Special Olympics North America Official Flag Football Rules

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Special Olympics North America Official Flag Football Rules
SpecialOlympics.org

Special Olympics
North America
Official Flag Football
Rules
Updated April 10, 2013
Special Olympics North America Official Flag Football Rules
TABLE OF CONTENTS
What’s Inside

         I.   Game                                                             3
        II.   Equipment & Uniform                                              4
       III.   Terminology                                                      5-6
      IV.     Field                                                            7
        V.    Rosters                                                          8
      VI.     Timing and Overtime                                              8-9
      VII.    Scoring                                                          9
     VIII.    Coaches expectations                                             9
      IX.     Live Ball/Dead Ball                                              10
        X.    Running                                                          11
      XI.     Passing & Receiving                                              12
      XII.    Rushing the Passer                                               12
     XIII.    Screen Blocking                                                  13
     XIV.     Flag Pulling                                                     13
     XV.      Formations                                                       14
     XVI.     Unified Sports®                                                  14
    XVII.     Unsportsmanlike Conduct                                          15
    XVIII.    Penalties                                                        15-17

       Note: Bold and Underlined rules in this handbook indicate New Rules or rules that
       need special attention.

       The Official Special Olympics Sports Rules for Flag Football shall govern all Special
       Olympics competitions. Special Olympics has created these rules based upon rules from a
       national flag football organization.

       2 Special Olympics North America
Special Olympics North America Official Flag Football Rules
The Game

     MODIFIED EVENTS                            TRADITIONAL EVENTS               UNIFIED EVENTS
     Individual Skills Competition              Traditional Team                 Unified Team

         1. Special Olympics Flag Football is non-contact.
            a. In all aspects of Special Olympics Flag Football, rulings shall be made with player
             safety as the primary consideration.
         2. Teams shall field five (5) players to start the game (required).
            a. Teams may continue with a minimum of four (4) players, if necessary due to
            disqualification or injury.
         3. Teams will be grouped in divisions based on a classification round of games.
         4. Points of Emphasis
            a. No team shall repeatedly commit penalties/fouls which halve the distance to the
            goal line.
            b. Neither team shall commit any act which, in the opinion of the referee, tends to
            make a travesty of the game. This includes intentionally committing penalties/fouls
            to gain an advantage.
            c. The referee will enforce any penalty he/she considers equitable, including the
            award of a score for an unfair act.
         5. Coin Toss
            a. A coin toss determines first possession.
            b. Each team will provide two (2) captains.
            c. The officials and team captains will meet three (3) minutes prior to the start of
            the contest to conduct the coin toss.
            d. The winner of the coin toss will choose offense, defense, or end of field to
            defend. The team winning the coin toss may defer its choice to the second half.
         6. Possessions
            a. All possessions, except following an interception, start at the offensive team’s 5-
            yard line.
            b. The offense has four (4) plays to cross mid-field
            c. Once the offense crosses mid-field, they have four (4) additional plays to score a
            touchdown.
            d. If the offensive team fails to cross mid-field or score a touchdown in a prescribed
            number of plays, possession of the ball changes and the opposite team starts at
            their 5-yard line.
            e. The ball carrier may not spin, dive, hurdle, stiff arm, or use either arm to shield a
            defender from grasping his/her flag.
            f. The ball is marked at the spot where the position of the ball is when the player is
            declared down (carrier’s flag belt is pulled or hand/knee touches ground).

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Special Olympics North America Official Flag Football Rules
Equipment & Uniforms

          1. An intermediate (youth) size football will be used in all divisions.
          2. A protective mouthpiece must be worn at all times.
          3. A one-piece, three-flag belt will be worn during the game at all times.
          4. All participants must have a playing uniform consisting of matching
          shirts/shorts/pants and matching numbers on front and back which can be tucked
          in at the waist to avoid obstruction of Flag Pulling.
          5. No jewelry maybe worn (rings, bracelets, necklaces, earrings, etc.)
          6. No blue jeans will be allowed.
          7. All players must wear athletic shorts without pockets.
          8. Players must wear rubber-cleated or flat-soled athletic shoes.
             a. Metal cleats, spikes, hiking boots or other equipment deemed dangerous by
              officials will not be allowed.

