CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute

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CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
CYBER RISK &
             YOUTH EMPOWERMENT
             IN THE DIGITAL ERA
             2016 SINGAPORE

Strategic Partner:
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
CONTENTS                               02   The State of Cyber Risks on Youth Around the Globe   30 The Top 8 Empowerments of DQ Education
                                                                                                 32   1: Safe and responsible attitudes and behaviors online
                                       05   Summary of the 2016 Singapore DQ Pilot Study         32   2: Balanced screen time and self-control
                                                                                                 33   3: Better understanding of online presence,
                                       06   About The DQ Institute™
                                                                                                 			 privacy, and data protection
                                                                                                 33   4: Enhanced media and information literacies
                                       10   Why Focus on 8-12 Year Olds?
                                                                                                 34   5: Higher empathy and global citizenship
                                       10    Forming Discernment and Identity
                                                                                                 34   6: Active parental mediation and school intervention
                                       11    The Start of Social Media Use
                                                                                                 35   7: Improved social, emotional, and physical well-being
                                       12    Increasing Ownership of Mobile Devices
                                                                                                 35   8: Higher academic performance and
                                       13    Exposure to Numerous Cyber Risks
                                                                                                 			 future opportunity
                                       14    Lack of Parental Mediation
                                                                                                 37     Our Program’s Impact on Schools
                                       17   The Urgency of Digital Citizenship Education
                                       18     8 Digital Citizenship Skills™ All Children Need
                                                                                                 38     DQ Improvements, Visualized
                                       20     Key Elements of a Successful DQ Education
                                       21     The Goals of Comprehensive DQ Education            42     Implications for Governments

                                       22   DQ World™ E-Learning Platform                        43     Implications for Internet, Communications,
                                                                                                        Telecom, and Technology (ICTT) Companies
                                       27   National Roll-Out Strategy in Singapore
                                                                                                 44     Raise Your Nation’s DQ!
                                                                                                 45       Our Partners and Sponsors
                                                                                                 46       Our Students and Teachers

                                                                                                 47     References

                                                                                                 48     Acknowledgements

                                                                                                 49     Methodology

Digital Intelligence Quotient Impact                                                                                                                       01
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
Digital Intelligence Quotient Impact                                                                                                                                                   02

                                                                                                                                       Our children begin their lives surrounded by
                                                                                                                                       digital media and technologies. Indeed, for

                                                                                         69%                                           many children in today’s world, their digital

                                        >1 million                                of US teens age 13-17
                                                                                 regularly receive online
                                                                                                                                       experience starts as toddlers. Already more
                                                                                                                                       than 90% of 6-17 year olds access the internet
                                       US children become victims                                                                      across Europe according to the OECD1, and more
                                        of identity theft each year 3             communication from                                   than 50% of children have mobile phones by the
                                                                                       strangers 4                                     age of 102. Moreover, this widespread and early
                                                                                                                                       digital usage can result in premature exposure to

THE
                                                                                                                                       digital dangers such as online predators, violent
                                                                                                                    30%                content, device addiction, pornography, and
                                                                                                                   of European         privacy invasion.
                                                                                                             children age 9-16 have
                                                                                                              “friended” strangers     Most children are not given guidance on how to
                                                                                                                      online 5         deal with these dangers. Arguably the biggest
                                                                                                                                       factor influencing the management and outcome
                                                                                         In the US,
                                                                                                                                       of these risks is that children are becoming part
                                                                                        93%                                            of the digital world before they are equipped

S TAT E O F
                                                                                                                                       with the education, guidance, and understanding
                                                                                  of boys and 62% of girls
                                                                                                                                       necessary to safely navigate it.
                                                                                  were exposed to online
                                                                                    pornography during
                                                                                     their adolescence 6

CYBER                                                                         57%
                                                                        of US teens age 13-19                        44%
                                                                                                                                               23%
                                                                                                                                         of UK children age
                                                                                                                                         11 – 19 have come
                                                                                                                                          across racist or
                                                                         have been asked to                    of US teenagers age       hateful messages
                                                                            send a “sext” 7                   13-17 self-report they           online 9
                                                                                                                do not get enough

RISK S
                                                                                                                 sleep because of
                                                                                                                digital device use 8
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
ON YOUTH                                                              64%
                                                                 of US parents believe
                                                               their kids are more likely
                                                                to be bullied online than
                                                                   on a playground 10
                                                                                                         90%
AROUND
                                                                                                   of US teens age 12-17 on
                                                                                                   social media recurrently
                                                                                                      see cruelty online 11

                                                                                                                                        30%
                                                                            39%                                                      of parents in
                                                                                                                                    Singapore have
                                                                        of 11-16 year olds

THE
                                                                                                                                   had their security
                                                                       in the UK say they
                                                                                                                                   compromised by
                                                                       are addicted to the                                          their children 12
                                                                            internet 14
                                                                                                     37%
                                           70%                                                    of children age
                                                                                                  8-17 worldwide
                                       of children in Europe
                                       age 9-16 have social                                      have had negative
                                          media profiles 15                                        experiences

GLOBE
                                                                                                      online 13

                                                                                35x
                                                                            more likely are
                                                                          children than adults
                                                                                                                        9%
                                                                                                                   of Singaporean
                                                                            to be victims of                      children age 9-13
                                                                             identity theft 16                   have been identified
                                                                                                                   as “pathological
                                                                                                                      gamers” 17

Digital Intelligence Quotient Impact                                                                                                                    03
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
Digital Intelligence Quotient Impact   04

Just as one needs to learn
to be a safe driver before
taking the wheel, children
need DQ education before
they can safely navigate
the digital world.
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
SUMMARY OF THE 2016
SINGAPORE DQ PILOT STUDY
The digital era is upon us, and we must                     The efficacy of DQ World™ in enhancing
empower our children to be smart and                        children’s digital intelligence (DQ) and in raising
responsible users of technology while                       their awareness of cyber-risks was assessed           Impact of DQ on Children’s Risky Behaviours Online
avoiding risky and harmful online activities.               in the 2016 Singapore DQ Pilot Study (“Pilot
In order to address this urgent need, the                   Study”). Based on data from 1,407 children age
digital intelligence (DQ) educational initiative            8-12, the Pilot Study concluded that our online
and research framework was established in                   education program improved children’s DQ score,
collaboration with Nanyang Technological                    on average, from 93 to 106 – a 14% increase.
University and infollutionZERO. Our cutting-                Moreover, higher DQ levels had a significantly
edge online education program, DQ World™, has               positive impact on children’s awareness and
gained support from the Inter-Ministry of Cyber             development across several important areas:
Wellness Steering Committee and Singtel of
Singapore, and has also been recognized by two
UNESCO international awards for its pioneering              More details of our Pilot Study can be found in the
efforts to promote youth digital citizenship.               Methodology section

Safe and                               Balanced             Better                            Enhanced media
responsible                            screen time          understanding of                  and information
attitudes and                          and self-            online presence,                  literacies
behaviors                              control              privacy, and data
online                                                      protection

Improved social,                       Higher               Higher academic                   Active parental
emotional, and                         empathy and          performance                       mediation
physical well-being                    global citizenship   and future                        and school
                                                                                                                                               DQ Score
                                                            opportunity                       intervention

