Educational Technologist Benjamin Ayres - | DSN: 632-5391

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Educational Technologist Benjamin Ayres - | DSN: 632-5391
Educational Technologist Benjamin Ayres
benjamin.ayres@student.dodea.edu | DSN: 632-5391
Educational Technologist Benjamin Ayres - | DSN: 632-5391
Welcome to Kadena Elementary School
Staff members,

We are happy you are a part of the Kadena Elementary School (KES) team. Whether you have been teaching with
DODEA for years or this is your first experience in the system DODEA offers a unique variety of technologies and
resources to help you reach and teach your students. At KES, our motto is “Students come first” and our technology
program is no different. Technology is incorporated after content has already been decided and is only used if it will
enhance the learning process.

We have a Smartboard, a document camera, and 5 laptops in every classroom. We have equipment available for
checkout like snap circuits, cameras, Lego robots, Makey Makey’s, microscopes, and smart response systems. We have
over many different software packages available on our Approved Software List. We utilize five different databases to
track student data and progress including ASPEN, Scholastic Achievement Manager (SAM), ODMS, Type to Learn 4,
Previlearn, and Gradespeed.

Throughout the year we have events, projects, or challenges for the school to participate in such as STEAM week, Hour
of Code, Research Projects, Lego Robots, etc. We also provide professional development for those wanting extra time
to focus on learning software or strategies for implementing technology in the classroom. We manage 3 different
websites at KES for school use; Teacherzone (using Sharepoint), Studentzone (using Google Sites), and Parent Zone
(using a district provided WCMS). It is highly encouraged for teachers to maintain a classroom website using Schoology
or Google Sites for communication purposes. Please use all of these resources to their fullest potential.

There are three main people to support you in your use of technology here at KES. First our administrative technologist
is available for hardware and network problems. Second our educational technologist is available to help integrate and
guide you through the process of using technology to enhance the learning process. Finally, every team has a teacher
on the technology team that can help answer specific questions related to your subject or grade level. If you ever have
any concerns or needs please do not hesitate to ask one of these individuals as collaboration and open dialog is the key
to success.

This technology plan has been reviewed by teachers, union, and admin and is highly endorsed.

Educationally Yours,

The Kadena Elementary School Technology Committee

    Gail Wiley (Principal)         Michael Nulty (Assistant Principal)     Lorri Vallone (Assistant Principal)

    Amira Ammari (K)         Thanh Soroka (3rd)     Lorri Greene (IS)    Darci Hodges (5th)     Tina Hallmon (2nd)

           Kalila Belton (4th)       Chiaki Choe (1st)     Benjamin Ayres (ET)              Samuel Aponte (AT)

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Educational Technologist Benjamin Ayres - | DSN: 632-5391
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Educational Technologist Benjamin Ayres - | DSN: 632-5391
Table of Contents
Letter from Technology Committee                         pg. i
Technology Plan Vision infographic                       pg. ii

Table of Contents                                        pg. iii

Technology

Purpose, Vision, Standards                               pg. 1

Evidence of Success                                      pg. 2

Events Scope and Sequence                                pgs. 2-3

Technology Scope and Sequence K-12
Expectations                                             pg. 4-8

Resources

TPACK: Venn Diagram -Educational Technology Framework    pg. 9
SAMR: The Model for Technology Integration               pg. 10
Copyright and Fair Use Guidelines for Teachers           pgs. 11
What Goes Where: DODEA Website Guidelines                pg. 12
ISTE Standards for Students KES                          pgs. 13-14
ISTE Standards for Teachers KES                          pgs. 15-16
ISTE Standards for Admin KES                             pgs. 17-18

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Educational Technologist Benjamin Ayres - | DSN: 632-5391
This document contains important information about integrating
                                                                  technology into the classroom at Kadena Elementary School. If,
                                                                  you have problems understanding the contents of this
                                                                  document, please contact Educational Technologist

  The Purpose of Technology Plan 2016-2020
Kadena Elementary School understands that technology is changing, evolving, and is an integral facet of global citizenship. We
understand that it is increasingly difficult to keep pace with the students that require instruction to be delivered using engaging,
real world methods. Through the training of instructional staff on engaging, creative technologies KES will create a digital culture.
The KES Technology Leadership Committee expects to witness increased student learning, enhanced home/school communication,
and the creation of digitally literate students that bring their problem solving strategies and decision making into our global
society.

