XXXV FANTASIA FANATIC - RULES AND INFORMATION DRAGONSKOLAN'S GYMNASIUM UMEÅ, SWEDEN

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XXXV FANTASIA FANATIC - RULES AND INFORMATION DRAGONSKOLAN'S GYMNASIUM UMEÅ, SWEDEN
Fantasia Fanatic
                             XXxV

              Rules and information
                 4th - 5th may, 2019

Dragonskolan’s
  gymnasium
 Umeå, Sweden
        www.fantasiaspel.se

                                Tickets Start at 300 SEK.
              you will find more information about registration on page 2.

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XXXV FANTASIA FANATIC - RULES AND INFORMATION DRAGONSKOLAN'S GYMNASIUM UMEÅ, SWEDEN
Table of Contents:
     Welcome to Fantasia Fanatic XXXIV                                     2
     Registration                                                          2
     General Tournament Info                                               3
     Rules & Scenarios                                                     4-7
     Schedule                                                              8
     Address                                                               8
     Player Penalties                                                      8
     Armylists Instructions                                                9-10

                                  Welcome to Fantasia Fanatic XXXV
Fantasia Fanatic is one of Sweden’s largest and oldest miniature gaming tournaments, it’s held on two occasions every
year; one in the spring and one in the autumn. This pamphlet contains all that you will need to know to take part in the
event.

If you have any questions or feedback about the event, you are welcome to contact us by e-mail at:
fantasiafanatic@gmail.com or call us by phone at: +4690770360.

On occasion we may have to update this pamphlet with more information and sometimes also change existing
information. In case of this we will post a notification on www.fantasiaspel.se and on Facebook (please like and
follow Fantasia Umeå). Note: that after the 21th of April we will not do any changes that would effect gameplay. We
always strive to avoid any late changes, but to make sure that you have the latest version of this pamphlet make sure to
visit www.fantasiaspel.se during the final two weeks leading up to the start of the event.

                                                   Registration
Fantasia Fanatic takes place during the weekend of 4th - 5th of May.

First: choose one of the following packages:
1: Fanatic Weekend Pass Base - 300:- (includes entry fee for all tournaments played during the event)
2: Fanatic Weekend Pass Premium - 500:- (includes Base Pass plus unique mug with free refill of coffee/saft, there
are four different designs, one for each game)

Second: Register your player profile at fantasiafanatic@gmail.com.
For your player registration to be completed some additional information is required by the organizers to make your
gaming experience as comfortable and interesting as possible. In your Player Profile include the name of the partici-
pant and which tournament(s) you are planning to attend. Note that this means that you can play different tournaments
during the weekend. See examples below.
1. Kalle Karlsson. Warmachine Main Event Saturday and Warmachine SIDE EVENT Sunday.
2. Kalle Karlsson. 40k Main event only.
3. Kalle Karlsson. Aos Main event Saturday and Malifaux SIDE EVENT Sunday.
4. Kalle Karlsson. Aos Main event Saturday, Malifaux Sideevent Sunday.

Finally: Choose one of the following ways of payment.

1.       Buy your ticket at www.speltid.se, URL: http://www.speltid.se/545-turneringar.
2.       Send your payment via the Swish app to +46703747934. Don´t forget to include the participants name as a
         message.
3.       You can register in person at our store, Fantasia Umeå (you will find the address on p. 8). All information and
         the payment of the registration fee is then collected at the store.
4.       For foreign players contact us at fantasiafanatic@gmail.com for payment details

Note: Your registration is not valid until payment has been received.

Premium Tickets may not be bought after 14th of April

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XXXV FANTASIA FANATIC - RULES AND INFORMATION DRAGONSKOLAN'S GYMNASIUM UMEÅ, SWEDEN
Best in Show
If you want to be eligible to be chosen to compete for the Best in Show award you must be set up your entire army for
display after Match 1 is complete, on the table you played on and with your nametag. We will then in turn select eight
out of all the displayed armies.
The chosen armies will be put on display again after match 4 for public voting.

To be chosen for the best in show award you have to have painted your entire army by yourself.

