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                                 Examining the impact of league
                                 entry fees on online fantasy sport
                                 participation and league consumption
                                             a                   b                       c
                                 Joris Drayer , Brendan Dwyer & Stephen L. Shapiro
                                 a
                                  School of Tourism and Hospitality Management, Temple
                                 University, 367 Speakman Hall, 1810 N. 13th Street, Philadelphia,
                                 19122, USA
                                 b
                                  Center for Sport Leadership, Virginia Commonwealth University,
                                 Richmond, USA
                                 c
                                  Old Dominion University, Human Movement Sciences, Student
                                 Recreation Center, Norfolk, 23529, USA
                                 Version of record first published: 04 Apr 2013.

To cite this article: Joris Drayer , Brendan Dwyer & Stephen L. Shapiro (2013): Examining the
impact of league entry fees on online fantasy sport participation and league consumption,
European Sport Management Quarterly, DOI:10.1080/16184742.2013.783605

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European Sport Management Quarterly, 2013
                                                                                                     http://dx.doi.org/10.1080/16184742.2013.783605

                                                                                                     Examining the impact of league entry fees on online fantasy
                                                                                                     sport participation and league consumption
Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013

                                                                                                     Joris Drayera*, Brendan Dwyerb and Stephen L. Shapiroc
                                                                                                     a
                                                                                                      School of Tourism and Hospitality Management, Temple University, 367 Speakman Hall, 1810
                                                                                                     N. 13th Street, Philadelphia, 19122 USA; bCenter for Sport Leadership, Virginia Commonwealth
                                                                                                     University, Richmond, USA; cOld Dominion University, Human Movement Sciences, Student
                                                                                                     Recreation Center, Norfolk, 23529 USA
                                                                                                     (Received 15 August 2011; accepted 14 January 2013)

                                                                                                            After American legislators explicitly exempted fantasy sports from online
                                                                                                            gambling laws, legal theorists have debated whether or not playing fantasy sports
                                                                                                            for money warranted such an exemption. However, there is currently no survey-
                                                                                                            based research which has examined the relationship between gambling and
                                                                                                            the attitudes and behaviours of fantasy players. The current study surveyed
                                                                                                            253 fantasy participants and separated respondents into groups based on whether
                                                                                                            or not they play fantasy baseball for money. Results indicate that those who
                                                                                                            play for money are increasingly motivated by the social benefits associated with
                                                                                                            participation and are not motivated by the opportunity to win money. This
                                                                                                            finding runs counter to research on traditional forms of gambling, which often
                                                                                                            reports strong anti-social tendencies associated with increased gambling along
                                                                                                            with a strong motivation for financial gain. Further, from the league and team
                                                                                                            perspective, those who play fantasy baseball for money actually exhibited higher
                                                                                                            levels of team-related consumption.
                                                                                                            Keywords: fantasy sports; gambling; consumer behavior; internet gambling

                                                                                                     Introduction
                                                                                                     In 2006, the Unlawful Internet Gambling Enforcement Act (UIGEA) was passed,
                                                                                                     making many online games illegal in the United States. However, while sports betting
                                                                                                     and online poker games were included in this legislation, fantasy sports were
                                                                                                     specifically given an exemption which has sparked significant debate within the
                                                                                                     gambling literature (Boswell, 2008; Cabot & Csoka, 2007; Holleman, 2006; Leonard,
                                                                                                     2009). This exemption is significant given the rapid and precipitous growth of
                                                                                                     fantasy sports in recent years and the increasing presence of gambling pools, where
                                                                                                     prizes are given to top performers in a given fantasy league. These pool payments are
                                                                                                     more commonly known as league entry fees (LEF). According to the Fantasy Sports
                                                                                                     Trade Association (FSTA, 2011), fantasy sports has grown into a multi-billion dollar
                                                                                                     industry and is played by more than 32 million people within the United States and
                                                                                                     Canada alone, with 91% of those participating in fantasy football (American
                                                                                                     football, hereafter: football) and 56% of those participating in fantasy baseball.
                                                                                                     Further, in 2008, the FSTA reported that 84.6% of fantasy football participants

                                                                                                     *Corresponding author. Email: jdrayer@temple.edu
                                                                                                     # 2013 European Association for Sport Management
2   J. Drayer et al.

                                                                                                     allocated LEFs averaging $1731 in their most preferred league. For baseball, 73% of
                                                                                                     participants paid LEFs with an average LEF of $163. Internationally, fantasy sports
                                                                                                     are increasing in popularity in other countries such as New Zealand and Australia
                                                                                                     where 19% of Australian Rules Football (AFL) fans participate in some form of the
                                                                                                     activity (Deakin Research, 2011). Further, 22% of British survey respondents
                                                                                                     indicated they played fantasy sports with fantasy soccer being the most popular
                                                                                                     activity with an estimated 5.57.5 million participants (Fisher, 2009).
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                                                                                                         While many authors have debated the legal issues surrounding fantasy sports,
                                                                                                     there are currently no consumer-focused investigations into the impact of playing
                                                                                                     fantasy sports for money. Previous examinations of fantasy sports consumers have
                                                                                                     focused on various attitudes and behaviours associated with the activity (Drayer,
                                                                                                     Shapiro, Dwyer, Morse, & White, 2010; Dwyer, 2011; Dwyer & Drayer, 2010).
                                                                                                     However, despite the fact that gambling is cited as a possible motivation for fantasy
                                                                                                     football participation (Dwyer & Kim, 2011), these studies have not emphasized the
                                                                                                     influence of fee-based participation and potential financial gain for participants on
                                                                                                     attitudes and consumption behaviour.
                                                                                                         Understanding these similarities and/or differences based on financial gain
                                                                                                     through fantasy participation may help researchers, lawyers, and politicians better
                                                                                                     understand the role that money has within the activity. Additionally, while state and
                                                                                                     federal governments continue to debate the merits of fantasy sports, sport marketers
                                                                                                     must understand how the activity influences sport fans as the popularity of fantasy
                                                                                                     sports continues to grow. Therefore, the purpose of the current study was to examine
                                                                                                     how attitudes and behaviours differ based on whether or not participants play in
                                                                                                     fantasy leagues that require a LEF. The results will provide sport marketers with a
                                                                                                     better understanding of the role LEFs play in fantasy participation while informing
                                                                                                     the debate on whether or not fantasy sports should be considered an illegal form of
                                                                                                     online gambling.

