SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP

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SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW –
      WHY WE NEED A COMBINATION FOR IMPROVING TEACHING
         PERFORMANCE AND HOW TECHNOLOGY CAN HELP
                   Manfred Meyer1, Thomas Müller1, Andrea Niemann2
1
    Westphalian University of Applied Sciences, Dept. of Mechanical Engineering (GERMANY)
 2
    Westphalian University of Applied Sciences, Dept. of Business Administration, Economics
                            and Information Technology (GERMANY)

                                                Abstract
It has been observed since many years now that traditional lectures in the sense that the lecturer is
presenting the topic to a mostly passive audience do not work well as regards teaching performance.
Thus, classes need to become more interactive, students need to get invited or activated to take part in
the show, to remain or get back in the driver’s seat as regards lecturing speed, feedback on under-
standing and applying what has been introduced by the lecturer and discussed in class. Depending on
the cultural background, even running team competitions in classroom can serve well for activating
students and motivating them to work on the topic discussed.
Since many years, interactive voting systems, e.g. small radio-equipped hand-held devices, are on the
market that can well serve for the purposes of getting immediate feedback from students about their
learning progress, but also for class evaluation (of lectures and lecturers) and even for running team
competitions like in a game show on TV. While this helps activating the students, experiences from
using such systems over almost ten years now have shown that this also helps driving the focus of
students’ attention to the content of the lecture itself.
Beside such dedicated hardware solutions (specific devices, so called “clickers”), the omnipresence of
smartphones in students’ pockets has also led to the development of a diverse number of software
solutions (apps or browser-based tools) which promise lower cost and better scalability but may lack the
trust in a truly anonymous and thereby hopefully honest feedback from the students.
Therefore, we present an overview of various hardware- as well as software-based audience response
systems (ARS) which are systematically reviewed, their pros and cons revealed, and recommendations
derived for different use cases.
Keywords: Audience response systems, interactive voting systems, clickers, active learning, teaching
performance, digitalization.

1     INTRODUCTION
Looking back at more than twenty years teaching experience in undergraduate computer science and
business classes, we recognized that student activation and participation has become a major issue for
teaching and learning performance. Classroom discussions of practical examples, exercises or case
studies often attract only a very limited number of students in class while others stay passive and follow
the discussions from outside only – in best case.
Many of the students, if they show up in class at all, just consume lectures like at a cinema and hope to
really learn and understand the topic afterwards – or “just in time” when preparing for the exams. While
this may eventually work for more “textbook-oriented” classes and exams covering mostly factual
knowledge, it is almost sure to fail for those classes where continuous reflection, practical application to
exercises or case studies, and discussion of alternatives becomes inevitable.
Referring to the stereotypes introduced by John Biggs in his work on constructive alignment [1], there
are simply too many “Non-Academic Roberts” and too few “Academic Susans” in most of today’s
undergraduate classes. Thus, we need to activate the many Roberts in our classes to take part in the
show, previously called a lecture.
Many authors have demonstrated the effectiveness of active learning in small group sessions,
particularly in the enhancement of student learning and performance [2]. However, promoting active
learning in large classes is more challenging, so many instructors end up delivering information with
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
minimal student interactions within a traditional lecture format. As such, students may focus on
information and favour memory retention rather than thinking, understanding, and solving problems [3].
When classes have limited opportunities for students to respond, participation can be unbalanced in
favour of the most knowledgeable students who are most willing to respond in front of their peers.
Questions posed to students in lectures may stimulate active learning, but only low response rates are
possible within large audiences. Engaging small groups within a lecture may be a more effective means
of promoting active learning. However, without significant time conveying information back to the lecturer
it is difficult to accurately gauge student engagement.
Students can also display color-coded cards in response to a lecturer’s question as has been proposed
by Prather in [4]. However, when they can view each other’s responses, active learning and critical
thinking may be inhibited as they may have less confidence in their own answer or can simply copy the
most popular response. In contrast, electronic response systems may provide accurate and rapid
feedback on students’ understanding or misconceptions during lectures.
Audience response systems (ARS) allow students to give an immediate response to a question posed
by the instructor. Question styles can include multiple-choice quizzes and text or numeric responses,
and individual responses remain anonymous to the audience. Students’ responses can be promptly
graphically displayed e.g. in a PowerPoint presentation, or responses can be withheld until further
discussions ensue with revised answers sought for comparison with previous responses. Collective
responses allow students to relate their performance to the rest of the class.
Such systems offer new ways and possibilities of interacting with students during lectures and thus
different styles of lecturing with ARSs evolved, e.g. peer instruction [5] and technology enhanced
formative assessment (TEFA) [6].
Audience response systems are not only offering an alternative, but an engaging and effective
pedagogical approach to high school, undergraduate, and postgraduate education. Potential
improvements to learning and teaching have been repeatedly cited in the literature, e.g. [7], [8], [9], and
include the following:
•         Providing reflective reactive and anonymous student feedback;
•         Providing an indication of students’ knowledge gaps;
•         Reinforcing and linking concepts, theories and factual information;
•         Allowing for increased interactive engagement and involvement;
•         Increasing student participation and discourse in learning groups;
•         Provide a medium for all students to voice an opinion;
•         Provide quality assurance of conceptual understanding during lectures/tutorials; and
•         Offer students the capacity to reflect in lectures/tutorials in a non-threatening manner.

