ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK

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ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
ESPORTS
INNOVATION & OPPORTUNITIES
STARTER PACK

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ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
WHO IS                                             CUSTOMER
MARKET GRAVITY?            STRATEGY
                                                  VALIDATED
                                                       +                 DELIVERY
                                                COMMERCIALLY
                                                    VIABLE

We design and launch new
products, services, and
experiences.                   We take strategies or ideas and turn them into
                               customer-validated and commercially-viable prop-
                               ositions that are ready to launch. Fast.

                               Deloitte was so impressed that they acquired us
                               to bring our services to people like you.

                                                                                    3
ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
THE D5 PROCESS                      LEARN                                     THE D5 MISSION
                                    We talk directly to a sizeable number
                                    of customers and experts, diving deep
                                    into their lives and how the explored
D5 IS MARKET GRAVITY’S OPEN INNO-   topic affects them. Our learnings con-
VATION EFFORT. TOGETHER WITH OUR    verge in key opportunity areas that de-
PARTNERS AT DELOITTE, WE EXPLORE    fine the way forward.
INTERESTING QUESTIONS, EMERGING
INDUSTRIES OR NEW MARKETS AND
UNCOVER KEY INSIGHTS THAT ALLOW                                               Design 5 concepts that
                                                                              will capitalize on
US TO DESIGN SOLUTIONS THAT WILL
HELP BUSINESS THRIVE IN THESE
CONTEXTS.                           CREATE
AND WE DO IT IN JUST 5 WEEKS.       Using our insights as fuel, we ideate
                                    concepts that are appealing and mar-
                                                                              the most significant
                                    ket-relevant. We then visualize and
BY THE END WE HAVE A CLEAR UNDER-
STANDING OF WHAT THE PROBLEM IS,
WHY IT EXISTS, AND HOW WE CAN BE-
                                    prototype them in varying formats.        opportunities for sporting
GIN TO SOLVE IT.
                                                                              organizations & their
                                                                              partners in eSports.
                                    TEST
                                    We go back to the experts & custom-
                                    ers to show them our concepts and let
                                    them do the talking. We identify which
                                    concepts resonate the most, then re-
                                    fine and iterate them.

                                                                                                           5
ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
WHAT IS                                                         BY THE NUMBERS

ESPORTS?                                                                 THE CATEGORY

                                                          1B+                        27.5%
A form of competitive video games. Played in-venue at    in revenue                      CAGR
                                                                                        2O16-2O21
a professional level, garnering a large and captive
following.
                                                                          THE FANS
• Multiplayer component
• Played competitively for prizes or money
• Large online or offline audience
                                                        38OM                            26
• Active and involved community                         audience size
                                                         globally 2O18
                                                                                     average age

• Infrastructure supporting tournaments

                                                                                                    7
ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
SPORTS SIMULATION GAMES                              FIRST PERSON SHOOTERS                                REAL-TIME STRATEGY/ONLINE
                                     Individuals or teams compete to win and ad-          2 teams of players compete in a variety of ob-       BATTLE ARENA
                                     vance in a mixed league-tournament format.           jective-based game modes to determine the
                                                                                          winner.                                              Individuals OR teams, depending on the title,
                                                                                                                                               compete to eliminate or conquer the other
                                                                                                                                               team.
                                     Titles include:
                                     Madden, NHL, NBA 2k, FIFA, Rocket League             Titles include:
                                                                                          Apex Legends, Call of Duty, Halo, Fortnite, Player
                                                                                          Unknown Battlegrounds, Counter Strike, Over-         Titles include:
                                     Why it’s unique:
THE ESPORTS                          Able to capture sports fans avidity by making the
                                     gameplay, tournaments, and engagement feel re-
                                                                                          Watch                                                DOTA 2, League of Legends, Starcraft 2

                                                                                                                                               Why it’s unique:
GENRES                               markably similar to the real-life sport.             Why it’s unique:
                                                                                          Evolving to become more cross-platform, as this
                                                                                          space was dominated by PC gamers exclusively
                                                                                                                                               This category contains the most popular eSports
                                                                                                                                               titles, with tournaments that consistently com-
                                                                                          for a long time.                                     mand the largest prize pools.