                                                                                                     Review of literature
                                                                                                     Background of fantasy sports
                                                                                                     While it began as a hobby for statistically-inclined sport fans, the popularity of
                                                                                                     fantasy sports grew exponentially in the late 1990s due to technological advances and
                                                                                                     increased Internet usage. The Internet has made it easier to compute statistics,
                                                                                                     communicate with league members, and conduct necessary player research. By
                                                                                                     premise, fantasy sport allows participants to act as general managers or owners of
                                                                                                     their own sport team. Typically, participants compete weekly or yearly against other
                                                                                                     fantasy team owners in a league-style format. Despite the inclusion of the term
                                                                                                     ‘fantasy’, the game is associated with real-world professional sport and fantasy
                                                                                                     results rely solely on the statistical output of players on the field. Fantasy sport
                                                                                                     leagues are typically made up of friends, family members, and co-workers, but they
                                                                                                     may also consist of unaffiliated groups of players formed via web-based fantasy
                                                                                                     sports providers such as Yahoo! or ESPN (FSTA, 2008).
                                                                                                         While the current trend among providers is to offer the game for free, many
                                                                                                     fantasy sport participants pay a service fee, and the price can vary depending on the
                                                                                                     fantasy league provider. Fantasy sport providers charge between $14.95 and $500.00
                                                                                                     to participate in fantasy leagues (Pells, 2006), and rewards to the winner range from a
European Sport Management Quarterly 3

                                                                                                     trophy to the World Championship of Fantasy Football’s $300,000.00 grand prize.
                                                                                                     For most fantasy participants, however, the majority of money is exchanged among
                                                                                                     prize pools created and managed by fantasy players. To do this, each player agrees to
                                                                                                     pay a LEF before the season and the pool is then divided among the top finishers at
                                                                                                     the end of the season. The rules governing LEFs and the subsequent payout(s) are
                                                                                                     determined among the league participants. The fantasy provider has no influence
                                                                                                     over this process although several sites, such as CBSSports.com, include a page where
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                                                                                                     league members can track information related to LEFs and league finances.

                                                                                                     Fantasy sports and the law
                                                                                                     Gambling remains a highly regulated or illegal activity in most of the United States
                                                                                                     largely because of the ‘social ills it creates’ and its ‘anti-social effects’ (Holleman,
                                                                                                     2006, p. 74). For example, Pietrzak and Petry (2005) determined that over 16% of
                                                                                                     pathological gamblers were diagnosed with antisocial personality disorder which was
                                                                                                     associated with higher divorce rates, lower education, drug addiction, and other
                                                                                                     anxiety disorders. Further, Grinols and Mustard (2006) concluded that 8% of crime
                                                                                                     was attributable to casinos (in counties with legalized gambling) which cost the
                                                                                                     average adult $75 annually. While the evidence seems conclusive on the potential
                                                                                                     negative effects of legalized gambling, the definition of which activities are
                                                                                                     considered gambling remains murky, at best. The categorization of an activity as a
                                                                                                     game of luck or a game of skill is often the critical distinction (Chantal & Vallerand,
                                                                                                     1996; Holleman, 2006). For many traditional casino games and lotteries, this
                                                                                                     distinction is relatively straightforward; however, for several activities, such as poker,
                                                                                                     sports gambling, and fantasy sports, this distinction is much less clear.
                                                                                                         The discussion around fantasy sports and whether or not it should be considered
                                                                                                     gambling grew as United States’ Congress debated UIGEA. Around the same time,
                                                                                                     Charles E. Humphrey unsuccessfully filed a complaint in New Jersey that argued
                                                                                                     pay-to-play fantasy sports leagues should be considered a form of illegal Internet
                                                                                                     gambling (Holleman, 2006). The critical point in this debate is whether or not
                                                                                                     fantasy sports are considered games of luck or skill. Holleman stated ‘the only games
                                                                                                     that fall under the gambling statutes are those classified as games of chance rather
                                                                                                     than games of skill’ (p. 68). Those who consider fantasy sport to be a gambling
                                                                                                     activity contend that it is a game of chance where, similar to online poker (which was
                                                                                                     included in UIGEA), players pay money into a pot which is split among the winning
                                                                                                     players and the outcome is determined primarily by chance (i.e., unpredictable player
                                                                                                     performance) (Davidson, 2002). Bernhard and Eade (2005) stated: ‘If we broadly
                                                                                                     define gambling as an activity that risks something of value (substantial amounts of
                                                                                                     money) on an event whose outcome is undetermined (such as the whims of a
                                                                                                     professional baseball season), fantasy baseball clearly qualifies’ (p. 29). Davidson
                                                                                                     further argued that fantasy sports providers should be prosecuted according to the
                                                                                                     Travel Act, which states that merely promoting or facilitating this illegal gambling
                                                                                                     makes them subject to fines and/or imprisonment.
                                                                                                         On the other hand, those who believe fantasy sports should not be considered a
                                                                                                     form of gambling argue that the elements of skill (including the selection of players
                                                                                                     and setting daily or weekly line-ups) are more influential to the outcome than the
                                                                                                     chance components (Boswell, 2008; Holleman, 2006). Holleman argued that fantasy
                                                                                                     sports involves both chance and skill components, but ‘through research, intelligence,
4   J. Drayer et al.

                                                                                                     and skill, the participants can control the outcome of the contests’ (p. 79). Thus, the
                                                                                                     issue of whether it is a game of skill or luck is dependent upon the controllability of
                                                                                                     outcomes. Congress ultimately passed UIGEA and included a specific exemption for
                                                                                                     fantasy sports which stated that fantasy sports would remain legal provided that the
                                                                                                     ‘winning outcomes reflect the relative knowledge and skill of the participants’ (as
                                                                                                     cited in Holleman, 2006, p. 77). In other words, Congress considered fantasy sports to
                                                                                                     be a game of skill in which the players control the outcomes.
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                                                                                                     Fantasy sports’ impact on attitudes and behaviours
                                                                                                     For sport marketers, understanding how participation in fantasy sports influences
                                                                                                     fans’ attitudes and behaviours is becoming critically important. In addition to the
                                                                                                     growth of fantasy sports revenue and participation reported by the FSTA (2008),
                                                                                                     Dwyer and Drayer (2010) found that fantasy players represent an extremely valuable
                                                                                                     segment of the sport marketplace. Further, Fisher (2008) reported that fantasy
                                                                                                     players have an annual household income of approximately $94,000 and are much
                                                                                                     stronger consumers of many of the leading product categories compared to non-
                                                                                                     players. Given the demographic profile of fantasy participants, it seems this group
                                                                                                     may not be a part of the ‘vulnerable segment of society that the anti-gambling laws
                                                                                                     have sought to protect’ according to Holleman (2006, p. 76) referring specifically to
                                                                                                     the ‘economically disadvantaged’ (p.75). However, the presence of LEFs may still
                                                                                                     affect the attitudes and behaviours of fantasy players.
                                                                                                         Although there is currently no research which has examined the effect of LEFs on
                                                                                                     fantasy players’ attitudes and perceptions, there have been several studies which have
                                                                                                     examined how participating in fantasy sports is changing the traditional sports fan.
                                                                                                     Drayer et al. (2010) suggested that participation in fantasy sports altered fans’
                                                                                                     attitudes towards the sport which resulted in increased levels of consumption,
                                                                                                     particularly mediated consumption. Specifically, the authors found that an increased
                                                                                                     attraction to individual players along with an emphasis on team and player outcomes
                                                                                                     resulted in increased levels of consumption. These qualitative findings were largely
                                                                                                     supported through a large quantitative study conducted by Karg and McDonald
                                                                                                     (2011) in Australia. These authors found that AFL fantasy sport players scored
                                                                                                     higher on virtually all attitudinal measures (points of attachment, team identifica-
                                                                                                     tion, and loyalty) as well as behavioural measures (game attendance, television
                                                                                                     viewing, secondary spending) than non-fantasy players.
                                                                                                         Other studies have examined the impact of fantasy sport participation on
                                                                                                     consumption with largely similar results. For example, Comeau (2007) and
                                                                                                     Woodward (2005) suggested that fantasy sport participation could result in an
                                                                                                     increased reliance on mediated sport. This suggestion is critical as media dominant
                                                                                                     fans are ‘more likely to purchase team-related merchandise, view media advertising
                                                                                                     and promotions, and are equally involved with the sport’ (Pritchard & Funk, 2006,
                                                                                                     p. 316). Using a survey-based approach, Nesbit and King (2010a, 2010b) found that
                                                                                                     not only did fantasy sport participation result in higher levels of media consumption
                                                                                                     but it also increased fan attendance. Dwyer and Drayer (2010) found that even
                                                                                                     among fantasy players, there were different levels of consumption based on varying
                                                                                                     levels of interest in an individual’s favourite team or fantasy team.
                                                                                                         Several studies have examined motives for playing fantasy sports. Farquhar and
                                                                                                     Meeds (2007) sought to identify a fantasy sport typology of participants and
European Sport Management Quarterly 5

