Corporate presentation - May 2021 - Garra Esports

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Corporate presentation - May 2021 - Garra Esports
Corporate presentation
       May 2021
Corporate presentation - May 2021 - Garra Esports
The further you get into technology, the
 further you go into gaming. That's the
              general rule.
                Nick Johnson

                                           2
Corporate presentation - May 2021 - Garra Esports
Disclaimer-forward looking statements
Certain information set forth in this presentation contains “forward-looking information”, including “future-oriented financial information” and “financial outlook”, under
applicable securities laws (collectively referred to herein as forward-looking statements). Except for statements of historical fact, the information contained herein
constitutes forward-looking statements and includes, but is not limited to, the (i) projected financial performance of the Company; (ii) completion of, and the use of
proceeds from, the sale of the shares being offered hereunder; (iii) the expected development of the Company’s business, projects, and joint ventures; (iv) execution of
the Company’s vision and growth strategy, including with respect to future M&A activity and global growth; (v) sources and availability of third-party financing for the
Company’s projects; (vi) completion of the Company’s projects that are currently underway, in development or otherwise under consideration; (vi) renewal of the
Company’s current customer, supplier and other material agreements; and (vii) future liquidity, working capital, and capital requirements. Forward-looking statements are
provided to allow potential investors the opportunity to understand management’s beliefs and opinions in respect of the future so that they may use such beliefs and
opinions as one factor in evaluating an investment.

These statements are not guarantees of future performance and undue reliance should not be placed on them. Such forward-looking statements necessarily involve
known and unknown risks and uncertainties, which may cause actual performance and financial results in future periods to differ materially from any projections of future
performance or result expressed or implied by such forward-looking statements.

Although forward-looking statements contained in this presentation are based upon what management of the Company believes are reasonable assumptions, there can
be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such
statements. The Company undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change
except as required by applicable securities laws. The reader is cautioned not to place undue reliance on forward-looking statements.

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Corporate presentation - May 2021 - Garra Esports
1. Investment highlights
             2. Esports industry
             3. What is garra esports
             4. Team and organizational structure
             5. Company Vision
CONTENTS//   6. League of Legends
             7. Other game titles
             8. Sporting Mentality
             9. Branding & Content
             10. Studio
             11. Extra Life

                              4
Corporate presentation - May 2021 - Garra Esports
• Rapidly growing global esports industry
                        • Focus on the Latin American market which is still at an early stage
                          with very high growth potential
                        • Fully equipped and established studio with an established of global
Investment highlights     and local brands as costumers
                        • Diverse team with extensive experience in Esports. Latin America,
                          video gaming industry, capital markets, and video and content
                          production

                                                    5
Corporate presentation - May 2021 - Garra Esports
ESPORTS industry trend highlights

                               Every third person in the world is a gamer

                               Steep growth of investment into esports: US$2.5B over the four months of 2020 (May-Aug)

                               In-game purchases represent 78% of video game revenue (2020)

                               several esports organizations with a valuation of >Us$ 800m

Source: Baystreet, Canaccord Genuity, The Esports Observer, Forbes
Corporate presentation - May 2021 - Garra Esports
ESPORTS is rapidly growing globally
                                                       Esports is a fast-growing industry, gaining larger audience among
                                                       both enthusiasts and occasional viewers. With its great revenue-
                                                       generating potential esports is expected to reach $1.6 bn in 2024
                                                       globally.

                ESPORTS GLOBAL AUDIENCE, MLN VIEWERS                                                         GLOBAL ESPORTS MARKET REVENUE, $BN
700                                                                                          2

600
                                                                                                                              11.1% CAGR
500                                                                                         1.5

                                                                          286
400
                                                         234                                 1
                                       215
300              197

200
                                                                                            0.5
                                                                          292
100                                    221               240
                 201

 0                                                                                           0
                2019                  2020              2021E            2024E                             2019              2020          2021E   2024E
                             Occasional viewers    eSports enthusiasts
      Source: NewZoo estimates                                                                    Source: NewZoo estimates
Corporate presentation - May 2021 - Garra Esports
ESPORTS is rapidly growing globally
                             Asia-Pacific region is the dominant esports market, accounting for 49% of global esports revenue.
                             Sponsorship is expected to remain the major revenue source for the esports team, followed by Media Rights
                             and Publisher Fees.