Digital Intelligence Quotient Impact                                                                                                                                   05
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
Digital Intelligence Quotient Impact                                                                                                                                                                     06

ABOUT THE
DQ INSTITUTE™                          Empowering every individual with digital
                                       intelligence. Starting with children.
                                       The DQ Institute™ is an international think tank     are frequently – and unknowingly – exposed to             In order to address this need, we help nations
Beyond IQ and EQ,                      that is committed to improving digital education,    widespread cyber risks including online strangers,
                                       culture, and innovation by advancing ideas           game addiction, cyber bullying, sexual and                1. implement a tested and proven comprehensive
                                       through cross-sector collaborations, global          violent content, and victimization. We are only              digital education solution for their public
                                       dialogue, and big data research, with the aim of     just beginning to understand how these negative              education system, and
                                       building a comprehensive digital ecosystem of        experiences can detrimentally affect a child’s            2. build a holistic, healthy and secure digital
skills enable children                 freedom, health, and security.                       development, mental health, and future potential.            ecosystem connecting schools, families,
to form healthy and                                                                                                                                      communities, ICTT companies, as well
resilient identities as                At the DQ Institute™ we empower a digital            The need to equip children with digital intelligence is      as governments.
digital citizens.                      community by setting the global standards of         urgent. A child’s DQ consists of the social, emotional,
                                       digital intelligence (DQ) – knowledge, skills        and cognitive abilities necessary to navigate the         We are also setting the standard for digital
                                       and competencies required to create a healthy        challenges and opportunities of their digital lives.      citizenship by developing the Global DQ Index, an
                                       and prosperous digital culture and economy.          These are the must-have competencies children             objective standard to measure digital intelligence
                                       We define and assess research-based measures         need to thrive in the digital era.                        and improve its acquisition across the world –
                                       across all aspects of digital intelligence.                                                                    so that no child is left behind.
                                                                                            Beyond IQ and EQ, DQ competencies enable
                                       Our goal is to empower all individuals and           children to form healthy and resilient identities         Technology offers great promises and great perils.
                                       organisations to equip themselves with the           as digital citizens. With a solid DQ education,           It is our duty as caretakers of the next generation
                                       abilities to harness and maximise the positive       children can grow into independent critical               to help ensure children navigate this landscape
                                       outcomes of digital media and technology,            thinkers who are capable of discerning                    safely. We are committed to building a safe and
                                       while preventing and mitigating negative             technological opportunities from dangers,                 secure digital ecosystem that will impart our
                                       consequences. Starting with children.                accurate info from misleading stories, and                children with the digital intelligence they need.
                                                                                            beneficial media from that which is useless,
                                       As societies around the world grow rapidly           inappropriate, and harmful. Furthermore,                  In so doing, we hope that all children will be
                                       hyper-connected with advances in digital media       empowering our children is key to the sustainable         empowered, able to leverage digital technology
                                       and technology, more and more children are           growth of internet, communication, telecom,               in smart and responsible ways so that they may
                                       left alone to navigate the harmful side effects of   and technology (“ICTT”) companies, of                     realize their true potential in this rapidly changing
                                       negative online experiences. Children are using      healthy media industries, and of capable and              digital era.
                                       digital technology at increasingly young ages and    engaged communities.
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
OUR PRINCIPLES

   1. Data-driven                        2. Value-focused                        3. Forward Looking                   4. Digital Education for               5. A Healthy and
   We believe in objective measures      We believe that while technology        We are dedicated to continuously     Every Child                            Secure Digital
   of performance. The education         may change, values are enduring.        conducting high level research       Every child, regardless of where       Education Ecosystem
   framework and platform evolved        In order to foster healthy, ethical     to understand upcoming               he or she lives in the world,          We believe that digital education
   out of academic research on           and confident behavior online,          technologies and trends in order     should have access to the digital      should not be left strictly to
   childhood cyber wellness. The         lessons must be rooted in basic         to equip children with current and   citizenship education that will        schools. Rather, there is a need
   platform facilitates constant         human values such as wisdom,            future-ready intelligence.           support his or her development         to build a safe and secure digital
   data collection in order to both      respect, integrity, resilience, self-                                        and future success. Currently          education eco-system of policies,
   refine the education provided         control, courage and empathy.                                                the access to digital education        programs and tools fostered by
   and to identify areas and trends      Whether online or off, children                                              is not evenly distributed and          governments, ICTT companies,
   for further academic and public       need to understand that the                                                  there are disparities both within      as well as families and educators.
   attention. The data is also used to   Golden Rule still applies: “treat                                            and across countries. We believe
   provide assessment to ensure that     others as you want to be treated”.                                           that as part of their basic right
   lessons are effective and that each                                                                                to education, every child should
   child is meeting DQ standards.                                                                                     have the opportunity to learn
                                                                                                                      the skills to leverage and master
                                                                                                                      digital media in order to facilitate
                                                                                                                      their own personal growth and the
                                                                                                                      development of their communities
                                                                                                                      and nation.

Digital Intelligence Quotient Impact                                                                                                                                                              07
CYBER RISK & YOUTH EMPOWERMENT IN THE DIGITAL ERA - 2016 SINGAPORE - DQ Institute
Digital Intelligence Quotient Impact                                                                                                    08

                                       OUR MISSION

                                       Our mission is to ensure every child acquires the technical, social,
                                       and mental skills they need to be informed and discerning users of
                                       digital media and good digital citizens.

                                       OUR PRIORITIES

                                       To ensure every child has access to digital   To provide nations with a comprehensive digital
                                       citizenship education.                        education solution that can be incorporated into
                                                                                     public education systems.

                                       To set the framework and global standards     To develop an alliance of public and private
                                       for digital citizenship education.            stakeholders invested in the creation of a safe
                                                                                     and secure digital ecosystem for young users.

                                       OUR STRATEGIC GOAL

                                       Through our #DQEveryChild™ global movement, we aim to
                                       empower 20 million 8 –12 year old children with DQ by the year 2020.
#DQEveryChild™ :
A worldwide movement
to empower every child
age 8-12 years with
digital intelligence.

Digital Intelligence Quotient Impact   09
Digital Intelligence Quotient Impact                                                                                                                                                                    10