                                                                                                     identified a set of common underlying motivational dimensions for participation.
                                                                                                     Employing a Q-Methodology, the study uncovered the following five primary
                                                                                                     motives for fantasy sport participation: surveillance, arousal, entertainment, escape,
                                                                                                     and social interaction. According to the authors, the perceived gratifications of
                                                                                                     arousal and surveillance led to the most substantial differences between fantasy sport
                                                                                                     users. Specifically, the difference boiled down to the element of chance in fantasy
                                                                                                     sports. Those driven by arousal saw fantasy sports as games of chance while those
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                                                                                                     driven by surveillance believed fantasy sports were games of skill. Moreover,
                                                                                                     Farquhar and Meeds (2007) found that highly-involved participants believed they
                                                                                                     ‘get more out of fantasy sports when they put in more time and money’ (p. 1217).
                                                                                                         Spinda and Haridakis (2008) also sought to explore the motives of fantasy
                                                                                                     participants, and discovered the following motivational dimensions: ownership,
                                                                                                     achievement/self-esteem, escape/pass time, socialization, bragging rights, and amuse-
                                                                                                     ment. In all, the authors suggested the activity of fantasy sports is ‘a purposive,
                                                                                                     instrumental, and active media-use endeavour’ (p. 196). Lastly, Dwyer and Kim
                                                                                                     (2011) developed a three-dimensional Motivational Scale for Fantasy Football
                                                                                                     Participation (MSFFP). The scale was developed following Churchill’s (1979) five-
                                                                                                     step method for developing quality marketing measures. The study utilized a multi-
                                                                                                     sample method and was grounded in Katz, Blumler, and Gurevitch’s (1973) Uses and
                                                                                                     Gratifications (U&G) theory which assumes individuals are actively involved in their
                                                                                                     media selection and usage to fulfil unique needs and wants. A number of studies have
                                                                                                     utilized the U&G perspective to investigate audience motivation and decision making
                                                                                                     with regard to certain types of media (Elliott & Rosenberg, 1987). The primary
                                                                                                     objectives of the audience-centred approach are to explain the social and psycholo-
                                                                                                     gical needs that motivate individuals to use media, and to uncover the origins of the
                                                                                                     needs leading to different patterns of media consumption for gratification (Katz et al.,
                                                                                                     1973; Rubin, 1994). The U&G paradigm is audience-centred, and given the
                                                                                                     interactive components of fantasy sport participation, it provided a sound theoretical
                                                                                                     approach for examining the participants’ psychological processes within the domain
                                                                                                     of fantasy football (Papacharissi & Rubin, 2000; Ruggiero, 2000).
                                                                                                         Dwyer and Kim’s (2011) final instrument included the motives of social
                                                                                                     interaction, entertainment/escape, and competition. However, the researchers were
                                                                                                     the first to explore a gambling motive, and while it was found to be a noteworthy
                                                                                                     motive for some participants with high eigenvalues and factor scores that were
                                                                                                     deemed reliable and valid (convergent and discriminant), it resulted in poor
                                                                                                     predictive validity factor scores with respect to consumption, participation level,
                                                                                                     and competitiveness. That is, those with high scores on the gambling scale also had
                                                                                                     lower levels of fantasy sport related consumption, owned less teams, spent less time
                                                                                                     participating, and considered themselves less competitive. Clearly, a gambling motive
                                                                                                     did exist for the samples surveyed; however, the factor was dropped from the final
                                                                                                     motivational scale. In all, the authors recommended further inquiry surrounding the
                                                                                                     relationship between gambling and fantasy participation, and suggested usage of the
                                                                                                     factor in studies looking to classify and/or segment fantasy participants.
                                                                                                         Taken together, the emergence of a few specific motives are of particular note
                                                                                                     given the debate surrounding fantasy sports participation and gambling. First,
                                                                                                     despite the large body of research condemning gambling for its social costs (Collins
                                                                                                     & Lapsley, 2003), fantasy sports participation appears to provide camaraderie, group
                                                                                                     affiliation, and social status similar to other forms of gambling without the conflicts
6   J. Drayer et al.

                                                                                                     with greater society generated by gambling institutions (Ocean & Smith, 1993). That
                                                                                                     is, socialization, social interaction, and the pursuit of gaining and retaining social
                                                                                                     networks have been found to be influential motives for fantasy participants, yet the
                                                                                                     activity lacks the strictures of associated drug use, alcoholism, and loss of outside
                                                                                                     non-participating networks common with many more traditional forms of gambling
                                                                                                     (Ocean & Smith, 1993). Indeed, in their small qualitative study, Bernhard and Eade
                                                                                                     (2005) concluded that ‘for many players one of the positive consequences of fantasy
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                                                                                                     baseball play appears to be its capacity to encourage social connectedness among
                                                                                                     (an increasing number of) fellow players’ (p. 33). However, given their methodology,
                                                                                                     the authors were not able to address how LEFs altered the social aspects of fantasy
                                                                                                     baseball participation.
                                                                                                          Second, within the gambling literature, Chantal and Vallerand (1996) identified
                                                                                                     motivational differences based on whether the gambler was playing a game of chance
                                                                                                     or a game of skill. Specifically, those who preferred games of skill (horserace
                                                                                                     gambling) ‘gambled for the pleasure of acquiring game knowledge, for the satisfaction
                                                                                                     of accomplishing themselves as efficient gamblers, and the pleasure of being
                                                                                                     stimulated’ (Chantal & Vallerand, 1996, p. 415). These motivations would appear
                                                                                                     to run parallel to Dwyer and Kim’s (2011) entertainment/escape and competition
                                                                                                     motives. However, Chantal and Vallerand (1996) also stated that those who engaged
                                                                                                     in games of luck (lottery) ‘gambled mainly for the sake of money’ (p. 415) which may
                                                                                                     be similar to Dwyer and Kim’s gambling factor. Bernhard and Eade (2005) stated:
                                                                                                     ‘Whatever the cultural components of fantasy baseball play may be, it is clear that this
                                                                                                     has become, for many, a gambling culture. As is the case with more conventional
                                                                                                     forms of sports wagering, many claim to find the game more interesting when money
                                                                                                     is risked and awarded to the winners’ (p. 36). Indeed, the authors also stated that the
                                                                                                     largest category of expenditures in the fantasy sports industry is LEFs. However,
                                                                                                     given the passage of UIGEA, the government does not consider the effects of this
                                                                                                     gambling culture to be too severe. Even the National Football League (NFL) does not
                                                                                                     have any rules preventing players from participating in fantasy sports where other
                                                                                                     sports betting activities are strictly forbidden (Holleman, 2006).
                                                                                                          Ultimately, none of these studies empirically examined the attitudinal and
                                                                                                     behaviour differences of fantasy players based on whether or not they play for
                                                                                                     money. Since gambling has indeed been identified as an important driver in dictating
                                                                                                     fantasy sport participation for a portion of the population (Dwyer & Kim, 2011), the
                                                                                                     relationship between gambling and various attitudes and behaviors becomes
                                                                                                     considerably more important. Therefore, the current study is driven by the following
                                                                                                     research questions.