                                                                                       Our intention is not necessarily for students
Kadena Elementary School will prepare all students to succeed                           to use technology more, but rather to use
in a global society by using modern technology to enhance a                            effective technology in a balanced manner
solid foundation of learning.                                                             that prepares them for a global world.

Technology Standards used in DODEA are adopted from the International Standards for Technology in Education (ISTE).

Student standards include empowered learner, digital citizen, knowledge constructor, innovative designer, computational thinker,
creative communicator, and global collaborator. Teacher standards include learner, leader, citizenship collaborator, designer,
facilitator, and analyst. Administrator standards include visionary leadership, digital age learning culture, excellence in professional
practice, systematic improvement, and digital citizenship.

These goals are outlined in more detail in the appendix section.

Staff development and support will consist of formal and informal activities conducted by district and school level educational
technologist, members of the technology committee, as well as selected teachers from KES and the Okinawa district office. We
believe it is important to provide for varying levels of proficiency among staff members. To accommodate for these pedagogical
restraints training will be differentiated using Schoology as the learning management system in a blended classroom format. Both
formal and informal training will be offered in a friendly collegial manner and (when possible) college credit.

 These expectations should be integrated into the general curriculum and not taught in isolation. TPACK and SAMR educational
 technology models will be taught to staff as a guide to incorporating technology into the classroom. As students develop the skills and
 concepts in the classroom they will be prepared for society and our workforce. It is essential to integrate appropriate use of
  technology to enhance the learning process for our students.
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Educational Technologist Benjamin Ayres - | DSN: 632-5391
There is one consistent to technology and that is change. All efforts will be made to track technology at the beginning of every
year and replace technology that is outdated and out of warranty will be thoughtfully considered for replacement. Priority of
new technology placement will be according to the Technology Replacement SOP (Standard Operating Procedures) unless
specific programs require specific technology to operate. All new technology will be piloted at the discretion of the Technology
Committee.

Calendars (ET, IS, Starlab, Labs, COWs)- Teachers are collaborating with the school’s Educational
Technologist Information Specialists, and peers to develop engaging technology infusing lessons.

Questionnaires-             (Yearly) using anonymous google forms to protect privacy. The focus will be on Professional
Development, ELEOT, and ISTE Standards.

Students – Projects will be showcased in Makerspace, Information Center, and bulletin boards throughout the
school when appropriate. Technology Showcase during STEAM night. Student progress will also be tracked using
makerspace badges system. Exemplars of student work on StudentZone Google website.

Teachers- Training sessions, calendars, and technology integrated lesson plans will be the primary evidences for
teachers when creating the Digital Learning Environment.

SMART goals-
90% of Teachers will be able to organize emails in outlook and sign up in Outlook Calendars by Jan SY 2018.

90% of Teachers will be able to organize information in Google Drive, create Docs, and Slides by Jan SY 2018.

90% of Teachers grades 3-5 will have a Schoology class by Feb SY 2018.

90% of 3-5th grade students will be able to type in typingclub.com within grade level parameters by May SY 2018-19.

90% of 3-5th students will be able to organize information in Google Drive, create Docs, and Slides by Jan SY 2018.

90% of 3-5th students will be in a Schoology Class by Feb SY 2017-18.