                                       At This Age, Children Are Forming the
WHY FOCUS ON                           Sense of Discernment and Identity
                                                                                               Children at this age begin to be highly sensitive
                                                                                               to figuring out group norms for attitudes and
                                                                                                                                                    age group already spend long hours on digital
                                                                                                                                                    devices for entertainment use alone: by age 8-9,
8–12 YEAR OLDS?                        Middle childhood, from about 8 to 12 years of           behavior. Because the media acts as a type of        kids spend an average of 24 hours per week in
                                       age, has several distinguishing characteristics         “super-peer” and children spend so much time         front of digital screens; this increases by more
                                       in terms of what children are now able to do and        with digital media, the attitudes and behaviors      than 90% over the next 3 years, to almost 46 hours
                                       learn. In cognitive development, children begin to      shown in it will come to be seen as normative        per day by age 12. This amount grows even more
Forming Discernment                    understand the distinction between appearance           and appropriate, and will likely be adopted by       when factoring in screen time for schoolwork
and Identity                           and reality and to look at more than one aspect         children. This can be seen in children’s regular     and homework assignments. Taken together,
                                       of things at the same time. They also gain a sense      use of catch phrases from TV shows and video         our results show that the amount of time
                                       of industry, defined as a basic belief in one’s         games, their posting and sharing of memes, and       children spend with digital devices can be
                                       competence, coupled with a tendency to initiate         use of sarcasm as a form of humor.                   greater than amount of personal time they
                                       activities, seek out learning experiences, and                                                               spend with parents and teachers combined.
                                       work hard to accomplish goals18. Ideally, these         Although people learn throughout their lives
                                       lead to a sense of personal effectiveness.              and can always change, it is likely that this age    Prolonged screen times can have negative
                                                                                               is the most important for establishing the           impacts on children’s physical health and well-
                                       In social development, learning how to form             boundaries of what is acceptable behavior. As        being, such as lack of sleep, impairment of brain
                                       friendships is one of the most important tasks of       children transition into adolescence, where they     activity, vision impairment, bad posture, and
                                       middle childhood. This includes learning how to         become more willing to take risks, the boundaries    obesity due to physical inactivity.
                                       be part of a peer group and how to identify and         set in middle childhood will have a powerful
                                       adhere to group norms. These interactions foster        influence on which risks they are willing to take.
                                       the development of the self-concept, in which
                                                                                                                                                         Screen Time Spent for Entertainment
On average, 9 year                     one’s sense of self is defined in part by the context   There is another side to this coin. Because                  Use Alone by Children Age 8–12
old children spend                     of the peer group to which one belongs.                 children at this age are so sensitive to group
                                                                                               norms, a well-planned intervention that
3.4 hours per day                      According to psychologists Sroufe, Cooper, and          effectively shifts group norms can have a large
                                                                                                                                                           Average Screen Time (Hours/ Week)

on online entertainment.               DeHart,18 the particular moral principles that          impact on the children within this peer group.
                                       children adopt are largely a product of their           Thus, we can harness the power of peer group
                                                                                                                                                                                              46
                                       culture. Peer relations, therefore, are important       influence to impart positive and healthy norms                                                HRS
                                       for a child’s moral development because they            instead of working against it. By adolescence,
                                       impart cultural norms and values that reflect           however, this opportunity may be lost as
                                       the cultures in which they exist. As these peer         the growing children’s developmental focus
                                                                                                                                                                                 29
                                       groups provide opportunities for children to see        moves on to forming intimate and committed                            27         HRS
                                                                                                                                                         24         HRS
                                       each other’s point of view and to empathize with        individual relationships.
                                                                                                                                                        HRS
                                       each other, a child’s development moves into
                                       “conventional moral reasoning,” in which the
                                       child’s goal is to act in ways others will approve      Children Age 8-12 Spend an Average
                                       of and to avoid disapproval.                            of 24 to 46 Hours Per Week Online For
                                                                                               Entertainment Use Alone                                   8–9          10          11          12
                                       This has several important implications.                The DQ Pilot Study showed that children in this         years old   years old   years old   years old
The Start of Social Media Use

Children start actively using social                          behaviors and norms. Children’s exposure                                   8-9 year olds actively use social media and         These risks are exacerbated by their limited
media in the 8-12 years old age range                         to false information, violence, obscenity, and                             chatting apps. This climbs to 77% by age 12.        capacity for self-regulation and susceptibility
At this age, kids are also beginning to socialize             hatred in videos, video games, and social media                                                                                to peer pressure 20. Moreover, both the United
through the use of chatting apps, social media                can have a particularly detrimental impact                                 In this age range, YouTube is the most popular      Kingdom Office of Communications and the
platforms, and by sharing content (videos and                 upon the psyche and values of children who are                             social platform, and kids become increasingly       Children’s Commissioner of England recently
pictures) with friends.                                       in this age range.                                                         active users of mobile-based social media and       published reports detailing how the majority
                                                                                                                                         chat apps, such as Facebook and WhatsApp,           of preadolescents and teenagers who share
These social elements can be strongly                         Despite most social media sites (including                                 as they grow to teenagers. Such sites offer         information on digital media do so without
influential. The behavior that is modeled                     Facebook, Twitter, Instagram, Pinterest,                                   young people new ways of communication and          understanding, and often not even caring
online, both by peers and strangers as well as                Tumblr, Reddit, Snapchat, Secret and many                                  entertainment, but they also expose children to     about, their privacy rights 21 22 .
the content they see, will heavily influence                  more) having a minimum user age of 13 years                                potential cyber risks including cyber bullying,
children’s lifelong understanding of values,                  old, the Pilot Study revealed that 55% of                                  addiction, and exposure to inappropriate content.

                                       Social Media Sites Used by Children Age 8-12                                                                                Social Media Participation by Children Age 8-12

                47%                               44%               21%         17%         11% 11% 8% 5% 4%                                                         8–9 years old
                                                                                                                                                                                                        55%
               Youtube

                                                 WhatsApp

                                                                   Facebook

                                                                               Instagram

                                                                                           Snapchat

                                                                                                      WeChat

                                                                                                               Line

                                                                                                                      Twitter

                                                                                                                                Others
                                                                                                                                                                     10 years old

                                                                                                                                                                                                                66%

                                                                                                                                                                     11 years old
                                                                                                                                                                                                                       74%

                                                                                                                                                                     12 years old
                                                                                                                                                                                                                         77%

Digital Intelligence Quotient Impact                                                                                                                                                                                                           11
Digital Intelligence Quotient Impact                                                                                                                                                                             12

                                       Increasing Ownership of
                                                                                                                                     Digital Devices Used by Children Age 8-12
                                       Mobile Devices
                                                                                                            50     48%
                                                                                                                             43%
                                       Children Increasingly Own Their First                                40                        37%
                                       Mobile Device From 8 Years Old                                                                           31%        31%        30%

                                                                                            Percentage(%)
                                                                                                            30                                                                 26%
                                       Children who participated in the Pilot Study tend
                                       to use multiple devices – a family computer, their                   20
                                       own mobile devices, and school computers                                                                                                            12%
                                                                                                            10
                                                                                                                                                                                                       5%
                                       By age 8-9, 52% of children already have their
                                                                                                             0
                                       own mobile device – either a tablet PC or                                   Family  My mobile  School    Family       My         My     Family      Other      Internet
                                       phone. By age 12, this number increases to                                 Personal  phone / computers   iPad /    personal    iPad /   mobile     public        cafe
                                                                                                                 computer / smart-              tablet   computer /   tablet   phone /    facility   computers
                                       69%. Ownership of these devices allows most                                 laptop   phone                          laptop              smart-
                                       young users unlimited access to the digital                                                                                             phone
                                       world at almost any time and any place.