                                                                                                     Research questions
                                                                                                         RQ1: What attitudinal differences exist between participants with respect to fantasy
                                                                                                         baseball motives, perception of skill or chance, and anticipated fantasy baseball finish
                                                                                                         based on whether or not a LEF was allocated?
                                                                                                         RQ2: What behavioural intention differences exist between participants with respect to
                                                                                                         fantasy baseball participation and forms of MLB consumption based on whether or not
                                                                                                         a LEF was allocated?
                                                                                                         RQ3: What descriptive behaviour differences exist between participants with respect to
                                                                                                         fantasy baseball participation and forms of MLB consumption based on whether or not
                                                                                                         a LEF was allocated?
European Sport Management Quarterly 7

                                                                                                     Method
                                                                                                     Sample
                                                                                                     The majority of research on fantasy sports focuses on fantasy football (American
                                                                                                     football). However, the nature of fantasy sports is different based on the chosen sport.
                                                                                                     For example, the football season is comprised of 17 sets of games meaning that
                                                                                                     participants can spend as little as a few minutes per week on their fantasy team.
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                                                                                                     However, as baseball is played almost every day of the season, more careful attention is
                                                                                                     required by invested fantasy baseball participants. Given the dearth of research in this
                                                                                                     activity and the daily nature of the sport, the target population for this study was
                                                                                                     fantasy baseball participants over the age of 18 who currently participate in the activity.
                                                                                                         A sample of 1500 potential respondents was randomly selected from a sampling
                                                                                                     frame of 3400 FSTA fantasy members. The FSTA represents more than 125 member
                                                                                                     companies in the fantasy sport industry, and has an estimated five to seven million
                                                                                                     unique participants. As part of a multi-study partnership, the FSTA provided
                                                                                                     the researchers with 5000 randomly selected email addresses from their overall
                                                                                                     population of participants. Previous studies used 1600 of those email addresses
                                                                                                     leaving the current study with a base of 3400 to sample. Simple random sampling was
                                                                                                     conducted in order to maximize representativeness within the population of fantasy
                                                                                                     baseball participants. Table 1 provides the sample demographics. A total of 249
                                                                                                     usable surveys were returned for a response rate of 16.6%. This response rate was
                                                                                                     within the typical range for social science research using a web-based survey protocol
                                                                                                     (1560%; Gosling, Vazire, Srivastava, & John, 2004; Krantz & Dalal, 2000).

                                                                                                     Instrumentation
                                                                                                     The questionnaire used for the current study consisted of three sections with a total
                                                                                                     of 38 items. The first section contained 18 items focused on attitudes and perceptions
                                                                                                     of fantasy participants. For the purposes of this study, an attitude was defined as ‘an
                                                                                                     association between a given object and a given evaluation’ (Fazio, Powell, & Herr,
                                                                                                     1983, p. 724). Questions regarding fantasy baseball motivations were adapted from
                                                                                                     Dwyer and Kim’s (2011) 12 item MSFFP. The scale consisted of the following three
                                                                                                     motives: Social Interaction, Competition, and Entertainment/Escape. Dwyer and
                                                                                                     Kim’s (2011) scale development study also uncovered a four-item gambling factor
                                                                                                     with scores that showed evidence of strong reliability and convergent validity, yet
                                                                                                     poor predictive validity within the MSFFP. However, due to the nature of this study,
                                                                                                     the gambling factor was included as part of the MSFFP and examined for validity
                                                                                                     and reliability-related evidence. Therefore, a 16 item, four factor measure of fantasy
                                                                                                     motives was used in the current investigation (see Table 2).
                                                                                                         The motivation items were measured on seven point Likert-type scales, ranging
                                                                                                     from ‘Strongly Disagree’ to ‘Strongly Agree’. One item was also created to measure
                                                                                                     participants’ perceptions of the amount of skill associated with fantasy sports.
                                                                                                     Research suggests that more emphasis should be placed on gambler’s perceptions of
                                                                                                     the skill and luck features pertaining to gambling games in which they are currently
                                                                                                     involved (Chantal & Vallerand, 1996; Wagenaar and Keren 1988). Therefore, this
                                                                                                     item was measured on a five point Likert-type scale ranging from ‘No Skill, All
                                                                                                     Luck’ to ‘No Luck, All Skill’. The last question in the attitudes section of the survey
                                                                                                     asked participants to estimate what place they will finish in their respective league.
8   J. Drayer et al.

                                                                                                     Table 1.   Sample demographics (n 249).

                                                                                                     Age
                                                                                                       Mean                                                                         31.752
                                                                                                       SD                                                                           10.906
                                                                                                       Median                                                                         30
                                                                                                       Range                                                                        1869
                                                                                                     Ethnicity                                                                       (%)
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                                                                                                       Caucasian                                                                    89.2
                                                                                                       Asian/Islander                                                                3.6
                                                                                                       Hispanic                                                                      2.4
                                                                                                       Other                                                                         4.8
                                                                                                     Gender                                                                          (%)
                                                                                                       Male                                                                         96.8
                                                                                                       Female                                                                        3.2
                                                                                                     Household Income                                                                (%)
                                                                                                       Less than $25K                                                               11.6
                                                                                                       $25K$49K                                                                    18.9
                                                                                                       $50K$99K                                                                    34.5
                                                                                                       $100K$149K                                                                  14.1
                                                                                                       More than $150K                                                               7.6
                                                                                                       Rather not say                                                               13.3
                                                                                                     Relationship Status                                                             (%)
                                                                                                       Married                                                                      41.7
                                                                                                       Single                                                                       50.3
                                                                                                       Other                                                                         8.0
                                                                                                     Education                                                                       (%)
                                                                                                       High School                                                                  19.3
                                                                                                       Bachelors                                                                    46.2
                                                                                                       Graduate                                                                     18.1
                                                                                                       Associates                                                                   13.3
                                                                                                       Other                                                                         3.1

                                                                                                     The item was worded as ‘In your most preferred league, where do you expect to finish
                                                                                                     this year?’ Four options were provided: (1) top quarter of the league, (2) second
                                                                                                     quarter of the league, (3) third quarter of the league, and (4) bottom quarter of the
                                                                                                     league. This question was included to measure a participant’s winning expectancy.
                                                                                                     Winning expectancy or an overestimation of winning confidence has been previously
                                                                                                     examined as a function of illusion of control which is viewed as an important
                                                                                                     mechanism related to chance-based gaming behaviours (Kwak, Lim, Lee, & Mahan,
                                                                                                     2010; Presson & Benassi, 1996). In a 2010 study, researchers Kwak et al. determined
                                                                                                     that winning expectancy is directly and positively related to the amount of time and
                                                                                                     money spent engaged with fantasy sport.
                                                                                                         The second section of the survey was comprised of ten items related to various
                                                                                                     descriptive behaviours and behavioural intentions. The first question in this section
                                                                                                     asked participants how much money they contributed to fantasy baseball LEFs for
                                                                                                     the purposes of creating a prize pool. This question represented our grouping
                                                                                                     variable as responses were broken into two categories (non-entry fee participants
                                                                                                     [NoEFP]  allocated no fees and entry fee participants [EFP]  allocated money in
                                                                                                     order to participate in a league). The next four items in this section measured
European Sport Management Quarterly 9

                                                                                                     Table 2.   Motivation items, factor loadings (CFA), reliability, and convergent validity results.

