Learning Spaces Diana G. Oblinger, Editor

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Learning Spaces Diana G. Oblinger, Editor
Learning Spaces
  Diana G. Oblinger, Editor
Learning Spaces Diana G. Oblinger, Editor
Learning Spaces
          Diana G. Oblinger, Editor

          ISBN 0-9672853-7-2
 ©2006 EDUCAUSE. Available electronically at
   www.educause.edu/learningspaces
Learning Spaces Diana G. Oblinger, Editor
Learning Spaces
  Part 1: Principles and Practices
  Chapter 1. Space as a Change Agent
    Diana G. Oblinger

  Chapter 2. Challenging Traditional Assumptions and Rethinking
    Learning Spaces
    Nancy Van Note Chism

  Chapter 3. Seriously Cool Places: The Future of Learning-Centered
    Built Environments
    William Dittoe

  Chapter 4. Community: The Hidden Context for Learning
    Deborah J. Bickford and David J. Wright

  Chapter 5. Student Practices and Their Impact on Learning Spaces
    Cyprien Lomas and Diana G. Oblinger

  Chapter 6. The Psychology of Learning Environments
    Ken A. Graetz

  Chapter 7. Linking the Information Commons to Learning
    Joan K. Lippincott

  Chapter 8. Navigating Toward the Next-Generation Computer Lab
    Alan R. Cattier

  Chapter 9. Trends in Learning Space Design
    Malcolm Brown and Philip Long

                                    ISBN 0-9672853-7-2
                         ©2006 EDUCAUSE. Available electronically at
                           www.educause.edu/learningspaces
Learning Spaces Diana G. Oblinger, Editor
Chapter 10. Human-Centered Design Guidelines
  Lori Gee

Chapter 11. Designing Blended Learning Space to the Student
  Experience
  Andrew J. Milne

Chapter 12. Sustaining and Supporting Learning Spaces
  Christopher Johnson

Chapter 13. Assessing Learning Spaces
  Sawyer Hunley and Molly Schaller

Part 2: Case Studies
Chapter 14. Learning How to See
  Diana G. Oblinger

Chapter 15. City of London: Sir John Cass Business School
  Clive Holtham

Chapter 16. Denison University: MIX Lab
  Scott Siddall

Chapter 17. Duke University: Perkins Library
  Marilyn M. Lombardi and Thomas B. Wall

Chapter 18. Eckerd College: Peter H. Armacost Library
  J. Michael Barber
Chapter 19. Estrella Mountain Community College: The Learning
  Studios Project
  Homero Lopez and Lori Gee

Chapter 20. Hamilton College: Science Center
  Nikki Reynolds and Douglas A. Weldon

Chapter 21. Indiana University-Purdue University Indianapolis: The ES
  Corridor Project
  Nancy Van Note Chism

Chapter 22. Iowa State University: LeBaron Hall Auditorium
  Jim Twetten

Chapter 23. London School of Economics: BOX
  Andrew Harrison

Chapter 24. Messiah College: Boyer Hall
  Dennis Lynch

Chapter 25. Michigan Technological University: Center for Integrated
  Learning and Information Technology
  Paul Urbanek

Chapter 26. MIT: The Brain and Cognitive Sciences Complex
  Phillip D. Long

Chapter 27. MIT: Steam Café
  Scott Francisco

                    ©2006 EDUCAUSE. Available electronically at
                      www.educause.edu/learningspaces
Chapter 28. North Carolina State University: Flyspace
   Hal Meeks

Chapter 29. North Carolina State University: SCALE-UP
   Robert Beichner

Chapter 30. Northwestern University: The Information Commons
   Bob Davis and Denise Shorey

Chapter 31: The Ohio State University: The Digital Union
   Victoria Getis, Catherine Gynn, and Susan E. Metros
   • What Is It? • What Happens Here? • How Is Technology Used? • What Makes
   the Space Successful? • What Principles Were Behind the Design? • What Is
   Unique or Noteworthy? • About the Authors

Chapter 32. Olin College of Engineering: Academic and Olin Centers
   Joanne Kossuth

Chapter 33. The Pennsylvania State University: Smeal College of Business
   Peter Nourjian

Chapter 34. St. Lawrence University: Center for Teaching and Learning
   Sondra Smith and Kim Mooney

Chapter 35. Stanford University: GroupSpaces
   Richard Holeton

Chapter 36. Stanford University: Wallenberg Hall
   Dan Gilbert
Chapter 37. The University of Arizona: Manuel Pacheco Integrated
  Learning Center
  Christopher Johnson

