Traditional Games A collection of group games from around the world

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Traditional Games A collection of group games from around the world
Traditional Games
A collection of group games from around the world
Traditional Games A collection of group games from around the world
Welcome
Traditional games                                                              Youth Sport Trust:
All around the world, children love sport. It gives them the                   Sport Changes Lives
chance to have fun and be active. Yet sport is also a way                       Youth Sports Trust is a charity which is
of learning important values and life skills, including self-                   passionate about helping all young people to
confidence, team work, communication, inclusion, discipline,     achieve their full potential in life and in sport through the
respect and fair play. For this reason, sport is an important    delivery of high quality PE and sport.
part of childhood.
                                                                 They work to:
Although some sports are universal, some are specific to a
culture or country. In this pack are some great games that       • give every child a sporting start in life through high quality
children play around the world.                                    PE and sport in primary schools.
                                                                 • ensure all young people have a sporting chance by
                                                                   developing opportunities for those with special educational
UNICEF                                                             needs and disabilities.
UNICEF is the world’s leading organisation for children,         • support all young people to achieve their sporting best in
working in over 190 countries to help every child realise          school and their personal best in life.
their full potential.
                                                                 • Find out more by visiting www.youthsporttrust.org
We work with families, local communities, partners and
governments to transform the lives of children everywhere.
UNICEF provides health care, water, nutrition, education                       International Inspiration
and protection for children. In everything we do, the most                     The charity International Inspiration (IN) uses
vulnerable and disadvantaged children are our priority.                        the power of sport to involve, inspire and
As champion of the UN Convention on the Rights of the                          positively impact upon the lives of children,
Child, we work to protect and promote the rights of                            young people and marginalised groups
every child.                                                     around the world – providing them with rights and
                                                                 opportunities that they may otherwise not have had.
UNICEF is working in partnership with Glasgow 2014 and
the Commonwealth Games Federation to use the power of            Find out more by visiting
sport to transform children’s lives in Scotland and throughout   www.internationalinspiration.org
the Commonwealth.

TRADITIONAL GAMES: WELCOME
Traditional Games A collection of group games from around the world
The STEP framework                                          The Inclusion Spectrum
The STEP framework offers guidance on how to modify         When playing these games, it is important that everyone can
games to ensure people with a wide range of abilities can   take part.
have fun taking part and progress their learning.           The Inclusion Spectrum is a useful model for ensuring this. It
Think about:                                                works on the principle that everyone can take part in activities
                                                            at their own level of ability and be challenged in an appropriate
                                                            way to improve.
  Space               Where?
                                                            It gives five ways to enable maximum participation:
  Task                What?                                 • Open activities are set up in such a way that everyone can
  Equipment           With what?                              take part at their own level without modification

  People              With whom?                            • Modified activities are variations or adaptations based on
                                                              the STEP framework to ensure everyone is included
                                                            • Parallel groups or team based on ability
Variations of the games based on this framework are given
on the back of each card.                                   • Separate practice for individuals or groups enabling
                                                              successful integration
                                                            • Disability sport activities for non-disabled
                                                              and disabled young people (reverse integration)
                                                            Always consult the participants about their needs and
                                                            how to adapt the activity to enable maximum participation
                                                            and enjoyment.

TRADITIONAL GAMES: WELCOME
Traditional Games A collection of group games from around the world
Road Tennis
An extremely popular, cheap and accessible variation of lawn tennis
and table tennis which emerged in the 1930s, mainly played in urban areas.

