Educate and reeducate through the game of chess

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Educate and reeducate through the game of chess
Educate
                                                                and reeducate
                                                                  through the
                                                                game of chess

C.O.N.I.

      The handbook/scientific project "At school with the Kings. Educate and reeducate through the game of chess"
          has been acknowledged by all above-listed national and international scientific and sports authorities.
Educate and reeducate through the game of chess
Chess is a game, a universal language and a sport that everybody can practice
"At school with   and enjoy themselves with. This is demonstrated by research, as well as the
                  growing interest and enthusiasm of young people playing in schools and Italian
the Kings"        chess associations.
                  The goal of "At school with the Kings" project is to use chess and its context as
                  educational tools without aiming for teaching the game itself, since we are less
project and
goals             interested in its didactics and in chess theory, but althemore in its metacognitive,
                  cognitive, affective, relational, ethical and social aspects associated with
                  game situations, which improve attentional and concentration capacities and
                  implement metacognitive and mentalistic skills (Theory of Mind) with quite a good
                  impact also on emotional, ethical and social development, especially with respect
                  to peer relationships.
                  To achieve these aims, the different project modules use educational elements
                  of the chess context (such as re-educative, clinical-rehabilitative elements for
                  interventions at UONPI - Child Neuropsychiatry Operative Unit of Local National
                  Health Service and in prisons) through experiences of sports-games, narration
                  and psychomotion on giant chessboards, in addition to regular ones, about
                  interdisciplinarity with school subjects as well as mediation and cognitive
                  enrichment (Feuerstein Method).
                  We therefore suggest, to involve children in pre-school and primary and
                  secondary school children (junior and senior) by introducing the game of chess
                  at school, and local chess associations, based on an educational purpose,
                  because chess, with sufficient continuity and active involvement of teachers, is
                  a valuable educational tool and cognitive enrichment (Feuerstein Method) for
                  "located" skills development and to convey fundamental concepts such as
                  limits, responsibility and respect, especially on a non-verbal level, essential
                  for expression and modulation of aggressiveness already during childhood.
                  That is reason why the project applies not only to children with attention deficit
                  disorder, learning difficulties, aggressiveness, and in general, with SEN-Special
                  Educational Needs, but also for all those with typical development in view of
                  prevention.
                  It's a novelty for teachers, educators and specialits of the development age in
                  favour of a healthy development and the prevention mental and social problems
                  using what education and motor science offering through the game and sport.
                  The suggested modules, achievable in curricular/extracurricular time by our
                  qualified educators (as an alternative, a training course for teaching staff can be
                  offered), develop educational and re-educational cutting-edge projects described
                  in the scientific manual "At school with the Kings. Educate and re-educate
                  through the game of chess" (Sgro, 2012) acknowledged by 15 national and
                  international scientific and sports authorities.

                  The project is in line with MIUR (Ministry of Education, University and
EU legislation
                  grades 2012 and with the Declaration 0050/2011 "Chess Projects in
                  Research) Guidelines for the curriculum in pre-school and the primary

and MIUR          Schools", approved by the European Parliament in March 2012, to encourage
                  healthy development in schools by promoting educational chess-related
Regulation        projects.
References.
                                Giuseppe Sgrò: clinical psychologist and expert in Sport
Project Manager                 Psychology, teacher/expert of the School of Sport CONI – Italian

                                Committee FSI - Italian Chess Federation, Registered
                                National Olympic Committee, member of Medical-Scientific

                                psychologist at AIPS - Italian Sport Psychology Association and

                  Professionals, consultant for PSICOSPORT Srl and head of the scientific-
                  SPOPSAM – Italian Society for Sport Psychology and Motor Skills Activities

                  educational department "Playing with the Kings" by ADSAC, proposing the
                  project "At school with the Kings”.
Educate and reeducate through the game of chess
Preschool:
psychomotricity on a giant chessboard (extendable up to the first two grades of primary school)

