ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY

 
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
A GAME BY

ROBERTO DI MEGLIO,
MARCO MAGGI &
FRANCESCO NEPITELLO
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
2 • War of the Ring — Collector
                      Collector´s Edition
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
War of the Ring — Collector´ss Edition • 3

                              CHAPTER I

INTRODUCTION
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
4 • War of the Ring — Collector
                      Collector´s Edition

                       Everywhere he looked he saw the signs of war.

                      The Misty Mountains were crawling like anthills:

                      Orcs were issuing out of a thousand holes. Under

                       the boughs of Mirkwood there was deadly strife

                      of Elves and Men and fell beasts. The land of the

                       Beornings was aflame; a cloud was over Moria;

                       smoke rose on the borders of Lórien. Horsemen

                        were galloping on the grass of Rohan; wolves

                      poured from Isengard. From the havens of Harad

                      ships of war put out to sea; and out of the East

                      Men were moving endlessly: swordsmen, spearmen,

                       bowmen upon horses, chariots of chieftains and

                      laden wains. All the power of the Dark Lord was

                                            in motion.

                      The Fellowship of the Ring by J.R.R. Tolkien,

                                    Book II, Chapter 10.
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
Chapter I: Introduction • 5

W
                elcome to the Collector’s Edition of the
                War of the Ring strategy board game.
                                                                  NUMBER OF PLAYERS
                 Since its first publication in 2004, War
                 of the Ring has been hailed by many              War of the Ring is a game for 2 to 4 players. The
                 Lord of the Rings enthusiasts and hobby          forces involved in the conflict are divided into two
gamers alike as the most engaging recreation of the world-        sides: the Free Peoples and the Shadow. When
renowned fantasy saga by J.R.R. Tolkien.                          playing with three players, one player controls the
                                                                  Free Peoples and the remaining two control the
This edition revisits the already high-level presentation of      Shadow, sharing tasks. When playing with four
the game with unique, superior-quality components: larger-        players, all participants evenly share the forces of the
sized playing cards; a new design for the game board,             two sides.
re-painted for this edition by John Howe and enhanced
by hand-written elvish calligraphy; and a full set of hand-       Please note that these rules refer to games played
painted figures. The components and additional rules              with only two players. To play games with more
introduced in the expansion set Battles of the Third Age          than two players, see Chapter 11, Multiplayer Rules
are also included in this collector’s item, and are equally       (page 65).
enhanced.

                                                                  ORIGINAL AND EXPANDED
OBJECT OF THE GAME                                                GAME
In War of the Ring, up to four players take part in the           The rules contained in Chapters 1 to 11 detail
struggle between the armies of the Free Peoples and the           the game as originally presented in its first release.
heroic Companions of the Fellowship of the Ring, against          Chapter 12, Twilight of the Third Age (page 69),
the dark host of the Shadow and the powerful Minions of           presents the rules first introduced in the Battles of
the Dark Lord. During the course of the game, the fate            the Third Age game expansion.
of Middle-earth will unfold, as armies clash on the fields
of battle and the Fellowship of the Ring finds its way to         Refer to that chapter to use the expansion
Mordor and the Mountain of Fire.                                  components and introduce new opportunities of
                                                                  play, after you have mastered the game in its original
In each game of War of the Ring, the player controlling           form.
the Shadow attempts to use his superior military might
to conquer Middle-earth in one fell swoop. On the side
of the Shadow gather the hosts of Sauron, the hordes of
the Southrons & Easterlings, and the forces of the wizard
Saruman, three nations ready to field their troops at a        With the passing of turns, one side will eventually emerge
moment’s notice. Against it assemble the armies controlled     victorious: will the Shadow conquer enough of its enemies’
by the Free Peoples player: an allegiance of Elves, Dwarves,   cities and strongholds, or will the Fellowship succeed in
the riders of Rohan, men of Gondor, and men from the           destroying the Ring before this happens? Will the Ring-
North, a fragile union that can be fortified only at the       bearers fail and be corrupted, or will the Free Peoples turn
expense of great efforts.                                      the tide and conquer the enemy’s strongholds themselves,
                                                               buying time for Frodo to reach Mount Doom and drop the
During play, both sides attempt to organise their forces, by   Ring into the Fire?
mustering troops and leaders and deploying them in key
regions, to either strike to conquer—or to resist where the
hammer will fall.
Meanwhile, the nine Companions of the Fellowship of the
Ring travel towards Mordor, carrying the One Ring of the
Dark Lord to destroy it at the Mountain of Fire. Controlled
by the Free Peoples player, the Fellowship is his true
chance of winning, as the military forces of the Shadow
will crumble to dust together with its master if the Ring is
undone. But the Quest is fraught with peril, as the Eye of
Sauron is always bent on finding the Ring and the Shadow
player has many ways to delay the Fellowship, from trying
to kill Companions to corrupting the Ring-bearers.
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
6 • War of the Ring — Collector
                      Collector´s Edition
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
War of the Ring — Collector´ss Edition • 7

                                CHAPTER II

GAME COMPONENTS
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
8 • War of the Ring — Collector
                          Collector´s Edition

COMPONENTS LIST                                                      —     20 figures representing Free People Leaders
                                                                           and 8 figures representing the Nazgûl
Inside your War of the Ring box you will find an extensive           —     8 figures representing the Ring-bearers
set of components. The material necessary to play the basic                (Frodo and Sam) and their Companions
version of the game is listed under the heading Main Game            —     3 figures representing the Minions of the
Components, while those introduced in the expansion are                    Shadow
found under Expansion Components.                                    —     1 figure representing Gollum
                                                               —     76 cardboard counters and markers, including:
                                                                     —     24 Hunt Tiles (16 Standard Hunt Tiles and 8
MAIN GAME COMPONENTS                                                       Special Hunt Tiles)
—     This Rulebook                                                  —     20 Settlement Control markers
—     2 Player Aids                                                  —     1 Fellowship Progress counter
—     1 Game Board, composed of two fold-out sections                —     6 Army markers
—     1 Cloth Bag                                                    —     1 Corruption counter
—     6 Free Peoples Action Dice                                     —     2 Leading Player tokens (used in the 3- and
—     10 Shadow Action Dice                                                4-player games)
—     10 six-sided Combat Dice, 5 for each player                    —     3 Elven Rings counters
—     10 Companion Cards (Free People Characters)                    —     8 Political counters
—     1 Gollum Card                                                  —     7 Companion counters
—     3 Minion Cards (Shadow Characters)                             —     1 Aragorn-Heir to Isildur marker
—     96 Event Cards (divided into 4 decks of 24 cards each)         —     1 Gandalf the White marker
—     205 plastic figures representing the Armies and                —     2 Victory Points counters
      Characters of the War of the Ring, including:
      —      90 figures representing Shadow Army units
      —      75 figures representing Free People Army          EXPANSION COMPONENTS
             units                                             —     41 plastic figures, including:
                                                                     —      6 plastic figures representing the defensive
                                                                            Siege Engines of the Free Peoples
                                                                     —      6 plastic figures representing the offensive
                                                                            Siege Engines of the Shadow
                                                                     —      1 plastic figure representing the Balrog
                                                                     —      1 plastic figure representing the Witch-king:
                                                                            Chief of the Ringwraiths
                                                                     —      1 plastic figure representing Lady Galadriel
                                                                     —      8 plastic figures representing the Ents of
                                                                            Fangorn
                                                                     —      12 plastic figures representing the Hillmen of
                                                                            Dunland
                                                                     —      6 plastic figures representing the ships of the
                                                                            Corsairs of Umbar
                                                               —     1 Sméagol Companion counter
                                                               —     2 Sméagol Hunt Tiles
                                                               —     1 Sméagol Event Card
                                                               —     2 Minion Cards
                                                               —     3 Faction Cards
                                                               —     14 Event Cards
                                                               —     2 Companion Cards
                                                               See the Twilight of the Third Age expansion rules (page 69)
                                                               for a full explanation of the expansion components.
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
Chapter II: Game Components • 9

 M A I N G A M E C O M P O N E N T S OV E RV I E W

                                                                                                                                                                        id
                                                                                                                                                                       Aid
                                                                                                                                                   Edition: Player
                                                                                                                                     — Collector´s
                                                                                                                     War of the Ring

                                                                                                                                                                                War of the Ring
                                                                                                                                                                                W
                                                                                                                                                                                                — Collector´s
                                                                                                                                                 AT T L E
                                                                                                                                                                                                              Edition: Player
                                                                                                                                        VING A B
                                                                                                                                                 AT                                                                             Aid
                                                                           THE GAME TURN                                       R E S O LV

                                                                                          Event Cards
                                                                            Phase 1) Draw

                                                                                                Phase
                                                                            Phase 2) Fellowship

                                                                                                                                                                              ACTION D
                                                                                                                                                                                       ICE REFER
                                                                                                                                                                                                 ENC       E C H A RT

                                                                                                                                                                                                                        ARMY
                                                                                                                                                                                                                                           EVENT
                                                                                              Allocation
                                                                                Phase 3) Hunt                                                                                     CHARACTER
                                                                                                                                                          PEOPLES
                                                                                                                                             TI   NG FREE
                                                                                                                                  A C T I VA
                                                                                                                                          VAT
                                                                                                                                  N ATTIONS
                                                                                                 Roll
                                                                                 Phase 4) Action

                                                                                                  Resolution
                                                                                  Phase 5) Action

