2021 Catalog - educational games The specialist in - Placote
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Free shipping across Canada!* *For orders over $34 in Quebec or over $49 throughout the rest of Canada.
With games designed by child development experts and backed by an educational publisher active since 1996, the Placote brand stands for quality games that truly help your children learn.
Contents Monster School (PLE-21)
page 14
The specialist in
educational games . . . . . . . . . . . . . . . . . . . . . 4
Shipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
About Placote . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Social and Emotional
Development Collection . . . . . . . . . . . . . . . 9
How does it feel? (PLE-18) . . . . . . . . . . . . . . . . . . . . 11
Seek & Find: Emotions (PLE-19) . . . . . . . . . . . . . . 12
Mission: Emotions! (PLE-20) . . . . . . . . . . . . . . . . . . 13
Monster School (PLE-21) . . . . . . . . . . . . . . . . . . . . . 14
Mount Confidence (PLE-22) . . . . . . . . . . . . . . . . . . 15
Act it out! (PLE-23) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
#TalkItOut (PLE-24) . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Language Collection . . . . . . . . . . . . . . . . . . 18
My First Words (PLE-1) . . . . . . . . . . . . . . . . . . . . . . . . 20
Seek & Find: Emotions (PLE-19)
The House of Actions (PLE-2) . . . . . . . . . . . . . . . . 21
page 12 My First Sentences (PLE-3) . . . . . . . . . . . . . . . . . . . 22
Sentence Jigsaw (PLE-4) . . . . . . . . . . . . . . . . . . . . . 23
The Sentence Train (PLE-5) . . . . . . . . . . . . . . . . . . . 24
Tell Me a Riddle (PLE-7) . . . . . . . . . . . . . . . . . . . . . . 25
Who? What? Where? (PLE-9) . . . . . . . . . . . . . . . . . 26
The Case of the Missing Carrots (PLE-11) . . . . 27
Park That Car (PLE-12) . . . . . . . . . . . . . . . . . . . . . . . . 28
Who will save the princess? (PLE-13) . . . . . . . . 29
Figure it Out (PLE-14) . . . . . . . . . . . . . . . . . . . . . . . . . 30
2Find the right Placote game
based on your child’s age!
To help you find the right game for
your child, the chart at the end of
the catalog lists Placote games by
children’s t arget ages.
The House of Actions (PLE-2)
page 21
3The specialist in
educational games
Placote games are developed in Quebec by educational specialists based
on the latest research in the field of child development. The result is fun
games that truly help children learn and develop. Since the parent–child
relationship is at the heart of our approach, every Placote game sets the
stage for quality family time. And since our mission is to equip parents and
give them confidence in their ability to help their children learn, every game
includes an Instructional Guide for Parents. Our games are made from top-
quality materials, so players of all ages can handle them with joy—and
without fear of breaking a single part! Why not join the thousands of people
already enjoying quality family time and talking away with Placote games!
4Free shipping
across Canada!
For orders over $34 in Quebec or over $49 throughout
the rest of Canada. Get super-fast shipping for every
online order at placote.com.
5About
Placote is a new Canadian brand of quality educational games, backed by an
established publisher that has served the education sector for over 20 years. With a
wide variety of games for different needs and ages, Placote is truly a leader in
its market.
Thanks to our unique approach of graduated difficulty levels, Placote has prod-
ucts tailored for each child’s specific development stage. With Placote, children
learn through play—one step and one game at a time.
Placote games are thoughtfully designed to help parents understand the entire
learning process and be confident participants in their children’s development.
Built around parent–child interaction, every Placote game sets the stage for
genuine, enjoyable family play.
Tailored to your child’s development
Placote games are tailored to fit the common child development stages.
Crafted by a team of experts including speech pathologists, psychoeducators,
psychologists, teachers, early- childhood educators, educational therapists,
researchers and game specialists, each game is designed to help children
attain key development milestones. Our educational focus doesn’t mean
losing sight of the fact that games should be fun—our games are every bit as
fun as other games on the market.
Why the name “Placote”?
Placote is a French-Canadian word that means “chat.” As a company based
in historic Q uebec City, we take pride in our origins and kept our French
name. But understanding our name is important as “chatting” represents the
very heart of our m ission: Placote games are guaranteed to get you talking!
