STATE OF GAME-BASED LEARNING - TECH DAY 2020 BRIAN MARCHINI, BUCKS COUNTY COMMUNITY COLLEGE - Bucks County Community ...
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PROFESSIONAL
ABOUT ME SQL Developer | Instructor
Bucks County Community College
Senior Consultant (Data Scientist)
Urban Science Applications, Inc.
Brian Marchini EDUCATION
BS Computer Science
Brian.marchini@bucks.edu Temple University
Master of Business Administration (MBA)
Lehigh University
Doctoral Student, Teaching, Learning and Technology
Lehigh University
CAUSES
Owl to Owl Mentorship
Temple University
Lehigh Connect
Lehigh UniversityGAME BASED LEARNING • WHAT IS GAMIFICATION? • ALTERED REALITY (AR) • VIRTUAL REALITY (VR) • SIMULATIONS • ASSESSMENTS • TRENDS
TRANSFORMATION
PLAY
Learning can be enhanced
when students are positioned
in a situated, narrative game
as a protagonist that affects John Dewey
their world around them in the
choices and decisions made
with a degree of
consequentiality.
Sasha BarabPOWER OF VIDEO GAMES ON MEMORY • Visual learning • Audial learning • Enhanced skill development • Long last effects…
WHAT IS GAME BASED LEARNING?
Does game based learning need to be a competitive video game?
Game based learning as the application
of game features into the classroom.AUGMENTED REALITY SANDBOX Developed by researchers at UC Davis Interacative 3d waterflow topography map augmented in real-time with an elevation, topographic contour lines, and simulated water https://arsandbox.ucdavis.edu/
BUILDING AN AUGMENTED REALITY BOX • An AR Sandbox requires the following hardware components: • A computer with a high-end graphics card (see the “Computer” section below for more specific hardware recommendations), running any version of Linux. • A Microsoft Kinect 3D camera. The AR Sandbox software, or rather the underlying Kinect 3D Video Package as of version 3.7, supports Kinect-for-Xbox 1414 and 1473, Kinect for Windows, and Kinect for Xbox One • A digital video projector with a digital video interface, such as HDMI, DVI, or DisplayPort. • A sandbox with a way to mount the Kinect camera and the projector above the sandbox. • Sand.
USING QR CODES
FOR MIXED MEDIA AR
• Scavenger Hunts
• Detective Stories / Mysteries
• Field Experience
https://www.qrcode-monkey.com/MERGE CUBE Altered Reality with interactivity. Pros • Large support network • Low entry cost Cons • Not 100% OER • In early stages – limited content • Reliant on developers
GOOGLE ARCORE
• Development Platforms
• Unity, Unreal, Android Studio, iOS
• Heavy support
• Extensive and growing library
• Advanced software interacts AR into the
real environmentVIRTUAL REALITY (VR)
GOOGLE
EXPEDITIONS
Minimal setup for maximum engagement in
VR and AR
VR Requirements:
Expeditions app
Mobile device or Chrome OS
Optional: VR Viewer
AR Requirements:
Expeditions app
Mobile device or Chrome OS
Optional: Selfie Stick
https://edu.google.com/products/vr-ar/expeditions/?modal_active=noneGOOGLE TOUR
CREATOR
https://arvr.google.com/tourcreator/SIMULATIONS
PROS CONS
• Hundreds of simulations available online. • Long development times.
• Immersion into content based situations
• Enhanced engagement
• Few centralized repositories
• Deeper Learning • Many poor quality simulations
• Promotes cooperation
• Self-paced learningSIMULATION: QUEST ATLANTIS
• Includes narratives that engages the
students.
• Students actions have ripple affects in the
simulated world.
• Template approach to simulation.
• Course content trails engagement.
• Course content trails engagement.
• Resulted in both higher levels of
engagement and understanding.ASSESSMENTS FORMATIVE AND SUMMATIVE
ASSESSMENT TESTING BEATING LEGEND OF ZELDA TAKING A POP QUIZ
WHY ARE VIDEO
GAMES SO
ENGAGING? • Social Features
King, Delfabbro and Griffiths published a
paper that expanded Wood’s framework • Manipulation and control
which sought to identify the key
psychological characteristics of video games. • Narrative and identity
They break down the features into five main
categories. (King, Delfabbro, & Griffiths,
• Reward and punishment
2009, p. 93).
• PresentationSOCIAL FEATURES SUB FEATURES EXAMPLE • Social utility features In-game voice and text chats • Social formation Guilds/clans in MMORPGs • Leader boards Hall of Fame lists • Support networks Internet Forums, strategy guides
MANIPULATION AND CONTROL FEATURES SUB FEATURES EXAMPLE • User input Intuitive controls: keyboards, text screen, voice… • Save points Checkpoints, auto saves • Player management Ownership of player resources and stats • Non-controllable Scripted events, load screens
NARRATIVE AND IDENTITY FEATURES SUB FEATURES EXAMPLE • Avatar creation Gender, race, attributes, costume.. • Storytelling Cut-scenes, mission briefings • Theme and genre Role-playing, shooting, …
REWARD AND PUNISHMENT FEATURES SUB FEATURES EXAMPLE • General rewards Experience points, bonuses • Punishments Losing a life, restarting a level • Meta-game rewards Badges, Achievements • Intermittent Rewards Increasingly difficult levels • Negative rewards Gaining health, repairing items
REWARD AND PUNISHMENT FEATURES (CONT) SUB FEATURES EXAMPLE • Event frequency Unlimited replayability • Event duration MMORPGs have no endpoint • Payout intervals Instant rewards, immediate feedback
PRESENTATION FEATURES SUB FEATURES EXAMPLE • Graphics and Sound Realistic graphics, fast music in difficult secitons • Franchise features Trademarked names • Intuitive design Follows traditional game conventions
ADDITIONAL FACTORS • Consistency of play • Adapts to the individual learner • Failure ≠ Finality
ASSESSMENT TESTING BEATING LEGEND OF ZELDA COMPLETING A POP QUIZ
GAMIFIED FORMATIVE ASSESSMENTS
KAHOOT
• Pros • Cons
• Random name generator • Geared towards live play
• Web-based • Promotes speed of response over
analysis
• Large sets of available content
• Detailed short-term metrics
• Split interface between answers and
questions
• Integration with learning platforms like
Google Classroom
• Limited long term metrics on students
• Extensive customization
• Content importationjoinmyquiz.com
QUIZIZZ
• Pros • Cons
• No automatic name generator (manual)
• Integration with learning platforms like Google Classroom • Student paced
• Large sets of available content
• Content Importation
• Web-based
• Single Interface
• Allows for live and at-home environments
• Student paced
• Detailed long term backend metrics
• Extensive customization/ Meme sets
• Power Ups!
