EDUCATIONAL LARP WHAT IS LARP ? WHY IS LARP GOOD FOR EDUCATIONAL PURPOSES? WHAT ARE DRAMA GAMES? - Waldritter eV

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EDUCATIONAL LARP WHAT IS LARP ? WHY IS LARP GOOD FOR EDUCATIONAL PURPOSES? WHAT ARE DRAMA GAMES? - Waldritter eV
EDUCATIONAL LARP

WHAT IS LARP ?

WHY IS LARP GOOD FOR
EDUCATIONAL PURPOSES?

WHAT ARE DRAMA GAMES?

DENNIS LANGE, WALDRITTER E.V., 11.04.2016
EDUCATIONAL LARP WHAT IS LARP ? WHY IS LARP GOOD FOR EDUCATIONAL PURPOSES? WHAT ARE DRAMA GAMES? - Waldritter eV
WHAT IS LARP ?
EDUCATIONAL LARP WHAT IS LARP ? WHY IS LARP GOOD FOR EDUCATIONAL PURPOSES? WHAT ARE DRAMA GAMES? - Waldritter eV
LARP MEANS…

L   IVE-
A   CTION
R   OLE
P   LAY
EDUCATIONAL LARP WHAT IS LARP ? WHY IS LARP GOOD FOR EDUCATIONAL PURPOSES? WHAT ARE DRAMA GAMES? - Waldritter eV
LARP MEANS…

 LIVE-ACTION   ROLE   PLAY
EDUCATIONAL LARP WHAT IS LARP ? WHY IS LARP GOOD FOR EDUCATIONAL PURPOSES? WHAT ARE DRAMA GAMES? - Waldritter eV
SETTING

                STORY

   CHARACTERS   PLOTLINE   THE „MAGIC“
EXAMPLE: MIDDLE EARTH

   CHARACTERS           PLOTLINE   THE „MAGIC“
EXAMPLE: MIDDLE EARTH

                        PLOTLINE   THE „MAGIC“
EXAMPLE: MIDDLE EARTH

                        THE „MAGIC“
EXAMPLE: MIDDLE EARTH
EXAMPLE: MIDDLE EARTH
MIDDLE EARTH LARP
THE „GOOD GUYS“ :

THE „BAD GUYS“ :
MIDDLE EARTH LARP
PROPS:

LOCATION :
LARP

 LIVE-ACTION   ROLE   PLAY
LIFE-ACTION

  •REAL PEOPLE

  •INTERACTION

  •RIGHT IN THE MOMENT
LIFE-ACTION

AFFECTS:

– LOCATION

– NUMBER OF PARTICIPANTS

– SET DESIGN
LARP

 LIVE-ACTION   ROLE   PLAY
ROLE

  •CHARACTER

  •PART IN THE STORY / GAME

  •IMMERSION / PLAY FOR SHOW
ROLE

AFFECTS:

– OUTFIT

– LIFE-LONG / JUMP-IN CHARACTER

– SERIOUS / FOR FUN
LARP

 LIVE-ACTION   ROLE   PLAY
PLAY

  •RULES

  •GAME MASTERS

  •META-TECHNIQUE

  •OBJECTIVE OF THE GAME
PLAY

AFFECTS:

– GAMEPLAY

– IMMERSION

– PRESENTATION OF THE SETTING
WHAT IS LARP

  • COLLABORATION / INTERACTION

  • PRETEND / CHARACTER PLAY

  • RULES / GAME OBJECTIVE

  • NO AUDIENCE
SIMILAR GAME FORMS

SIMULATION GAME
-> Focus on Strategy, Game Mechanics. Usually no Character-Roles.

ROLEPLAY GAMES IN PSYCOLOGY AND PEDAGOGY
-> Focus on Training, Self-Awareness and Change of behaviour

IMPROVISATION THEATRE
-> Focus on interaction. Usually no character-based story.

FORUM THEATRE
-> Focus on social interaction. Works with an audience.
WHY IS LARP GOOD FOR EDUCATIONAL PURPOSES ?
PRECONDITIONS FOR EDUCATION