August- Presentation on computer use and internet safety orientation is given to all classrooms. New teacher
orientation with specific details on what technology was available to work with in the classroom Technology Plan is
given to all new teachers. Individual attention is given to new teachers on login procedure, Gradespeed, and Aspen
as well as introductory Outlook concepts. One on one support given to usher in teacher use of critical software
packages (Aspen, Sharepoint, PreviLearn, Gradespeed, SAM) ET will introduce any changes to Technology Plan to
teachers in ET teacher orientation presentation. Print Password cards on labels for teacher/ student use.
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Educational Technologist Benjamin Ayres - | DSN: 632-5391
September-Continued work with new teachers on adopted software. Google Suite introduced and students
initiated in all 3-5 classrooms.
October- Technology committee chosen and approves Technology Plan for current year.             All new technology
introductions, training, and utilization on an as needed basis. Makerspace Orientations for all classes. Create a tech
needs questionnaire to solicit teachers for focused collaboration training. Introduce training opportunities for the year
through Peer Learning Groups, training, or graduate credit classes.
November- Aspen and Gradespeed report card processing and training for new teachers. Assess and orchestrate
new equipment purchases and distribution through updated inventory and cataloging of technology. All broken
technology will be disregarded or DRMOed. Out of warranty technology will be thoughtfully considered and a
determination will be made as to the outcome depending on need. Present Technology Plan to faculty.
December- ET will introduce Code.org and Hour of Code implementation all grade levels with ET if needed.
January- Digital Storytelling initiative in makerspace.
February- Submit technology needs purchase order. Support teachers with Project Based Learning initiative.
Chrome books will be utilized for the Pearson infrastructure test.
March- Set up and train teachers in use of Starlab Planetarium. ET supports implementation of STEAM week where
professionals attend and present STEAM related topics. STEAM Technology Showcase will be implemented garnering
projects and support from all grade levels.
April- Implement NXT Robotics and We Do Robotics Lego Class using collaborative game-based challenges. Chrome
books will be utilized for the online Pearson NEAP test.
May- Tech Plan Questionnaires sent out if needed. Initiate end of the year procedures review Tech Plan for        successful
implementation present findings and present to faculty.
June- EOY Technology checkout procedures updated and implemented by ET.

Beginning Level- At this level, the teacher facilitates student activities through systematic and guided instruction.
Students learn the basic technology concepts and steps to perform the skill through repeated practice.

Developing Level- At this level, the teacher facilitates student activities through guided instruction with
opportunities for independent practice. Students apply the basic technology concepts and skills at their own pace
demonstrating the fundamental steps through various learning activities. Repetition is necessary to master the skill.

Secure Level- At this level, the student demonstrates the ability to apply higher-level thinking skills to complete in-
depth work or tasks. Students multitask, problem solve and synthesize creative ways to utilize the skill with rigor and
relevance to meet the curriculum goals. The teacher serves as a facilitator with the students’ activities. Students work
with others using the skill seamlessly in group collaboration, projects and curriculum tasks. Opportunities
are provided for self-directed work.
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Students      SS & Kinder   1st Grade    2nd Grade     3rd Grade      4th Grade      5th Grade
  Chrome          BAS          BAS           BAS        Inspiration    Inspiration    Inspiration
Powerpoint       Kid Pix       Pixie        Pixie         Pixie          Pixie        Photoshop
                                           DoDEA         DoDEA          DoDEA          DoDEA
   Word         Pebblego     Pebblego     Databases     Databases      Databases      Databases
  Gomath!       Raz kids     Raz Kids      RAZkids       Easybib        Easybib        Easybib
                             Reading       Reading       Reading        Reading        Reading
  ABCya                      Counts        Counts        Counts         Counts         Counts
 Typingclub                                Publisher    Publisher       Publisher     Publisher
 Code.org                                   Excel         Excel          Excel          Excel
 Brainpop                                                GAFE           GAFE           GAFE
                                          Windows       Windows        Windows        Windows
 Mackin Via                              Movie Maker   Movie Maker    Movie Maker    Movie Maker
                                         KahnAcademy   KahnAcademy    KahnAcademy    KahnAcademy

 Teachers        Kinder      1st Grade    2nd Grade     3rd Grade      4th Grade      5th Grade
  Chrome         ASPEN        ASPEN        ASPEN         ASPEN          ASPEN          ASPEN
Google Suite     ODMS         ODMS         ODMS          ODMS
  Outlook       Raz kids     Raz kids      Raz kids                   Gradespeed     Gradespeed
   Word                                                 Previlearn     Previlearn     Previlearn
 Password
 Manager                       SAM           SAM          SAM             SAM           SAM
  GoMath

