"Welcome to the future of in-game asset liquidity" - engage gametech

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"Welcome to the future of in-game asset liquidity" - engage gametech
“Welcome to the future of in-game asset liquidity”
“
"Welcome to the future of in-game asset liquidity" - engage gametech
Table of Contents
1. Introduction
2. The Company
3. Industry Challenges - Engage Solutions
4. Market Opportunity
     4.1 The Gaming Industry
     4.2 Blockchain & Gaming Industry merged
5. Case Study Successes
     5.1 Steam
     5.2 Fortnite
     5.3 Dmarket
     5.4 Naga
6. Competitor Matrix
7. The Engage Ecosystem Components
     7.1 User Profile
     7.2 My Items
     7.3 The Vault
          7.3.1 Insta-sell
          7.3.2 Rent It
          7.3.3 Pawn it
          7.3.4 Custom Items
          7.3.5 Live Auction
          7.3.6 Rare, Unique, and Specially sourced in-game items
     7.4 The Marketplace
          7.4.1 Buy it
          7.4.2 Sell it
          7.4.3 Trade it
          7.4.4 Live Price Index
          7.4.5 Massive selection of in-game items for sale
     7.5 Engagements
          7.5.1 Pink Slips Project
          7.5.2 Watch Live
          7.5.3 Fantasy league
          7.5.4 Leaderboards
          7.5.5 Instant prizes
          7.5.6 Sponsorships
          7.5.7 Mobile games
"Welcome to the future of in-game asset liquidity" - engage gametech
Table of Contents
8. NGA - The Engage Token
     8.1 Multi-Reality Currency
     8.2 Use In-Game
     8.3 Use In-Store
     8.4 Contactless Payment via mobile app
     8.5 Industry Backed Currency
     8.6 EngageX
9. Why Steem?
10. Token Utility Within the Platform
11. Buying, selling and storing NGA tokens
     11.1 Engage Wallet Desktop
     11.2 Mobile Wallet
     11.3 EngageX
     11.4 KYC/AML Procedures
12. Engage Subscription Model
13. The ICO Tokenomics
     13.1 Token Specifications
     13.2 Tokenomics
     13.3 Token Distribution
     13.4 Allocation of Funds
     13.5 Lockups
14. Roadmap
15. Team
16. Disclaimer
17. References
"Welcome to the future of in-game asset liquidity" - engage gametech
1   Introduction
    The Engage Platform presents an exciting new concept for avid gamers and blockchain
    enthusiasts. We will pay gamers to play their favorite online video games! In addition,
    Engage will offer a 'one-stop experience' for the trading of in-game assets and digital
    currencies. Our technology will put the user in control of the monetization of their gaming
    estate.

    The virtual market is rapidly expanding and every hour spent gaming leaves players with
    virtual stock, however, the 2.5 billion gamers around the world have limited trading
    options available for this stock, creating a lucrative opportunity for 'The Engage Platform'
    to pioneer this arena.

    The synergy between gaming and blockchain development is nothing new. Crypto
    innovators have already developed features and functionality while trying to combine both
    domains. The most popular implementation of blockchain technology in gaming has been
    'non-fungible' assets. These assets can be anything from game skins to tools, with
    authenticity guaranteed by using smart contract standards.

    With the bridging of blockchain and gaming technologies, users will benefit from full
    transparency of in-game transactions, the opportunity to earn while playing, privacy with
    encrypted accounts and efficient communication among fellow gamers. The opportunities
    emerging in the market right now are truly incredible and the synergy between
    blockchain/cryptocurrency and Esports is inevitable.

    Our platform will allow members to take part in a variety of in-app events and features
    like peer-to-peer battles for prizes and discovering our marketplace where users can;
    trade, sell, buy, loan, auction, donate and even pawn their in-game assets.

    All these transactions are supported by our 'Engage Token' - a multi-reality
    cryptocurrency which can be used both in-game and in real life. Engage Tokens will be
    tradeable against other coins/tokens across multiple exchanges as well as our very own
    exclusive gaming exchange. Whether it's a limited edition Fortnite skin, a token loan or a
    simple cup of coffee, the Engage Token will be instantly available to our members and
    their in-game characters.
"Welcome to the future of in-game asset liquidity" - engage gametech
2   The Company
    'Engage Gametech' is a startup registered in Singapore. We specialize in the
    development of cutting-edge blockchain technologies that focus on evolving and shaping
    the future of online gaming and streaming. The island is home to the world’s second-most
    competitive economy as a result of its friendly framework. Singapore’s unique colonial
    history and diverse population place it interestingly between Asian, European, and
    American cultures.

    The Monetary Authority of Singapore (MAS), the central authority responsible for
    administering statutes pertaining to the financial sector, has taken several positive steps
    towards cryptocurrencies and blockchain technology. MAS has taken an open approach
    to categorize digital tokens, namely utility, payment and security tokens.

    Singapore with its free market economy, stable socio-political environment, attractive tax
    framework is also one of the fastest growing in Asia. This coupled with ease of doing
    business, makes it a great platform for founders including the teams that launch their
    ICOs.

    Why Singapore?
         Neutrality, decentralization, and direct democracy

         Stable governmental and political system

         Economic stronghold

         Attractive tax regime

         Friendly regulatory and business environment

         Proximity and access to global markets

         An investment destination
"Welcome to the future of in-game asset liquidity" - engage gametech
3   Industry Challenges
    - Engage Solutions

    Challenge 1
    Time wasted playing games.

    Solution
    Monetize the way 'gamers game'. With our platform, users will be able to earn money in
    the form of tokens, rewards and content for playing their favorite online video games!
    Users will also have the opportunity to link anything they purchase online -via steam or
    various other platforms- to our marketplace for the purpose of reselling or trading items.
    We intend to create a dynamic 'in-game economy' that rewards every player,
    professional or not. All users will receive monetized value for their time spent in-game.

    Challenge 2
    A lack of quick-cash options in the gaming industry.

    Solution
    Offer instant loans on gaming assets. The Engage Platform will give users the
    opportunity to have their assets held as collateral for a reduced rate of the market value.
    Users will have the loan transferred in tokens to their mobile wallet. Once the tokens are
    received the user can choose to find liquidity on their holdings on the internal exchange
    or send it to a third party exchange for trading.

    Example: A user has 5 assets worth $500 and he wishes to instant sell. Assuming
    his/her assets are of sufficient value within our set limits, we offer the user $450 worth of
    tokens. He accepts the offer and says to repay the tokens in 1 month. If the user fails to
    repay us in the agreed upon time frame, Engage will relist the item on the marketplace
    to sell at market value to redeem the funds. Interest on that item will be negotiated
    between both the user and the platform.
"Welcome to the future of in-game asset liquidity" - engage gametech
3   Industry Challenges
    - Engage Solutions

    Challenge 3
    No known opportunity for gamers to test their skills against other players
    while wagering their goods on the outcome.