ESPORTS IS PLURAL FOR A REASON: A
VAST NUMBER OF NUANCED GENRES LIVE
UNDER THE UMBRELLA, EACH OFFERING
UNIQUE COMPETITIVE SCENES. FOR THE   RACING GAMES                                         FIGHTING GAMES
SAKE OF THIS PRIMER, THE FOCUS HAS
                                     Multiple individuals race to advance, usually        Two individual players fight to determine the
BEEN PLACED PRIMARILY ON SPORTS      based on time and placement.                         winner.
GAMES AS AN ACCESSIBLE ENTRY POINT
INTO ESPORTS.
                                     Titles include:                                      Titles include:
                                     Formula 1, Forza, TrackMania                         Street Fighter, Super Smash Bros., Mortal Kom-
                                                                                          bat, Marvel vs Capcom, Dragon Ball Figther Z
                                     Why it’s unique:
                                     Most racing games are ‘simulated’ at the high lev-   Why it’s unique:
                                     el – not necessarily on a controller.                Played in a ‘double elimination bracket’ format –
                                                                                          allowing for dramatic comeback storylines.            OTHER
                                                                                                                                                Popular titles that do not fit into any other cat-
                                                                                                                                                egory: Hearthstone, Chess, Catherine

                                                                                                                                                                                                     9
ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
THE ESPORTS ECOSYSTEM                                                 FANS
                                                                      The cohort of individuals who play and view eS-
                                                                                                                          BROADCASTERS
                                                                                                                          The organizations and groups responsible for
THE STAKEHOLDERS THAT INTERACT TO BRING ESPORTS                       ports games and tournaments, both online and        the televising and transmission of eSports tour-
TO LIFE FOR FANS.                                                     in person. Fans range from casual players, to       naments & events. They facilitate advertise-
                                                                      avid tournament attendees and amateur com-          ments during broadcasts and produce supple-
                                                                      petitors.                                           mentary media assets.

                                                                      TEAM SUPPORT                                        SPONSORS & PARTNERS
                                  GAME DEVELOPERS                     Support staff responsible for the needs of pro-     Organizations or groups who dedicate mone-
                                          &                           fessional players. They provide coaching, treat     tary or physical resources to tournaments. They
                                     PUBLISHERS                       injuries, and take care of team-home mainte-        provide marketing, broadcast and logistical sup-
                                                                      nance and provisions.                               port.
                   SUPPORT TEAM                      PARTNERS
                                                    & SPONSORS
                                                                      PROFESSIONAL PLAYERS                                VENDORS
                                                                      The cohort of individuals who compete, play,        Organizations who either physically or digitally
                                                                      and stream professionally in eSports games,         develop kiosks and points of sale with tourna-
                                                                      tournaments, and events. Likely part of a team      ment and gaming related products. They are
                                                                      and backed by support, professional players un-     responsible for providing tournament and gam-
                                                                      dergo rigorous training.                            ing-related merchandise.
            PROFESSIONAL               FANS
               PLAYERS                                      VENDORS
                                                                      TOURNAMENT ORGANIZERS                               TOURNAMENT PRODUCTION STAFF
                                                                      Individuals responsible for organizing the mov-     Staff responsible for technical, and logistical el-
                                                                      ing pieces that come together to create a suc-      ements of running the tournament. They man-
                                                                      cessful tournament. They determine format &         age stage and stream production equipment.
                                                                      ruleset of tournament, organize logistics, man-
                                                                      age vendros, and settle disputes around DQ’s,
                                                    TOURNAMENT        cheating, and glitches.
                    TOURNAMENT                      PRODUCTION
                    ORGANIZERS                         STAFF
                                                                      GAME DEVELOPERS & PUBLISHERS
                                                                      The organizations and groups responsible for
                                   BROADCASTERS
                                                                      creating, developing, and distributing video
                                                                      games. Games are designed for both competi-
                                                                      tive and casual play, and developers are often in
                                                                      dialogue with fans and tournament organizers
                                                                      to improve gameplay.