               Esports revenue per region                                                            Esports Revenue Streams – 2021 Forecast
                                                                                         700
                             4% 3%                                                                641.0
                                                                                         600

                   19%
                                                                                         500

                                                                        In US$ million
                                                                                         400
                                                   49%
                                                                                         300

                                                                                                                192.6
                                                                                         200
                                                                                                                                126.6
                       25%
                                                                                         100                                                     66.6
                                                                                                                                                              32.3       25.1
              Asia-Pacific             North America                                      0
                                                                                               Sponsorship   Media Rights   Publisher Fees   Merchandise &   Digital   Streaming
              Europe                   Latin America                                                                                            Tickets
              Middle East and Africa

Source: NewZoo estimates
Corporate presentation - May 2021 - Garra Esports
Latam gaming is poised for growth
                                 In 2020, estimated gaming revenue in Latin America hit US$6 BN (10.3% YoY), with Mexico and Brazil
                                 being the leaders in the region, similar to the 2019 numbers

      Gaming Revenue LATAM (2020)                           US$ 6B                     Number of Players LATAM (2020)                  266M
                                                      3% of Global Revenue                                                       10% of Total Players
                                                                                                                                 40% of LATAM population

                                   Other                Mexico
                  Chile            16%
                  5%
                                                         33%                           Top markets with the largest % of Console players (globally):

            Colombia                                                                             Mexico        52%
              7%

                                                                                                 Brazil        43%
            Argentina
               9%
                                                       Brazil                                    Colombia      38%
                                                       30%

         *Actual data for 2019

Source: Newzoo, Competitive Intelligence Group
Corporate presentation - May 2021 - Garra Esports
Latam gaming is poised for growth
                                                    Latin America has the highest percentage of people who are using any device for gaming purposes,
                                                    leading in almost all categories among other geographical regions. Rising smartphone penetration rate
                                                    facilitates further engagement with gaming in LATAM.

                     Number of mobile internet users and smartphone                                                                                                        engagement with gaming - % of people who are
                     penetration rate (2019-2025)                                                                                                                          using the following devices for gaming
                              450                                                   424    82%                                                                             100%
                                                                            409
                                                                    395                    80%                                                                             90%                                                     86%

                                                                                                                                  % of people who use devices for gaming
                              400                   368
                                                            381
                                            356                                    80%

                                                                                                 Smartphone penetration rate, %
                              350
                                    343                                                    78%                                                                             80%
Number of users in millions

                                                                           78%                                                                                                                                    68%
                                                                                           76%                                                                             70%
                              300                                  76%
                                                                                           74%                                                                             60%
                              250                          74%
                                                                                           72%                                                                             50%    44%             46%
                              200                  72%
                                           71%                                             70%                                                                             40%
                              150                                                                                                                                          30%
                                    69%                                                    68%
                              100                                                          66%                                                                             20%
                              50                                                           64%                                                                             10%
                               0                                                           62%                                                                              0%
                                    2019   2020*   2021*   2022*   2023*   2024*   2025*                                                                                           PC/Laptop       Smartphone     Games console     Any device
                                                                                                                                                                                    LATAM      North America    Europe   MEA      APAC

Source: Newzoo, GSMA Intelligence, Statista
Latam gaming is poised for growth
                        Esports engagement is relatively high compared to developed markets, such as the APAC region

             Esports engagement by country among 16-24 males:              % of internet users who have done the following in the last
                      China                   63%
                                                                           month:
                      Taiwan                  51%
                                                                                                                              North
                      South Korea             43%                                             APAC    Europe   LATAM   MEA
                                                                                                                             America
                      Saudi Arabia            40%
                                                                           Watched a live
                      Poland                  40%                                             38%      27%       31%   30%    30%
                                                                           gaming stream
                      South Africa            38%
                                                                           Watched an
                      Brazil                  37%                          esports            30%      14%       20%   14%    13%
                      Colombia                34%                          tournament
                      Spain                   34%                          Broadcast a live
                      Germany                 32%                          stream of your     11%       5%       7%    9%      5%
                      Mexico                  31%                          gameplay
                      USA                     29%
                      Canada                  28%
                      Russia                  22%
                      UAE                     19%
                      Argentina               18%
                      Belgium                 8%
Source: Newzoo
Esports teams UNIVERSE
                                                         Most professional Esports organizations are private with top teams valued at
                                                         US$400 million. Public companies are diverse: from Astralis Group (ASTGRP,
                                                         market cap of US$ 58M) to Enthusiast Gaming (EGLX, market cap of US$817M)
                         40.00