    Solution
    The invention of 'Project Pink Slips'. A feature in which competitors can put their favorite
    items 'up for grabs' in a winner-takes-all event. This event could be for both single player
    or multiplayer in teams. The only limit to the pink slip challenge system is the number of
    items put on the line. Only matching values based on predetermined price bands will be
    permitted to proceed with Pink Slips engagements.

    Challenge 4
    In-game giveaways are often 'below average', resulting in low product
    satisfaction.

    Solution
    Increase player odds and up the rewards. Engage improves a player's odds by
    increasing their chances of receiving a rare item by using our platform. Whenever a
    player finds a treasure, receives a crate or a free pack during a game, they can send it
    over to the Engage Platform and open it there, where users have a greater chance of
    retrieving valuable items.

    Challenge 5
    The amount of time it takes to sell an item through current online
    marketplaces. Once an item has been listed on Steam or Dmarket, sellers
    can wait days and even weeks to receive funds.

    Solution
    Instant sell orders. For example, a user has an item worth $5 and has listed the item on
    the marketplace but the 'sell order' won't necessarily be completed quickly. Most
    marketplaces won't assist users with liquidity on their item in a short period of time -
    nothing can be done to speed up the process and enhance the user's experience.
    Engage offers a simple and easy instant sell function. Once the item is sold we proceed
    to relist in the Engage marketplace for its market price and let the sale commence as it
    would have.
"Welcome to the future of in-game asset liquidity" - engage gametech
3   Industry Challenges
    - Engage Solutions

    Challenge 6
    There is no bridge between virtual gaming currencies, in-game asset
    value, and real-world spending money.

    Solution
    A multi-reality currency. With the fast transaction times between the NGA Engage Token
    and fiat currencies, it becomes possible to translate the value of an online item into an
    online currency and convert that into real-world fiat currency which can then be spent
    via the contactless payment function with the Engage mobile app.

    Challenge 7
    Dedicated Fantasy League participants don't earn real-world rewards.

    Solution
    We will build, design and implement new Fantasy Leagues that participants can enter
    by token payment. All participants will be rewarded in NGA tokens and virtual prizes.

    Example: During the league, participants will be rewarded for all sorts of in-game
    achievements such as scoring a hat-trick, penalty saves and more. There are various
    criteria, but once achieved by any player a reward will be given. Rewards will vary with
    the best teams and performers receiving top prizes. This is a major marketing tool which
    is currently overlooked in the gaming industry and will form a part of Engage Platform's
    user acquisition strategy.

    Challenge 8
    Rare digital assets are extremely expensive and inaccessible.

    Solution
    Introduce a live auction and bidding system. Engage will source or obtain rare items from
    crates, marketplaces, creators, streamers, sponsors, and professional gamers to auction
    on the Engage platform. To ensure success on the auction surveys will be conducted on
    the website and mobile application to gauge interest on popular items and stock. Once a
    level of interest has been attained, the most popular items will be selected for the auction.
    Bidding prices will begin at a competitive level and will increase in line with the demand
    for each item.
"Welcome to the future of in-game asset liquidity" - engage gametech
3   Industry Challenges
    - Engage Solutions

    Challenge 9
    Hyper-casual and free-to-play mobile games often have little to no
    incentive for players and use weak user-retainer strategies.

    Solution
    The Engage platform will host free-to-play and hyper-casual mobile games with in-game
    rewards for players. The players at the top of the scoreboard will receive tokens and
    various other prizes for their participation. At first, Engage will develop its own hyper-
    casual games and at a later stage begin the implementation of our software into games
    such as PUBG mobile, Clash of the Clans and various others. Engage will drive in-game
    purchases for these gaming brands and profits from items sold will be given to the
    company that has allowed the integration of our software. Once again, players of all levels
    will be rewarded for their participation.
"Welcome to the future of in-game asset liquidity" - engage gametech
4   Market Opportunity
    The market for online games is growing at a healthy pace thanks to the growing adoption
    of advanced gaming technologies, along with changing entertainment preferences
    among consumers, rising income levels, and growing demand for mobile gaming. The
    ever-evolving smartphone coupled with fast and stable internet connectivity has led to a
    rise in the number of gamers at a rapid pace.

    In the past twenty years, the gaming industry has established itself as a significant
    contributor to the global economy. Compared to more established entertainment
    industries such as film and music, limited market research has been conducted to
    address how video and online games have created value for companies and consumers.

    Since 2013, there has been $3.3bn of venture capital investment in eSports-related
    startups. In 2018 YTD, we have already seen $1.4bn of investment, a nearly 90% y/y
    increase from the total amount of funding in 2017. The uptick was largely driven by two
    outsized investments, made by Tencent (Gaming Company), in Chinese online video
    platforms Douyu and Huya of $630mn and $461mn, respectively. We believe these
    investments, in particular, underscore two key trends: 1) the opportunity for live-
    streaming to monetize the growth of eSports in a way that few other eSports-related
    businesses can, and 2) the popularity of eSports in Asia in particular.
    (Goldman Sachs, 2018).

    The overall esports market is expected to grow from USD 694.2 million in 2017 and is
    expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018
    and 2023. The emergence of esports is expected to transform the outlook of the sports
    industry. Major revenue streams for esports include media rights; tickets and
    merchandise; sponsorships; direct advertisements; and publisher fees. In revenue-
    generating streams, sponsorships and advertisements are the major sources of revenue
    generation that have witnessed burgeoning demand during the last five years.
    (marketsandmarkets, 2018).

    Unlike traditional sports, eSports' viewership is solely online, where multiplayer gameplay
    takes place and through which the eSports audience consumes media content. In the
    coming years, we believe eSports content (particularly live) will consistently grow in value,
    not only due to its audience reach but also the engagement it commands, creating a
    marketing haven for advertisers to target and captivate a wide demographic.

    2500mn

    2000mn

    1500mn

    1000mn

    500mn

                2017        2018        2019        2020        2021        2022        2023

                                     (eSports market growth)
4   Market Opportunity
    The industry is characterized by not just growth but also a high degree of innovation and
    dynamics. In addition to consoles, video gaming takes place within interactive networks
    and on various mobile devices, including smartphones and tablets. users can earn money
    from esports carried out in front of crowds and on live TV, or they can spend their money
    to buy virtual goods and expansions within games. (Goldman Sachs, 2018).

    Whether it's new armour, a legendary hero, exclusive skins or just a pile of crystals - the
    availability and transactional value of the virtual goods that a user collects while playing
    games is mostly confined to the individual game experience. But what if users had the
    means to trade these virtual goods on a secure and global marketplace? It would disrupt
    the gaming community and create a worldwide stream of non-stop transactions.