Age: 11+                                The two players/teams must hit         • A set is the best of three games
Players: Two (for “singles”) or         the ball between each other. The         (the player/team who wins two
four (for “doubles”), plus someone      ball can bounce once before being        out of the three games is the
to keep score.                          hit back.                                overall winner), or the best of
                                        The first player/team to reach           five games, (the player/teams
Pitch: A 21x10 foot rectangle on                                                 who wins three out of the five
a hard, smooth and level surface        21 points is declared the winner of
                                        the game, unless the players/teams       games is the overall winner).
– ideally asphalt, concrete or an
indoor wooden surface - split into      have been tied at 20 points. If this   • If a set reaches the third/fifth
two equal halves widthways.             is the case, the game is declared a      game, the players/teams
The court should be marked out          “deuced game” and is won by the          change ends after 10 points.
in white lines. The long sides of       first player/team to lead by two
the court are extended six feet at      points. During a deuced game, the
each end – these are called the         serve alternates after each point.
“governor lines.”                       When a game is won, the
Time: Typically, a game lasts for       players/teams change their
15 to 20 minutes and a set up to        playing ends.
45 minutes to 1 hour.                   Scoring
Rules: The game starts with a coin      • If a player hits the ball and it
toss between the two players/teams.       lands outside of the lines, or
The scorer should do the coin toss.       doesn’t reach the other side of
The winner of the toss has the            the court, the other player/team
choice of taking the first serve or       gets a point.
choosing which side of the court to
play on first.
The serve alternates between
the two players/teams every five
points. If playing doubles, the serve
alternates between each player on
the team between each point.

TRADITIONAL GAMES: BARBADOS
Traditional Games A collection of group games from around the world
Equipment                             Adaptations and variations            This activity can be used as
• A, typically wooden, net, eight     Easier                                • A warm-up
  inches in height, placed over the   • Space: Broaden the court.           • A skill development activity
  centre line. This should extend
  beyond the width of the court by    • Task: NA                            • A game
  six inches on either side, and be   • Equipment: Use bigger racquets      Who could use this card?
  painted white.                        and a slower ball. Lower the net.
                                                                            • Community leaders
• A standard lawn tennis ball with    • People: NA
                                                                            • Teachers
  the fur removed.
                                      Harder                                • Sports coaches
• Each player needs a racquet,        • Space: Make the court smaller.      • Physical education teachers
  which should be made of wood.
                                      • Task: NA                            • Parents
  The racquet should be no more
  than 11 inches in diameter at its   • Equipment: Use smaller racquets     • Rehabilitation specialists
  widest point.                         and a faster ball. Raise the net.
                                                                            • Fitness enthusiasts
                                      • People: NA
Safety                                                                      • Health professionals
• Players should warm up before       Inclusion
  the game starts.                    Try:
• The playing area must be clear      • Using different types of balls
  of any obstructions, including at     and racquets.
  least 10ft around the court.        • Increasing the size of the court
                                        to facilitate wheelchairs.

                                      Skills developed
                                      • Endurance
                                      • Teamwork
                                      • Agility
                                      • Speed
                                      • Fitness

            BARBADOS
                                                                                                             Road tennis
Traditional Games A collection of group games from around the world
Sal out
For generations, this game has been enjoyed by children
in Guyana, from the remotest regions to busy urban areas.

Age: 6+                                   Rules: There is an attacking team     Scoring
Players: Two equal teams of at            and a defending team. At least one    • The defending team scores
least four players.                       player from the defending team          one point for each salman they
                                          stands in each of the bars.             tag.
Pitch: The pitch is drawn using
chalk or a stone (if playing on earth).   The attacking team assembles in       • The attacking team scores
It consists of a vertical bar, crossed    the circle. The game begins when        one point for each clear run a
by three long, horizontal bars at the     one of the defenders tags one           salman makes.
top, middle and bottom. At one end        of the attackers in the circle. The
of the vertical bar is a circle.          attacker then become ‘salman’, and    Safety
                                          has to run to the end bar and back    • Players should warm up before
Time: Unlimited.                          without being tagged by a defender.     the game starts.
                                          If salman is tagged, they are out.
                                                                                • The playing area must be
                                          Once salman passes the end bar          clear of any obstructions.
                                          and is on their way back, another
                                          attacking player becomes salman
                                          too, and begins their run of the
                                          length of the pitch. If the new
                                          salman is caught, they are out.
                                          Each attacking player takes a turn
                                          at being salman.
                                          The teams swap over once every
                                          attacking player has been salman.

TRADITIONAL GAMES: GUYANA
Traditional Games A collection of group games from around the world
Adaptations and variations             Skills developed
Easier                                 • Teamwork
• Space: Increase the playing area.    • Agility
• Task: Create a ‘safe zone’ at the    • Speed
  top of the pitch where salman
  can pause before running back to     This activity can be used as
  the circle.                          • A skill development activity
• Equipment: NA                        • A game
• People: Reduce the number of
                                       Who could use this card?
  players on each team to three.
                                       • Young leaders
Harder
• Space: Decrease the size of
  the bars.
• Task: Every salman must make
  a clear run for the attacking team
  to win.
• Equipment: NA
• People: Increase the number
  of players on each team.