                                                                                                                                                                                                                                        SPECIAL
                                                                                                                                                                       Free Peoples only
                                                                                                                                                                                                                   MUSTER

                                                                                                                                                                                                                                        MUSTER/
                                                                                                                                                                                                                                         ARMY
                                                                                                                                                                          L
                                                                                                                                                   POLITICA
                                                                                                                                        VA
                                                                                                                                      ADV ANCING A
                                                                                                                                      POSITION
                                                                                                                                                                                                                                       EYE OF SAURON

                                                                                                                                                                                                      Only for Nations
                                                                                                                                                                                                                       “At War”
                                                                                                                                                                                                                                      WILL OF THE
                                                                                                                                                                                                                                                  WEST

                                                                                                        Check
                                                                                       Phase 6) Victory

                                                                                                                                                                  Shadow only

           This Rulebook                                                                                              2 Player Aids                                                                                                                       1 Game Board, composed of two fold-out sections

                                                                                       76 Cardboard counters                                                                                                                                                                                                                                                                                                     1 Cloth Bag

                                                                                                                                                                                                                                                         6 Free Peoples                                                  10 Shadow                                                                                  10 six-sided
    205 plastic figures representing the Armies and                                                                                                                                                                                                       Action Dice                                                    Action Dice                                                                               Combat Dice, 5
          Characters of the War of the Ring                                                                                                                                                                                                                                                                                                                                                                        for each player

                                      GIMLI                                                                                             GOLLUM                                                                                                                         SARUMAN                                                                                                  ELVEN CLOAKS                                    SHELOB’S LAIR
                                      SON   OF   GLOIN                                                                                  SLAVE     OF THE   RING                                                                                                        CORRUPTED WIZAR
                                                                                                                                                                                                                                                                                  IZARD

                                                West. If                                                                                          are no                                                                                                             If Isengard is
                                                                                                                                                                                                                                                                                     “At                                                                                                     special Hunt                              Lair” special Hunt
                             Captain of the         add one                                                                     As soon as therethe Fellowship,                                                                                                                    thanc is                                                                            The “Elven Cloaks”                              The “Shelob’s
                             Gimli is in a battle,                                                                              Companions
                                                                                                                                             in                                                                                                                     War” and Orthanc
                                                strength of                                                                                  add Gollum
                                                                                                                                                          to the
                                                                                                                                                                                                                                                               controlled by
                                                                                                                                                                                                                                                                               the Shadow                                                                              tile is now in play.                            tile is now in play.
                             to the Combat Army                                                                                 immediately                                                                                                                                          siege), you                                                                                        the Hunt Pool                                   the Hunt Pool
                             the Free Peoples
                                                     my (you
                                                                                                                                Fellowship.                                                                                                                    (even if it is under Action                                                                             Add the tile to        is on the                Add the tile to        is on the
                                               maximum of                                                                                          the Guide of                                                                                                may use one
                                                                                                                                                                                                                                                                              Muster
                                                                                                                                                                                                                                                                                                                                                                        when the Fellowship                             when the Fellowship
                              can still roll a                                                                                   Gollum becomes                                                                                                                                  uman in
                                                                                                                                                                                                                                                                Die to place Saruman
                               5 Combat dice).                                                                                                 p.                                                                                                                                                                                                                       Mordor Track.                                   Mordor Track.
                                                                                                                                 the Fellowshi                                                                                                                  Orthanc.
                                                   If Gimli                                                                                                       on
                               Dwarf of Erebor.may use                                                                                           a “Reveal” icon                                                                                                   uman cannot
                                                                                                                                                                                                                                                                                   leave Orthanc.
                                                                                                                                  Guide. Only                  special                                                                                          Saruman
                               is in Erebor,, you advance the                                                                     an Eye tile or
                                                                                                                                                  on a Shadow
                                                                                                                                                                 .
                                                to
                               any Action Die on the Political                                                                    tile can reveal
                                                                                                                                                  the Fellowship                                                                                                                    uman. As
                                                                                                                                                                                                                                                                               Saruman.
                                      ves one step                                                                                                                 the                                                                                           The Voice of is under your
                                Dwarves                                                                                                           does not reveal                                                                                                           thanc
                                Track.                                                                                             If a Hunt tile may choose to                                                                                                  long as Orthanc    use a Muster
                                                                                                                                   Fellowship, you Hunt damage                                                                                                   control, you may uit one Regular
                                                                                                                                                                                                                                                                                recruit
                                                                                                                                   reveal it to reduce                                                                                                            Action Die to
                                                                                                                                                                                                                                                                                in everyy Isengard
                                                                                                                                                                                                                                                                  Isengard unit
                                                                                                                                    by one.                                                                                                                       Settlement or
                                                                                                                                                                                                                                                                                                Regular
                                                                                                                                                                                                                                                                                 to replace two two                                                                                           IT   IS A GIFT                                  FOR THE      DARK
                                                                                                                                                                                                                                                                                        thanc with
                                                                                                                                                                                                                                                                                  in Orthanc                                                                                                                                         ONE                   LORD
                                                                                                                                                                                                                                                                  Isengard units
                                                                                                                                                                                                                                                                                                                                                                                      Play if the defendingas
                                                                                                                                                                                                                                                                  Elite units.                                                                                                                 same region                                             Army
                                                                                                                                                                                                                                                                                                                                                                             Army is in the                 p.                 Play if the defending as the
                                                                                                                                                                                                                                                                                            Hand. Each                                                                                        the Fellowshi                                     region
                                                                                                                                                                                                                                                                      vants of the White             to be                                                                                                                     is in the same Fellowship.
                                                                                                                                                                                                                                                                   Servants
                                                                                                                                                                                                                                                                                  unit is considered for all                                                                                  on your Combat
                                                                                                                                                                                                                                                                   Isengard Elite                                                                                           Add 1 to all dice Leader re-roll.
                                                                                                                                                                                                                                                                                     as an Army unit                                                                                   roll and                                               on your Combat
                                                                                                                                                                                                                                                                   a Leader as well                                                                                                                                         Add 1 to all dice Leader re-roll.
                                                                                                                                                                                                                                                                                    combat purposes.
                                                                                                                                                                                                                                                                    movement and                                                                                                                                                       roll and

                                                                                                                                                                                                                                                                                                                                                                            3                                               3

   10 Companion Cards                                                                                                1 Gollum Card                                                                                                                          3 Minion Cards                                                                                                    96 Event Cards
 (Free People Characters)                                                                                                                                                                                                                                 (Shadow Characters)                                                                                             (divided into 4 decks of
                                                                                                                                                                                                                                                                                                                                                                                 24 cards)

 E X PA N S I O N C O M P O N E N T S O V E R V I E W

    1 Sméagol counter                                                                        2 Sméagol Hunt Tiles                                                                                                                                                                                                      41 plastic figures