Chapter 38. University of British Columbia: The Irving K. Barber
  Learning Centre
  Simon Neame and Cyprien Lomas

Chapter 39. University of Central Florida: Collaboration and
  Multimedia Classrooms
  Ruth Marshall

Chapter 40. University of Chicago: The USITE/Crerar Computing
  Cluster and Cybercafé
  Shirley Dugdale and Chad Kainz

Chapter 41. The University of Georgia: The Student Learning Center
  William Gray Potter and Florence E. King

Chapter 42. Virginia Tech: The Math Emporium
  Barbara L. Robinson and Anne H. Moore

Chapter 43. Virginia Tech: Torgersen Hall
  J. Thomas Head and Anne H. Moore

                     ©2006 EDUCAUSE. Available electronically at
                        www.educause.edu/learningspaces
Chapter 31

                      The Digital Union
                         The Ohio State University

                Victoria Getis, Catherine Gynn, and Susan E. Metros

       What Is It?
       The Digital Union (http://digitalunion.osu.edu/) was established in 2004 at The
       Ohio State University (http://osu.edu/) as a partnership between the Office of
       the CIO and the University Libraries (http://library.osu.edu/). The leaders of
       these organizations envisioned a centrally located space that would serve as
       a test bed for multidisciplinary, experimental projects involving technology in
       teaching and learning, as well as creative and scholarly activities. The under-
       lying premise is that experimentation in a dynamic environment is necessary
       for the university to prepare for tomorrow’s technologies. In addition, the
       academic community needs a place to conduct low-risk trials and evaluate
       emerging technologies to make informed decisions. The Digital Union provides
       a place to test-drive emerging technologies prior to making large resource
       and financial investments.
           Centrally located on campus in 2,000 square feet of space in the Science and
       Engineering Library, the Digital Union (see Figure 1) is dedicated to investigating
       technology solutions, providing access to new media technology, showcasing
       emerging technologies, building academic collaborations, and fostering interdis-
       ciplinary partnerships among researchers. Plans are being made to expand its size
       and add additional staff and services. The Digital Union engages the university
       community and its leadership in the exploration of technology in academic envi-
       ronments and in society as a whole.
           Organizationally, the Digital Union staff report to the deputy CIO, who oversees
       the Technology Enhanced Learning and Research unit (http://telr.osu.edu/).
       Formal collaborations exist between the Digital Union, WOSU Public Media, and
       the Americans with Disabilities Act (ADA) Coordinator’s Office. The Digital Union
       receives input from advisory panels representing users, technology, research,
       and external partners.

                      ©2006 Victoria Getis, Catherine Gynn, and Susan E. Metros

31.1   Learning Spaces
Figure 1. The Digital Union

    The Digital Union provides students, staff, and faculty with:
 Consultation with professionally trained instructional designers and technolo-
    gists; technical advisors; usability, videoconferencing, and media production
    experts; graphic and Web designers; Web programmers; grant writers; and
    library specialists
   Space for technology-rich experimentation and new media production
   Videoconferencing delivery and support
   Collaborative work areas
   Demonstrations of multifunctional and ergonomically correct work spaces
    including stations with assistive and adaptive technologies
   Support for communities of practice on distance education, knowledge man-
    agement, programming, and visual communication
   Workshops and one-on-one tutoring for software and hardware innovations
    in new media technologies
   Educational presentations and demonstrations on emerging technologies
    and practices

                                       The Digital Union, The Ohio State University   31.2
For a tour of the Digital Union, visit .
           Ohio State’s main campus is in Columbus, Ohio, the state capital and one
       of the fastest growing cities in the Midwest. The Ohio State University sys-
       tem includes four regional campuses and the Agricultural Technical Institute.
       Ohio State is a Research I land-grant institution with an enrollment of 58,000
       students; 3,400 regular, clinical, and research faculty; and 14,000 profes-
       sional staff.

