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Will cyberpunk 2077 be on ps4 again

The car’s gaming rig is comparable to a PS5. Image: KnowTechie Elon Musk has done it again. A couple of weeks ago, we touched on how the Tesla Model S Plaid would have a full-blown gaming rig integrated inside. Now, ole Musky has delivered, showing off the new rig inside the Model S Plaid by playing a little Cyberpunk 2077 on the machine.
Tesla held the delivery event for the Model S Plaid earlier this week. During the event, we got a good look at the new car, when we could see past Elon’s awkward jokes. Near the end of the video, we got a good look at the actual gaming potential in the Model S Plaid. The gaming rig inside the car is powered by AMD with 10 teraflops of computing
power, which makes the Model S Plaid gaming rig almost as powerful as a PS5. And what better way to showcase that than with a Cyberpunk 2077 demonstration. “Yes, it can play Cyberpunk.” Hilarious, Elon. But really, this is pretty impressive. Cyberpunk 2077 is a very demanding game that still has its fair share of issues. Though many bugs have
been fixed since the game’s abysmal launch, it is still stricken by frequent crashing on last-gen consoles. The fact that the Model S Plaid was capable of running Cyberpunk 2077 at all, even though it was a fairly brief showcase, is very cool. While gaming is probably one of the bigger factors you consider when looking at a car, it is still a very cool
feature. Tesla seems to be about designing an experience, and having a gaming rig front and center could definitely enhance that experience. Have any thoughts on this? Let us know down below in the comments or carry the discussion over to our Twitter or Facebook. Editors’ Recommendations: GameTechieModel SNewsTesla I honestly can't believe
it hasn't happened yet. You can do it with the Switch and Xbox Series X, so what about... The GDP XP has a modular controller system so you can find the right... It looks like GTA 3, San Andreas, and Vice City are releasing as a... You can get your hands on this new game in October. There's a couple of different methods you can use. For $129.99, you
get RGB and over six hours of battery life. For now, only Alpha Skip-Ahead ring members can try out the new night mode. Cyberpunk 2077 is once again available on the PlayStation Store in Australia as of today, 22 June, both Sony and developer CD Projekt Red have stated. “SIE can confirm that Cyberpunk 2077 will be re-listed on PlayStation Store
starting June 21, 2021,” a Sony spokesperson confirmed. “Users will continue to experience performance issues with the PS4 edition while CD Projekt Red continues to improve stability across all platforms. SIE recommends playing the title on PS4 Pro or PS5 for the best experience.” “The Management Board of CD Projekt S.A. with a registered office
in Warsaw hereby publicly discloses the decision by Sony Interactive Entertainment to reinstate the availability of the digital edition of Cyberpunk 2077 on PlayStation Store, effective on 21 June 2021,” CD Projekt Red added by way of a regulatory announcement. Cyberpunk 2077 was pulled from the PlayStation Store back in December 2020, with
Sony chalking it up to the game’s poor performance on last-gen consoles. The title can be searched for — but not purchased — on the PlayStation Store as of the time of writing. Cyberpunk 2077 is currently available on Windows PC, Xbox One and PS4. It’s also backwards compatible on Xbox Series S & X and PS5. You can access purchase links
below. FacebookTwitterLinkedInRedditEmail This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative. Logitech G502 HERO High Performance Wired Gaming
Mouse, HERO 25K Sensor, 25,600 DPI, RGB, Adjustable Weights, 11 Programmable Buttons, On-Board Memory, PC / Mac4.7 out of 5 stars 22,052$48.00$48.00Get it as soon as Tuesday, Aug 24FREE Shipping by Amazon Cyberpunk 2077's 1.2 patch arrived last week, accompanied by an absolutely gigantic list of bug fixes, tweaks and upgrades.