            GUYANA
                                                                        Sal out
Traditional Games A collection of group games from around the world
Te Boiri
For hundreds of years this game, also called ‘Tapping the ball’,
has been played in the remotest islands of Kiribati.

Age: 15+                              Rules: The players form a circle.      Equipment
Players: As many as you like –        One player stands in the middle of     • A ball. This is usually made from
enough to form a circle.              the circle. They kick a ball a short     local materials – such as knotting
                                      distance into the air. The person        dry leaves from a Panadanas tree.
Pitch: A clear space – this doesn’t   nearest then takes over and kicks
have to be particularly large, the    the ball on – never allowing it to     Safety
game is often played in backyards     drop on the ground. One after          • Ensure players are warmed up.
and most of Kiribati’s islands are    another, the players kick the ball
very narrow.                                                                 • Ensure the playing area is clear
                                      to each other. The ball can be           from objects that could hurt the
Time: Unlimited.                      passed back to the player in the         players while running around –
                                      middle as well.                          such as, in Kiribati, shells,
                                      The ball should not be allowed to        coral and rocks that are
                                      fall to the ground. Everyone should      embedded in the sand.
                                      get a chance to participate. If any      In Kiribati players usually
                                      player drops the ball, they are out      go barefoot.
                                      and have to leave the circle until a
                                      fresh round starts once every player
                                      has had a chance to kick the ball.

TRADITIONAL GAMES: KIRIBATI
Traditional Games A collection of group games from around the world
Adaptations and variations           Skills developed
Easier                               • Teamwork
• Space: NA                          • Practice
• Task: Ball can bounce once         • Speed
  between passes.
                                     This activity can be used as
• Equipment: Use a larger ball.
                                     • A skill development activity
• People: Only five people
  per game.                          • A game

Harder                               Who could use this card?
• Space: Increase the size of        • Teachers
  the playing area.                  • Youth leaders
• Task: Ball cannot be passed to a   • Sports coaches
  player immediately next to you.
                                     • Community leaders
• Equipment: NA
                                     • Parents
• People: NA

            KIRIBATI
                                                                      Te boiri
Traditional Games A collection of group games from around the world
Circle sepak takraw
A kicking game from the 15th century played throughout South East Asia.

Age: 5+                                Each team has three tosses to keep   Scoring
Players: Teams of six.                 the ball in play.                    • Kick-volley, head pass = one point.
Pitch: A 1m radius circle on any       After the three tosses are           • Shoulder, knee, toe or other body
flat playing space bounded by a 4m     completed, change the playing          pass = two points.
radius circle.                         team.
                                                                            • Team total is the number of points
Time: Unlimited.                       The ball may not be passed to a        gained from the three tosses.
                                       team member immediately on the
Rules: The playing team stands         left or right.                       Equipment
anywhere in the 4m circle but not in                                        • A rattan ball or a ball of similar
the 1m circle.                         A player may only touch the
                                       ball a maximum of three times          size, with a circumference of
A player starts in the centre of the   before passing.                        around 40/45cm.
1m circle and tosses the ball to any                                        Safety
one of their team members and          A player may not step outside the
then rejoins their team.               4m circle or into the 1m circle.     • Ankles protected by
                                                                              socks or stockings
The first touch by this player must                                           and sports shoes.
be a kick-volley.
All kicks or passes between players
should cross the 1m circle and aim
to be above head height.
Players should use a variety of
skills such as kicking, heading,
shouldering, kneeing and tipping
with a toe. All parts of the body
can be used except the hands
and arms.

TRADITIONAL GAMES: MALAYSIA
Adaptations and variations          Skills developed
Easier                              • Kick-volley
• Space: Use the whole playing      • Heading
  area (both circles).              • Coordination
• Task: No limit to the number of
  touches before passing.           This activity can be used as
• Equipment: Use a softer ball.     • A skill-development activity
• People: NA.                       • A game

Harder                              Who could use this card?
• Space: Make the playing           • Teachers
  space larger.                     • Young leaders
• Task: Each player can touch the   • Sports coaches
  ball a maximum of two times
                                    • Community leaders
  before passing.
                                    • Students
• Equipment: Use a smaller ball.
• People: Reduce the number of
  players in a team.

