KIWI HOOPS BOUNCE PROGRAMME - BOUNCE - Basketball New ...

Page created by Edwin Montgomery
 
CONTINUE READING
KIWI HOOPS BOUNCE PROGRAMME - BOUNCE - Basketball New ...
BOUNCE

      KIWI HOOPS BOUNCE PROGRAMME

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME
BOUNCE

         BASKETBALL NEW ZEALAND
         KIWI HOOPS – SUMMARY

         Kiwi Hoops is the Basketball New Zealand junior basketball programme.
         It uses basketball activities and games to provide fun and enjoyable
         learning and participation experiences for young people from 5 to 13
         years of age.

         It provides coaches, teachers, parents, volunteers and administrators with a systematic and consistent
         approach to the development of players. Most importantly, it is great fun for everyone!
         Kiwi Hoops has four stages aligned to the following school years:
         Bounce: ages 5 to 7 or Year 1 and 2
         Mini: ages 7 to 9 or Year 3 and 4
         Pro: ages 9 to 11 or Year 5 and 6
         All Star: ages 11 to 13 or Year 7 and 8
         The structure, focus and format changes at each stage based on the developmental needs of the players.

         Kiwi Hoops is based on modified games and activities that provide fun
         and success for everyone. It’s designed to meet the needs of young
         players while keeping the essence of the game.

         Movement and fun are the focus for the first two stages, Bounce and Mini. Young players need to develop
         the ABC’s of athleticism, agility, balance, coordination and speed to build a sound platform for learning
         and developing basketball skills. They are introduced to simple skills through modified games and
         activities.
         •     Bounce – the focus is on developing the ABC’s through fun and inclusive modified games and
                activities.
         •     Mini – young players continue to develop the ABC’s and are introduced to basic fundamental and
                basketball skills through fun and inclusive modified games and activities.
         Learning skills, strategies and tactics are the focus for the next two stages, Pro and All Star. These
         are often called the “skill hungry years” with extensive research showing it is a critical phase for motor
         development. Children are developmentally ready to acquire fundamental movement and fundamental
         sport skills that are the cornerstone of all athletic development.
         •     P
                ro – young players learn and develop fundamental basketball skills and general concepts through
               modified games and activities in a fun inclusive way.
         •     A
                ll Star – young players further develop basketball specific skills and concepts. They participate in
               modified games preparing them for secondary school development and competition.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                                    PAGE 2
BOUNCE

         HOW TO USE THE KIWI HOOPS PROGRAMME

         The Kiwi Hoops programme is designed to be used in any setting
         including schools, basketball clubs and associations, after school
         and holiday programmes.

         The programme is flexible to fit the needs of both class or group programmes and teams playing in
         local leagues.
         Each Kiwi Hoops stage has a Session Guide like this one that includes five session plans. Progressions
         are included so activities can be repeated for additional sessions. Coaches are also encouraged to create
         their own session plans once they have completed the first five.
         The session plans are ideal for class or group programmes and can also be used as practice sessions
         by coaches of teams who participate in school or association leagues.
         Each stage of the Kiwi Hoops programme includes recommended session lengths and game formats
         for that age group. These have been developed by experts as the recommended best way to develop
         young players. Local flexibility may be needed due to available time, space, equipment and conditions.
         We encourage use of these national guidelines where possible.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                                 PAGE 3
BOUNCE

         KIWI HOOPS – BOUNCE

         Learn fundamental movement skills through basketball in a positive,
         inclusive and fun way.

         BOUNCE        is the foundation skills programme for Year 1 and 2 children (5 to 7 years old). The focus is
         on developing fundamental movement skills and basic basketball skills. Sessions are a mix of fun activities
         and games with an emphasis on fun and success for everyone. Modified games are non-competitive with
         the focus on enjoyment and participation.

         BOUNCE Sessions
                                                                                      Movement skills
                                                                                      Basic basketball skills
                                                                                      Small sided game (Bounce-Ball)

         Indicators of success: Player can demonstrate:
         •      Improved running, jumping, catching and throwing skills
         •      Ability to perform basic movement skills of starting, stopping, change of direction and speed
         •      Progress in developing the ABC’s of athleticism (agility, balance, coordination, speed)
         •      Enthusiasm and a desire to play and learn
         •      Developing an understanding of team, cooperation, respect and fair play
         •      Focus on being the best they can be.