                                       In the “real” world – life offline – governments,
                                       communities, and families have explicit and                                   52%                                   53%                       Personal Ownership
                                       implicit rules for protecting children from                                   36%                                   39%                       of Digital Devices by
                                       negative or inappropriate influences. These                                   32%                                   30%                       Children Age 8-12
                                       range from simple etiquette (e.g. “don’t swear
                                                                                                                          8–9                                  10
                                       around kids”), to more formal systems (e.g.                                       years                                years                      Tablet
                                       movie ratings). However, these safeguards are                                      old                                  old
                                                                                                                                                                                         Phone
                                       losing efficacy in an age where any child with a
                                       mobile device can access practically unlimited                                                                                                    Any mobile device
                                       online content. Without a solid digital education,
                                       today’s children will grow increasingly vulnerable
                                       to negative influences against which they have
                                       been protected for generations.                                               68%                                   69%
                                                                                                                     57%                                   62%
                                                                                                                     27%                                   26%

                                                                                                                          11                                   12
                                                                                                                         years                                years
                                                                                                                          old                                  old
Exposure to Numerous                                         This comes as another recent recently concluded             •   30-40% of participants have perpetrated,                    downloading/sending/receiving adult content
Cyber Risks                                                  that a growing proportion of 8-12 year old                      or been victimized by, cyber bullying.                      and/or having sexual conversations with
                                                             children are already engaging in various risky                                                                              online strangers.
                                                             behaviors online19.                                         •   23% have frequently consumed high degrees
Children Age 8-12 Are Already                                                                                                of violent content in online videos or games           •    6% have chatted with and met online
Exposed to Numerous Cyber Risks                              Furthermore, children who participated in our                                                                               strangers in real life.
The top 3 online activities of this age group are            Pilot Study informed us that:                               •   11% have been involved in proactive
(1) using search engines, (2) listening to music and                                                                         online sexual behaviors such as searching/
watching videos and (3) playing video games19.
Some of these activities embed elements of
nascent social media use: both videos and video
                                                                                                                             Online Activities of Children Age 8-12
games can have social elements as children
                                                             All the time
watch, play, and engage with friends through
embedded chat functions.
                                                                   Often

Numous studies show significant positive                     Sometimes
correlations between children’s digital media
usage and exposure to various cyber risks that                  Seldom
negatively impact their cognitive, emotional, and
social development – including impairing their                    Never
academic performance and relationships with
family and peer groups 4, 7, 13, 16, 23.

                                                                              Used a     Watched         Listened          Played     Sent an       Created       Made             Sent an       Posted a     Made and            Bought
Excessive digital media use in children of this age                                                                                                                                                            posted a
                                                                              search     a video         to music         a video       email       a profile    and sent           email        comment                          or sold
group has been shown to negatively correlate                                  engine      online          online           game        or chat      on social   videos or          or chat        online       video or         something
                                                                                                                         that plays   message       network      pictures          message                     pictures          on an e-
with personal strengths such as self-regulation,                                                                                                                                                               visible to
                                                                                                                         with other   through          site     to friends        through a                                     commerce
                                                                                                                                                                                                              the public
critical thinking, and academic performance 17 24.                                                                        people       phone                      online           website                    in a social          site
                                                                                                                                         app                                                                  media site

                                                                                             Cyber Risk Exposure of Children Age 8-12

                                          5%     1%                   6%         3%                9%               7%                 9%          5%                 10%               1%              16%           7%
          At high risk                 30%                          14%
                                                                                                   18%
          At risk

          At moderately risk                           64%                             77%                               66%          33%                53%       47%                         42%      35%                     42%
          Safe                               Online                          Cyber                           Cyber                             Game                              Online                         Exposure to
                                           strangers                        bullying                     victimization                       addiction                       sexual behavior                  violent content

Digital Intelligence Quotient Impact                                                                                                                                                                                                        13
Digital Intelligence Quotient Impact                                                                                                                                                                                                                  14

Lack of Parental Mediation

The lack of parental digital mediation                                  We also found that children were less likely                    range, children increasingly own their first digital           parental digital mediation. This is why we at
is problematic                                                          to engage in risky activities online when                       device and become active on social media,                      the DQ Institute, through our #DQEveryChild
Parental digital media mediation is critically                          their parents were more actively engaged                        allowing them to “step into the digital world” and             worldwide movement, seek to empower with
important in protecting children from cyber-                            in mediation of their behavior.                                 become exposed to numerous cyber risks. Most                   digital intelligence 20 million children ages
risks. While parental influence is high, our Pilot                                                                                      importantly, it is the critical age range during               8-12 by the year 2020. In so doing, we will give
Study indicates that less than 50% of the parents                       In summary, our Pilot Study confirms that the                   which children start to build formative peer                   them the crucial skills they need to navigate
regularly talk to their children about digital media                    need to empower 8-12 year old children with                     relations, which influences their understanding                the challenges and opportunities of their
usage and how to mediate its inherent risks.                            digital intelligence is urgent. During this age                 of what is right and wrong amidst sorely lacking               increasingly digital lives.

                                                                                         Digital Usage Mediation Efforts Taken by Parents of Children Age 8-12

                         1     2       3               1     2      3                1     2      3                1     2      3                1     2      3              1     2     3               1      2    3             1    2     3
                 100

                 80

                 60
 Percentage(%)

                 40

                  20

                   0
                       Setting media rule           Demanding to know              Co-viewing screen               Talking about                 Talking about               Talking about               Talking about              Consistency
                                                    about online friends                                             false info                  personal info               cyber violence              risky content            between parents

                       1. Children at high risk: engaged in risky online behavior 2. All children 3. Children at low risk: seldom or never engage in risky online behavior                    Rarely         Sometimes    Often        Regularly
Digital Intelligence Quotient Impact   15
Digital Intelligence Quotient Impact   16

     IQ EQ
THE URGENCY
OF DIGITAL
CITIZENSHIP
EDUCATION

                                       The Imperative                                         Why Are We Neglecting                                others. These risks are often amplified for
                                       A generation ago, IT and digital media were            Digital Citizenship?                                 vulnerable children, including those who have
                                       niche skills. Today, they are core competencies        More and more school programs are                    special needs, those who are minorities, and
                                       necessary to succeed in most careers.                  incorporating technology in a variety of ways:       those who are economically disadvantaged. They
                                                                                              some use computers in the classroom, some make       tend to not only be more frequently exposed to
                                       For this reason, digital skills are an essential       assistance available online to students, and some    risk, but also to face more severe outcomes.
                                       part of a comprehensive education framework.           even teach coding and robotics.
                                       Without a national digital education program,
                                       command of and access to technology will be            But digital intelligence has often been overlooked   Sooner Rather Than Later
                                       distributed unevenly, exacerbating inequality and      by educators and leaders despite being               A child needs to start learning digital citizenship
                                       hindering socio-economic mobility.                     fundamental to a person’s ability to wisely use      skills as early as possible, ideally when one starts
                                                                                              technology and live in the digital world – a need    actively using games, social media or any digital
                                       The challenge for educators is to move beyond          which now arises from a very young age.              device. Children today are already immersed in
                                       seeing IT as simply a collection of software and                                                            the digital world and influencing what that world
                                       hardware tools or mediums of delivery. Instead,        Many educators believe children will pick up these   will look like tomorrow. It is up to us to ensure
                                       the goal is to nurture students’ ability and           skills by themselves or that these skills should     that they are equipped as soon as possible with
                                       confidence to excel in a world where digital media     be nurtured at home. However, due to the digital     the skills and support needed to make it a place
                                       is an integral part of everyday life.                  generation gap, with young children being the        where they can thrive.
                                                                                              first to truly grow up in the era of smartphones
                                                                                              and social media, neither parents nor teachers
                                       What’s Your DQ?                                        know how to adequately equip children with
                                       Digital intelligence – or DQ – is the ability to use   these skills.
                                       digital technology and media in safe, responsible,
                                       and effective ways. Like IQ or EQ, which are           Young children using digital media today are
                                       measures of general and emotional intelligence,        exposed to cyber risks such as technology
                                       an individual’s facility and command of digital        addiction, cyberbullying, and predatory
                                       media and technology is a competence that can          grooming. They can also absorb toxic behavioral
                                       be measured.                                           norms that affect their ability to interact with

