Camp Geronimo 2018 Leaders Guide

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Camp Geronimo 2018 Leaders Guide
Grand Canyon Council

                       Camp Geronimo
                           2018
                       Leaders Guide
Camp Geronimo 2018 Leaders Guide
TABLE OF CONTENTS

  Welcome...................................................................................... 2
  Camp Arrival................................................................................ 3
  Check-In....................................................................................... 4
  Vehicles & Campsite..................................................................... 5
  Weekly Schedule........................................................................... 6
  Leaders, Flag & Uniforms............................................................. 7
  Dining Hall Information............................................................... 8
  Merit Badge Program.................................................................... 9
  Merit Badges.............................................................................. 11
  Mert Badge Schedule Sessions 1-4............................................... 21
  Merit Badge Schedule Sessions 5-7.............................................. 22
  Adult Leader Training................................................................. 23
  Brownsea Island Adventure for New Scouts................................. 23
  Brownsea Island Schedule........................................................... 24
  SR Mountain Man Program for Older Scouts.............................. 25
  Programs, Activities & Events..................................................... 26
  Check-Out.................................................................................. 29
  Camp Awards............................................................................. 30
  Hiking Opportunities.................................................................. 31
  Solo Hike Challenge................................................................... 33
  Night Eye Trails.......................................................................... 34
  Hours of Operation & Services.................................................... 35
  Religious Services & Advancement.............................................. 36
  Order of the Arrow..................................................................... 37
  Campsite Duty Schedule............................................................. 38
  Campsite Guidelines................................................................... 39
  General Camp Info..................................................................... 41
  Camp Geronimo Map................................................................. 42

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Camp Geronimo 2018 Leaders Guide
WELCOME

Welcome Scouts and Scouters to Camp Geronimo!
     Camp Geronimo is a traditional Boy Scout Resident Camp, that has been in
operation for more than 60 years. At 5200 feet above sea level and surrounded
by one of the world’s largest Ponderosa Pine forests, Geronimo is tucked in at
the base of the historic Mogollon Rim north of Payson. This area was a favorite
place of famous author Zane Grey. Grey wrote many adventure style books,
some of his most famous covered the early years of the territory that would
eventually become the State of Arizona.
     Geronimo is a place of fun and tradition, that 2nd and 3rd generations of
scouts from some of our local scout units look forward to each summer. We
offer many traditional camp merit badges at our Sunday to Saturday camp. Our
schedule is packed full of different activities for your scouts, as well as for the
adult leadership. We also boast a high adventure style program for your older
participants. The 2018 program has a few changes from previous years, which
we are excited to share with you. Come check us out!
     On behalf of the Grand Canyon Council, Boy Scouts of America, the Staff
at Geronimo would like to thank you, the committee member, scoutmaster, or
parent, for your time and dedication to the positive development of the youth in
your charge.
                 Cameron Farr                        Steve Munoz
                 Camp Director                       Program Director

BSA MISSION STATEMENT
The mission of the Boy Scouts of America is to prepare young people to make
ethical and moral choices over their lifetimes by instilling in them the values of
the Scout Oath and Law.

GRAND CANYON COUNCIL MISSION STATEMENT
The mission of the Grand Canyon Council camping program is to provide
each Scout with a memorable and challenging outdoor experience. The Grand
Canyon Council enriches the fundamentals of Scouting through unique
opportunities for leadership and educational growth. All programs and activities
will be guided by the principles of the Scout Oath and Law.

ABOUT THIS GUIDE
This Camp Geronimo Leaders Guide provides important information that you will
need to plan and prepare for your summer camp experience. It will also be your
guide during your stay at camp. You will find our Code of Conduct, Mailing
address to Camp Geronimo, and information regarding our new Scoutmaster
Training Program. We also have included daily schedules, Merit Badge
information, fun camp activities like hikes and the Polar Bear Swim, and other
fun things to look forward to.
Please check for any program changes and updates at our website:
www.campgeronimo.org
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Camp Geronimo 2018 Leaders Guide
CAMP ARRIVAL

BEFORE LEAVING HOME
Make sure each youth and adult brings:
    •   Part A, B and C of the BSA Annual Health and Medical Record signed
        by a physician and parent or guardian.
    •   A copy of the Family Insurance Card attached to the medical form.
    •   If taking medications, the Scout’s parents and the adult leaders
        attending should follow procedures enclosed in this publication.
    •   Any allergies or dietary restrictions, are noted, and supplemental food is
        packed (if needed).
    •   All personal gear.

EARLY ARRIVALS
Units planning to arrive on Saturday should submit an Early Arrival Form found
in the camp Administrative Guide. No programming or food is available on
Saturday. All program areas are off limits, please plan accordingly. Meal service
in the Dining Hall begins Sunday evening with dinner.
When you arrive on Saturday, you will be greeted by Ambassador Staff at the
Gatehouse and will receive information regarding the check-in schedule for
Sunday. Please plan to arrive no earlier than 1:00PM.

PROGRAM IDEAS FOR SATURDAY
Once your campsite is setup, the following activities are suggested:
    •   Work on a service project in camp or on the trails.
    •   Build some Pioneering projects in your site.
    •   Take an overnight hike or camp out on one of the many Rainbow Trails.
    •   Do a NIGHT EYE TRAIL and/or Totem to Totem Hike.
    •   Spend quality time with your troop.
10 pm – Lights Out

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Camp Geronimo 2018 Leaders Guide
CHECK-IN

SUNDAY CHECK-IN
The official check-in process begins on Sunday at 1:00PM and runs until
4:30PM. Units should arrive between those times.
You will be assigned a staff tour guide at the parking lot when you arrive. You
will then send an adult leader with the following information to the Dining Hall.
    •   2 copies of Troop rosters (all Scouts and Adults) printed from online
        registration site.
    •   BSA Health Form parts A,B and C for all Youth and Adults
    •   Check to pay any outstanding balance
    •   At check-in, you will receive:
             •   A colored wristband for each Scout and Adult in your unit’s
                 contingent (these serve as a meal ticket and identifier).
             •   Information on our Brownsea Island Adventure, if you have
                 participants in that program.
             •   Our camp “Site Information Binder” which contains important
                 forms and schedules for you to reference and use throughout
                 the week.
             •   Information about our leader training schedule and how to
                 register for classes with costs.

CAMP TOUR FOR FIRST TIME PARTICIPANTS
A courtesy Camp Tour begins when your unit arrives after 1:00PM on Sunday.
Your unit will be escorted to their campsite and given a short amount of time to
unload gear only. One car at a time is allowed in camp so please consolidate gear
into the fewest vehicles possible. The Scouts in your unit will need to change into
swim suits and prepare for swim check. Your Troop Guide will show you more
of the camp on the way to the pool.

SPECIAL DIETARY NEEDS
On Sunday, any Scouts or Adults with special dietary needs should visit with the
Head Cook to discuss accommodations that the camp can make for their diet.
The unit is responsible for the management of participant allergies. If a Scout or
Adult in your unit has an intolerance or allergy that requires special food items,
please provide those items to our kitchen staff on Sunday. Parents may call
ahead one week prior to their son or daughter’s arrival to discuss any concerns.

