RULES HANDBOOK 2021 - ASCE Truckee Meadows Branch

 
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RULES HANDBOOK 2021 - ASCE Truckee Meadows Branch
2021
RULES HANDBOOK
    Contact us at: ASCECup@gmail.com
RULES HANDBOOK 2021 - ASCE Truckee Meadows Branch
Welcome to the inaugural ASCE Cup! We are so happy that you have joined us on this
adventure. This league will encompass eight events, four MAJOR and four MINOR
events. The MAJOR events will occur with the entire league present where everyone will
meet at the same day/time to compete in the event. The MINOR events will occur
individually for each team following an instructional meeting in the beginning of the month
to cover any rules. A day/time may need to be scheduled at these meetings to complete
MINOR events depending on the hosting venues. At least one team member participating
in the MINOR event is required to attend the MINOR event meeting prior to the team
competing in the event. If no team members can attend the instructional meeting the
team must schedule a meeting with a committee member prior to competing.

   ● Each participant is required to complete a waiver prior to participating in any event.
     Please send all waivers to ASCECup@gmail.com.
   ● Each team will designate two representatives on their team as the Team Captain
     and Team Co-Captain who will receive all correspondences regarding the ASCE
     Cup. It is the responsibility of each team to ensure their company’s information is
     correct, complete, and meets all deadlines, as well as information distributed to
     each participant on the team for each event.
   ● Teams may wear team uniforms, but it is not required. All costs to compete in
     events and equipment will be provided by the Cup Challenge unless stated
     throughout this document.
   ● Personal equipment may be used except as stated throughout this document.
   ● MINOR events may be completed any time during the designated timeline. If a
     team is not able to make their scheduled time, they must be able to make up the
     time within the allotted timeline, otherwise the team will forfeit and receive a ‘no
     show’ for that event. Any team out of compliance with the vendor’s guidelines, will
     receive a ‘no show’ for the event.
   ● Check-in is required at all MAJOR events. Check-in will begin at 1:00PM, 30
     minutes prior to the Captain’s Meeting at each MAJOR event and play will begin
     promptly at the designated start time.
   ● Any protests on the events will be handled by the ASCE Cup Committee. Please
     send any comments, questions, or concerns to the ASCECup@gmail.com.
   ● All participants/spectators are expected to follow the rules set forth by the ASCE
     Cup Committee and the staff of the location of the event, no exceptions.
   ● ‘Points’ and ‘shields’ will be separate scoring systems. Shields will be used to rank
     teams in the overall scoring of the Cup Challenge. Points will be used at each
     event, except for timed events, to rank teams to earn shields. Additional details on
     scoring are specified in the rules for each event. The team with the most shields
     after the conclusion of all events will win the Cup trophy. No shows and disqualified
     teams will result in zero shields for that event.

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RULES HANDBOOK 2021 - ASCE Truckee Meadows Branch
●    The scoring is as follows per event:
        ○ Team with most points/best time:               100 Shields
        ○ Team with second most points/best time:               80 Shields
        ○ Team with third most points/best time:          60 Shields
        ○ Remaining Teams:                                50 Shields
        ○ No Shows/Disqualified Teams:                     0 Shields
●   An ASCE Cup trophy will be provided to the team who completes the entire
    competition with the most total shields, not points, out of all eight events. (and they
    will have some serious bragging rights).
●   In the event of a tie in the overall shields, the team who placed higher in the team
    challenge course will rank higher in the overall standings.
●   The rules for the ASCE Cup are subject to change at any time for past, current, or
    future events as specified by the ASCE Cup Committee; any changes will be
    emailed to all captains and co-captains.
●   Results for the event will be released to the Team Captains via email the week
    following the last team’s completion of the event and will be available on the ASCE
    TMB website.
●   The Awards Presentation will be following the conclusion of the last MAJOR event
    (Team Challenge Course) at Bartley Ranch. Friends and family are encouraged to
    attend!
●   Players/Coaches Code of Conduct: Any player or coach who strikes an official
    or staff member is automatically suspended for life from The Cup Challenge. Any
    player who uses unnecessary rough tactics or sabotages a part of the course
    against an opposing player, which may involve abusive language, will be
    suspended from the tournament.