    The immense popularity of survival-based games like Fortnite, growing prize pools for
    eSports tournaments, the rise of live-streaming, and improving infrastructure for pro
    leagues have all paved the way for eSports to reach nearly 300mn viewers by 2022, on
    par with NFL viewership today. For game publishers, we believe eSports will not only
    help to increase audience reach and engagement but also drive direct revenue through
    established leagues. (Goldman Sachs, 2018).

    Right now, the eSports industry is at a 'cross-road' with some powerful trends as social
    connections are now being formed and maintained online along with the digital
    consumption of video and global growth in the gaming audience. Looking ahead, we see
    numerous public and private investment opportunities that will benefit greatly from the
    structural growth of eSports in terms of audience and monetization, as the requisite
    infrastructure is built to transition eSports from the "wild west" of sports to a fully fledged
    professional activity.

                      The Audience

    276mn
    The estimated size of the eSports audience in 2022E - up from 167mn viewers today who already
    outnumber the audiences of the NHL and MLB

    58mn
    Unique viewers of the 2017 League of Legends finals

    125mn
    The number of global players for Fortnite, the highest monetizing video game in the world

    By leveraging blockchain applications companies are starting to build innovative
    business models that not only offer new monetization strategies for their digital assets
    but also streamline critical business aspects such as maintaining relationships with
    partners and distribution of revenue across the value chain. These developments could
    create completely new ecosystems for content creation and consumption.
4.1 The Gaming Industry
    Video gaming has become much more than a hobby for players around the world - from
    professional eSports players to social media influencers with lucrative streaming careers.
    Today, there are over 2 billion global gamers worldwide actively buying into the games
    that they play. As a result, gamers are spending over $100 billion annually, and the
    majority of these sales stems from the purchase of in-game virtual items (Wax.io, 2018).
    The console industry is booming, with the ascendant Nintendo Switch joining the fully
    mature Xbox One and PS4 while both the PC and mobile gaming world are continuing to
    grow at stupendous rates. Revenue streams have opened up in various forms from in-
    game and in-app purchases to tournaments, conferences, influencing, gamer tipping,
    event/player sponsorship and more.

    The prize money earned from games such as League of Legends, CS: GO, DOTA 2 and
    Fortnite has greatly surpassed previous years earnings, providing healthy prize pools for
    teams and individuals who stand a chance to win up to $24.3 million for first place in
    some tournaments. These large numbers have piqued the interest of big brands who've
    started throwing astronomical sponsorship budgets at players. These mega cash prizes
    have also increased the number of players and the number of viewers catapulting
    gaming into the multi-billion dollar industry that it is today.

           “Epic Games banked $3 billion in profit this
           year mostly thanks to Fortnite”
           - pcgamesn.com 2018

    Modern eSports has shaped the way see gaming and gamers, taking the
    industry from one that was only enjoyed by a small community to a global
    phenomenon that allows players to utilise their full potential and skill to
    earn a living.

           “The 2017 League of Legends world championship, held
           in Beijing, drew a peak of over 106 million viewers, over
           98% of whom watched from within China. That's roughly
           on par with the audience for the 2018 Super Bowl.”
           - Chicago Tribune 2018
4.1 The Gaming Industry
                                   2000

                                   1750
 Revenue in Million U.S. Dollars

                                                                                                                                                1650

                                                                                                                                   1488.1
                                   1500

                                   1250                                                                               1187.4

                                   1000
                                                                                                           906

                                   750
                                                                                             655

                                                                               493
                                   500
                                                                   325

                                   250                 194
                                          130

                                   0

                                       2012          2014        2015         2016           2017        2018         2019         2020        2021

                                                eSports market revenue worldwide from 2012 to 2021 (in million U.S. dollars)

                                       While viewership is on the rise, there is another place where players and brands are
                                       finding a new revenue stream; advertising through influencers who market to their loyal
                                       and devoted audiences. Online personalities can place brands in front of millions of
                                       viewers in a heartbeat. Advertising is carried out through product placement, brand
                                       mentions, in-game conversations and other creative avenues. This has created a new
                                       ecosystem of game purchasing, in-gaming tipping and product placement and more.
                                       Streaming platform Twitch has even stepped in to provide the viewer with 'DROPS' which
                                       rewards them for their hours spent watching live gamers. The ecosystem is working
                                       tirelessly to provide everyone with the ability to be a part of the rapidly evolving gaming
                                       industry.

                                       With over 2.21 billion ACTIVE gamers out of the             Ninja, a professional Fortnite player, generated
                                       estimated 7.6 billion people at this very moment,           close to $10 million dollars in revenue through
                                       it’s expected to see an enormously solid rise &             viewers streaming his games on YouTube and
                                       increase to over 2.71 billion by 2021.                      Steam, while big brands sponsorships made up
                                       (WeCP report)                                               close to 30% of that including a whopping donation
                                                                                                   of $40,000 from one single person. He confidently
                                       The revenue of the gaming industry has shot from            says that in-game tipping is a major industry in
                                       $81.5 billion in 2014 to $137.5 billion in 2018 and         itself right now (Forbes, 2018).
                                       could see a staggering rise to $180.1 billion by
                                       2021 while the year of 2018 saw eSports                     In May 2018 Fortnite & Epic Games announced
                                       enthusiasts and Occasional Viewers total over 500           that they would provide a $100-million-dollar fund
                                       million. (WeCP report)                                      to Fortnite competitions in prize money in 2018 –
                                       - This has created a cult-like following for                2019, which soared past the incredibly huge $38
                                       professional gamers & influencers within this               million DOTA 2 attracted in 2017 which shows the
                                       space.                                                      level of interest from all areas. (CNBC 2019)
4.2 Blockchain & Gaming
    Industry Merged
    While this industry, from a blockchain perspective, is still in its infancy phase it's already
    gaining the interest of major corporations; Sony is looking to use the technology for
    ownership records on their PS4 Network, Fortnite is currently exploring blockchain
    opportunities while Microsoft is rolling out blockchain products that will be Xbox ready in
    the near future. Both industries working side by side will drive mass adoption quicker than
    any other industry around.

    Blockchain technology & the gaming industry has the potential to drive mass adoption.
    Through the use of decentralized networks and non-fungible tokens like the ERC-721-
    compliant tokens first created by Axiom Zen’s Crypto Kitties—players can create
    characters, vehicles, weapons, and other digital manifestations that they own for life, not
    just the shelf life of a game. The technology opens the door for a user’s individualized and
    tokenized creations to move seamlessly from one game to another across the
    decentralized web—or even to be bought, sold, or traded on second-hand markets
    (decryptmedia, 2018).