                                                                                         MORIA
                                                                           THE BALROG OF W                                                                                                                                                                                             ENTS AWAKE:                                  THE CORSAIRS
                WE SHALL                                                                A                                                                                                                                                                                               ROCK AND                                    ARE UPON
                                                                                                                                                                                                                                                                                                                                             US!                                                                                    LADY GALADRIEL
                                                                            E                                                                                                                                                                                                                                                                                                                                                        KEEPER   YA
                                                                                                                                                                                                                                                                                                                                                                                                                                            ENYA
                                                                                                                                                                                                                                                                                                                                                                                                                                              OF   N
                 GET IT                                                                                                                                                                                                                                                                   STONE
                                                                                     itch-king is
                                                                           If the Witch-king                                                                                                                                                                                                                                                       of Umbar                                                                              the Elves are
                                                                                                                                                                                                                                                                                                                                                                                                                                                        “At
                                                                                              may use                                                                                                                                                                                                                     Play if the Corsairs                                                                             If Sauron or          the White
                                                                          not in play,, you result                                                                                                                                                                                                                                                                                                                            ar”, and Gandalfmay use a
     Play on the table.                                                                  Die
                                                                   a Muster Action and recruit
                                                                                                                                                                                                                                                                                               of Fangorn
                                                                                                                                                                                                                                                                             Play if the Ents and Gandalf                 faction is in play.                                                                              War”,
                                                                                                                                                                                                                                                                                                                                                                                                                                            you
                       Guide, after a                                                                                                                                                                                                                                                                                                        any or all of the                                                             is not in play,,
                                                                                                                                                                                                                                                                             faction is in playplay.                      You may move may move one                                                                                          Die result to
     If Gollum is the drawn, you                                   to play the Balrogin Moria.
                                                                                                                                                                                                                                                                                           in                                                                                                                               Muster Action         in Lórien.
     Hunt tile has
                    been                 to                        one Sauron unit                                                                                                                                                                                           the White is                                  Ships. Then, you containing                                                                      play Lady Galadriel
                       e Shall Get It”                              Advance the
                                                                                    Elven, Dwarven                                                                                                                                                                                            in Fangorn. You              Army from a region
     may discard “We tile. Apply                                                    th Nations one                                                                                                                                                                            Place two Ents                                                     free for the
                     Hunt                                           and the North                                                                                                                                                                                                              and attack with             a Ship to a region movement which                                                                                   Whenever a
      draw another                tile, then                        step on the Political
                                                                                                 rack.
                                                                                               Track.                                                                                                                                                                         may then move                                                                                                                                 Lady of Light. is drawn, use
            fects of the second Hunt
      the effects                                                                            Draw a Hunt                                                                                                                                                                      the Ents.                                     purposes of Army                                                                                standard Eye
                                                                                                                                                                                                                                                                                                                                                                                                                                            tile
                       tile to the                                   Fire and Shadow. was revealed                                                                                                                                                                                                                          also contains a
                                                                                                                                                                                                                                                                                                                                             Ship.                                                                                            token to cancel
      return the first                                                                                                                                                                                                                                                                       n is in Fangorn,
                                                                                                                                                                                                                                                                               If a Companio draw another                                                     with                                                          an Elven Ring          another tile
       Pool.
                                                                     tile if the Fellowshipa result has
                                                                                          as                                                                                                                                                                                                 or                                   may  then  move or attack                                                                        fects and draw
                                                                                                                                                                                                                                                                                                                                                                                                                             its effects
                                                                     or declared, and moving                                                                                                                                                                                   you may play                                 You                                                                                                                     manentlyy
                                                                                                                                                                                                                                                                                                                                                                                                                                                 permanentl
                                                                                          is                                                                                                                                                                                                     card.                       that Army.                                                                                      instead. Remove play for the
                                                                      moved through, into a region                                                                                                                                                                             Character Event                                                    during the first                                                            that Eye tile fromgame.
                                                                      from, or is moving                                                                                                                                                                                                                                     If a battle starts,
                                                                                           Balrog. Ignore                                                                                                                                                                                                                                       Peoples player                                                                remainder of the
                                                                      occupied by the on the tile. If the tile                                                                                                                                                                                                                round the Free
                                                                       any “Reveal” icon the Balrog and the                                                                                                                                                                                                                                   Combat card.
                                                                                                                                                                                                                                                                                                                              cannot play a                                                                                                                   You can
                                                                                                                                                                                                                                                                                                                                                                                                                                                      People. Y
                                                                       is an Eye, eliminate                                                                                                                                                                                                                                                                                                                                      alour of the Elven if it is under
                                                                       Guide.                                 in a
                                                                                                                                                                                                                                                                                                       ENTS’ RAGE                                                                                                               Valour
                                                                                                                                                                                                                                                                                                                                                                                                                                    uit in Lórien even
                                                                                                                                                                                                                                                                                                                                                                                                                                recruit
                                                                                             If the Balrog is
                                                                        Flame of Udûn. the Combat strength
                                                                                           to                                                                                                                                                                                                Play if the defending                              DEADLY STRIFE                                                                   siege.
                                                                        battle, add two my (you can still roll                                                                                                                                                                                       Rohan region,
                                                                                           Army                                                                                                                                                                                         Army is in a                                                        2 to all
                                                                                                                                                                                                                                                                                                                                          Both Armies add roll and                                                                              is a Level 3
                                                                        of the Shadow
                                                                                           5 Combat dice).                                                                                                                                                                                   Fangorn or Orthanc.                                                                                                                 Lady Galadriel               effects.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              ef
                                                                         a maximum of                                                                                                                                                                                                                                                dice on their Combat re-roll.                                                                                Combat card
                                                                                             a Minion for the                                                                                                                                                                                       on your Combat                                                                                                               Companion for
                                                                         The Balrog is not Gandalf the White.                                                                                                                                                                      Add 2 to all dice           roll.                                 Leader
                                                                          purpose of playing            play, the                                                                                                                                                                                                                                                                                                                                the White is in
                                                                                        itch-king is in
                                                                          While the Witch-king                                                                                                                                                                                                                                                                                                                                   While Gandalf
                                                                                             add 1 die to the                                                                                                                                                                                                                                                                                                                                          does not
                                                                          Balrog does not                                                                                                                                                                                                                                                                                                                                        play, Lady Galadriel
                                                                                                                                                                                                                                                                                                                                                                                                                                                  Action
                                                                           Action Pool.                                                                                                                                                                                                                                                                                                                                          add 1 die to the
                                                                                                                                                                                                                                                                                   3                                            3                                                                                                 Pool.

1 Sméagol Event Card                                             2 Minion Cards                                                                                                                                                   3 Faction Cards                                                                14 Event Cards                                                                             2 Companion Cards
ROBERTO DI MEGLIO, MARCO MAGGI & FRANCESCO NEPITELLO - A GAME BY
10 • War of the Ring — Collector
                       Collector´s Edition

C O U N T E R S U M M A RY

                                                        Hunt Tile

       Standard                   Special (Fellowship)              Special (Shadow)                    Back

                                                   Army Counter

  Free Peoples (front)            Free Peoples (back)               Shadow (front)                  Shadow (back)

                           Elven Rings Counter                                            Corruption Counter

                Front                                     Back                                Front/Back

         Companion & Character Counter                                       Fellowship Progress Counter

         Front                           Back                            Front                          Back

                                              Nation Political Counter

  Free Peoples (front)            Free Peoples (back)               Shadow (front)                  Shadow (back)

   Settlement Control Marker                    Victory Points Marker                     Leading Player Token

 Free Peoples            Shadow           Free Peoples              Shadow           Free Peoples          Shadow
Chapter II: Game Components • 11

PLASTIC FIGURES

                       Dwarves                                              Elves

  Regular               Elite        Leader              Regular            Elite             Leader

                       Gondor                                             The North

  Regular               Elite        Leader              Regular            Elite             Leader

                       Rohan                                             Companions

  Regular               Elite        Leader              Boromir           Legolas       Strider/Aragorn

                                              Companions

  Gandalf               Gimli      Meriadoc              Peregrin      The Ring-bearers Gollum/Sméagol

            Isengard                            Sauron                       Southrons & Esterlings

  Regular               Elite       Regular                Elite           Regular             Elite

                                    Minions                              Ringwraiths

                       Saruman   The Witch-king The Mouth of Sauron        Nazgûl
12 • War of the Ring — Collector
                            Collector´s Edition

GAME PIECES                                                       —     The Nazgûl are unaffected by the presence of an
                                                                        enemy Army in the same region.

                                                                  Characters
PLASTIC FIGURES                                                   The main heroes of the story and their main antagonists are
The Armies fighting for Middle-earth and the heroes and           represented by the Character figures.
monsters that lead them are represented in the game by
painted plastic figures.                                          Characters are personalities with abilities superior to
                                                                  those of simple Leaders. Characters belonging to the Free
Armies                                                            Peoples are called Companions, while the Characters of
The bulk of the armed forces of a Nation are represented          the Shadow are called Minions.
by Army units.
                                                                  Each Character is represented by a unique figure and a
The Army units of a Nation are further divided into either        Character Card detailing his special skills. Players should
Regular or Elite units, where the first category represents       carefully read all of the Character Cards before playing the
a fighting force of average warriors and the second a host of     game.
chosen fighters or powerful monsters.
                                                                  In game terms, Characters act much the same as Leaders,
A single Army unit corresponds to a variable number of            but they do not suffer the same restrictions and can move
warriors, from a few hundred expert fighters to thousands         on the game board on their own, ignoring the presence of
of Orcs. In game terms, all units of a kind (Regular or           enemy Armies.
Elite) have the same fighting capabilities as any other of the
same kind, regardless of the Nation they belong to.               Companions: Legolas, Gimli, Boromir, Aragorn (as
                                                                  Strider), Merry, Pippin, and Gandalf the Grey start the
All Army units inside a single region and controlled by           game as the Companions of Frodo and Sam (the Ring-
the same player are considered a single group and are             bearers) and members of the Fellowship of the Ring. As
collectively called an Army.                                      the game progresses, they can leave the Fellowship to help
An Army can be composed of a maximum of ten units, or             rouse the Free Peoples Nations to war and to act as Leaders
five units if the Army is inside a Stronghold under siege.        for the Free Peoples Armies.
                                                                  Under certain conditions (as described on their Character
Free Peoples Leaders                                              Cards), Strider and Gandalf the Grey can be replaced by
The captains and chieftains leading the Armies of the Free
                                                                  their more powerful incarnations: Aragorn – Heir to
Peoples are represented by Leader figures.
                                                                  Isildur and Gandalf the White.
Leaders are unable to move on their own and must always
be part of a friendly Army. If at any time a Leader is on the
map without an Army, he is immediately removed.
The presence of a Leader in an Army provides an advantage
in combat and a superior movement capability. There is             Aragorn, Heir to Isildur           Gandalf the White
no limit to the number of Leaders who can be in the same                  Marker                          Marker
Army. Free Peoples Leaders, regardless of nationality, can lead
Armies composed of units from any Free Peoples Nation.            When this happens, put the appropriate marker under the
                                                                  plastic figure of the Character to remember his new status.
A Leader is not considered an Army unit and cannot be
taken as a casualty, nor does the presence of a Leader add to     Minions: The more prominent servants of the Dark
the Combat Strength of an Army (see page 40).                     Lord—Saruman, the Witch-king, and the Mouth of
                                                                  Sauron—do not start in play at the beginning of the game.
Nazgûl                                                            They will enter play later, under the conditions specified on
The Nazgûl, also called Ringwraiths, act as Leaders for the       their Character Cards.
Shadow Armies and each is represented by the distinctive
Ringwraith figure mounted on a winged beast.                      Gollum: Gollum is a very unusual Character. Gollum is
                                                                  always assumed to be following the Fellowship of the Ring,
The rules pertaining to the Free Peoples Leaders also apply       and he becomes the Guide of the Fellowship if the Ring-
to the Nazgûl, with the following exceptions:                     bearers are alone. When this happens, you may place the
                                                                  Gollum figure together with the Ring-bearers figure as a
—      The Nazgûl are not obliged to be part of a friendly        reminder of his presence. The effects of Gollum’s actions
       Army and can move on their own, flying to any              are represented in the game by the Gollum Character Card
       region (even regions containing Free Peoples units)        and certain Event Cards.
       on the game board with a single movement (except
       that a Nazgûl moving without an Army cannot be
       placed alone in an enemy Stronghold).
Chapter II: Game Components • 13

THE GAME BOARD                                              The diagram of the game board (see pages 16-17) identifies
                                                            its various parts and shows the spaces where many of the
The game board is a view of western Middle-earth at         components needed at the start of the game are placed
the end of the Third Age. In addition to the playing        during setup.
area proper, the game board also includes several spaces
and tracks used to help the players keep track of various
elements and components of the game.

