3D Motion Design for Self-Care - MODE Summit

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3D Motion Design for Self-Care - MODE Summit
Scrolling through social media during those dark months of quarantine,
                                                                                        I started to see more of these 3D animations and began to wonder: Is 3D
                                                                                        motion design newly relevant in popular culture? Advancements in GPU
     3D Motion Design for Self-Care                                                     rendering along with qualities and capabilities specific to 3D are leading to
                                                                                        the production of sophisticated, short, shareable content that has found
                                                                                        an audience and purpose in our tumultuous, stress-filled times. To be fair,
                                                                                        3D motion design has been thriving for years at motion design studios and
     Steve Harper                                                                       other motion design specific communities. But what follows is an exploration
     University of Connecticut, United States                                           of the online cultural context in which 3D motion design gained favor on social
                                                                                        media, before non-fungible tokens and crypto art, and a hypothesis as to why
                                                                                        3D motion design may have been particularly suited for and embraced by
     ABSTRACT The pandemic has made us more reliant than ever on                        social media audiences during this troubling time.
     social media and other digital platforms to stay connected while
     physically distanced. In the mix of influencers, celebs, and ‘randos’              Oddly Satisfying
     posting challenges, signaling virtues, promoting products, and masking             For years before the pandemic, the ‘Oddly Satisfying’ social media meme has
     humble brags are a stream of well-designed 3D animations: seemingly                been a repository for a steady drip of images, videos, and gifs featuring deliber-
     useless machines, astonishing visual brain-ticklers, and soothing                  ately squeezed tubes of paste, squishy slimes, jiggly gels, obsessively placed
     loops that invite viewers to take a break, slow down, and ponder. This             objects, perfectly balanced compositions, otherworldly natural phenomenon,
     short paper explores the intersection of a social media meme deemed                and meticulously timed actions (Matchar, 2019). The ‘Satisfying’ meme can
     #satisfying and 3D motion design.                                                  include found, performed, or manipulated media, but no matter the source or
                                                                                        content, it must be deemed pleasing in some manner by its audience to be
     Keywords: 3d, motion design, self-care, social media, oddly satisfying             a part of the canon (Schonig, 2020). The satisfaction effect varies: repetition
                                                                                        can lull you into a trance; surprise can bring you delight; order can deliver a
                                                                                        restorative peace. At the meme’s core is a seemingly inexplicable, unanalyzed,
     Introduction                                                                       and unapologetic positive feeling derived from a visual experience (Faramarzi,
     As the pandemic was taking hold in 2020, two Viacom executives gave an online      2018). Much as Autonomous Sensory Meridian Response (A.S.M.R.) purportedly
     presentation called “#AlltheFeels” for Promax Connect. The webinar discussed       functions as a pleasant auditory experience for some, ‘Satisfying’ content
     Generation Z: their needs, motivations, trends, and how marketers or content       viewers self-report sensations such as ‘the feels’ and ‘brain tingles’ (Kwong,
     providers can decode their social media use, production, and tendencies to         2019). At times, these viewers also suggest the content either focuses the
     better reach them (Callen & Daly, 2020). Memes that might seem impenetrable        mind, or conversely, provides a much-needed distraction (Mazzo, 2017).
     or absurd at first glance, they asserted, are meaningful reactions to our times
     and express shared themes and concerns. For example, the memes they                Focus and distraction, attention and inattention, parallels language often used
     described as ‘Brain Breaks’ were a social media response to ‘angst’. In that       to describe mindfulness and meditation practices. Mindfulness can bring an
     category was a 3D motion design loop of eggs tumbling down toast shaped            open attention to one’s thoughts, actions, and environment, interrupting the
     mattresses (See Link 1) and waterfalls of bacon (See Link 2), a pleasing looping   casual cognitive neglect and reactivity we sometimes bring to our lives. In
     animation later revealed to be a campaign created for McDonalds (See Link 3).      meditation, the practice encourages one to bring awareness to an object: the
     These posts didn’t function like advertisements. They were not overtly selling     breath, body, sound, or an actual, physical object (Behan, 2020). While errant
     anything; no jingle, no logo, and no call to action, just a constantly unfolding   thoughts and actions can interrupt and distract the meditative process,
     designed experience with the slightest reference to a product, a good amount       practitioners are encouraged to keep focus on the meditative object and
     of visual interest, and a gentle loop that holds your attention.                   allow inevitable distractions in the mind or environment to come and go without
                                                                                        struggle or attachment. In meditation, one practices letting the mind wander
                                                                                        while rooting the self in the present moment via that object of focus. In mindful-
                                                                                        ness, one brings attention to their present thinking self with a hope to see the
                                                                                        world, and their thoughts, anew. Each posits a mind that is prone to unproduc-
                                                                                        tive obsessing or reacting to the noise within itself and the world.
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3D Motion Design for Self-Care - MODE Summit
3D motion designers also have a toolkit of traditional animation techniques such
                                                                                     as eases, secondary actions, arcs, follow through, and others that allow them
                                                                                     to recreate the ‘illusion of life’. The ‘illusion of life’ is an animation project that
                                                                                     operates by serving the eye and mind the habituated details of lived, observable
                                                                                     experience that naturalize and exaggerate fabricated, animated motion (Thom-
                                                                                     as & Johnston, 1995). This is an important step to having the viewer accept the
                                                                                     animated action and elements as having weight and substance or feeling ‘real’.
                                                                                     Exaggerating those nuances of observable phenomenon, or mapping those
                                                                                     details onto new surfaces and forms, creates opportunities to play with expec-
                                                                                     tations. The mind says, ‘This is like what I have seen and experienced before’, at
                                                                                     the same time as, ‘This is nothing like what I have seen or experienced before’.