    Crypto gaming dates back to 2013's 'Crypto Hunter' but ultimately it was 'Crypto Kitties'
    that took the spotlight in 2017 on the Ethereum platform. 'Crypto Kitties' is much like the
    90's Tamagotchi toy in that users must care for, feed and keep their digital pet alive. What
    made 'Crypto Kitties' so unique was the ownership and the pedigree being unhackable
    which gained the game a lot of confidence from its users. One Crypto Kittie was even sold
    for over $170,000.

             “To the average computer gamer, many early
             blockchain games probably suffer from limited
             gameplay. However, the games are changing and
             evolving. At the same time, large game developers
             are starting to explore the possibilities in
             blockchain games.”
             - Singulahilarty.com 2018
4.2 Blockchain & Gaming
    Industry Merged

             60%                                                    69%

              of gamers                                              of devs
      said they’d be more                                            say trade flexibility
        likely to purchase                                           increases item
       digital items if they                                         value
      were freely tradable
                  to others

    Developers strongly believe that tradeable, in-game assets will become increasingly
    important in future games. More than two-thirds have agreed that the value of these
    assets is being managed by unnecessary publisher controls which is a gripe in the
    industry right now. Tokenization of user-items and customizable in-game items gives
    gamers more control over their virtual assets and creates more value for these items by
    being able to buy, sell, loan, rent and trade them in a second-hand digital marketplace.

    Tokenization has the potential to revolutionize in-game economies by facilitating
    ownership of items. The legitimate trade of items for an in-game currency would also help
    to crack down on digital games' 'black markets'.

    “Blockchain and crypto-gaming also increase the possibilities for players to be
    remunerated for their game-time, as well as their mastery and creativity in game worlds.
    This helps blur the traditional borders between developers and gamers.”

    Blockchain has what it takes to make these improvements to the gaming sector. This is
    how gaming can become the first real adoption point for blockchain, and how this sort of
    integration can lead the way for other changes and improvements.
    62 percent of respondents to a study by Worldwide Asset exchange said that the ability
    to transfer virtual items between games ‘would make spending money on those items
    more worth it.’ There could also be new innovations in further incentivizing players to
    create content or direct and lead online teams. (WAX.io, 2018)
Case Study Successes
       Why the need for online Marketplaces?
       The trading of digital items is becoming a daily trend amongst gamers. Players want and
       need access to buy items from a marketplace and use them. Strict market terms and
       conditions are applied. Trading and gifting in-game and in various marketplaces is
       allowing the industry to expand as the number of day-to-day trades increases.

5.1 Steam

       Company Information
       Steam is a digital distribution platform developed by Valve Corporation for purchasing
       and playing video games. Steam offers digital rights management, matchmaking servers,
       video streaming, and social networking services.

       Statistics
   •   Steam saw an increase in game sales revenue of $800 million in 2017 from $3.5bn to
       $4.3bn.

       2017   $3.5bn
       2018   $4.3bn               1bn           2bn            3bn           4bn             5bn

   •   Half of that $4.3 billion was generated by just 100 of the 21,000 games available on
       Steam. In other words, 0.5% of games accounted for 50% of sales revenue.
5.1 Steam
   •   Topping the list of highest earners was Player Unknown’s Battlegrounds generating
       $600 million with 28 million owners on Steam.

   •   In second-place was Counter-Strike: Global Offensive with $120 million, and Grand
       Theft Auto V with $83 million. Of the top 20 games, seven were released before 2017,
       including Civilization VI, The Witcher III: Wild Hunt, Rainbow Six Siege, Dark Souls III,
       and Rocket League.

   •   Along with obvious money-spinners such as Call of Duty: World War II - which came in
       at fourth with $41 million generated in sales from 840,000 copies owned - were more
       surprising entries such as Cuphead at 20 with 1.3 million owners and a sales revenue
       of $22 million.

   •   Data does not include micro transactions, DLC, or in-app purchases. As a result, free -
       to - play games and titles with additional in-game monetization are underrepresented &
       unaccounted for.
       Stats via Steamspy

       Steam had over 90 million active monthly users by the end of 2018 and has become the
       biggest online gaming portal with 47 million daily users while averaging 1.5 million new
       users a month. Steam reportedly has over 30 million registered Chinese gamers with an
       average of 11.08% games in their ownership while 34% of their PC based online
       purchases come from North America.

           90mn
           Active Monthly Users

           47m
           Active Daily Users
5.2 Fortnite

       Company Information
       Fortnite is an online video game first released in 2017 and developed by Epic Games. It
       is available as separate software packages having different game modes that otherwise
       share the same general gameplay and game engine.

       Statistics
   •   Highest monthly active Fortnite players: 78.3 million (August 2018).

   •   70% of players have spent money in game, spending on average $85 - over a third of
       these represented first in-app purchases.

   •   Celebrity player Ninja makes $500,000/month through streaming.

   •   Ninja and Drake playing together accumulated 635,000 concurrent views on Twitch.

   •   In May 2018, 8.9 billion minutes of Fortnite were viewed on Twitch.

   •   Viewership hours for pro-am tournament E3 total 6.1 million, peak concurrent
       viewership stands at 2.2 million.

   •   Epic Games are offering $100 million prize pot for 2018/19 season.

   •   Highest earning pro Fortnite player Tfue has made $465,000 to date.

   •   Fortnite brought in $1.2 billion revenue as of June 2018, including $318 million in May
       2018.

   •   Epic Games valued at $15 billion in October 2018, up from $8 billion in July 2018.
       (Stats via BusinessOfApps)

       $3bn                                               $296mn
       Our estimate for total eSports revenue in 2022E,   Fortnite’s revenue in April. The game is the most
       up from $655mn in 2017. We expect media rights     watched title on Twitch, with 1.5X the average
       will contribute nearly half of this amount         viewership of the 2nd most-watched title
5.2 Fortnite

                      Incentives

     $100mn                                                 $500k
     The prize pool promised for the first year of          The monthly income of Ninja, an online personality
     Fortnite competitions, nearly the size of the entire   who live-streams gameplay on Twitch
     eSports prize pool in 2017

     Fortnite needs no introduction. In its short year and a half since its release, the gaming
     conglomerate has enjoyed astronomical success amongst a vast demographic of users.
     Earning up to $127 million of revenue in a single day makes Fortnite a very lucrative
     game. The online phenomenon has created such a buzz that Fortnite schools and
     classes are taking place and ghost players are being paid to improve fellow users ranks.
     What makes Fortnite so attractive to the gamer is that it doesn't appear to be driven by
     monetization, it's free for all to play. It's their marketing, strong sense of community and
     the ongoing conversation that encourages users to spend. Epic Games took the best bits
     of PUBG and turned it into an attractive and inclusive experience for all levels of gamers.
5.3 DMarket

       Company Information
       Based on dedicated love for the gaming community, Dmarket was created in 2017 to
       satisfy the hidden demand for virtual asset trading. The team behind the project has
       more than ten years of experience in the gaming industry. Two of their most successful
       projects to date are their websites, 'skins.cash' and 'SanTechSoft.com'. Skins.cash is a
       leading global marketplace for instant in-game skins sales and boasts over two million
       visitors per month and over twenty million in-game items sold per annum. Suntechsoft
       Corp Limited is the number one private merchant of digital goods and owner of World of
       Games and Global Games companies.