     N AT I O N S

                         Dwarves                                               Rohan
                         (brown)                                               (dark green)

                         Elves                                                 Isengard
                         (light green)                                         (yellow)

                         Gondor                                                Sauron
                         (blue)                                                (red)

                         The North                                             Southrons & Easterlings
                         (light blue)                                          (orange)
14 • War of the Ring — Collector
                            Collector´s Edition

REGIONS                                                             Settlements
The main portion of the game board shows a view of                  Settlements represent locations that are vital to the
western Middle-earth at the end of the Third Age. The               economy and defence of a nation. A region containing
map is divided into territories called regions. Each region         a Settlement gives to the player controlling it several
is identified by a name, which usually refers to a site of          advantages.
note or to an entire geographical area (such as Minas Tirith
or Cardolan). Regions are used to regulate movement,                Towns represent populated areas that allow the recruitment
combat, and the placement of all plastic figures.                   of troops of a specific Nation. The presence of a Town
                                                                    is shown on the board by the symbol of the appropriate
Regions are normally separated by a white line or by a river        Nation.
between two white lines.
A thick black border denotes impassable terrain which
cannot be crossed, usually a high mountain range. If the
border between two regions is completely divided by such
a line, those regions are not considered adjacent for any
purpose.
                                                                        Free Peoples Town                 Shadow Town
Some areas of the board are completely blue, either
surrounded by a black line or bordered by a white line.             Cities represent major urban centres and can also be used
These areas are seas or lakes. A sea or lake area is not a region   to recruit troops. They also provide an advantage in combat
and can never be crossed (except when using the Corsairs of         to defending troops.
Umbar rules included in the expansion, see page 75).
       Note: Below the name of the region, you will
       find its Elven (Sindarin) translation.

Free Regions
The rules and Event Cards often refer to a free region. A
region is free for a player when it doesn’t contain an enemy             Free Peoples City                 Shadow City
Army and/or an enemy-controlled Settlement. A region
containing a Stronghold controlled by the enemy is also             Strongholds represent fortresses, Elven homes, and the
free for a player when the Stronghold is besieged by an             greatest capitals of Middle-earth. Troops may be recruited
Army of that player.                                                in Strongholds, and defenders receive a very strong
                                                                    advantage in battle.

NATIONS                                                                   Note: Each Stronghold on the board is
Several regions are grouped and identified as Nations by                  matched by a Stronghold box with the same
their colored borders (see diagram on page 13). Some                      drawing (or with a generic drawing in the case
Nations consist of several separate groups of regions,                    of Shadow Strongholds).
divided and distant from one another.

FORTIFICATIONS AND SETTLEMENTS
A region can be empty, or contain either a Fortification or
one of three types of Settlements.

Fortifications
A Fortification in a region offers easily defendable positions,
such as a ruin, a fort, or a ford crossing a river. There are        Free Peoples Stronghold           Shadow Stronghold
two Fortifications on the map: in the regions of Osgiliath
and the Fords of Isen.                                              The Cities and Strongholds of Middle-earth give Victory
                                                                    Points to a player who captures them from the enemy (see
                                                                    page 43).
                                                                    In both Cities and Strongholds, the color of the frame
                                                                    shows which player initially controls it (red for the Shadow,
                                                                    blue for the Free Peoples). The icon in the upper corner
                         Fortification                              shows which Nation the City or Stronghold belongs to.
Chapter II: Game Components • 15

The symbol appearing on a City is a reminder that control
of this region is worth 1 Victory Point to the opponent.
The symbol appearing on a Stronghold is a reminder that       MAP EXAMPLES
control of this Stronghold is worth 2 Victory Points to the
opponent.                                                                  A white line is the normal
                                                                           border between two
                                                                           regions.
TRACKS AND BOXES
In addition to the regions of Middle-earth, the game board
also contains various boxes and tracks used during the game
to keep track of different activities. These areas include:
—     The Fellowship Track, to keep track of the progress                  A river between two white
      of the Fellowship and the Corruption of the Ring-                    lines is also a common style
      bearers                                                              of border between two
                                                                           regions.
—     The Hunt for the Ring box (also called the “Hunt
      box”), to display the dice that the Shadow player
      allocates to hunt the Fellowship and to keep track
      of the number of times that the Fellowship moves
      during a turn                                                        A thick black line represents
                                                                           a mountain border, which
—     The Political Track, to keep track of which Nations                  can never be crossed.
      of Middle-earth are at War
—     The Guide of the Fellowship box, to display the
      Character Card of the Character who is guiding the
      Fellowship
                                                                           A colored line running
—     The Fellowship of the Ring box, to display the                       along a border shows the
      figures and counters of the Companions composing                     border of a Nation.
      the Fellowship
—     The Elven Rings box, to display the Elven Rings
      counters
—     The Event Deck boxes, to hold the four Event Card
      Decks                                                                When two Nations are
                                                                           neighbours, two colored
—     The Stronghold boxes, to display those Army units                    lines run along each other,
      involved in a Siege Battle.                                          separated by the white
                                                                           border.
—     The Army boxes, to hold figures when there is not
      enough space in a region.
—     The Victory Points Track, to keep count of the                       Sea areas are not regions
      conquests of each player.                                            and can never be crossed.
                                                                           Regions bordering the large
                                                                           sea area on the left side of
                                                                           the board are called coastal
                                                                           regions.

                                                                           Larger letters in the name
                                                                           of a region show that the
                                                                           region includes a City or
                                                                           Stronghold.
16 • War of the Ring — Collector
                        Collector´s Edition

 T H E G A M E B OA R D

1
Free Peoples
Character
Event Cards Area
                                                  3

2
Free Peoples
                                1             2
Strategy
Event Cards Area

3
Elven Rings Area
(controlled by the
Free Peoples player)

4
Army
Boxes

5   5
Stronghold
Boxes

6                                         4
Hunt
Box

                                5         5
7
Elven Rings Area
(controlled by the                            6
Shadow player)

8
Victory Points                                    7
Track
Chapter II: Game Components • 17

                                                9
                                       Fellowship
                                            Track

9

                                               10
                                      Guide of the
                                 Fellowship Box/
        10                       Fellowship of the
                                        Ring Box

               11

                                               11
                                          Political
                                            Track

                                               12
                                          Mordor
                                           Track

        12

                                               13
                                Shadow Character
                                 Event Cards Area
         13   14

                                               14
    8                             Shadow Strategy
                                 Event Cards Area
18 • War of the Ring — Collector
                       Collector´s Edition
War of the Ring — Collector´ss Edition • 19

                                   CHAPTER III

SETTING UP THE GAME
20 • War of the Ring — Collector
                            Collector´s Edition

B
         efore you start playing, you should decide who         STEP 8
         will play the Free Peoples and who will play the       Separate the Free Peoples and Shadow Event Cards into
         Shadow.                                                Character and Strategy Decks according to the back of
                                                                each card, shuffle them separately, and place them on the
         If you play with the basic rules only, set aside all
                                                                corresponding areas of the game board.
         the components belonging to the expansion.
If you play with the expanded rules, see page 71.
                                                                STEP 9
Then, get the game ready to play by following these steps.      Put the Standard Hunt Tiles (beige) in the cloth bag
                                                                included with the game: this is the Hunt Pool. Set aside
                                                                the Special Hunt Tiles (blue and red) for later use.
STEP 1
Place the game board on a suitable surface, possibly large
enough to leave some room along the sides of the board          STEP 10
(to place discarded cards and eliminated pieces and to roll     Give seven red Shadow Action Dice to the Shadow player
dice).                                                          and four blue Free Peoples Action Dice to the Free Peoples
                                                                player. Set aside the remaining Action Dice for later use.
                                                                Give to each player a set of five Combat Dice.
STEP 2
Place the Ring-bearers figure on Rivendell, its starting
point.                                                          STEP 11
                                                                Place the Political Counter for each Free Peoples Nation
                                                                on its starting point on the “Political Track”. All of the
STEP 3                                                          Free Peoples Nations’ Political Counters except for that
Place the Fellowship Progress Counter on Step 0 of the          of the Elves are placed with the “Passive” side up. The
“Fellowship Track”, with the “Hidden” side up. The              Political Counters of the Elves and all the Shadow Army
Corruption Counter is also placed on Step 0 of the same         Nations are placed with the “Active” side up. As indicated
track.                                                          by the symbols on the track, place the Rohan, the North,
                                                                the Elven, and the Dwarven Nations’ Political Counters in
                                                                the top box, place the Gondor and Southron/Easterling
STEP 4                                                          Political Counters in the second box from the top, and
Place all Companion Cards in the “Guide of the                  finally place the Sauron and Isengard Political Counters in
Fellowship” box, with the Gandalf the Grey Character            the third box from the top—immediately above the “At
Card on top, as he is the starting Guide of the Fellowship.     War” box.
Set aside the cards for Aragorn – Heir to Isildur, Gandalf
the White, and Gollum for later use.
                                                                STEP 12
                                                                Sort all the plastic figures by the color of their base and
STEP 5                                                          their type and follow the Army Setup diagram on page 23
Place all the Companion figures (except for the Ring-           to place each Nation’s initial Army units and Leaders. Set
bearers) and their counters in the “The Fellowship of the       aside any remaining figures to use as reinforcements, paying
Ring” box. Set aside the Gollum figure for later use.           attention not to mix them with pieces eliminated from play
                                                                as the game progresses. Set aside the Army counters for use
                                                                later in the game.
STEP 6
Place the three Elven Ring counters in the Free Peoples’        Keep all the remaining components in the box; they will be
“Elven Rings” area of the game board with the “Ring” side       used later in the game.
up.