                                                                                      Pleasure can come from the intersection of the familiar and the new. As Jordan
Figure 1: Oddly Satisfying Images, Videos, and Google Trends Data                     Schonig explains in his article “Liking” as creating: On aesthetic category
Sources: Oddly Satisfying from Knowyourmeme.com, Giphy.com, Google Trends, 2021       memes, what could be satisfying about things considered ‘Oddly Satisfying’,
                                                                                     “might be understood as a kind of perceptual adventure that searches not for
‘Satisfying’ media viewers appear to be embracing self-care language and using        strange and exotic objects of perception, but strange and exotic ways of
 the ‘satisfying’ meme to be an anecdote to the reactivity, agitation, and noise      perceiving familiar and mundane objects in the world (2020).” Appreciating this
 experienced online (Mazzo, 2017). During the pandemic many were pushed               distinction and connecting to others in a community where they too recognize
 to spend more time online over a period that also included many contentious          and appreciate the distinction, can be part of the joy one gets from the meme.
 events and moments of collective crisis: George Floyd’s murder, the focus            And according to a social media analysis tool from Brandwatch, ‘joy’ is the
 on police brutality, and systemic racism including the subsequent protests;          dominant emotion most associated with the posts that combine hashtags
 the 2020 presidential election; economic uncertainty; lockdowns; and the             #satisfy, #satisfying, or #oddlysatisfying with #motion, #motiondesign, #3D,
 list seemed to go on and on (Rosenwald, 2020). Discussion of online mental           or #motiongraphics (See Figure 2).
 hygiene and productive habits are increasingly part of the news in online
 media (Miller, 2020 and Parker-Pope, 2021). In a social media ecosystem
 where engagement can be provocative and addictive, adding this ‘satisfying’
 content to your feed provides an opportunity to pause, reflect, or wonder
 before diving back into the endless scrolling melee.

