Preferred Stock Offering - Planet Digital Partners

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Preferred Stock Offering - Planet Digital Partners
Preferred Stock
    Offering

                  1
Preferred Stock Offering - Planet Digital Partners
Summary & Contents

Planet Digital Partners is an already established games publisher, lead by an all-star group of video game
industry experts, that will bring blockchain to games on all platforms. PDP aims to publish 10 games in
the next 4 years, each with unique gameplay and title support enabled by blockchain. To fund these
efforts, PDP is raising $38mm with a Preferred Stock Offering.

                      Planet
                      Digital                                                 PDP
                     Partners                                                Game                 Blockchain in Games
                                                                            Portfolio

                                                Preferred
                                                                           Use of Funds
                                                  Stock
                                                Offering
Preferred Stock Offering - Planet Digital Partners
Planet Digital Partners

Planet Digital Partners (PDP) represents an all-star team of video game industry leaders including the
former PlayStation Europe President, the Founder of Take 2/Grand Theft Auto, and the CEO of Guitar
Hero.

•
Planet Digital Partners Inc. (PDP) is one of 15 licensed publishers of video games for PlayStation 4, Xbox
One, Nintendo Switch, PC and Mobile platforms.

Development, marketing, and manufacturing will be funded by a Private Placement Rule 506(c) for
accredited investors and Regulation S for non-U.S. persons.

Games developed by Planet Digital Partners (PDP) will capitalize on an under-utilized sector of the $135
BB video game market.

Planet Digital Partners will capitalize on global partnerships with Solutions 2 Go, Natsume, Konami, and
other video game industry leaders.

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Preferred Stock Offering - Planet Digital Partners
PDP Management Team

        The leadership of Planet Digital Partners (PDP) has an incredible track record in the video game industry,
        having successfully engineered and orchestrated some of the greatest product success stories in the
        industry.

        •The following team of Executives will be instrumental in guiding and leading the development,
        production, and retail sales of the PDP library of content.

    Steve Grossman                Michael Stiegelmeyer                     Kelly Sumner              David Rosenbaum
          CEO                         EVP Fin/Ops                       Lead Board Advisor         EVP Sales/Marketing
  Marketing guru for              Founder of The 1441                    Take Two/Rockstar        Founder and CEO of Jack
   Nintendo, Michael                  Group/ZAGS                      founder and CEO of Red       of All Games $500MM
Jackson, Bass Pro Shops                                                 Octane (Guitar Hero              annual sales

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Preferred Stock Offering - Planet Digital Partners
PDP Advisory Board

         •

      Chris Deering                       Edward Williams                        Jeff Hilbert                   Matthew Karch
      Board Advisor                        Board Advisor                      Board Advisor                    Creative Director
Former PlayStation Europe          Managing Partner & Founder of       Internationally recognized as       CEO of Saber Interactive,
 president, the “Father of        Sisbee Partners, LLC Former BMO         one of the top business        developer of Halo, Quake, and
       PlayStation”                     Lead Analyst, Digital          executives in the video game            NBA Playgrounds
                                           Entertainment              industry, featured on the cover
                                                                             of Business Week

                    Patrick Baron                        Michael Maloney                          Andrey Iones
                    Board Advisor                          Board Advisor                        Creative Director
         CEO of Blockchain Consulting Group      Blockchain Futurist, Former Galaxy         COO of Saber Interactive,
         and previously President of Ambisafe           Digital, Former E&Y               Developer of Halo, Quake, and
                  and Orderbook.io                                                              NBA Playgrounds
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Preferred Stock Offering - Planet Digital Partners
Today’s Video Game Market
The video game industry is booming. Worldwide, console-based, PC and mobile video games represent a
$135 BB business.

Opportunities for monetization are growing constantly within the market. Public Game Company Stocks-
such as Take Two (TTWO) are experiencing record highs and dividends to shareholders.
•

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Preferred Stock Offering - Planet Digital Partners
Game Market Segments

•

    Newzoo, a leading market consulting firm, projects the global games market for all platforms to
    grow at a CAGR of +11%.
    Newzoo projects global video game revenues to exceed $180 BB by 2021
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Preferred Stock Offering - Planet Digital Partners
$135 Billion Ice Berg

Gaming revenues exceed those of music, movies, and television.

