Whole School Computing Overview 2020 -2021
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Whole School Computing Overview 2020 -2021
Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
EYFS Introduction to the computer room and Use of remote control toys. Introducing the
Laptops. Lots of hands on generic BeeBots and directional language. De Introduction to Create a Story
skills/mouse control. Online safety - Smarty bugging when things go wrong. Using the digital art.
Penguin/Digi Duck/Connecting World. internet for simple searches.
Computer Skills Word Processing Painting Programming Toys Scratch Jr Using and
Year 1 Pupils will: Pupils will: Pupils will: Pupils will: Programming Applying
-use technology to -recognise uses of IT - be taught to use -revise BeeBots, how Pupils will: IT skills check:
purposefully beyond school. technology how to to predict movement -understand what – Pupils will
manipulate and -use technology manipulate a digital and how to program algorithms are and have the
retrieve data. purposefully to art software them. how they are opportunity to
-use technology create a word purposefully to -learn algorithms and implemented as use and apply,
safely and document. effectively create what they are. programs on digital organise, store,
respectfully. -use technology their own digital art -learn programs and devices. manipulate and
purposefully to work. how to execute by -use logical retrieve data via
organise, store and following precise and reasoning to predict a teacher led
retrieve work. unambiguous the behaviour of task using the
instructions. simple programs in software learnt
Scratch. throughout the
-learn how to year.
execute programs by
following precise and
ambiguous
instructions.
Preparing for Turtle Computer Art Programming Turtle Presentation skills Using the Using and
Year 2 Logo Pupils will: Logo and Scratch Pupils will: Internet/Online Applying
Pupils will: -recognise common Pupils will: -organise, store and Safety Skills check:
-through the use of uses of IT beyond -use logical retrieve files. Pupils will: -Pupils will show
Turtle Logo, learn school. reasoning to predict -they will manipulate be taught what the their
what an algorithm is the behaviour of a the use of internet and WWW programmingand how they are -become familiar simple program in PowerPoint tools for are and their and software
implemented as with a digital art Turtle Logo. a specific purpose. purpose (age manipulation
programs. software to create - use algorithms to -use the technology relevant). progress in a
-use logical their own art work create and safely and -taught how to use a presentation.
reasoning to predict based on a teacher implement their own respectfully. search engine safely.
the behaviour of a led project. simple Turtle Logo -understand the
simple program. -store, organise and program and debug dangers posed
- use technology retrieve files. where necessary online.
purposefully to before being
debug programs. introduced to junior
Scratch where
students predict the
behaviour of a
simple program.
Programming Turtle Word Processing Drawing and DTP Internet research Presentation skills Using and
Year 3 Logo and Scratch Pupils will: Pupils will: and communication Pupil will: applying
Pupils will: -start to combine -use a drawing Pupils will: -learn MS Skills check:
-understand input software to create a package to create -be taught how to PowerPoint tools to -pupils will be
and output. word processed purposeful images use search create a PowerPoint asked to create a
-revise the use of document with and combine with technologies maze game. presentation
Turtle Logo before researched images other software on effectively and how - they will use about the
moving onto Scratch and information. MS Publisher. results are selected algorithms, solve school.
to solve a problem -ensure technology is - continue to use the and ranked. problems, use -they will
which they used safely, technology safely, - learn how to be variables of input, combine
decompose into responsibly and respectfully and discerning in process and output. software used
smaller parts. respectfully. responsibly knowing evaluating digital -they will include throughout the
-use sequence, -recognise how to report content. sequencing, selecting year.
selection and unacceptable concerns. - how to identify a and repetition in -they will include
repetition in their behaviour and range of ways to their programs. the use of Logo
program. content and how to report concerns or Scratch within
report. about content and their
contacts. presentation.Online Safety Programming Turtle Word Processing Animation Scratch questions Using and
Year 4 Pupils will: Logo Pupils will: Pupils will: and answers Applying
-learn how to keep Pupils will: -evaluate the use of - be introduced to Pupils will: Pupils will:
their information -learn via Turtle Logo word processing animation software -use their knowledge -select, use and
safe. how to design, write software for such as Stykz, of problem solving, combine a
-learn how to and debug programs. different purposes. MovieSoup and testing, debugging, variety of
recognise a safe – Solve problems by -be introduced to a Jellycam. They will improving and software to
website. decomposing into cake sale project evaluate each evaluating to plan design a range of
-learn how to use smaller parts. where they will have example. and create quiz on programs that
search engines -use sequencing, the opportunity to -using a range of Scratch. include a
effectively and how selection and learn new skills and software plan, -include sequencing, cartoon
the results are repetition in their apply in a range of create, evaluate and selection, repetition character (sprite)
selected and ranked. programs. formats including improve their own and variables. that they create.
-Learn how to -understand input- letters, job rotas, animation. -use appropriate
recognise process-output. recipe cards and e- software to
inappropriate online -use logical vouchers. present their
behaviour and how reasoning to explain progress.
to report. how some simple
algorithms work.
-detect and correct
errors in algorithms
and programs.
Scratch: Developing Flowol Spreadsheets and Online Safety Modelling: Sketch Make a website
Year 5 Games Pupils will: databases. Pupils will: Up using HTML &
Pupils will: -be introduced to Pupils will: -learn about email Pupils will: skills check.
-design, write and flow charts and their -be introduced to a safety and dealing -select, use and Pupils will:
debug programs that purpose. spreadsheet and with spam. combine a variety of -learn basic
accomplish specific -use Flowol to database software. -build on knowledge software on a range HTML to create a
goals including design, write and -they will use various of plagiarism and fair of devices to design website which
controlling or debug programs that functions for a use of people’s work. and create a 3D will include
simulating physical accomplish specific specific purpose. -scrutinise model. images and
systems. goals, including photographs and information-solve problems by controlling or -be presented with a learn how easy they about the
decomposing them simulating physical challenge to collect, are to manipulate. projects
into smaller parts. systems; solve analyse, evaluate -create a comic strip completed this
-use sequence, problems by and present data and about the year.
selection and decomposing them information consequences of not Notepad++
repetition in into smaller parts. effectively. following online
programs. -use sequencing, safety rules.
-work with variables selection, repetition,
and various forms of variables, input,
input and output. process and output.
-use logical
reasoning to explain
how some simple
algorithms work.
- detect and correct
errors in algorithms
and programs.
Scratch: Animated Spreadsheets and Programming Online Safety Film Making Using and
Year 6 Stories databases. Pupils will: Pupils will: Pupils will: Applying
Pupils will: Pupils will: -learn about -take a more in -learn how to use Skills check:
-be provided with a -be introduced to a different depth look at a film recording and -pupils will
task to create a topic spreadsheet and programming variety of online editing hardware and research and
related story. database software. languages. safety issues. software to design the
-use previous skills -they will use various -be introduced to -learn how the -research, plan, write content of a new
and learn new ones functions for a Python internet is used for a a script, interview, game using
for a story sequence specific purpose. -they use logical variety of media and film, edit and publish known software.
to be created. -be presented with a reasoning to explain how it can be used to a documentary. -they plan a
-include audio and challenge to collect, how algorithms will stereo thoughts and launch for their
interactive analyse, evaluate work. ideas about girls and Green screen Do ink game with a
functionalities. and present data and -input various boys. website or
information instructions and -they will learn about advert.
effectively. analyse before SMARTbots.
designing, writingand debugging their -choose and use
own program for a appropriate software
simple game. to create an ‘online
https://repl.it/ safety quiz’.
Online safety week – 2nd February 2021
Computing Club will offer HTML and Python tuition.You can also read