Inclusion
An adaptation for this game could
be to use hands and arms.

            MALAYS IA
                                                                     Circle sepak takraw
Ki-o-Rahi
This Maori game is also called ‘The Game of Stars’ or ‘The Games of Peace’.
It evolved out of multiple archaic games based on the story of legendary figure Rahi.

Age: 5+                                    Rules: The Kioma team play in the       If they are tagged or tackled, they
Players: Two teams of seven                Pawero and Te Ao. Three Kioma           have three seconds to pass the ball
players, though this can be adjusted       guard the tupu in the Pawero, and       to a teammate or it goes to
depending on the size of the playing       the other four players are in the       the Taniwha.
area. One team is the Kioma and            Te Ao. Kiomo can swap between           Kioma without the ball cannot stop or
the other team is the Taniwha – this       the Pawero and Te Ao by running         interfere with a Taniwha player who
switches every quarter.                    through the Te Ara.                     is tagging the Kioma with the ki.
Pitch: The playing field consists of       The Kioma have to stop the              A Kioma in the Te Marama kicks off
three concentric circles – the             Taniwha team from hitting the tupu      to the Kioma in the Pawero; they
playing zones – intersected by a           with the ball, or ki. The players in    then try to pass it out to their
pathway, the Te Ara. At the end of         the Pawero can use any part of          teammates in the Te Ao.
the Te Ara, on the outside of the          their bodies to block the ball from
                                           hitting the target. They can also       (continued on page 2)
largest circle, is a small circle with a
radius of 1m, called the Te                catch or intercept the ki and throw
Marama. The inner circle, or               it out to their own players in the Te
Pawero, has a radius of 4m – with a        Ao. They must pass the ball out of
target, the tupu, placed at the exact      the Pawero within five seconds.
centre. The middle circle, or Te           The Kioma are also trying to tag
Roto, has a radius of 11m, and the         the pou in the Te Ao with the ki.
outer circle, or Te Ao, has a radius       Once they have tagged one or
of 21m. These distances can be             more pou, they must run with the ki
modified to fit smaller spaces.            through the Te Roto to the Pawero
Seven posts, or pou, are evenly            and touch the ki down, without a
spaced around the Te Ao area.              Taniwha tagging them with both
                                           hands on the hips or tackling them.
The pitch can be marked on a
playing field or gymnasium.
Small cones can be used to mark
the boundaries.
Time: Four 10 minute quarters.

TRADITIONAL GAMES: NEW ZEALAND
Rules ctd.                             Safety                                   Inclusion
The Taniwha score points by            • Make sure the ball is not too          Try:
throwing the ki at the tupu from the     hard, a tennis ball or a softball-     • Using a large, soft ball that can be thrown with
Te Roto: if they enter the Pawero,       sized soft rubber ball is suitable.      two hands.
the hit does not count. They can         The game could also be played
only have the ki in the Te Roto for      with a volleyball.                     • Increasing the size of the pitch to
ten seconds before trying to hit the                                              facilitate wheelchairs.
                                       • Replace all tackling with a two-
tupu or passing it out.                  handed tag touch to the hips, or       Skills developed
If the ki goes loose, any team can       use ripper rugby tags if available.
                                                                                •   Quick hand passing
pick it up and play with it.
                                       Adaptations and variations               •   Team strategies
Teams can mutually decide to vary
                                       Easier                                   •   Ball handling
the rules before playing the game –
a traditional process called Tatu.     • Space: Make the pitch smaller.         •   Throwing
                                       • Task: Remove the touchdown             •   Running
Scoring
                                         component so the Kioma only            •   Tackling
• The Taniwha team scores one            have tag the pou the target.
  point for hitting the tupu.                                                   This activity can be used as
                                       • Equipment: A larger ball.
• The Kioma team scores one                                                     • A skill-development activity
                                         A larger target.
  point for each pou tagged in the                                              • A game
  Te Ao, but only if the move is       • People: Fewer Kioma allowed in
  finished by touching the ki down       the Pawero to guard the tupu.          Who could use this card?
  in the Pawero. So, tag one post      Harder                                   • Teachers
  and touchdown equals one point,
                                       • Space: A larger pitch.                 • Young leaders
  tag two posts and touchdown
  equals two points. There are                                                  • Sports coaches
                                       • Task: Allow full contact tackling
  seven posts, so it is possible to      (be mindful of the playing surface.)   • Community
  score seven points. Touching the                                                leaders
                                       • Equipment: Use a smaller ball.
  ball down is known as a try, or                                               • Parents
                                         Reduce the size of the target.
  Tupu Manawa.
                                       • People: Allow more Kioma in the
Equipment                                Pawero to guard the tupu.
• A tupu – usually a large drum.
• Small cones for boundary
  markers.
• Seven large cones or poles
  for pou.
• A ball.

