Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc

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Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
Effectiveness of the Wii in
Improving High Level Functions in
 Children with Down Syndrome:
   An Evidence-Based Review

       Amanda Giles, DPTc
          PT 209-910
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
Down Syndrome (DS)
               Genetic:
               error in
                 cell
               division

                                         Motor,
  Mild to       Down                    cognitive,
  severe                                   and
 disability   Syndrome                  language
                                          delays

                  
               physical
               activity;
               obesity
                           Berg 2012, Campbell 2012, Umphred 2007, www.ndss.org
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
Significance

Most common chromosomal disorder
1 in 691-800 live births

  Incidence: 6,000 new cases per year

Prevalence: 400,000 people in the U.S.

                           Berg 2012, Umphred 2007, www.nads.org, www.ndss.org
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
Gross Motor Difficulties
                    Hypotonia

  Slow reaction
      times                          Ligament laxity

   Decreased                             Joint
    strength                         hypermobility

                     Impaired
                  postural control
                    and balance
                                                       Campbell 2012
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
PT Treatment Techniques

  Sensory-motor integration or perceptual motor
  techniques

    Vestibular stimulation

  Neurodevelopmental techniques (NDT)

                                   Delavarian 2012, Wuang 2011
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
PT Treatment Techniques

 Uyanik et al.
• Sensory integration (SI) ≠ improved gross motor skills
• Sensory integration + vestibular stimulation =
  improvements in balance and reflex development
• NDT = improvements in gross and fine motor

 Harris
• No significant difference in motor performance after
  NDT
                                              Uyanik 2003, Harris 1981
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
Clinical Problem

Children with DS have delays in motor
 development often requiring PT care

     Current PT techniques have varying
              results reported

             PTs need interventions that are
         effective, engaging, and motivating for
        pediatric patients with Down syndrome
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
Clinical Problem

Do not qualify for California
 Children’s Services (CCS)

  PT costs = private insurance or
           out-of-pocket

          Cost effective, at-home
     interventions would be beneficial
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
Virtual Reality (VR)

      “computer-user interface
       consisting of real-time
     environmental stimulation”

     Interactive
    3D computer
    environment

                                  Wuang 2011, Delavarian 2012
Effectiveness of the Wii in Improving High Level Functions in Children with Down Syndrome: An Evidence-Based Review - PT 209-910 Amanda Giles, DPTc
“Wii-habilitation”

http://0.tqn.com/d/nintendo/1/0/Z/0/-/-/wiiconsole.jpg
                                                         http://www.nintendo.com/wii/what-is-wii/

                                                                                Rahman 2010, Delavarian 2012
“Wii-habilitation”

            http://www.youtube.com/watch?v=hHwxP9Vlpjw
VR and Cerebral Palsy (CP)

Brien and Sveistrup
• Improvements on Community Balance and
  Mobility Scale
• Improvements on Six-minute Walk Test
• No difference on Gross Motor Function
  Measure-66

Mitchell et al.
• Varied results in functional outcomes
                                   Brien and Sveistrup 2011, Mitchell 2012
Theoretical Construct

   Varied
 Engaging      Increased                  Increased
  scenarios    Enjoyment
                attention                 Improved
environment                              adherence
     and           and                  task practice
  activities   motivation

                            Berg 2012, Delavarian 2012, Wuang 2011
Theoretical Construct
                                                 Carry-over to
                                                  functional
                 Cognitive                         activities
    Sensorimotor feedback
      feedback
                                                  Improve
          Perceptual                              postural
           feedback                              control and
                                                   balance

                                  Feed forward   Experiment
                                   mechanism        with
Direct knowledge of performance                  techniques
     and real-time feedback
                                                 Wuang 2011, Berg 2012
Theoretical Construct

              Task driven

                                 Goal
Repetitive
                                directed
              Neuroplasticity

                                    Wuang 2011
Gap in the Literature

Majority of literature about VR in healthy elderly
population

  Limited evidence for use of VR with pediatric
  population

No meta-analysis performed on current literature
Purposes/Questions
Primary Purpose
• Is the Wii effective at improving balance, LE
  strength, and speed and agility in children with DS?
    • This is a foreground question

Secondary Purpose
• Is the Wii more effective than traditional PT/OT or
  no therapy at improving balance, LE strength, and
  speed and agility in children with DS?
PICO

P   • Children under 18 with medical
      diagnosis of DS

I   • Wii Sport and Wii Fit

C   • control (usual PT/OT therapy
      or no therapy)

O   • balance, LE strength, speed and
      agility (measured by the BOT)
Results: Outcome Measures

   BOT
             • Common
               evaluation tool
             • Criterion
               validity, good
               reliability
  BOT-2

                                 Wuang 2009
Hypotheses
                             Primary

H0   • The Wii is not effective at improving
       • a) balance b) LE strength or c) speed and agility

HA   • The Wii is effective at improving
       • a) balance b) LE strength and c) speed and agility

                           Secondary

H0    • The Wii has no effect vs traditional therapy or no therapy on
        • a) balance b) LE strength c) or speed and agility