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Camp Geronimo 2018 Leaders Guide
VEHICLES & CAMPSITE

VEHICLES, TRAILERS, AND PARKING
No riding outside of a vehicle’s enclosed passenger compartments, ever. This
means no rides in the bed of a truck, on hoods, trunks, fenders, or tailgates.
    •   Seatbelts must be worn at all times
    •   The speed limit is 10 mph while in camp.
    •   Only one vehicle at a time will be allowed in during check-in.
    •   Please do not drive into the campsites, stay on the road and parking
        areas.
    •   Once you are done at your campsite, return your vehicle to the parking
        lot. All vehicles must be backed in. This is in case of an emergency
        evacuation.
    •   With the exception of camp vehicles and vehicles authorized by
        the camp director, no vehicles will be allowed in camp. Please plan
        accordingly if your unit is swapping leaders throughout the week.

CAMPSITES
The campsites consist of two person tents on platforms, Adirondacks (adult
sleeping area) with bunks without mattresses, picnic tables, latrines, wash stands,
flag poles, drinking fountain type bubblers, and hose bibs with hose.
    •   After checking in, each troop must pick up TP, cleansers, trash bags,
        shovel, broom, rake, and an American flag from the Commissioners
        Shack.
    •   Your campsite is your home for the week, so work at making it
        comfortable by bringing extra items such as camp chairs, cots, awnings,
        stoves, lanterns, scoutmaster hammocks, troop banners, troop flags,
        patrol flags, tables, etc to dress it up.
    •   If your troop exceeds campsite capacity, please bring your own tents.
        Plan on bringing tents for Adult Leaders.
    •   No trailers are allowed to be parked at or near campsites. This policy is
        in place as a health, safety, and liability precaution.
    •   No vehicles are allowed to stay in or near campsites overnight, except
        under conditions of disability and then only with Camp Director
        approval.
    •   When fires are allowed, only build them in the provided fire rings.
It’s everyone’s responsibility to keep the tents and camp equipment in good
shape.

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Camp Geronimo 2018 Leaders Guide
Basic Daily
      Schedule      Monday                 Tuesday Wednesday Thursday                                            Friday              Saturday                 Sunday
                                          Polar Bear at 5:15     Polar Bear at 5:15     Polar Bear at 5:15 Tenderfoot Run at 5:15
      6:00 AM           Reveille         to 6:05 am Reveille    to 6:05 am Reveille    to 6:05 am Reveille to 6:05am Reveille at        Reveille
                                                at 6:00                at 6:00                at 6:00               6:00
     6:20-6:55     1st Shift Breakfast    1st Shift Breakfast    1st Shift Breakfast    1st Shift Breakfast  1st Shift Breakfast
     7:00-7:10            Flags                  Flags                  Flags                  Flags                Flags         Continental Breakfast
     7:10-7:45     2nd Shift Breakfast   2nd Shift Breakfast    2nd Shift Breakfast    2nd Shift Breakfast   2nd Shift Breakfast
     8:00-8:50       Merit Badge 1          Merit Badge 1          Merit Badge 1          Merit Badge 1        Merit Badge 1       Troops Out of Camp        Church Services
                                                                                                                                                                                   WEEKLY SCHEDULE

     9:00-9:50       Merit Badge 2          Merit Badge 2          Merit Badge 2          Merit Badge 2        Merit Badge 2          By 10:00 am
    10:00-10:50      Merit Badge 3          Merit Badge 3          Merit Badge 3          Merit Badge 3        Merit Badge 3
    11:00-11:50      Merit Badge 4          Merit Badge 4          Merit Badge 4          Merit Badge 4        Merit Badge 4
    12:20-12:55         1st Shift              1st Shift              1st Shift              1st Shift            1st Shift
    12:55-1:30          2nd Shift              2nd Shift              2nd Shift              2nd Shift            2nd Shift
     2:00-2:50       Merit Badge 5          Merit Badge 5          Merit Badge 5          Merit Badge 5        Merit Badge 5                                Check In 1-4:30 PM
     3:00-3:50       Merit Badge 6          Merit Badge 6          Merit Badge 6          Merit Badge 6        Merit Badge 6
                                                                                                                                                           swim checks and totin
     4:00-5:00        Troop Time             Troop Time             Troop Time            Troop Time             Troop Time
                                                                                                                                                                   things
     5:00-5:40      1st Shift Dinner      1st Shift Dinner       1st Shift Dinner     1st Shift Dinner         1st Shift Dinner                               1st Shift Dinner
     5:50-6:00           Flags                 Flags                  Flags                Flags                    Flags                                           Flags
     6:00-6:40      2nd Shift Dinner      2nd Shift Dinner       2nd Shift Dinner     2nd Shift Dinner         2nd Shift Dinner                               2nd Shift Dinner
                                                                                    Mogollon Monster                                                      Emergency Drill @ Main
    6:45-9:00 PM   Opening Campfire      Open Program Areas     Open Program Areas                             Closing Campfire
                                                                                   Story @ Spade House                                                         Campfire Ring

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Camp Geronimo 2018 Leaders Guide
LEADERS, FLAG & UNIFORMS

LEADERS MEETING
There will be an opening leader’s meeting on Monday at Noon down at the
Commissioners Shack. Come and have a BBQ Lunch, and receive important
information for the week. Following that, there will be leader’s meetings at
the same location at 11 AM on Wednesday, and Friday. These meetings are an
important source of information and a time to ask questions of our senior staff
members. Please send at least one representative from your unit to each meeting.
Senior Patrol Leaders will meet immediately following the Emergency Drill on Sunday. After
that they will meet on an as needed basis throughout the week with the Camp Ambassador.

GENERAL ASSEMBLIES / FLAG CEREMONIES
One of the great camp traditions at Camp Geronimo is the camp-wide General
Assembly/Flag Ceremony. These assemblies will be your opportunity to show
off your Troop spirit by looking sharp in full uniform and by creating spirit yells
while you are waiting for the assembly to begin. General announcements will
also take place at that time. Troops will be given the opportunity to lead the
morning and evening Flag Ceremony. ***Full Field uniform for the evening
camp-wide ceremonies.

                  2nd Shift Units on this side will go in through the South Door                                 2nd Shift Units on this side will go in through the North Door

                                                                       1st Shift Units will line up behind the 2nd Shit Units in
                                                                                           no required order

UNIFORMS
Why do Boy Scouts have a uniform? For the same reason a football team or
baseball team does. A uniform gives a sense of group identity, team spirit, and
purpose. It also helps to promote equality from the start among members within
a group. At camp, the official Scout uniform is appropriate dress at any time
during the week. We ask units to wear a full Field uniform to all evening Flag
ceremonies, Dinners, Chapel services and campfires. ***Full Field uniform
consists of: Scout shirt with appropriate patches, Scout belt and pants or shorts
with scout socks. Neckerchiefs and hats are up to the discretion of the troop, but
must be uniformly present or absent.
Please Note: Do Not wear uniform when your troop has KP duty.
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Camp Geronimo 2018 Leaders Guide
DINING HALL INFORMATION

MEAL TIMES
Geronimo has two meal times. Flags are in between breakfasts and dinners and
are a time where important program announcements are made. Units are asked
to wear Class A to dinner. Class B is recommended for breakfast and lunch since
many activities are going on directly following these meals.

                                  First Shift           Second Shift

              Breakfast:       6:20AM - 6:55AM       7:10AM - 7:45AM

                Lunch:         12:20PM - 12:55PM    12:55PM - 1:30PM

               Dinner:          5:00PM - 5:40PM      6:00PM - 6:40PM

          Meals will be served in shifts scheduled during the following times:
                  Troops in sites 1-15 will eat during Second Shift.
                   Troops in sites 16-29 will eat during First Shift.