                                                                                                                                                                                11
ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
Most eSports titles are not virtu-

MAINSTREAM   al counterparts of a real sport, but
             rather grassroots competitive scenes,
             often bolstered through support of

ESPORTS      the game’s original publisher.

             These games are often among the most
             purchased video game titles, and com-
             mand large international followings.

                                                     13
ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
OVERWATCH
A competitive shooter created by Blizzard,
played in teams of 6. Teams attempt to com-
plete objectives to earn points, all the while
dodging and interacting with the enemy team.

Format
The Overwatch League’s teams are permanent
franchises representing major cities across the
globe. There are now 20 active franchises - a
number expected to grow, that share a fierce hun-
ger for the Overwatch League championship, as
well as for the USD $3.5 million in performance
bonuses at stake in the inaugural season. As the
league transitions to a home-and-away model,
and with the immense success of trial “Home-
stand” events, OWL looks to grow its momentum
moving forward.

    1O.8M                  18k
    league final          in-person
      viewers              viewers

                                                    15
ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
FORTNITE
The game that brought the now iconic “Battle
Royale” competitive format to the forefront.
100 players compete for resources and guns
on an ever-shrinking island, with the last one
standing winning. Game-modes within this
competitive space include ‘duos’, a competi-
tion between 50 teams of two.

Format
Fortnite hosts seasonal online tournaments, now
including the Fortnite World Cup open to anyone.
The attraction to its competitive scene is largely
due to the games ubiquitous nature as the first ti-
tle to be played competitively across all platforms,
making it one of the most accessible esport
games ever. Despite criticism from pro players,
the game continues to be popular and partner
with brands for exciting in-game activations.

     1OOk                   $1OOM
    concurrent                in prizes
      viewers                  awarded

                                                       17
ESPORTS INNOVATION & OPPORTUNITIES STARTER PACK
APEX LEGENDS
A competitive shooter created by Respawn
Entertainment and published by EA. In a Battle
Royale environment teams attempt to compete
across the map to be the last ones standing.

Format
Mimicking the likes of Fortnite, Apex Legends
has created seasonal updates with slightly longer
cycles. The game promises to be more ‘compet-
itively focused’ in its build, and with the backing
of popular streamers and professionals the title
has already exploded in popularity. Large tour-
naments such as the Australian Apex Open in
April-May of 2019 with prizes of over $35,000, as
well as the large amounts of teams signing full
rosters speak volumes about towards the game’s
momentum.

      5OM                    $92M
      users in              in revenue
     one month                 across
                             platforms

                                                      19
LEAGUE OF LEGENDS
A fast-paced, competitive online game that
blends the speed and intensity of an RTS with
RPG elements. Two teams of powerful cham-
pions, each with a unique design and play-
style, battle head-to-head across multiple bat-
tlefields and game modes.

Format
The League of Legends World Championship
(also known as LCS) is a yearly international
tournament that brings together the top teams
from each league in a battle for the Summoner’s
Cup and the title of World Champion. Previously,
teams had to qualify, but to encourage long-term
investment and commitment the LCS is moving
towards a franchise buy-in model. The LCS has
also created a Challenger tournament circuit to
support player development and growth.

       8M
     season 2
   championship
      viewers

                                                   21
HOW ARE SPORTS
ORGANIZATIONS
GETTING
INVOLVED?

                 23
SOCCER                        BASKETBALL                     HOCKEY
                     The FIFA eWorld Cup contin-   The NBA 2k League gives        The NHL experimented with
                     ues to grow in popularity     teams autonomy and reign       the eSports scene with the
                     internationally as EA ab-     over their team development,   launch of their World Gam-
                     sorbs more licensing deals    marketing, and management,     ing Championships, the suc-
SPORTS INVOLVEMENT   with leagues into the com-    lending them a similar fan     cess of which has prompted
                     petition.                     avidity to individual fran-    an elevated focus and ef-
OVERVIEW                                           chises.                        fort towards the initiative
                                                                                  moving forward.