       What Happens Here?
       The Digital Union supports research, project development, and videoconferenc-
       ing. In addition, Digital Union staff consult on a wide variety of implementations,
       provide support for faculty using multimedia in their research, and offer technology
       training workshops. The space is also used for demonstrations, conferences, and
       working sessions.
           Research: The Digital Union supports undergraduate, graduate, and
       faculty research, as well as creative and scholarly activities through classes,
       events, technology support, and grants. Examples include open source initia-
       tives such as Open Source Portfolio Initiative (OSPI) and Pachyderm (a suite
       of authoring tools), cross-disciplinary projects on Web accessibility and digital
       storytelling, and numerous teaching with technology grant projects (funded
       externally or internally).
           Consulting: Digital Union staff consult with Ohio State personnel on a diverse
       range of technology implementations such as how to use information technolo-
       gies to enhance the classroom experience. Staff members are available to answer
       questions concerning electronic theses and dissertations, online library research,
       podcasts, clickers, course lecture streaming, and so forth.
           Project development workspace: Faculty and students use the space for
       team meetings and production work. Spread throughout the many reconfigurable
       workspaces are 15 desktop workstations that support single and multiple users. In
       addition, users can borrow laptops and other mobile devices or use their own. Digital
       Union staff provide additional training to students working on academic projects.
           Faculty support: The Digital Union supports faculty who use multimedia in
       research and teaching. Faculty have access to technology tools and information,
       server space for pilot projects, technology components required for grants, and
       training for research teams.

31.3   Learning Spaces
Course support: Faculty can schedule the Digital Union’s flexible meeting
space when the course’s learning outcomes rely on student familiarity with technol-
ogy tools, collaboration, or videoconferencing. The Digital Union staff develop and
deliver educational programs for students who need specific skills for coursework.
    Technology workshops: Faculty, staff, and students from across the
five campuses participate in workshops, seminars, and classes on a variety of
topics including multimedia applications, video, audio, and photography; using
the course management system or learning object repository; improving library
research techniques; understanding computer and laboratory ergonomics; and
incorporating educational technologies into teaching. Staff also train clients to
use specialized, discipline-specific software.
    Showcases, demonstrations, conferences, and working sessions:
As a centrally funded experimental facility, the Digital Union is positioned to bring
stakeholders together to address issues related to the use of new and emerging
technologies in education. The Digital Union meets the needs of both admin-
istrative and academic units by offering both online and in-person showcases,
demonstrations, and conferences featuring academic and corporate experts in
specific topical areas. The Digital Union also serves as a gathering place for formal
and informal communities of practice.
    Videoconferencing: Faculty and staff can use the Digital Union’s videoconfer-
encing suite to host or participate in professional meetings, have a guest or instructor
join a class remotely, or conduct grant application, graduate admissions, and search
committee interviews. Students also use the facilities to defend dissertations. Portable
videoconferencing units are available on loan to faculty traveling or working off site.

How Is Technology Used?
The Digital Union offers technology for experimentation and practical applications
such as videoconferencing.
    Experimentation: Proof-of-concept projects are undertaken in a low-risk en-
vironment that provides a safety net of technical support. The Digital Union has its
own server and storage as well as system administration staff that understand the
need for managing a short-term use, nonproduction, “sandbox” environment.
    Equipment for loan and evaluation: The Digital Union maintains more
than 50 laptops for loan to groups or individuals to enable technology projects.
Digital cameras (still and video) and small peripheral equipment such as iPods,
PDAs, Tablet PCs, and digital audio recorders are available for short- or long-term

                                         The Digital Union, The Ohio State University      31.4
loan for evaluation and/or project work (see Figure 2). Thanks to the generosity of
       corporate sponsors, the Digital Union can cycle in beta software and just-released
       products, providing clients a place to test-drive new and emerging technologies
       prior to making large resource and financial investments.

       Figure 2. Equipment Available for Loan and Evaluation

           Videoconferencing: Videoconferencing capabilities allow users to connect
       with others around the globe using desktop video resources and H.323.
           Wireless: The entire facility is supported with wireless high-speed Internet
       access. Digital Union researchers serve on the university’s wireless implementa-
       tion team to explore the pedagogical implications of wireless in the university’s
       informal and formal learning spaces.
           Digital conversion: Equipment for digitizing analog materials such as slides,
       text, or video is available along with staff guidance to enable faculty and students
       to convert materials.