             NEW ZEALAND
                                                                                                                                     Ki-o-Rahi
Okwe
A throwing and catching game said to be
‘as old as man’, played all over Nigeria.

Age: 11+                              Repeat the activity and continue       Scoring
Players: Two or more.                 to increase the number of objects      • Score one point for completing
                                      picked up in one turn until all six      the task of picking up six objects.
Pitch: 2m x 2m for two players,       objects have been picked up at
a larger space is required for        once to end the game.                  Equipment
more players.                                                                • Small roundish objects that have
                                      If before picking up the object
Time: Unlimited.                      on the ground the one thrown up          a smooth surface like pebbles,
Rules: Two or more players are        falls to the ground the player loses     rubber seeds and beads.
required to play this game.           his or her turn and another player     Safety
                                      takes over.                            • The objects should be smooth.
The playing space required depends
on the number of players, for         The stage at which the player loses    • The objects should be thrown
example 2m x 2m for two players.      their turn is where they continue        away from players’ faces.
                                      from when it is their turn again.
Throw all seven playing objects on
the ground.                           The throwing and catching action
                                      should be completed using the
One player picks one of the objects
                                      same hand.
and throws it up. Before it comes
down, he or she picks up one of       If either more or fewer objects are
the remaining six objects on the      picked up by mistake the player
ground and then catches the object    loses his or her turn.
thrown up.
Continue to throw one object up
and continue to pick up the other
objects on the ground one by one
with the same hand, until all six
objects have been picked up.

TRADITIONAL GAMES: NIGERIA
Adaptations and variations           Skills developed
Easier                               • Catching
• Space: After throwing, move        • Throwing
  the objects on the floor closer    • Reaction time
  together before the game begins.
• Task: Reduce the number of         This activity can be used as
  objects to be used in the game.    • A skill-development activity
• Equipment: Use softer textured     • A game
  objects.
                                     Who could use this card?
• People: Work in pairs – one
  thrower/catcher and one gatherer   • Teachers
  of objects.                        • Young leaders
Harder                               • Sports coaches
• Space: After throwing, move the    • Community leaders
  objects at least 10cm apart.       • Students
• Task: Increase the number of
  objects in the game.
• Equipment: Use smaller objects.
• People: NA.

Inclusion
Try:
• playing the game on a table; or
• objects may be touched or
  pushed aside while a partner
  throws and catches one object.

            NIGERIA
                                                                      Okwe
Three tins
An aiming game that forms
part of South Africa’s heritage.

Age: 6+                                Equipment
Players: Two equal teams with a        • Three tins, plastic blocks or other
minimum of five people.                  stacking objects.
Pitch: 8m x 4m.                        • A small ball.
Time: Unlimited.                       Safety
Rules: Three tins are placed on        • A flat playing area free of debris.
top of each other.
The first player has three attempts
to knock the tins down.
The player throws the ball from
outside the marked playing area.
If successful the player runs out,
re-builds the tins, draws a square
around the tins and hops over the
tins three times.
If the ball misses or is thrown too
far the players shout ‘Thayma’ until
the ball is returned.
If after three throws the player has
been unsuccessful, the first player
from the opposing team becomes
the thrower.