HA    • The Wii has a significant effect vs traditional or no therapy on
        • A) balance b) LE strength c) or speed and agility
Expected Findings

5-10 articles on use of VR for children with DS

  Statistically significant improvements in balance, LE
  strength, and speed and agility

Statistically significant improvements when compared to
traditional therapy
Methods
Inclusion Criteria    Exclusion Criteria
    Written in           Comorbidities not
     English               related to DS

   Intervention
     using VR

     Medical
   diagnosis of
       DS

    Children
    ages 4-18
Methods

   Databases Searched

   Search Terms
• Down syndrome, Wii, virtual reality, and trisomy 21
Methods: Statistics
Hypothesis I
  Extract means and standard deviations. Calculate
  effect size (ES) and 95% CI for pre-post changes in
  strength, agility, and balance for each study

       Weight ES by inverse variance
       Calculate Q statistic to determine if random effects model
       or fixed effect model will be used to pool effect sizes

             Calculate grand effect size and 95% CI
             Convert to clinical units
Methods: Statistics
Hypothesis II
   Extract means and SDs. Calculate ES and 95%
   CI for post intervention difference in strength,
   agility, and balance between treatment groups

      Weight effect sizes by inverse variance
      Calculate Q statistic to determine if random effects model
      or fixed effect model will be used to pool effect size

             Calculate grand effect size and 95% CI
             Convert to clinical units
Results: PRISMA
  Articles identified through
   database search (n=17)

                                       Duplicates identified
                                              (n=8)

Articles screened for eligibility
             (n=9)
                                    Articles not relevant or not
                                     meeting specified criteria
                                               (n=5)
Articles included in this review
             (n=4)
                                             As of December 1st, 2012
Results: Primary Articles
                                 Level of
Author, Year   Type of Study
                                 Evidence
  Rahman
                Clinical Trial      3b
   (2010)
   Wuang
                    RCT             2b
   (2011)
     Lin
                    RCT             2b
   (2012)
    Berg
                Case Report         4
   (2012)
Results: Primary Articles
                           Treatment Dose
                                      #                        Significant
                      Duration Days/ Week        VR Outcome Outcomes
Study    N Age        (minutes) wk    s          used Measures   p < .05
                      Experimental:
Rahma                                                      BOT –
                       50 + 15 Wii
   n     30   10-13                   2     6    Wii-Fit   balance     Balance
(2010)                                                      subset
                       Control: 50
                      Experimental:
Wuang                      60                     Wii
       155    7-12                    2     24             BOT-2     Speed/Agility
(2011)                                           Sports
                       Control: 60

  Lin                 Experimental:               Wii                  Strength,
         92   13-18                   3     6              BOT-2
(2012)                     25                    Sports              Speed/Agility

 Berg                                                                  Balance
         1    11-12        20         4     8     Wii      BOT-2
(2012)                                                               Speed/Agility
Results: Balance, Within Group
                          Q statistic: 7.7
                          p-value: 0.005

                          Random-effects
                             model

                      0.8 (-0.44, 2.04)
Results: Balance, Between Group
                           Q statistic: 11.8
                           p-value: 0.0006

                           Random-effects
                              model

                       0.81 (-0.76, 2.38)
Results: Strength, Within Group
                          Q statistic: 0.87
                           p-value: 0.35

                            Fixed-effect
                              model

                       0.65 (0.36, 0.93)
Results: Strength, Between Group
                          Q statistic: 3.12
                           p-value: 0.08

                            Fixed-effect
                              model

                        0.61 (0.32, 0.9)
Results: Speed/Agility, Within Group

                           Q statistic: 2.24
                            p-value: 0.13

                              Fixed-effect
                                model

                          0.55 (0.27, 0.84)
Results: Speed/Agility, Between Group

                            Q statistic: 2.96
                             p-value: 0.09

                               Fixed-effect
                                 model

                           0.62 (0.33, 0.91)
Cost
None of the studies directly addressed cost

• Lin stated VR’s “affordability”

Cost of a Nintendo Wii and Wii-Fit
• $130.00
• $100.00

Less expensive option for clinics and families

                                     Wuang 2009, www.nintendo.com/wii/buynow
Harm/Adverse Events
No studies reported adverse events

Wuang acknowledged possible events

• Photosensitive seizures
• Repetitive motion injuries

Falls

•   Due to balance interventions

                                     Wuang 2011
Discussion
                       Primary

H0            ✗
     • The Wii is not effective at improving
                                            ✗
       • a) balance b) LE strength or c) speed and agility

HA          ✗ ✓
     • The Wii is effective at improving
                                            ✓
       • a) balance b) LE strength and c) speed and agility

                       Secondary

H0              ✗                             ✗
      • The Wii has no effect vs traditional therapy or no therapy on
        • a) balance b) LE strength c) or speed and agility

HA            ✗ ✓                             ✓
      • The Wii has a significant effect vs traditional or no therapy on
        • A) balance b) LE strength c) or speed and agility
Discussion: Clinical Relevance
Minimal Important Difference     Balance
(MID) for the BOT
                               • Within Group: 7.2 points
                               • Between Group: 3.5 points
• Balance: 0.57