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RULES HANDBOOK 2021 - ASCE Truckee Meadows Branch
ASCE Cup Events
          Event                 Date and time                                  Location

         Trivia                  May 5, 2021                                 Virtual
       Major Event                6:00 PM                  Meeting info to be sent out one week prior

Mountain Bike Race Meeting       May 6, 2021                                 Virtual
       Minor Event                 Noon                    Meeting info to be sent out one week prior

        Mini Golf                June 5, 2021                         Magic Carpet Golf
       Major Event                  Noon                      6925 S Virginia St., Reno, NV 89511

   Soccer Golf Meeting           June 3, 2021                                Virtual
       Minor Event                  Noon                   Meeting info to be sent out one week prior

   Escape Room Meeting           July 1, 2021                                Virtual
        Minor Event                 Noon                   Meeting info to be sent out one week prior

         Poker                   July 17, 2021                             Club Cal-Neva
       Major Event                   Noon                         38 E   2ndSt., Reno, NV 89501

     Pinball Meeting            August 5, 2021                               Virtual
       Minor Event                  Noon                   Meeting info to be sent out one week prior

  Team Challenge Course        August 21, 2021                   Bartley Ranch Regional Park
      Major Event                  Noon                     6000 Bartley Ranch Rd., Reno, NV 89511
     *Due to Covid-19, all dates, time, and locations of events will be finalized one
     month before the event month. Details will be sent to team captains through
     email.

                                 Alternate Events
          Event                 Date and time                                  Location

        Battleship                As Needed                                      TBD

       Puzzle Chess               As Needed                                      TBD

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RULES HANDBOOK 2021 - ASCE Truckee Meadows Branch
The CUP Rules 2021   5
RULES HANDBOOK 2021 - ASCE Truckee Meadows Branch
Trivia - MAJOR
Format: Each team will consist of up to four team members. There will be five rounds of five
questions for a total of 25 questions. Each team records their own answers on the provided
scorecard that will be graded by the Cup committee.

Rules:
   1. There will be four members representing each team.
   2. No electronic or assistive devices of any kind (paper, visual, etc.) will be allowed. Teams
       that are reported using any outside devices will be disqualified.
   3. If a person must step out to take a phone call, email or text during the round, they must
       sit out the remainder of that round.
   4. Each team may only submit one scorecard.
   5. Answers must be written legibly and as close to the spelling as possible (even if just
       phonetically).
   6. After each question is asked, teams will have one minute before the next question is
       asked.
   7. Teams can go back and change their answers that was asked during that round.
   8. Teams will turn in their scorecards five minutes after the last question is asked in that
       round.
   9. Once the timer goes off, each team will stop writing and hold their score card in the air.
   10. If a team is still writing after the timer they will be disqualified.
   11. The winning team will be the team with the most points at the end of the final round
       (scoring as shown below).

Scoring:
   ● In the event of a tie for 1st – 3rd place, a question will be selected at random from a box
      of questions.
   ● First four questions of each round will be worth 10 points.
   ● The last (fifth) question of the round will be worth double, 20 points.

                                     The CUP Rules 2021                                 6
RULES HANDBOOK 2021 - ASCE Truckee Meadows Branch
Mountain Bike Ride - MINOR
Format:
   ● Each team may have up to four participants.
   ● A 6-8 mile course will be mapped and designed for easy to moderate difficulty in
     the Truckee Meadows area. A map will be provided for the course at the MINOR
     event meeting. Teams will submit their results to ASCECup@gmail.com.

Rules:
   ● Participants must wear a helmet at all times!
   ● Participants will ride a traditional non-motorized bicycle (no e-bikes).
   ● Participants must stay on designated trails and abide by basic trail etiquette. This
      will not take place on a closed course, so be courteous to other trail users present.
   ● Participants must use a ride tracking app during their ride (Garmin Connect, Map
      My Ride, Strava) and will send screenshots of their ride summary/links to their
      profile.

Scoring:
Scoring will be determined by the average total time spent on the course by all team
members (as opposed to total time riding the bike). Tie breakers will be determined by
comparing the times of the fastest riders of each team, then the second fastest, etc.

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Mini Golf – MAJOR
Format:
   ● Four-man best ball (not a scramble) is played by each person putting their own
     ball until the ball is holed out.
   ● For each hole, the team will select the best score of the group and that becomes
     the teams score for that hole.
   ● At the completion of the course, strokes are combined to determine the final
     team score.
   ● Players will be assigned to a beginning hole at registration for a shotgun start.
     Hole 19 will be skipped during regular play and will be played as everyone’s last
     hole.