STEP 7
Set aside all Shadow Minion Cards (the Witch-king,
Saruman, and the Mouth of Sauron) and the corresponding
figures for later use.
Chapter III: Setting Up the Game • 21
22 • War of the Ring — Collector
                        Collector´s Edition

  ARMY SETUP

Dwarves
   Erebor:
 1 1 Regular, 1 Elite, 1 Leader.
     Ered Luin:
 2   1 Regular.
     Iron Hills:                                                                                                   x2
 3   1 Regular.
Reinforcements:
2 Regular, 4 Elite, 3 Leader.
                                                                                 15
                                                                            x1
Elves
    Grey Havens:
 4 1 Regular, 1 Elite, 1 Leader.                    x1        2                  12                                     x1
                                                                                      x1
     Rivendell:
 5   2 Elite, 1 Leader.
     Woodland Realm:                                              16
 6   1 Regular, 1 Elite, 1 Leader.            x1         x1            x1

     Lorien:                                                  4
 7   1 Regular, 2 Elite, 1 Leader.
                                                   x1

Reinforcements:
2 Regular, 4 Elite.

Gondor                                                                                                              2
   Minas Tirith:
 8 3 Regular, 1 Elite, 1 Leader.                                                               x1

     Dol Amroth:
 9   3 Regular.
                                                                                                              x1
     Osgiliath:
10   2 Regular.                                                                            3
     Pelargir:
11   1 Regular.                                                                                     1
Reinforcements:                                                                                              x4

6 Regular, 4 Elite, 3 Leader.
                                                                                                              18
The North                                                                                      x1
   Bree:                                                                                                x2
12 1 Regular.
                                                                                                                        x1
     Carrock:
13   1 Regular.
     Dale:
14   1 Regular, 1 Leader.
     North Downs:
15   1 Elite.
     The Shire:
16   1 Regular.
Reinforcements:
6 Regular, 4 Elite, 3 Leader.

Rohan
   Edoras:
17 1 Regular, 1 Elite.
     Fords of Isen:
18   2 Regular, 1 Leader.
     Helm’s Deep:
19   1 Regular.
Reinforcements:
6 Regular, 4 Elite, 3 Leader.
Chapter III: Setting Up the Game • 23

                                                                                                                                                                                                                 Isengard
                                                                                                                                                                                                            Orthanc:
                                                                                                                                                                                                    4 Regular, 1 Elite.
                                                                                                                                                                                                                       1
                                                                                                                                                                                                    North Dunland:
                                                                                                                                                                                                          1 Regular.
                                                                                                                                                                                                                          2
                                                                                                                                                                                                     South Dunland:
                                                                                                                                                                                                                          3
      9                                                                                   1                                                                                                                1 Regular.
                                        13                                                                x1                                                                                              Reinforcements:
                                                                                               x1                                                                                                        6 Regular, 5 Elite.
                                                                                 6
           x2                                                                                        x1              x1           3
                                                                                                                                                                                                                   Sauron
1                                                                                                                                                                                                          Barad-Dûr:
           5                                                                                                                                                                                                           4
                                                  x1
                                                                                 x1       x1
                                                                                                                                                                                          4 Regular, 1 Elite, 1 Nazgûl.
                                                                       x1
                                                                                                     x1
                                                                                                                                                                                                         Dol Guldur:
                                                                                                               x1
                                                                                                                                                                                          5 Regular, 1 Elite, 1 Nazgûl.
                                                                                                                                                                                                                          5
                                                                                                    14
                                                                                                                                            14                                                            Gorgoroth:
                                                                                                                                                                                                           3 Regular.
                                                                                                                                                                                                                          6
                          8                                                                                                                                                                          Minas Morgul:
                                                                                                                                                                                                 5 Regular, 1 Nazgûl.
                                                                                                                                                                                                                          7
      x2                                                                                                                                              x2
                                                                                                                                                                                                               Moria:
                                                                                                                                                                                                            2 Regular.
                                                                                                                                                                                                                          8
                                                                      x5
                                x2
                                                                                                                                                                                                  Mount Gundabad:
                x1        x1
                                                                                                                                                                                                         2 Regular.
                                                                                                                                                                                                                          9
                                    7                       x1
                                                                           x1                                                                                                                                  Nurn:
                                                                 5                                                                                                                                          2 Regular.
                                                                                                                                                                                                                          10
                                                                                                                                                                                                         Morannon:
                                                                                                                                                                     15                          5 Regular, 1 Nazgûl.
                                                                                                                                                                                                                          11
                                                                                                                                                                                                         Reinforcements:
                                                                                                                                                                                              8 Regular, 4 Elite, 4 Nazgûl.

 x1
                                                                                                                                                            x3
                                                                                                                                                                                             Southrons & Easterlings
                                                                                                                                                                     x1                                Far Harad:
                                                                                                                                                                                                  3 Regular, 1 Elite.
                                                                                                                                                                                                                      12
                                                                                                                                                                                                         Near Harad:
                                                                                                                                                                                                    3 Elite, 1 Regular.
                                                                                                                                                                                                                          13
                                                                                                                    x1                      x1               x4
       19                                                                                                                         x5
                                                                                                                                                                                                        North Rhûn:
x1
                     17
                               x1
                                        x1                                                                               11                            x1        4                                        2 Regular.
                                                                                                                                                                                                                          14
                                                                                                                                                                                                        South Rhûn:
                                                                                                                                                                                                    3 Elite, 1 Regular.
                                                                                                                                                                                                                          15
                                                                                x1        10
                                                       8                                                                     x5                                                                               Umbar:
                                                                 x1                                            x1
                                                                                                                                                                                                            3 Regular.
                                                                                                                                                                                                                          16
                                                                           x3                              7                                                                                             Reinforcements:
                                                                                     x2                                                                                                                10 Regular, 3 Elite.
                                                                                                                         6        x3

                                                                                                                                                 x2
                                                                                                                             10
       9                                          x1
                                                        11
                     x3

                                                                                                    13
                                                                                                                x1
                                             16                                                                                        12         x1

                                                       x3                                     x3                                  x3
24 • War of the Ring — Collector
                       Collector´s Edition
War of the Ring — Collector´ss Edition • 25

                            CHAPTER IV

THE GAME TURN
26 • War of the Ring — Collector
                            Collector´s Edition

T
           he game is played over a series of turns.             Each time the Free Peoples player uses an Action Die to
           Each turn is divided into six phases.                 move the Fellowship, he places that die in the Hunt box
           The phases of the turn are:                           after completing the action. All other used dice are set aside
                                                                 until next turn.
                                                                 The use of each different Action Die is described in more
PHASE 1) DRAW EVENT CARDS                                        detail later.

Both players draw 2 cards, one from each Event Deck.
                                                                 PHASE 6) VICTORY CHECK
                                                                 Players now check to see whether either player has achieved
PHASE 2) FELLOWSHIP PHASE                                        the Victory Conditions. If not, a new game turn begins.
The Free Peoples player may now declare the position of
the Fellowship.                                                  When all the activities required by the different phases
                                                                 have been concluded, the turn is over and another turn
If the Fellowship is in a City or Stronghold of a Free           begins (unless one of the players has achieved his Victory
Peoples Nation, that Nation is activated (if the Nation is       Conditions, in which case the game ends).
showing “Passive” on the Political Track, flip the Nation to
“Active”) and the Ring-bearers may be healed.
Also, during this phase, the Free Peoples player may change      THE ACTION DICE
the Guide of the Fellowship.
                                                                 The Action Dice play a fundamental role in the game, as
                                                                 they dictate the options available to each player during a
PHASE 3) HUNT ALLOCATION                                         turn.
The Shadow player may now put a number of Action Dice            These dice have special icons on their faces, each icon
in the Hunt box located on the game board, but only as           representing a different action which the players may
many dice as the number of Companions remaining in the           choose. The different numbers and types of icons appearing
Fellowship. These dice are not rolled during the following       on the Free Peoples Action Dice and Shadow Action Dice
Action Roll phase.                                               reflect the different attitudes of the two sides fighting the
                                                                 War of the Ring.