CAMP KP DUTIES
Each Troop has the responsibility of serving on Kitchen Patrol (KP) duty. Scouts
must wear long pants and closed shoes when working on the food service line.
One Adult is required to be on the line with the younger scouts. All Adult
Leaders must be with their Scouts during each of their KP assignments.
Please do not wear uniforms to KP duty.

KP DUTIES
Under the direction of our great kitchen crew, your duties include, but are not
limited to the following:
1.    Report to KP on time, 30 minutes prior to regular meal time. You will eat,
      then start your duties as directed.
2.    Smile and provide friendly service – Remember the Scout Law! A scout is
      helpful, friendly, courteous, kind and cheerful.
3.    Some of the responsibilities you will have are:
      •    Serve food to the campers. (remember to wear long pants)
      •    Clean the tables.
      •    Sweep & mop the floor.
      •    Empty trash cans in the dining hall.
      •    Pick up any litter on the outside of the Dining Hall.

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Camp Geronimo 2018 Leaders Guide
MERIT BADGE PROGRAM

Summer camp has traditionally been viewed as a convenient place where Scouts
can earn several merit badges in a short amount of time. During your stay at
Camp Geronimo you will see that we offer not only merit badges but much,
much more. During their week at camp, Scouts will grow mentally, physically,
and spiritually as they interact with their peers in a safe and positive environment
that revolves around recreational swimming, hiking, shooting, campfires, and
games. Though advancement is still integral to your summer camp experience,
we encourage and offer opportunities for much more than organized lessons. We
encourage all our units to take advantage of these opportunities.

MERIT BADGES
All badges will be taught based on the requirements found in the most recent
edition of the BSA’s requirement book. Please check to make sure your merit
badge books contain the same requirements. Campers seeking to take a merit
badge must pre-register online through the registration system for our morning
Merit Badge classes. It is the responsibility of each Scout to choose and
prepare for each merit badge that he wishes to take in advance of his week at
camp. Prerequisites exist for many of the badges and are outlined in this guide.
To prevent partials, please make sure your Scouts come to camp with these
prerequisites completed and appropriate proof of completion (i.e. examples
of their work or a note from their Scoutmaster). To ensure quality and safe
instruction, class sizes are limited according to the number of instructors,
equipment, and other factors. We also offer additional merit badge opportunities
in the afternoon, where scouts can earn additional merit badges as well. Please
note, not all merit badges will be offered in the afternoon. Please refer to our
Merit Badge listings for those offered. Remind Scouts to complete prerequisites
prior to camp.
Our Merit Badges are tracked online through the registration system. You do not
need to bring Blue Cards with you. You will receive an electronic print out of
the Merit Badges your scouts have completed or not completed when you check
out. You will then receive instructions, regarding electronic bluecards, in your
troop check-out packet prior to leaving camp.

DIFFICULTY SCALE
Advanced Badge: badges in this category are the most difficult to complete at
summer camp due to the course content, number of prerequisites, and expected
ability level of the Scouts. Advanced badges are highly recommended for your
oldest Scouts who are First Class and above.
Moderate Badge: badges in this category can be easily earned at camp by
experienced Scouts but have a few prerequisites to complete at home.
Basic Badge: badges in this category have few, if any, prerequisites. These courses
are excellent for Scouts of all ages and ability levels.

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MERIT BADGE PROGRAM CONT.

Geronimo provides many separate classes each week as part of its camp
program. From Basketry and Nature to Archaeology, Horsemanship, and a
multitude of Eagle Required badges, the Geronimo program provides a diversity
of choices for your Scouts. Here are answers to some frequently asked questions
about our merit badge program:
How do Scouts signup for badges?
Units will sign their Scouts up for badges using the online registration system.
Units will receive an email prior to the April 15th merit badge system launch.
Instructions will be provided regarding merit badge registration.
Do Scouts have to take both hours of a 2-hour class consecutively?
Yes. Scouts must take both hours of a two-hour class sequentially and may
not divide up those hours. Two-hour classes include Horsemanship, Rifle, and
Climbing, among others.
Are there classes that are not merit badges?
Yes. Beginner Swimming, and Mile Swim are all skill certifications and not merit
badges. Open Swim, offered each day, is also not a badge or certification.
Do Brownsea Island Scouts do any merit badges?
Yes. Brownsea Island is a half day, all-week program focused on imparting
Scouting’s essential skills and methods onto your newest Scouts and getting them
requirements for Scout through First Class. Because of the program’s focus,
Scouts in Brownsea do not have much time to earn merit badges. However,
BSI Scouts will have an opportunity to earn two optional badges as part of the
program in the afternoon.
How do I make changes to my Scouts’ schedules?
Changes can be made online until the Friday prior to arrival at camp and with
the Program Director at camp during check-in.
Merit Badge Prerequisites and Fees?
Please read through the merit badge descriptions at the end of this guide. If a
scout wishes to complete the merit badge at camp, then he must provide evidence
of completing the listed prerequisites! Kits and supplies can be purchased at our
Trading Post.

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MERIT BADGES

AQUATICS
Our Pool and Lakefront areas provide Scouts with many opportunities to swim,
boat and enjoy the water. Merit Badges teach essential watercraft skills, including
swimming, lifesaving, canoeing and rowing.

               POOL
               Swimming (Advanced)
               As one of the Eagle required merit badges, Swimming is a leisure
               activity, a competitive sport, and a basic survival skill. Scouts
               who earn this badge will learn about safety when swimming
               and diving, how swimming can contribute to overall fitness
               and health, and gain some basic competitive swimming skills.
               Prerequisites: Physical strength and endurance required.
               Pass the BSA Swimmer test. COMPLETE Second Class
               requirements 5 a-d, First Class requirements 6a-e.

               Lifesaving (Advanced)
               The main purpose of the Lifesaving merit badge is to prepare
               Scouts to assist those involved in water accidents, teaching them
               the basic knowledge of rescue techniques, the skills to perform
               them, and the judgment to know when and how to act so that
               they can be prepared for emergencies. Prerequisite: Physical
               strength and endurance required, a 400-meter swim is the first
               requirement and those not able to complete will be asked to
               switch to a different merit badge class. Pass the BSA Swimmer
               Test. Must have completed the Swimming MB to take Lifesaving.
               Scouts must be First Class or higher in rank. Evidence of rank
               (Scout Handbook with notations or Scout uniform with rank
               patch affixed) must be presented. MUST BE PREPARED for
               requirement #9 by bringing CLEAN street clothes: shoes,
               socks, long pants, belt and a long-sleeved shirt. Swim trunks
               must be worn under clothes. Dirty shoes/garments are not
               allowed in the pool.

               LAKE
               Canoeing (Moderate)
               For several centuries, the canoe was a primary method of travel
               for explorers and settlers. Today, it remains an important part
               of the wilderness experience and an enjoyable leisure activity
               that teaches communication, teamwork, and physical fitness.
               Prerequisites: Physical strength and endurance required. Pass the
               BSA Swim Test, Must have completed the Swimming MB, MUST
               BRING an additional pair of tie on shoes that can get wet.
                                                                                11
MERIT BADGES CONT.