                     FOOTBALL                      FORMULA 1                      ADDITIONAL SPORTS
                     Through the participation     eSports athletes signed by     Sports with less developed
                     of every NFL team and their   F1 teams are treated like      sports video game titles
                     affiliated eSports fran-      legitimate racers, given       lag behind, but are still
                     chise, the NFL has managed    professional coaching and      undertaking efforts to cap-
                     to make the Madden Bowl a     development, and are in-       italize on eSport opportu-
                     wild success, broadcasting    volved in design and engi-     nities.
                     on sports networks, as well   neering decisions.
                     as the Disney Channel.

                                                                                                                25
SOCCER                                                                            29M                  322k                             KEY TAKEAWAYS                                               LOOKING AHEAD
                                                                               2O18 viewers             concurrent
                                                                                                       viewership*   Larger than the sum of it’s parts                            As FIFA continues to grow, we’ll see an emergence of
                                                                                                                     FIFA, EA, and involved organizations have done a             national FIFA teams, as evidenced by the NFF’s 2018
                                                                                                                     stellar job of ensuring global alignment as the eSport       esports tournament.
                                                                                                                     continues to explode. Each disparate league, or tour-
                                                                                                                     nament, is treated with care to deliver a unique expe-       The NFF used the tournament for scouting purposes
FIFA HAS MANAGED TO BLEND DISPARATE LEAGUES IN A UNIFIED                                                             rience while still ensuring that these events roll up into   and selected three players for its esports team. The
                                                                                                                     the flagship property, the FeWC.                             federation hosted the event to drive attention to the
FASHION UNDER ONE GLOBAL TOURNAMENT UMBRELLA - THE FEWC.                                                                                                                          Nations League match, with 250 attendees buying
THIS HAS ALLOWED THE FIFA ESPORTS COMMUNITY TO BECOME                                                                Closer league connections                                    tickets for the soccer match as well.

TRULY INTERNATIONAL IN NATURE - A FEAT ONLY ACCOMPLISHED                                                             Tournaments and leagues are executed as similarly
                                                                                                                     to the format and structure of the real-life events they     The MLS capitalized on the opportunity with the cre-
EVERY FOUR YEARS FOR THE WORLD CUP.                                                                                  mimic as possible, making them much more accessi-            ation of the eMLS, hosting a MLS-wide tournament
                                                                                                                     ble for viewers.                                             with each team formed by, and representing an MLS
FIFA runs the highly prestigious eWorld Cup, where players qualify globally through a series of tournaments or by                                                                 organization; a tournament which will continue to
exceptional online performance, to compete at the final World Cup. Tournaments take place in a variety of acces-                                                                  grow as more franchises become heavily involved.
sible formats, from international LAN events, to national online leagues.                                            Elevating the status of eSports
                                                                                                                     The mimicry of the real events elevates the players as
The tournament is open to any player globally. It is not region or age-locked, or platform specific.                 ‘real’ athletes. Awards ceremonies complete with real
                                                                                                                     soccer pros, coaches, and clubs align the properties
As EA acquires licensing to more properties, they have made sure to fold these into the eWorld Cup as well. The      both in the players, and viewers minds.
eChampions League will mirror the schedule and format of the actual league, with the winner taking home a
whopping $100,000, as well as qualifying for the FeWC.

                                                                             *concurrent viewership is a standard
                                                                             by which game engagement is commonly
                                                                             measured, but represents only a frac-
                                                                             tion of total unique viewers
                                                                                                                                                                                                                                          27
BASKETBALL                                                 445k                 716k                 3OOk                               KEY TAKEAWAYS                                             LOOKING AHEAD
                                                           mid-season         hours watching       social media
                                                           tournament           the league           followers       Getting the (basket)ball rolling                           The NBA has announced the addition of 4 more af-
                                                             viewers
                                                                                                                     The NBA did not push teams to enter and though only        filiate teams into the mix for the 2019 season: Atlanta
                                                                                                                     half of the NBA franchises were represented, those         Hawks, Brooklyn Nets, Los Angeles Lakers and Min-
                                                                                                                     who did participate built the capabilities required to     nesota Timberwolves.
                                                                                                                     manage a well-executed team. This strategy prevented
THE NBA, THROUGH A CENTRALIZED ORGANIZATION-WIDE PUSH,                                                               lackluster efforts which would drain the excitement the    Adam Silver has referred to initiatives meant to bridge
                                                                                                                     league ended up providing.                                 the gap between the 2k, and regular League, claiming
HAS MANAGED TO GET THE MAJORITY OF NBA TEAMS INVOLVED IN                                                                                                                        to have a ‘long-term commitment’ to growing the eS-
THE 2K LEAGUE. HAVING EACH FRANCHISE OWN AND MANAGE AN                                                               Leveraging the overarching organization                    ports properties.