Digital Intelligence Quotient Impact                                                                                                                                                                  17
8
Digital Intelligence Quotient Impact                             18

                                       Digital Citizenship Skills™
                                       All Children Need
8 Digital Citizenship Skills™
All Children Need
                                                         Digital Citizen Identity
                                                         The ability to build and manage a
Digital intelligence (DQ) comprises the set of
                                                         healthy identity online and offline
cognitive, social, and emotional abilities essential
                                                         with integrity
to digital life. It is the all-encompassing ability to
have appropriate knowledge and skills, to adapt
one’s emotions, and to adjust one’s behavior             Privacy Management
to deal with the challenges and demands of the           The ability to handle with
digital era.                                             discretion all personal
                                                         information shared online to
So, what should we be teaching our children as           protect one’s and others’ privacy
part of their digital citizenship? Our extensive
research has led us to identify eight core Digital       Critical Thinking
Citizenship Skills™:                                     The ability to distinguish
                                                         between true and false
                                                         information, good and harmful
                        Screen Time Management           content, and trustworthy and
                  The ability to manage one’s screen     questionable contacts online
                time, multitasking, and engagement
                              online with self-control   Digital Footprints
                                                         The ability to understand the
                      Cyberbullying Management           nature of digital footprints and
                  The ability to detect situations of    their real-life consequences and
              cyberbullying and handle them wisely       to manage them responsibly

                      Cybersecurity Management
                  The ability to protect one’s data by
                   creating strong passwords and to
                                                         The ability to use technology is now understood to
                       manage various cyberattacks
                                                         be a basic and indispensable skill, and being able to
                                                         use digital media prudently, safely, and confidently
                                       Digital Empathy   will mark the leaders of tomorrow. Digital
                          The ability to show empathy    intelligence is essential for our kids to become
                        towards one’s own and others’    masters of technology, instead of being mastered
                            needs and feelings online    by it. Crucially, in order for children to be nurtured
                                                         as good digital citizens, these competencies need to
                                                         be based on core values including wisdom, respect,
                                                         integrity, resilience, self-control, and empathy.

Digital Intelligence Quotient Impact                                                                         19
Digital Intelligence Quotient Impact                                                                                                                                                           20

Key Elements of a
Successful DQ Education

                                       01:                                               02:                                               03:

                                       Comprehensive and                                 Thorough Assessment                               A Commitment by Policy
                                       Forward- looking Framework                        and Detailed Feedback                             Makers and Educators
                                       Digital citizenship education needs to            A robust digital citizenship education must       National leaders need to understand the
                                       systematically address all the competencies       include opportunities for assessment and          importance of digital citizenship as the
                                       necessary to manage the challenges of using       feedback. The assessment tools need to be         foundation of digital intelligence, and Education
                                       technology and navigating the digital world.      comprehensive as well as adaptive in order to     leaders need prioritize the implementation
                                       The framework needs to address all 8 Digital      evaluate not only hard but also soft DQ skills.   of digital citizenship programs as part of an
                                       Citizenship Skills™ (detailed below). Likewise,   Ultimately, such assessments should serve as a    overall DQ education framework.
                                       it is imperative students learn to apply these    means of providing feedback that gives children
                                       skills to novel situations – like new apps        a better understanding of their own strengths
                                       and media – in order to adapt to inevitable       and weaknesses, so that they may find their
                                       changes in technology.                            own paths to success.
The Goals of Comprehensive DQ Education
                                         Children who have successfully completed their DQ education will be better able to:

         Create and manage             Recognize and avoid             Build healthy online             Know how data is          Minimize the risk of
         digital reputation            phishing and scams              and offline identities           collected and shared by   contamination by
                                                                       with integrity                   devices and apps          viruses or malware

         Communicate                   Secure online accounts          Protect themselves               Seek assistance with      Understand the risks
         online with respect           through the use of              against the attempts             bullying, abusive,        of sharing images
         and empathy                   strong passwords                of hackers                       dangerous or confusing    or information using
                                                                                                        online situations         digital technology

         Understand the need           Know that people                Cope with cyber                  Understand that           Remain aware of
         for balanced screen           online may not be who           bullying without                 information found         media influence, and
         time, and exert self-         they claim they are, and        escalating situations,           online may be false or    have a tendency to
         control over device use       avoid communicating             and capably stand up             misleading, and know      choose prosocial and
                                       with strangers                  for victims                      how to verify stories     beneficial digital media
                                                                                                                                  while avoiding violent
                                                                                                                                  and inappropriate
         Know what information         Share content                                                                              content
         should be kept private,       prudently, fully
         and how to restrict the       understanding the
         sharing of personal           impact of one’s
         information                   digital footprint

Digital Intelligence Quotient Impact                                                                                                                         21
Digital Intelligence Quotient Singapore — 2016 National Impact                                                                                                                                                         22

DQ WORLD™
E-LEARNING
PLATFORM

                                                                 Our internationally-acclaimed DQ educational       •   At its most basic, DQ World™ allows for          DQ World™: Innovative Online
                                                                 initiative is driven by DQ World™, an innovative       enjoyable self-learning with minimal support     Education Tools & Assessment
                                                                 research-based e-learning platform specifically        from teachers or parents
                                                                 designed for young users of digital media.
                                                                 The online education program has been              •   More detailed assessments are available for
                                                                 internationally recognized by two UNESCO               parents who want to get more involved in their
                                                                 international awards for its pioneering efforts        child’s DQ education.
                                                                 to promote youth digital citizenship education.
                                                                 It can be easily incorporated within public        •   Additional teaching resources have been
                                                                 education systems and be used by any teacher           created to allow teachers to use the program
                                                                 in any country to accelerate the national              proactively, incorporating DQ World™ in their
                                                                 implementation of DQ education and risk                classroom as an integral part of lessons and
                                                                 assessment for all children worldwide.                 assessment

                                                                                                                    •   Likewise, schools can use the assessment and     The four key characteristics of the program
                                                                                                                        metrics as part of school-wide DQ programs       are as follows:
Holistic value-based curriculum
DQ World™ offers a cutting-edge comprehensive digital citizenship                                               Highlighted in
curriculum specifically targeting children age 8-12 who are starting to
actively engage with the digital world.

Most national digital education programs are campaign-based, restricting
their focus to narrow topic areas like cyber-bullying prevention, account
security, or scam awareness.                                                                                                       tity                                                        Digita
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Digital Intelligence Quotient Impact                                                                                                                                                                                                                                         23
Digital Intelligence Quotient Impact                                            24

Gamified “Play & Learn” story-telling pedagogy
A major goal of the program is to create an environment that encourages
self-learning, without the necessity of teacher or parental guidance. In this
way, any child can benefit from the program as long as they have access to
the site.

To do this, we made DQ World™ as fun and engaging as it is educational
– so much in fact that students can’t wait to engage in and complete the
program.