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2016

ISTE STANDARDS
FOR STUDENTS
1. Empowered Learner                                                      2. Digital Citizen
  Students leverage technology to take an active role in choosing,           Students recognize the rights, responsibilities and opportunities
  achieving and demonstrating competency in their learning                   of living, learning and working in an interconnected digital
  goals, informed by the learning sciences. Students:                        world, and they act and model in ways that are safe, legal and
  a. articulate and set personal learning goals, develop strategies          ethical. Students:
     leveraging technology to achieve them and reflect on the                a. cultivate and manage their digital identity and reputation
     learning process itself to improve learning outcomes.                      and are aware of the permanence of their actions in the
  b. build networks and customize their learning environments                   digital world.
     in ways that support the learning process.                              b. engage in positive, safe, legal and ethical behavior when
  c. use technology to seek feedback that informs and improves                  using technology, including social interactions online or
     their practice and to demonstrate their learning in a variety              when using networked devices.
     of ways.                                                                c. demonstrate an understanding of and respect for the rights
  d. understand the fundamental concepts of technology                          and obligations of using and sharing intellectual property.
     operations, demonstrate the ability to choose, use and                  d. manage their personal data to maintain digital privacy and
     troubleshoot current technologies and are able to transfer                 security and are aware of data-collection technology used to
     their knowledge to explore emerging technologies.                          track their navigation online.

3. Knowledge Constructor
  Students critically curate a variety of resources using digital tools
  to construct knowledge, produce creative artifacts and make
  meaningful learning experiences for themselves and others.
  Students:
  a. plan and employ effective research strategies to locate
     information and other resources for their intellectual or
     creative pursuits.
  b. evaluate the accuracy, perspective, credibility and relevance
     of information, media, data or other resources.
  c. curate information from digital resources using a variety
     of tools and methods to create collections of artifacts that
     demonstrate meaningful connections or conclusions.
  d. build knowledge by actively exploring real-world issues
     and problems, developing ideas and theories and pursuing
     answers and solutions.
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4. Innovative Designer                                                 5. Computational Thinker
  Students use a variety of technologies within a design process          Students develop and employ strategies for understanding
  to identify and solve problems by creating new, useful or               and solving problems in ways that leverage the power of
  imaginative solutions. Students:                                        technological methods to develop and test solutions. Students:
  a. know and use a deliberate design process for generating              a. formulate problem definitions suited for technology-
     ideas, testing theories, creating innovative artifacts or               assisted methods such as data analysis, abstract models and
     solving authentic problems.                                             algorithmic thinking in exploring and finding solutions.
  b. select and use digital tools to plan and manage a design             b. collect data or identify relevant data sets, use digital tools to
     process that considers design constraints and calculated risks.         analyze them, and represent data in various ways to facilitate
  c. develop, test and refine prototypes as part of a cyclical               problem-solving and decision-making.
     design process.                                                      c. break problems into component parts, extract key
  d. exhibit a tolerance for ambiguity, perseverance and the                 information, and develop descriptive models to understand
     capacity to work with open-ended problems.                              complex systems or facilitate problem-solving.
                                                                          d. understand how automation works and use algorithmic
                                                                             thinking to develop a sequence of steps to create and test
                                                                             automated solutions.

6. Creative Communicator                                               7. Global Collaborator
  Students communicate clearly and express themselves                     Students use digital tools to broaden their perspectives and
  creatively for a variety of purposes using the platforms, tools,        enrich their learning by collaborating with others and working
  styles, formats and digital media appropriate to their goals.           effectively in teams locally and globally. Students:
  Students:                                                               a. use digital tools to connect with learners from a variety of
  a. choose the appropriate platforms and tools for meeting the              backgrounds and cultures, engaging with them in ways that
     desired objectives of their creation or communication.                  broaden mutual understanding and learning.
  b. create original works or responsibly repurpose or remix              b. use collaborative technologies to work with others, including
     digital resources into new creations.                                   peers, experts or community members, to examine issues
  c. communicate complex ideas clearly and effectively by                    and problems from multiple viewpoints.
     creating or using a variety of digital objects such as               c. contribute constructively to project teams, assuming various
     visualizations, models or simulations.                                  roles and responsibilities to work effectively toward a
  d. publish or present content that customizes the message and              common goal.
     medium for their intended audiences.                                 d. explore local and global issues and use collaborative
                                                                             technologies to work with others to investigate solutions.