       Statistics
   •   DMarket received outstanding support from the community during their Initial Coin
       Offering in 2017 raising over $19 million. Engage will also tap into the same market and
       capitalize on the openings made by DMarket. We will improve the market by creating
       even more enjoyable and interactive ways to experience the gaming environment.

   •   Right now, people can make money from the sale of their in-game items sold on the
       Steam Marketplace, which is Valve Corporation’s digital online community and store for
       selling PC games. This works in Valve’s products such as Team Fortress 2 and Dota 2,
       and it can work in other games if their developers open up their titles to it. But this is
       locked to the Steam ecosystem (Venturebeat, 2018).
       Game developers use the DMarket API to make items from their games tradeable, so
       they don’t need to create their own independent marketplaces. The idea is that this
       portability of assets will encourage players to spend more time in-game and increase
       revenues for game makers (Venturebeat, 2018).

   •   Using these solutions, gamers will be able to make their virtual items available to the
       digital marketplace, creating a new billion dollar industry. DMarket uses blockchain
       technology to act as a matchmaker between virtual and real economies. The Engage
       Platform will build on this by pairing the NGA Engage Token with multiple top
       cryptocurrencies giving our virtual currency access to real-world marketplaces for both
       internal exchanges and third-party exchanges.
5.4 Naga Virtual

       Company Information
       NAGA VIRTUAL is a German fintech company that allows mobile, console and PC game
       publishers to effortlessly set up their own virtual marketplace. NAGA provides a scalable,
       end-to-end solution that integrates into the most common technologies such as 'Unreal'
       and 'Unity.' The company gives users full control by enabling them to monetize
       transactions by directly connecting gamers to whatever they desire to purchase online
       using assets from a different medium.

       Statistics
   •   Some publishers only sell items with esthetic value while others sell items that provide
       players with a competitive edge. These are important aspects to consider when it comes
       to the trade of in-game stock.

   •   NAGA's decentralized platform also allows gamers to convert their in-game rewards into
       Apple shares or gold through Switex or even leverage their trading prowess with the
       social stock trading tool, SwipeStox. Dubbed the "Facebook for traders," SwipeStox
       offers the use over 700 trading instruments, 'auto-copy' of top traders with one single click
       as well as sophisticated Robo-Advisor called "CYBO" that provides traders with crowd
       data indexing and market data.

   •   Naga Coin is the cryptocurrency driving all interactions on the platform from rewards
       system to settlements. However, unlike most coins, Naga coin is not limited to financial
       settlements only. It also represents shares in the company and is backed by real assets.
       Users will be able to use these coins trading via SwipeStox and Switex across various
       platforms and networks. Being an openly traded company, Naga is among the top 16%
       companies with completed projects and working infrastructure. Engage will not
       implement a sharing scheme as all incentives are passed to the customer through the
       platform directly.
Competitor Matrix

User Experience

Access for Every game publisher

Player to player buy/sell

Player to player swaps

Player vs Player matches

Team vs Team matches

Rewards for taking part in platforms

Live streaming

Loan system

Pawn system

Player rankings

Live price index

Multi-reality currency

Contactless payment

Player and Team sponsorships
7         The Engage Ecosystem
          Components
          Engage EcosystemLayout

                               CUSTOM
                                ITEMS

                                                       LOAN-IT
            PAWN-IT

                                                                                                FANTASY
                                                                                                 LEAGUE         INSTANT
                                                                                                                 PRIZES

                                                                                WATCH
    INSTA-SELL                                                                   LIVE

                              THE VAULT
                                                                                                                          LEADERBOARDS

                                                                 ‘PINK SLIPS’
                                                                     PVP
                   LIVE                                          TEAM V TEAM
                 AUCTIONS
                                        SPECIALLY
                                        SELECTED
                                                                                              ENGAGEMENTS
                                        IN-GAME                                                                                IN-GAME
                                          ITEMS                                                                                 POINT
                                                                                                                               WAGERS

                                                                                                                EVENTS
                                                                                           TOURNAMENTS

                                   BUY-IT

                  SELL-IT

                                                                                                      USE
                                                                                                   IN-STORE
                                                                                   USE
                                                                                 IN-GAME

         MASSIVE                                                                                                     MULTI-
        SELECTION                                                                                                    REALITY
        OF IN-GAME                                                                                                   TOKEN
          ITEMS
                                   MARKET
                                    PLACE

                       LIVE
                      PRICE                                                                                              CONTACTLESS
                      INDEX                                                                      NGA                       PAYMENT
                                                                                                TOKEN
                                            TRADE-IT

                                                                                                               STABLE
                                                                                    AVAILABLE                 INDUSTRY
                                                                                  TO TRADE ON                  BACKED
                                                                                    MULITPLE                  CURRENCY
                                                                                   EXCHANGES
7   The Engage Ecosystem
    Components
    1. User Profile
    After a user has created an account they are automatically transferred to the profile
    dashboard where all stats can be viewed. Users can also search and view the stats of
    other users. Profiles can be edited at any time and personalized with avatars.

    2. My Items
    This tab displays all in-game items from your inventories in different games. You can sort
    your items per game and select items to utilize in upcoming games. From here items can
    also be sent to the marketplace.

