The Tangible Interaction Framework Cards

Page created by Elmer Reynolds
 
CONTINUE READING
The Tangible Interaction Framework Cards
The Tangible Interaction Framework Cards - Introduction

The following card set is based on the ‘Tangible Inter-     How to work with the cards:                               the irrelevant ones). What works well is to spread rel-
action Framework’. The cards pose provocative ques-                                                                   evant cards out, clustering them into themes on your
                                                            To start: mix the cards and distribute them so every-
tions for a brainstorming exercise which can be used                                                                  work surface.
                                                            one has “a hand”. Then, you take turns, as in usual
in order to generate design ideas or to analyse a given
                                                            card games.                                               Usually there is also a cluster of half-relevant cards,
design or system. The exercise works best if you
                                                                                                                      which somehow are not interesting or don‘t fully
already have an inital undertanding of your problem         The following describes a basic process, but you are
                                                                                                                      apply. This is OK as well.
space and the core aims of the project and if you still     free to vary this. You can write on the back of the
have the freedom to make something out of the ideas         cards, use additional post-it notes, or experiment with   The next person having their turn has to pick a new
and insights generated.                                     including other materials in the brainstorming process    card from their own hand.
                                                            (e.g. photos from your own ethnographic studies of
Print the following pages out one-sided, if feasible on                                                               What works well as a (softly applied) game rule is to
                                                            the use context).
thick paper, and cut them into separate cards using a                                                                 require picking a different colour or arguing for a differ-
guillotine (or scissors).                                   Core rules and process:                                   ent decision regarding relevance/ irrelevance (referring
                                                                                                                      to how the previous card was played out).
For a group of up to four people doing a brainstorming      Pick a card from your hand that you think is relevant
session, one set of cards will be enough. For larger        (or that you think is irrelevant) and explain why.        The main aim of this is to prevent groups from getting
groups, you may want to print two sets.                                                                               into a routine of ‘this is irrelevant, this is irrelevant…‘,
                                                            The group has to agree on this (the discussion out-
                                                                                                                      to give people something that triggers new ideas
Each card has one or two provocative/sensitizing            come might be other than the initial suggestion) -
                                                                                                                      when discussion falters, and to make them move
question on it, plus 1-2 pictures which illustrate these.   negotiating and discussing why or why not it might be
                                                                                                                      between the themes of the original framework.
                                                            relevant and what ideas it gives you is the main point
In addition the concept from the original framework
                                                            of the exercise!
that the question belongs to is given in small print.
The cards are furthermore colour-coded according to         Seemingly “irrelevant” cards can sometimes inspire
the framework themes. Focus on the questions and            new ideas, so give yourself freedom to think outside
images in working with the cards - they are to help         the box and to ask ‘what-if‘ questions. Be playful in
you brainstorm and to serve as inspiration and provo-       disagreeing with each other ;-)
cation to think about.                                                                                                The Tangible Interaction Framework was developed
                                                            You have freedom to interpret the cards as it fits your
                                                                                                                      by Eva Hornecker. Get in touch with her via
Sessions will usually take between one and two              project or to decide that you should do the exact
                                                                                                                      eva@ehornecker.de or http://www.ehornecker.de.
hours. This means you will sometimes need to pace           opposite. The cards are merely things to think about,
the brainstorming as you can easily get into long and       not guidelines or rules.
very interesting discussions triggered by one card. In
                                                            Once the group has agreed, the card is placed accord-
this case you might want to take notes and return to                                                                  Design: Elisabeth Eichhorn
                                                            ing to the outcome with the other relevant cards (or
an idea later-on.                                                                                                             http://www.elisabetheichhorn.de
The Tangible Interaction Framework Cards

    Can users grab, feel and move                            Is there rapid feedback
    “the important stuff”?                                   during interaction?

    Tangible Manipulation > Haptic Direct Manipulation       Tangible Manipulation > Lightweight Interaction


    Can users proceed with small,                            Can users experience the
    experimental steps?                                      interaction straight away,
                                                             from the start?

    Tangible Manipulation > Lightweight Interaction          Tangible Manipulation > Lightweight Interaction
The Tangible Interaction Framework Cards

    Do people and objects meet                  How can the human body
    and invite into interaction?                relate with the space?

    Spatial Interaction > Inhabited Space       Spatial Interaction > Inhabited Space


    Can you create a meaningful                 Does shifting stuff (or your own
    place with atmosphere?                      body) around have meaning?

    Spatial Interaction > Inhabited Space       Spatial Interaction > Configurable Materials
The Tangible Interaction Framework Cards

    Can everybody see and follow                      Can you use your whole body?
    what‘s happening?                                 Bodily interaction is enlivening, expressive,
                                                      observable, performative.

    Spatial Interaction > Visual Access               Spatial Interaction > Full-Body Interaction


    Can users take ownership of                       Can users be proud of skilled
    space by physically moving                        body movement?
    there?                                            Can they develop skill over time?

    Spatial Interaction > Full-Body Interaction       Spatial Interaction > Full-Body/Performative
The Tangible Interaction Framework Cards

    Can you communicate through                        Are actions publicly available?
    your body movements while
    doing what you do?

    Spatial Interaction > Performative Actions         Spatial Interaction > Performative Actions


    Does the physical set-up lead                      Is there a physical focus that
    users to collaborate by subtly                     draws the group together?
    constraining their behavior?

    Embodied Facilitation > Embodied Constraints       Embodied Facilitation > Embodied Constraints
The Tangible Interaction Framework Cards

    Can all users get their hands on                       Can you hand over control
    the central objects of interest?                       anytime, and fluidly share
                                                           an activity?

    Embodied Facilitation > (Multiple) Access Points       Embodied Facilitation > (Multiple) Access Points


    Does the representation build                          What is the entry threshold for
    on users’ experience and                               interaction?
                                                           (Can you provide a simple syntax of interaction regardless
    connect with their skills?                             of the semantics?)

    Embodied Facilitation > Tailored Representations       Embodied Facilitation > Tailored Representations
The Tangible Interaction Framework Cards

    Are representations legible,                                    Are physical and digital
    meangingful, and expressive?                                    representations of similar
    Are they of lasting relevance?                                  strength? Can they augment and complement each other?

    Expressive Representation > Representational Significance       Expressive Representation > Representational Significance


    Can users think or talk with/                                   Does the representation give
    through objects, using them as                                  discussions a focus and provide
    props to act with?                                              a record (trace)?

    Expressive Representation > Externalization                     Expressive Representation > Externalization
The Tangible Interaction Framework Cards

    How easy is it to understand                                   Are there powerful represen-
    the relations between action                                   tations that transform the
    and effects? Can you give “fake” causal feedback?              problem?

    Expressive Representation > Perceived Coupling and Power       Expressive Representation > Perceived Coupling and Power

The Tangible Interaction Framework Cards The Tangible Interaction Framework Cards
You can also read