media’s
                                             Physical Effects
Uncapher et al3 discuss media                                                               negative consequences and maximize
multitasking and its association with        Four supplement articles focus on              its positive influences on beliefs,
neural, cognitive, psychological, and        physical health, either as a direct            attitudes, and behaviors.” Middaugh
learning differences. They make              media effect or as a consequence               et al17 evaluate digital media,
the point that the literature on             of media-related behavior. In their            participatory politics, and positive
media multitasking is at a nascent           write up on digital media and sleep            youth development. Their work

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“suggests a need for greater attention          behaviors. Dill-Shackleford et al23              some children more vulnerable to a
to efforts to promote digital media             look at how social representations               particular harm or more receptive to
competencies among adolescents and              in entertainment media (specifically,            a particular benefit).
for greater coordination of research            representations of race, sex, and                These concerns have led several
on adolescent risk and adolescent               other social distinctions) influence             Working Groups to recommend the
autonomy and empowerment related                behaviors and attitudes toward                   organization and execution of large-
to internet use.”                               the self and others. Examples                    scale, multidisciplinary, multivariate,
                                                include media portrayals of beauty,              longitudinal studies to be conducted
Several articles touch on equity
                                                sexualization, and other demeaning               by using more naturalistic research
issues, but 2 specifically focus on
                                                and objectifying attributes. Collins             and data-sharing methods than in
the impact of socioeconomic and
                                                et al24 review the literature on how             the past. New ways to gather vast
geographic differences. Katz et al18
                                                sexual content affects the attitudes,            amounts of real-time biological and
consider digital inequality in the
                                                beliefs, behavior, and health of young           behavioral data about large numbers
lives of low-income, immigrant,
                                                audiences.                                       of people and their media habits,
and minority children. Livingstone
et al19 “outline the important                  We believe that this collective review           and new techniques for deriving
complexities and contingencies that             of the literature is broad enough to             meaning from that data, is an exciting
must underpin the future (research)             inspire more research, practice, and             possibility. Researchers can revisit
agenda” on children’s digital                   policy recommendations. However,                 long-established associations in
opportunities globally, particularly            some of the suggestions garnered                 the literature, identify previously
with respect to education and                   huge support across the Working                  inaccessible causal mechanisms
learning around the world.                      Groups, and they merit specific                  responsible for those associations,
                                                mention here.                                    and use those discoveries to create
                                                One of the suggestions is a call for             specific, targeted, and effective
MEDIA CONTENT                                   a current, rigorous, ambitious, and              interventions. We can only imagine
                                                comprehensive approach to research               how negative health outcomes such
Five Working Groups organize their                                                               as attention-deficit/hyperactivity
literature reviews around specific              design. Some of the studies reviewed
                                                in this supplement focus on different            disorder, addiction, violence, and
types of content. Anderson et al20                                                               suicide will be minimized. This
focus on screen violence and note               media formats and content that many
                                                children now experience, requiring               convergence of the medical and social
that “the effects of screen violence                                                             sciences promises to move media
on increased aggressive behavior                further analysis about generalizable
                                                media effects. Others employ limited             effects research toward youth media
have been reviewed and affirmed                                                                  policies that can be more widely
by numerous major scientific                    sampling, measurement, and data-
                                                analysis methods that could benefit              embraced.
organizations.” They specifically
look at how media violence affects              from new, child-centered, mobile                 Pediatricians have long understood
viewers’ sensitivity to violence and            investigative techniques that are                that quantity, quality, variety, and
the pain and suffering of others,               becoming available. It is reasonable             the time, place, and manner of
attentional capacity, academic                  to suspect that these limitations,               consumption all matter in the context
performance, impulsive aggression,              along with the dynamic nature of                 of what children eat. Researchers
and cognitive skills. Englander et al21         a newly emerging field and the                   for this supplement have suggested
review research on digitally mediated           complexities inherent in child                   that the same is true for children’s
social cruelty (cyberbullying) and              development studies themselves,                  media diets,25,26 although measuring
note the need for more research                 may explain the large number of                  the duration of children’s media
to be conducted on how such                     correlational findings.                          exposure continues to be important.
behavior differs fundamentally                  Evolving media formats, content, and             For example, questions persist about
from its offline counterpart. They              portability; changes in family and               the consequences of substituting
further observe that “the lack of               community structures; and changes                screen time for other activities
a consensual, nuanced definition                in children’s bodies and brains as               and the best use of screen time.
has limited the field’s ability to              they develop necessitate parallel                Lately, suggestions have been that
examine these issues.” Lapierre                 inquiries into the medium-, content-,            examining children’s total non-
et al22 consider the influence of               context-, and audience-specific                  screen time may be a more useful
advertising on children through                 effects. Working Groups are calling              measurement.
off-line and online channels and as             for more research on the question                In October 2016, the American
a means of promoting children’s                 of variable resiliency or differential           Academy of Pediatrics issued
commercial and health-related                   susceptibility (ie, what makes                   important, revised screen time

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PEDIATRICS Volume 140, number S2, November 2017                                                                                      S53
guidelines. Salient changes to the          taking parents (and siblings) into             likelihood of clinical interventions,
previous recommendations include            account. They model positive and               product innovations, evidence-based
the following:                              negative media behaviors and serve             regulations, and a comprehensive
• Video-chatting by 18 months or            as the authors and enforcers of media          national youth media effects policy
  younger,27 which is in contrast           time and type limits. Parents also are         informed not only by the past but also
  with the 2013 guidelines                  the source of frontline intelligence for       by children’s current and future needs.
  discouraging any screen media             clinical caregivers and potential allies
                                                                                           Considering the many references
  exposure for infants and toddlers         for schools striving to realize the
                                                                                           to policy in this supplement, we at
the Working Group on Games for                  Michael Rich, MD, MPH, of Harvard                     childhood and adolescence. Pediatrics.
Health, whose article has been                  Medical School, the Harvard T.H.                      2017;140(suppl 2):e20161758J
published elsewhere; Brown et al and            Chan School of Public Health, and                 11. Robinson TN, Banda JA, Hale L et al.
the Working Group on Guidelines                 Boston Children's Hospital, who                       Screen media exposure and obesity in
for Parents, whose targeted                     contributed to choosing the topics                    children and adolescents. Pediatrics.
recommendations will be validated               addressed here; and Steven Price                      2017;140(suppl 2):e20161758K
through field research; Espejo et al            for his assistance in connection with             12. Romer D, Moreno M. Digital media and
and the Working Group on Policy,                preliminary work.                                     risks for adolescent substance abuse
whose efforts contributed to the                                                                      and problematic gambling. Pediatrics.
preparation of this introduction;                                                                     2017;140(suppl 2):e20161758L
and Shifrin et al from the Working              REFERENCES
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S56                                                                                                                         HURST-DELLA PIETRA
Introduction
                               Pamela Hurst-Della Pietra
                               Pediatrics 2017;140;S51
                             DOI: 10.1542/peds.2016-1758B

Updated Information &         including high resolution figures, can be found at:
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Introduction
                                 Pamela Hurst-Della Pietra
                                 Pediatrics 2017;140;S51
                               DOI: 10.1542/peds.2016-1758B

The online version of this article, along with updated information and services, is
                        located on the World Wide Web at:
      http://pediatrics.aappublications.org/content/140/Supplement_2/S51

Pediatrics is the official journal of the American Academy of Pediatrics. A monthly publication, it
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