Rules:
   ● At each hole, players will putt the ball until holed. Each stroke counts and there
      are no mulligans. Each player will submit their score for each hole on the
      scorecard.
   ● If a ball is up against the wall and is preventing a backstroke, the player can
      move the ball one club head off the wall. This does not count as a stroke or
      penalty.
   ● If a ball is hit out of play, the stroke counts and there will be an additional one
      stroke penalty to put the ball back to its previous position.
   ● All balls are considered in play. If a player hits another ball on their stroke both
      balls are played in their new locations. If either ball is hit into the cup, the ball
      that went in is considered holed without an additional stroke counted. The ball
      that did not go in will be played from where it lies. If another player’s ball is hit
      out of play in this fashion the ball will be replaced as closely to its original spot as
      possible without a stroke counted.
   ● After the opening tee strokes, the ball closest to the hole will hit first, unlike in
      conventional golf.
   ● If a player reaches six strokes on one hole they may pick up their ball and mark a
      six for their score on that hole.

Scoring:
  ● The team with the lowest score of the event will win.
  ● Any ties will be broken by the team with most holes-in-one among all four team
      members. If still tied, it will be the most amount of holes-in-two and so on.

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Soccer Golf - MINOR
Format:
   ● Four-man best ball (not a scramble) is played by each person kicking their own
     soccer ball until the ball is holed out.
   ● For each hole, the team will select the best score of the group and that becomes
     the teams score for that hole.
   ● At the completion of the course, kicks are combined to determine the final team
     score.

Rules:
   1. Participants may only advance the ball by kicking it. No throwing or head
      bunting.
   2. Participants must place the ball on the ground before advancing. No drop kicks.
   3. All kicks must be counted until the soccer ball is holed.
   4. If a ball goes out of play, a one stroke penalty will be added to bring the ball back
      to its previous location.

Scoring:
           ● The team with the lowest score of the event will win.
           ● Any ties will be broken by the team with most consecutive pars or better. If
             still tied, it will be the least amount of bogeys.

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Escape Room - MINOR

Format: Escape Rooms are a real life puzzle adventure experiences where players will
be locked in a room with only 60 minutes to escape. The room will contain several clues,
riddles, and puzzles that need to be solved in order to be successful!

Clues may be provided if help is needed during the game. To qualify, only one clue can
be requested during the game.

Escape room employees require additional release forms that must be completed prior to
the start of the game. They will also inform all participants of the rules, which will include
items in the room that are not part of the puzzle. Please arrive at least 15 minutes prior
to the start time to accommodate the release form/rules which need to be completed by
each participating member.

Rules:
   ● All teams will attempt to escape from the same room.
   ● Cell phone use will result in a disqualification.
   ● Ensure time is recorded with the escape room staff as well as send a team photo
      to ASCECup@gmail.com with the time the team escaped.
   ● All members must be new to this room (having not attempted this before).

Scoring:
Teams will be ranked by the time it takes them to escape. If a team cannot escape they
will tie for last place.

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Poker – MAJOR
Format:
   ● The game will be No Limit Texas Hold’em.
   ● Teams will have up to four participating players.

Tournament Rules:
  1. The tournament will have random seating by drawing a seat assignment card at
     registration.
  2. All players will begin with the same amount of chips as decided by the tournament
     director.
  3. The object of the game is to eliminate the other players, thereby accumulating all
     the chips.
  4. Each player will be given one rebuy voucher. When a player loses all of their chips,
     he/she may immediately use a rebuy voucher, or they are eliminated from the
     tournament.
  5. After one hour of play there will be no more rebuys and any remaining rebuy
     vouchers are forfeited.
  6. During breaks, chips will be colored up.
  7. Tournament director will determine blind structure, use of antes, and timing of the
     breaks.
  8. Tables will be balanced and condensed as needed throughout the course of the
     tournament at the sole discretion of the tournament director.
  9. When only 10 players remain, play will stop and players will draw for seats at the
     final table.

                                  The CUP Rules 2021                             11
No Limit Hold ’em general rules:
   1. All cards will be turned face up once a player is “all-in” and all action is complete.
   2. Only one player to a hand.
   3. Any raise must be equal to or greater than the previous bet. Once a raise is
      announced by a player, that player must make at least the minimum raise, which
      would be equal to the last bet.
   4. When time has elapsed in a round and a new round is announced, the new limits
      apply to the next hand. A hand has begun with the first rifle.
   5. Players must keep the highest denomination chips visible at all times.
   6. Cards on the table face up speak for themselves. The winning hand is the
      winning hand even if the player does not realize he/she has won.
   7. If two or more players go broke during the same hand, the player starting the hand
      with the most chips finishes in highest tournament place.

Scoring:
  ● 1st place: 30 points for their team
  ● 2nd place: 25 points for their team
  ● 3rd place: 20 points for their team
  ● 4th through 10th place: 15 points for their teams
  ● 10th through 20th place: 10 points for their teams
  ● Headhunter: For each player taken out, 2 points will be awarded to the team who
      knocked out the player.
  ● The points will be tallied per team to determine their ranking, by which shields will
      be awarded.