AFFILIATED ESPORTS TEAM LENDS A SIMILAR COMPETITIVE FEEL                                                             The NBA adopted the brunt of the marketing efforts.
                                                                                                                     This ensured consistency in messaging across NBA           The 2k league is also quite progressive, and fans cel-
AND FAN AVIDITY TO THE TOURNAMENT AS COMPARED TO THE NBA.                                                            properties, and gave the league a similar feel to a real   ebrated as, for the first time ever, a woman was draft-
                                                                                                                     season. The centralized efforts alleviated difficulties    ed into the league (Chiquita Evans was drafted to the
NBA 2k burst onto the eSports scene with the wildly successful 2017 All-Star Tournament. The winners took home       and uneasiness franchises may feel, and helped them        Guardian Gaming squad, Golden State’s 2k affiliate.)
$250,000, and got to play livestreamed games against NBA players such as Kevin Durant and Paul George.               build teams with a running start.

The NBA 2k League has since become the preeminent eSports tournament and league for basketball video game
                                                                                                                     Getting NBA players involved
fans. With over half of the franchises represented, the 2k League is being treated as ”the NBA’s 4th league”. Each
                                                                                                                     Throughout the NBA 2k League, the NBA ensured that
of the five-player NBA 2K eLeague teams will be operated by current NBA franchises and the eLeague will mimic
                                                                                                                     actual players participated and interacted. This was
the NBA, with a regular season of games followed by a bracketed playoff system leading to the championship
                                                                                                                     seen both explicitly in the tournament, and indirectly
match-up.
                                                                                                                     on social media.
Each drafted player is given a base salary of $32,000 a year and has the opportunity to earn more from tournament
winnings and through endorsement deals.

                                                                                                                                                                                                                                          29
HOCKEY                                                                                 28k                 1OOk                               KEY TAKEAWAYS                                              LOOKING AHEAD
                                                                                     concurrent             players
                                                                                       viewers              entered         2 sides of the same puck                                  Although there have been no public communication to
                                                                                                                            “We wanted this to be another touch point and anoth-      date that the NHL is looking to replicate the NBA 2K
                                                                                                                            er connection to our real game. We weren’t looking to     League, it does have plans to get every team involved
                                                                                                                            start something different. We weren’t looking to start    next year. There are plans to move toward a six-versus-
                                                                                                                            a different league. We wanted to have our fans, who       six game rather than one-versus-one.
THE NHL UNDERTOOK ESPORTS EFFORTS ON A LEAGUE LEVEL TO                                                                      were into eSports, to have a way to play our game and
                                                                                                                            connect to our game.” – Gary Bettman.                     Furthermore, individual NHL franchise teams, such as
TEST THE LEVEL OF ENGAGEMENT AND VALUE TO BE GAINED. OFF                                                                                                                              the Tampa Bay Lightning, Calgary Flames, and Winni-
THE BACK OF THE WGC’S SUCCESS, THE NHL IS LOOKING TO RAMP                                                                   Testing the ice                                           peg Jets have all run successful esport tournaments
                                                                                                                            Bettman was adamant that this was not the creation        attracting fans from across their regions to participate
UP ITS ESPORTS EFFORTS, AND CLAIMS TO HAVE BIG PLANS FOR                                                                                                                              in a day of esports fun at their home arenas.
                                                                                                                            of a new league, but rather a foray into eSports as a
THE FUTURE.                                                                                                                 test. The learnings and excitement garnered from the
                                                                                                                            tournament have created momentum moving into next
The NHL recently held their inaugural NHL World Gaming Championships – with the finals taking place at the                  year, where the plan is to get more teams and franchis-
newly built eSports Arena inside the Luxor Hotel.                                                                           es on board.