                                                                                                     Social interaction (Cronbach’s a .812; AVE .549)
                                                                                                          “ Playing fantasy baseball provides an excellent opportunity to get together with or
                                                                                                                 stay in contact with my family and friends. (Loading .81)
                                                                                                          “ One of the main reasons I play fantasy baseball is that doing so allows me to belong
                                                                                                              to a group of my peers. (Loading .61)
                                                                                                          “ An important reason for playing fantasy baseball is the ability it gives me to interact
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                                                                                                              my co-workers, friends, family, and/or my significant other. (Loading .87)
                                                                                                          “ Interacting with other fantasy baseball participants is important to me. (Loading 
                                                                                                              .64)
                                                                                                     Competition (Cronbach’s a .801; AVE .562)
                                                                                                          “ I like to play fantasy baseball to prove to my fellow competitors that I am the best.
                                                                                                                 (Loading .80)
                                                                                                          “ When playing fantasy baseball, it is important to me to compare my skills with my
                                                                                                              opponents. (Loading .80)
                                                                                                          “ It is important to me to win my fantasy baseball league(s). (Loading .67)
                                                                                                          “ An important reason for playing fantasy baseball is the opportunity it provides to
                                                                                                              compare my unique knowledge about MLB players and teams with my competitors.
                                                                                                              (Loading .72)
                                                                                                     Entertainment (Cronbach’s a .778; AVE .657)
                                                                                                          “ I play fantasy baseball because it makes watching MLB more enjoyable. (Loading 
                                                                                                                 .78)
                                                                                                          “ Playing fantasy baseball has provided an excellent opportunity to enjoy the
                                                                                                              performance of MLB players that are not on the [favorite team]. (Loading.84)
                                                                                                     Escape (Cronbach’s a.780; AVE .693)
                                                                                                          “ I play fantasy baseball because it is a fun way to spend my time. (Loading .89)
                                                                                                          “ I play fantasy baseball because it provides an entertaining escape from my day-to-day
                                                                                                              activities. (Loading .77)
                                                                                                     Gambling (Cronbach’s a .750; AVE .540)
                                                                                                          “ The amount of money wagered determines how much I follow fantasy baseball team.
                                                                                                                 (Loading .62)
                                                                                                          “ To me, fantasy baseball is just another way to bet on professional baseball.
                                                                                                              (Loading .68)
                                                                                                          “ I play fantasy baseball to win money. (Loading .79)
                                                                                                          “ Playing fantasy baseball is only enjoyable if there is money at stake. (Loading .83)

                                                                                                     descriptive behaviours associated with fantasy participation. These open-ended
                                                                                                     response questions included number of years participating in fantasy baseball,
                                                                                                     number of teams owned, hours per week spent following the activity and the MLB,
                                                                                                     and money spent on fantasy related products and services, not LEFs. The last five
                                                                                                     items in this section measured MLB consumption intentions on a five point Likert-
                                                                                                     type scale ‘Not at all likely’ to ‘Very likely’. These items included likelihood of
                                                                                                     attending MLB games, purchasing merchandise, and consuming MLB mediated
                                                                                                     content. The third and final section of the survey consisted of six demographic items
                                                                                                     in order to profile the typical fantasy participant in the current study.

                                                                                                     Procedure and data analysis
                                                                                                     Questionnaires were administered through an online format. Each potential
                                                                                                     participant received an introductory email explaining the purpose of the study
10 J. Drayer et al.

                                                                                                     along with a link to the web-based survey. A follow up email was sent to all potential
                                                                                                     participants two weeks later in an effort to increase response rate.
                                                                                                         A preliminary analysis was conducted on the MSFFP, including the gambling
                                                                                                     factor. To verify the factorial validity of the scale, a confirmatory factor analysis
                                                                                                     (CFA) was conducted on the MSFFP. The following fit indices and their cut-off
                                                                                                     criteria were used to assess the overall fit of the model: the Satorra-Bentler scaled chi-
                                                                                                     square statistic (X2), the Non-Normed Fit Index (NNFI), the Comparative Fit Index
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                                                                                                     (CFI), the Standardized Root Mean Square Residual (SRMR), and the Root Mean
                                                                                                     Square Error of Approximation (RMSEA). In addition, average variance extracted
                                                                                                     (AVE) was assessed for convergent validity-related evidence and Cronbach’s Alpha
                                                                                                     coefficients were examined within each factor of the scale in order to assess
                                                                                                     reliability-related evidence. Average factor scores for each respondent, as opposed to
                                                                                                     total factor scores, for the sub-dimensions of the MSFFP and the gambling factor
                                                                                                     were utilized in the following analyses.
                                                                                                         In order to examine potential attitude differences based on whether or not the
                                                                                                     respondent contributed a LEF (RQ1) a multivariate analysis of variance (MANOVA)
                                                                                                     was conducted. Dependent variables in the model included the four fantasy
                                                                                                     motivational factors, skill/luck perceptions, and winning expectancy. Similarly, in
                                                                                                     order to examine potential behavioural differences based on LEF activities two
                                                                                                     additional MANOVA was conducted. The first model (RQ2) examined the five MLB
                                                                                                     consumption intentions as dependent variables and the second (RQ3) examined the
                                                                                                     four fantasy participation behaviours. Assumptions of normality, homogeneity of
                                                                                                     variance/co-variance matrices, and independence were considered when conducting
                                                                                                     the MANOVA test. In addition, MANOVA assumes that there is a linear relation-
                                                                                                     ship (linearity) between the dependent variables in the model (Tabachnick & Fidell,
                                                                                                     2007). There were no violations of multivariate normality, independence, or linearity
                                                                                                     found with the current data. However, a Box’s M test showed a violation of
                                                                                                     homogeneity of variance/co-variance matrices. Therefore, a Pillai’s Trace statistic was
                                                                                                     used to determine main effects because it is a more conservative statistic and is robust
                                                                                                     to violations of equal variance (Tabachnick & Fidell, 2007). A significance level of
                                                                                                     .05 was set for the MANOVA procedures. In order to examine effect size, the partial
                                                                                                     h2 score was also reported. According to Cohen (1988), effect sizes of .06.015 are
                                                                                                     considered moderate and .16 or greater are considered large.