  •
                                            Large Studios
                                            Electronic Arts, Activision, and Tencent are all focusing on
                                            the tip of the iceberg – big highly-visible. Game
                                            development is at least $100MM in that market segment.

                                            Majority of the Industry
                                            Mobile gaming and streaming contribute to the larger,
                                            less visible sector of the gaming industry. Sales of
                                            $50MM+ are possible with a budget of $10MM or less.

                                                   P l a n et D i g i ta l Pa r t n e rs i s fo c u s i n g
                                                   o n t h e l a rge r p a r t o f t h e I c e B e rg

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Preferred Stock Offering - Planet Digital Partners
PDP Differentiators

F o c u s e d o n t h e “ S w e e t S p o t ” o f g a m e s ’ publishing
Planet Digital Partners will focus on games with projected sales of $50 million+, with costs of $10 million
or less. While many publishers focus on games selling over $250 million, the costs of producing these
games has ballooned – and eaten into profits.
•
B e st in B re e d G a m e D eve l o p e rs
Planet Digital Partners have developed games that have sold $100’s of Millions, including Halo,
Cooking Mama, Quake, Cabelas The Hunt, and NBA Playgrounds. PDP has attracted successful
studios within our target demographic by offering a greater degree of equity in the products without
sacrificing margin.

Private O f f e r i n g s o f G a m e s S e r i e s o n M u l t i p l e P l a t fo r m s
Planet Digital Partners will publish a potentially perpetual library of games, to be sold on up to 5
game platforms. Investors retain stake in all titles, and see our games on major consoles and
distribution platforms.

Blo c kc h ai n A p p l i cati o n s i n G ame s
PDP will directly implement blockchain technology into the games included in its library. These
applications will create unique user experiences and showcase the power of blockchain across all
platforms.

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Preferred Stock Offering - Planet Digital Partners
An Emerging ‘Sweet Spot’

    Market consolidation has forced major publishers to ignore $50MM-$150MM sales
    opportunities to focus on larger scale projects.

    This vacuum represents a huge, untapped opportunity ‘Sweet Spot’ in a thriving market.
•
    By aggregating multiple games from proven hit-makers, Planet Digital Partners (PDP) will create a
    catalog of best in class, innovative gaming experiences, capturing a segment of the video game
    market that is currently ignored yet highly profitable.

    Success stories within this ‘Sweet Spot’ are $50+ MM hits such as Rocket League, Mudrunner,
    NBA Playgrounds, and Minecraft.

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Investment Opportunity
    PDP Investors will have the option to choose between Class A and Class B Preferred Stock shares. All Preferred Stock shares –
    Class A and Class B – will be sold at a cost of $1 USD/share. In total, 38 million Preferred Stock shares will be available, with a
    maximum of 20 million Class B shares available to be sold.

    Class A subscribers will be issued shares via Digital Security Tokens available to trade on the seriesOne platform, per the Reg
    D/Reg S guidelines. Class A Preferred Stock will be solely dividend-based and will require a minimum investment of $25,000 USD.

•   Class B subscribers will be issued traditional certificates via Series One. Class B Preferred Stock will be both dividend and equity
    based. Class B shareholders will have the option to convert their shares to Common Stock at a ratio of 8:1. Class B subscription
    will require a minimum investment of $100,000 USD.

    Holders of all PDP Preferred Stock – Class A and Class B – will receive 80% of net profits of each game sale. This allocation will
    continue until shareholders have recouped 100% of their investment. Subsequently, shareholders will receive 40% of the net
    profits of all games moving forward.

    When profit is deposited (quarterly) into the contract, those funds will be distributed pro rata into the shareholders wallet or
    account.

    A nationally known auditor, KPMG, will manage calculation of profit. KPMG will be one of two signers along with PDP on the
    dividend payment transaction to confirm the dividend amount being distributed is accurate according to the distribution formula
    outlined in the PPM.

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Use of Funds

    The following figures represent a structure for how Planet Digital Partners (PDP) plans to use the funds
    generated through the PDP Preferred Stock Offering.

    Planet Digital Partners (PDP) will direct funding to projects based on a priority schedule that
    considers speed to market, ROI, and potential Total Available Market (TAM).
•
    An estimated 80% of funds will go directly into game development, marketing, and production.