         Tips for coaches
         •      Keep players active with short, simple games and activities with lots of touches
         •      Focus on basic movement and basketball skills
         •      Use short, clear and simple instructions
         •      Use a “follow me” approach – demonstrate for learning and understanding
         •      Encourage input and imagination from the players
         •      Provide a positive environment with lots of positive reinforcement
         •      Use activities that challenge and promote fun and success
         •      Assess the development of players and adjust sessions to meet their individual needs.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                                   PAGE 4
BOUNCE

         BOUNCE Session Plans

         The Kiwi Hoops Bounce Programme includes 5 session plans with a
         range of fundamental movement and basic basketball activities and
         games.

            Session length                       45 minutes

            Session Format                       2 x Movement games (refer to session plans)
                                                 1 x Basic Basketball skills (refer to session plans)
                                                 1 x Small sided game (refer to game format on page 16)

            Equipment                            One ball per player, marker cones, whistle, first aid kit

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                         PAGE 5
BOUNCE

         BOUNCE SESSION ONE

         Focus: Spatial Awareness and Ball Handling

         Learning Intentions                                 We are learning to:
         •      Identify and move into spaces (move away from the opposition).
         •      Control the ball using our finger tips.

         Success Criteria                            I am successful when I can:
         •      Change direction to avoid making contact with others.
         •      Keep my head up while I am moving to look for spaces.
         •      Use my finger tips to keep the ball close to me.
         •      Bend my knees when dribbling.n

         SPACEMEN						                                                               MOVEMENT SKILLS
         Aim: To move around the area without making contact with other players.

         How to Play
         1. Players spread out in the defined space.
         2. The coach calls out a movement skill, e.g. walking,
            jogging, bouncing, hopping, skipping, galloping.
         3. Players move around the area trying to
            avoid contact with other players.
         4. If contact is made both players perform
            two star jumps before continuing.
         5. If the coach calls ‘freeze’ all players
            stop as quickly as possible.

         Progression
         •      Call ‘change’, players must choose a
                different movement skill to perform.
         •      Introduce gears e.g. 1st gear is slow,
                2nd gear is jogging, 3rd gear is running,
                4th gear is sprinting, reverse is going
                backward, neutral is stop.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                PAGE 6
BOUNCE

         AGILE ANIMALS						                                                              MOVEMENT SKILLS
         Aim: To travel in different directions and along different pathways.

         How to Play
         1. Set up a number of different pathways using
            the lines on the court or marker cones.
         2. Players explore travelling using
            different locomotor skills.

         Progression
         •      Travel backward and sideways
                through each pattern.
         •      Change direction half way.
         •      Carry or bounce a ball through
                each pattern.

         SIMON SAYS						 BASIC BASKETBALL SKILLS
         Aim: To listen and respond to instruction.

         How to Play
         1. Divide the players into two even groups. Each group forms a circle.
         2. There is one ball per group and players space themselves 1 - 2 metres apart.
         3. The coach calls “Simon says push the ball”. Players push the ball
            (along the ground) using their fingertips to the next person in the circle.
         4. The coach calls “Simon says ankle wraps”. Players perform an ankle
            wrap and then pass to the next person and so on.
         Note: If unable to wrap the ball around the ankle, wrap the ball around the foot along the ground.

         Progression
         •      Change direction.
         •      Underhand toss and bounce
                the ball to the next person.
         •      Body wraps.
         •      Head wraps.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                          PAGE 7
BOUNCE

         BOUNCE SESSION TWO

         Focus: Spatial Awareness and Ball Handling

         Learning Intentions                                 We are learning to:
         •      Move into spaces.
         •      Catch with two hands.

         Success Criteria                            I am successful when I can:
         •      Move into spaces away from other people .
         •      Cushion the ball when catching.

         RUNNING WILD						                                                           MOVEMENT SKILLS
         Aim: To move around the area without bumping into other players.

         How to Play
         1. All players spread out in a defined area.
         2. Coach calls out an animal e.g. elephant,
            lion, crocodile, rabbit, bear, duck.
         3. Players move around the area like the animal.