TRADITIONAL GAMES: SOUTH AFRICA
Adaptations and variations     Skills developed
Easier                         • Balance
• Space: Decrease the space.   • Hand-eye coordination
• Task: NA                     This activity can be used as
• Equipment: A larger ball.    • A skill-development activity
• People: NA                   • A game
Harder                         Who could use this card?
• Space: Increase space.       • Teachers
• Task: NA                     • Young leaders
• Equipment: Four stacking     • Sports coaches
  objects.
                               • Community leaders
• People: NA
                               • Students

             SOUTH AFRICA
                                                                Three tins
An invasion/tagging game believed to be more than
                                                       Kabaddi
4,000 years old, played all over Asia with minor variations.

Age: 12+                                  If an antis player is tagged they       Scoring
Players: Two teams of seven               leave the playing space.                • If a raider makes a successful tag
players - a ‘raiding’ (attacking) team    The remaining members of the              they score one point.
and an ‘antis’ (defending) team.          antis team form a chain to attempt      • If the antis team catches the
Plus three reserves per team, who         to stop the raider from returning to      raider before they return to their
can be swapped in for a player at         his or her own half.                      own half they score one point.
any time.                                 If the chain breaks or the antis step   • An Iona (two points) is scored if
Pitch: 13m x 10m divided into two         out of the playing area they lose a       all antis are declared out.
halves.                                   player.
                                                                                  • The team with the most points
Time: Two 20-minute halves with a         Players are only allowed back             at the end of the match
five-minute half time.                    into play when their team has             is the winner.
Rules: Each team occupies half of         completed a successful raid.
                                                                                  Equipment
the playing area.                         The teams change over when all
                                          the antis or raiders are out.           • A flat playing area
A raider attempts to cross into the                                                 clear of debris.
antis’ half to tag one of their players
and return to his or her own half.                                                Safety
A raider takes a deep breath at the                                               • Tag on the torso.
start of his or her turn and must
hold this breath while attempting to
tag an antis and return to his or her
own playing space.
A raider is sent off if he or she takes
a breath before returning to his or
her own half or goes out of the
playing area.

TRADITIONAL GAMES: SOUTH ASIA
Adaptations and variations       Skills developed
Easier                           • Aiming
• Space: Increase the space.     • Throwing
• Task: NA                       • Changing direction
• Equipment: NA                  • Coordination
• People: NA                     This activity can be used as
                                 • A warm-up
                                 • A skill-development activity

                                 Who could use this card?
                                 • Teachers
                                 • Young leaders
                                 • Sports coaches
                                 • Community leaders
                                 • Parents

                               SOUTH ASIA
                                                                  Kabaddi
Shake
A tagging game of uncertain origin
played widely by children in Tanzania.

Age: 5+                            attempt to get to the opposite end     Equipment
Players: Two teams of six.         of the grid.                           • A playing area the size of a
Pitch: A grid (i.e. boxes with     The defending team aims to tag           volleyball court marked with grids
corridors) drawn on the ground     the attackers whenever they pass         and corridors.
the approximate size of a          through a corridor space.              Safety
volleyball court.                  Scoring                                • A flat playing area free of debris.
Time: Unlimited.                   • Each member of the attacking         • Defenders tag between
Rules: Two teams of six players.     team who reaches the opposite          shoulder and waist.
                                     end of the grid without being
A grid (ie boxes with corridors)     tagged scores one point.
drawn on the ground the
approximate size of a volleyball   • The attacking team repeats the
court.                               activity back to the starting line
                                     scoring in the same way.
The defending team’s players
position themselves along any      • When an attacker is tagged in
corridors within the grid.           a corridor he or she becomes a
                                     member of the defending team.
The attacking players position
themselves outside the grid at     • When the attacking team has had
one end.                             two attempts to score points the
                                     teams change over.
On a signal, the attacking team
moves from box to box in an

TRADITIONAL GAMES: TANZANIA
Adaptations and variations           Skills developed
Easier                               • Running
• Space: Decrease the size of        • Stopping
  the corridor areas.                • Changing direction
• Task: Attackers score one          • Teamwork
  point for every box reached
  successfully.                      • Planning and strategies
• Equipment: NA                      This activity can be used as
• People: Increase the number        • A warm up
  of attackers.
                                     • A skill-development activity
Harder                               • A game
• Space: Increase the size of the
                                     Who could use this card?
  corridor space.
                                     • Teachers
• Task: Attackers must cross the
  grid there and back to score       • Young leaders
  one point.                         • Sports coaches
• Equipment: NA                      • Community leaders
• People: Decrease the number        • Students
  of attackers.