1.1      Hardware-Based electronic response systems (“clickers”)
Since many years, hardware-based audience response systems, e.g. small radio-equipped handheld
devices, are on the market that can well serve for the purposes of getting immediate feedback from
students about their learning progress, but also for class evaluation (of lectures and lecturers) and even
for running team competitions as we have shown in [10]. For more than eight years now we are using a
commercial system which consists of a set of handheld devices and a receiver to be connected to the
instructor’s computer (see Figure 1).

    Figure 1. Interactive Voting System® - Handheld Devices and Receiver for the Instructor’s Computer
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
While these devices may appear to be quite bulky, they are also available in sizes as small as just a
credit card. However, over all the years of using this system only one device has been lost. Figure 2
shows some handheld devices from other vendors with different sizes and offering different kinds of
responses from Yes/No-answers to numerical responses.

                  Figure 2. Various Keypads from PowerVote®, InfoWhyse®, and SunVote®

1.2       Software-Based Audience Response Systems
Over the last years, the usage of mobile internet devices such as smart phones, tablets, and laptops
has increased considerably. Students bring their own devices to lectures - this policy is also known as
Bring Your Own Device (BYOD) [11]. Despite the risks of BYOD, it seems to be obvious to use the
devices of the students as input devices for Audience Response Systems. Thus, these systems just
provide a software solution that can either be used through a standard web-browser or by installing a
specific app on the student’s smartphone or tablet. These software-based ARSs also provide students
a way of interaction in massive courses where hardware-based systems would come too expensive
simply due to the number of devices needed.

2     REVIEW OF AUDIENCE RESPONSE SYSTEMS
In this paper we investigate how various Audience Response Systems can support active learning.
Therefore, we first gathered the requirements for such systems both from a lecturer’s and student’s
perspective. We then reviewed a total number of 66 ARSs available according to the most important
criteria before we finally evaluated a selection of four ARSs in more detail and derived recommendations
for deciding which system to use.

2.1       Criteria
From discussions with lecturers we derived the following criteria for the selection of Audience Response
Systems:
          Hardware- or software-based (Browser or App): While hardware-based ARSs naturally limit the
           number of students that can use the system at a time, software-based ARSs require the
           students to at least bring their own device to class or also install a specific App on their device.
          Cost: While obviously all hardware-based ARSs incur cost for buying or renting the handheld
           devices and licensing the overall system, some – but by far not all – software-based systems
           can be used for free at least in a basic version.
          Question types: ARSs typically offer one or more of the following question types: multiple/single
           choice questions, yes/no questions, open questions with free text answer, sorting problems,
           matching problems, and image quizzes.
          Question features: ARSs offer various features like hiding votes until the voting is finished,
           showing results in total numbers and percentage, defining the correct answer, and allowing to
           enter math equations.
          Integration with standard presentation software: Some of the systems can be integrated with
           PowerPoint such that questions can be launched from within a normal PowerPoint presentation.
          Visualization: ARSs provide different types of visualizations both for the lecturer as well as for
           the students. For systems supporting integration to presentation software, the visualization of
           results within the presentation is a valuable feature too.
          Reporting and statistics: Some of the systems provide very detailed reports for the lecturer
           whereas others provide no reports or statistics at all. Data export to e.g. Excel is also a valuable
           feature offered by some of the systems reviewed.
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
     Anonymous feedback: From a student’s perspective and in order to obtain honest feedback it
            is important that students can give their feedback in a truly anonymous manner. While with
            hardware-based systems this can easily be achieved by letting the students randomly select
            their keypad to use, for software-based systems this maybe an issue as web-browser or app
            may transmit data that allows to relate individual answers to each other or even to identify the
            student.