  • (INTENTIONAL) LEARNING TARGET

  • CORRESPONDING SETTING

  • MATCHING GAME DESIGN
HUMAN LEARNING

  • MOTIVATION

  • HOLISTIC, EMOTIONAL LEARNING

  • SOCIAL LEARNING

  • REGARD PROBLEMS FROM DIFFERENT ANGLES
LARP

  • INTERESTING

  • PERSONAL INVOLVEMENT

  • SOCIAL INTERACTION

  • COMPLEX STORY-LINES
LEARNING PROCESS

                   LECTURER

                   KNOWLEDGE

                   LERNER
EDU LARP

  PREPARATION

                LECTURER

     GAME                  KNOWLEDGE

                 LERNER

  REFLECTION
EDU-LARP CONCEPTS

INCLUDING KNOWLEDGE / SOCIAL SKILLS INTO THE ADVENTURE

(E.G. WALDRITTER CONCEPT / LARP FOR YOUNG PEOPLE)
EDU-LARP CONCEPTS

GAME DESIGN TO REPRESENT A SPECIAL THEME

(E.G. ALTERNATE REALITY GAME / EDUCATIONAL LARP)
EDU-LARP CONCEPTS
ALTERNATE REALITY GAME (WALDRITTER / BASA)   The Attack –
                                             Project Prometheus

                                             Information is Knowledge-
                                             Information is Terror
                                             You believe, what you are seeing?
                                             Don‘t believe, what you‘re seeing!
                                             What is reality – what is fiction?
                                             Friend – Enemy – Secrets –
                                             Conspiracy – Surveillance –
                                             Paranoia…
                                             Your reality – your game.
                                             Experience, how your game becomes
                                             reality -
                                             Experience, how your reality becomes
                                             a game.
EDU-LARP CONCEPTS

LARP AS AN INTERDISCIPLINARY LEARNING ENVIRONMENT

(E.G. ØSTERSKOV EFTERSKOLE)
EDU-LARP CONCEPTS

EXODUS (WALDRITTER / BASA) – POLITICAL EDUCATION

DESTROYER AS LOCATION, 5 DAYS, 100 PLAYERS, „PLAY TO LOOSE“, READY-TO-PLAY EVENT
WHAT ARE DRAMA GAMES / MINI LARPS ?

       (Also known as: Chamber Games, Freeform Games or Jeepform Games)
MINI-LARP

  • 3 STEPS (PREPARATION, GAME, REFLECTION)

  • SHORT TIME, FEW PROPS

  • HIGHLY EMOTIONAL

  • MANY META TECHNIQUES
ADVANTAGES

 • EASY TO JOIN

 • CLEAR PERIOD OF TIME / STRUCTURE

 • (GUIDED) GROUP EXPERIENCE

 • MANY META TECHNIQUES
LET‘S START THE GAME…

        THANKS FOR YOUR ATTENTION !
EDUCATIONAL LARP

  WHAT IS LARP ?

  WHY IS LARP GOOD FOR
  EDUCATIONAL PURPOSES?

  WHAT ARE DRAMA GAMES?

  DENNIS LANGE, WALDRITTER E.V., 11.04.2016

Some thoughts on Learning, Educational Processes and why Educational
(MINI-)LARPs help you to present knowledge or learning content in an
exititing way.
WHAT IS LARP ?

But what is LARP ?
LARP MEANS…

 L   IVE-
 A   CTION
 R   OLE
 P   LAY

LARP contents Live-Action,Role and Play
LARP MEANS…

 LIVE-ACTION   ROLE   PLAY
SETTING

                                    STORY

        CHARACTERS                   PLOTLINE                  THE „MAGIC“

One of the best ways to explain LARP is your favourite Story-Book. Imagine,
how it would be to take over the action of all of the characters, or just the main
figur,
and decide what this character should do. So you act by yourself inside a story
and inside a given setting.
EXAMPLE: MIDDLE EARTH

       CHARACTERS               PLOTLINE        THE „MAGIC“

If you want do do a „Lord of the Rings“ LARP…
EXAMPLE: MIDDLE EARTH

                                   PLOTLINE                THE „MAGIC“

…you need Characters (Hobbits in this case), that are played (improvised) by
you and your friends.
EXAMPLE: MIDDLE EARTH

                                                        THE „MAGIC“

…you need a plotline (bring the „One Ring“ to Mount Doom).
EXAMPLE: MIDDLE EARTH

And the special „Magic“ of the story – which can be „real Magic“, done by
Gandalf, the wizard…
EXAMPLE: MIDDLE EARTH

…or the special friendship between the figures (magic moments, if you like).
MIDDLE EARTH LARP
  THE „GOOD GUYS“ :

  THE „BAD GUYS“ :

Bring more friends to play all of the good and bad guys, and then you can
nearly start.
MIDDLE EARTH LARP
  PROPS:

  LOCATION :

Just some props to dress you and your friends properly, and an epic location ;)
LARP

   LIVE-ACTION                       ROLE   PLAY

Let‘s look at the aspects of LARP:
LIFE-ACTION

     •REAL PEOPLE

     •INTERACTION

     •RIGHT IN THE MOMENT

Life-Action means, that real people interact in the actual situation. Like
improvised theatre, it can‘t be reproduced or played again this way.
LIFE-ACTION

  AFFECTS:

