Creata Block Clever Games - V2.0 Whitepaper

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Creata Block Clever Games - V2.0 Whitepaper
Creata Block
Clever Games
  Whitepaper
     V2.0

               1
Creata Block Clever Games - V2.0 Whitepaper
Table of Content

Executive summary                  2
About us                           3

What we do                         4

Our clients                        6

Our gaming products                7
Market                             8
Market Drivers                     18

Market Challenges & Solutions      25

Market Competitors                 30

Monetization                       35

Creata BCG Assets & Technologies   42

Our Team                           46

Investment Opportunities           50
                                   53
Contact Us

                                   2
Creata Block Clever Games - V2.0 Whitepaper
Executive Summary

Creata Business Ventures Limited, recently acquired GFM Clever
Games, Europe #1 provider of Daily Fantasy Sports, Predictor and
Betting Games, with the goal of becoming the global leader.
Clever Games, has a 20 year history of success in the industry, with
4m players, market leading technology, proven management and
development team, which when combined with Creata sport industry
expertise in mass media marketing, digital promotions, licensing,
provides all the necessary expertise and skills to achieve our goal of
becoming the leading global creator and vendor of a full suite of
fantasy sports, betting and large scale audience gaming.
Like most industries Fantasy Sports also has its challenges and
problems, one of those being the market domination by monopolies.
However the industry is now ripe for disruption through solving these
issues with revolutionary mass media business model, new secure
blockchain technology, cross border money transfer solutions, existing
profitable business, proven executive, tech and marketing teams,
mass distribution, best product and addition of a transparent,
immutable, verifiable, fraud free Tokenised Blockchain Platform and
Exchange.
Our full whitepaper will detail a superior business plan and financial
model that provides solutions to existing market and industry
problems including; cross border currency transactions, legal
regulatory framework, KYC, anti money laundering and regulatory
issues, whilst disrupting the monopoly players with a better
sustainable tokenised in-game currency business model, advanced
technology, mass market growth through long term global media
partnerships.
Providing a fairer ecosystem with better returns and opportunity for
players, developers, rights holders and investors alike.

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                                                                         3
Creata Block Clever Games - V2.0 Whitepaper
About Us

 Europe's #1 Fantasy and Digital Games specialist

         #1                4 millions              20 Years

         Europe             Global Users             Success

  Creators of dynamic, market leading Fantasy and Digital Sports
  Games
  Offices in London and Vietnam, with a large development team in
  Eastern Europe which gives us a range of resource options and
  scalability
  International clients and users all over the world, currently delivering
  in the Middle East, the USA, and all across Europe

  International network and track record of   success – gives us board
  level access to industry development and mass audience deal
  flows in UK, Europe, India, China and the US.
  Unrivalled experience and expertise, creativity, infrastructure
  Our Platform, which benefits from 20 years of developed IP, deploys
  from       a     library      of     games       and       formats.
  Creating dynamic games across multiple platforms for the leading
  broadcasters, media companies and rights owners in Europe and
  worldwide.

  We are experts in mass audience, user acquisition, refining the
  journey from free to pay to play gaming to betting. This makes us
  perfectly positioned to take advantage of global vendor
  opportunities in the USA and other markets approaching regulation.

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                                                                             4
Creata Block Clever Games - V2.0 Whitepaper
What We Do

Fantasy & Sports Gaming

    Any Sport          Any Device         Anytime

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                                                       5
Creata Block Clever Games - V2.0 Whitepaper
What We Do

Sports            Mass Media Audience              Gaming

 Mass Media companies partner, vendor, creator and provider of
 market leading Fantasy Games, Predictor and Betting Products.

 Creator and developers of next generation blockchain gaming
 platform and mass media partner innovation for
       Play2Win
       Daily Fantasy Sports
       Prediction Gaming
       Betting
       Esports
 Fully integrated in-game currency Tokens
 Blockchain technology, providing immutable, authentic, fraud free
 fantasy sports, gaming, playing, and winning.
 Affordable, market leader rewards and ROI.

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                                                                     6
Creata Block Clever Games - V2.0 Whitepaper
Our Clients

Sports License Holder

Media Owners

Sportsbooks

 Post funding, we can secure two further global mass media
 partnerships, with audiences of more than 360m viewers /
 2m unique digital users per day / 3b impressions per
 annum

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                                                             7
Our Gaming Products

    Any Sport          Any Device         Anytime

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                                                       8
Market

 The Daily Fantasy Sports is a part of the large ever growing
 electronic sports and entertainment market. With 500% increase
 in the last decade. from only 12.6 million players in 2005, to now
 over 60 million in US and Canada alone! This 100m worldwide
 player market is currently dominated by monopolies and ripe
 for disruption through revolutionary blockchain technology,
 global media partnerships and mass audience distribution.