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Terminology

      Out of Bounds                  The outer perimeter line of the field. They
                                     include the sidelines and the back of the end
                                     zone lines
      Line of Scrimmage              (LOS) an imaginary line running through the
                                     point of the football and across the width of the
                                     field
      Rush Line                      An imaginary line running across the width of the
                                     field 7 yards (into the defensive side) from the
                                     line of the scrimmage.
      Offense                        The team with possession of the ball
      Defense                        The team opposing the offense to prevent them
                                     from advancing the ball.
      Passer                         The offensive player that throws the ball and
                                     may or may not be the quarterback
      Quarterback                    The offensive player first receiving possession of
                                     the ball. The quarterback may not run the ball
      Rusher                         The defensive player(s) assigned to rush the
                                     quarterback to prevent him/her from passing the
                                     ball by pulling his/her flags or by blocking the
                                     pass.
      Downs (1,2,3,4)                The offensive squad has 4 attempts or “downs”
                                     to advance the ball. They must cross midfield to
                                     get another 4 “downs” to score.
      Live ball                      Refers to the period of time that the play is in
                                     action. Generally used in regard to penalties, live
                                     ball penalties are considered part of the play and
                                     must be enforced before the down is considered
                                     complete.
      Dead ball                      Refers to the period of time immediately before
                                     or after the play.

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Whistle                        Sound made by an official using the whistle that
                               signals the start/end of play or a stop in the
                               action for a timeout, half time, or the end of the
                               game
Inadvertent                    Official’s whistle that is a performed in error.
Whistle
Screen Blocking                A legal obstruction of an opponent without
                               contacting him/her with any part of the screen
                               blocker’s body.
Shielding                      An act by the ball carrier to prevent a defender
(Flag Guarding)                from pulling the ball carrier’s flags by stiff arm,
                               lowering elbow or head, or by blocking access to
                               the runner’s flags with a hand or arm.
Shovel Pass                    A legal pass attempted beyond the line of
                               scrimmage by throwing the ball underhand or
                               pushing it towards a receiver in a shot put type
                               manner.
Lateral/pitch                  A BACKWARD PASS of the ball by the ball
                               carrier.
Unsportsmanlike                A rude, confrontational, or offensive behavior or
Conduct                        language.
Shift                          A shift is the action of one or more offensive
                               players who after taking positions move to a new
                               position prior to the snap.
Defer                          Winner of Coin toss is giving the choice to the
                               other team for the first half of the game. The
                               winner of the coin toss gets choice in the second
                               half.
No Run Zones                   Areas of the field where teams can only pass the
                               ball.
Center                         Player that snaps ball through legs to begin play.

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Field

        Playing Field
               1. The playing field is 60 yards long (including the end zones) and 25 yards wide. If
               insufficient space is available, a slightly smaller space can be used. A space of at
               least 5 yards around the field must be free and clear of obstructions. The field
               can be marked with chalk, paint, and/or traffic cones.
               2. No-Run Zones are in place to prevent teams from conducting power run plays.
               While in the No-Run Zones (a 5-yard imaginary zone before midfield and before the
               end zone), teams cannot run the ball in any fashion. All plays must be pass plays,
               even with a handoff.
               3. Stepping on a boundary line is considered out of bounds
               4. Each offensive team approaches only TWO (2) No-Run Zones in each drive (a 5-
               yard zone before midfield to gain the first down and before the end zone, 5 yards
               from the goal line to score a TD).

        Diagram of Flag Football Field

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Rosters

      Traditional Teams
         1. The team roster may contain a maximum of 12 players.
         2. Teams shall field five (5) players to start the game (required).
             a. Teams may continue with a minimum of four (4) players, if necessary due to
             disqualification or injury.