The winner and runner-up from the U.S., Canada and Europe flew to Las Vegas for a round-robin style tournament
                                                                                                                            International implications
between the six regional finalists, with the top two players squaring off in a best-of-three final to determine the first
                                                                                                                            Although hockey is a huge sport in Europe, the
NHL Gaming World Champion. Erik “Eki” Tammenpaa, an 18-year-old native of Espoo, Finland, won the $50,000
                                                                                                                            NHL has been given a unique marketing opportuni-
grand prize out of a total of purse of $100,000 awarded to the finalists.
                                                                                                                            ty through eSports to elevate the status of its teams,
                                                                                                                            players and league internationally through eSports.
Organically, NHL players are getting involved. John Wayne Casagranda, the winner of the U.S. regional, got a
call from Shane Doan, the former captain of the Arizona Coyotes, his favorite team. Casagranda, who finished third
and won $10,000 in the tournament, lives in Anchorage, Alaska, but said he travels to a couple of Coyotes games
every season, and he was invited to attend a game next season as a guest of the team. “It’s surreal” he said.

                                                                                                                                                                                                                                                 31
FOOTBALL                                                      3M                   #1                 3Ok                               KEY TAKEAWAYS                                              LOOKING AHEAD
                                                             players          rated eSports         concurrent
                                                            competed            broadcast            viewsship       Broadening the goal posts                                  The MCS 19 is set to kick off this holiday season, add-
                                                                                 in 2O17
                                                                                                                     The NFL broadcast the MCS on ESPN and Disney XD            ing two more qualifying majors with more to come.
                                                                                                                     to hit wider audiences than ever before. This, in ad-
                                                                                                                     dition to a deal with Twitch to stream Thursday night      Streaming is a great way for players to really interact
                                                                                                                     games online, some of which are to be commentated          and connect with younger fans on a common interest.
THE NFL HAS DONE AN INCREDIBLE JOB OF THE SEAMLESS INCLU-                                                            by esports personalities such as Ninja, has made the       Juju Smith Schuster for the Pittsburgh Steelers is a ris-
                                                                                                                     League far more accessible to a younger audience.          ing star in the NFL who celebrates his touchdowns to
SION OF EVERY FRANCHISE IN THE MADDEN 19 BOWL. TO ADD TO                                                                                                                        anime and video game references, tweets about his
THE COMPETITIVE LEAGUE FEEL, MANY FINAL MATCHES ARE SLAT-                                                            Showing up on the sidelines
                                                                                                                                                                                in-game version’s Madden stats, and streams period-
                                                                                                                                                                                ically.
ED TO TAKE PLACE AT NFL STADIUMS AND ARENAS.                                                                         Interacting with Fortnite resulted in a boost in viewer-
                                                                                                                     ship, capitalizing on cross-engagement opportunities.
The NFL is the only sport organization that runs an eSports tournament entered into by every single NFL fran-
chise/team. One of the qualifying tournaments for the final Madden 19 Bowl is the Madden Club Championship.          Everyone in the huddle
Each team has an affiliated team/individual Madden player who represents the franchise in the 32-team tourna-        The NFL’s success can be largely attributed to the
ment, with the top placers qualifying.                                                                               voluntary participation of every single one of its fran-
                                                                                                                     chises, making the eSport feel just as complete and
Similar to the NBA approach, an online competitive league, open to all, runs throughout the competitive seasons.     legitimate as its counterpart.
Top scorers online, and those who qualify and earn top placements at dispersed events throughout the compet-
itive season, will be invited to compete at the final Madden 19 Bowl. There, players will compete for the $100,000
first place prize or a piece of the $500,000 prize pool.

The NFL has further elevated their eSports presence with a recently released Fortnite skin pack, allowing Fortnite
players to don their favourite NFL player and team jerseys in-game.

