Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality

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Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
Laboratorio 3
Strumenti integrativi di AR/VR
nella didattica

A cura di EON Reality
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
EON REALITY

CLASSROOM 3.0
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
CHI SIAMO
                                      EON Reality è leader mondiale nel trasferimento di
                                      conoscenza tramite Augmented and Virtual Reality (AVR).
                                      In EON crediamo che la conoscenza sia un Diritto Umano,
                                      e il nostro obiettivo è renderla disponibile, conveniente e
                                      accessibile a ogni persona sul pianeta.

                                      Per fare questo stiamo creando la prossima generazione
                                      di strumenti in realtà aumentata e virtuale che
place image this size                 incrementino la capacità globale di trasferimento di
                                      conoscenza.
                                      Dal 1999 supportiamo I nostri clienti con soluzioni che
                                      migliorano la comunicazione ed il trasferimento di
                                      conoscenza.

                                      Grazie al trasferimento di conoscenza in AVR studenti e
                                      discenti apprendono attraverso l’esperienza del fare e del
                                      vedere piuttosto che dell’ascoltare. Questo metodo di
                                      apprendimento esperienziale è fondamentale per
                                      accelerare il processo di comprensione e consente di
                                      ottenere in minor tempo performance migliori di
                                      qualsiasi metodo tradizionale di insegnamento, creando
                                      un vantaggio competitivo reale negli utilizzatori.
                        EON Reality
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
GLOBAL LOCATIONS
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
CLIENTI ENTERPRISE
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
CLIENTI & PARTNER EDUCATION

                       COMING SOON

                       (March 2020)
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
EON REALITY EDUCATION ADVISORY BOARD

                                                            Bertil Andersson            Ihron Rensburg
                                                            Chairman                    Vice Chairman
                                                            Former President of NTU     Former President of University of
                                                                                        Johannesburg

Jenny Higham               Montserrat Gomendio         Jose Ignacio Wert                               Peter Looker         Chee Yeow Meng        José Escamilla De Los Santos
                                                                              Jan Carlstedt-
Principal of St George’s   Deputy Director of the      Former Minister of                              Head of Learning,    Interim Dean,         Education Innovation Director,
                                                                              Duke
University of London       Directorate for Education   Education, Culture                              Teaching &           College of Science,   Tecnológico de Monterrey
                                                                              Senior Advisor –
                           and Skills, OECD            and Sports, Spain                               Pedagogy, NTU        NTU
                                                                              Medicine, NTU
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
LED BY PROFESSOR
BERTIL ANDERSSON
Who reformed teaching through
introduction of educational technology
and collaboration with EON Reality at
NTU

2007 -2011
PROVOST
2011-2017
PRESIDENT
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
PARTNER GOVERNATIVI E ISTITUZIONALI
Laboratorio 3 Strumenti integrativi di AR/VR nella didattica - A cura di EON Reality
LA SFIDA TECNOLOGICA
ENVISIONING THE FUTURE

MILLION
                               WHAT WILL THE WORLD
                               LOOK LIKE IN 2030 ?
JOBS LOST
   McKinsey Global Institute
TECHNOLOGY AND
SOCIAL INSTABILITY
Digitalization is a threat: Loss of Jobs
• Industry 4.0
• Computerized Accounting
• Automated Service
• Driverless Transportation

The new economic model of tomorrow?
THE NEGATIVE SCENARIO:                                                 ELON MUSK REPLACES ROBOTS
AI EMPOWERED MACHINES                                                  AT TESLA FACTORY
Most jobs that exist today will disappear within
                                                                       Humans Are Underrated
decades.
As artificial intelligence empowered machines outperform               •   Elon Musk has replaced the highly-touted automation system at
humans in more and more tasks, it will replace humans in                   Tesla with a better, more intelligent paradigm: humans.
more and more jobs. Consequently, by 2050 a new class of               •   Tesla’s Model 3 production facility is regarded as one of the most
people might emerge – the displaced & useless class.                       advanced car manufacturing plants in the world but has been a
People who are not just unemployed, but unemployable                       complete failure.
However, this is not a humane solution: a job is more than             •   Musk chose to make the ‘last mile’ of production entirely
salary: it's purpose, it’s meaning, it’s identity and it is dignity.       automated, and it blew up in his face.
ENVISIONING THE FUTURE
                               WHAT WILL THE WORLD
MILLION                        LOOK LIKE IN 2030 ?