                                                                                                     Results
                                                                                                     A CFA was conducted to verify Dwyer and Kim’s (2011) four factor MSFFP. The
                                                                                                     model fit for this initial analysis was deemed inadequate as the factor loading scores
                                                                                                     for the Entertainment/Escape motive suggested the factor be split. After reviewing
                                                                                                     the Entertainment/Escape items (see appendix), it was determined conceptually that
                                                                                                     a four factor solution with 16 items was an appropriate solution (Table 3). The two
                                                                                                     underlying Escape items were related to how fantasy participation interacts with a
                                                                                                     participant’s free time, while the Entertainment items were related to enjoyment
                                                                                                     derived from professional baseball as a result of fantasy participation. The remaining
                                                                                                     four-item motives of Social Interaction, Competition, and Gambling were verified
                                                                                                     with the current sample. The resulting five-factor scale showed adequate to good
                                                                                                     global and component fit (Bentler, 1990). The model was found to be significant
                                                                                                     X2(94) 185.91, p B.001, however the X2/degrees of freedom ratio (1.98) was close
European Sport Management Quarterly 11

                                                                                                     Table 3.      Group descriptive contrasts (n 249).

                                                                                                                                               NoEFP (n 106)                  EFP (n 143)
                                                                                                                         a
                                                                                                     Gambling factor
                                                                                                     Scale Mean                                       1.972                        3.184
                                                                                                     Age
                                                                                                     Mean                                            31.317                       32.055
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                                                                                                     Median                                          28                           30
                                                                                                     Range                                           1869                        1868
                                                                                                     Income
                                                                                                     Less than $25K                                  18.6%                        12.0%
                                                                                                     $25K  $49K                                     21.6%                        17.2%
                                                                                                     $50K  $99K                                     20.6%                        24.8%
                                                                                                     $100K  $149K                                   15.7%                        24.8%
                                                                                                     More than $150K                                 10.0%                        12.2%
                                                                                                     Rather not say                                  13.5%                         9.0%
                                                                                                     Education
                                                                                                     High School                                     21.2%                        17.9%
                                                                                                     Bachelors                                       46.1%                        46.3%
                                                                                                     Graduate                                        17.3%                        18.6%
                                                                                                     Associates                                      12.5%                        13.8%
                                                                                                     Other                                            2.9%                         3.4%
                                                                                                     Relationship
                                                                                                     Married                                         37.3%                        45.2%
                                                                                                     Single                                          56.9%                        47.9%
                                                                                                     Other                                            5.8%                         6.9%
                                                                                                     a
                                                                                                         On a seven-point Likert Scale.

                                                                                                     to 2, which indicates a moderate fit. In addition, the fit indices for NNFI (.95) and
                                                                                                     RMSEA (.063), CFI (.96) and SRMR (.071) provide evidence of an adequate fit
                                                                                                     (Bentler, 1990). The factor loadings, Cronbach’s alpha scores, and AVE scores for the
                                                                                                     MSFFP are also available in Table 2. Overall, the sample scores suggest satisfactory
                                                                                                     reliability and convergent validity for the MSFFP items.
                                                                                                         Based on the participants’ response to the LEF allocation question, the two groups
                                                                                                     were formed: 106 NoEFPs (X     $0 allocated; 42.6% of the sample), 143 EFPs (X    
                                                                                                     $135.38; range $10$765; 57.4%). The descriptive differences between in group are
                                                                                                     available in Table 3. An ANOVA of the Gambling factor mean scores for both groups
                                                                                                     was conducted as a manipulation check for the grouping. A statistically significant
                                                                                                     difference was found, F(247) 61.18, pB.001 (Partial h2 .191), as those who did not
                                                                                                     contribute a LEF scored 1.972 on a seven-point Likert type scale and those who did
                                                                                                     contribute scored a 3.184. It is interesting to note, however, that the Gambling factor
                                                                                                     means for both groups are below the scale’s midpoint. This result suggests that even
                                                                                                     those contributing LEFs were not overtly driven by the chance to win money. This
                                                                                                     underscores the insignificance of gambling as a motive for this sample.
                                                                                                         With regard to RQ1, the MANOVA results suggested significant differences
                                                                                                     between the two groups with respect to the attitudinal contrasts F (6242)3.99, p B
                                                                                                     .001, Partial h2 .129. Table 4 illustrates the differences between the groups for each
                                                                                                     attitudinal item. The average scale score for each MSFFP dimension was contrasted
                                                                                                     in addition to a skill/luck comparison and the predicted finish for the upcoming
12 J. Drayer et al.

                                                                                                     Table 4.      Attitudinal contrasts (n 249).

                                                                                                     Attitudinal Item (7-point scale) NoEFP (n 106) EFP (n 143)               F        p       Partial h2

                                                                                                     Social Interaction                         4.462             5.094       17.779    .001       .067
                                                                                                     Entertainment                              5.335             5.598        2.494    .116       .010
                                                                                                     Escape                                     5.844             6.087        4.886    .028       .039
                                                                                                     Competition                                5.073             5.313        2.811    .095       .011
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                                                                                                     Skill/Lucka                                3.330             3.469        1.721    .191       .011
                                                                                                     Expected Finish this Seasonb               1.292             1.189        2.688    .102       .007
                                                                                                     a
                                                                                                         On a five-point Likert-type scale.
                                                                                                     b
                                                                                                         On a four-point Likert-type scale.

                                                                                                     fantasy baseball season. With regard to the motives, only the Social Interaction and
                                                                                                     the Escape motives showed a statistically significant difference between the groups.
                                                                                                     Further examination of effect sizes indicated that Social Interaction had a moderate
                                                                                                     effect and Escape had a moderate to low effect providing evidence of practical
                                                                                                     meaningfulness. In addition, statistically significant differences did not exist with
                                                                                                     regard to the Skill/Luck continuum and the winning expectancy variable, as both
                                                                                                     groups believed the activity is slightly more skill-based and expected to finish in the
                                                                                                     top quarter of their most preferred league, respectively.
                                                                                                         With regard to RQ2, the MANOVA results also indicated significant differences
                                                                                                     between the groups with respect to the behavioural intention items F(5243) 4.62, p
                                                                                                     B.001, Partial h2 .143. Table 5 provides the differences between the groups for each
                                                                                                     behavioural intention item. Specifically, the results suggest a significant difference
                                                                                                     between the two groups for the likelihood of attending a MLB game, the likelihood
                                                                                                     of purchasing MLB merchandise, the likelihood of purchasing MLB Extra Innings,
                                                                                                     and the likelihood of purchasing favourite team merchandise. No significant
                                                                                                     difference resulted for the likelihood of purchasing MLB.TV. Further examination
                                                                                                     of effect sizes indicated likelihood of attending a MLB game was the only variable
                                                                                                     with a moderate level of explained variance. Purchasing MLB merchandise and
                                                                                                     favourite team merchandise had low explained variance and purchasing MLB Extra
                                                                                                     Inning was not found to be meaningful.
                                                                                                         With regard to RQ3, the MANOVA results also indicated significant differences
                                                                                                     between the groups with respect to the descriptive behavioural items F(4244) 5.35,
                                                                                                     p B.001, Partial h2 .098. Table 6 provides the differences between the groups for

                                                                                                     Table 5.      Behavioral intention contrasts (n 249).