    3. The Vault
    ‘The Vault' is the core of the user’s personal Engage experience. It is where the majority
    of interactions within the platform will take place. These interactions include:

    3.1 Insta-sell                                           on to the Engage marketplace where it will be sold
    Users select any item they want to trade. At the top     to recover any loses.
    right corner, a card will appear with all the
    information pertaining to the item. Players will then    3.4 Custom items
    select the 'Put up for Sale" option. Once a value        Using our gaming associates network, we will
    has been determined, the service immediately             employ creative partners to design custom items
    converts NGA to USD and calculates the                   to be sold and auctioned within the Engage
    commission fee which is 2.5-5% of the item price.        marketplace. These items will be used for
                                                             marketing, affiliate promotions, prize giveaways,
    3.2 Rent-it                                              charity auctions and more.
    In the event that a player can't afford to purchase
    an item permanently, they will have the option to        3.5 Live auctions
    rent items such as skins. The Vault will offer users     This is where the Engage platform will sell all of
    a plethora of skins which they can choose to rent.       the exclusive items procured from gaming
    Tokens received from rented skins are only kept as       developers, professional gamers, teams and
    collateral and is refunded when the skin is              sponsorships. These are rare, high-end items that
    returned back to The Vault. A daily penalty fee will     are auctioned off to users that want to accumulate
    be charged for items not returned on time. In the        unique collectables with limited and exclusive
    event that an item is not returned at all, the total     availability. A pre-survey system will be used to
    token collateral balance will be deducted and the        gauge levels of interest for certain items being
    user will be temporarily flagged and prevented           auctioned. This allows Engage to assess the
    from using The Vault. They would then need to            market interest and value of items beforehand and
    appeal the ban which will be reviewed by                 create a streamlined, automated process for their
    Engage's support team.                                   sale. The survey will take place one to two weeks
                                                             prior to the auction.
    3.3 Pawn-it
    Players can use the Engage platform as a pawn            3.6 Rare, Unique, and Specially sourced in-
    service by using their digital assets as collateral to   game items
    acquire a token loan. Once the criteria have been        Engage will collect unique items purchased
    met and a contract is signed the player will then        through pro players, developers and teams. Our
    receive their tokens. If the tokens are not returned     scouts will scour the internet for the rarest and
    in the given time-frame, the item will then be listed    most prized in-game assets for auctions that are
                                                             exclusive to Engage members.
7   The Engage Ecosystem
    Components
    4. The Marketplace
    The Engage marketplace is a central point of trade for gamers wanting to monetize their
    virtual assets. Using encrypted technology our marketplace is a safe point for buying,
    selling and exchanging in-game goods and taking advantage of our liquidity models for
    quick cash

    4.1 Buy-It                                               items up for a trade with other users. Members are
    Players select the game they wish to purchase            then matched via similar search criteria and will be
    items from and go to its marketplace. Players must       able to view each other's items and make an offer.
    use the filters to find the item of their choice. Once   The exchange will be finalized with a "digital
    the product has been selected users will                 handshake" and items will be swapped
    automatically be redirected to its information card.     immediately. This service is free to all Engage
    Here users can view all there is to know about the       users.
    commodity including a detailed description,
    current offers from sellers and the stats                4.4 Live Price Index
    dashboard.                                               A live price index of all tradeable items across all
                                                             of the gaming platforms that Engage associates
    4.2 Sell-It                                              with will be displayed. The index will also have a
    Users select any item they want to trade. At the top     live exchange showing all the current and recent
    right corner, a card will appear with all the            transactions.
    information pertaining to the item. Players will then
    select the 'Put up for Sale" option. Once a value
    has been determined, the service immediately             4.5 Massive selection of in-game items for sale
    converts NGA to USD and calculates the                   Engage will have a huge inventory of in-game
    commission fee which is 2.5-5% of the item price.        assets from all the gaming platforms we affiliate
                                                             with. Items will be categorized by; price,
    4.3 Trade-It                                             popularity, type, platform, availability and market
    Here, Engage members will be able to offer their         price history.

    5. Engagements
    5.1 Project Pink Slips - [OVER 18 ONLY] Project
    Pink Slips allows competitors to put their items up
         for grabs in a winner-takes-all, Player vs
             Player or Team Vs Team match. The only
    limit to the Pink Slip system is the number of
    items put on the line. Only matching values
    based on predetermined price bands will be
    permitted to proceed to Pink Slips engagements.
    These micro-movements of a game are creatively
    exploited and used to motivate viewers to
    participate.
7   The Engage Ecosystem
    Components
    5.2 Earn while you play                                5.7 Sponsorships
    Engage users will be able to earn tokens, rewards,     Engage will support and uphold a culture of high-
    content and XP while they play their favorite online   quality gamesmanship that will reward exceptional
    video game. By rewarding users with XP, they will      players and teams with sponsorships for Engage
    be able to progress their profile levels, which in     tournaments as well as events of our affiliated
    turn means they will receive higher payouts and        brands.
    rewards through the Engage algorithm.

                                                           5.8 Hyper-casual Mobile Games
    5.3 Watch Live
                                                           Our uniquely developed mobile games, which will
    Engage will integrate Twitch and YouTube to allow
                                                           be linked to Engage's 'mobile wallet', continues to
    users to view live streams. An Engage Twitch
                                                           encourage users to be incentivized for gaming on
    account will be created for users to stream games
                                                           the Engage platform. The process will be initiated
    via their Engage account.
                                                           by designing and developing native mobile games
                                                           and subsequently incorporate established games
    5.4 Fantasy League
                                                           (such as the Clash of Clans). By reaching high-
    The Engage platform will create fantasy leagues,
                                                           score targets, executing multiple combos or even
    major competitions and tournaments. Players can
                                                           finding a rare in-game item, Engage mobile
    enter using NGA tokens and are rewarded
                                                           gamers will be rewarded for their achievements.
    depending what their position on the leaderboard
    is at the end of the fantasy league period.

    5.5 Leaderboards
    A live leaderboard will be established showing the
    statistics for many of the interactions within the
    Engage Ecosystem such as; top Gamers
    (wins/losses/achievements), top-selling items, top
    used items, most played games, most watched
    streamers, biggest spenders and so on.

    5.6 Instant Prizes
    Based on predetermined outcomes specific
    challenges will be issued across the platform every
    month. Challenges will involve both in-game, and
    real-world situations, for example; use your
    'engage wallet' to Insta-pay for five IRL items in
    one week. These incentivizing challenges will
    promote the use of our multi-reality currency in
    everyday life, just what the Engage Token was
    created for. Winners will be announced and
    rewarded at the end of each month.
8   NGA - The Engage Token
    8.1 A Multi-RealityCurrency
    The Engage Token is our digital currency which can be leveraged both inside and outside
    of the Engage marketplace. Everyday transactions occur mostly in real-world
    marketplaces but a new fin system is quietly blooming in the online world. Soon, gamers
    will have easy access to two economies in which they can financially interact. Engage
    will actively strive to increase token liquidity inside and outside the platform to ensure
    maximum ease of access for our users.

    8.2 Use in-game
    Engage Tokens are used on our platform for the purpose of trading digital assets or
    engaging with other players to win digital assets. By using NGA Tokens users gain
    access to our exclusive marketplace and limited offers. Tokens will also be able to be
    traded on our EngageX exchange.

    8.3 Use in-store
    Outside of the Engage platform, our NGA Token can be converted to fiat currency. Using
    our convenient mobile wallet, Engage members can instantly pay for retail goods by
    simply using the super convenient contactless payment function.

    8.4 Contactless payment via mobile app
    A seamless and convenient payment solution for Engage users with Visa/MasterCards.
    Contactless payment allows users to enjoy the benefits of their NGA tokens both in-
    game and outside of the digital realm.