      Unified Sports ®Teams
         1. The team roster may contain a maximum of 12 players.
         2. The roster shall contain a proportionate number of athletes and partners.
         3. During competition, teams shall field five (5) players to start the game (required).
             a. the line-up shall never exceed three (3) athletes and two (2) partners at any time.
             b. Teams may continue with a minimum of four (4) players (minus 1 partner or
             athlete) due to disqualification or injury.
         4. Failure to adhere to the required ratio results in a forfeit.

Timing & Overtime

      Timing
         1. The following options are available to the tournament director and will be identified
             prior to State/Provincial/National competitions based on program needs, time, and
             number of teams attending. Only one option may be used during the competition.
                 i. Option 1: The game shall consist of two (2) 20-minute halves (running
                     time).
                 ii. Option 2: The game shall consist of two (2) 20-minute halves (running
                 time) until the last minute of each half at which the clock will stop on all dead
                 ball whistles (i.e. incomplete pass, out of bands, change of possession).
         2. Officials can stop the clock at their discretion (injuries, delays).
         3. The clock will stop on all time-outs.
         4. Each team receives one (1) 60-second time-out per half.
                 I. An unused time-out in the first half does not carry over to the second half.
         5. There shall be a 5-minute break at halftime.
         6. The ball must be put in play promptly and legally and any action or lack of action by
             either team that tends to prevent this is considered a delay of game.

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7. This includes:
                  i. Interrupting the 30-second count for any reason except for a granted time-
                       out,
                  ii. Consuming more than 30-seconds to snap the ball after it is ready for play,
                  iii. Failing to remove an injured player for whose benefit an excess time-out
                       has been granted, or
                  iv. Deliberately advancing the ball after it has been declared dead.

      Overtime
         1. If the score is tied at the end of regulation play:
                  i. A coin toss is held to determine first possession.
                  ii. Each team receives two (2) plays from midfield and the team gaining the
                       most points or gaining a yardage advantage is awarded one (1) extra point
                       and wins the game.
                  iii. Exceptions to this rule are as follows:
                       Interception: The team that intercepts the pass automatically wins the
                       game.
         2. If the team with the first attempt in overtime scores on the first play, the opposing
              team must score on its first play also. If both teams score a touchdown, or gain the
              same yardage, the procedure is repeated until one (1) team wins.

Scoring

          1. Touchdown: six (6) points.
          2. Extra Point: one (1) point from the 5-yard line, two (2) points from the 10-yard line.
          3. Safety: two (2) points

Coaches Expectations

          1. Coaches are typically volunteer parents, friends, or family members helping the
          players learn and enjoy the game. Parents are strongly encouraged to support the
          coach at all times.
          2. Coaches are expected to adhere to the Special Olympics rules and philosophies,
          coach’s guidelines, and code of conduct.
          3. Coaches must have the following certifications to participate.
             a. Coaches Volunteer Orientation/General Orientation
             b. an updated OPB (Online Protective Behavior)
             c. a background check.
             d. attend Flag Football Training.