                                                      Fair Play
We will be handing out a Fair Play Award to the most appreciated player during the Fantasia Fanatic event, this win-
ner (in each game system) will be one voted so by you; the participants.

After each match, during the registration of the match results you will also be rewarding your opponent Fair Play
Points.

The participants that accumulate the most Fair Play Points in each game system will win the events Fair Play Award,
the events most coveted prize! (In the situation of a tie, the participant with the lowest game score will be the recipi-
ent).

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XXXV FANTASIA FANATIC - RULES AND INFORMATION DRAGONSKOLAN'S GYMNASIUM UMEÅ, SWEDEN
Army Construction and Rules

1.        2000 points Matched Play, 8th edition

2.        Painted armies! At the Fantasia Fanatic event ALL armies must be fully painted.

3.        Your army must be Battle Forged and use the same Warlord during the tournament
          (remember to write that on your army list).

4.        Once a codex has been released, all index options for a datasheet are void (that includes
          units that are no longer available in Codex). We do not use the flowchart released by GW in
          their FAQ documents.

5.        We will also use all (except Adeptus Custodes) the Warhammer 40k BETA rules from the
          community website

6.        The army list must be sent in to fanaticlistor@gmail.com before 23.59, April. 21rd. To
          avoid confusion type your Player Profile name, game system and army in the topic column.
          The army list must be written by following the instructions found on the last page of the
          pamphlet.

7.     Allowed sources:
       The latest version of all GW issued rule 40k sources listed bellow:
      • all GW codexes released prior to 20. 4. 2019 and all GW indexes, if relevant

      •       latest GW FAQ and Chapter Approved books.

      •       Match Play rules from White Dwarf prior to 20. 4. 2019

      •       GW Web exclusive rules (Bonesinger etc.) prior to 20. 4. 2019

      •    Rules from campaign books (for example Imperium Nihilus Vigilus Defiant) are
          used.

      • Forge Worldrules are NOT allowed (that includes Adeptus Custodes Beta Rules) but you
      may use FW models for counts as models.

      •       Datasheets from board games (like Dahyak Grekh from Blackstone Fortress) are used

Terrain
Terrain: Terrain should be defined between players and adjusted before the game begins. There
should be a roughly symmetrical distribution of terrain on the table, with 2 line of sight blocking
terrain pieces outside of either deployment zone, offset from the center of the table.

If your unsatisfied about the placing of the terrain on your game table, please contact the tourna-
ment organizers.

We use the Battlefield Terrain rules on page 248 - 251 in the large rulebook and page 62-65 in
CA2018

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Scenarios
Start of battle
1.       Alter card decks (see Tactical Objectives under Missions)
2.       Discuss terrain.
3.       Place Objectives. In game 1 and 5 use the following method: Roll off, the winner starts
         placing Eternal War Objectives (the winner place objective nr 1, 3 and 5, in any order). All
         objectives must be place more than 12” from other objectives and 6” from all board edges.
3.       Choose or roll for warlord trait
4.       Choose or roll all psychic powers and abilities/gifts that should be done before the battle.
5.       Roll off, the winner chooses deployment zone ( Note deploys in rulebook are considered to
         be examples with symmetrical equivalent possible as well, so for example, you can chose
         any corner for Vanguard strike.) The opponent uses the other deployment zone.
6.       The player who did not pick their deployment zone then deploys their entire army first.
7.       Their opponent then deploys their entire army.
8.       Perform all unit actions/strategems that should be made “after deploy but before game
         starts”, and “after the armies are fully deployed”. etc. if both players have such units/rules
         roll-off, who starts.
9.       The player who finished setting up their army first chooses who takes the first turn. If they
         decide to take the first turn, their opponent can roll a dice: on a 6, they seize the initiative
         and they get the first turn instead.
10.      Perform all actions that should be made “At the start of the first battle round but before the
         first turn begins”, roll off and alternate players if both have such units/rules.
11.      Playe the game and HAVE FUN

Missions
We use all the mission special rules from CA2018 p. 47

The Acceptable Casualties rule are used in all Missions

In all missions, there are a number of victory point (VP) both players should try to score. These are
later converted to battle points (BP). Calculate the difference between the player with the most
VPs and the one with the least VP and consult the table below. The higher BP value is awarded to
the player with the most VP.
     VP diff:    0-1    2-3    4-5     6-7     8-9    10-11   12-13   14-15   16-17   18-19   20+
       BP:      10-10   11-9   12-8    13-7    14-6    15-5    16-4   17-3    18-2    19-1    20-0

Tactical objectives: All armies must use the tactical objectives from the codex their warlord
comes from if that codex has its own tactical objectives. If not, use the standard tactical objectives
from the rule book.