                                                                        ISTE Standards•S © 2016 International Society for Technology in Education.
                                                                        ISTE® is a registered trademark of the International Society for Technology
                                                                        in Education. If you would like to reproduce this material, please contact
                                                                        permissions@iste.org.

                                                                                                                                               15
ISTE STANDARDS
FOR EDUCATORS
Empowered Professional
1. Learner                                                                    2. Leader
  Educators continually improve their practice by learning from and             Educators seek out opportunities for leadership to support student
  with others and exploring proven and promising practices that                 empowerment and success and to improve teaching and learning.
  leverage technology to improve student learning. Educators:                   Educators:
  a. Set professional learning goals to explore and apply                       a. Shape, advance and accelerate a shared vision for empowered
     pedagogical approaches made possible by technology and                        learning with technology by engaging with education
     reflect on their effectiveness.                                               stakeholders.
  b. Pursue professional interests by creating and actively                     b. Advocate for equitable access to educational technology, digital
     participating in local and global learning networks.                          content and learning opportunities to meet the diverse needs
  c. Stay current with research that supports improved student                     of all students.
     learning outcomes, including findings from the learning                    c. Model for colleagues the identification, exploration, evaluation,
     sciences.                                                                     curation and adoption of new digital resources and tools for
                                                                                   learning.

3. Citizen
   Educators inspire students to positively contribute to and
   responsibly participate in the digital world. Educators:
   a. Create experiences for learners to make positive, socially
      responsible contributions and exhibit empathetic behavior
      online that build relationships and community.
   b. Establish a learning culture that promotes curiosity and critical
      examination of online resources and fosters digital literacy and
      media fluency.
   c. Mentor students in the safe, legal and ethical practices with
      digital tools and the protection of intellectual rights and property.
   d. Model and promote management of personal data and digital
      identity and protect student data privacy.

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Learning Catalyst
4. Collaborator                                                                                        5. Designer
    Educators dedicate time to collaborate with both colleagues and                                         Educators design authentic, learner-driven activities and
    students to improve practice, discover and share resources and                                          environments that recognize and accommodate learner variability.
    ideas, and solve problems. Educators:                                                                   Educators:
    a. Dedicate planning time to collaborate with colleagues to create                                      a. Use technology to create, adapt and personalize learning
       authentic learning experiences that leverage technology.                                                experiences that foster independent learning and
    b. Collaborate and co-learn with students to discover and use new                                          accommodate learner differences and needs.
       digital resources and diagnose and troubleshoot technology issues.                                   b. Design authentic learning activities that align with content
    c. Use collaborative tools to expand students’ authentic, real-                                            area standards and use digital tools and resources to maximize
       world learning experiences by engaging virtually with experts,                                          active, deep learning.
       teams and students, locally and globally.                                                            c. Explore and apply instructional design principles to create
    d. Demonstrate cultural competency when communicating with                                                 innovative digital learning environments that engage and
       students, parents and colleagues and interact with them as                                              support learning.
       co-collaborators in student learning.

6. Facilitator                                                                                         7. Analyst
    Educators facilitate learning with technology to support student                                        Educators understand and use data to drive their instruction and
    achievement of the 2016 ISTE Standards for Students. Educators:                                         support students in achieving their learning goals. Educators:
    a. Foster a culture where students take ownership of their learning                                     a. Provide alternative ways for students to demonstrate
       goals and outcomes in both independent and group settings.                                              competency and reflect on their learning using technology.
    b. Manage the use of technology and student learning strategies                                         b. Use technology to design and implement a variety of formative
       in digital platforms, virtual environments, hands-on                                                    and summative assessments that accommodate learner needs,
       makerspaces or in the field.                                                                            provide timely feedback to students and inform instruction.
    c. Create learning opportunities that challenge students to use                                         c. Use assessment data to guide progress and communicate with
       a design process and computational thinking to innovate and                                             students, parents and education stakeholders to build student
       solve problems.                                                                                         self-direction.
    d. Model and nurture creativity and creative expression to
       communicate ideas, knowledge or connections.