In a world overrun by screens and cheap battery-powered toys, we believe
it’s time for a return to the essential: quality family time.
799.5% of our customers would recommend Placote games! Placote games have been massively successful: 99.5% of our customers say they would recommend them. In a recent online survey, we scored 4.9/5 for “educational quality.” And our games have garnered high praise from bloggers, families and toy review magazines. Eco-friendly, Canadian-made We proudly produce and assemble our games at our Canadian produc- tion facility using 100% recycled cardboard for boxes and game boards and 100% recycled Canadian paper. While other companies offshore their production, we assemble our games in-house to maintain stringent quality control standards while creating quality jobs in our facility. Good value The Placote team has travelled the world to carefully study how educa- tional games are made. The result is a unique process that ensures new heights of production excellence. Placote games boast such features as quality boxes built to withstand active play, laminated game cards for enhanced durability, and puzzle-shaped boards to avoid a fragile fold in the middle. The result is superior-quality games that meet, and exceed, your highest expectations! Where can I buy Placote games? Online, at placote.com, we offer all our products with fast shipping options from coast to coast. Placote games are also available nationally at Chapters Indigo. Local specialty stores will begin carrying our games soon. If your favorite shop doesn’t carry Placote products yet, simply let them know what they are missing!
Social and Emotional
Development
COLLECTION
Learn to manage emotions
and develop social skills
Emotions Social SkillsGreat games
to develop children’s
social skills
p. 14
p. 12
and emotions
Emotions are the feelings elicited by
our experiences in everyday situa-
Social skills are what empower us to feel tions. Happiness, sadness, anger, and
confident enough to build relationships more: every emotion has associated
and take part in group life. Developing body language we must learn to
social skills involves learning to follow recognize, as well as one or more
social norms and resolve conflicts. causes we can learn to identify.
10Hodw
oes it feel?
0 12 1 2 3 4 5 6
$26.99
PLE-18
Emotions
Identify emotions
Learn to recognize basic human emotions by
matching images. Will you be able to find the
matching sad little girls, or the sad boy and the
sad grandpa? Then take it a step further by asso-
ciating each emotion with its cause.
How does it feel? is designed to help children
aged 1½ to 4 recognize and name emotions.
Along the way they learn that we all feel the
same emotions, though they are caused by
many different factors. And of course a single situ-
ation often elicits a wide range of emotional
responses.
Included:
• 6 double-sided Game cards
• 16 double-sided
Emotion cards
• Game Card Frame
• Instructional Guide
for parents
• Rule sheet
11Seek & Find:
Emotions
0 12 1 2 3 4 5 6
$34.99
PLE-19
Emotions
Identify emotions and their causes
Take a close look at a token or a card. What
emotion do you see? Now find it in the scene.
Can you tell who’s sad? Who’s afraid? Who’s
happy? And can you explain why?
Seek & Find: Emotions is designed to help children
aged 2 to 5 recognize the basic emotions
—happiness, fear, anger, sadness, and disgust—
in a range of different people. With this classic
Seek & Find activity, children also learn how
various situations can elicit a whole range
of emotions.
Included:
• 4 scenes (2 double-sided
game boards)
• 10 Emotion tokens
• 40 Emotion cards
• 20 Object cards
• Instructional Guide
for parents
• Rule sheet
12Mission:
Emotions!
2 12 3 4 5 6 7 8
$34.99
PLE-20
Emotions
Understand other people’s emotions
Poor aliens—they have no idea what emotions
are! Your mission is to teach them. Help your alien
friends leave Planet Emofree and make their
way to Earth, where they’ll experience their first
emotions. Roll the die, pick a card, and guess
what the person on the card is feeling.
Mission: Emotions! is designed to help children
aged 3½ to 7½ understand the emotions different
people feel in a range of situations and develop
a sense of empathy. The game also shows
children how the same situation elicits different
feelings in different people.
Included:
• Game board made up
of 8 puzzle pieces
• 80 double-sided Situation cards
• 8 Emotion cards
• 4 Spaceship tokens
• Players Guide
• 1 die
• Instructional Guide for parents
• Rule sheet
13Monster
School
1 12 2 3 4 5 6 7
$39.99
PLE-21
Social Skills
Understand socially
appropriate behavior
Those monsters are always getting up to no
good! It’s time to send them to Monster School
to learn socially appropriate behavior. Which
one will graduate first and earn a Good
Behavior Diploma?