•   92% of children found DQ World™ helpful in learning how to use the
    Internet safely, and

•   90% of children said the program made learning more interesting
    and fun 24.

This was achieved through the creation of a varied multi-media
experience: the DQ curriculum combines animated video storytelling and
interactive learning quests that provide both educational and entertaining
experiences. Progress through the program rewards each student with
skill badges, character cards, and certificates of accomplishment after
each phase of learning.
DQ Score
                                                                                                                                                                            Digital Citizen
                                                                                                                                                                               Identity

Research-based real-time DQ assessment                                                                                                                Screen Time                                 Privacy
                                                                                                                                                            Mgmt                                  Mgmt
As the student engages in the various “missions” on the platform, he/she
completes surveys and quizzes that reinforce the interactive activities. Each
student’s responses are tracked in order to measure progress, assess risk,
and generate the child’s DQ Profile™ and optional DQ reports. For those using                                                                  Cyberbullying                                           Critical
                                                                                                                                                      Mgmt                       108                   Thinking
the school-based platform, the system also aggregates results into a DQ
School Report™ which is the collective DQ Profile™ score of all participating
students in the school.
                                                                                                                                                            Cyber                                 Digital
                                                                                                                                                          Security                                Footprint Mgmt

                                                                                                                                                                           Digital Empathy
Snapshot of a Sample DQ School Report™ Detailing
Skill Acquisition and Cyber Risk Assessment                                                                                                          Your School           National Average            Average

                          Exposure to online               Exposure to                     Exposure to                 Exposure to                Exposure to cyber                       Addiction level
                            stranger risks            inappropriate content              violent content             cycber bullying                victimization

                                       3% 3%                                                    3%                          7%                                 3%                                3%
                                                                                                        17%                        7%                                10%                                10%
                                               20%   43%                           43%                                                                                              43%
                                                                                                                                         10%                               13%
Your School

                                               74%                         57%                             37%                          76%                            74%                                   43%

                                       2% 6%                    1%                               7%                          8%                                10%                                7%
                                                                     13%
                                                                                                                                   6%                                11%                                    12%
                                               30%   38%                           41%                     17%                                 61%                                 49%
                                                                                                                                         15%
Overall

                    62%                                                    48%                             35%                          71%                            18%                                   32%

                                                                           Require attention          At risk    Moderately safe        Safe

Digital Intelligence Quotient Impact                                                                                                                                                                               25
Digital Intelligence Quotient Impact                                                                                                                                                                  26

Timely e-counselling interventions for at-risk children
DQ World™ has a unique system to detect a child’s exposure to various                                                                         DQ World:
cyber-risks, which can identify at-risk children and help schools intervene in                                                             Identifies At-Risk
a timely manner.                                                                                                                               Children

In addition the program can diagnose parents’ digital media mediation style
as well as assess support being provided by teachers and schools through
internet safety education.
                                                                                                                    Schools use
E-counselling services can be linked into the platform and triggered both                                           platform to contact
voluntarily by the child (via a request for support) or automatically when                                          e-counsellors for
                                                                                                                    timely intervention
exposures to risk factors are detected.
                                                                                                                                              E-Counsel-
E-counsellors provide a timely and easily accessible avenue of support                     School                                                ling                            Parents
through the online platform. The 2015 DQ E-Counselling Study conducted
by the National Institute of Education proved it to be effective in increasing
                                                                                 Schools identify strengths and                          DQ e-counselling increases          Parents understand
happiness and self-regulation and lowering negative emotions of children         weaknesses in students’ digital                      happiness and self-regulation and    weaknesses in parental
exposed to cyber-risks 25 26.                                                    competencies – enabling them                          decreases negative emotions of     mediation and can improve
                                                                                 to plan better digital education                      children exposed to cyber-risks      their digital parenting

                                                                                                                                            Higher Emotional
                                                                                      Enhanced DQ                                         Strength to Deal with           Lower Cyber Risks
                                                                                                                                               Cyber-risks
NATIONAL ROLL-                         How DQ World™ Enhances the Basic MOE Cyber-Wellness Program

OUT STRATEGY IN
SINGAPORE                              1      Provides an intensive and comprehensive
                                              digital citizenship education targeting         3      Provides a fun and engaging self-learning
                                                                                                     experience, so that teachers and parents
                                              children age 8-12.                                     need not closely supervise the program.

                                       2      Provides well-researched, easy-to-use
                                              tools, and resources for both teachers          4      Provides individual and school-
                                                                                                     based feedback with comprehensive
                                              and students.                                          assessments.

Digital Intelligence Quotient Impact                                                                                                             27
Digital Intelligence Quotient Impact                                                                                                                                                                                                          28

Singapore Digital Citizenship Education              Unique Multi-stakeholder Approach                                                                                                       These strategic partnerships accelerated
Having coined the term “cyber wellness” and          In order to promote interest and encourage                                                                                              outreach and have enabled us to reach out to
developed a regular cyber wellness curriculum        adoption by schools and families, we                                                                                                    more than 90% of Singaporean primary schools
for primary schools (equivalent to 4 hours per       built alliances with local partners and          Singtel, a telecom company, provided financial                                         since 2014.
semester), the Singapore Ministry of Education       community members.                               and strategic support for the program.
(“MOE”) is a world-leader in digital citizenship
                                                                                                                                                                                               DQ World™ Educational Program Adoption
education. The MOE encourages the use of
                                                                                                                                                                                               by Singapore Primary Schools, 2014–2016
external supplementary materials to support the
core cyber-wellness program. This presented a
                                                                                                                                                                                             100%
challenge to teachers, as many do not have deep
knowledge of digital citizenship. Likewise, heavy    TOUCH Cyber Wellness, a local NGO, had
                                                                                                                                                                                             75%
schedules limited their ability to find suitable     professional trainers and counsellors conduct
resources and tools. For these reasons, the Inter-   various school/community engagement              The Singapore Science Centre, a national science                                       50%
Ministry Cyber Wellness Steering Committee           programs, such as school assemblies, teachers’   museum, hosted an educational and promotional
(ICSC), including MOE and the Media Development      workshops, and parents’ seminars.                exhibition on DQ World™.                                                               25%
Agency (MDA), endorsed and supported the
development of the DQ World™ educational                                                                                                                                                      0%
platform and research framework in order to                                                                                                                                                           2014           2015              2016
                                                                                                         NTU Full Logo printing on uncoated stock: CMYK

provide outstanding supplementary educational
                                                                                                                                                                                                              % of Local Primary Schools
materials for primary school cyber wellness and
character education.
                                                                                                                                                          0C 100M 90Y 0K   100C 68M 7Y 28K

                                                     Singaporean governmental organizations such       Nanyang Technological University and the
                                                     as MOE and MDA endorsed the program and          National Institute of Education provided ongoing
                                                     provided grants for development and outreach.    research and development of the program.
National Challenge Promotion of                    Since then, the annual DQ Challenge launches       all DQ online lessons receive coveted rewards
                                       Roll-Out                                           at the beginning of each school year, with a       including the DQ School Report™, the DQ School
                                       One of key success factors of the DQ online        teachers’ professional workshop. The workshop      Certificate™, and a free DQ school assembly
                                       education program is to launch a nation-wide       is designed to empower teachers with basic         session conducted by a professional TOUCH Cyber
                                       “DQ Challenge” that recognizes and rewards         DQ knowledge and information on how to use         Wellness trainer.
                                       the top 10 participating schools, teachers, and    the program in the classroom. Schools learn
                                       students. This creates a sense of excitement       to conduct DQ classes (15 hours in total) using    At the end of the school year, the top-10 winning
                                       and competition.                                   the DQ World™ e-learning platform, based on        schools, teachers, and students are announced
                                                                                          their unique school schedules. Those schools       and invited to a final, top-10 live competition that
                                                                                          whose students complete more than 50% of           ends with an awards celebration.