Before each game go through your card deck and discard 6 cards. These discarded cars will not be
used in the game. Meanwhile your opponent does the same with his deck.
The game is then played with the remaining deck (30 cards). and no free discarding of
unachievable cards (remember the “New Orders” stratagem from Rulebook if you need extra
discards).

Eternal War Objectives: Rewards points if you are claiming them at the end of the match. See
Eternal War in the big Warhammer 40K rulebook (p. 218 - 223) for more information about
claiming objectives and how many points you get.

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Killpoints: Each enemy unit that has been completely destroyed at the end of the game is worth
one VP.

Mission 1
Deployment: Dawn of War

Eternal War: Table Quarters are worth 3VP at the end of the battle (max difference,10VP). To
control a Quarter you need more models in the quarter than your opponent (a model can only con-
test one quarter)

Maelstrom: Draw up to three cards in each round (max difference, 8VP)

Killpoints: No Killpoints

Secondary objectives: Line Breaker (1VP), First Strike (1VP) and Slay the Warlord (1VP)

Mission 2
Deployment: Search and Destroy

Eternal War: Vital Intelligence (max difference, 15VP), CA2018 sid. 48

Maelstrom: No Maelstrom in the mission

Killpoints: Max difference, 3VP

Secondary objectives: Line Breaker(1 VP), First Strike (1 VP) and Slay the Warlord(1 VP)

Mission 3
Deployment: Front-Line Assault, Objectives placed according to the map below

Eternal War: Objective 1 and 2 gives 1VP at the end of each battle round (max difference, 10VP)

Maelstrom: Draw up to three cards in each round (max difference, 8VP)

Killpoints: No Killpoints

Secondary objectives: Line Breaker(1VP), First Strike (1VP)and Slay the Warlord(1 VP)

         3                               4
               15”       24”       24”

                     1         2
         24”                             24”

          5                               6

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Mission 4
Deployment: Vanguard Strike

Eternal War: Beachhead (max difference, 15VP), CA2018 sid. 53

Maelstrom: No Maelstrom in the mission

Killpoints: Max difference, 3VP

Secondary objectives: LineBreaker(1 VP), First Strike(1 VP) and Slay the Warlord(1 VP)

Mission 5
Deployment: Dawn of War

Eternal War: Each objective is worth 2VP at the end of the battle (max difference, 10VP)

Maelstrom: Draw up to three cards in each round (max difference, 8VP)

Killpoints: No Killpoints

Secondary objectives: LineBreaker(1 VP), First Strike(1 VP) and Slay the Warlord(1 VP)

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Tournament Schedule
                                              For Warhammer 40K
Day 1
Start Time     Finish Time Activity
08.00          08.30          Admission & Registration
08.45          09.00          Introduction
09.00          12.15          Match 1
(After   this match all participants that wants to be nominated for Best in Show must set up their armies on display.)
12.15          13.30          Lunch
13.30          16.45          Match 2
17.00          20.15          Match 3

Day 2
Start Time     Finish Time Activity
08.30          08.35          Admission
08.35          11.50          Match 4
11.50          12.50          Lunch
(12.05         12.40          Vote for Best in Show)
12.50          16.05          Match 5
16.10          16.30          Prize & Awards Ceremony

                   Fantasia
                     Sagagallerian
                      Götgatan 1
                     903 27 Umeå
                   +46 90 - 770360
              Fantasiafanatic@gmail.com
                www.fantasiaspel.se.se
                    www.speltid.se

Player penalties:
A player that is caught cheating, acting disruptive in a significant way or other kinds of serious unsportsmanlike con-
ducts will be punished for their behavior. A player may also be penalized for other different smaller errors during the
tournament and the penalty will be decided by the organizers given the circumstances. A decision made by the organ-
izers is final, and can not be reversed by talking to the other organizers. The punishments maybe as small as a reduc-
tion of tournament points and might be as serious as disqualification, but of course this is nothing we hope to be re-
quired to follow up on. Note that faulty or late lists will also result in penalties.