                                                                                                                                                     NoEFP (n     EFP (n                        Partial
                                                                                                     Behavioral Item (5-point scale)                    106)         143)           F        p      h2

                                                                                                     Likelihood of attending a MLB game                 3.915        4.503     16.168 .001          .061
                                                                                                     Likelihood of purchasing MLB                       2.802        3.385     11.534 .001          .035
                                                                                                       merchandise
                                                                                                     Likelihood of purchasing favorite team             3.028        3.462      6.129 .014          .031
                                                                                                       merchandise
                                                                                                     Likelihood of purchasing MLB Extra                 1.425        1.776      5.909 .016          .023
                                                                                                       Innings
                                                                                                     Likelihood of purchasing MLB.TV                    1.594        1.867      2.840 .093          .011
European Sport Management Quarterly 13

                                                                                                     Table 6.       Behavioral outcome contrasts (n 249).

                                                                                                                                         Gambling     NoEFP       EFP
                                                                                                     Behavioral Item                      factor r   (n106)   (n 143)     F       p     Partial h2

                                                                                                     Money spent of products                .117       7.019    24.629    14.488   .001     .055
                                                                                                       & services
                                                                                                     Hours per week spent                 .069       12.297    14.587     3.255   .072     .013
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                                                                                                       following MLB
                                                                                                     Total number of teams owned          .136a       3.698     3.895      .133   .716     .001
                                                                                                     Total number of years played          .009        5.915     7.587     8.405   .004     .053
                                                                                                     a
                                                                                                         Significant at .05.

                                                                                                     each descriptive behavioural item. Statistically significant differences resulted for the
                                                                                                     amount of money spent on fantasy-related products and services and the total
                                                                                                     number of years of participation. Meanwhile, the number of hours per week spent
                                                                                                     following fantasy baseball and the MLB and the total number of teams owned did
                                                                                                     not result in a statistically significant difference between the groups. Further
                                                                                                     examination of effect sizes showed that the amount of money spent on fantasy-
                                                                                                     related products and services and the total number of years of participation each
                                                                                                     explained a moderate portion of variance and therefore provided practical mean-
                                                                                                     ingfulness.

                                                                                                     Discussion
                                                                                                     The purpose of the current study was to explore the attitudinal and behavioural
                                                                                                     differences of fantasy baseball participants based on whether or not a LEF was
                                                                                                     allocated. Results revealed interesting similarities and differences among fantasy
                                                                                                     baseball participants based on whether or not they played for money. Specifically,
                                                                                                     there were several differences (both attitudinally and behaviourally) between those
                                                                                                     who paid a LEF and those who did not. The following section will present theoretical
                                                                                                     and practical implications which can help academics drive research, marketers drive
                                                                                                     strategy, and legislators drive policy.

                                                                                                     Motives
                                                                                                     There were several interesting motivational differences between groups. Of particular
                                                                                                     significance was the difference in the social interaction motive. Specifically, those
                                                                                                     who made a LEF contribution were, on average, more highly motivated by the social
                                                                                                     benefits associated with fantasy baseball. While the literature suggests one of the
                                                                                                     primary reasons many forms of gambling remain illegal is due to their ‘anti-social
                                                                                                     effects’ (Holleman, 2006, p. 74), these findings suggest fantasy baseball has just the
                                                                                                     opposite effect on its participants. In this case, it could be argued that fantasy
                                                                                                     baseball is, in fact, a pro-social activity. As such, it may not be associated with many
                                                                                                     of the same negative consequences as traditional forms of gambling.
                                                                                                         However, it should also be noted that the items related to social interaction refer
                                                                                                     to the social interaction with other fantasy players. Those who engage in fantasy
                                                                                                     sports are famously passionate about the activity and devote many hours to studying
14 J. Drayer et al.

                                                                                                     players and watching games (Drayer et al., 2010; Dwyer & Drayer, 2010). This kind
                                                                                                     of devotion may create stronger bonds among participants but may have negative
                                                                                                     effects on relationships outside of the fantasy context. Future research is necessary to
                                                                                                     further examine the effects of fantasy participation on marriages and other
                                                                                                     important relationships.
                                                                                                         The behavioural outcome results provide a moderate indication that those who
                                                                                                     allocate a LEF consume more than those who do not with regard to fantasy baseball.
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                                                                                                     While not every outcome resulted in a significant difference, the mean scores for
                                                                                                     EFPs outpaced the mean scores of the NoEFPs, most notably, money spent on
                                                                                                     fantasy baseball products and services. Interestingly, this consumption was not
                                                                                                     limited to fantasy as the behavioural intention results also suggest that EFPs intend
                                                                                                     to consume more MLB products and services than NoEFPs, including important
                                                                                                     non-media consumption intentions such as attending MLB games and purchasing
                                                                                                     licensed merchandise.
                                                                                                         If one was to view a LEF as a form of gambling, these findings contradict the
                                                                                                     results of Dwyer and Kim’s (2011) study that found little predictive validity for those
                                                                                                     who played fantasy football to win money and their subsequent fantasy-related
                                                                                                     consumption. That is, Dwyer and Kim found that the higher one scored on the
                                                                                                     gambling motive, the less he/she consumed and participated in the activity. However,
                                                                                                     the results from the current study may suggest that this sample does not view the
                                                                                                     usage of LEFs as a gambling activity. While statistically significant behavioural
                                                                                                     differences existed between the two groups, the correlation results between the
                                                                                                     Gambling factor and behavioural outcomes (Table 6) support the notion that playing
                                                                                                     for money is not positively related to fantasy-related behaviours. More research
                                                                                                     regarding the connection between LEFs, gambling perceptions, and consumption is
                                                                                                     strongly suggested.

                                                                                                     Consumption
                                                                                                     The current study also yielded several interesting results related the impact of LEFs
                                                                                                     on consumption behaviour. For example, in addition to higher fantasy participation
                                                                                                     scores, EFPs scored higher on most traditional MLB consumption items including
                                                                                                     merchandise, attendance, and premium media formats. Further, this group scored
                                                                                                     higher on likelihood to purchase favourite team merchandise which perhaps supports
                                                                                                     the notion presented by Dwyer and Drayer (2010), Karg and McDonald (2011), and
                                                                                                     Nesbitt and King (2010a, 2010b) that fantasy participation is a complementary
                                                                                                     activity that does not compromise traditional fan behaviours.
                                                                                                         Results also indicated a difference between NoEFPs and EFPs on the number of
                                                                                                     years played. While this relationship is not causal, it yields several interesting
                                                                                                     possibilities for future inquiry. For example, does playing fantasy baseball for more
                                                                                                     years lead to a higher probability of playing fantasy for larger amounts of money?
                                                                                                     Or, does playing for money lead to higher retention from year to year for fantasy
                                                                                                     baseball participants? Logical explanations exist for both circumstances. On one
                                                                                                     hand, it is possible that participants gain confidence in their ability with enhanced
                                                                                                     experience over time and are therefore more willing to play in leagues requiring a
                                                                                                     LEF in anticipation of a favourable outcome. On the other hand, the increased
                                                                                                     involvement and engagement in the activity spurred by the allocation of a LEF may
                                                                                                     have created a stronger, longer lasting bond among participants. With regard to
European Sport Management Quarterly 15