                                 Strength
• Strength: 1.73 points        • Within Group: 5.9 points
                               • Between Group: 6.7 points

• Speed/agility: 0.59 points
                                 Speed/agility
                               • Within Group: 4.2 points
                               • Between Group: 4.7 points

                                                   Wuang 2009
Discussion: Balance

       Absence of
  specificity of training

                        • Rahman: large effect size
  Contradicting results • Wuang: small effect size

                        • Wii-Fit
  Differing type of Wii • Wii Sport
Discussion: Limitations

           • Small data pool
Search     • May not have found all relevant articles

           • Lack of random assignment
Articles   • Common author

 Meta-     • Heterogeneous studies
             • Form of Wii
analysis     • Variations in type of control
Discussion: Directions for
    Future Research

 RCTs with large sample sizes

 Balance-oriented studies

 Clarify games and
 parameters
Clinical Significance

  Cost effective           Benefit those in rural
   alternative                     areas

                        confidence,
                    motivation, and
                      participation

                            Variable, enjoyable,
Maintain progress
                                meaningful
  made in PT
                               intervention
Conclusions

Increased use of the Wii would benefit therapists and patients

   Wii produces significantly improved outcomes for children
   with DS in terms speed/agility and strength

   Additional data needed to support use for improving balance

Cost-effective, at-home alternative or adjunct to treatment for
children with DS
References
• Berg P, Becker T, Martian A, Primrose K, Wingen J. Motor Control Outcomes Following Nintendo Wii Use by a
  Child With Down Syndrome. Pediatr Phys Ther. 2012;24:78–84.

• Brien M, Sveistrup H. An Intensive Virtual Reality Program Improves Functional Balance and Mobility of
  Adolescents With Cerebral Palsy. Pediatr Phys Ther. 2011;23:258–266.
• Campbell S, Palisano R, Orlin M. Physical Therapy for Children. 4th ed. St. Louis: Elsevier Saunders; 2012.
• Delavarian M, Afrooz G, Gharibzadeh S. Virtual Reality and Down Syndrome Rehabilitation. J Neuropsychiatry and
  Clin Neurosci. 2012;24:E7–E7.
• Facts About Down Sydrome. National Association for Down Syndrome. Available at:
  http://www.nads.org/pages_new/facts.html. Accessed December 5, 2012.
• Harris S. Effects of Neurodevelopmental Therapy on Motor Performance in Infants with Down’s Syndrome. Develop
  Med Child Neurol. 1981;23:477–483.
• Jewell D. Guide to Evidence-Based Physical Therapy Practice. Sudbury, MA: Jones and Bartlett; 2008.
• Keysers C. Mirror neurons. Current Biology. 2009;19(21):R971–R973.
• Lin H, Wuang Y. Strength and agility training in adolescents with Down Syndrome: A randomized controlled trial.
  Res Dev Disabil. 2012;33:2236–2244.
• Mitchell L, Ziviani J, Oftedal S, Boyd R. The effect of virtual reality interventions on physical activity in children
  and adolescents with early brain injuries including cerebral palsy. Develop Med Child Neurol. 2012;54(7):667–671.
References
• Overview of CCS Medical Eligibility. California Department of Health Care Services. Available at:
  http://www.dhcs.ca.gov/services/ccs/Pages/medicaleligibility.aspx. Accessed January 2, 2013.
• Rahman S. Efficacy of Virtual Reality-Based Therapy on Balance in Children with Down Syndrome. World Appl.
  Sci. J. 2010;10(3):254–261.
• Shumway-Cook A, Woollacott M. Dynamics of postural control in the child with Down syndrome. Phys Ther.
  1985;65:1315–1322.
• Umphred D. Neurological Rehabilitation. 5th ed. St. Louis: Mosby Elsevier; 2007.
• Uyanik M, Bumin G, Kayihan H. Comparison of different therapy approaches in children with Down syndrome.
  Pediatrics Internaional. 2003;45:68–73.
• What is Down Syndrome? National Down Syndrome Society. Available at: http://www.ndss.org/Down-
  Syndrome/What-Is-Down-Syndrome/. Accessed December 5, 2012.
• Wii - Buy Now. Wii Official Site at Nintendo. Available at: http://www.nintendo.com/wii/buynow. Accessed April
  11, 2013.
• Wuang Y, Chiang C, Su C, Wang C. Effectiveness of virtual reality using Wii gaming technology in children with
  Down Syndrome. Res Dev Disabil. 2011;32:312–321.
• Wuang Y, Su C. Reliability and responsiveness of the Bruininks-Oseretsky Test of Motor Proficiency-Second
  Edition in children with intellectual disability. Res Dev Disabil. 2009;30:847–855.
Acknowledgements

• Marsha Melnick, PT, PhD

• Monica Rivera, PT, MS, DPTSc

• Diane D. Allen, PT, PhD

• Mahz Shaikh, DPTc

• Alyssa Haines, DPTc

• Friends and Family

                                 http://www.etsy.com/market/wii
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