                             March                                                                                                                      October
                       Launch Event                                         School-wide Roll-Out                                            DQ Challenge Announcement

                                                         Assembly                                            Interactive
                                                        Programme                                             Exhibition

                                                                                                                                                             CITIZENSHIP

                                                          Digital                   Home-based                Parents’
                                                        Leadership                  E-Learning                Seminar

Digital Intelligence Quotient Impact                                                                                                                                                            29
Digital Intelligence Quotient Impact   30

THE TOP 8 EMPOWERMENTS
OF DQ EDUCATION

Safe and responsible
online behavior –
just one of the Top 8
Empowerments of a
DQ Education
About Sara,                            On her 10 th birthday, Sara’s parents gave her a
                                       smart phone. Before getting the phone, she had
                                       been using the family computer to go online for

a 10 year-old                          homework and for fun for about an hour each
                                       day. Once she had her own phone, however, her
                                       use of digital media increased rapidly.

girl living in                         Within 3 months of getting her phone, Sara
                                       was using her phone for 60 hours per week

Singapore
                                       on average. She watched YouTube and played
                                       Clash Royale, her favorite game, with friends
                                       almost every day. She also started using
                                       SnapChat, sending and receiving “snaps” with
                                       friends every few minutes (except in class,
­ Within 3 months
—                                      where the phone is not allowed). So far she
of getting her phone,                  hadn’t talked to any strangers online, but some
                                       of her friends had told her they had met cool
Sara was using her                     people that way.
phone for 60 hours
                                       Sara’s parents had not set any rules or
per week on average                    guidelines on her digital media use, but she
                                       learned basic cyber wellness tips from her
                                       teachers. Sara had no problem putting her
                                       phone away for meals or classes, but she was
                                       starting to feel worried when she could not
                                       check her “snaps.” Recently she had forgotten
                                       her phone at a friend’s house and didn’t have it
                                       for one day. She was extremely upset that she
                                       had broken her “streaks” of exchanging snaps
                                       with her “BFFs”. She was starting to feel like
                                       she couldn’t live without her phone.

Digital Intelligence Quotient Impact                                                  31
Digital Intelligence Quotient Impact                                                                                                                                                          32

How did DQ impact                                                                                                                            cyber-risks, including online strangers, cyber-
Sara’s life?                                         DQ Score vs. Vulnerability              Online Strangers
                                                                                             Online Sexual Behaviors
                                                                                                                       Cyber Bullying
                                                                                                                       Cyber Victimization
                                                                                                                                             bullies, device addiction, and exposure to violent
                                                     to Cyber Risks
                                                                                             Violent Content           Game Addiction        and obscene content. She has learned tactics – be
Sara’s DQ World™ pre-test showed that she had                                                                                                it to ignore, to block, or to respond with wisdom –
a DQ of 91 – below the standard of 100, but not      4.0                                                                                     with which to defend herself. Importantly, she now
terrible. However, the assessment identified her                                                                                             confidently seeks the support of a trusted adult
weakness with screen time management and                                                                                  Safe               whenever she needs it.
                                                     3.5
found she had regular exposure to violent and

                                                                                                                                             02
inappropriate videos. She had also posted some
                                                                                                                          Moderately
“selfies” to Instagram, and some of the pictures     3.0
                                                                                                                          Safe
had gotten mean comments. Even though she
hadn’t told anyone about it, she felt bad and        2.5
didn’t know what to do. After completing the
DQ World™ online education program, Sara                                                                                  At Risk            Balanced Screen Time and
improved her DQ score to 105.                        2.0                                                                                     Self-Control
                                                                                                                                             During the program, Sara started to understand
                                                     1.5                                                                  Requires           how her online life was stressing her out and that
                                                                                                                          Attention          she needed better self-control and balanced

01
                                                                                                                                             screen time. She now understands how constant
                                                     1.0
                                                                                                                                             interruptions can impair her ability to do
                                                           60     70     80       90   100   110     120      130                            homework, to enjoy a book, or to even simply pay
                                                                                                                                             attention to her family members.

Safe and Responsible Attitudes and
Behaviors Online
Digital Citizenship Skills™ reduce children’s
tendency to engage in risky behavior online. High
DQ scores have a significant inverse correlation
with risky cyber-use behavior. It is desirable for
children to achieve at least a DQ score of 100
to have the ability to avoid various cyber-risks.
The DQ curriculum was also previously proven
to be effective in cultivating safer attitudes
toward cyber-risks, including cyberbullying,
game addiction, and face-to-face meetings with
online strangers 24.

After completing the DQ World™ curriculum, Sara
possesses greater awareness of the many existing
04
                                                                                                                                      Enhanced Media and
                                                                                                                                      Information Literacies
                                                                                                                                      Sara now knows she must think critically
                                                                                                                                      about the information she sees online. She
                                                                                                                                      understands that not everyone is who they say
                                                                                                                                      they are online, and has a better understanding
                                                                                                                                      of the risks associated with befriending online
                                                                                                                                      strangers. She also knows that violent and
                                                                                                                                      inappropriate content are harmful to her
                                                                                                                                      wellbeing, and actively avoids it on all of her
                                                                                                                                      digital devices.

                                                                                                                            DQ Score vs. Critical Thinking Skills:
                                                                                                                              A Highly Significant Correlation

                                                                                                        Critical Thinking

                                                                                                         120

                                                                                                         110

    03
                                                                                                         100

                                                                                                          90

                                                                                                          80
    Better Understanding of                           online to just the people she knows in the
    Online Presence, Privacy,                         real world.                                         70
    and Dataprotection                                                                                                                                                       R=0.719
    Sara has developed a better understanding of      Moreover, her awareness of the risks of scams       60                                                                 p
34

05                                                                                                                                                                06
                    Higher Empathy and                                                   anywhere around the world. She now
                    Global Citizenship                                                   understands that what she says and creates
                    Sara had been kind in her communication                              online becomes her contribution to that
                    online, but after DQ World™, she has a keener                        community. This sense of scale and a larger
                    sense of how her choice of words could                               world view does not come naturally to a
                    impact others. She now understands why it                            child. Children (and many adults) tend to
                    is important to communicate with empathy,                            perceive their “corner of cyberspace” as a
                    respect, and tolerance, and to not be baited by                      private area – even when they share content
                    mean or abusive comments.                                            with the public. Sara, on the other hand, is
                                                                                         beginning to understand how others online
                    Moreover, she realized that, when she goes                           may have different cultures, values, and grasp
                    online, she becomes part of a large global                           of language. She knows why it is important to
                    community and that she can be connected                              be socially and emotionally aware and to be
                    to individuals and information from almost                           tolerant online.