For more information, contact standards@iste.org. ISTE Standards for Educators, ©2017, ISTE® (International Society for Technology in Education), iste.org. All rights reserved.   17
ISTE STANDARDS
FOR ADMINISTRATORS
1. Visionary Leadership                                           2. Digital Age Learning Culture
  Administrators inspire and lead development and                    Administrators create, promote and sustain a dynamic, digital
  implementation of a shared vision for comprehensive                age learning culture that provides a rigorous, relevant and
  integration of technology to promote excellence and support        engaging education for all students.
  transformation throughout the organization.                        a. Ensure instructional innovation focused on continuous
  a. Inspire and facilitate among all stakeholders a shared             improvement of digital age learning.
     vision of purposeful change that maximizes use of               b. Model and promote the frequent and effective use of
     digital age resources to meet and exceed learning goals,           technology for learning.
     support effective instructional practice, and maximize          c. Provide learner-centered environments equipped with
     performance of district and school leaders.                        technology and learning resources to meet the individual,
  b. Engage in an ongoing process to develop, implement and             diverse needs of all learners.
     communicate technology-infused strategic plans aligned          d. Ensure effective practice in the study of technology and its
     with a shared vision.                                              infusion across the curriculum.
  c. Advocate on local, state and national levels for policies,      e. Promote and participate in local, national and global
     programs and funding to support implementation of a                learning communities that stimulate innovation, creativity
     technology-infused vision and strategic plan.                      and digital age collaboration.

                                                                  3. Excellence in Professional Practice
                                                                     Administrators promote an environment of professional
                                                                     learning and innovation that empowers educators to enhance
                                                                     student learning through the infusion of contemporary
                                                                     technologies and digital resources.:
                                                                     a. Allocate time, resources and access to ensure ongoing
                                                                        professional growth in technology fluency and integration.
                                                                     b. Facilitate and participate in learning communities that
                                                                        stimulate, nurture and support administrators, faculty and
                                                                        staff in the study and use of technology.
                                                                     c. Promote and model effective communication and
                                                                        collaboration among stakeholders using digital age tools.
                                                                     d. Stay abreast of educational research and emerging trends
                                                                        regarding effective use of technology and encourage
                                                                        evaluation of new technologies for their potential to
                                                                        improve student learning.

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4. Systemic Improvement                                            5. Digital Citizenship
  Administrators provide digital age leadership and                    Administrators model and facilitate understanding of social,
  management to continuously improve the organization                  ethical and legal issues and responsibilities related to an
  through the effective use of information and technology              evolving digital culture.
  resources.                                                           a. Ensure equitable access to appropriate digital tools and
  a. Lead purposeful change to maximize the achievement of                resources to meet the needs of all learners.
     learning goals through the appropriate use of technology          b. Promote, model and establish policies for safe, legal and
     and media-rich resources.                                            ethical use of digital information and technology.
  b. Collaborate to establish metrics, collect and analyze             c. Promote and model responsible social interactions related
     data, interpret results and share findings to improve staff          to the use of technology and information.
     performance and student learning.                                 d. Model and facilitate the development of a shared
  c. Recruit and retain highly competent personnel who use                cultural understanding and involvement in global issues
     technology creatively and proficiently to advance academic           through the use of contemporary communication and
     and operational goals.                                               collaboration tools.
  d. Establish and leverage strategic partnerships to support
     systemic improvement.                                         ISTE Standards•A © 2009 International Society for Technology in Education.
  e. Establish and maintain a robust infrastructure for            ISTE® is a registered trademark of the International Society for Technology
                                                                   in Education.If you would like to reproduce this material, please contact
     technology including integrated, interoperable technology     permissions@iste.org.
     systems to support management, operations, teaching
     and learning.

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