                         35.00

                         30.00
                                         Super League
                                            Gaming
                                            (SLGG)
                         25.00
                                          (US$ 148M)
          P/S Multiple

                                                                     100 Thieves
                         20.00                                       (US$ 190M)                                                                     Enthusiast
                                                                                    G2 Esports                                                       Gaming
                                                             Gen G                 (US$ 175M)                                                      (TSX:EGLX)
                                                                                                     Cloud9
                         15.00       Astralis Group        (US$ 185M)                                                                              (US$ 817M)
                                                                                                   (US$ 350M)
                                       (ASTGRP)
                                      (US$ 58M)                                                                     FaZe Clan
                         10.00                                                                                     (US$ 305M)
                                                                                           Team Liquid
                                                                                           (US$ 310M)
                          5.00                                           NRG Esports                                             TSM
                                                            T1           (US$ 155M)                                           (US$ 410M)
                                                        (US$ 150M)
                            -
                                 -                    10.00                20.00                  30.00               40.00                50.00           60.00   70.00
                                                                                                   Revenue (in US millons)

Source: Forbes, Bloomberg
Global brands are sponsoring esports
Esports ecosystem
                                                                                               SPONSORS
GAME PUBLISHERS                                           PRO TEAMS

   GAMES
                                                       PRO            SPONSORS
                                                     PLAYERS

     KOLS /       COMPETITIONS /
   STREAMERS         EVENTS

       SOCIAL MEDIA, STREAMING PLATFORMS & BROADCASTS, TV BROADCASTS, DIGITAL MEDIA, TRADITIONAL MEDIA

                                     GAMING COMMUNITY / FANBASE
                                         (PLAYERS & VIEWERS)
WHAT is GARRA ESPORTS
Garra Esports is the newly established professional esports team
based in Mexico.
With passion in our veins, and an accomplished, talented foundation,
Garra Esports is ready to step up to the world stage to challenge the
best there is and truly represent Latin America in competitive gaming
and creation.
Garra also owns Effects or Films, a creative studio aimed at working
with Garra and external clients

                                                   15
MANAGEMENT TEAM

      JORGE RAMIRO MONROY                                       MARCO ROQUE                                          Roberto canovas
                 Chairman                                     Executive Director                                      Managing Director
–   Founder and Managing Director of Emerging     –   Strategy games enthusiast, former rugby           –   Founder and CEO of Game Swap
    Markets Capital Ltd (Hong Kong)                   player with multiple league titles and national       Technologies (Mexico)
                                                      team caps
–   CEO of Reyna Silver Corp. (Canada)                                                                  –   Previously served as General Director at
                                                  –   Director at Emerging Markets Capital Ltd              Electronic Arts Latin America
–   Holds a Bachelor’s degree from the State
                                                      (Hong Kong)
    University of New York, MBA degree from the                                                         –   10+years of experience in Latin American
    Hong Kong University of Science and           –   CEO and Director of Cassiar Gold Corp                 Gaming industry
    Technology                                        (Canada)
                                                                                                        –   Holds an MBA degree from Melbourne
                                                  –   15+ years of international financial                  Business School
                                                      experience including capital markets, venture
                                                      capital and corporate advisory
                                                  –   CFA charterholder, MBA degree from the
                                                      Hong Kong University of Science and
                                                      Technology and London Business School
MANAGEMENT TEAM