      DQ Score vs. Empathy: Highly Significant Correlation                                     DQ Score vs. Global Citizenship: Highly Significant Correlation

Empathy                                                                                    Global citizenship                                                                   Active Parental Mediation and
                                                                                               1.0                                                                              School Intervention
120
                                                                                                                                                                                Sara’s parents also feel more confident: they
                                                                                                                                                                                received her DQ Individual Report™ and now
                                                                                               0.8
                                                                                                                                                                                have a better understanding of her digital
100                                                                                                                                                                             competency as well as areas where she needs
                                                                                                                                                                                their support. They also adopted some of the
                                                                                               0.6
                                                                                                                                                                                suggestions for implementing family media
80                                                                                                                                                                              rules and have had several conversations with
                                                                                                                                                                                her about how she uses digital technology. They
                                                                                               0.4
                                                                                                                                                                                feel like they now have a better understanding
60
                                                                                                                                                                                of their daughter’s online life, and feel eager and
                                                                                                                                                                                able to provide improved parental guidance.
                                                                                               0.2

                                                                                                                                                                                In addition, Sara was able to use the DQ World™
40                                                            R=0.583                                                                                          R=0.66
                                                              p
Snapshot from a Sample DQ
                                                    Individual Report Detailing Extent
                                                    of Parental Mediation
                                                       Your Child     School Average

                                                                        Sometimes        Regularly
                                                                      Rarely           Often

07
Improved Social, Emotional,
                                                    Setting
                                                    media rule

                                                    Demanding to
and Physical Well-Being                             know about
Sara has a better understanding of the              online friends

                                                                                                     08
importance of real-world support and
relationships. She values the time she spends
                                                    Co-viewing
offline with friends and family. She understands
                                                    screen
that when she feels down or needs comfort, she
should seek it from the people in her life that
know and love her. She understands that while       Talking about                                    Higher Academic Performance
strangers online may come across as supportive      false info                                       and Future Opportunity
and kind, the people she can trust most are                                                          With a higher DQ score, Sara knows how to
families and friends she knows in the real world.                                                    manage her screen time. Better screen time
She avoids turning to the internet and online       Talking about                                    management – including putting her phone
                                                    personal info
strangers for emotional comfort.                                                                     away when she needs to concentrate – means
                                                                                                     that Sara’s academic performance gets a
Knowing that she has the support of her parents,                                                     boost. She can sleep better at night and focus
                                                    Talking about
her school, and her e-counsellors whenever she      cyber violence                                   better at school. Likewise, reduced stress and
faces difficult situations online, Sara will be a                                                    distraction from her life online helps her to be
happier, more confident child. This mental and                                                       more present at home. By fostering self-control,
emotional well-being carries over to her life at    Talking about                                    Sara improves her family life, her academic
home, where she and her parents enjoy fewer         risky content                                    performance, and her future potential.
worries – and more meaningful interactions.                                                          Because a solid foundation in the core digital
                                                                                                     competencies of global citizenship, empathy,
                                                    Consistency
                                                                                                     and critical thinking will ultimately equip Sara
                                                    between parents
                                                                                                     for better future career opportunities within
                                                                                                     the digital economy.

Digital Intelligence Quotient Impact                                                                                                                35
Digital Intelligence Quotient Impact                          36

What if Sara didn’t get
her DQ education?

Without her DQ education, it is unlikely Sara would have
been aware that her screen time was a problem or that she
was exposing herself to cyber dangers. She had already
been showing early signs of addiction, and this could have
worsened to the point of negatively impacting her school
grades and family life. In the long run, Sara’s academic
performance and career prospects would have been
less bright.

It is highly likely that Sara would have been the victim
of cyber bullying. A few inconsiderate posts on her
social media account, or one very mean message from a
classmate, could have led Sara into deep frustration and
sadness. Not knowing how to handle the situation – and
without timely emotional support – Sara might have
lashed out in self-defense, escalating a risky situation
and leaving negative digital footprints along the way.

Sara’s curiosity to “meet cool people online” would have
eventually exposed her to strangers. Without awareness
of the dangers of deception, she would be vulnerable to
manipulation by those with bad motives. Middle childhood
is a critical time when kids start forming fundamental peer
groups and pursuing approval. Without understanding the
risks, Sara might have welcomed the compliments and
advances of strangers, to the detriment of her safety.

Despite her young age, Sara had already been repeatedly
exposed to violent and obscene content – materials which
could impact social and psychological development.
Consequently, her sense of values and ethics would
likely have been negatively influenced by questionable
online communities that indulge in violence, obscenity,
and abuse.
OUR                                    DQ World™ effectively enhanced the DQ skills of
                                       students who completed the online education
                                                                                              however, prefer to have their students carry
                                                                                              out missions on school computers during a
PROGRAM’S                              program. The 2016 Pilot Study revealed that            designated period with teacher supervision and

IMPACT ON                              students pre-assessed before commencing the
                                       DQ World™ curriculum scored, on average, 93.
                                                                                              supplementary follow up activities. Teachers
                                                                                              observe that the program offers even better
SCHOOLS                                Upon completion of the curriculum, there was
                                       an upward shift in the distribution of results,
                                                                                              engagement in classrooms where the online
                                                                                              program is actively incorporated into the school
                                       with the average score increasing to 106 –             curriculum. We have observed that schools
                                       a 14% improvement.                                     adopting this method tend to have improved         Fuchun Primary School – enhancing
                                                                                              completion rates.                                  learning through class discussion
                                       Some schools incorporate DQ World™ into                                                                   and student initiation
                                       their curriculum with in a hands-off approach,         Overall, the schools with high teacher             Fuchun Primary School in Singapore ran
                                       assisting with class and student registration and      engagement – through active facilitation and       the DQ World™ self-learning lessons in the
                                       then allowing students to conduct home-based           performance tracking – achieve the largest         computer lab under teacher supervision.
                                       learning on a voluntary basis. Most schools,           improvements in DQ.                                Teachers briefed the students on the
                                                                                                                                                 digital citizenship topics that they
                                                                                                                                                 would be focusing on and carried out
                                                                                                                                                 class discussions.

                                                         Distribution Change of DQ Scores in Students – Before and After
                                                                                                                                                 Students then logged into DQ World™
                                                            Completion of the DQ World™ Online Education Program
                                                                                                                                                 and played the missions as per the
                                                                                                                                                 teacher’s instructions in class. They
                                                                                                                                                 were then assigned a short homework
                                                                               Pre-DQ World                               Post-DQ World          assignment to complete other missions
                                                                                                                                                 before the next class.

                                                                                                                                                 Cyber wellness ambassadors from the
                                                                                                                                                 class were then appointed to encourage
                                                                                                                                                 their peers to complete the missions. This
                                                                                                                                                 method of class discussion, play, and peer
                                                                                                                                                 encouragement was found dramatically
                                                                                                                                                 improve retention of key ideas as well
                                                                                                                                                 as student interest and engagement,
                                                                                                                                                 delivering an astounding completion
                                                                                                                                                 rate of 97%.

                                                    0          20         40         60        80        100        120        140

                                                                                      DQ Score

Digital Intelligence Quotient Impact                                                                                                                                                          37
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