         Progression
         •      Choose animal movements that become
                progressively more difficult or faster.
         •      Ask the players for suggestions.
         •      Everyone starts out like a duck.
                Players play paper scissors rock
                with another player performing
                the same action. The winner
                evolves into the next animal
                (frog; horse; prince/princess).
                The first person to become
                a prince or princess is the winner.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                PAGE 8
BOUNCE

         DINOSAUR EGGS			                                                             MOVEMENT SKILLS
         Aim: To throw and catch a ball.

         How to Play
         1. Spread out cones in an area
            (one per player and some extras).
         2. Players find a cone to stand next to.
         3. The coach calls out a number. The players
            throw and catch to themselves that many
            times before running to another cone.
         4. On freeze”, players must stop.
         5. The coach continues calling out
            different numbers.

         Progression
         •      Players throw higher than they can reach.
         •      Players take one step to catch the ball.

         EMPTY THE NEST						 BASIC BASKETBALL SKILLS
         Aim: To be the first pair with an empty nest.

         How to Play
         1. Divide the group into pairs. Each pair has
            two hoops, five metres apart.
         2. Each pair begins behind a hoop with
            five or six small balls.
         3. Players take turns to take a ball
            to the other hoop by throwing
            and catching as they are moving.
         4. When all balls are in the middle, players
            take turns to bring a ball back to their hoop.

         Progression
         •      The coach introduces locomotor skills one
                at a time; walking, jogging, bouncing and
                sidestepping, hopping, skipping and galloping.
         •      Introduce different directions i.e. sideways,
                backwards, zig zag.
         •      Players take the ball to another team’s hoop.
For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                PAGE 9
BOUNCE

         BOUNCE SESSION THREE

         Focus: Passing and Catching

         Learning Intentions We are learning to:
         •      Change speed and direction.
         •      Catch a ball with two hands.

         Success Criteria                            I am successful when I can:
         •      Stretch my arms out towards the ball.
         •      Make a W shape with my hands.
         •      Bend my elbows and take the ball with soft hands.
         •      Cushion the ball towards body.

         CARS & CARAVANS						                                                        MOVEMENT SKILLS
         Aim: To move around the area with a partner avoiding other players.

         How to Play
         1. Players find a partner and stand one in front of the other
            in the defined area.
         2. The coach calls out a locomotor skill; walking, jogging,
            bouncing, sidestepping, hopping, skipping and galloping.
         3. The car leads the caravan around the space safely.
         4. Players take turns at being the car and the caravan.

         Progression
         •      On “change” the players high five and turn around to
                swap roles
         •      On “change” the players jump 180 to swap roles.
         •      On “change” the players pivot 180 to swap roles.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                PAGE 10
BOUNCE

         HOT POTATO			                                                                 MOVEMENT SKILLS
         Aim: To control the ball and get comfortable using their finger tips.

         How to Play
         1. Divide players into small groups. Each group forms a circle.
         2. Coach blows the whistle and the participants perform an
            underhanded pass to the next person as if the ball is a
            hot potato.
         3. On “change”, change direction of the pass.
         Emphasise absorbing the pass on a catch with their body in
         behind their hands and keeping their eye on the ball, watching
         it as it comes into their hands.

         Progression
         •      Introduce a tennis ball.
         •      Introduce a ‘ball slap’ before they pass.
         •      Introduce a toss in the air above their head before they pass.

         PEPPER PASSING						 BASIC BASKETBALL SKILLS
         Aim: To pass successfully to a receiver.

         How to play
         1. Divide the players into small groups.
         2. Each group forms a circle around a
            designated passer. The passer has a ball.
         3. The coach blows the whistle to commence.
         4. The passer passes to the first team member
            on the outside who returns a pass back.
         5. The passer continues to pass around the
            circle until all team members have had a turn.
         6. Once completed, a new passer starts. Continue
            until all players have been the passer.

         Progression
         •      After every successful catch, take a step backwards.
         •      Introduce a bounce pass.
         •      Passer dribbles the ball to the player, the player dribbles the ball
                to the middle and then to the next player.
         •      Introduce wraps before passing.
For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                 PAGE 11
BOUNCE

         BOUNCE SESSION FOUR

         Focus: Passing and Catching

         Learning Intentions We are learning to:
         •      Throw accurately to other people.
         •      Catch with two hands to maintain control.