Inclusion
An attacker could score one point
for each box reached successfully.

            TANZANIA
                                                                      Shake
Moral
A rolling, bouncing and clapping game traditionally
played in schools and local communities in Trinidad and Tobago.

Age: 6+                                 Players must not step on any lines        A player who fails to complete an
Players: One to five players.           during their turn.                        action in the game is replaced by
                                        The player continues from the             the next player in the group.
Pitch: 8m x 8m equally divided
into eight boxes. The boxes             starting point – roll the ball into box   The first person to complete
are numbered one to eight               two, step one foot into box one,          the task is the winner!
consecutively.                          retrieve the ball in box two and
                                        bounce it twice, clapping hands           Equipment
Time: Unlimited.                        twice after each bounce, then step        • A tennis ball or similar.
Rules: The aim of the game is to        one foot into box number two and
roll and bounce the ball in turn into   continue stepping into each box in        Safety
each box starting with box one          turn to reach box number eight.           • A flat playing space
through to box eight and back again     Continue this cycle from the same           free of debris.
from box eight to box one.              starting point to boxes three to eight.
While the ball is being bounced         If the player successfully reaches
in each box the player must clap        box number eight then he or she
hands the same number of times          turns round to complete a victory
as the number in the box.               lap, still standing on one foot.
At the start of the game the player     Bounce the ball eight times in box
must roll the ball from behind the      eight clapping eight times between
playing area near the first box.        each bounce.
The ball is rolled into box one,        Turn around on one foot and repeat
retrieved in box one and bounced        in box seven before stepping on
once in box one –- when the hands       one foot into box seven.
are clapped once – before the
player steps one foot into box one.     Repeat from boxes six
                                        to one.
The player continues stepping into
each box in turn until box number
eight is reached.

TRADITIONAL GAMES: TRINIDAD AND TOBAGO
Adaptations and variations              Skills developed
Easier                                  • Coordination
• Space: Larger boxes.                  • Bouncing
• Task: Throw up instead                • Throwing
  of bounce.                            • Balance
• Equipment: Use a bean bag
  instead of a ball or a larger ball.   This activity can be used as
• People: NA                            • A game

Harder                                  Who could use this card?
• Space: Smaller boxes.                 • Teachers
• Task: NA                              • Young leaders
• Equipment: Use a smaller,             • Sports coaches
  harder ball.                          • Community leaders
• People: NA                            • Students

             TRINIDAD AND TOBAGO
                                                                       Moral
Shomba
A dodging and tagging game played widely throughout Zambia.

Age: 5+                                Equipment
Players: Two teams, with a             • An ichimpombwa (traditional
minimum of three players per team        Zambia ball), soft ball
up to as many as you like.               or similar.
Pitch: An open flat playing space      • A bucket or similar vessel.
with no specific boundaries.           • A sand pit.
Time: Unlimited.                       • Sand.
Rules: One player from team A
– the dodgers – begins by filling a    Safety
bucket with sand from a pile, and      • Players can only be tagged
transferring the sand to a sand pit.     below shoulder height.
Team B – the taggers – take it in
turns to throw a soft ball at the
dodger from an agreed distance.
When tagged (hit with the ball) this
player goes to the back of team A
and the next dodger steps forward
to continue filling the sand pit.
The game continues until either
the dodgers fill the sand pit and
count to 10 or the taggers eliminate
the dodgers before they complete
the task.

TRADITIONAL GAMES: ZAMBIA
Adaptations and variations        Skills developed
Easier                            • Aiming
• Space: Taggers move             • Throwing
  further away.                   • Changing direction
• Task: NA                        • Coordination
• Equipment: A larger bucket or
  vessel to fill.                 This activity can be used as
• People: Decrease the number     • A warm-up
  of taggers.                     • A skill-development activity
Harder                            Who could use this card?
• Space: Taggers move closer.     • Teachers
• Task: NA                        • Young leaders
• Equipment: NA                   • Sports coaches
• People: Increase the number     • Community leaders
  of taggers.
                                  • Parents

             ZAMBIA
                                                                   Shomba
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