Monster School is designed to help children aged
3 to 6 understand that some behaviors are
socially acceptable—and some just aren’t!
The game also encourages reflection on the
negative and positive consequences of a range
of different behaviors.
Included:
• Game board made up
of 9 puzzle pieces
• 80 double-sided Situation cards
• 4 Monster tokens
• Pad of diplomas
(to be colored in)
• 1 die
• Instructional Guide for parents
• Rule sheet
14Mount
Confidence
6 12 7 8 9 10 11 12
$39.99
PLE-22
Social Skills
Develop self-esteem
Kili the Yeti lives all alone on the top of a mountain
and he needs your help to get his self-confidence
back! Your mission: scale the mountain and
answer a series of questions to give the Yeti
a helping hand. Careful not to slip and fall!
Mount Confidence is designed to help children
aged 7 to 11 think about what goes into self-
esteem: a sense of security, self-knowledge,
a sense of belonging, and a feeling of compe-
tence. As they answer questions about them-
selves, children discover they’re not that different
from the Yeti after all.
Included:
• 1 “Mountain”
(three-dimensional
game board made
of interlocking pieces)
• 100 Question cards
• 5 Yeti tokens
• 1 die
• Instructional Guide
for parents
• Rule sheet
15Act it out!
8 12 9 10 11 12 13 14
$26.99
PLE-23
Social Skills
Use social skills in real-world situations
You just got a present—the world’s ugliest
sweater! Your classmate is trying to copy your
answers on a test. You wrecked the book your
friend lent you. What do you do? Wait! Don’t just
tell us: it’s time to show your skills by acting it out.
Act it out! is designed to help children and teens
aged 8 to 14 think about how they might act
in different situations that put their social skills to
the test. For a fun twist, the spinner assigns one of
four acting styles—emotional, neutral, childish,
or prosocial—to enrich players’ reflections.
Included:
• 85 Situation cards
• 15 Special Situation cards
• 1 spinner
• List of questions
• Instructional Guide
for parents
• Rule sheet
16#TalkItOut
11 1 2 12 13 14 15 16 17
$21.99
PLE-24
Social Skills
Express yourself to others
What is your wildest dream? What is your best
vacation memory? The goal is to get rid of your
cards as quickly as possible by answering
surprising questions! You may get lucky and
come across some special cards to help you
speed through!
#TalkItOut is designed to help pre-teens and
teens express themselves on a range of hot
topics—and develop great social skills while
they’re at it.
Included:
• 125 Question cards
• 7 #BackAtYou cards
• 7 #TellALie cards
• 7 #ThrowItOut cards
• Instructional Guide
for parents
• Rule sheet
17Language
COLLECTION
Learn to speak and
understand language
Speaking UnderstandingGreat games
to develop children’s
understanding
p. 26
p. 25
and speaking
Learning to speak starts with children
Understanding language goes beyond learning to say words, associate words
understanding words and sentences, with their meanings, and combine them
such as questions and instructions, to into sentences. Later on, they begin to
include “reading between the lines.” explain, describe, and tell stories.
19My First
Words
0 12 1 2 3 4 5 6
$29.99
PLE-1
Speaking
First Words
Roll the big soft die and name what you see.
If you don’t know the word, just make a sound!
My First Words is designed to help children aged
6 months and up make familiar sounds and kids
over 1 grow their vocabulary. Just place the
photo cards in the clear pockets on each side of
the die. The images represent common nouns:
the typical first words young children learn.
Included:
• 1
soft die with transparent
pockets
• 60 Picture cards
• Instructional Guide
for parents
• Rule sheet
20The House
of Actions
0 12 1 2 3 4 5 6
$29.99
PLE-2
Speaking
Action Words
You have friends in every room of the house. But
they’re hiding! Open the windows and name the
actions you see. Can you get them all?
The House of Actions is designed to help children
aged 1 to 3½ develop their action word vocabu-
lary. The four different houses depict action verbs
of varying difficulty, so the game gets more
complex as your child learns.