         SG+A
                                             20%

         MANUFACTURING
                                        5%                                                  GAME
                                                                                            D E V E LO P M E N T
                                                                60%
         MARKETING                        15%

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How a Game is Developed

             CONCEPT
         DEVELOPMENT
                                DESIGN              IMPLEMENTATION               TESTING                DEPLOYMENT

           PRE-PRODUCTION                          PRODUCTION             POST-PRODUCTION                 RELEASE
                GameDesigners                     Artists Programmers            Prof.Testers                Sales

             Subject Matter Expert                 TechnicalDirectors            BetaTesters              Marketing

             InstructionalDesigner                                            EducationalTesting

 STAGE    NAME                       DURATION            WHAT HAPPENS

 1        Prototype                  1-2 Months          Pre-production version to test core concept

                                                         A pre-alpha version that's still missing key pieces, but is
 2        First Playable             3-6 Months          basically playable; mainly for the sake of demos to
                                                         prospective investors.
                                                         While still lacking some features, provides a full taste of the
 3        Vertical Slice             3-8 Months          game, and o f e r s a complete understanding of how the game
                                                         works
                                                         Contains all the game's features; time to clear all major and
 4        Final Build                6-18 Months         minor issues discovered by testers

                                                         This is when the games Publisher gather gather audience,
 5        Release                    Open-ended          raise visibility, and generate hype; remember, pressing the
                                                         release button isn't enough if no one's there to play!

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PDP Roadmap

Planet Digital Partners (PDP) will release games along a roadmap in multiple "waves" moving through
development, manufacturing, and market sales cycles concurrently starting in 2019-2022.

             Q1 2 0 1 9   Preferred Stock Offering
•                         P D P Wave 1 Games Initiate Development
    YEAR 1

             Q 2 2019

             Q 3 2019     P D P Wave 2 Games Initiate Development

             Q 4 2019     Wave 1 Games Finalize Development and Hit Market

             Q1 2 0 2 0   Wave 3 Games Initiate Development
    YEAR 2

             Q2 2020      Wave 1 Games Recognize Revenue- Investor Returns (Life CycleOngoing)

             Q3 2020      Wave 2 Games Finalize Development and Hit Market

             Q4 2020      Wa v e 3 Games Initiate Development

             Q1 2021      Wave 2 Games Recognize Revenue – Investor Returns (Life CycleOngoing)
                          Wave 3 Games Finalize Development and Hit Market
    YEAR 3

             Q 3 2021     Wave 3 Games Recognize Revenue – Investor Returns (Life CycleOngoing)

             Q 4 2021     Wave 4 Games Finalize Development and Hit Market

             Q2 2022      Wave 4 Games Recognize Revenue – Investor Returns (Life CycleOngoing)

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Game Sectors

•

CONSOL            P        MOBIL          S T EA M
  E               C         E

    S TA D I   C LO U D   ST R EA M I N   NETW OR
       A                        G            K

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Mobile Games

Fastest Growing Segment
Mobile games are the fastest growing segment in the industry representing over $65b or 46% of sales.
PDP plans to publish the majority of its console games on mobile to maximize sales.
•
Financial Model
Unlike console games that are generally sold at a fixed price with additional upsells of added content,
mobile games are generally free to play with upsells being purchased by approximately 5% of players
at costs ranging from $1-10.

Cross Platform Play
The biggest new gaming initiative is cross platform play where mobile, console and PC players can
play the same game which each other. This breakthrough is destined to have a dramatic effect on
publishers bottom lines as the social aspect of gaming accelerates sales as a result of the shared
experience amongst gamers. It is also expected the Xbox and Nintendo Switch games will be offered
in their eShops and be playable on their devices. This will significantly increase revenues to PDP as a
result of an expanded installed hardware base.

e Store s
Players acquire mobile games via the Apple or Android app stores. These eShops charge a fee of
approximately 30% of every transaction. They do not charge for free downloads or for placement in
their eShops.

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Blockchain in the Games

Embracing Blockchain
PDP Games will adopt blockchain in many areas to enhance our titles. By working with game and protocol
developers and our players, PDP will provide support and expand the possibilities of blockchain within
games.
•

Customization and Community
Create, trade, and take digital control of provably rare digital items and characters. Players are provided
real ownership over their characters, items, and in-game properties.

