Teaching Large Classes - Q. A.
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3/5/2018
February 28, 2018
Facilitated by:
Eric Kam
Gosha Zywno
Frankie Stewart
Student Engagement in Large Lectures
Teaching Large Classes…
Q.
When is a Class “Large”?
A.
Bottom line – when it “feels”
large to you
13/5/2018
Teaching Large Classes…
• Q: What is wrong with this lecture? What
can be done?
• A: Change pace, switch stimulae, introduce
AL exercises
Gosha’s Experiences: Engaging
Students in a Large Class
– Think-Pair-Share, Small Groups, “Shout-outs”
– Student presentations, Peer teaching
– iClicker Quizzes
– Using wireless connection to the tablet computer for
mobility in class, using mike
– Annotating PowerPoint
– “Flipped Classroom” Week
– Running computer simulations “on the go”
– Showing video clips, using multimedia created for the
course, including screen captures (Camtasia software)
– Weekly Course Activities/Participation “Tokens”
– “Funny Moments”
23/5/2018
Student Presentations
5
iClickers - Gosha
• I use iClickers
A LOT
• I post solutions
for students to
review
33/5/2018
“Warm-up Question”
''
4
A 4
6
B 5 ''
C 9 ''
''
2
D 9
6
11
“Warm-up Question”
''
4
A 4
6
B 5 ''
C 9 ''
''
2
D 9
6
12
63/5/2018
Class
Activities: Activities:
• iClicker Quizzes
• Take-home problem-solving
• In-Class problem-solving: Small groups
• One-Minute Papers
• Stop-Start-Continue Survey
• Exit Survey
• Games: “Stump Your Peer”, “Jeopardy”
• Design an exam question
• Extra “Tokens”
140 or 170 points distributed, depending on a course
100 or 150 required to get the full Activity Grade (8% or 15%)
Median is 70% - NOT a giveaway mark
High correlation between Activities scores and final exam
Activity Points
As of Week 7:
Points Distributed so far: 100 out of 140
Max Score: 112.9
Score Required for 100% : 100
Average Score: 66%
22
113/5/2018
Wireless - mobility
Tablet - interactive
Interactive multimedia/computer
simulations
http://ryecast.ryerson.ca/flashcom/applications/controlsys/
Explore Open Loop –
Closed Loop
Demo in the online
Tutorial
123/5/2018
“Flipped Classroom” Lectures
• Some lecture material is provided as a streamed video in the D2L Course Shell:
• “Flipped Classroom” Challenge
Let’s Play a Game: Stump Your Peers
133/5/2018
Rules of the Game (worth 10 Activity Points)
• Create teams of 5 people
– Give your Team a Name
– Write down the Team Name
– Write down names of team members
– Hand in to the Panel of Judges
– Remember your Team Name!
• Advice: try to come up with a snappy name so that the judges will
call on your team to participate – not all the teams may be able to
do so, and competing gets you more points!
Rules of the Game
• Take 5 minutes to create as many “stump” questions as possible
– From the course material, can be answered without using any aids (no calculations or
very simple calculations, theory preferable)
• Judges call up 2 teams – no aids allowed on stage! (computers, phones,
pages, etc.)
• Decide which team goes first (rock-paper-scissors?)
• First team asks a “stump” question
– If their question is answered, their opponents get 2 points each and they stay in the
game – the first team goes back to their seats
– If their question is not answered, they give the answer, and if it is good, they get 2 points
each and they stay in the game
• Judges call up another team to join the winners
http://www.online-stopwatch.com/
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