Included:
• 2 double-sided game
boards made up
of 4 puzzle pieces
• 9 Window Shutter cards
• 36 Action cards
• Instructional Guide
for parents
• Rule sheet
21My Firstnces
Sente
0 12 1 2 3 4 5 6
$24.99
PLE-3
Speaking
First Sentences
A bunch of little friends are here for you to play
with. Are you ready to tell us what they’re doing?
It’s easy: just match identical pictures by placing
the cards in the right spots.
My First Sentences is designed to help children
aged 1½ to 3 form their first simple sentences.
(“The cat is eating. The boy is running.”) Eight
nouns and eight verbs can be combined in
multiple ways, teaching children to form sen
tences the fun and easy way!
Included:
• 8 Game cards
(double-sided)
• 16 Picture cards
(double-sided)
• Game Card Frame
• Instructional Guide
for parents
• Rule sheet
22Sentence
Jigsaw
0 12 1 2 3 4 5 6
$29.99
PLE-4
Speaking
Simple Sentences
Oh no! The sentences are broken into pieces.
Complete the jigsaw puzzles to put them
together again. Once you’ve completed your
sentence, it’s time to find the matching picture.
Sentence Jigsaw is designed to help children
aged 2½ to 4½ form complete sentences with a
subject, verb, and object. The jigsaw puzzle pro-
vides a visual framework that helps young learn-
ers keep track of the “parts” of the sentence.
Included:
• 4 game boards
• 8 Subject puzzle pieces
• 8 Verb puzzle pieces
• 12 Object puzzle pieces
• Instructional Guide
for parents
• Rule sheet
23The Sentence
Train
1 12 2 3 4 5 6 7
$39.99
PLE-5
Speaking
Longer Sentences
All aboard! Hop on the sentence train for a fun-
filled race to the next station! But to get there you
have to make the train wheels spin by forming
longer sentences. Who will be first to arrive?
The Sentence Train is designed to help children
aged 3 to 5 form longer sentences. Spinning the
“Where” and “When” wheels provides “building
blocks” to expand your sentences. The results can
be plausible or silly, making learning a blast!
Included:
• Game board formed
of two puzzle pieces
• 4 spinning “train wheels”
• 80 Picture cards
• 20 Special Action cards
• 4 Train tokens
• Instructional Guide
for parents
• Rule sheet
24Tell Me a
Riddle
2 12 3 4 5 6 7 8
$34.99
PLE-7
Speaking
Describing
Who is the greatest riddler of them all? Could it
be you? Pick a card and roll the die to make your
riddle. SSSSH! Don’t give away what’s on your
card: you have to keep them guessing!
Tell Me a Riddle is designed to help children
aged 3½ to 7 tell riddles. The five clue dice
provide hints to help players describe the huge
range of objects shown on the picture cards.
Included:
• 60 Picture cards
• 5 Clue dice
• Dice Guide card
• Instructional Guide
for parents
• Rule sheet
25Who? What?
Where?
0 12 1 2 3 4 5 6
$26.99
PLE-9
Understanding
Simple Questions
Ready, set—wait a minute! Before you can find
out which object or character to look for, pick a
card and listen carefully to the question. You
can also try to find the items on the “Look
Everywhere” cards.
Who? What? Where? is designed to help children
aged 1½ to 3½ develop their understanding of
the main question words—“who,” “what,” and
“where”—as well as the key question: “What is he
or she doing?” Modelled on the classic “seek
and find” routine, this game helps children learn
while having fun.
Included:
• 4 game boards
• 15 “Where?” question cards
• 15 “What?” question cards
• 10 “Who?” question cards
• 10 “What is he or she doing?” cards
• 4 sets of 5 Look Everywhere cards
• Instructional Guide for parents
• Rule sheet
26The CaMsise of the
sing Carrots
1 12 2 3 4 5 6 7
$34.99
PLE-11
Understanding
“Why?” Questions
Something’s not right: the carrots have dis-
appeared from the vegetable garden. Let’s find
out why! Put on your detective’s hat and head
to the garden to find the culprit. Get ready:
You’ll have to answer plenty of questions along
the way.
The Case of the Missing Carrots is designed to
help children aged 3 to 5½ develop their under-
standing of “why” questions. Players use illus-
trated question-and-answer cards to self-check
their answers, making learning a snap!