         AVELINO RODRIQUEZ                                  Cristina ramiro                                    FRANZ ZAVALA
             Senior Advisor                                   Production and                                   Creative Director
                                                               Management
–   Founder and Managing Partner of The Lift    –   Co-Director and Co-Founder at Effects or   –   Co-Director and Co-Founder at Effects or
    Mexico (Mexico)                                 Films (Mexico)                                 Films (Mexico)
–   Co-founder of Filmadora Nacional            –   20+ years of experience in film industry   –   20+ years of experience in film industry
                                                    (production and postproduction)                (production and postproduction)
–   20+years of experience in filmed
    entertainment production, co-productions,   –   Specialized in managing teams, creative    –   Specialized in creative branded content and
    advertising, branded content and TV             producer, creative director.                   brand content development.
    development
MANAGEMENT TEAM

             Michael wood                                EDUARDO M. dugelby                                         JORGE LIZARRAGA
         Chief Financial Officer                               Postproduction                                          Senior Advisor
–   Director at Emerging Markets Capital (Hong   –   Postproduction at Effects or Films (Mexico)      –   CEO at Gaming Partners (Mexico) and CEO
    Kong)                                                                                                 and Co-founding Partner at Oelli (Mexico)
                                                 –   Has an extensive experience in visual effects,
–   CFO at Reyna Silver Corp. (Canada),              motion graphics, 3D and 2D animation             –   Expertise in Latin American videogame
    Director of Cassiar Gold Corp. (Canada)                                                               market (Mexico and Brazil in particular)
                                                 –   Awarded with Autodesk Maya Certification
–   Has worked on a number of M&A deals and          after completion of Digital Character            –   20 years+ of experience in video/film
    capital raises in mining and real estate         Animation program at Vancouver Film                  postproduction, VFX and animation
                                                     School
–   Holds an MBA degree from the Hong Kong                                                            –   Has successfully developed and managed 2
    University of Science and Technology and                                                              startups
    BSc degree in Economics from Cardiff
    University
Company’s vision is to become specialists in all aspects on
                 esports, setting the standard for Latin America to follow and to be
COMPANY VISION   at the center of esports community and to nurture talents within
                 Latin America, building champions, entertainment and innovation.

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LEAGUE OF LEGENDS
League of Legends is a game that has redefined the
MOBA genre and brought esports to the forefront of
mainstream entertainment. It’s ability to entertain and wow
an audience is unparalleled and has created a community
that is supportive and loving with millions of dedicated
fans around the world. With its unprecedented success,
League of Legends remains the most popular videogame
with more than 128 million watching hours on Twitch
streaming platform as of July 2020.
League of Legends is a game which requires impeccable
teamwork, relentless dedication and passion in order to
compete at the highest level. At Garra Esports those are
the standards that we strive for each and every day.
Whether it is developing our coaching framework, adding
physical workouts to the player’s routines, we believe we
have the staff, philosophy, drive and experience to really
be able to develop a team that can represent our region
proudly at MSI and Worlds.

Large audience across LatAm: 29 million viewers

  20
LIGA LATINOAMÉRICA – LATIN AMERICA LEAGUE (LLA)
Garra Esports is aiming to compete under Latin America League with the teams from Mexico, Chile,
Argentina, Costa Rica and Puerto Rico.
To qualify for LLA, Garra will start its way from the National Circuit (Tier 3) and Honor League (Tier 2) up to
LLA, Tier 1, professional league.
We don’t believe that the best players will necessarily need to come out of the traditional powerhouse
countries. We want to be in the LLA because we believe that the talent can come from any country within the
Latin American region. We believe in the region’s strength and at Garra Esports we believe in our ability to
cultivate and bring that talent to the global stage.
Free Fire
Free Fire has succeeded a game in Battle Royale genre for
mobile devices and shown huge appetite to continue
breaking ground and records.
The game was released in 2017 and has gained its
popularity worldwide with 80 million daily active users. It is
also the most played mobile game in Latin America.
We believe that the huge uptake on mobile gaming is
posed, not only to continue, but accelerate, and will
continue to gain adepts based on its access and flexibility.
FREE FIRE LEAGUE LATAM
Garra Esports is aiming to compete under the Free Fire League in Latin America with the other teams from the
region.
Similar to the League of Legends strategy, Garra will start its path from the Tier 3 tournaments organized at
the regional level by Garen (Free Fire League Classifier), Booyah! platform (Booyah! Open) and Leagues of
Professional Videogames in collaboration with Garena (National Tournaments) to be able to be qualified to the
Professional League.
We believe that our talents and strong teamwork will make it possible for Garra to compete at the top regional
level.
Other game titles