         Success Criteria                            I am successful when I can:
         •      Hold the ball with a W.
         •      Extend my arms towards the players chest.
         •      Hold my hands out to catch the ball.

         FROST & SUN						                                                            MOVEMENT SKILLS
         Aim: To avoid being tagged.

         How to Play                                                                       T
         1. One player is the tagger (Frost).
         2. All other players carry a ball around with them and try to
            avoid being tagged by Frost.
         3. If a player is tagged they must stop, place the ball between
            their knees and wait to be freed by another player.
         4. Frozen players must pass and catch the ball 5 times with
            another player to be freed.

         Progression
         •      Increase the number of passes to be made.
         •      Increase the number of people to pass with.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                PAGE 12
BOUNCE

         SAVE THE GIANT			                                                            MOVEMENT SKILLS
         Aim: To clear the line of small cones and then knock over the large cone.

         How to Play
         1. Set out a row of dome cones in front of a large cone.
         2. Players roll the ball to hit each of the small dome cones.
         3. Once all of the dome cones have been hit,
            the players then attempt to hit the large cone.

         Progression
         •      Play against another player.
         •      Play in pairs against another pair.

         HULA PASSING						 BASIC BASKETBALL SKILLS
         Aim: To pass accurately through a hula hoop.

         How to Play
         1. Divide the players into even groups. Each group divides
            again and forms two lines facing each other.
         2. One person from each group stands in the middle of the
            two lines (approx. 1m from each line) holding a hula hoop
            at chest height.
         3. The first passer of each line passes the ball through the
            hula hoop to the other line and goes to the back of the
            line. The first receiver in the other line then passes the ball
            back through the hoop and so on until everyone has had
            a turn.
         4. Play until all players have been the middle person.

         Progression
         •      Race against another team.
         •      First team to 20 passes through the hula hoops.
         •      Increase the distance between the lines.
         •      Take hula hoop away and have receivers give passer
                a target by using their hands at chest height.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                PAGE 13
BOUNCE

         BOUNCE SESSION FIVE

         Focus: Passing and Catching

         Learning Intentions We are learning to:
         •      Throw accurately to other people.
         •      Catch with two hands to maintain control.

         Success Criteria                            I am successful when I can:
         •      Hold the ball with a W.
         •      Extend my arms towards the players chest.
         •      Hold my hands out to catch the ball.

         TRAFFIC LIGHTS (BALL)					                                                   MOVEMENT SKILLS
         Aim: To move controlling the ball.

         How to Play
         1. Players spread out in the area, each with a ball.
         2. On ‘green’ the players move around freely holding the ball
            in their hands.
         3. On ‘red players must throw the ball up and catch it five
            times before moving off.                                                    G      R

         Progression
         •      Introduce gears e.g. 1st gear is slow, 2nd gear is jogging,
                3rd gear is running, 4th gear is sprinting, reverse is going
                backward, neutral is stop.
         •      Introduce ‘orange’ – the player throws the ball from hand
                to hand five times.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                PAGE 14
BOUNCE

         GATEPOSTS			                                                                 MOVEMENT SKILLS
         Aim: To pass and catch with a partner.

         How to Play
         1. Set out a number of gateways in a defined space.
         2. Players stand in pairs at a gateway with one ball
            between them.
         3. Each pair makes five passes.
         4. The player with the ball, stays at the gatepost,
            the other player finds a new partner to make
            five passes with.

         Progression
         •      Change the number of passes (using odd numbers only).
         •      Increase the distance between the gateposts.

         L-O-N-G THROW						 BASIC BASKETBALL SKILLS
         Aim: To pass and catch a long throw.

         How to Play
         1. Divide the players into pairs.
         2. Players pass the ball to each other 4 times.
         3. If all four passes are caught, one player steps backwards.
            If not, one player steps forward.

         Progression
         •      Introduce different passes; low, high, one hand, bounce.
         •      Play in a triangle with three players.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                PAGE 15
BOUNCE

         BOUNCE-BALL Game format

            Game format                          3v3

            Game Duration                        15 minutes (2 x 7 minute halves, one minute break).
                                                 Running clock only, no time outs.