                                   The CUP Rules 2021                              12
Pinball – MINOR

Format:
Each team of four members will each play 3 games of pinball. The pinball machine will
be predetermined and provided to everyone at the instructional meeting. Only the
pinball machine identified can be played and submitted as an official score.

Rules:
Players cannot bang, tilt, or impact the pinball machine in any manner that could
change the course of the game.

Scoring:
After the rounds have been completed by all members, each of the four team members
submit their top score, which will be summed together resulting in the teams overall
score. The team with the most total team points will win this event. In the event of a tie,
the highest score by one individual, will determine the winning team.

                                   The CUP Rules 2021                               13
Team Challenge Course - MAJOR
Format:
   ● It is required that each team has a minimum of four participants. Additional
     participants above the minimum four may participate, as outlined below.
   ● The course map and rules will be distributed one week before race day.
   ● The course will be made up of team building exercises (guiding a blindfolded
     member through a maze with only voice, team being tied together and
     completing an obstacle, etc.).
   ● Each exercise will consist of four participants. In between exercises there will be
     designated areas where an exchange of a “baton”.

Rules:
   ● Participants will be briefed on the course during the Captain’s Meeting.
   ● Teams that are late or do not show up to the Captain’s Meeting may ask
      questions but will ultimately be responsible for knowing the course, as not all staff
      members will know all the rules.
   ● The Head Judge will generally not be available to answer questions after the
      event has begun.
   ● Each member of the team participating in each exercise is required to complete
      every obstacle for the exercise in order for their final time to be scored.
   ● Integrity is a large part of obstacle course racing. Anyone caught trying to gain an
      advantage by shortening or using the obstacle improperly may get their team
      disqualified.
   ● The judge(s) evaluating the course will have the final say and there will be no
      review process.
Scoring:
   ● The team to complete the course the fastest is the winner of the event.
   ● In the case of a tie, the first leg of the heat will be repeated as the tie breaker,
      then the second leg, etc.

                                   The CUP Rules 2021                              14
Puzzle Chess – ALTERNATE
Format:
Each team of four members will each play 3 games of Puzzle Rush on Chess.com.
Participants will create accounts (free), play 3 rounds of 5 minute puzzle rush, and
screen shot their results.

Rules:
Players have 5 minutes or 3 strikes to solve chess puzzles of increasing difficulty. Each
team member will make 3 attempts and submit their top scores. Receiving help from
teammates and researching the solutions to the puzzles is not allowed. Results shall be
emailed to the Cup committee in an organized manner clearly depicting the name of the
each player and their respective top scores.

Scoring:
After the rounds have been completed by all members, each of the four team members
submit their top score, which will be summed together resulting in the teams overall
score. The team with the most total team points will win this event. In the event of a tie,
the highest score by one individual, will determine the winning team.

                                   The CUP Rules 2021                               15
Battleship - ALTERNATE
Format:
   • It is required that each team has a minimum of four participants. Additional
      participants above the minimum four may participate, as outlined below.
   • Given that this is a two-person game, there will be four (1v1) games total within
      each match up.
   • A player will be randomly selected by the computer to go first.
   • Each player will ultimately play four games (each against a different opponent
      determined by a random number generator). Schedule to be released at the
      captain’s meeting.
Rules:
   • Participants will be briefed on the tournament format during the Captain’s
      Meeting.
   • Teams that are late or do not show up to the Captain’s Meeting may ask
      questions but will ultimately be responsible for knowing the format, as not all staff
      members will know all the rules.
   • Setting up the game:
          o Each player places each of their five ships on the ocean grid (lower
              section) of their board either vertically or horizontally, without overlapping.
          o The ships include the Carrier (five holes), Battleship (four holes), Cruiser
              (three holes), Submarine (three holes), and Destroyer (two holes).
   •   Players take turns calling out row and column coordinates on the other
       player's grid in an attempt to identify a point that contains a ship.
   •  This two-person game requires players guess the location of the opponents ships
      to sink them. Ships vary from being two holes to five holes.
  • When the opponent has ‘hit’ one of your ships, the player says ‘hit’ aloud and
      places a red peg on top of the ship in that location, whereas when the opponent
      has ‘missed’ one of your ships, the player says ‘miss’ aloud and places a white
      peg in that location.
  • When all the holes on a ship have been ‘hit’, players indicate that the ship has
      been sunk.
Scoring:
  • The first player to sink the opponent’s entire fleet wins the game.
  • Ties will be determined by a sudden death game. If necessary, a sudden death
      bracket with remaining players.

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