Included:
• Game board made up
of 7 puzzle pieces
• 70 “Why?”
question-and-answer cards
• 14 Culprit cards
• 4 Detective tokens
• 1 die
• Instructional Guide
for parents
• Rule sheet
27Parakt Car
Th
1 12 2 3 4 5 6 7
$44.99
PLE-12
Understanding
Spatial Concepts
The cars are ready—but they need a smart
young driver like you to park them in the right
spots around town. Listen carefully and follow the
instructions to get your very own driver’s license!
You can also give instructions to other players.
Park That Car is designed to help children aged
3 to 5½ follow instructions with spatial concepts
like “beside” and “in front of.” The level of diffi-
culty increases gradually so youngsters learn at
their own pace.
Included:
• Game board made up
of 9 puzzle pieces
• Spiral-bound driver’s booklet
• 10 Car Color cards
• 10 Parking Spot cards
• 10 Car tokens
• Pad of driver’s licenses
(to be colored in)
• Instructional Guide for parents
• Rule sheet
28Who will save
the princess?
1 12 2 3 4 5 6 7
$39.99
PLE-13
Understanding
Questions
A dragon is keeping the princess locked away in
the castle. Which of her friends will be the first to
save her? Can you guess? Not so fast! To help
them, you have to make sure you answer the
questions correctly!
Who will save the princess? is designed to help
children aged 3 to 6 understand “who,” “what,”
“where,” and “when” questions and answer using
their general knowledge. Players use illustrated
question-and-answer cards to self-check their
answers, making learning a snap!
Included:
• Game board made up
of 9 puzzle pieces
• 80 Question-and-answer cards
• 6 character tokens
• 1 character die
• Instructional Guide for parents
• Rule sheet
29Figure
it Out
2 12 3 4 5 6 7 8
$39.99
PLE-14
Understanding
Inferences
As you walk through the park, keep your eyes
and your ears wide open! Why is the girl near
the water park upset? How could the boy in the
sandbox solve his problem? Answer the questions
and you can make your way through every part
of the park. Don’t dilly-dally: It’s a race to see
who can reach the finish line first!
Figure it Out is designed to help children aged
3½ to 6½ learn by reading between the lines in
a listening task with visual cues. Answering ques-
tions based on situations likely to arise in their own
trips to the park helps them develop reasoning,
inference, and comprehension skills.
Included:
• Game board made up
of 9 puzzle pieces
• 90 Question cards
• 4 character tokens
• 1 die
• Instructional Guide
for parents
• Rule sheet
30Find the right Placote game
based on your child’s age!
We made a handy table to help you quickly find the best Placote games
for children and teens of any age. Use the legend below to get a clear
picture of each game at a glance!
Game title General game objectives
My First Words 1
Product code Target age Optimal age
Age at which Age at which
children will find the game will
the game fun stimulate maximum
and educational. development.
Find all the information you need in the colored information boxes.
Understanding General game objectives
Simple Questions Specific learning objective developed by the game
Reproduction of Placote educational games, in part or in whole,
is strictly prohibited. Prices subject to change without notice.Game titles PLE Age
Code
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
My First Words (p. 20) 1
The House of Actions (p. 21) 2 1
My First Sentences (p. 22) 3
Who? What? Where? (p. 26) 9
How does it feel? (p. 11) 18
Seek & Find: Emotions (p. 12) 19 2
Sentence Jigsaw (p. 23) 4
The Sentence Train (p. 24) 5 3
The Case of the Missing Carrots (p. 27) 11
Park That Car (p. 28) 12
Who will save the princess? (p. 29) 13
Monster School (p. 14) 21
Tell Me a Riddle (p. 25) 7
Mission: Emotions! (p. 13) 20
Figure it Out (p. 30) 14
Mount Confidence (p. 15) 22 4 5 6 7
Act it out! (p. 16) 23 8
#TalkItOut (p. 17) 24 9 10 11 12
General game objectives: Speaking Understanding Emotions Social Skillsi p p i n g
s h
Free Canada!
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*For o roughout t
$49 th
515 Rue Michel-Fragasso, Quebec City, QC G2E 5K6 Canada
Phone: 418-687-9963
Toll-free: 1-877-687-9963
Fax: 418-687-3937
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