    8.5 Industry-backed currency
    The value of the Engage Token will be governed and backed by the stability of the multi-
    billion-dollar global gaming market and the high demand for efficient mobile payment
    gateways and liquidity partners established further down the roadmap.

    8.6 EngageX
    The Engage Token uses 'Waves' blockchain protocol with open source, peer-to-peer
    technology that quickly accelerates all transactions, minimizes risk, enhances security
    and does not ever involve any third party.

    Engage Gametech will create the world’s first exclusive blockchain exchange, directly
    aimed at the gaming industry. EngageX will drive traffic to our exchange where traders
    can buy and sell all kinds of gaming related projects that will be pegged to the NGA token.
9   Why Waves?
    One of the key features of the Waves platform is easy token creation. Unlike Ethereum,
    tokens are not smart contracts instead they are supported at the core level and require
    no programming experience to issue. Smart Asset functionality adds another layer of
    operation to Waves' tokens, making them highly flexible and straightforward to use.
    'Waves' makes use of RIDE language to set a script and is significantly easier and safer
    to use than Ethereum’s 'Solidity'. Its structure avoids the ambiguities that have led to a
    number of high-profile exploits of Ethereum smart contracts in the past.

    Developers have shown a keen interest in the tokenization of in-game economies. Using
    Smart Assets it would be possible for a game developer to create an item that can only
    be owned by a player with certain attributes, for example; a sword that could only be
    used when a certain skill level is reached. The trade of these exclusive items could be
    restricted to the native in-game currency, to help mitigate black market activity around
    digital game tokens along with the use of whitelisting -the practice of explicitly allowing
    some identified entities access to a particular privilege, service, mobility or level of
    recognition.

    A brief overview suggests that this new functionality will provide some very promising
    possibilities. As a requirement, any new user would have to KYC/AML themselves when
    signing up on our platform.

                        Low in cost                       Fast

     Scalable                                                            TX fees can be
                                                                         paid in tokens

          One-minute                                                  Transfers up
            blocks                                                    to 1000 txs/sec

                                            Low
                                     transaction fees
10 Token Utility Within the Platform
    In-game currency
    Utilized for all purchases of items and subscriptions.

    Exclusive Offers
    Access special features, merchandise and content, only available through NGA.

    Reward system
    Players will be rewarded with NGA for victories and achievements, as well as XP for user profiles.

    EngageX
    NGA tokens can be used to trade, buy and sell on our Engage Exchange.

    Loan, Rent and Auction
    The currency is utilized for all services offered by the Engage platform, exclusively to
    Engage subscription members.

11 Buying, selling and storing
    NGA tokens
    11.1 Engage Walletdesktop
    Coded with Electron.
    The desktop wallet is used for the Engage marketplace, pink slip games, EngageX and
    fantasy leagues.
    Offline token storage is recommended for longer periods of time. This feature is for
    medium-term storage once the tokens have been purchased on from the Engage internal
    exchange.
    Wallet-to-wallet transactions will be available for NGA wallet users.
    Tutorials will be available to show users how to send their tokens to their safe
    storage wallets and mobile devices.
    Waves compatible wallet holders (such as waves client wallet) will be our recommended
    wallet for safe storage. Users will be able to transfer from desktop wallets to any of these
    selected platforms.
    A Trezor or Nano ledger will be the safe offline storage wallets we recommend to our
    users in need of long term storage.
11 Buying, selling and storing
    NGA tokens
    11.2 Mobile Wallet
    Coded with React Native.
    Easily accessible mobile wallet for token storage that uses fingerprint recognition, 2FA
    and username/password to log in.
    Links will be shared with users to send tokens to desktop and pair with mobile compatible
    games.
    Engage mobile will have announcements regarding new events, leagues, fantasy
    games, live feed tournaments and development updates to keep our members in the
    loop.
    IOS and Android compatible applications.
    All tokens can be held safely on the mobile apps or sent to the desktop wallet or various
    online wallets such as Waves DEX and offline cold storage units such as Trezor or Nano
    Ledger.
    Features will be added as the development of the app progresses. Users can look
    forward to features such as live auctions and video streaming available with version one.
    Version 2 will have features that allow for cloud gaming. More on this soon
    High-end, encrypted security will be a top priority when the development begins.

    11.3 Internal Crypto Exchange (EngageX)
    An internal exchange will be developed to offer liquidity to traders looking to buy and sell
    NGA tokens.
    The exchange will be for gaming blockchain projects only.
    The only token pairing offered for NGA on the exchange will be BTC/NGA and ETH/NGA
    with respective wallets created for each pair to allow for secure storage.
    For the mobile app, Engage developers will attempt to build a functional internal
    exchange for mobile users. If this isn't possible from the 'get-go', Engage will implement
    a live chart to view the current price of the token listed on a particular exchange or site
    as with coinmarketcap.
    Notifications on price movements can be enabled by Engage users.

    11.4 KYC/AML Procedures
    KYC or Know-Your-Customer is a common practice, especially in financial institutions.
    We need to gather relevant and sometimes crucial information about our users in order
    to provide a smarter, safer and more intuitive platform for gamers worldwide. KYC is
    important for many reasons; passing necessary KYC requirements gives the user access
    to higher deposit and withdrawal amounts and also ensures we comply with Anti Money
    Laundering (AML) and Counter Terrorist Financing (CTF) laws.

    Criminals who use exchange platforms to conduct illegal activities and engage with the
    dark web are one of the mains reason why scepticism around cryptocurrencies and
    blockchains is still prevalent in the financial mainstream. Working to combat these
    malicious users through encrypted protocol is essential for industry health.
12 Engage Model
    The Engage model will be available on a tiered system over a period of time - meaning,
    the longer users engage with the platform, the more they will be rewarded. After careful
    competitor analysis, Engage has been designed to encourage the audience to not just
    benefit from the enjoyment of in-game actions but to profit from trading, buying, selling,
    renting, Insta-selling and much more.

    Our unique models allow users access to lower fees, better-priced items while still having
    access to The Engage platform and all its features. Every tier will give members access
    to the marketplace, the vault and our engagements. Higher tiers offer greater perks
    within the Engage ecosystem.

    As an act of commitment to growing the community, The Engage platform will be
    completely free to join, no monthly or yearly commitment will be required from you. We
    will build Engage on the foundation of a loyal and passionate community who will be
    incentivized to participate from the get-go.

    New users will have ample access to our platform and its features. Engage will galvanize
    members to interact with NGA tokens, the marketplace as well as fellow members and
    the rest of the global gaming and blockchain community.