                                                                                                                                                                                                                                            33
FORMULA 1                                                                      63k                 4O                              KEY TAKEAWAYS                                              LOOKING AHEAD
                                                                               drivers          progressed to
                                                                               entered         the semi-finals   The real thing, nearly                                    Formula 1 is looking to expand its eSports broadcast-
                                                                                                                 Competitive Formula 1 players compete in conditions       ing efforts, striking deals with ESPN, Twitch, and plan-
                                                                                                                 more identical to the actual profession than any other    ning to livestream the event on their Facebook page as
                                                                                                                 eSport. As simulations improve, players with similar      well as on the main F1 site.
                                                                                                                 qualities to drivers will rise to the top.
FORMULA 1 HAS ELEVATED THE STATUS OF THE ESPORTS COMPET-
                                                                                                                 Professional development
ITIVE RACER BY LEGITIMIZING THEM AND TREATING THEM LIKE                                                          F1 teams, once they sign a player, are committed to
REAL RACERS. THE SAME COACHING AND SUPPORT STAFF USED FOR                                                        professionally developing the racer. The teams use the
REAL DRIVERS ARE OFFERED TO SIGNED PLAYERS. THESE PLAY-                                                          actual professional F1 coaches and support staff to im-
                                                                                                                 prove the racing competency of its players.
ERS ARE EVEN CONSULTED ON REAL CAR DESIGN AND ENGINEERING
CHOICES.                                                                                                         Legitimizing and leveraging racers
                                                                                                                 F1 teams, such as McLaren, don’t just sign eSports
Each F1 team is in participation, all given the freedom to select a player to represent them, and prepare them   players to elevate their brand, but these players are
however best.                                                                                                    consulted and involved in team branding, develop-
                                                                                                                 ment, and even engineering discussions.
F1 team’s selection process spanned everywhere from online leaderboards and lap times, to intense in-person
interviews, auditions, and boot camps.

The final was held as a support category to the 2017 Abu Dhabi Grand Prix, over 24–25 November 2017.

                                                                                                                                                                                                                                      35
TENNIS                                                GOLF                                                   BASEBALL
             Tennis is the latest sport to host an esports tour-   TDJ Systems, LLC releases version 2.0 of TDJ           Major League Baseball is partnering with eSports
             nament after French Open organizer Roland Gar-        Golf, the industry’s first golf platform that brings   organizer UMG to produce Fortnite tournaments

ADDITIONAL   ros announced its second annual gaming tourna-
             ment, which will give gamers a chance to attend
                                                                   together on-course play and fantasy sports. This
                                                                   blending of reality and digital sports is ushering
                                                                                                                          for active and retired professional baseball play-
                                                                                                                          ers. The eSports events will begin with the “Chal-
             one of the biggest tennis events of the year.         golf into the eSports arena.                           lengers Series” on October 1, which will be online
SPORTS       The tournament will be sponsored by the French        Golfers can now partner with their favorite pros
                                                                                                                          matches streamed on UMG’s Twitch channel.

             Open’s main partner, multinational banking group      each week and compete against friends at their
             BNP Paribas and will be called the ‘Roland-Gar-       local golf course, or with other players across the
             ros e-series by BNP Paribas.’                         country in virtual pro-am tournaments.

             Players from the United Kingdom, France, Bel-
             gium, Italy, Germany, China, India and Brazil will
             compete in a demo-version of the unreleased
             Tennis World Tour game made by Bigben Inter-
             active.

             The winner of each region will then travel to the
             French Open in Paris on May 25 where they will
             play in the finals of the tournament. With the
             French Open starting on May 21, the e-series fi-
             nals will be held during the opening rounds of the
             tournament.

                                                                                                                                                                               37
Stay in
touch.
                                                         WWW.D5ESPORTS.COM
                                                         TRACK OUR PROGRESS ONLINE

Jeff Owen               jeff.owen@marketgravity.com

Ben Blium                 bblium@marketgravity.com

Emma Tanaka         emma.tanaka@marketgravity.com

Jeff Harris                     jeffharris@deloitte.ca

Luc Ryu                              lryu@deloitte.ca

Iain Montgomery   iain.montgomery@marketgravity.com

                                                                                     39
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