               Rowing (Moderate)
               Using oars to propel a boat has evolved from a basic means of
               transportation to a competitive sport and an enjoyable method
               of exercising. It is more technical than canoeing and kayaking.
               Prerequisite: Must be 13+ to participate. Physical strength and
               endurance required. Must pass the BSA Swim Test. MUST
               BRING an ADDITIONAL pair of tie on shoes that can get
               wet. Some time to practice needed.

General Aquatics Area Notes
    •   At the pool and the lake, strict safety procedures are adhered to by the
        Staff.
    •   Campers must qualify as Swimmers during the BSA swimmers test in
        order to take any of the Aquatics Merit Badge classes. This needs to be
        at done at Camp during swim checks.
    •   The pool and the lake close at first sight of lightning or sound of
        thunder, and opens 30 minutes after last occurrence.
Open Lake Time
The lake is open for boating activities on Tuesday-Friday from 2:00PM to
4:00PM. Participants must pass BSA Swim Test to use a canoe or rowboat. (This
includes Adults!)

Open Pool Time
The pool is open Tuesday - Friday from 2:00PM to 4:00PM for open swimming,
water games, and other fun pool activities. During open program Pool Staff
offers Swim lessons, Mile Swim and Snorkeling. Please see Site Information
Binder for times.

HANDICRAFT
The Handicraft area offers an excellent opportunity for Scouts to learn Scout
crafts and demonstrate their artistic skills. Many merit badges require kits to be
purchased. These items can be purchased directly at the camp Trading Post.

               Art (Basic)
               Scouts will learn to express their ideas and tell a story using
               pictures in two-dimensional art, specifically drawing and painting
               in various medias. They will also learn how these fields relate to
               fine art. Prerequisites: Bring a note that confirms the scout has
               visited a museum.

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MERIT BADGES CONT.

      Basketry (Moderate)
      Scouts will learn how to create 2 kinds of baskets, as well as a
      campstool. Baskets and basket-weaving projects make great gifts
      for family and friends. Kits are required and can be purchased
      at the Trading Post. Scouts are required to weave one round
      and one square basket. Additional time is required to complete
      merit badge. If necessary, we do have materials you can borrow.

      Game Design (Moderate)
      This is an interactive and fun merit badge that allows Scouts
      to create a board or card game and market it. Prerequisites: if
      possible, bring your favorite board or card game to camp.

      Leatherwork (Basic)
      This is a great badge for younger Scouts, allowing them to
      demonstrate their skills like hand-stitching, lacing, and braiding
      and learn how to preserve and protect leather items so they will
      last a lifetime and beyond as they make their own knife pouch.
      Kits required. BRING 2 yards of vinyl lace or leather lace or
      Paracord (braiding material) to class.

      Metalwork (Advanced)
      Scouts will begin their work on this merit badge by learning about
      the properties of metal, how to use simple metalworking tools,
      and the basic metalworking techniques before concentrating on
      the more intricate skills of one of four metalworking options.
      Must be 14+. Physical strength and endurance required. Closed
      toe shoes and jeans required.

      Pottery (Moderate)
      Scouts are provided with an introduction to pottery making,
      enabling them to gain skills and understanding from actually
      creating their own pottery projects with hands-on production
      from start to finish. This is a messy craft so be prepared to get
      your hands dirty.

      Pulp and Paper (Basic)
      Paper is everywhere in our lives. Every year in the United States,
      more than 2 billion individual books, 24 billion newspapers, and
      350 million magazines are published on paper. Learn to make the
      stuff!

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MERIT BADGES CONT.

               Woodcarving (Moderate)
               Wood-carving involves learning safety with wood carving tools,
               basics of design, material selection and technique. This merit
               badge introduces Scouts to an enjoyable hobby that can become
               a lifetime activity. This is a great way to teach your scouts about
               knife safety. Prerequisites: Totin Chip (bring to class) Kits
               required. BRING to EVERY class a small sharp (1 1/2 - 2 in.)
               lock-blade pocket knife, Woodcarving kit, Wood Square, and
               Totin’ Chip. Kits and wood available at the Trading Post.

HEALTH LODGE
In addition to providing quality care, the health officers also teach merit badges
to enrich Scouts’ knowledge of first aid, and emergency preparedness.

               Emergency Preparedness (Moderate)
               Scouts are often called upon to help because they know first aid
               and they know about the discipline and planning needed to react
               to an emergency situation. This helps a Scout to be prepared by
               learning the actions that can be helpful and needed before, during,
               and after an emergency. Prerequisites: #1 EARN the First Aid
               merit badge prior to class. 2c (will likely need to complete after
               camp) COMPLETE requirements #6c, #8a, #8b (bring a photo
               of your kit) #8c prior to camp; and BRING a signed statement
               verifying completion.

               First Aid (Moderate)
               Caring for injured or ill persons until they can receive professional
               medical care is an important skill for every Scout. With some
               knowledge of first aid, a Scout can provide immediate care and
               help to someone who is hurt or who becomes ill. Prerequisites:
               BRING a small first aid kit ready to show to the Health Lodge
               Staff. Have First aid requirements completed for Tenderfoot 4a-
               d, Second Class 6a-e, and First Class 7a-f.

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MERIT BADGES CONT.

NATURE
The Nature area offers a variety of merit badges and programs for a wide range
of Scouts’ interests about the outdoors. With our new combined Merit Badge
packages, your Scouts can learn about multiple similar topics when they sign up.

              Astronomy (Moderate)
              The summer night skies at Camp Geronimo are astounding. Staff
              will help point out constellations and numerous objects through
              our state of the art telescopes. Scouts will learn the basics of
              astronomy, including the relationship between the sun, moon and
              earth drawing different phases of the moon and the Big Dipper as it
              appears to rotate in the night sky. Two observation nights stargazing
              and additional work are required. Tuesday and Thursday evenings
              meet at 8:15pm at the telescope north of the Main Campfire Ring.

              Bird Study (Moderate)
              Scouts will identify and observe the bird population at camp.
              Scouts should bring a pair of binoculars and a field notebook.
              Bird Study classes start at 6:20AM each morning and participants plan
              to attend 2nd Breakfast Shift.

              Environmental Science (Advanced)
              Scouts will get a taste of what it is like to be an environmental
              scientist, while making observations and carrying out experiments
              to investigate the natural world. Additional work is required to
              complete Merit Badge. Prerequisites: COMPLETE and BRING
              requirement 3e to Camp. Pay close attention to the wording of
              the requirement. Maturity, high level of concentration, ideally
              for Scouts 13+.

              Fish & Wildlife Management (Moderate)
              Scouts will learn the importance of wildlife, fish and animals, and
              sustainability, best practices for management, and issues facing
              fish and wildlife populations. Prerequisites: Req. 5 & 7, signed
              off by adult leader.

                                                                                15
MERIT BADGES CONT.

      Forestry (Moderate)
      Scouts will explore the complexity of a forest and identify species
      of trees and plants and the roles they play in a forest’s life cycle,
      discover some of the resources forests provide to humans and
      come to understand that people have a very large part to play
      in sustaining the health of forests. This badge requires mature
      levels of concentration, plus charts and plans. A plant walk is
      also required to complete merit badge. Scouts should bring a
      notebook in which to keep leaves for identification.