31.5   Learning Spaces
What Makes the Space Successful?
Several factors contribute to the success of the Digital Union, from collaboration
and innovation to support and assessment.
    Collaborative design: The development of the Digital Union brought to-
gether multiple stakeholders and fostered collaboration among several university
offices—the University Libraries, Office of the CIO, WOSU Public Media, ADA
Coordinator’s Office, and Department of Industrial, Interior, and Visual Communica-
tion Design—and the university architect, as well as local and national hardware,
software, and furniture companies.
    Interdisciplinary leadership: The Digital Union is a centrally administered
facility governed by an interdisciplinary leadership team comprising the director of
libraries and the CIO, with advisory panels of students, faculty, staff, and external
partners who represent a wide variety of emerging technology interests. Active
participation by advisory panels representing a wide constituency inside and
outside the university guides projects and planning.
    Innovative student programs: Two student programs are run out of the
Digital Union. The first, Research on Research: Student-Faculty ePartnerships,
responds to the president’s leadership agenda goal to support undergraduate
research. This innovative, interdisciplinary summer program pairs faculty and
undergraduates to work on a research project. The deliverable is a publicly ac-
cessible, multimedia-rich, online portfolio chronicling the research effort. Projects
include everything from researching cancer to discovering fossils to study-
ing violence in online gaming. (See ).
    The second program, Technology Education and Multimedia Skills (TEAMS),
builds technology skills among undergraduate and graduate students. In ad-
dition to the hands-on, skill-based courses, students gain knowledge about
intellectual property, universal design and accessibility, and the pedagogical
uses of technology.
    Technology and instructional support: The Digital Union is part of a
larger central unit, Technology Enhanced Learning and Research, whose mis-
sion is to enhance teaching and learning through the thoughtful integration
of innovative instructional technologies. E-learning course consultants are
available to work with faculty. Student assistants trained at the Digital Union
provide project or long-term technical assistance for building online course

                                        The Digital Union, The Ohio State University    31.6
content and components. A partnership with the Office of Faculty and Teaching
       Assistant Development focuses on the efficient and effective use of technology
       in the classroom.
           Assessment: The Digital Union conducts focus sessions, usability testing,
       and surveys to determine how best to design services to respond to changing
       campus needs. Evidence-based management encourages innovation and pro-
       vides opportunities to experiment, and assess technologies and techniques in a
       low-risk environment.

       What Principles Were Behind the Design?
       Initial concepts for the facility were derived from the academic plan’s call for
       Ohio State to become a national leader in integrating information technology
       into learning, discovery, outreach, and collaboration. The planners envisioned
       interior architecture and environments that were reconfigurable to accommodate
       multiple uses in a fixed space. Tables can be set up in conference or theater style
       (see Figure 3), and equipment such as video-conversion stations on rolling carts
       provide mobility. Comfort, safety, and efficiency were foremost in the design and
       selection of the furnishings and equipment. Beyond seating, desk height, and
       equipment placement, the planners considered appropriate lighting as well as
       climate and sound control.

       Figure 3. Ergonomic, Reconfigurable Furniture

31.7   Learning Spaces
The Digital Union succeeds largely because of the proximity of expert staff and
students to the users. Staff offices and student help stations are integrated into
the main area of the facility, allowing users to seek help from their workspaces and
encouraging open communication and problem solving among users and staff.
The environment benefits everyone, including people with disabilities and different
learning styles, as showcased through the use of touch-screen monitors, closed
captioning equipment, and ergonomic, accessible furniture.

What Is Unique or Noteworthy?
If you visit the Digital Union, you will see students working on wireless laptops,
taking advantage of the comfortable furnishings. Teams gather around production
workstations, building media rich Web sites and producing digital movies. Faculty
consult with Digital Union staff or student interns to decide, for example, what
technologies might best engage learners.
    Digital Union visitors may participate in a vendor-led product showcase or join
a hands-on workshop on topics ranging from podcasting to making course content
accessible to students with special needs. Also, visitors will find a state-of-the-
art videoconferencing suite where students in Palestine, Israel, and Ohio State
debate—virtually and in real time—their cultural similarities and differences.
    Above all, you will see the excitement on the faces of students, staff, and faculty
as they experience the “Aha!” moment when they achieve something new and
learn more about themselves at the same time. The Digital Union is the promise
of technology fulfilled.

About the Authors
Victoria Getis is the interim director of the Digital Union at The Ohio State
University. Catherine Gynn is the CIO at The Ohio State University Newark
and Central Ohio Technical College. Susan E. Metros is the deputy CIO,
the executive director for eLearning, and a professor of design technology
at The Ohio State University.

www.educause.edu/learningspaces                                                           31.8
ISBN 0-9672853-7-2
           ©2006 EDUCAUSE. Available electronically at
              www.educause.edu/learningspaces

        info@educause.edu          www.educause.edu
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