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Live Ball/Dead Ball

           1. Positions/Snap
               a. The ball must be snapped between the Center’s legs to start each play.
               b. No minimum number of players is required to line-up on the line of scrimmage.
           2. Dead Balls/Fumbles
               a. There are no fumbles.
               b. Play is ruled dead when:
                     i.    The ball carrier’s flag is pulled;
                     ii. The ball carrier loses his/her flag;
                     iii. The ball carrier steps out of bounds;
                     iv. The ball carrier’s knee or hand touches the ground;
                     v. A touchdown, extra point, or safety is scored;
                     vi. When during a try-for-point the defense obtains possession of the ball;
                     vii. When a forward pass strikes the ground or is caught simultaneously by
                           opposing players (the offense retains possession);
                     viii. A pass is intercepted (no returns);
                     ix. A receiver catches a ball without his/her flags attached;
                     x. A snapped ball touches the ground;
                     xi If fumbled forward, the ball is spotted where the ball carrier’s feet
                           were at the time of the fumble. If ball falls backwards, it is marked
                           where it hits the ground;
                     xii. When there is an inadvertent whistle.
           3. Inadvertent Whistle
               a. In case of an inadvertent whistle, the team in possession of the ball may choose
                to accept the result of the play at the point where the play was blown dead or
                choose to re-play the down.
           4. Substitutions (Athlete for Athlete/ Partner for Partner)
               a. Any player on the roster may enter upon the completion of a play (Dead Ball).
               b. Each substitute must play at least one (1) down prior to being replaced.
               c. A replaced player must leave the field immediately.
           5 Delay of Game
               a. The ball must be put in play promptly and legally and any action or lack of action
                by either team that tends to prevent this is considered a delay of game.
               b. This includes:
                     i. Interrupting 30-second count for any reason except for a granted time-out,
                     ii. Consuming more than 30-seconds to snap the ball after it is ready for play,
                     iii. Failing to remove an injured player for whose benefit an excess time-out
                          has been granted, or
                     iv. Deliberately advancing the ball after it has been declared dead.
           6. False Start
               a. No member of the offensive team may simulate the start of the play before the
                ball is snapped.

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Running

          1. Handling the Ball by the offense.
              a. Handling the ball is transferring player possession from one teammate to
              another without throwing or kicking it.
              b. No forward hand-offs are allowed (Illegal Pass).
          2. Running
              a. The Quarterback (first player gaining possession of the snap) cannot advance
              the ball across the line of scrimmage.
              b. Only direct hand-offs behind the line of scrimmage are legal. Laterals or pitches
              (legally known as backward passes) of any kind are not allowed.
                   i. In Unified Sports® divisions, a partner may handoff to a partner behind the
                        line of scrimmage.
              c. The player who takes a hand-off can pass the ball, as long as he/she does not
              pass the line of scrimmage.
              d. “No Running Zones” are located 5-yards before the mid-field line and goal line.
                   i. Any ball snapped from these zones must be passed.
                   ii. The purpose of “No Running Zones” is to avoid short yardage power
                        running situations.
              e. The ball carrier may not spin, dive, hurdle, stiff arm, or use either arm to shield a
              defender from grasping his/her flag.
              f. The ball is marked at the spot where the position of the ball is when the player is
              declared down (carrier’s flag belt is pulled or hand/knee touches ground).
          3. Hurdling
              a. Jumping over or attempting to jump over a player, by the ball carrier, to prevent
              from being downed or to gain additional yardage is illegal.
                   i. Note: Jumping over a player who is on the ground to avoid injury, by
                        official’s judgment, is legal.
          4. Shielding (Flag Guarding)
              a. Runners shall not shield (flag guard) by using their hands, arms, or the ball to
              deny the opportunity for an opponent to pull or remove their flag belt.
              b. This includes:
                   i. Swinging the hand or arm over the flag belt;
                   ii. Stiff arms;
                   iii. Placing the ball in a possession over the flag belt; and
                   iv. Lowering the shoulders or arm over the flag belt.
                   v. Hurdling.