On Slow-play: If you feel like your opponent is a notoriously slow player and it has negative im-
pact on your gaming experience you may give him a warning. To do this, just talk to the tourna-
ment organizers after the game and they will give you further instructions.

Late Arrival:
If you turn up late for a match the following will happen:
1-20 Min.          Warning (2 warnings=3BP)
21-40 Min.         -6 BP
41+Min.            Game Loss

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Format list example
Note - listing of the warlord trait and spells is not mandatory, just helpful if you will not change
them that much during the tournament.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ PLAYER: Martin “Goran” Moravec
+ ARMY FACTION: TYRANIDS
+ TOTAL COMMAND POINTS: 7
+ TOTAL ARMY POINTS: 1997pts
+ ARMY FACTION USED: GENESTEALER CULTS, TYRANIDS
+ TOTAL REINFORCEMENT POINTS: Not Applicable
+ TEAM: Los Fotros Expandos
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++ Supreme Command Detachment +1CP (Tyranids - Genestealer Cults) [466pts] ++

HQ1: Magus (73pts), Force stave(0pts), Autopistol(0pts), Spell: Mind Control - [73pts]
HQ2: Magus (73pts), Force stave(0pts), Autopistol(0pts), Spell: Mass Hypnosis - [73pts]
HQ3: Magus (73pts), Force stave(0pts), Autopistol(0pts), Spell: Might From Beyond -[73pts]
HQ4: Magus (73pts), Force stave(0pts), Autopistol(0pts), Familiar (12pts), Spell: Mass Hypnosis
- [85pts]
HQ5: Patriarch (150pts), Monstrous rending claws(0pts), Familiar (12pts), Spell: Mind Control -
[162pts]

++ Battalion Detachment +3CP (Tyranids) [1531pts] ++

HQ6: Broodlord (162pts), Monstrous rending claws(0pts), Spell: Catalyst - [162pts]
HQ7 WARLORD (Tenacious Survivor): Malanthrope (90pts), Grasping tail (0pts) - [90pts]

Troops1: 20x Genestealer (200pts), 20x Rending Claws (40pts), 20x Scything Talons (0pts) -
[240pts]
Troops2: 30x Termagant (120pts), 30x Fleshborer (0pts) - [120pts]
Troops3: 28x Termagant (112pts), 28x Devourer (112pts) - [224pts]
Troops4: 15x Termagant (60pts), 15x Fleshborer (0pts) - [60pts]
Troops5: 16x Termagant (64pts), 16x Fleshborer (0pts) - [64pts]

HS1: 3x Biovore (72pts), 3x Spore Mine Launcher (36pts) - [108pts]
HS2: Mawloc (104pts), Prehensile Pincer Tail (1pts) - [105pts]
HS3: Trygon Prime (128pts), Adrenal Glands (5pts), Bio-electric Pulse with Containment Spines
(21pts), 3x Massive Scything Talons (60pts), Toxinspike (1pts) - [215pts]

DT1: Tyrannocyte (98 pts), 5x Venom Cannon (45pts) [143pts]

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Armylists Instructions
Some basic instructions for your army list:
•        Use a separate table for each of your detachments.
•        If you are uncertain about how to add a unit to your list, remember that the most important thing is that it is
         easy to read.
•        When determining Army Faction and Detatchment Faction, only count the Faction Keyword that most suits the
         detatchment/army and is common for all units in the army or detatchment.
•        Please order units in a detatchment as in the different indexes and codices. As follows: HQ, Troops, Elites, Fast
         Attack, Heavy Support.
•        It´s ok to use Battle Scribe for Army Lists

GENERAL EXAMPLE:

If you want your armylist printed and added to the player folder, use the template on page 9.

The army list must be sent in to fanaticlistor@gmail.com before 23.59, April. 21th.
To avoid confusion type your Player Profile name, game system and army in the topic
column.

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