      Geology (Moderate)
      Geology is the study of the Earth. Scouts will learn geologic
      processes that continue to change our planet. They will have
      an opportunity to focus on either Surface and Sedimentary
      Processes, Energy Resources, Mineral Resources, or Earth
      History. This badge requires a mature level of concentration.
      Prerequisites: Req. 5(c) collect 10 different rocks or minerals.
      Record in a notebook and label each with its class and origin,
      chemical composition, and list its physical properties. Bring
      notebook to camp with photo of collection.

      Insect Study (Moderate)
      In earning the Insect Study merit badge, Scouts will glance into
      the strange and fascinating world of the insect. There, they will
      meet tiny creatures with tremendous strength and speed, see
      insects that undergo startling changes in habits and form as they
      grow, and learn how insects see, hear, taste, smell, and feel the
      world around them. Prerequisite: TBD

      Mammal Study (Basic)
      This is a good introductory badge for younger Scouts as they
      learn about mammals big and small. They will do a report and
      conservation project.

      Nature (Basic)
      This badge is an excellent survey of all the ecological fields.

                                                                         16
MERIT BADGES CONT.

      Plant Science (Moderate)
      Plant scientists use curiosity and knowledge to develop questions
      about the world of plants. They try to answer those questions
      with observations and experiments in the laboratory and in the
      field. To earn this merit badge, Scouts will explore three of the
      most important plant science specialties: agronomy, horticulture,
      and field botany. Prerequisite: TBD

      Reptile and Amphibian Study (Moderate)
      Develop knowledge about frogs, lizards, snakes and more leading
      to an appreciation for all native wildlife. Understanding the life
      cycle of a reptile or amphibian and keeping one as a pet can
      be a good introduction to natural history; and knowing about
      venomous species can help Scouts to be prepared to help in case
      of an emergency. Prerequisite: TBD

      Soil and Water Conservation (Moderate)
      It is the duty of every person to learn more about the natural
      resources on which our lives depend so that we can help make
      sure that these resources are used intelligently and cared for
      properly. There is a great deal of discussions on erosion, water
      cycle and management. Service Project is required to complete
      merit badge. Prerequisites: BRING work gloves.

      Space Exploration (Moderate)
      Space is mysterious. We explore space for many reasons, not just
      because we don’t know what is out there, it is vast, and humans
      are full of curiosity. Each time we send explorers into space,
      we learn something we didn’t know before. Scouts will have the
      opportunity to build and launch a water rocket as part of the
      badge. Prerequisites: BRING 2-liter soda bottle to make rocket.

      Weather (Moderate)
      Weather can be unpredictable. With this merit badge, Scouts will
      come to understand the differences between weather, climate
      and meteorology. Learn basic forecasting name several weather-
      related outdoor safety rules, draw the water cycle, and make a
      weather instrument.

                                                                         17
MERIT BADGES CONT.

OUTDOOR SKILLS
Outdoor Skills focuses on traditional Scouting fun. Learn about Indian Lore,
help make a monkey bridge or weather rock stand when you do Pioneering, have
hands on experience of cooking in a Dutch oven while doing Cooking and try to
find our camp geocaches with Geocaching. Outdoor Skills will also offer evening
programs that test and instruct Scouts in their cooking skills, knot tying, and
creativity with Duct Tape.

              Archeology (Moderate)
              This badge surveys the skills, education, and tools used by
              archaeologists. Scouts will take part in hands-on activities and
              lessons to see how we can learn from the past. (Combined with
              Indian Lore)

              Cooking (Advanced)
              Scouts will learn principles of cooking that can be used both at
              home or in the outdoors, about food safety, nutritional guidelines,
              meal planning, and hands on methods of food preparation, and
              will review the variety of culinary (or cooking) careers available.
              Prerequisites: Complete requirement #4 Home Cooking and #6
              d, e & f Trail/Backpacking meals prior to camp or Merit Badge
              will not be completed.

              Geocaching (Moderate)
              Geocaching describes a hiding place on planet Earth - a hiding place
              you can find using a GPS unit. This badge has Scouts use a GPS
              unit to locate and find geocaches around the camp. GPS units are
              provided, however, participants are encouraged to bring their own
              GPS units. Prerequisite: create an account at geocaching.com

              Indian Lore (Basic)
              Scouts will learn about Native American culture and play
              different games. They have the option of making item of Native
              American clothing, making and decorating three items used by
              a tribe, or make an authentic model of a dwelling used by any
              Indian tribe. Kits available at the Trading Post. Prerequisite:
              COMPLETE and BRING to camp requirement #12in order
              to give a written or oral report at camp. (Combined with
              Archeology)

                                                                                 18
MERIT BADGES CONT.

      Orienteering (Advanced)
      Scouts have used maps and compasses to find locations and
      plan journeys for decades. Here they will learn how to use a
      compass, orient a map and set up and run an orienteering course.
      Prerequisites: Please bring an orienteering compass. Scouts
      will need basic knowledge of map and compass. KNOW and
      PRACTICE your knots.

      Pioneering (Advanced)
      Scouts with a knowledge of ropes, knots, and splices have one
      of the oldest of Scouting’s skills around. We will build fun camp
      projects like monkey bridges and towers. Project kits available at
      Trading Post. Know the knots required for Tenderfoot through
      First Class. Participants will need to use time outside of class to
      complete their projects. Please bring a pocketknife and gloves.

      Safety (Easy)
      Knowing about safety helps Scouts to make the right choices and
      to take the best actions to avoid accidents by making informed
      choices in their everyday activities and to respond appropriately
      during an emergency situation.

      Search and Rescue (Moderate)
      This badge teaches the skills and terminology associated with
      search and rescue. Prerequisite: Req. 5 (may be completed
      online).

      Signs, Signals and Codes (Moderate)
      The Signs, Signals, and Codes merit badge will cover Morse
      code, ASL, Braille, signaling, trail markings, and other nonverbal
      communications.

      Wilderness Survival (Moderate)
      In their outdoor activities, Scouts learn what clothing and gear
      they need, to make good plans, and do their best to manage any
      risks. But sometimes, something unexpected happens. When
      things go wrong, the skills of wilderness survival can help make
      everything right again. This badge requires an overnight trip.
      Scouts should bring a backpack, sleeping bag, and ground
      cloth. Shelters are not built at camp sites. Scouts should bring
      a backpack, sleeping bag, and ground cloth. PREPARE and
      BRING a small survival kit to camp to fulfill requirement #5.
      Suggested for First Class or above.
                                                                       19
MERIT BADGES CONT.

CLIMBING TOWER
               Climbing (Moderate)
               Climbing is not a sport that requires tremendous muscular
               strength; it demands mental toughness and the willingness to
               practice hard to master a set of skills. The adventure of climbing
               can also provide a new way to enjoy the outdoors. Suggested
               for Scouts 13+, Class size limited. This badge is physically
               challenging and requires a strong knowledge of knots, first aid,
               and safety. A strong, sturdy pair of comfortable (not brand
               new) hiking boots are highly recommended. There will be
               opportunities during the week for anyone to climb.

SHOOTING SPORTS
Our Shooting Ranges provide Scouts with the opportunity to safely learn from
expert instructors in the fields of rifle, muzzel loading, and archery. Open
program sessions will allow Scouts to enjoy open shooting with a cost only for
muzzel loading ammunition. Scouts will participate in a safety lecture prior
to any shooting activity. Due to the high popularity of these badges, please do not
register Scouts that already have the merit badge.