Gameplay Mechanics
Provably unique gameplay expression implemented through their digital copy. By altering game values
with digital keys, subtle changes in gameplay have a big effect on the personal gaming experience – and
lead to infinite variety of gameplay when used on-line in multiplayer.

Competitive Advancements
Expand player experience beyond PvP: Players will compete publicly, with permanent consequence to
their characters. Viewers will be able to do more than merely comment and “tip” other players. Creators
will create custom maps and register them via blockchain to make them available for players to explore
and compete.

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Games First, Blockchain Second

If the game isn’t good, no one will play it – therefore, our number one priority is to make great games
that will perform in the market. Blockchain mechanics will be implemented only where appropriate, and
will build upon the success of earlier established titles.

                                              1
•

                                          Make GREAT
                                            Games

                                                                                                          18
Cooking Mama

•

     Cooking Mama: Coming Home to Mama is the latest release in the record
             setting franchise with over 20MM units sold world wide

    Addictive and family friendly cooking simulation game with opportunities to
                    share recipes and fun within the community

    Brand new “Vegetarian Mode” allows players to cook creative and alternate
                              meatless recipes

          Available on Nintendo Switch and Sony PlayStation 4, Q4 2019

                                                                                  19
Cooking Mama

Blockchain based Private-                         Unique expressions in the
Keys will change the                              Recipe Creator system will
expression algorithms for                         provide one-of-a-kind
        • ingredients, and
characters,                                       outcomes from the
cooking methods – giving                          cooking experience which
every player subtle                               can be traded and shared
differences in how they play.                     in the community.

                      Digital Assets, such as                           Cooking Competitions
                      unique Private-Key driven                         through social networks and
                      character skins, will be                          supported by the
                      stored through the                                blockchain will give the
                      blockchain securing,                              audience the ability to
                      everyone’s unique                                 affect the competition.
                      Cooking Mama
                      experience.

                                                                                                 20
Horde Mode

•
           A brand new, 4-player, co-op shooter from Saber Interactive

    Proprietary engine technology and content toolset powered by an advanced
                    movement system. Move. Kill. Survive. Win.

     Saber Interactive, developers of World War Z (500K+), Quake Champions
          (1.2MM), Halo MCC (3.4MM), and NBA Playgrounds (2.5MM)

                                                                               21
Horde Mode

User created maps,                                       Audience members,
powered by the blockchain,                               through Twitch or other
create endless
        •       opportunities                            social media, can throw
for new games – and open                                 bonus items and traps
up a new class of players                                during competitions.
striving to become Game                                  These can be unlocked in-
Masters                                                  game, or purchased in
                                                         packs with other digital
                                                         goods.

                            Characters, items, and                             Challenges, oaths, and
                            skins can be stored on the                         titles are recorded on
                            blockchain – creating                              blockchain – alerting the
                            unique items and upping                            world to the player’s epic
                            the stakes for individual                          victories and brutal
                            experience and                                     defeats.
                            expression.

                                                                                                            22
Playgrounds
Futbol Playgrounds
             Football

•

    Licensed release in the industry’s largest sports segment (FIFA 19 – $1.5BB+)

               Ground-breaking, easy to master 3-on-3 arcade futbol

                    Expected year 1 revenue to exceed $40MM+

           Release on all major consoles, platforms, and mobile devices

    Global, multi-channel marketing campaign with media, fan experience, and
                              prize-driven verticals

                                                                                    23
Futbol Playgrounds

Trade players, manage
attributes, and earn new
kits, through the blockchain.               ?
Simple integration expands
         •
player opportunities to have
their dream team!

                                User created characters        Unlock new pitches, special
                                start with basic skills, and   events, and special moves – all
                                level up with competition.     recorded as assets on the
                                Train your player to           blockchain - to create a one-of-a-
                                eventually compete online      kind team and experience.
                                and take home prizes and
                                trophies

                                                                                                    24
Bass Pro / Cabela’s

•
    Biggest hunting and fishing franchises in video game history, with 10MM+ units
                                        sold LTD

           #1 outdoor retailer in North America, with $7BB in annual sales

    10 unique lakes, 111 official Bass Pro lures, enhanced GPS, and Bass Pro Shops
                                        interface

    10 legendary hunting regions, realistic animal encounters, tournament formats,
                         and authentic licensed hunting gear

                                                                                     25
Bass Pro / Cabela’s

Private-Keys managed                                        Terrain and environment
through the blockchain                                      variations driven by
allow for unique user                                       private-keys will create
         • and the
experiences                                                 diverse user experiences
creation of fungible digital
assets within each copy of
the game.