JOBS LOST
   McKinsey Global Institute
THE POSITIVE SCENARIO:
HUMAN 2.0: ENHANCED
HUMANS
•   Empower 3.8 billion people to grow beyond their current
    human constraints

•   EON Human 2.0 Vision is to blend man & machine in a
    symbiotic partnership;,
•   Democratize access to fast knowledge transfer for
    everybody on the planet,
•   Ask the big questions and Create new exciting Job
    opportunities
LA SFIDA EDUCATIVA
The Quantitative Education Problem

                                                                                At the end of WWII, knowledge was
                                                                                doubling every 25 years; an initial
                                                                                education would last most of a career.
                                                                                Now, knowledge is doubling every year.

We need to teach     Global shortage of 18m teachers       Need of learning solutions
                                                           We have to invent new learning solutions that address the increasing
more with less       India needs another 1,2m teachers gap between the accelerating knowledge raise and the shrinking
Less time and less                                     education budgets or we are as good as writing off this generation. In
                     America needs 2,3m teachers
money!                                                     short we need to teach more with less; less time and less money to
                     Sub-Saharan Africa needs a miracle address the growing educational gap..
The Qualitive Education Problem
Traditional skills acquired through
traditional education – namely
                                       Higher level
memorization – is easily replaced by   of learning
automation                             to the right.

Future jobs require new skills such
as Creativity, Problem solving,
Critical Thinking, Curiosity,
Collaboration, Communication ,
Grit, Imagination – that will enable                                Skills Needed
                                                          Skills
future employees to conceptualize,
create and collaborate.                                  Easily    For Future Jobs
                                                        Replaced         that
                                                           by        AVR Based
                                                       Automatio
                                                            n
                                                                      Learning
                                                                       Enables
Sage On A Stage
1 4 th C e n t u r y T e a c h i n g M e t h o d
Sage On A Stage
2 1 st C e n t u r y T e a c h i n g M e t h o d
Introduction Of New Technologies, Is It True Disruption & Innovation?

              BOOKS              BLACKBOARD             LECTURE
                                 INSTRUCTION          MONOLOGUES

             E-BOOKS            YOUTUBE VIDEOS          MOOCS
As a student….
UTILIZZO STRUMENTI AR/VR
http://www.gettyimages.com/detail/photo/scientist-royalty-free-image/81710995

     35% Increase in Test Scores
     Students Remember Longer And Increase Test Scores                BBC Published study
     86% of Students in the VR Classroom improved their Test          “Students can see how things function. Instead of
     Results                                                          learning about the heart statically they can see it in a solid
     Attention levels doubled (92% vs 46%)                            way, literally see blood passing through the valves, see
     Test Scores increased with 35%                                   exchange of oxygen, rotate it, tilt it and zoom in,” Said Prof
1)   From http://www.bbc.co.uk/news/technology-15115059               Bamford.
2)   From http://www.dlp.com/downloads/DLP-CaseStudy-Classroom3.pdf
70% Increase in Memory Encoding

                                                                    AR delivered almost
                                                                   double (1.9 times) the
                                                                       levels of visual
                                                                   attention compared to
                                                                        their non-AR
                                                                         equivalent.

                                                                    What they found was
                                                                   that memory encoding
                                                                   was 70% higher in the
                                                                    AR tasks compared to
                                                                     the non-AR tasks.

https://www.zappar.com/blog/how-augmented-reality-affects-brain/      Using SST Brain-Imaging Tech
Learning In Virtual Reality: Effects On
   Performance, Emotion And Engagement

                                                                                          Allcoat, Devon & Von Muhlenen, Adrian. (2018).
Learning in virtual reality: Effects on performance, emotion and engagement. Research in Learning Technology. 26. 10.25304/rlt.v26.2140.
• Journal Of Engineering
“Post- test results showed that
participants in the virtual lab condition
                                                       Education
outperformed participants in the                       “Overall, well-designed combinations
traditional condition on conceptual                    of virtual and physical experiments
understanding. …                                       compared with either one alone allow
                                                       students to gain a more nuanced
…Participants in the virtual lab condition             understanding of scientific
also outperformed participants in the                  phenomena and a more robust
traditional condition with regard to                   understanding of inquiry.”
procedural skills.”