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Passing / Receiving

          1 Passing and Receiving by the offense.
             a. All passes must be forward and received beyond the line of scrimmage.
             b.Shovel passes are allowed, but must be received beyond the line of
              scrimmage.
             c. All players are eligible to receive a forward pass, including the Quarterback, if
              he/she has legally handed-off.
                   i. Exception: In Unified Sports® divisions, if a partner throws a pass, only
                       athletes are eligible receivers.
             d. Only one (1) player is allowed in motion at the snap and he/she may not be
              moving toward the line of scrimmage at the snap.
             e. A player must have at least one (1) foot in bounds when making a catch.
             f. Interceptions change possession of the ball at the point of the interception.
                   i. Exception: A ball intercepted in the end zone is spotted at the 5-yard line.
          2. Diving
             a. A defensive or offensive player may dive to catch a pass.
             b. Diving is illegal when used to down a player or advance a ball.
             c. A player cannot dive in an attempt to gain extra yardage.
             d. The team will be penalized accordingly.
          3. Eligible Receiver
             a. All offensive players are eligible to receive a pass, except in Unified Sports®
              divisions where partners are ineligible when partners are throwing the pass.
                   i. Unified Sports® teams are expected to comply with this rule without
                       intervention by officials.
             b. Failure to “self-patrol” will be considered unsportsmanlike, and will be penalized
              accordingly.

Rushing the Passer

          1. Rushing the Quarterback by defensive players (QB).
             a. All players who rush the Quarterback must be a minimum of 7-yards from the
              line of scrimmage when the ball is snapped.
                  i. A special marker, placed by the official, will designate the spot 7-yards
                       from the line of scrimmage when the ball is snapped.
             b. Players not rushing the quarterback may defend the line of scrimmage.
             c. Once the Quarterback hands off the ball, the 7-yard zone no longer exists,
              and all defenders are eligible to rush.

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Screen Blocking

           1. Screen Blocking
              a. Legally obstructing an opponent without contacting him/her with any part of the
               screen blocker’s body.
              b. The screen blocker shall have his/her arms fully extended to the ground (below
               the waist) either at his/her side, in front, or behind his/her back.
              c. Any use of arms, elbows, legs, or shoulders to initiate contact during the screen
               block is illegal.
              d. A player must be on his/her feet before, during, and after screen blocking.
              e. Screen blocking is the only form of legal blocking that can be used by any player
               at any time.
              f. There are two form of legal blocking:
                  Backfield Blocking: If any of the provisions listed are violated, and contact
                  results, the screener has committed an illegal block.
                  i. The screen blocker must give an opponent at least one (1) step.
                  ii. The screen blocker must not initiate contact with opponent.
                  iii. The screen blocker may not take a position so close to a moving opponent
                       that this opponent cannot avoid contact by stopping or changing directions.
                  iv. After the snap of the ball, a blocker may move laterally or backward two (2)
                       steps.
                  Downfield Blocking: A basketball style (non-moving) screen is the only
                  acceptable form of downfield blocking. The blocker also may not run between a
                  rusher and ball carrier impeding a defender’s progress to the flag.

Flag Pulling

           1. Flag Pulling
               a. A legal flag pull takes place when the ball carrier is in full possession of the
               ball.
               b. It is illegal to pull or strip the ball from the carrier’s possession at any time
               (penalty).
               c. If a player’s flag belt inadvertently falls off during the play, the player is down
               immediately upon possession of the ball and the play ends
               d. a defensive player may not intentionally pull the flags off of a player who is
               not in possession of the ball (penalty).
               e. Flag Guarding/Shielding is an attempt by the ball carrier to obstruct the
               defense’s access to the flags by stiff arming, dropping the head or
               shoulder, or intentionally covering the flags with the football jersey.

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Formations

          1. Line of Scrimmage
             a. The line of scrimmage for each team is a vertical plane through the point of the
              ball nearest the team’s goal line.
             b. Each player on a team must be on its side of the line of scrimmage when the ball
              is snapped.
          2. Motion
             a. Only one player of the offensive team may be in motion at the snap.
                   i. This player must be behind the Quarterback and not moving toward its
                       goal line at the time the ball is snapped.
                   ii. If the player comes to a stop he/she must be set for one (1) second.
          3. Shift
             a. A shift is the action of one (1) or more offensive players who after taking set
              positions move to a new position prior to the snap.
             b. A player who shifts must reset for one (1) second prior to the snap.
          4. Snap
             a. A snap is the legal act of passing the ball through the Center’s legs from the
              ground to the Quarterback to start a play.