Physics, Loops, and Magic
3D motion design can recreate and control natural phenomena such as
dripping fluids, squishy substances, jiggly objects, and other dynamic kinetic
interactions in a digital environment. Global illumination and rendering software
such as Octane or Redshift can harness advanced GPUs to create natural
looking light and light interactions. All these effects help to create a visual
experience that feels tactile and rich with subtle optical details or lens-based     Figure 2: Emotion Breakdown and Word Cloud for #satisfying and #motion
nuances, even if the content and actions are abstract or utterly fantastic.          Source: Brandwatch.com, 2021.
Lastly, cloners can duplicate shapes and/or animations, and effectors can act
as 3D fields of influence over shape, time, and action, creating the potential
for even more complex and organic movements. The first time I showed my
3D Motion Design class the Cinema 4D Cloner tool this semester, and offset
the rotation of multiple primitives, I heard an audible, ‘That is satisfying’ from
one of my students. It is a satisfying trick that has been in use for years, and
apparently, still works (See Link 4).
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3D Motion Design for Self-Care - MODE Summit
Social media demands a steady flow of content to retain engagement                     Social media serves both tension and release. By creating content that is
     (McLachlan, 2021). Creating high end 3D content for the platform contains              decidedly visual, formal, and sometimes absurd, motion designers escape the
     several barriers of entry: equipment, software, technical skills, and artistry. 3D     more divisive tendencies of social media. This work is purposefully void of direct
     motion designers generating work for a platform like Instagram for instance            meanings and problematic representations. Like the ‘Satisfying’ meme, this
     are most certainly using the platform for promotion of their skills and services,      work favors experience and phenomenology (Schonig, 2020). The otherworldly
     just as sizzle reels and portfolio sites have traditionally functioned. That said,     escapism and digital zeitgeist offered by the ‘satisfying’ meme makes a fertile
     for some there is an almost obsessive display of experimentation and iteration:        playground for brands like McDonalds, BMW, and others (See Link 11 and Link
     themes, colors, objects, and actions get reconfigured, reformulated, and               12). It may not be profound, and yet I believe its presence, and potential effects
     sometimes, more sophisticated (See Link 5 and Link 6). And almost all loop             and impacts, can’t be ignored, literally. Once you like it, the algorithms make
     to perfection. This is a key element of the genre and part of the satisfaction         certain there’s a steady flow in your feed.
     these videos deliver. Loops can capture a viewer’s attention, whereas cuts and
     montage more easily invite entry and exit. The viewer caught even momentarily          As a motion design educator, I am interested to see if this trend impacts the
     in a loop can find no seam, no beginning or end (See Link 7 and Link 8).               appreciation of motion design as an art form among general audiences, what
                                                                                            other contexts might motion design find currency, and what needs, motivations,
     Paul Pfieffer leveraged this effect in his looping video, John 3:16 (Roberts,          or behaviors might shape motion design content in the future.
     2007). Installed in a gallery on a tiny monitor in the early 2000’s, the artist used
     advanced (for the time) compositing software to stabilize the motion of a
     basketball in an NBA game so that it stayed perfectly centered. The rotating
     ball magically held in suspension is passed from player to player, meaning that
     the hands of those players would appear along the edge of the frame, touch             Figure 3: Examples of ‘Satisfying’ 3D Motion Design on Instagram
     the ball, and move out of frame in an endless looping procession. The ball             Sources: (From Top Left) @wannerstedt, @loop.cut, @fentyskin, @0scarpetersson, @bmwusa
     became a transcendent object. It behaved like a ball, and like no other ball
     has ever behaved. The world revolved around it in an endless loop. Unlike              Figure 4: 3D Motion Design I, Student Projects
     appropriated GIFs that reset an action or a scene upon looping, animated or            Source: (From Left) Kelsey Jackson, Spencer Steinke, Paula Guerrero, 2021
     digitally altered content like Pfieffer’s John 3:16 can create perfect loops that
     never resolve. And with each repeat viewing, the effect is intensified rather
     than diminished: “The loop heightens the scene: what is funny, emotive, silly,
     or weird after one viewing can become more intensely so with repetition”
     (Miltner & Highfield, 2017). The combination of both an infinite loop and
     some kind of visual contradiction or complication locks the viewer into an
     Escher-like illusion (See Link 9 and Link 10).

     Conclusion
     Art high and low has been used for reflection and meditation: from the Rothko
     Chapel to lava lamps, from James Turrell’s light installations to app-connected
     LED programmable lights that set and reset our spaces based on mood
     playlists. We seek out and surround ourselves with art and objects that
     facilitate reflection and meditation: in our homes, gardens, parks, architecture,
     and now, our devices. Picking up on this trend, companies such as Headspace,
     Apple (Breathe app for Apple Watch), and others are creating purposeful motion
     design content to promote reflection, awareness, meditation, mindfulness,
     and healthy habits.

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AUTHOR BIOGRAPHY

Steve Harper
Assistant Professor
Digital Media & Design
University of Connecticut

Education:
MFA in Studio Art, University of Connecticut
MS in Digital Design and Animation, New York University
BFA in Visual Art, University of Texas at Austin

Areas of Research/Artistic Focus: Motion Design & Animation

Steve is a motion designer and director with master’s degrees from NYU and
the University of Connecticut, and a BFA in Art from the University of Texas at
Austin. At motion design studios Big Star, Joyride, and Blue Room, Steve has
led teams of designers and animators to pitch, execute and deliver projects for
television, film, communications, and advertising. He has worked with the NFL,
ESPN, HBO, Nickelodeon, Showtime, History, Lifetime, A&E, Animal Planet,
Food Network, Novartis, Verizon, and more. His work in branding, visual effects,
and animation has been recognized with many industry awards. In addition to
teaching courses in Motion Design & Animation at UConn and overseeing a
student agency, Steve continues his professional practice working with clients
to add clarity, depth, and delight with motion design.

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