 Introduction   In accordance with the ministry objectives for pre-school and through activities of different
                areas of experience, the game of chess, for children aged 5 to 6 years, is conceived in a
                playful context, in which the ultimate goal is not to teach how to play chess, but to introduce
                new numerical, spatial and temporal concepts and implement movement, narrative and
                graphic-pictorial abilities.
                In addition, the methods of this itinerary not only promote socialization among children, but
                also act as preventive intervention against aggressive behavior, because the game/sport
                of chess, on an ethical and social level, encourages the important acquisition of ethical
                conceptson a non-verbal level, and therefore in a more effective and lasting manner.

 Target         Classes of 20-25 children attending last grade of preschool.

 Aims           The project aims at enhancing the unity of a person, through play activities and
                storytelling integrated into psychomotion, putting into effect the socializing, cognitive
                and ethical functions of the game of chess through a shared experience.
                • The Me and the others: to reinforce autonomy, self-esteem and the sense of identity, to
                  sublimate conflict, socializing with peers, encourage fiction play among peers.
                • Body and movement: orientation in space, refining gross motor skills, performing a simple
                  itinerary from verbal directions.
                • Languages, creativity, expression: development of graphic-pictorial skills, inventing stories.
                • Speeches and words: following the telling of stories, capturing the global meaning, either
                  orally or through books, enriching the vocabulary, understanding and giving game
                  instructions.
                • Knowledge of the world: locating ones position within the space of a giant chessboard
                  (top/bottom, front/back, left/right, inside/outside), discussing various possibilities of movement
                  on the giant chessboard.

 Activities     10 lessons for classes of 20-25 children, of 1 hour a week (or timing according to
                requirements). They will move within/around the big space of a giant chessboard (generally
                4x4 m made of non-slip material) individually and in groups. This space will not be limited
                exclusivley to the representation of chess movements, but the structure of the chessboard
                with its network of 64 squares, the black and white color contrast, and alphanumeric
                coordinates (indicating rows and columns) and its millennial symbolism and semantics to carry
                out psychomotric activities aimed at developping body movement-cognitive-affective-
                relational as well as non-verbal and verbal skills. It is also possible to create art workshops
                to nurture new mental, physical, emotional and creative itineraries, and encourage linguistic,
                manual and bodily expressiveness.

 Materials      The materials needed for the project will be provided free of charge.

 Staff          Groups will be conducted by a qualified educator (or teaching staff adequately forming).

 Cost           Estimates customized according to requirements.
Educate and reeducate through the game of chess
Primary School:
psychomotion on giant chessboard and interdisciplinary teaching

 Introduction   Reassessing Reuven Feuerstein’s motto "One moment ... I'm thinking!", we, through chess,
                can promote awareness of our way of learning, concentration and attention in order "to learn
                how to learn", to recognize difficulties, errors and strategies to overcome them: all skills
                needed to foster the student’s learner autonomy. Moreover teaching chess by
                interdisciplinary didactics in a school environment, can also significantly increase the
                learning capacities of different curriculum subjects, as demonstrated by researches over the
                past 30 years.

 Target         Groups/classes of 20-25 children attending grades III, IV and V of primary school classes.

 Aims           • To develop a sense of reflection and critical sense with regard to learning and teaching
                  experiences.
                • Create links between different disciplines.
                • Learn that the solution of an issue may request different strategies.
                • Implement listening and comprehension skills by telling chess-related stories.
                • Transposing topological references from the chessboard space to maps.
                • Learning mathematical concepts (perimeter, area, diagonal fractions) using the
                  chessboard.
                • Examine the story of the man who plays inding connections with important historical
                  events.
                • Being able to represent the chessboard and its pieces graphically.
                • Strengthen IT/computer skills through interaction by chess software.