               Archery (Advanced)
               Archery is a fun way for Scouts to exercise minds as well as
               bodies, developing a steady hand, a good eye, and a disciplined
               mind. This merit badge can provide a thorough introduction
               to those who are new to the bow and arrow—but even for the
               experienced archer, earning the badge can help to increase the
               understanding and appreciation of archery. This is a difficult
               badge to master so it is highly recommended that Scouts taking
               archery have some prior experience. Scouts will likely need to
               take time out of class to qualify. Recommended for older Scouts
               13+. Extra Time may be needed at the range for practice to
               achieve the required scores.

               Rifle or Muzzel Loading (Advanced)
               Scouts can develop their shooting skills while learning safe
               practices. They will learn parts of a rifle, and tell how they
               function, plus identify and demonstrate the five fundamentals of
               shooting a rifle all in the safety of our range. This is a challenging
               badge, extra time may be needed at the range for practice to
               achieve the required scores.
               Option A is .22 Rifle and Option C is Muzzle Loading. Scouts
               may only take one or the other, NOT BOTH. Class size is limited.

                                                                                      20
MERIT BADGES CONT.

HORSE CORRALS

        Horsemanship (Moderate)
        This is a fun but time-consuming badge. Transportation to the
        horse pens is provided by unit leaders in personal vehicles. Travel
        time is included in the 2-hour course time. Prerequisites: long
        pants and closed-toe shoes, some scouts may have difficulty
        mastering all the skills in one week.

TRADING POST
        Salesmanship (Basic)
        Scouts learn self-confidence, motivation, friendliness, and the
        persistence necessary to overcome obstacles and solve problems.
        Sales can offer a challenging and rewarding career for those who
        enjoy interacting with people from all walks of life.

OTHER TRAINING
        American Red Cross Training (Adults)
        Geronimo is proud to offer Adult & Child CPR/AED with
        First Aid Basic training as well as Wilderness First Aid. For
        more information, reference the Scoutmaster Program Guide

        Beginner Swimming (Basic)
        Focused on passing the Beginner and Swimmer swim tests.
        This course involves one-on-one instruction to help Scouts
        become comfortable with the water. This is not a merit badge.

        BSA Lifeguard (Advanced)
        This course is extremely physically demanding and recommended
        for older Scouts and adults only. Participants will spend the entire
        day at the waterfront. Prerequisites: 15+ and CPR Professional
        certification. (CPR pro is offered at camp only if we have an
        instructor available)

        Mile Swim (Advanced)
        This BSA award recognizes advanced swimmers. The mile swim
        is achieved over four, one-hour sessions. Prerequisite: Pass the
        BSA Swim Test

                                                                         21
2018 Camp Geronimo Merit Badge Schedule
                                                                                 SESSIONS 1 through 4

     5:15 AM - Polar Bear Tues. through Thurs. - Tenderfoot Run on Friday
     6:00 AM - Reveille
     6:20 AM - First Breakfast and Bird Study (attends 2nd Breakfast)
     7:00 AM - Flags
     7:10 AM - Second Breakfast

                     Nature                  Handicraft              Outdoor Skills            Shooting Sports              Aquatics                Health Lodge                Other Offerings

      8:00 Environmental Science      Basketry                 Cooking: 8-9:50 AM          Archery                  Lifesaving: 8-9:50 AM     First Aid             Climbing (13+): 8-9:50 AM
           Fish & Wildlife            Metalwork (13+)          Pioneering                  Rifle: 8-9:50 AM         Swimming                  Emergency Prepardness Horsemanship: 8-9:50 AM
           Forestry                   Leatherwork              Search and Rescue           Muzzle: 8-9:50 AM        Canoeing
           Plant Science              Pottery                  Wilderness Survival                                  Rowing
           Reptile Study              Wood Carving

      9:00 Environmental Science      Art                           Cooking: 8-9:50 AM Archery                   Lifesaving: 8-9:50 AM First Aid                            Climbing (13+): 8-9:50 AM
           Geology                    Leatherwork              Archeaology/Indian Lore        Rifle: 8-9:50 AM Swimming                                                      Horsemanship: 8-9:50 AM
           Nature                     Metalwork (13+)          Pioneering                  Muzzle: 8-9:50 AM Canoeing                                                   Salesmanship (at Trading Post)
           Reptile Study              Pottery                  Wilderness Survival                             Rowing
           Weather                    Wood Carving

     10:00 Environmental Science      Leatherwork              Cooking: 10-11:50 AM        Archery                  Lifesaving: 10-11:50 AM First Aid             Climbing (13+): 10-11:50 AM
           Astronomy                  Metalwork (13+)          Orienteering                Rifle: 10-11:50 AM       Swimming                Emergency Prepardness Horsemanship: 10-11:50 AM
           Forestry                   Pottery                  Signs, Signals, Codes       Muzzle: 10-11:50 AM      Canoeing
           Insect Study               Pulp & Paper             Wilderness Survival                                  Rowing
           Space Exploration          Wood Carving

     11:00 Environmental Science      Game Design                 Cooking: 10-11:50 AM Archery                      Lifesaving: 10-11:50 AM First Aid                     Climbing (13+): 10-11:50 AM
           Astronomy                  Leatherwork              Geocaching                  Rifle: 10-11:50 AM       Swimming                                              Horsemanship: 10-11:50 AM
           Geology                    Metalwork (13+)          Pioneering                Muzzle: 10-11:50 AM        Canoeing
           Mammal Study               Pottery                  Safety                                               Rowing
           Space Exploration          Wood Carving

     12:20         First Lunch              First Lunch                First Lunch               First Lunch               First Lunch               First Lunch                  First Lunch
     12:55        Second Lunch             Second Lunch               Second Lunch              Second Lunch              Second Lunch              Second Lunch                 Second Lunch

      2:00 Environmental Science      Art                      Cooking: 2-3:50 PM          Archery                                            First Aid
           Fish & Wildlife            Basketry                 Geocaching                  Rifle: 2-3:50 PM
                                                                                                                                                                                                         MERIT BADGE SCHEDULE SESSIONS 1-4

           Mammal Study               Leatherwork              Signs, Signals, Codes
           Plant Science              Pulp and Paper           Wilderness Survival
           Space Exploration          Wood Carving

      3:00 Environmental Science      Basketry                      Cooking: 2-3:50 PM Archery                                                Emergency Prepardness
           Nature                     Game Design              Archeaology/Indian Lore         Rifle: 2-3:50 PM
           Reptile Study              Leatherwork              Orienteering
           Soil & Water               Metalwork (13+)          Search and Rescue
           Space Exploration          Pottery

22
             Please Note: Merit Badges that are Italized in Red are the 2nd half of a 2 hour class that starts an hour earlier. Scouts WILL NOT be able to schedule another class during that time.
2018 Camp Geronimo Merit Badge Schedule
                                                                                          SESSIONS 5 through 7

     5:15 AM - Polar Bear Tues. through Thurs. - Tenderfoot Run on Friday
     6:00 AM - Reveille
     6:20 AM - Bird Study
     6:45 AM - Flags
     7:00 AM - Breakfast

                     Nature                  Handicraft               Outdoor Skills           Shooting Sports              Aquatics                Health Lodge                Other Offerings

      8:00 Environmental Science      Basketry                 Cooking: 8-9:50 AM          Archery                  Lifesaving: 8-9:50AM      First Aid                 Climbing (13+): 8-9:50 AM
           Fish & Wildlife            Metalwork (13+)          Pioneering                  Rifle: 8-9:50 AM         Swimming                                            Horsemanship: 8-9:50 AM
           Forestry                   Leatherwork              Search and Rescue           Muzzle: 8-9:50 AM        Canoeing
           Plant Science              Wood Carving