    Users will earn higher tier levels by spending time in-game. This comes down to our
    development algorithm that monitors the movements you as the gamer make in-game.
    By showing us this data, we will reward the users with experience points (XP), which in
    turn will allow the user to level up their profiles. Each new level, users will receive cool
    content and rewards. Every 10 levels gained, users will earn more rewards and tokens!

    The exchange will plan to build, EngageX. Will be solely based on the gaming industry.
    We will only allow the listings of gaming blockchain projects on our exchange. We want
    to create a unique environment for our traders and gamers to enjoy the exclusive rights
    to our gaming platform!
12 Engage Model

    Micro Business Models Within The Engage Platform

    Marketplace          Influencer                Gamer                 Game
       Trader                                     /Streamer            Creator

                              Team Enterprises
                  Creating esports teams & creating a brand

           News, Blogs, Vlogs                  Social Media Journalism
                                                about Engage Events

     Community News               Tiered Levels                Pro Gamers

              For more information on investor outreach documents, please
            request our investor pitch deck.
13 The Tokenomics
    13.1 Token Specification

                 Token type                           Waves Token

             Consensus Algorithm                  Proof of stake (POS)

               Mineable token                                No

               Smart Contract                          As requested

                                      Yes, you will be able to validate Waves
                Steem Engine
                                         transactions on the Waves Explorer

    13.2 Tokenomics

    Token supply                                          500,000,000
    Soft Cap                                         $9,500,000.00
    Hard Cap                                      $30,000,000.00
    Ticker                                                                    NGA
    Token Sale Price                                                        $0.10
    Accepted Currencies                               BTC, ETH & USD
                                   (website public pre-sale may differ in currency selections)
13 The Tokenomics
    13.3 Token Distribution

    Private Sale                 4% ($0.05)    (20,000,000 NGA)
    Public IEO                   60% ($0.10)   (300,000,000 NGA)
    Founders and team            8%            (40,000,000 NGA)
    Advisors                     6%            (30,000,000 NGA)
    Bounty Program and Airdrop   2%            (10,000,000 NGA)
    Funds and reserve            15%           (75,000,000 NGA)
    Partnerships                 5%            (25,000,000 NGA)
13 The Tokenomics
    13.4 Allocation of funds
    Technical
    25% of the contribution is intended to cover the technical development costs of service
    features, starting with implementing platform functionalities and additional entity
    features.

    Operational
    10% of the contribution will cover operational expenses like office rent, office
    equipment, travel expenses, legal fees and more.

    User payouts
    50% of the contribution will fund the first users joining the platform. The reserve funding
    will also be allocated to user payouts until we can achieve monetization strategies
    through advertising and marketplace revenue.

    Non-technical
    5% of the contribution will cover the costs of non-technical product development,
    including capital expenditures.

    R&D
    10% of the contribution will be allocated to financial research as well as development
    expenses incurred to explore new features, technological solutions and setting up an in-
    house R&D centre.
13 The Tokenomics
    The Token Flow Ecosystem

                Methods of             Methods of users
             spending tokens          accumulating tokens

               Loans                     Prize Pools
               Rent                      Ambassadors
               Auctions                  Sponsorships
               The Vault          Selling items on Marketplace
               Instant sell             Fantasy League
               EngageX                  Hyper-Casual
               Fantasy League           Mobile Games
               Marketplace              Playing online
               Mobile Games             EngageX

                          The Engage
                       Platform / Business
13 The Tokenomics
    13.5 Lockups

    Team and Founders
    24-month Lockup, with 25% to be released every 6 months after an initial 3 month
    vesting period.

    Angel/Private Sale Non US persons
    12-month Lockup, with 25%% to be released every 3 months.

    Angel/PrivateSaleAccreditedUSInvestors,participatingviaReg.D
    12-month lockup, with 25% to be released every month afterwards.

    Early supporters / Advisors
    6-month Lockup, with 50% to be released every 3 months.

    Community/Bounty 1
    100% tokens released 1 month after completion of the IEO.

    Public IEO Tokens
    100% tokens released during IEO.

    Main Reserve
    24 months vesting period with 50% released every 6 months thereafter.
14 Roadmap

      Q2’18   Conceptualization stage
              Building prototypes and establishing brand
              identity and our tokenized gaming economy.

              Team Building
      Q3’18   The building of a core team and outreach of
              strategic partnerships and advisors.

              Scaling the Concept
      Q4’18   Building monetization models within the
              ecosystem.

      Q1’19   Private Sale
              Investment outreach to funds and individuals

      Q2’19
              IEO Campaign
              IEO listings

              Additional IEO listings
      Q3’19   Additional IEO listings for funding prototype
              development

              Beta testing
      Q1’20   Prototype testing made available to the
              Engage community and general public.

      Q1’20
              Development phase 2
              Beta systems tested and further
              developments for final product
14 Roadmap

      Q1’20   Partnership Network Global Expansion
              Engage increasing strategic partnerships
              across EU and Asia in preparation of our
              Global Expansion.

      Q2’20   Marketing Global launch Phase 2
              Aggressive marketing tactics across EU and
              Asia.

      Q2’20   Exchange Listing
              Third party exchange listings (high volume
              exchanges).

      Q2’20   Platform launch
              An official launch of the Engage Platform and
              ecosystem with full features including
              exchange and desktop wallet.

              Monetization of advertising space
      Q2’20   Brands utilizing the Engage platform to
              advertise.

              Mobile App
      Q3’20   Mobile App Launch with full features (Wallet,
              Exchange and all platform features).

              Sponsorships and initiatives
      Q4’20   Engage hosted tournaments and its first
              initiative program launched.

              Platform R&D
      Q1’21   In-house R&D facilities for platform scaling
              and new developments.
15   Team

            Trevor Henry
            Director and Founder
            Trevor Henry is an experienced gamer and cryptocurrency
            fundamentalist whose love for gaming was sparked by Sony's
            PlayStation 1. This self-made entrepreneur who has lead successful
            companies in construction and unmanned aviation, joined the
            blockchain community as a gamer back in 2016. Trevor initiated the
            idea for The Engage Platform in 2017 and has since been putting the
            together the framework needed to construct successful and effective
            'go-to-market' technologies. Trevor has curated a tremendous team of
            international industry experts who are working closely by his side on
            launching Engage to the global market.

            Robert Eckert
            Chief Marketing Officer
            Robert Eckert is a retired Esports Athlete who decided to dedicate his
            life to assisting gamers in all genres adopt Blockchain technology.
            Robert has been a gaming enthusiast for over 15 years. He used his
            skills in the sales industry and knowledge of the gaming industry to
            assist blockchain gaming projects with social media and promotional
            campaigns. This cemented him as a blockchain Marketing Expert. He
            joins Engage Gametech as Chief Marketing Officer and has plans to
            use his Gaming and Blockchain experience to market Engage
            Gametech to the gaming population
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