                               Expressions driven by                               Tournaments and prize-
                               these private-keys can                              driven competitions can
                               manifest as species types,                          be governed through the
                               interactions, or behaviors                          blockchain providing the
                               that become the assets to                           most secure and reliable
                               be shared and traded                                platform.
                               between users.

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Sample Revenue Projections

                         2020                       2021                      2022                      2023
                Expect      Exceed       Expect       Exceed         Expect       Exceed       Expect        Exceed
    Gross
      •                     $112M                     $120M                       $124M                      $130M
    Revenu      $52MM                    $75MM                       $81MM                     $82MM
                            M                         M                           M                          M
    e
    Total
            ($31M           ($67M        ($34M        ($54M          ($36M        ($55M        ($37M         ($59M
    Expense
            M)              M)           M)           M)             M)           M)           M)            M)
    s
    NET
                $21MM $45MM $41MM $66MM $45MM $69MM $45MM $71MM
    Profit

Key Assumptions                                            Break-Even Analysis
•      Wave releases by calendar year:                     •   $150MM+ expected / $20 margin = 7.5MM+ units
        • 2020 – 3 games, Wave 1                           •   10 titles = 750K units / 5 platforms = 150K units per
        • 2021 – 3 games, Wave 2                               platform
        • 2022 – 3 games, Wave 3                           •   3 market regions = 50K / title per region
•     Retail $39.99 - $49.99                                    (North America/Europe/Asia)
•     Physical distribution expense + 15% in 2020

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Sample Investment Model

                 $1MM Investment                   $2MM Investment           $3MM Investment
                 Expect           Exceed           Expect          Exceed    Expect    Exceed

    2020
     •
                 $432K            $947K            $864K           $1.89MM   $1.3MM    $2.84MM

    2021         $657K            $1.04MM          $1.3MM          $2.08MM   $1.9MM    $3.12MM

    2022         $463K            $726K            $927K           $1.45MM   $1.4MM    $2.18MM

    2023         $470K            $747K            $939K           $1.49MM   $1.4MM    $2.24MM

    TOTALS       $2.02MM          $3.46MM          $4.03MM         $6.92MM   $6MM      $10.38MM

Key Assumptions
•     Distribution of NET profit to Pref. Share at 80% until ROI, then 40%
       • Expected ROI achieved mid-year 2021

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Disclaimer

 This presentation does not constitute an ofer to sell or a solicitation of an offer to buy any of the
 securities described herein. The securities referenced in this presentation are being ofered by Planet
 Digital Partners, Inc. (the “Company”( pursuant to the exemption from registration with the United States
 Securities and Exchange Commission (the “Commission”) contained in Section 4(a)(2) of the Securities
 Act of 1933, Rule 506 of Regulation D promulgated thereunder and Regulation S promulgated
•thereunder. No registration statement or application to register these securities has been or will be filed
 with the Commission or any state securities commission. These securities have not been approved or
 disapproved by the Commission nor has the Commission or any state securities commission passed upon
 the accuracy or adequacy of this document. Any representation to the contrary is a criminal ofense. An
 investor must read this presentation in conjunction with the Confidential Private Placement
 Memorandum for Accredit Investors and Non-U.S. Persons and the Subscription Agreement attached
 thereto and the terms, conditions and risks contained therein, and may only subscribe to acquire such
 securities as set forth therein.

Certain statements contained in this presentation constitute forward-looking information under
applicable securities law. These statements relate to future events or future performance, including
statements as to the Company’s intention to complete the ofering and the private placement and the use
of proceeds of the rights ofering and the private placement. Such statements are not guarantees of
future performance and actual results or developments may difer materially from those expressed in, or
implied by, this forward-looking information. Factors that could cause actual results to difer materially
from those in forward-looking statements include such matters as the availability and cost of funds, the
closing of the ofering and the private placement and other risks related to the business of the Company.
Any forward-looking statements are expressly qualified in their entirety by this cautionary statement.
The information contained herein is stated as of the current date and subject to change after that date
and the Company does not undertake any obligation to update publicly or to revise any of the forward-
looking statements, whether as a result of new information, future events or otherwise, except as may
Thank you!
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