PHASE 4) ACTION ROLL                                             The Action Dice Icons table, on the facing page, shows the
Players roll their Action Dice. The Shadow player                meaning of these icons.
immediately takes all the dice showing the “Eye” result and            Note that the Free Peoples Action Dice have two
adds them to the Hunt box.                                             faces which show the “Character” action, and that
                                                                       on these dice the “Army” action only appears on a
                                                                       face combined with the “Muster” action.
PHASE 5) ACTION RESOLUTION
This phase is the primary game phase of the War of the
Ring board game.                                                 ACTION DICE POOL
It is during this phase that players will utilise the Action     The total number of Action Dice rolled by a player in a
Dice results to move their Characters and Armies on the          turn is called his dice pool.
game board, or to take other important actions.                  The Shadow player starts the game with seven dice in his
The results of the rolled Action Dice dictate the actions        pool, but may gain additional dice later in the game given
the players can take during this phase. Starting with the        certain circumstances, up to a maximum of ten. These
Free Peoples player, the two players alternate actions, each     additional Action Dice enter play when the Shadow player
taking one action by selecting and removing one of his           brings his Minions into the game (one die for Saruman,
available die results.                                           one for the Witch-king, one for the Mouth of Sauron).

If a player has fewer unused Action Dice than his opponent       The Free Peoples player starts with four dice in his pool.
(typically the Free Peoples player will have fewer Action Dice   Like the Shadow, he can also gain additional dice later in
than the Shadow player), he can pass instead of taking an        the game. The Free Peoples player adds one die to his dice
action, thus allowing the opponent to take another action.       pool when Aragorn – Heir to Isildur enters play and
                                                                 another one when Gandalf the White appears.
If a player runs out of actions before his opponent has done
the same, the opponent takes all his remaining actions, one      Both the Shadow and the Free Peoples player lose the
after the other.                                                 additional die if the corresponding Character is eliminated.
Chapter IV: The Game Turn • 27

     ACTION DICE ICONS

                                                          Free Peoples

                                                                                                             Will of the West

        Character             Army               Muster                  Event        Muster/Army             Special
         Action*             Action*             Action                  Action         Action                Actions

                                                            Shadow

                                                                                                                   Eye

        Character            Army                Muster                  Event        Muster/Army             Special
         Action              Action              Action                  Action         Action                Actions

        * Note: the Free Peoples Action Dice have two faces which show the Character action. On these dice, the
                        “Army” action only appears on a face combined with the Muster action.

When a player gains or loses an Action Die, the gain or          USING ACTION DICE
loss is only effective in the next turn: the die is added        Starting with the Free Peoples, players alternate actions
to, or removed from, the dice pool just before the Hunt          selecting one of their Action Dice and immediately
Allocation phase of the following turn.                          taking the action made available by the specific die
                                                                 result.

HUNT ALLOCATION AND ACTION ROLL                                  Each Action Die is printed with a set of distinctive icons,
The Shadow player, during the Hunt Allocation Phase,             corresponding to different game actions. Each action is
places the number of Action Dice into the Hunt box that          detailed later in the rules and summarized in the Action
he wants to devote to the Hunt for the Ring.                     Dice Reference Chart (see page 28; the chart is also
                                                                 included in the Player Aids).
The maximum number of dice he can place in the Hunt
box is equal to the number of Companions currently               When an action has been completed, the corresponding die
in the Fellowship (note that the Ring-bearers are not            is considered “used” and is set aside until needed again for
considered to be a Companion and do not add to this              the next turn.
maximum).                                                        The only exception to this rule is that each time the Free
The Shadow player may always place at least one Dice             Peoples player uses an Action Die to move the Fellowship, he
in the Hunt box, even if all the Companions have left the        places that die in the Hunt box after completing the action
fellowship – because Gollum (see later) will then count as a     rather than setting it aside (note that the die is returned to
Companion.                                                       the Free Peoples player at the end of the turn).

The dice placed in the Hunt box are not rolled, but the          A player may choose to pass on his opportunity to take
Shadow player rolls the remaining dice in his dice pool, and     an action by using a die, but only if he has fewer unused
all dice showing an “Eye” result are immediately added to        Action Dice than the opposing player (thus a player can
the Hunt box as well.                                            pass, letting his adversary take several actions in a row).

The Free Peoples player simply rolls his entire Action Dice      If a player runs out of actions before his opponent has done
pool.                                                            the same, the opponent executes his remaining actions one
                                                                 after the other.
28 • War of the Ring — Collector
                        Collector´s Edition

 A C T I O N D I C E R E F E R E N C E C H A RT

This section provides a quick summary of the actions that
each player can take using Action Dice.
                                                                                   ARMY
                                                            The Army die result can be used to execute one of the
                CHARACTER                                   following actions:
                                                            —     Move Armies. Move up to two different Armies
The Character die result can be used to execute one of            from their region(s) to free adjacent region(s).
the following actions:
                                                            —     Attack an Enemy Army. Attack an enemy Army
—     Leader Moves/Attacks with Armies. Move an                   in an adjacent region with one of your Armies (or
      Army with a Leader to an adjacent free region,              conduct a Siege Attack or Sortie).
      or attack an enemy Army using an Army with a
      Leader.                                               —     Play an Event Card. Play an Army Event Card
                                                                  from your hand.
—     Play an Event Card. Play a Character Event Card
      from your hand.

Free Peoples only
—     Fellowship Progress. Move the Fellowship
                                                                                  MUSTER
      Progress Counter one step forward on the
      Fellowship Track. Resolve the Hunt for the ring,      The Muster die result can be used to execute one of the
      and then place the used Action Die in the Hunt        following actions:
      box.                                                  —     Diplomatic Action. Move the Political Track of
—     Hide the Fellowship. If the Fellowship was                  one friendly Nation one step forward (for a Free
      previously Revealed, it becomes Hidden again.               Peoples Nation, the step “At War” can be reached
                                                                  only if the Nation is Active).
—     Separate Companions. Separate one Companion
      or one group of Companions from the Fellowship.       —     Play an Event Card. Play a Muster Event Card
      The Companion figures are removed from the                  from your hand.
      Fellowship box and must move on the map, up to
      a distance from the Fellowship equal to the step
                                                            Only for Nations “At War”
                                                            —     Recruit Reinforcements. Place reinforcements
      number on the Fellowship Track plus the highest
                                                                  into play:
      Companion Level.
                                                                  —      1 Elite unit in any friendly and free
—     Move Companions. Move all Companions or
                                                                         Settlement
      groups of Companions on the map, each up to
                                                                         or
      a number of regions equal to that of the highest
      Companion Level in the group.                               —      2 Leaders in any two different friendly and
                                                                         free Settlements
Shadow only                                                              or
—     Move Minions. Move all Nazgûl (including
      the Witch-king, if in play) anywhere on the map             —      2 Regular units in any two different friendly
      (except into a Free Peoples Stronghold region,                     and free Settlements
      unless a Shadow Army is besieging it). Move the                    or
      Mouth of Sauron (if in play) up to three regions.
                                                                  —      1 Leader and 1 Regular Army unit in any
                                                                         two different friendly and free Settlements,
                                                                         or
                                                                  —      Bring one Character into play according to
                                                                         the rules on his Character Card.
Chapter IV: The Game Turn • 29

                                                           THE ELVEN RINGS
                                                           At the beginning of the game, the Free Peoples player
                                                           receives three counters, representing the Elven Rings of
                                                           Power.
                                                           He keeps each counter in the “Elven Rings” area of the
                       EVENT                               game board, with the Ring side face up, until he decides to
                                                           use it.
The Event die result can be used to execute one of the
                                                           When the Free Peoples player uses an Elven Ring, he flips
following actions:
                                                           over the counter to show its “Flaming Eye” side and gives
—     Draw an Event Card. Draw one Event Card              it to the Shadow player.
      from an Event Deck of your choice.
                                                           After the Shadow player uses the counter, it is discarded
—     Play an Event Card. Play any one Event Card          from play.
      from your hand, regardless of its type.
                                                           Each Elven Ring/Eye counter can thus be used once by its
                                                           owner in the following way:
                                                           When a player is about to take an action during the
                      SPECIAL                              Action Resolution phase, he may use an Elven Ring to
                                                           change the result shown on an unused Action Die to
The Special die results are different on the Shadow dice   another Action Die result of his choice.
and on the Free Peoples dice:                              A player that just used an Elven Ring to change a die
                                                           result then proceeds to take a regular action, choosing any
                  MUSTER/ARMY                              one Action Die result (not necessarily the one he has just
                                                           changed with the Elven Ring).
Choose any one action from those listed under              The use of an Elven Ring is subject to the following
"Muster" or "Army".                                        limitations:
                                                           —      Only one Elven Ring may be used by the same player
                       EYE OF SAURON                              during the course of a single turn.
All dice showing the Eye must be put in the Hunt box.      —      The Free Peoples player may not use an Elven Ring
                                                                  to change an action die to a “Will of the West”
                                                                  result.
                     WILL OF THE WEST
                                                           —      The Shadow player can use an Elven Ring to
This result be used as any other Action Die result, as            change a die result into an “Eye” result (that die is
chosen by the Free Peoples player.                                immediately moved to the Hunt box). This does not
The Will of the West result can also be used by the               count as an action, so he may then take an action
Free Peoples player for certain special actions, such as          normally. However, he cannot do the opposite and
bringing into play Gandalf the White or Aragorn –                 use an Elven Ring to change the result of an action
Heir to Isildur.                                                  die already showing an “Eye” result.