                                                                                                     expected finish, both groups (NoEFPs and EFPs) in the current study felt equally
                                                                                                     confident that they would finish in the top 25% of their league. Indeed, further
                                                                                                     exploration into these phenomena is necessary, likely in the form of a longitudinal
                                                                                                     study. It’s possible that expected success, particularly when real financial gains are
                                                                                                     possible, may lead to enhanced consumption.
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                                                                                                     Skill vs. Luck
                                                                                                     Interestingly, there was no difference between perceptions of skill/luck over outcomes
                                                                                                     among the groups. Overall, participants viewed fantasy baseball as a predominantly
                                                                                                     skill-based activity. As mentioned above, the distinction between a game of skill and
                                                                                                     a game of chance is crucial in determining the legality of the activity (Chantal &
                                                                                                     Vallerand, 1996; Holleman, 2006). From a consumer perception point of view, this
                                                                                                     finding parallels UIGEA’s assessment of the amount of skill to be successful in the
                                                                                                     fantasy sports (Boswell, 2008). Similarly, in a series of studies on fantasy football,
                                                                                                     Dwyer (2011) found the more skill perceived to win a fantasy football league the
                                                                                                     higher the fantasy football involvement level of the participant, yet Dwyer and Kim
                                                                                                     (2011) determined individuals primarily motivated by the opportunity to win money
                                                                                                     were less involved with the activity. Again, taken with the results of the current study,
                                                                                                     fantasy participant sentiment clearly suggests that the tie between gambling and
                                                                                                     fantasy sports is incongruent.

                                                                                                     Practical implications
                                                                                                     Opportunities exist for fantasy sport providers and media companies looking to
                                                                                                     capitalize on those who play in fantasy leagues that require a LEF. The current
                                                                                                     study’s results suggest EFPs spend more money and time affiliated with fantasy
                                                                                                     sports products and services, yet the most significant attitudinal difference between
                                                                                                     this group and the other less financially invested groups was the motive of social
                                                                                                     interaction. Thus, marketers and content providers should look for ways to use
                                                                                                     innovative social media platforms and/or develop additional connection points in the
                                                                                                     form of products and services that support and foster participant connections. For
                                                                                                     instance, providing in-game and post-game communication outlets and promoting
                                                                                                     services that satisfy this group’s need to interact with other fantasy players will
                                                                                                     continue to spur enhanced consumption.

                                                                                                     Legal implications
                                                                                                     UIGEA was passed in 2006 and the legal debate has revolved around two primary
                                                                                                     issues: (1) Is gambling on fantasy sports associated with the same anti-social
                                                                                                     behaviours often associated with traditional forms of gambling; and (2) is fantasy
                                                                                                     sports a game of skill or a game of chance? While legal experts have debated these
                                                                                                     points using previous gambling research and existing legislation, the current study is
                                                                                                     the first to provide hard evidence in support of the US Congress’ decision to grant an
                                                                                                     exemption for fantasy sports.
                                                                                                         First, given that a financial investment in fantasy sports appears to have pro-
                                                                                                     social orientations, legislators may be incorrect when comparing fantasy sports to
                                                                                                     traditional forms of gambling. Given the divergent motivations for participation, it
16 J. Drayer et al.

                                                                                                     may be possible that some of the negative outcomes associated with participation
                                                                                                     may be mitigated. Subsequently, the ability of fantasy players to play for money may
                                                                                                     be unlikely to incur the financial costs to taxpayers of other forms of legalized
                                                                                                     gambling as reported by Collins and Lapsley (2003), Grinols and Mustard (2006),
                                                                                                     and Ocean and Smith (1993).
                                                                                                         Second, Chantal and Vallerand (1996) stated that those who preferred games of
                                                                                                     skill were motivated to play primarily by entertainment and accomplishment while
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                                                                                                     those who preferred games of chance were motivated primarily by financial gain. In
                                                                                                     the current study, fantasy players scored the same on the competition and
                                                                                                     entertainment motives, regardless of LEF, which may suggest that motives for
                                                                                                     fantasy players are similar to those motives reported for players of other skill-based
                                                                                                     games. Further, both groups scored relatively low on the gambling motive providing
                                                                                                     further evidence of fantasy sports as a skill-based game as Chantal and Vallerand
                                                                                                     (1996) also reported that players of games of chance were more strongly motivated
                                                                                                     by the possibility of financial gain. Finally, the perception of whether or not fantasy
                                                                                                     sport is a game of skill or luck did not differ across the groups. Moore and Ohtsuka
                                                                                                     (1999) found that heavy, problem gamblers held a stronger belief that they controlled
                                                                                                     the outcome of the activity. EFPs displayed no such tendency.
                                                                                                         Based on these results, the implications for US-based fantasy sport providers is
                                                                                                     positive. If the US Congress were to lift the exempt status of fantasy sport, the
                                                                                                     activity would become tightly regulated, heavily taxed, and/or even outright
                                                                                                     restricted. In that case, offshore sport betting organizations would most likely pick
                                                                                                     up the slack. For the most part, the offshore betting industry has been cornered by
                                                                                                     European and Caribbean companies, and while these companies have recently been
                                                                                                     targeted by US lawmakers, the addition of fantasy sport services would be amiably
                                                                                                     welcomed given the size and scope of the market.

                                                                                                     Conclusion
                                                                                                     This study was not without limitation. First, while scores of attitudes and behaviours
                                                                                                     ranged within this sample, this study only examined a cross-section of fantasy
                                                                                                     baseball participants. Thus, the extension of a similar investigation to larger baseball
                                                                                                     samples is recommended. In addition, an examination of other fantasy sports is
                                                                                                     strongly suggested in order to better generalize the findings to all fantasy sport
                                                                                                     players, both within the United States as well as internationally as the activity has
                                                                                                     grown substantially in Australia and the UK in recent years. Further, this study
                                                                                                     adopted a fantasy football motivational scale to fantasy baseball. Other fantasy
                                                                                                     sport motivation scales have been developed more recently and may provide varying
                                                                                                     perspectives on motivations based on the nature of each individual activity (Lee, Seo,
                                                                                                     & Green, 2013). In the current study, while the resulting fantasy football instrument
                                                                                                     was logically trimmed due to the unique differences between the activities and more
                                                                                                     importantly, the scale scores were reliable and valid, creating and validating a
                                                                                                     motivational scale for fantasy baseball participation is advised.
                                                                                                         Fantasy sport participation is a highly-popular and evolving form of sport
                                                                                                     fandom in the US, Canada, Australia, and Europe. The ramifications of gambling
                                                                                                     legislation with regard to the activity in the United States would send shockwaves
                                                                                                     through a formidable industry and, more importantly, limit sport fans from fully-
                                                                                                     enjoying professional sport through this pastime. Thus, this study’s findings with
European Sport Management Quarterly 17

                                                                                                     respect to the social interactive benefits to participation as opposed to the social
                                                                                                     degradation tied to traditional forms of gambling should lend to support to the
                                                                                                     activity’s current federal exemption. In addition, the attitudinal and behavioural
                                                                                                     differences identified should help sport content providers, professional teams, and
                                                                                                     leagues more effectively communicate with this lucrative and highly-engaged group
                                                                                                     of sport consumers.
Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013

                                                                                                     Note
                                                                                                      1. All monetary references in this paper refer to the United States’ dollar.

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