      9:00 Geology                    Art                           Cooking: 8-9:50 AM Archery                   Lifesaving: 8-9:50 AM First Aid                 Climbing (13+): 8-9:50 AM
           Nature                     Leatherwork              Archeaology/Indian Lore        Rifle: 8-9:50 AM Swimming                Emergency Prepardness      Horsemanship: 8-9:50 AM
           Reptile Study              Pottery                  Wilderness Survival         Muzzle: 8-9:50 AM Canoeing                                        Salesmanship (at Trading Post)
           Weather                    Wood Carving

     10:00 Environmental Science      Leatherwork              Cooking: 10-11:50 AM        Archery                  Lifesaving: 10-11:50 AM First Aid             Climbing (13+): 10-11:50 AM
           Astronomy                  Metalwork (13+)          Orienteering                Rifle: 10-11:50 AM       Swimming                Emergency Prepardness Horsemanship: 10-11:50 AM
           Insect Study               Pulp & Paper             Signs, Signals, Codes       Muzzle: 10-11:50 AM      Rowing
           Space Exploration          Wood Carving

     11:00 Astronomy                  Game Design                 Cooking: 10-11:50 AM Archery                Lifesaving: 10-11:50 AM Emergency Prepardness               Climbing (13+): 10-11:50 AM
           Mammal Study               Leatherwork              Geocaching                  Rifle: 10-11:50 AM Swimming                                                    Horsemanship: 10-11:50 AM
           Soil & Water               Pottery                  Safety                    Muzzle: 10-11:50 AM Rowing
           Space Exploration          Wood Carving

     12:20            Lunch                    Lunch                      Lunch                     Lunch                     Lunch                       Lunch                      Lunch

      2:00 Environmental Science      Art                      Geocaching
           Fish & Wildlife            Basketry                 Signs, Signals, Codes
                                                                                                                                                                                                        MERIT BADGE SCHEDULE SESSIONS 5-7

           Mammal Study               Metal Work (13+)         Wilderness Survival
           Plant Science              Wood Carving

      3:00 Geology                    Game Design              Archeaology/Indian Lore
           Nature                     Leatherwork              Orienteering
           Reptile Study              Pottery                  Pioneering
           Space Exploration          Pulp & Paper

23
             Please Note : Merit Badges that are Italized in Red are the 2nd half of a 2 hour class that starts an hour earlier. Scouts WILL NOT be able to schedule another class during that time.
ADULT LEADER TRAINING

Camp Geronimo is proud to offer a wide array of beginner and advanced
courses for our adult leaders. From SM/ASM Specifics and Introduction to
Outdoor Leader Skills. Camp Geronimo has a dedicated Scoutmaster Program
Director, ensuring that the adult leaders in your unit have plenty to do.
Scoutmasters also have the opportunity for fun activities like our Scoutmaster
Top Shot Competition, Hillbilly Golf, and Friday night Pinewood Derby after
campfire.
For more on our Scoutmaster Program please read the Scoutmaster Program Guide.

  BROWNSEA ISLAND ADVENTURE                             for New Scouts

Brownsea Island Adventure is the “NEW” Camp
Geronimo first year camper program. Dividing
the participants into patrols that work with an
experienced Scout (Life or Eagle) throughout the
week, Brownsea Island teaches Scouts the essentials
of Scouting in a fun, interactive, and competitive
program. The Brownsea Island program is a model
for first year camper programs around the nation
and has been shown to help units retain Scouts for
longer, making your unit stronger.
Scouts in Brownsea Island will be in the program
all day and should register for it in all time blocks
during online registration. BSI Scouts may take
merit badges in the afternoon sessions.
For more information, please read the Brownsea Island Leader Guide located under forms
on the Camp Geronimo webpage.

                                                                                    24
MONDAY                TUESDAY                   WEDNESDAY                   THURSDAY               FRIDAY
                      Who Am I
                                            Nocturnals               You're Outta Here       The Square Knot on EDGE
                     Who Are We
                                                                 What's the Number for 911
                      My Buddy              True North                                              Why Knot
      8:00-9:25
                                                                   It's Just a Flesh Wound
                                          Topo the World
                    To the Colors                                                                  All Tied Up
                                                                        Once Bitten
                                       Surviving the Elements
     9:30-10:00    Stave Ceremony     Orienteering Competition     First Aid Competition     Knot Tying Competition
                                                                                                                       5-Mile Hike
                                                                                                 Can't Touch This
                   Stave Decorating         Totin' Chip            Reach, Throw, Row, Go
                                                                                                   Wild Thing
     10:05-11:50
                                            Firemn' Chit                PDQBALLS
                   Shooting Ranges                                                               Outdoor Ethics
                                           Play With Fire               PDQBEPPS

     12:20-1:30         Lunch                  Lunch                       Lunch                      Lunch               Lunch
                                                                                                                                      BROWNSEA ISLAND SCHEDULE

      2:00-4:00     Merit Badges           Merit Badges                Merit Badges               Merit Badges         Merit Badges

                      Bead Color           Type of Skill
SR MOUNTAIN MAN PROGRAM                           for Older Scouts

SPADE RANCH MOUNTAIN MAN
    •   The concept of the program is to provide older Scouts with another
        alternative to the scheduled merit badge program.
    •   The specific itinerary for each week will vary; the Scout will receive a
        schedule for the week when arriving at camp.
    •   Scouts may work on selected badges through coordination with the SR
        Mountain Man Program Director.
    •   For a Scout to participate in the SR Mountain Man Program, go to the
        Camp Reservation Site where you sign-up for Merit Badges.
    •   Scouts can also sign-up with the Program Director during Check-in,
        providing space is available.
Requirements
   • A Scout must be 14 years old to participate.
    •   A Scout must be a First Class Scout.
    •   A Scout must have had previous summer camp experience.
    •   A Scout must be physically and mentally prepared for a week of hiking,
        camping, and backpacking.
    •   A Scout enrolled in this program must complete all requirements
        and activities to receive all the recognition provided. This means
        participating in all activities.
Activities
There is a maximum of 12 Scouts who may participate each week.
The Scouts will:
    • Hike                  •    Cook Meals                •    Project COPE.
    •   Backpack            •    Work the land             •    Paul Bunyan
    •   Climb               •    Build pioneering          •    Reptile Wrangling
    •   Rappel                   projects                  •    Search & Rescue
    •   Ride                •    Spade Ranch               •    And More!
                                 Overnight
    •   Shoot
                            •    Aquatics
Make sure your Scout has the following:
    •   Sleeping bag with ground cloth
    •   Water container(s) at least 2 liters
    •   Backpack
    •   Hiking shoes & socks
    •   Personal mess kit
                                                                                   26
PROGRAMS, ACTIVITIES & EVENTS

CAMP ACTIVITIES & SPECIAL EVENTS
Monday—Opening Campfire
An opening campfire will be held Monday night at the campfire circle above
the swimming pool. This program will be provided by the camp staff for your
entertainment and enjoyment. Line up by 6:45PM!
Campsites 16-29 line up at the Outdoor Skills Area.
Campsites 1-15 line up at the Trading Post.
Both groups will be led to the campfire site by the Order of the Arrow.