FIFA video games, developed and        Fortnite is a Battle Royale game by Epic    Valorant is a 5v5 character based
released by Electronic Arts studio,    Games. The game was released in 2017        tactical shooter game developed by
are now available through multiple     and has gained its popularity worldwide     Riot Games and launched in June
consoles (PlayStation, Xbox).          with 350 million users worldwide, 63% of    2020, reaching 34 million hours
                                       them are aged 18-24.                        viewed in a single day and 1.7
FIFA 2020 alone has more than 37
                                                                                   million concurrent viewers.
million PS4 players and 9.4 million    Fortnite, being the preferred game
Xbox players as of November 2020.      across influencer base in Latin America,    Despite its recent release, Valorant is
                                       has the largest videogame audience for      expected to stand at the top with
Their biggest FIFA eWorld Cup
                                       non-competitive viewership in the region.   credibility of Riot Games and
Series has reached 66 million peak
                                                                                   support of worldwide brands.
viewers in 2020.                       It has the largest esports prize tool
                                       (US$30M) at the 2019 World Cup.
Single biggest selling game in Latin
America.
Sporting mentality
                                          Garra Esports will use traditional sporting coaching, scouting and
                                          training methodologies to create a systemic way to approach
                                          performance and winning.

                  MIND                                                 BODY                                               SPIRIT
At Garra Esports we believe that success in         We       adopt       traditional     sporting        In order to best maximize each player’s
gaming comes from within. A clear and               methodologies and apply them          to our         potential we will offer psychology sessions
focused mind allows a player to deal with the       coaching framework with players      required        to to develop a mental performance
pressure and stress of playing at the highest       to train physically in addition to   their in-       framework and a spirt for winning.
levels of competition.                              game training.
While performance and winning is important within
the esports space, building a dedicated, loyal and
engaged fan base is just as important. The best
way to achieve this is through the development of a
strong brand and identity.
Garra Esports has placed a strong emphasis on the
development of this brand whether it be through       Branding & content
content, lifestyle elements and/or collaborations.
We intent to further develop this through the our
creative studio which will support our teams on all
creative aspects going forward.

                                          26
Garra Esports owns Effects or Films, a creative studio
         with the goal of creating a connection between
         branding and audiences within the esports space. In
         time, we hope to break down the cognitive
         dissonance and general perception of gamers;
         creating an image that fans and people can be
         inspired by.
STUDIO   Effects or Films studio is based in Mexico and
         services the surrounding Latin American region as
         well. Our short-term strategy is to focus on
         producing in-house content with players under
         Garra Esports then eventually moving onto
         servicing non endemic brands and clients
         interested in entering the esports space.
         Being equipped with a creative studio, Garra has
         great   collaboration    opportunities    with the
         streaming platforms such as Booyah! (owned by
         Garena) for the esports content creation.

                                                   27
studio
With 10+ years of experience, Effects or Films is a well-established studio that is highly skilled in production,
postproduction, VFX, 3D animation and other related services.

    Selected Clients:

                                                                            Click on the picture to watch the video
There is more to esports than sitting behind a
computer. There is the mental resilience, the
physical tension and threat of a relentless opponent
that bears down on a player as they deal with the
bright lights and expectations of a raucous crowd.
The world needs to see the real story. This series
profiles Garra Esports’ most promising talents,
focusing on their distinct upbringings, unique          EXTRA LIFE
individual talents and personal struggles. The aim is
to depict truthfully the world that surrounds this
phenomenon and how the rise of esports has
allowed gaming to be a more mainstream and
acceptable hobby.

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CONTACT
                            GARRA ESPORTS CORP.
ADDRESS: PO BOX 49130, 2900-595 BURRARD STREET, VANCOUVER BC V7X 1J5, CANADA
                      Email: info@garraesports.com
                     WEBSITE: www.garRaesports.com
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