Unified Sports®

             1. The roster shall contain a proportionate number of athletes and partners.
             2. During competition, teams shall field five (5) players to start the game (required).
              a. the line-up shall never exceed three (3) athletes and two (2) partners at any time.
              b. Teams may continue with a minimum of four (4) players (minus 1 partner or
              athlete) due to disqualification or injury.
             3. Failure to adhere to the required ratio results in a forfeit.
             4. Each team shall have an adult non-playing coach responsible for the line-up and
             conduct of the team during competition.
             5. Partners as quarterbacks may NOT pass to another partner.
             6. Partners MAY handoff to another partner.
             7. Partners shall NOT dominate play.

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Unsportsmanlike Conduct

             1. Sportsmanship/Roughing
                  i. The officials will disqualify any player who participates in rough or
                       unsportsmanlike play.
                 ii. During player possession, it is illegal for a defensive player to strip or
                       pull the ball from the ball carrier at any time.
                  iii. No warning is required.
             2. Ball carriers MUST make an effort to avoid defenders with an established
             position.
             3. Defenders are not allowed to run through the ball carrier when pulling flags .

Penalties

          1. Penalties
             a. The following options are available to teams which will be identified prior to
              State/National competition by the State Office or Technical Delegate based on
              program needs, time, and number of teams. Only one option may be used during
              the competition.
                  i. Option 1: Coach's will have the opportunity to decline or accept the
                       penalty based on result of the play.
                  ii. Option 2: Each team will be allowed to decline a penalty twice during a
                       game. Otherwise, all penalties are automatically accepted
                  iii. Option 3: All penalties are automatically accepted (no declination).
             b. All penalties are assessed from the line of scrimmage.
             c. No penalty may take the ball more than half the distance to the offender’s goal
              line.

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d. Offense: 10-yards from the line of scrimmage and loss of down
            i. Illegal Motion (more than one (1) player moving at snap, moving forward at
                  snap);
            ii. Offside (in neutral zone at snap, false start);
            iii. Illegal forward/backward pass (pass not completed beyond line of
                  scrimmage; illegal backward pass; Partner to Partner; QB pass beyond
                  line of scrimmage);
            iv. Illegal Procedure (quarterback run);
            v. Pass Interference (picking or pushing defender);
            vi. Illegal Contact (holding, blocking, bumping, stiff arming);
            vii. Flag Guarding (driving, spinning, warding off, hurdling); and
            viii. Delay of Game (failing to snap within 30 second of ready).
       e. Defense: 10-yards from the line of scrimmage and automatic first down
            i. Offside (in or beyond neutral zone at snap);
            ii. Pass Interference;
            iii. Illegal Contact (holding, blocking, bumping, stripping);
            iv. Illegal Flag Pull (before receiver has ball); and
            v. Illegal Rushing (rushing Quarterback inside 7-yard line).

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Offensive Penalties and protocol

Illegal Motion                10 yards from line of scrimmage & loss of down
Offside                       10 yards from line of scrimmage & loss of down
Illegal                       10 yards from line of scrimmage & loss of down
forward/Backward
pass
Illegal procedure             10 yards from line of scrimmage & loss of down
Pass interference             10 yards from line of scrimmage & loss of down
Illegal contact               10 yards from line of scrimmage & loss of down
Flag                          10 yards from line of scrimmage & loss of down
Guarding/Shielding
Delay of Game                 10 yards from line of scrimmage & loss of down

Defensive Penalties and Protocol

Offside                       10 yards from   line of scrimmage & Automatic
                              First Down.
Pass Interference             10 yards from   line of scrimmage & Automatic
                              First Down.
Illegal Contact               10 yards from   line of scrimmage & Automatic
                              First Down.
Illegal Flag Pull             10 yards from   line of scrimmage & Automatic
                              First Down.
Illegal Rushing               10 yards from   line of scrimmage & Automatic
                              First Down.

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