2.2        Market Overview
In a first step we analysed a total number of 66 different audience response systems currently available
according to the criteria derived before. Table 1 lists all systems reviewed with the respective link to the
product/vendor website for detailed information, whether it can be used for free – completely or in a
basic version only – the type of system (hardware- or Web/App-based) and whether it can be integrated
with PowerPoint or Moodle and data be exported to Excel.

                                 Table 1. Audience response systems reviewed.
System                                     Link                               Cost           Remarks
AnswerQwik            http://answerqwik.com/static/home.html                   yes
ARSnova               http://arsnova.eu/mobile/                                free
Backchannel           http://backchannel.cnc.io/                               free
ClassMarker           http://www.classmarker.com                        basic version free
ClassPager            http://www.classpager.com/                        basic version free
Clicker School        http://www.clickerschool.com                             yes               or

ContentGenerator      http://www.contentgenerator.net/multiplechoice/          free
EasyLMS               http://www.onlinequizcreator.com/                        free
EasyTestMaker         http://www.easytestmaker.com/                     basic version free
Echo360               http://www.lecturetools.com/                             yes
eduVote               http://www.eduvote.de/index.html                         yes
feedbackr             http://www.feedbackr.io/de/education/             demo version free
FreeMobilePolls       http://www.freemobilepolls.com/                          free
FreeQuizDome          http://freequizdome.com/index.htm                        free
Glisser               http://www.glisser.com/                                  yes
GoFormative           http://goformative.com/                           basic version free
GoSoapBox             http://www.gosoapbox.com/                         basic version free
                      http://www.h-itt.com/higher-education/student-           free              or
H-ITT
                      response-systems.htm

iClicker              http://www.iclicker.com/                                 yes

InfoWhyse             http://www.infowhyse.com/                                yes
Interactive Voting                                                                               or
                      http://www.ivsystem.de/                                  yes
System
Invote                http://invote.de/                                        free
IPAL                  http://www.compadre.org/ipal/                            free
Kahoot                http://kahoot.com/                                       free
Learnclick            http://www.learnclick.com/                               yes
                      http://www.pearson.com/us/higher-
learning-catalytics   education/products-services-teaching/learning-           yes
                      engagement-tools/learning-catalytics.html
letsfeedback          http://letsfeedback.com/de/home/                         free
Mentimeter            http://www.mentimeter.com/                        basic version free
Mobile Clicker        http://www.mobileclicker.de/                             free
Ombea                 http://www.ombea.com/de                                  yes               or
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
OnlineTED            http://www.onlineted.de/index.php              basic version free
                     https://www.optiontechnologies.com/optionpow
OptionPower                                                                yes
                     er-voting-software
Pingo                http://trypingo.com/de/                               free
Pinnion              http://www.pinnion.com                                yes
Plickers             https://www.plickers.com/                             free
Poll Everywhere      https://www.polleverywhere.com/                       yes
Polldaddy            https://polldaddy.com/                         basic version free
PowerVote            https://www.powervote.de/                             yes
ProProfs             https://www.proprofs.com/                      basic version free         (Quiz only)

QuestBase            http://www.questbase.com/                      basic version free
QuestionPress        http://www.questionpress.com/                         yes
Quia                 https://www.quia.com/web                              yes
QuizSlides           https://quizslides.com                                yes
QuizStar             http://quizstar.4teachers.org/                        free
Qwizdom              https://qwizdom.com/education                         yes                 or

Respondus 4.0        http://www.respondus.com/products/respondus/          yes
SurveyAnyplace       https://surveyanyplace.com/                    basic version free
sli.do               https://www.sli.do/                            basic version free
SMS Poll             http://www.smspoll.net/                        basic version free
Socrative            https://www.socrative.com/                     basic version free
StuReSy              https://sourceforge.net/projects/sturesy/             free
SunVote              http://www.sunvote.com.cn/                            yes
Synap                https://synap.ac/                              basic version free
td:wrk               https://www.tdwrk.de/                                 yes
TED                  https://www.ted-mieten.de/                            yes
Tedme                https://tedme.com/home/voting                  basic version free
Todays Meet          https://todaysmeet.com/                               yes
Top Hat              https://tophat.com/                                   yes
TurningPoint         http://www.turningtechnologies.com/                   yes                 or

twtpoll              http://www.twtpoll.com/                               yes
UniDoodle            http://www.unidoodle.com/                             free
Verso                http://versolearning.com/                             yes
Voting Partner       http://www.voting-partner.de/                         yes
Votingtech           https://www.votingtech.de/                            yes            or

Voxr                 https://voxr.org/de/                                  yes
                     http://www.voxvote.com/free-audience-
VoxVote                                                             basic version free
                     response-system/de/voxvote-mobile-voting-app