Dedicated players should see game-breaking bugs addressed, but fundamentally, has the game been fixed on consoles? Can we now recommend purchasing the title on last-gen systems? To cut to the chase, there's good news for PlayStation 4 Pro owners, but in terms of performance and stability, there's still a long, long way to go. What the patch
notes don't spell out in great detail is any particular push to optimise the experience for the PS4 and Xbox One generation of consoles, though there is a long list of engine-specific optimisations that should in theory improve the experience for all users. There are also promised improvements for the controversial temporal anti-aliasing solution, plus
improved screen-space reflections. Xbox One is singled out for memory management optimisations too - but it's the streaming optimisations that caught our eye as it's this that seems to be the key for dramatic improvements on the title on PlayStation 4 Pro.It's all about the background streaming technology - the way in which assets such as geometry
and textures are brought in from storage, decompressed, then rendered on-screen. We spotted the change deployed on PS4, PS4 Pro and Xbox One, but curiously, Xbox One X doesn't seem to be much changed from version 1.1. Put simply, there's the sense that streaming perhaps runs with a lower priority than it did previously, targeting frame-rate
improvements at the expense of resolving detail. Environmental assets take longer to load, pop-in is now more of an issue than it was previously. You could say that there are streaming delays, but detail does render in eventually, given time. However, in dense city spots while driving quickly, some aspects of the environment now fail to load in at all
before they pass you by. Digital Foundry tests all last-gen console renditions of Cyberpunk 2077 patch 1.2. You can see in the video how this affects the overall presentation, especially on PlayStation 4 Pro, but the upshot is that there are clear performance benefits. Sony's enhanced console always ran the game best, even beating out the more
powerful Xbox One X. Now it's even better, spending much of its time hitting its target 30 frames per second. Sprinting through a crowded marketplace, frame-rate could hit the low to mid 20s on PS4 Pro. With the new patch installed, the game ran at a nigh-on flawless 30fps - albeit with the reduction (or rather the delay) in detail I've already talked
about. At times, in like-for-like scenarios - such as a fast dash through the marketplace - performance improves by up to 8fps for Pro on patch 1.2, a remarkable upgrade for a 30fps title. It's more streamlined, and while it might take a visual sacrifice to get there, I'd say it's worth it for sheer playability. The pop-in occurs in fast moving scenes anyway,
and so practically speaking, it's often the case that it whips by in a blur while running. I think the most remarkable of the tests is seeing the infamous alley shootout in play. This is a stress test I devised when the game launched - on the way to the Ripperdoc, we drive at speed through Night City, and then, rather than parking up in the indicated slot,
we essentially go on a murderous rampage instead. The combination of combat, multiple NPCs and dense city detail causes performance to plummet on all systems - and it still does on PS4 Pro, but it's clearly still improved over version 1.1. There are still some issues though - on later shoutouts against the Maelstromers, my console started to buckle
quite badly into the 20s, before I experienced a full-on crash to the dash. So, clearly there's still plenty of room for improvement and despite the big gains on PS4 Pro frame-rate-wise, it's hard to give the game a pass on patch 1.2 when crashing is still an issue. We ran the PC version of Cyberpunk 2077 on a system based on an Xbox One processor and
the results were fascinating. Xbox One X, by comparison, still has major issues. There are some improvements to performance, the market run now operates in the mid-20s rather than the teens, while the initial entry into Night City after the first mission is also improved. The problem is that many of the legacy issues persist: Xbox One X continues to
suffer from hitches - big hangups in play - causing big lurches to 0fps. It's momentary, but still an issue more frequent on Xbox One machines. Unlike PS4 consoles, I experienced no crashing in my tests. Overall, the improvement to One X is less impressive and it's still possible to see performance drop beneath 20fps simply by traversing dense
environments at speed - an area where PS4 Pro sees dramatic improvements. The alley combat stress test seems to run just as badly as it did in version 1.1. Overall, there is improvement, but it's nowhere near as performant as PS4 Pro - a strange state of affairs. In terms of the vanilla PS4 and Xbox One, these ran consistently poorly with patch 1.1,
and while the new patch does make some scenes play out a little better, a 2fps to 3fps advantage makes little odds when you're still so far away from the 30fps target. Curiously, PS4 doesn't show anything like the same level improvement exhibited by the Pro - it's still a largely 20-30fps experience in shootouts (or worse) complete with hitches and
drops. It's a struggle to even aim properly with this edition during any gunplay. I also experienced a crash to the system menu on Ps4 as well - just like Pro. PS4 is still a bad experience overall: the crashing is still there and baseline performance is still far off the mark. Here's what Digital Foundry made of Cyberpunk 2077's 1.1 patch back in January.
Meanwhile, Xbox One is still extremely difficult to recommend. The streaming optimisations have been included, based on like-for-like traversal footage comparing patch 1.1 to 1.2, but performance gains are slim at best - and too small to register in most scenes, where frame-rates exhibit only a margin of error difference. Where you really need a
good, consistent level of performance, Xbox One continues to disappoint and perhaps inevitably, it remains the worst performing version of Cyberpunk out there. Ultimately then, there's good news and bad news here. PlayStation 4 Pro isn't bad. Accepting that a game clearly and obviously designed for the next generation of hardware is going to
struggle on last-gen machines, the notion of playing Cyberpunk 2077 at 30fps for much of the experience suggests that getting the game into shape on legacy hardware isn't totally impossible. Based on this, I'll be fascinated to see how this improves the situation for PlayStation 5 which runs on the same codebase. With that said, the fact that both PS4
and Pro crashed to system menus within two hours of play is a pretty brutal reminder that plenty of work is still needed on this game.And that's a sentiment that applies even more so to PS4, Xbox One and Xbox One X. Four months on from the launch, it seems that only baby steps have been taken in improving the core performance of the game on
these three. Based on the patch notes, it looks like bug fixes took priority - and rightly so - but hopefully CDPR will continue to push on optimisation. What we're seeing in patch 1.2 is progress, but it is strange that in my tests, only PS4 Pro saw across the board improvements. Fingers crossed that this extends to all systems when the next major patch
arrives.
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