            Court Size                           1/2 court , or 1/3 court

            Court Set Up                         2 hoops at each end of each court
                                                 (netball hoops or hula hoops can be used if no basketball hoops are available)

            Hoop Height                          8 foot

            Ball Size                            3 or 5

            Positions                            No positions, encourage players to spread out on the court.
                                                 Use colour bands for player to player defence

            Scoring                              Score will not be kept

            Substitutions &                      Rolling substitutions to ensure all players get equal court time.
            Player Rotations                     No rotations required

            Start of Play                        Ball toss for each half

            Referee                              Kiwi Hoops Coach

            Rules                                The following rules are applied from the Kiwi Hoops Rules Guide. The role of the
                                                 Kiwi Hoops Coach is to help players learn these rules as their development allows.
                                                 Playing the Ball (Rule 1)
                                                 Out of Bounds (Rule 2)
                                                 Illegal Dribble (Rule 3)
                                                 Travelling (Rule 4)
                                                 Defensive Retreat (Rule 5)
                                                 Personal Foul (Rule 10)

                                                 Refer to the next page for a summary of these rules. Please check with your
                                                 provider.

         Please note: Game format may vary due to available time, space, equipment and conditions.
         Please check with your provider.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                                                  PAGE 16
BOUNCE

         RULES OF THE GAME

         The following rules are applied from the Kiwi Hoops Rules Guide. The role of the
         Kiwi Hoops Coach is to help players learn these rules as their development allows.

         PLAYING THE BALL (RULE 1)
         Violation: When a player intentionally uses their leg or foot to contact the ball or strikes it with the fist.
         During the game the ball is played with the hand(s) only. However, to accidently come in contact with
         the ball with any part of the leg is not a violation.
         Apply from age 5. Young and new players may need help from the referee to learn this rule.

         OUT OF BOUNDS (RULE 2)
         Violation: When a player with possession of the ball, or the ball, is out of bounds.
         Apply from age 5. Young and new players may need help from the referee to learn this rule.

         ILLEGAL DRIBBLE (RULE 3)
         Violation: When a player dribbles the ball with two hands or dribbles, stops and begins to dribble again.
         If a player in control of the ball wants to move with it, they may dribble, that is to bounce the ball on the
         floor with one hand.
         Apply from age 5. Young and new players will need help from the referee to learn this rule.
         At a beginner level referees should encourage players to bounce the ball with one hand. As players develop
         physical and mental skills for the game then referees can help players understand this rule.

         TRAVELLING (RULE 4)
         Violation: When a player holding the ball lifts their pivot foot and returns it to the floor or takes more than
         one step before dribbling the ball, or takes more than two steps after dribbling the ball.
         At a beginner level this rule is simply that players cannot run with the ball. As players develop physical and
         mental skills for the game then referees can help players understand this rule.
         Apply from age 5. Young and new players will need help from the referee to learn this rule.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                                       PAGE 17
BOUNCE

         DEFENSIVE RETREAT (RULE 5)
         The defensive retreat rule is a special rule for young players. Its main objective is to assist with the
         development of skills and the transition of the game from one end to the other.
         Players will retreat to touch half way (with their foot) when the following occurs:
         1. Their own team scores a basket
         2. Their own team loses possession in the attacking half.
         3. If their team has fouled in the offensive end they must retreat and wait at half way until the ball is
            handed to the opposition to throw in.
         Apply from age 5 to age 9. Young and new players may need help from the referee to learn this rule.

         PERSONAL FOUL (RULE 10)
         Foul: A Personal Foul involves illegal contact on an opponent. Illegal contact occurs when the player
         responsible for the contact gains an advantage and/ or the player contacted is disadvantaged.
         A player cannot hold, block, push, charge, trip or impede the progress of an opponent by extending their
         hand, arm, elbow, shoulder, hip, knee or foot, nor by bending their body into an “abnormal” position, nor
         use any rough tactics.
         Apply from age 5.
         Young and new players will need help from the referee to learn this rule.
         At a beginner level referees should encourage players to avoid contact with opponents.
         As players develop physical and mental skills for the game then referees can help players understand this rule.

For more information visit the Players section of our website www.basketball.org.nz

BASKETBALL NEW ZEALAND – KIWI HOOPS BOUNCE PROGRAMME                                                                       PAGE 18
You can also read