Fan Engagement and Rewards WE make PEOPLE PAY ATTENTION - NASDAQ: VS February 2022 - cloudfront.net
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Disclaimer This presentation contains forward-looking statements, including, but not limited to, statements regarding the plans, objectives, expectations and intentions with respect to future operations. All statements other than statements of historical fact are statements that could be deemed forward-looking statements. Versus Systems Inc. (“we,” “us,” “our,” or “the Company”) may not actually achieve its plans or product development goals in a timely manner, if at all, or otherwise carry out the intentions or meet the expectations or projections disclosed in these forward-looking statements. These statements are based on management's current expectations and beliefs and are subject to a number of risks, uncertainties and assumptions that could cause actual results to differ materially from those described in the forward-looking statements, including, among others, general business and economic conditions, including risk related to the impact on our business of the COVID-19 pandemic or similar public health crisis; the need for and ability to obtain additional financing; the risk that the Company's intellectual property may not be adequately protected; and the other factors described in the risk factors set forth in the Company's filings with the Securities and Exchange Commission or the System for Electronic Document Analysis and Retrieval from time to time. The Company undertakes no obligation to update the forward-looking statements contained herein or to reflect events or circumstances occurring after the date hereof, other than as may be required by applicable law. 2
Versus Systems at a glance The multi-trillion-dollar media landscape is undergoing a massive sea change Audiences want more. They want content that is more personal, contextual, interactive, and rewarding Versus adds interactivity and rewards to games, live events, and streaming media – increasing the time that audiences engage with the content Versus-enabled content becomes more valuable for content creators, and for their advertisers Versus’ products, patents, and team are uniquely positioned to take advantage of the massive changes occurring right now In the last six months, Versus has added as customers some of the biggest live event and media companies on the planet and it’s only the beginning... 3
All content creators, from live events, to streamers, broadcasters and advertisers, need audience engagement Personal, contextual, interactive & rewarding content is more engaging – but few content companies offer these extra elements Versus has deep expertise, a world-class team, and proprietary tech to engage via interactivity and rewards - and we can add that tech to any content According to Statista, the global media market was $2 Trillion in 2020. 4
Versus is a world leader in audience engagement Adding interactivity and rewards to all kinds of content Interactivity Rewards Versus adds trivia, games, polling, sentiment, Our patented platform allows audiences to and social elements to second-screen win real-world rewards for their activities experiences like apps that are played alongside inside Versus-enabled content sports, concerts, streams, and live events 5
Versus makes people pay attention to content by Versus has shown up to a adding interactivity and earned-rewards 40% increase in The more attention audiences minutes played/ pay, the more valuable the content becomes minutes watched Versus case studies in 2019 and 2020 of time in-game with rewards/interactivity vs non-reward control groups. Studies performed with HP and with NASCAR Heat Mobile. 6
Brands, creators, and consumers benefit from increased engagement Brands Win Content Creators Win Higher engagement. People play longer. Better recall. Fans watch more, and more often. Better affinity. Fans tune in-live. Higher transactions. Audiences & Players Win Earned rewards create more positive consumer experience. Everyone loves winning. 7
Partners seeresults: Partners see results:engagement, engagement, reach reach andand returns returns 2 1 Versus delivered Versus delivered for Crush, Canelo for the Pittsburg Alvarez/Billy Joe Penguins Saunders fight 30+ minutes of engagement 2M+ incremental ad impressions 21+ minutes of engagement >50% transaction rate on PPV per fan, per game per game during the flight and codes and 2L Crush offer hours more pre-fight 1) Versus and Xcite case studies for the 2020-2021 sporting season 2) Versus and Xcite combined case study with Kureg Dr. Pepper and Frias Agency 8
Proprietary XEO platform The XEO platform allows users the control to update both the First Screen and Mobile screen in real time. XEO brings the show experience of an arena, stadium, or conference center to TV, mobile, and desktop devices with many available extensions that provide a deeper experience and stronger user engagement 1. XEO CONTROL PANEL This feature allows real time control over 1. XEO CONTROL PANEL all of your outputs and engagements, including the white label games, trivia, 3. FIRST SCREEN PREVIEW predictive and polling 2. TIMELINE The timeline allows a producer to program a full show to timecode 3. FIRST SCREEN PREVIEW 4. MOBILE PREVIEW First Screen preview allows a producer to see in real time what will be displayed on 2. TIMELINE their first screen 4. MOBILE PREVIEW Understanding the mobile experience is central to the engagement. XEO is built in mobile web and works on any modern smart phone 9
Critical patents in rewards, engagement, & “play-to-earn” The USPTO has issued multiple granted US patents with over 60 patent-protected claims related to: Determine player identity using Establish and certify prize eligibility Display to players/viewers on the location, age, and other across multiple jurisdictions prizes that they are eligible to win characteristics Distribute prizes to players based on Dynamic Regulatory Compliance Create campaigns inside existing games eligibility and in-game performance allows content partners to offer and apps with and dashboards that allow prizing consistent with federal, state, game creators and brands to change local and international laws campaigns instantly 10
Versus business model: three growing revenue sources 2 3 1 Advertising Revenue Share and Scalable (CPC/CPA) Revenue Licensing & Software as a Service (SaaS) We charge partners for fan engagement. On a cost per-click Selling access to our XEO and (CPC) or cost per action (CPA) basis, Professional Services rewards platforms as per brands, agencies, and affiliates pay month/season/game software based on fans interactions with the Developing bespoke software or license VS platform (rewards or other producing live events interactive ads) and we split those revenues with our content partners 11 11