Thursday—Listen to the Legend
The Legend of the Mogollon Monster is told by the Storyteller on Thursday
evening at the Spade Ranch House at 7:30PM. Camp chairs are suggested due to
limited seating.
Snacks sold at Gatehouse before & after story.	 

OTHER SPECIAL ACTIVITIES
Tue, Wed, Thur (all 3)—Polar Bear Swim
Brrr. The name Polar Bear is just what it implies: A cold swim in the morning.
Those who enjoy a brisk swim first thing in the morning will join this elite group.
The Polar Bear swim will be held Tuesday, Wednesday and Thursday from
5:15AM to 6:05AM for Scouts and Scouters who dare.
Segments will be awarded to those who complete all 3 Polar Bear swims.

Friday—Tenderfoot Run
On Friday at 5:15AM those Scouts and Scouters who like to run, jog, or walk
can attempt the run from the entrance gate at Shooting Sports back to the
entrance gate at Shooting Sports. See MAP at Headquarters.
    1.   You will leave the gateway at Shooting Sports after getting your mark.
    2.   Proceed down the road through the parking lot to the south green gate
         that leads to the west side road.
    3.   Go around the gate, and cross the creek and continue on the road past
         Staff Hill, Campsite 2, and in front of the Nature Lodge (Get 2nd mark
         here).
    4.   Turn right past the Nature Lodge and go towards the Honor Fire and
         cross the bridge in front of the Commissioners’ Shack.
    5.   Pick up the Kumlin trail to the left of the Commissioners’ Shack and
         take it to where the east road and East Webber Creek join across from
         site 19.

                                                                                  27
PROGRAMS, ACTIVITIES & EVENTS CONT.

Friday—Tenderfoot Run Cont.
    6.   Turn right and cross the creek and follow the East road back to the
         Shooting Sports gate and get your 3rd and last mark.
An alternative start & end point is the West road by the Nature Lodge. Follow
the same route.
Segments will be awarded for completion of the course.

Geronimo Geocaches
    •    Geronimo
    •    Trail to Eagle
    •    Campsite Cache
    •    Commissioners Cache
    •    Creekside Cache
    •    Pillars of Scouting
    •    The Code
Try one of the above courses with your GPS. See the Outdoor Skills Staff to get
a coordinates sheet. We have several GPS units available for you to check out.
If you have an issue with a cache, please come back and see the Outdoor Skills
Staff for guidance. Once you complete the geocache, a segment is available for
purchase at the Trading Post.

“I Did It All” at Camp Geronimo
    •    “It is impossible to do it all at Geronimo,”said the inexperienced
         Scoutmaster. “No, it isn’t,” said the worn out Scoutmaster and his senior
         patrol leader, “and we do it all at Camp Geronimo!”
    •    Take the challenge to DO IT ALL and get recognized for it.
    •    When you get to camp, we will give each of the leaders and Scouts a
         score card that lists activities to do at Geronimo, and if you do it ALL
         — and we mean ALL — then we will give you a cool “I DID IT ALL!”
         segment.

                                                                                 28
PROGRAMS, ACTIVITIES & EVENTS CONT.

“I Did It All” at Camp Geronimo Cont.
Here Is What Do You Have To Do.
   •   Tie five basic knots in Scoutcraft (Outdoor Skills):

                        Square Knot                Bowline

       2 Half Hitches                 Tautline                Clove Hitch

   •   Successfully complete your dining hall duties with smiles and
       enthusiasm
   •   Complete the Tenderfoot Run
   •   Complete 3 Polar Bear Swims
   •   Hike a Night Eye Trail
   •   Take the Levi Young Nature Trail
   •   Hike a Rainbow Trail
   •   Shoot a score at the Archery Range
   •   Learn about pacing and find your pace at Outdoor Skills.
   •   Shoot a score at the Rifle Range
   •   As a troop, sing a song and give your troop yell at a flag ceremony or at
       a meal
Pick-up extra “I DID IT ALL” CARDS at Headquarters

                                                                              29
CHECK-OUT

FRIDAY NIGHT FOLLOWING CAMPFIRE
  •   Have Scouts pack all their gear except what they’ll need for Saturday
      morning.
  •   Pack all troop gear.
  •   Send adult representatives to the Dining Hall to double check your
      Merit Badge completion records. Area Directors will be in the dining
      hall to answer any questions and correct any potential errors regarding
      your Scout’s advancement. Upon returning home leaders may print blue
      cards from the registration site - instructions will be provided.
  •   If leaving before 7:00AM on Saturday, set a time for your checkout
      inspection with your Ambassador prior to your departure.

SATURDAY CHECKOUT
  •   Checkout starts at 7:00AM. On Friday you will arrange a time with your
      Ambassador to inspect your campsie on Saturday.
  •   A continental breakfast is served, when your Troop is ready, from 7:00-
      8:30AM in the Dining Hall.
  •   The site should be policed for trash and the shower facilities used by
      your unit should be checked for cleanliness before leaving.
  •   Deposit all trash in the nearest dumpster.
  •   After your campsite has been cleared by Ambassador the last stop is
      Headquarters to receive your health forms, merit badge report, and free
      patches.
  •   Return all equipment to the Commissioner Shack, and return your Site
      Information Binder to the Headquarters building in order to complete
      your check-out procedure.

                                                                               30
CAMP AWARDS

Tonto Rim Tribe Award
Since its inception, Scouts and Scouters in the Tonto Rim Tribe have provided
many thousands of hours of conservation and worthwhile projects in camp
promoting the long term camping experience and upgrading the program &
physical condition of Camp Geronimo.
The five positions in the tribe and the requirements for membership:

Brave                                      • Earn two merit badges
• One summer at Camp Geronimo              • Have advanced at least one rank
                                             from previous summer (Eagles
• One hour of work on a service
                                             exempted)
  project
                                           • Hike one camp trail (minimum 1
• Earn one merit badge
                                             mile) and two 5 mile hikes
• Hike one camp trail
                                           • Serve as program aide to a
Warrior                                      Ambassador or program area for
                                             two of the four hours of service
• Earned Brave                               project work
• Two summers at Camp Geronimo
• Three hours of work on a service         Old Ones
  project                                  • Earned Brave, Warrior, Chief &
• Earn one merit badge                       Medicine Man
• Have advanced at least one rank          • At least once, have earned a Polar
  from previous summer (Eagles               Bear, Tenderfoot Run, or I Did It
  exempted)                                  All Awards
• Hike one camp trail (minimum 5           • Five summers at Camp Geronimo
  miles)                                   • Lead your troop/patrol on at least
                                             one camp trail. Work with Camp
Chief
                                             Commissioner to work out details
• Earned Warrior                           • While at camp, serve in a leader-
• Three summers at Camp                      ship position in your troop or as
  Geronimo                                   a program aide in a specific area
• Three hours of work on a service           as assigned by the Camp Ambas-
  project                                    sador, or participate in the Spade
• Earned two merit badges                    Ranch Mountain Man program
• Have advanced at least one rank          • Develop and carry out the troop
  from previous summer (Eagles               Big “G” project with your leader’s
  exempted)                                  advice
• Hike one camp trail (minimum 5           Tonto Rim Tribe progress cards are
  miles)                                   available at Camp Headquarters.
Medicine Man                               Segments will be issued to
• Earned Chief                             each Scout who completes the
                                           requirements.
• Four summers at Camp Geronimo
  4 hrs of work on a service project
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