• Redemption Questions!
https://quizizz.com/QUIZLET
• Pros • Cons
• Offers student paced and live modes • Freemium access with push for premium even
• Web-based on student-side
• Platform Integration with Google Classroom • Less refined interface than segment leaders
and Remind
• Allows self-paced practice using multiple play
modes
• Allows open answering
• Designed for cooperative play
• Requires team cooperation in live
environments
https://quizlet.comSOCRATIVE
• Pros • Cons
• Web-based • Limited support unless you go with Pro
• Allows for Limited Choice and Short • Less refined than other iterations
Answer
• Varied delivery methods similar to
Kahoot
https://b.socrative.com/teacher https://b.socrative.com/login/student/TRENDS
• Assessment • Virtual Reality
• Term based assessments • Expanded content
• Gamified standardized assessments • Authentic story telling using VR
• Assessment utilitizing AR/VR
• Simulations
• Template Based SimulationsQUESTIONS?
GAME ON!
REFERENCES
ARCore - Google Developers | Google Developers. (2019). Google Developers. Google for Education, Bring your lessons to life with Expeditions. (2019). Bring your
https://developers.google.com/ar lessons to life with Expeditions | Google for Education. Google for Education.
https://edu.google.com/products/vr-ar/expeditions/?modal_active=none
Augmented Reality Sandbox. (2016). Ucdavis.Edu. https://arsandbox.ucdavis.edu/
Granic, I., Lobel, A., & Rutger C. M. E. Engels. (2014). The benefits of playing video
Balasubramaniam, G., & K, I. (2016). A Study of Learning Style Preferences among games. American Psychologist, 69(1), 66–78. https://doi.org/10.1037/a0034857
First Year Undergraduate Medical Students Using VARK Model. Education in
Medicine Journal, 8(4). https://doi.org/10.5959/eimj.v8i4.440 Kahoot! | Learning Games | Make Learning Awesome! (2019, March 8). Kahoot!
https://kahoot.com/
Barab, S. A., Gresalfi, M., & Ingram-Goble, A. (2010). Transformational Play.
Educational Researcher, 39(7), 525–536. King, D., Delfabbro, P., & Griffiths, M. (2009). Video Game Structural
https://doi.org/10.3102/0013189x10386593 Characteristics: A New Psychological Taxonomy. International Journal of Mental
Health and Addiction, 8(1), 90–106. https://doi.org/10.1007/s11469-009-9206-
Boyle, A. (2011, September 18). Gamers solve molecular puzzle that baffled 4
scientists. NBC News; NBC News. https://www.nbcnews.com/sciencemain/gamers-
solve-molecular-puzzle-baffled-scientists-6C10402813 October 1958: Physicist Invents First Video Game. (2019). @apsphysics.
https://www.aps.org/publications/apsnews/200810/physicshistory.cfm
Bressler, D. M., & Bodzin, A. M. (2016). Investigating Flow Experience and Scientific
Practices During a Mobile Serious Educational Game. Journal of Science Education QRCode Monkey - The free QR Code Generator to create custom QR Codes with
and Technology, 25(5), 795–805. https://doi.org/10.1007/s10956-016-9639-z Logo. (2019). QRCode Monkey. https://www.qrcode-monkey.com/
Csikszentmihalyi, M. (2015). TED Talk – Mihaly Csikszentmihalyi – Flow – 2004. In Spencer, J. (2017). What is Flow Theory? What does this mean for our students?
YouTube. https://www.youtube.com/watch?v=I_u-Eh3h7Mo [YouTube Video]. In YouTube. https://www.youtube.com/watch?v=iUsOCR1KKms
Gibson, E. (2010, May 28). Average age of gamers is 32, says study. Statista - The Statistics Portal for Market Data, Market Research and Market
Eurogamer.Net; Eurogamer.net. https://www.eurogamer.net/articles/average-age- Studies. (2018). Statista.Com; Statista. https://www.statista.com/
of-gamers-is-32-says-study
Tour Creator. (2020). Tour Creator. https://arvr.google.com/tourcreator/
Gladwell, M. (2017). Complexity and the Ten-Thousand-Hour Rule. The New Yorker.
https://www.newyorker.com/sports/sporting-scene/complexity-and-the-ten- VIAStrengths. (2010). Flow Theory. In YouTube.
thousand-hour-rule https://www.youtube.com/watch?v=GZbUDzmKvusYou can also read