Versus growth roadmap… PHASE 3 – Advertising and Other Scalable Revenue Share (CPC, CPA, etc.) The largest opportunity for growth is engagement-based pricing and engagement-based advertising This is the critical differentiator, REVENUE POTENTIAL the center of our patent portfolio, and the our highest- performing feature set for our partners PHASE 2 - Licensing & Software as a Service (SaaS) Licensing is the fastest growing part of the portfolio With the launch of the XEO platform—a software platform that manages games, trivia, polling, sentiment, and social elements all in one location for teams and broadcasters PHASE 1 - Professional Services Historically the largest source of Versus revenues, professional services has grown significantly in 2021 with the acquisition of Xcite Interactive TIME 12
… and the next evolution for expansion PHASE 4 – Streaming Media + OTT / Interactivity The transformative opportunity is scaling the Versus model through potential partnerships with streaming media / OTT platforms such as YouTube, Twitter and Twitch REVENUE POTENTIAL PHASE 3 – Advertising and Other Scalable Revenue Share PHASE 2 - Licensing & Software as a Service (SaaS) PHASE 1 - Professional Services TIME 13
The four key performance indicators 1 Number of Contracts: partners, teams, leagues, etc. 2 Average Contract Value: includes all three forms of revenue 3 % of High-Margin Contract Elements: - Software Subscriptions - CPC/CPA and other Advertising Revenues 4 Audience Metrics - Viewers and players - Time on site - Opt-in rates 14
Growing our content partner portfolio KPI: Contracts Versus has grown from 1 partner to 50+ world-class teams and content partners in the last 6 months New Partners decrease concentration risk, blunt the effects of seasonality, & drive revenues Contracts create direct content partner revenues and are key to growing audience size 15
Increasing our global reach KPI: Contracts Added India, Mexico, and UK capability via HP in the last three months Cricket, boxing, soccer, Japanese baseball, and NCAA Football all added in Q2 and Q3 2021 Locally relevant content opens new markets with new audiences 16
Add new features, increase reach, improve network effects KPI: Contract value Develop XEO as a consolidated platform for games, trivia, predictive, sentiment Grow the number of rewards partners (brands, agencies) Add TV, OTT, and streaming capability New social media integration Continue to grow the patent portfolio 17
Grow the percentage of high-margin elements More software subscriptions, more CPC/CPA and advertising revenues XEO version 0.10 in market now with multiple teams – a stand- alone platform for teams to do fan engagement XEO version 1.0 to be released in Q2 2022 Adding Cost-Per-Click (CPC) and Cost-Per-Action (CPA) elements into new contracts to capture value from engagement lift Developing multiple tools, including Shopify app, to make self-serve advertising possible 18
Growing audience metrics As of December 31, 2021: 10+ million viewers since July 1 ~1 million viewers a week Adding Cost-Per-Click (CPC) and Cost-Per-Action (CPA) elements into new contracts to capture value from engagement lift Versus enabled content has been viewed at over 500 events globally in the proceeding 100 days 19
BigWins Big wins in in 2021 2021 Jen Prince, ChiefGrowing the Team. Commercial Officer Of the LAAdding Rams, World-Class Expertise Former Global Head of Content Partnerships for Twitter, Former Head of Industry, Media and Entertainment for YouTube, Joins the Versus Systems Board Acquired Xcite Interactive in June, the industry leader in live-event fan interaction Added venue producers, game-operations experts, live events and sports-presentation teams from the Olympics, Dallas Cowboys, Pittsburgh Penguins, Edmonton Oilers, Toronto Raptors, Madison Square Garden, FIFA Women’s World Cup, and others Added a team with multiple Emmy-awards, Webbys, and championship rings from major sports teams 20
A team of world-class experts Management Versus is an incredible team, led by a dynamic collection of experts in media, entertainment, technology and advertising. The board includes media, entertainment, capital markets, and governance expertise including leaders like Jen Prince (Chief Commercial Officer Matthew Pierce Craig Finster Amanda Armour Sean Hopkins Alex Peachey of the LA Rams & former Global Head of Partnerships at Twitter) and Keyvan Peymani Board of Directors (Chief Brand and Commercial Officer of Cirque du Soleil, formerly of Amazon, Warner Bros, & Netflix) The advisors and team include award-winning television and game producers, and executives from Google, Sony, Adobe, Marvel, Studio 71, Madison Square Garden. They have led multiple Keyvan Peymani Michelle Gahagan Brian Tingle Paul Vlasic Jennifer Prince billion-dollar initiatives, and earned scores of Emmys, Webbys, Addys, World Championship Rings, and other accolades. Advisors and Key Employees 21
Key financial highlights Key Metrics Over 50 partnerships with professional sports franchises strengthen and diversify the Company’s revenue streams ~1 million 10 million + Views per week Views across all Strong viewership in 2021 with the Company surpassing 10 in October 2021 platforms since million viewers across all platforms since July 1, 2021 and July of 2021 ~1 million viewers per week since the beginning of October The Company’s three largest customers in 2021 have been the 40% + 97% Dallas Stars, New Jersey Devils, and the New York Jets, and Increase in Of users say those revenues are in addition to the multi-year contract with overall session rewards improved HP time for Versus content Rewards Users experience Three distinct revenue streams available for all new contracts: professional services, SaaS, and scalable revenue features 50+ 3 New partners / Revenue streams contracts added available with each in 2021 new contract 22
Right now, a $2 trillion dollar industry is evolving Media and entertainment are changing drastically as we speak . Content is becoming more engaging, more interactive, more personal, more rewarding. Versus has the right. team and the right technology to capitalize on this moment. Welcome to Versus Systems According to Statista, the global media market was $2 Trillion in 2020. Nasdaq: VS 23
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