 Activities     10 lessons for classes of 20-25 children, of 1 hour a week (or timing according to
                requirements).
                The children will be offered activities based on a chess-related context but also linked to
                different school subjects, and focuse on the use of different forms of intelligence. The
                project includes the use of narrative excerpts, analysis of literature , learning about the history
                and places of chess, with the aim of creating links with school subjects. While the child
                learns to play, it also experiments the use of different languages and enhances metacognitive
                skills. Finally, to extend technical and computer skills, chess software can be used for
                learning the basic rules of the game, involving children on an interactive itinerary.

 Materials      Chess materials necessary to the project will be provided free of charge.

 Staff          Groups will be conducted by a qualified educator (or teaching staff adequately forming).

 Cost           Estimates customized according to requirements. Chess software requires a small fee for
                the use of an online platform for the entire school year at school and at home, while it will be
                provided free of charge for the teacher.
Educate and reeducate through the game of chess
First and Second grade of Secondary School:
problem solving, decision making and planning

 Introduction   As outlined in the Guidelines for the curriculum in preschool and the primary grades
                2012 of MIUR, "[....] In the First Grade of Secondary School access to disciplines is gained in
                terms of points of view on reality and as a mode of knowledge, interpretation and
                representation of the world [....] greater in - depth skills of disciplines and an articulated
                knowledge organization are emphasized, in view of elaborating better integrated and
                mastered know how . The skills developed in individual disciplines in turn contribute to the

                awareness and an active participation in social life." Thus through a chess-related context
                promotion of wider and cross-referring skills, which form the key condition for full personal

                where each move requires a planned and responsible decision, it is important, in addition to
                interdisciplinary learning, to strengthen problem solving processes, planning (Study
                Method) and active and responsible decision-making skills.

 Target         Class groups of 20-25 children attending First Grade of Secondary School classes.

 Aims           • Acquisition of interdisciplinary skills and knowledge.
                • Strengthen the capacity for complex problem solving.
                • Strengthen the capacity of taking efficient decisions based on the availability of more
                  plausible options.
                • Building work plans aimed to achieving goals, using flexible thinking and effective
                  strategies.

  Activities    10 lessons for classes of 20-25 children, of 1 hour a week (or timing according to
                requirements).
                The children will be given chessboard activities in a chess-related context, linked to different
                disciplines which accent an active use of complex mental processes (attention, memory,
                language, thought). In this regard, the project makes use of more complex and appropriate
                age-related educational materials, with particular attention to enhancing planning skills
                involving processes of problem solving and decision making. Finally, to expand
                technical and computer capabilities we can use chess software to learn the basic rules
                of the game, involving young people in an interactive itinerary.

 Materials      Chess materials necessary to the project will be provided free of charge.

 Staff          Groups will be conducted by a qualified educator (or teaching staff adequately forming).

 Cost           Estimates customized according to requirements. Chess software requires a small fee for
                the use of an online platform for the entire school year at school and at home, while it will be
                provided free of charge for teachers.
Educate and reeducate through the game of chess
The educational sports project provides a simultaneous form of 10 lessons of 1
Chess courses for                hour (integrated and contemporary to modular educational projects without extra
                                 time). The proposal is flexible, customizable and based on the age of
children/young                   participants and on the requirements of coordination with educational/didactical
                                 programs. The summary tables indicate targets and activities that characterize
people                           three achievable modules that can be created during school year, depending
                                 on the initial chess level of the class, and beyond of educational proposals
                                 presented for three types of schools. All necessary materials to complete the
                                 course (chess, wall chessboard, tournament clocks, will be provided free of
                                 charge. At the course could be ended with a school tournament.

MODULE I
 Prerequisites   None

 Target          Preferably for Primary School children; in case of Secondary School First and Second year
                 students it is advisable, appropriately synthesized, as an introduction to II Module.

 Aims            Basics technical knowledge of rules of game. Ability to play the gameautonomously.

 Materials       Wall Chessboard with magnetic chess pieces. Chessboards and chess pieces (1 game every 2
                 students).