                                                                               Elven Ring Counters

                                                                Front: controlled by          Back: controlled by
                                                               the Free Peoples player        the Shadow player
30 • War of the Ring — Collector
                       Collector´s Edition
War of the Ring — Collector´ss Edition • 31

                                CHAPTER V

THE EVENT CARDS
32 • War of the Ring — Collector
                            Collector´s Edition

T
           he Event Cards represent many of the fortunate        The effects of an Event Card are explained in its text.
           (or unfortunate) episodes in The Lord of the
           Rings, as well as special items, unexpected           Often, some kind of requirement must be met for the
           occurrences, and “what if’s”.                         effects of the card to apply; if a requirement is not fully
                                                                 satisfied, the card cannot be played.
            Moreover, each Event Card can also be used
for a special combat effect to be employed in battle. When       Usually, a card allows a player to take an action that violates
an Event Card is used for its combat ability, we refer to the    the standard rules; this is intentional, but any rule that is
card as a Combat Card.                                           not expressly replaced by the card text still applies normally.
                                                                 Some exceptions to the general rules use the following
                                                                 terminology:
EVENT DECKS
Each player receives two decks of Event Cards: his               —      If a card reads “Play on the table”, it means that the
Strategy Deck (represented graphically by an army banner)               card is not discarded after it is played, and its effects
and his Character Deck (represented graphically by a sword).            last until a particular condition or requirement is met
                                                                        after which the card is discarded. If discarding a card
Cards in the Strategy Deck usually offer military and                   requires the use of an Action Die, discarding the
political options to the player. Cards in the Character Deck            card counts as an action. Note that if the condition
are often related to the Fellowship and to the actions of               required to play such a card ceases to be met, the
Companions and Minions on the map.                                      card is immediately discarded.
                                                                        Example: “Denethor’s Folly” is discarded if Minas
DRAWING EVENT CARDS                                                     Tirith is no longer under siege.
At the beginning of each game turn (including the first)
                                                                 —      If a card text directs you to “recruit” units or
both players must draw one card from each of their decks.
                                                                        Leaders, these units or Leaders are taken from your
It is also possible for players to draw cards from either deck          available reinforcements. Such Event Cards may be
by using an Action Die result during the Action Resolution              used even when a Nation is not “At War” and also
phase (see page 29).                                                    allows you to place units in a Stronghold under siege
                                                                        (where you normally may not recruit units). Other
Players may hold a maximum of six cards in their hand                   restrictions (such as the limit to the number of units
at any time and must immediately discard those in excess                in a region or the fact that a region must be free
as soon as the maximum number is exceeded. Cards are                    from enemy units) still apply.
discarded face down.
                                                                 It can happen that the effects of an Event Card cannot be
If a deck is depleted during the game, the discarded cards       fully applied. In this case, the card can still be played, and
are not reshuffled. It is now no longer possible for the         its effects are applied to the maximum extent possible.
player to draw cards out of that deck (and thus he may only
draw one card from the other deck during the Draw Event                 Example: The “Knights of Dol Amroth” card
Cards phase).                                                           allows the Free Peoples player to recruit one Leader
                                                                        and one Elite (or Regular) unit in Dol Amroth.
                                                                        If no Leader is available in the Free Peoples
PLAYING EVENT CARDS                                                     reinforcements, only the Elite or Regular unit is
Event Cards can be played during the Action Resolution                  recruited.
phase in two ways:
                                                                 Event Cards Provoking Casualties
1)    by using an Event Action Die result (the Palantir          Several cards describe effects that may cause a player to
      symbol), or                                                remove some figures from play. If all the Army units in
                                                                 an Army are eliminated by the effect of such a card, all
2)    by using an Action Die result whose icon matches
                                                                 Free Peoples Leaders are immediately removed, while any
      the symbol on the upper right corner of the card.
                                                                 Nazgûl, Companions, or Minions are left in the region,
      Example: For the Free Peoples player to play the           unless specified differently in the card text.
      Strategy Card “Paths of the Woses” he must either
      use an Action Dice that shows the Palantir symbol
      (the Event result), or an Action Dice that shows the       COMBAT CARDS
      Banner symbol (an Army result).                            In addition to their standard Event Text, all Event Cards
                                                                 contain additional text (located at the bottom of the cards)
Generally, Event Cards are discarded as soon as their effects    representing their use as Combat Cards.
are resolved.
Chapter V: The Event Cards • 33

Unlike playing an Event Card for its main use, playing it as                                                                                                  Just like with Event Card effects, Combat Card effects
a Combat Card does not require taking an action.                                                                                                              modify the normal rules of the game, and the text of
                                                                                                                                                              the card always has precedence over the normal rules.
Combat Cards are played as follows:                                                                                                                           Event Cards used as Combat Cards are always discarded
Before each round of battle, each player has the option of                                                                                                    immediately after use.
selecting a single Event Card to act as a Combat Card in                                                                                                      See also Battle Resolution, on page 39, for further details
order to use its special bonus for the round.                                                                                                                 about the use of Combat Cards.

     THE EVENT CARDS

                                                    Free People Event Card                                                                                                                                   Shadow Event Card

                                                                                                                                                                                                                                        6             Multiplayer Game
                                                                                                          WIZARD’S                                                              WORMTONGUE
                            Event Title
                                                                                                      1
                                                                                                                                                  2
                                                                                                                                                                           1
                                                                                                                                                                                                                      2                               Information
                                                              1                                            STAFF
                                                                                                                                                                                                                                                      (if present)
                                                                                   3 Play on the table if Gandalf the                                          3 Play on the table if Saruman is
                                                                                     Grey is in the Fellowship.                                                     in play.
                               Card Type                      2                    4 You may discard “Wizard’s Staff”                                          4 When “Wormtongue” is in                                                              Combat Title
                                                                                     to prevent the Shadow player from                                           play, Rohan cannot be activated                                        7
                                                                                     drawing a Hunt tile.                                                        except by a Companion’s special
                                                                                                                                                                 ability, or by the Fellowship being
                                                                                   5 You must discard this card from the
                             Event                            3
                                                                                     table immediately if Gandalf the                                            declared in Edoras or Helm’s
                                                                                                                                                                                                                                                      Combat
                                                                                     Grey leaves the Fellowship.                                                 Deep, or by an attack on Edoras
                                                                                                                                                                                                                                        8
                    Pre-condition                                                                                                                                or Helm’s Deep.
                                                                                                                                                                                                                                                      Pre-condition
                                                                                                                                                               5 You must discard this card from the
                       (if present)                                                                                                                              table as soon as Rohan is activated,
                                                                                                                                                                 or if Saruman is eliminated.                                                         (if present)
                                                                                                                                                  6                                                                   6
                             Event Text                       4                                               SERVANT OF THE                                                                   FOUL STENCH                                            Combat Text
                                                                                                          7
                                                                                                                  SECRET FIRE
                                                                                                                                                                                           7
                                                                                                                                                                               Play if the total Nazgûl 8
                                                                                                                                                                                                                                        9
                                                                                           Play if Gandalf is in the battle. 8                                                Leadership is 1 or more.
                                                                                                                                                                        If the Nazgûl Leadership equals 9
                   Event Discard                                                          Add 1 to all dice on your Combat 9
                                                              5                                                                                                                                                                        10 Initiative Number
                                                                                                                       roll.                                           or exceeds the total Free Peoples
                                                                                                                                                                            Leadership, the Free Peoples
                      Condition                                                                                                                                               Leader re-roll is cancelled.

                     (if present)
                                                                                                                                                                                                                                       11 Card Number
                                                                                  10 3                                                                         10 3
                                                                                                                                           11    8/24
                                                                                                                                                                                                                11 22/24

                                       Free People Event Card Type                                                                                                                                     Shadow Event Card Type