  – LOCATION

  – NUMBER OF PARTICIPANTS

  – SET DESIGN

Knowing that, you have to choose your Location, Number of Participants and
Set Design.
LARP

 LIVE-ACTION   ROLE   PLAY
ROLE

     •CHARACTER

     •PART IN THE STORY / GAME

     •IMMERSION / PLAY FOR SHOW

Having Roles or Charakters means, that you pretend to be someone else, that
you are imbedded in a story and either play for your own immersion
or for show (helping the others to play their roles better)
ROLE

  AFFECTS:

  – OUTFIT

  – LIFE-LONG / JUMP-IN CHARACTER

  – SERIOUS / FOR FUN

To do this, you have to think about Outfits, how long you want to play your
charakter and how serious it should be presented.
LARP

 LIVE-ACTION   ROLE   PLAY
PLAY

     •RULES

     •GAME MASTERS

     •META-TECHNIQUE

     •OBJECTIVE OF THE GAME

Being inside a play means that you have special rules, „game masters“ that
steer the story and the action.
Before starting you make agreements about meta-techniques (how do we
symbolise magic eg.) and the objective of the game
(having fun, solving an adventure, learning something,…)
PLAY

  AFFECTS:

  – GAMEPLAY

  – IMMERSION

  – PRESENTATION OF THE SETTING

This aspect affects your gameplay, the grade of immersion an the presentation
of the setting in generall
WHAT IS LARP

      • COLLABORATION / INTERACTION

      • PRETEND / CHARACTER PLAY

      • RULES / GAME OBJECTIVE

      • NO AUDIENCE

Concluding these aspects, you can say that LARP is:
Pretending to be a role or character inside a collaborative or interactive game
with special rules and objectives.
Another important point is, that there is no audience – everyone is part of the
game/ the action.
SIMILAR GAME FORMS

  SIMULATION GAME
  -> Focus on Strategy, Game Mechanics. Usually no Character-Roles.

  ROLEPLAY GAMES IN PSYCOLOGY AND PEDAGOGY
  -> Focus on Training, Self-Awareness and Change of behaviour

  IMPROVISATION THEATRE
  -> Focus on interaction. Usually no character-based story.

  FORUM THEATRE
  -> Focus on social interaction. Works with an audience.

LARP in similar to other gaming and role-playing forms but differs from them
mostly in it‘s special focus.
WHY IS LARP GOOD FOR EDUCATIONAL PURPOSES ?

Why is LARP good for Education?
PRECONDITIONS FOR EDUCATION

     • (INTENTIONAL) LEARNING TARGET

     • CORRESPONDING SETTING

     • MATCHING GAME DESIGN

Most of the LARPs don‘t follow a special aim, so the eudacional processes are
happening by chance/ accidentally.
But if you want to set up a LARP or Mini-LARP with an educational goal, it
has to be intentional – you define your goal before and evaluate over the whole
process, whether you still follow that goal.
To support this goal, it is good to choose a corresponding setting and a
matching game design, that helps you to reach it.
HUMAN LEARNING

     • MOTIVATION

     • HOLISTIC, EMOTIONAL LEARNING

     • SOCIAL LEARNING

     • REGARD PROBLEMS FROM DIFFERENT ANGLES

Corresponding to actual brain researchers there are some factors, that support
human learning in the best way.
This includes personal, intrinsic motivation, a holistic and emotional learning
in a social group and the possibilities, to regard the presented problems from
different angles.
LARP

     • INTERESTING

     • PERSONAL INVOLVEMENT

     • SOCIAL INTERACTION

     • COMPLEX STORY-LINES

All of these positive learning factors can be activated by using LARP
techniques.
In a well designed Educational LARP (Edu-LARP) you have an interesting
story/ setting that provides personal involvement and a high amount of social
interaction.
It also gives you the chance to tell complex story-lines by using meta-
techniques or live-like settings in your LARP.
LEARNING PROCESS

                                LECTURER

                                KNOWLEDGE

                                 LERNER

With Edu-LARP you also get the chance, to see educational processes in a
complete different way:
Usally you have a lecturer that provides knowledge to the lerners.
EDU LARP

     PREPARATION

                               LECTURER

          GAME                                            KNOWLEDGE

                                 LERNER

      REFLECTION

With Edu-LARP, you often don‘t have one lecturer, but a group of people
   learning together and experience the learning process in a cooperative way.
This happens in 3 phases:
1. If you have to play a role in a game, you will try to get to know as much as
   possible to play the role in the best way. So you have an intrinsic
   motivation go research for information.
2. During the game you can place elements to get knowledge
3. Most of the educational transfer happens after the game, where you connect
   the made experiences with your real life. You can work around the realism
   of the imaginary story, the intension of the characters or special momentsin
   the game. How does the game affect your (future) life?
EDU-LARP CONCEPTS