 Check           Simultaneously matches against the teacher (where each student plays against the teacher
 learning        at same time as the others, but on separate chessboards). Collective TEAM Matches (Two
 progress        teams of students will compete in a game of chess under guidance of the teacher). Chess-
                 related quiz games.

MODULE II
 Prerequisites   Participation in the Module I or simple knowledge of rules of game.

 Target          Primary School children and Secondary School of First and Second years.

 Aims            Technical knowledge of strategic and tactical fundamental principles. Ability to play the
                 game applying principles learnt in strategic and tactical course.

 Materials       Wall chessboard with magnetic chess pieces. Chessboards and chess pieces (1 game every 2
                 students).

 Check           Class Tournament at the end of the course. Collective TEAM matches. Playing chess-relates
 learning        quizzes.
 progress

MODULE III
 Prerequisites   Participation at Module II, or basic knowledge of rules, strategic and tactical principles
                 of the game.

 Target          Primary School children and Secondary School of First and Second year students.

 Aims            Deepening technical and strategic fundamentals and their application during the match.
                 Deepening main tactical models and their application during the match. Ability to play in school
                 tournaments (play Student Sports tournaments).

 Materials       Wall Chessboard with magnetic chess pieces. Chessboards and chess pieces (1 game every 2
                 students).

 Check           Class Tournament at the end of the course. Collective TEAM matches. Playing chess-related-
 learning        quizzes. Positions analysis of different complexity and chess problems.
 progress
Educate and reeducate through the game of chess
Today, after hundreds of studies, educational, and
                  rehabilitative chess applications have solid scientific
                  foundation. We can therefore say, that for the clinic of SEN-
                  Special Educational Needs this chess context represents a
                  gold mine for cognitive modulation and strengthening.

                  Roberto Miletto - Child neuropsychiatrist, UONPI - Child Neuropsychiatry
                  Operative Unit, ASL Roma H4, Pomezia.

The chess context, modulating aggression among
peers at school, permits real bullying prevention in
childhood, contributes in the treatment specific and
non specific learning disorders.

Eleonora Di Terlizzi - Professor of Developmental Psychology at the
Catholic University of the Sacred Heart of Brescia.

                  Psychomotion on giant chess boards and
                  interdisciplinarity by chess is the real new frontier for
                  childhood technicians who want to face SEN-Special
                  Educational Needs, learning disorders and promote
                  citizenship education.
                  Alessandro Pompa - Teacher, 2nd Didactic Circle Anzio (Rome), inventor
                  of the psychomotion on giant chessboard method .

For some years we have been inserting ambitious targets in
the School Project which we reach through mediation of chess.
These are activities that recover and enhance the motivation
to relate with others. Chess translate and smash defenses and
rigidity allowing cognitive understanding and affective
agreements endowed of particular meaning between teacher
and pupils.
Patrizia Roncoletta - Headmaster - Comprehensive School of Bozzolo
(Mn).

                  Respect for others, and the growth of young and civil
                  society, may well be favored by the practice of chess
                  and education in a chess-related context, characterized
                  by values such as responsibility and compliance with
                  the rules.
                  Don Alessio Albertini - National Ecclesiastical Adviser CSI – Italian
                  Sports Centre.
Preschool

                                                                                                                 Primary
                                                                                                                 School

  First and
  Second years
  of Secondary
  School

For pictures thanks to: ADSAC - Carugate (Mi), ASD Club64 - Modena, Comprehensive School Marco Polo - Fabriano (An).

        For information about costs, estimates, projects, modules, courses, training and collaborations:

                                     “At school with the Kings” project
                                           www.giocandoconire.it
                       giuseppe.sgro@giocandoconire.it - cell. 340-2334243, fax 029254475

                     ADSAC , Via San Francesco d’Assisi 2 (c/o Atrion), 20061 Carugate (Mi)
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