Journal of Engineering Education, 2008
Bas Kollöffel and Ton de Jong University of Twente     Science, 2013
                                                       Ton de Jong, Marcia C. Linn, Zacharias C.
“Conceptual understanding of electrical circuits in    Zacharia
secondary vocational engineering education:
Combining traditional instruction with inquiry         “Physical and Virtual Laboratories in Science and
learning in a virtual lab”                             Engineering Education”
Improving Biotech Education Through
Gamified Laboratory Simulations

                                                  114%
                             76%

                 Lecture             Simulation          Simulation
                                                         and Lecture
        PUBLISHED IN NATURE BIOTECHNOLOGY 2014
28%
               of Higher Education institutions (>26,000)
               have engaged in some level of VR
               deployment.

               82% of which remain in pilot stages

*2018 VR/AR IN RESEARCH AND EDUCATION SURVEY CONDUCTED BY INTERNET2
AVR PLATFORM
LA NOSTRA PIATTAFORMA DI AUGMENTED & VIRTUAL REALITY
(AVR) ABILITA UTENTI DI OGNI LIVELLO D’ESPERIENZA A CREARE
APPLICAZIONI DI TRASFERIMENTO DI CONOSCENZA IN AR & VR.

AVR Platform è una piattaforma cloud based che consente agli utenti
di sviluppare, usare, gestire, archiviare e distribuire applicazioni AVR
senza la infrastrutture tecnologiche generalmente necessarie.
AVR Platform fornisce un’efficiente soluzione di trasferimento di
conoscenza per apprendere, allenarsi ed eseguire, nel miglior modo
possibile, sia in aula che sul luogo di lavoro.

AVR PLATFORM È COMPOSTA DA 3 PRODOTTI:
CREATOR AVR, VIRTUAL TRAINER E AR ASSIST
LEARN, TRAIN, PERFORM

                 Authoring                                 Pratica procedurale                      AR Image Recognition
                OnBoarding                                 Training da remoto                   Assistenza Esperta da Remoto
                Pre-training                              Certificazione virtuale               Visualizzazione Dati Real-Time
               Sales Training

•   CONTENUTI AVR CREATI DAGLI UTENTI       •   TRAINING CORPORATE VR CROSS-PLATFORM   •   PIATTAFORMA ENTERPRISE SMART-WORKING AR
•   APPRENDIMENTO PIÙ VELOCE                •   COLLABORAZIONE REMOTA                  •   FUNZIONALITÀ «VEDI CIÒ CHE VEDO» REMOTO
•   LIVELLO DI COINVOLGIMENTO PIÙ ELEVATO   •   ANALISI AVANZATA PERFORMANCE E KPIs    •   DATI CONTESTUALI IN TEMPO REALE
•   MODALITÀ ESPLORA E VALUTAZIONE          •   ALTAMENTE SCALABILE E ROI EVIDENTE     •   SUPPORTO AI, IOT, CLOUD
TECHNOLOGY PARTNERS

   AGNOSTIC
IMPLEMENTATION
USER-GENERATED AVR CONTENT
      FASTER LEARNING
GREATER LEVEL OF ENGAGEMENT
EXPLORE AND ASSESSMENT MODES
CROSS PLATFORM VR ENTERPRISE TRAINING
REMOTE TRAINER / TRAINEE COLLABORATION
   ADVANCED PERFORMANCE ANALYTICS
      SCALABLE & COST EFFECTIVE
E.A.S.I. APPROACH

           Nuova esperienza utente di facile utilizzo su desktop e dispositivi mobili,
           user generated content anche per utenti non tecnici

           Affordable

           Costi chiari e definiti che permettono di stabilire KPI precisi e ROI verificabili

           Self Service

           • Nuova esperienza utente che permette all’istituzione edicativa di essere autonoma
           • Nuova creazione di contenuti 360
           • Nuova messa a sistema di CAD attraverso Cloud Converter nel portale AVR

           Interconnected

           Una volta messi a sistema i contenuti e gli asset questi sono fruibili e modificabili da
           smartphone, tablet, visore VR, smartglass AR e su oltre 30 diversi dispositivi
Thank you
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