Remarks – Explanation of symbols:

           The system can be used by the students on their smartphone/tablet through a web browser.
           The system requires the use of a dedicated mobile device that needs to be bought or rented
           from the provider.
           The system can be used by the students on their smartphone/tablet through an Android App.
           The system can be used by the students on their smartphone/tablet through an iOS App.
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
The system supports the download of session data (answers to questions etc.) to be further
        processed and analysed using Microsoft Excel.
        The system supports the integration with Microsoft PowerPoint through a specific Add-In such
        that questions can be launched from and results can be shown and stored within PowerPoint
        presentations.
        The system supports the integration with the Moodle learn management platform such that
        questions can be launched from and results can be shown and processed within Moodle.
        The system is not being reviewed any further as only little information is available
        (ContentGenerator, EasyLMS, UniDoodle, twtpoll, Verso) or the information or system itself is
        outdated/no longer supported (StuReSy).

2.3     Detailed Review of selected Audience Response Systems
From the first review of audience response systems, the six most interesting or prominent systems have
been selected for an in-depth review. These are also marked in Table 1.

2.3.1    ArsNova
ArsNova is a very powerful and free web-based ARS. Students get access through a specific code or
direct link; lecturers can register on the arsnova.eu website or login using their Google+ or Facebook
accounts. An Add-In for PowerPoint is available on GitHub and has been tested for Windows10 and
PowerPoint 2016. Sessions can be exported as CSV or JSON files and further processed and analysed
using e.g. Excel. Anonymous feedback is granted as no registration or installation is required.
ArsNova supports multiple- and single-choice questions, yes/no-questions, evaluation questions using
a 5-level-Likert-type scale as well as image-based questions, live feedback, two-cycle-voting and the
inclusion of various multimedia formats like images, YouTube and vimeo.
Figure 3 shows the setting-up of a single-choice question and how this question is presented to the
audience through a mobile web-browser.

             Figure 3. ArsNova - Setting up a new question (left) and student’s view (right)
Results can be visualized as bar charts or column diagrams; total number of votes and distribution to
answer options can also be shown. Figure 4 shows the integration with PowerPoint to setup a new
question (left) and showing results as bar charts (right).

   Figure 4. ArsNova - Integration with PowerPoint: Setting up a new question and showing results
Illustrated tutorials, introductory videos and blogs with FAQs are also available.
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
2.3.2   EduVote
EduVote is another powerful web-based ARS but requires purchase of a single- or multiple-users
license. Campus licenses are also available. Students can use it through web-browser or download
dedicated apps for all current smartphone operating systems. For lecturers it offers installation under
Windows and MacOS as well as integration with PowerPoint. Anonymous feedback is granted as no
registration is required. Students can access the system via code distributed by the lecturer.
Results can be stored within the PowerPoint presentation and can also be exported as xlsx-file for further
processing with Excel. XML export is also supported.
EduVote offers yes/no-questions as well as single- and multiple-choice questions. Figure 5 shows the
setting up of a new question with the EduVote application (left) as well as using the PowerPoint
integration (right).

         Figure 5. EduVote - Setting up a new question directly (left) or via PowerPoint (right)
EduVote also offers various visualizations and also reports the total number of votes and their
distribution. Figure 6 shows a setup menu (left) where the lecturer can define some settings for the
questions, e.g. whether only one vote shall be accepted per device (for single-choice questions), how
the question appears to the student through the EduVote app (centre) and finally how the results may
be displayed through the EduVote application on the lecturer’s computer.

   Figure 6. EduVote – Question settings (left), student’s view (centre) and display of results (right)
Video tutorials and user’s instructions are available for all system variants.

2.3.3   Kahoot!
Kahoot! is a quite prominent game-based learning platform offering multiple-choice quizzes, so called
kahoots, that allow user generation and can be accessed via web browser or apps for Android and iOS.
Students can access the system using a PIN provided by the lecturer, thus no registration of participants
is required.
Kahoot! offers multiple-choice questions (as poll or quiz) or sorting exercises of given options. Results
can be visualised through column diagrams. The number of votes and their distribution can also be
displayed.
Users are supported through user’s guides and video tutorials. Kahoot! can be used free of charge with
a maximum of 1.000 users at a time.
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
2.3.4   Letsfeedback
Letsfeedback is another simple ARS that can be used through any web-browser. It can be used for free,
but using it for more than 250 participants or more than 25 lectures/events requires purchase of an
extended license. It offers multiple-choice questions, numerical and free text answers as well as entering
questions by the audience.
Results can be sent by email or downloaded as PDF-file.
As there is no registration or installation of any kind of software required, it’s use is completely
anonymous. Results can be visualised through bar charts and the number of votes and their distribution
can also be displayed.