  INCLUDING KNOWLEDGE / SOCIAL SKILLS INTO THE ADVENTURE

  (E.G. WALDRITTER CONCEPT / LARP FOR YOUNG PEOPLE)

In general, there are 3 ways of transfer educational contents/ knowledge by
LARP.
One of the easiest ways is to provide a fascinating adventure story („find the
treasure“) and include elements, where the participants learn something.
(E.g. you can only open a magic chest if everyone puts an oak-leaf on it – so
you have to find out, which tree is an oak, how it looks and feels…)
It works a bit like a radio: a carrier wave carries the information. The adventure
works as carrier wave – creates a motivation – and the educational content is
inbedded into it.
EDU-LARP CONCEPTS

  GAME DESIGN TO REPRESENT A SPECIAL THEME

  (E.G. ALTERNATE REALITY GAME / EDUCATIONAL LARP)

Another way to transfer information is to set up a game, that represents a
special (complex) theme.
The Waldritter came up with the idea of (Live-) „Alternate Reality Games“ –
Urban Games, that base on a special theme,
like Surveillance, Right-Wing-Extemism, Interculturality, Environmental
Protection – that try to blur the lines between game and reality in a live-like
game experience.
EDU-LARP CONCEPTS
  ALTERNATE REALITY GAME (WALDRITTER / BASA)         The Attack –
                                                     Project Prometheus

                                                     Information is Knowledge-
                                                     Information is Terror
                                                     You believe, what you are seeing?
                                                     Don‘t believe, what you‘re seeing!
                                                     What is reality – what is fiction?
                                                     Friend – Enemy – Secrets –
                                                     Conspiracy – Surveillance –
                                                     Paranoia…
                                                     Your reality – your game.
                                                     Experience, how your game becomes
                                                     reality -
                                                     Experience, how your reality becomes
                                                     a game.

Trailer for Educational Alternate Reality Games by Waldritter:
Project Prometheus (Media Manipulation, Surveillance) -
https://www.youtube.com/watch?v=CwHT_GBM24Y
„The Foreigners“ (Interculturality, Ethics) - https://www.youtube.com/watch?
v=I9TYlt6Skd4
„The Movement“ (Racism, Right-Wing Extremism) -
https://www.youtube.com/watch?v=G9091UOpw0U
EDU-LARP CONCEPTS

  LARP AS AN INTERDISCIPLINARY LEARNING ENVIRONMENT

  (E.G. ØSTERSKOV EFTERSKOLE)

In Denmark there‘s a school (Østerskov Efterskole) that‘s doing all of their
curriculum / lessons with LARP methods:
http://osterskov.dk/ (there‘s also english information)
EDU-LARP CONCEPTS

  EXODUS (WALDRITTER / BASA) – POLITICAL EDUCATION

  DESTROYER AS LOCATION, 5 DAYS, 100 PLAYERS, „PLAY TO LOOSE“, READY-TO-PLAY EVENT

One way to do an educational larp, if you can get an real destroyer:
Project Exodus – exodus-larp.de (also provides information in english)
WHAT ARE DRAMA GAMES / MINI LARPS ?

            (Also known as: Chamber Games, Freeform Games or Jeepform Games)

What are drama games?
MINI-LARP

     • 3 STEPS (PREPARATION, GAME, REFLECTION)

     • SHORT TIME, FEW PROPS

     • HIGHLY EMOTIONAL

     • MANY META TECHNIQUES

In Mini-LARPs you present a short game with a special theme.
Mostly, you have a preparation phase, where you get your players into the
mood fo the game.
Then there‘s the game phase, and the debriefing/ reflection, where you get out
of the roles and analyse what happened in the game.
For a Mini-LARP you need few props, you can play it in a short amount of
time. It uses a lot of meta-techniques and is nevertheless highly emotional.
ADVANTAGES

     • EASY TO JOIN

     • CLEAR PERIOD OF TIME / STRUCTURE

     • (GUIDED) GROUP EXPERIENCE

     • MANY META TECHNIQUES

Mini-LARPs provide an easy way to work around several themes, because they
present an emotional contact to (complex) themes.
They are easy to join, have a clear structure and defined period of time.
It‘s guided by a game master and everyone is involved, so it‘s a group
experience without many barriers to overcome.
The metatechniques help to steer the game and include all participents into the
educational process.
LET‘S START THE GAME…

              THANKS FOR YOUR ATTENTION !

Want to get in contact?

Waldritter e.V.
Dennis Lange – dennis.lange@waldritter.de – +49 176 / 82 162 318
www.waldritter.de
www.drama-games.de
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