              ELVEN CLOAKS                                         THE LAST                                               BOOK OF                                      SHELOB’S LAIR                                       RETURN TO                                    THREATS AND
                                                                    BATTLE                                                MAZARBUL                                                                                          VALINOR                                      PROMISES
       The “Elven Cloaks” special Hunt                  Play on the table if Aragorn                          Move any or all Companions who                   The “Shelob’s Lair” special Hunt                 Play if you control at least one               Play on the table.
       tile is now in play.                             or Gandalf the White are with                         are not in the Fellowship.                       tile is now in play.                             Elven Stronghold.
           Character                                              Army                                                 Muster                                      Character                                               Army                                        Muster
                                                                                                                                                                                                                                                               When “Threats and Promises” is
       Add the tile to the Hunt Pool                    a Free Peoples Army in South                          Then, if a Companion is in Erebor                Add the tile to the Hunt Pool                    For each region with an Elven                  in play, the Free Peoples player
       when the Fellowship is on the                    or North Ithilien, Dagorlad,                          or Ered Luin, move the Dwarven                   when the Fellowship is on the                    Stronghold which is not under                  cannot advance a passive Nation
       Mordor Track.                                    Barad-Dûr, Morannon, Minas                            Nation directly to the “At War”                  Mordor Track.                                    siege, roll a number of dice equal             on the Political Track using a
                                                        Morgul, Nurn, or Gorgoroth.                           step, even if the Dwarven Nation                                                                  to the number of Elven Army                    Muster Action Die.
                                                        While this card is in play, Action                    is not active.                                                                                    units in that region (up to a                  You must discard this card from
                                                        Dice used to move the Fellowship                                                                                                                        maximum of 5) and score one hit                the table as soon as a Free Peoples
                                       Free People Event Card Back
                                                        are not added to the Hunt Box.
                                                        You must discard this card from the                                                                                                            Shadow Event Card Back
                                                                                                                                                                                                                against that Army for each result
                                                                                                                                                                                                                of “6”.
                                                                                                                                                                                                                                                               Nation advances on the Political
                                                                                                                                                                                                                                                               Track either due to an attack
                                                        table as soon as there is not a Free                                                                                                                                                                   or due to a Companion's special
                                                        Peoples Army in at least one of the                                                                                                                                                                    ability.
                                                        regions listed above.
                                                                                                                               ADVANTAGEOUS
                                                                                                                                   POSITION
                          IT   IS A GIFT                                                                           Play if the defending Army is                        ONE    FOR THE     DARK                                 DEADLY STRIFE                                       DEVILRY OF
                                                                                                                     inside the borders of a Free                                          LORD                                                                                      ORTHANC
                   Play if the defending                                       DAYLIGHT                                           Peoples Nation.
                                                                                                                                                                                                                          Both Armies add 2 to all
         Army is in the same region as                                                                                                                              Play if the defending Army                       dice on their Combat roll and                   Play if an Isengard Army
                         the Fellowship.                          The Shadow player rolls                           Subtract 1 from all dice on the                                                                                 Leader re-roll.
                                                            a maximum of three dice in his                                                                          is in the same region as the                                                                       unit is in the battle and
                                                                                                                       Combat roll of the Shadow                                      Fellowship.                                                                  the defending Army is in a
       Add 1 to all dice on your Combat                                     Combat roll.                          player (an unmodified “6” is still                                                                                                                                Stronghold.
                  roll and Leader re-roll.                                                                                                                      Add 1 to all dice on your Combat
                                                                                                                          considered a hit for him).
                                                                                                                                                                           roll and Leader re-roll.                                                            Add 1 to all dice on your Combat
                                                                                                                                                                                                                                                                                             roll.
       3                                                3                                                     3                                                3                                                3                                              3
                                             1/24                                              1/24                                                    4/24                                           1/24                                            1/24                                           5/24

                       Character                                                                          Strategy                                                              Character                                                                    Strategy
34 • War of the Ring — Collector
                       Collector´s Edition
War of the Ring — Collector´ss Edition • 35

                                  CHAPTER VI

ARMIES AND BATTLES
36 • War of the Ring — Collector
                            Collector´s Edition

T
           he vast hordes of the Dark Lord and the stout               in the Army box. He then places the Army counter
           defenders of the West play a central role in                number 3 in Lossarnach with the remaining two
           War of the Ring, and their mustering and                    figures. Whenever it becomes necessary, the counter
           employment is crucial. From their initial starting          may be replaced by the figures in the box.
           positions (as described in Setting up the Game),
the Armies of both players will swell with reinforcements
and move to battle according to the following rules.             RECRUITING TROOPS

ARMIES AND STACKING                                              RECRUITING NEW UNITS
                                                                 Additional Army units and Leaders are brought into
                                                                 the game during the Action Resolution phase by using
ARMY COMPOSITION                                                 a Muster Action Die result (a Helmet icon) as an action,
All friendly Army units inside a single region form an           or by playing an Event Card that recruits new units.
Army.
                                                                 To bring reinforcements onto the board when using a
An Army can be composed of units belonging to different          Muster Action Die result, the new units must belong to a
Nations fighting on the same side.                               Nation “At War” (see later).
If a moving Army enters a region occupied by another             Using a single Muster Action Die result, a player can bring
friendly Army, the two Armies are merged into a single           the following units into play:
Army.
                                                                 —     two Regular units, or
Likewise, an Army can be divided by simply moving part of
its units into an adjacent region and leaving the rest behind.   —     two Leaders/Nazgûl, or
                                                                 —     one Regular unit and one Leader/Nazgûl, or

STACKING LIMIT                                                   —     one Elite unit, or
A single region can contain a maximum of 10 units.               —     one Character (according to the rules on the specific
If, at the end of any action, more than 10 units are in the            Character Card)
same region, the excess units must be removed from the           All newly recruited units and Leaders are taken from the
game by the controlling player.                                  player’s available reinforcements and can only be placed in
Units removed in this way can re-enter the game later as         a City, Town, or Stronghold of the Nation to which the
reinforcements.                                                  unit belongs.
                                                                 When two regular units or Leaders, or a combination of
                                                                 the two, are brought into play using a Muster Action Die
ARMY BOXES                                                       result, they can belong to different Nations, as long as
Along the left side of the board can be found three
                                                                 both Nations concerned are “At War” (see page 47) and
numbered Army boxes.
                                                                 each figure is placed in a City, Town, or Stronghold of the
If the size and number of plastic figures happen to be           Nation to which the unit belongs.
troublesome to physically fit in a single region, the
                                                                 Nazgûl are always recruited in the Strongholds of the
controlling player may move some or all his figures from
                                                                 Sauron Nation.
a region to a free Army box, placing the corresponding
numbered Army counter in the region for identification           Using an Event Card to Recruit Troops
purposes. Figures can be moved back to the board from the        When using Event Cards whose effects allow a player to
Army box at any time.                                            recruit units, all regular recruiting restrictions must be
Players must be careful not to exceed the stacking limit         respected, with the following exceptions:
when making use of an Army box. For all game purposes,           —     If a card instructs a player to recruit troops of a
the figures in the box are considered to be in the region              Nation and that Nation hasn’t yet reached the
containing the Army counter.                                           “At War” step, the player is allowed to recruit
      Example: The Free Peoples player moves an Army                   nonetheless.
      composed of 10 Gondor regular units in Lossarnach,         —     If a card instructs a player to recruit troops into
      and finds out that they take up too much space.                  a Stronghold, the units can be placed even if the
      Army box number 3 is free, so the player removes                 Stronghold is under siege.
      8 of the Gondor regular figures and places them
Chapter VI: Armies and Battles • 37

Note: when a player uses an Event Card that allow him           Splitting an Army
to recruit units in a specific region (or regions), the         It is not mandatory that you move all units in an Army. An
recruitment cannot be made if there is an enemy Army or         Army can split itself into two different Armies by moving
an enemy Control marker in the region.                          only a portion of its units to an adjacent region.
      Example: The “Riders of Théoden” Event Card               Free Peoples Leaders can never be in a region without
      lets a player recruit troops in a Rohan region            combat units, so if a moving Army completely vacates
      containing a Companion. If the region also                a region, all such Leaders must follow the Army. If the
      contains enemy troops, it is not possible to recruit      Army splits, Leaders may choose to either move or stay
      there.                                                    behind. When a player uses a Character Action Die result to
                                                                move an Army and the Army splits, at least one Leader or
Recruiting Restrictions                                         Character must join the moving units.
—     When mustering two regular units or two Leaders
      using a Muster Action Die result, the two figures         Note that, unless used as the subject to move an Army with
      must always be placed in separate Settlements.            a Character Action Die result, Characters (Companions
                                                                and Minions) and Nazgûl are not obliged to move with an
—     You cannot muster or recruit troops in a Settlement       Army, as they can remain in a region on their own.
      captured by the enemy (i.e., currently occupied
      by enemy units or containing an enemy Control             Movement Restrictions
      marker).                                                  —     The moving units can be chosen freely, as long as
                                                                      no unit is moved twice using the same action (this
—     You cannot muster troops in a Stronghold besieged
                                                                      includes all movement effectuated by Event Cards,
      (see page 42) by the enemy, unless you are recruiting
                                                                      unless the card explicitly has different instructions).
      with an Event Card.
                                                                      Thus, during the same action, it is never possible
—     Reinforcements are limited to the available figures.            to move an Army into a region containing another
      Thus, if all units of a type are in play, no additional         friendly Army (joining the two Armies into one),
      units of that type can be recruited. Shadow units               and then move the new combined Army with the
      and Nazgûl removed as casualties are placed back                second movement allowance, as this would move the
      among the available reinforcements (thus allowing               units in the first Army twice. For purposes of moving
      for an almost limitless mustering). Free Peoples                under one action, these Armies should be kept
      units, Leaders, and all Characters, however, are                separate until both movements have been taken.
      permanently out of the game if eliminated; they
                                                                —     Any region entered by a moving Army must be free
      should be placed in an area designated for casualties
                                                                      from enemy units. A region containing an enemy
      (such as back in the box) and are no longer eligible
                                                                      Stronghold under siege by your units is considered
      for recruitment.
                                                                      free for the purpose of Army movement.
                                                                —     If a region is occupied by enemy units, it cannot be
ARMY MOVEMENT                                                         entered but must be attacked (see page 39).
                                                                —     After moving an Army into a region, you can not
                                                                      exceed the stacking limit of 10 units.
MOVING AN ARMY
Armies are moved on the game board during the Action            —     If a moving Army includes any units from a Nation
Resolution phase by using either an Army Action Die                   which is not yet “At War” on the Political Track (see
result or a Character Action Die result (if the moving                page 47), it cannot enter a region that is inside the
Army contains a Leader or Character), or an Event                     borders of another Nation (even if friendly).
Card that allows the movement of Armies.
                                                                —     An Army can never move into a region that is
A player using an Army Action Die result can move two                 separated from the region the Army is currently in
different Armies, but can not move the same Army twice.               by a black line (which denotes impassable terrain). A
                                                                      similar restriction applies to Characters (see page 39)
A player using a Character Action Die result can move a               and to the Fellowship (see page 52).
single Army containing at least one Leader or Character.
An Army is moved by simply moving its units to an
adjacent region.
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