2.3.5   MobileClicker
MobileClicker is a small ARS developed out of a student’s project at our own university. It can be used
free of charge. Lecturers define single-choice questions through the mobileclicker website. These
questions can then be answered by students through an Android app.
Results can be visualized using various diagrams, the number of votes can be displayed, and the results
can be archived as statistics within the application.

2.3.6   Pingo
Pingo (short for ”peer instruction for very large groups”) can be used through its website and also through
a dedicated Windows application called “Pingo Remote” that can be used as an overlay to a PowerPoint
presentation. It can be used for free, and as there is no registration or installation required for the
students, it also supports anonymous feedback.
Pingo offers single and multiple-choice questions, free-text and numerical answers. Figure 7 shows the
setting up of a question and how this question is being presented to the audience.

             Figure 7. Pingo: Setting up a new question (upper) and student’s view (lower)
Results can be visualized by column charts, and number of votes and their distribution can also be
shown. They can also be exported as CSV-files for archiving or further processing.
New users are supported by a guided tour and illustrated user’s instructions.
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
3    RESULTS
Audience Response Systems are available in huge number and variety. While there are also some
hardware-based ARSs, often called ‘clickers’, the majority of systems addresses the use of the students’
own device (BYOD) and works simply through a web-browser and/or offers a dedicated app mostly for
Android and iOS to be downloaded and installed by the student [12]. Even the ARS we have been using
over many years in our classes (IVS) now also offers an online version that can be used on the students’
own devices. Many of the software-based ARS can be used for free which clearly reduces the overall
cost (TCO) of the ARS in class and increases scalability as there is no hard limitation for the number of
students to take part in simply by the number of devices available. However, the necessity to use their
own devices or even to run a specific app on their smartphones, may limit students trust in a truly
anonymous poll. Even if these ARSs do not require any registration or ask for any personal data,
answers to various queries could be related to each other and combined with other information available,
thus students may hesitate to always give honest and unbiased feedback, a feature that has been
claimed to be one of the strongest benefits of ARSs [13], [14].
The ARS that have been reviewed mostly offer similar functionality as regards question types (from
yes/no-questions over single/multiple-choice questions to free-text, numerical and other answers),
visualization of results including number of votes and distribution among various answer options.
Integration with presentation software like PowerPoint and transfer of results to e.g. Excel or a more
general XML format, is only provided by very few systems.

4    CONCLUSIONS
Audience response systems (ARS) can play an important role for improving teaching and learning
performance. While the entertaining aspect of using polls and quizzes in class helps activating students,
it also encourages students to think about the ‘serious’ topic of the lecture, apply what they have just
learned, even if it’s just for that moment to compete with their peers in class. Although we may not
expect to turn many of the ‘Roberts’ into ‘Susans’, the use of ARS can well contribute to activate at least
some of the ‘Roberts’ in class and let them take part in discussions about the topic covered. Moreover,
ARSs also provide immediate feedback to lectures about their teaching performance and can engage
students by giving them some control about the lecture, e.g. the lecturing speed.
With the variety of ARSs available, they have now become a common means for activating students
and getting immediate feedback in class. They also support new ways of teaching like peer instruction.
Beside the dedicated hardware-based ARS, the omnipresence of smartphones in student’s pockets has
also led to the development of a diverse number of software solutions (apps or browser-based tools)
which promise lower cost and better scalability but lack the trust in a truly anonymous – and thereby
hopefully honest – feedback from the students [15].
Also, the integration with standard presentation software like PowerPoint mostly offered by hardware-
based ARSs can be an issue; however, the flexibility, richness in interaction, scalability and lower cost
are still strong pros for the use of software-based solutions.

ACKNOWLEDGEMENTS
The research presented in this paper has been carried out as part of an internal project at Westphalian
University of Applied Sciences jointly sponsored through central quality improvement funds (ZQV) and
additional central funds for digitalization in teaching and learning.
The authors are grateful to the University Management and the Deans at Bocholt Campus for their
continuous support for this project as well as to all colleagues for sharing their experiences with various
audience response systems. We would also like to thank vendors of some commercial systems for
offering us a free trial or demo version for our survey.
Many thanks finally also to Kira Backes for doing the market research and collecting all the data about
the available systems for this paper.
SERIOUS LECTURE VS. ENTERTAINING GAME SHOW - WHY WE NEED A COMBINATION FOR IMPROVING TEACHING PERFORMANCE AND HOW TECHNOLOGY CAN HELP
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