    $11+                    100
   billion                 million                   500%
   Global Market 2017         Worldwide             Last Decade Growth
                             Existing Users

    $565                     90%                      $1.2
                             90%                     billion
                          Monopoly owned               Market Leader
  USD per User spend                                     Valuation
                           market share

                          Blockchain    technology  allowing    unique
                          product innovation, secure fraud free,
                          legitimate market with authentic results and
                          in-game utility token
                          Major Growth will be fuelled by Brazil, China,
                          India due to smartphone and tablet uptake
No MAJOR Competitors      combined with their love of sports and
  Utilizing Blockchain    gaming
       Technology

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                                                                         9
Market Size & Forecast

The global fantasy sports market is experiencing rapid growth and is expected to
realize revenue at a high rate during the forecast period. Geographically, North
America, led by the US, was the largest segment of the market in 2015, accounting
for a market share of 46.46%.
In 2016, the number of fantasy players in the US was about 57.4 million, which
makes it the largest market globally. The popularity of fantasy sports in the US
increased significantly after 2011, especially after the ban of all online POKER sites
by the US government. Vendors have started to invest in fantasy sports websites
increasingly, and the promotion of fantasy sports has gained more momentum.
In the US, fantasy sports are protected under the Unlawful Internet Gambling
Enforcement Act of 2006. The law exempts fantasy sports from the category of
illegal gambling and considers it as a game of skills rather than a game of
chance.
The popularity of fantasy sports in Europe has also grown over the years. The
growth of the market in the region stems from the encouragement for more end-
users to participate in such events due to the advent of new players into the
market.
Growing consumer spending has triggered a significant increase in end-user
participation in fantasy sports events. This trend is expected to gain more traction,
which will propel the market growth in Europe during the forecast period.
End-user participation in APAC and ROW has also increased, especially in
countries such as China, India, South Korea, Mexico, Brazil, and Japan. Increased
per capita disposable income, coupled with a rise in internet penetration, is
expected to propel the market growth in these countries. The increased popularity
of IPL (Indian Premier League) has also contributed to the growth of the fantasy
cricket sports market in India.
The global fantasy sports market is expected to grow at 11.41% during the forecast
period.

                                                               Global Market 2016-
                                                               2020 size and forecast
                                                               - USD $ Billions

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                                                                                     10
Market Segment Geography

Fantasy sports are gaining momentum in developing regions like
APAC, South America, and Africa.
However, despite fantasy sports gaining high popularity globally, the
game still remains highly concentrated in a f ew well-developed
countries.
With all most 80% of the market located in North America and
Europe.
However, changes are happening with APAC and ROW gaining
market share, and having the fastest growth rates.

North
                  APAC                     Europe                         ROW
America
Canada             Australia               Austria                        Argentina
US                 China                   Belgium                        Bahrain
                   Hong Kong               Croatia                        Brazil
                   India                   Denmark                        Chile
                   Indonesia               Finland                        Colombia
                   Japan                   France                         Egypt
                   Malaysia                Germany                        Kuwait
                   New Zealand             Greece                         Mexico
                   Pakistan                Ireland                        Peru
                   Singapore               Italy                          Puerto Rico
                   South Korea •           The Netherland                 Qatar
                   Taiwan                  Turkey                         Saudi Arabia
                   Thailand                UK                             South Africa
                                                                          Venezuela

                                     Segmentation by geography
                                   Asia-Pacific (APAC), Europe, North America, and the rest of
                                                        the world (ROW)
                                                  are the key regional markets.

                                                                  Inner Circle: 2015
                                                                  Outer Circle: 2020

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Market Size & Segments

   22%+                20%
  Other               Growth
  Sports

        2016-2020 Forecast
The most popular Fantasy sports are Soccer / World Football,
Baseball, Basketball, with other sports consisting of Fantasy sports
market formats include Horse Racing, Motor Sports, Field Hockey, Ice
Hockey, Golf, Rugby, Pro-Wrestling, Surfing, Boxing, Cricket, Tennis,
Golf, and MMA (mixed martial arts).
These other sports are played by relatively fewer people globally,
which is reflected in the popularity of their respective fantasy sports
but still represents over 22% of the market with far less competition
from established vendors.
These fantasy games are either played by fans who actively follow
these sports or professionals who want to try new fantasy games.
Thus, with an increase in the participation in various games, along
with an increase in the geographical presence of fantasy game
vendors and consumers, the demand and interest in fantasy sports
will drive the increase during the forecast period.

                                      Other Sports represents over 22%
                                      of the market with minimal
                                      competition from established
                                      vendors

                                        Inner Circle: 2016
                                        Outer Circle: 2020

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Market Leading Vendors

Top-vendors and their major products offerings in the global fantasy
sports market are listed below.

   Media
                                    Product
                                   Segments

   Fantasy       Fantasy       Fantasy        Fantasy     Fantasy     Fantasy
   Football     Basketball     Baseball       Hockey        Golf    Auto-Racing

                                    Product
                                   Segments

              Fantasy         Fantasy       Fantasy       Fantasy
              Football       Basketball     Baseball      Hockey

              Note: Clever Games is the partner provider to ESPN

                                    Product
   Vendors                         Segments

   Fantasy       Fantasy       Fantasy        Fantasy     Fantasy     Fantasy
   Football     Basketball     Baseball       Hockey        Golf    Auto-Racing

                                    Product
                                   Segments

              Fantasy         Fantasy       Fantasy       Fantasy
              Football       Basketball     Baseball      Hockey

                                    Product
                                   Segments

  Fantasy       Fantasy       Fantasy       Fantasy      Fantasy       Other 16
  Football     Basketball     Baseball      Hockey         Golf     Fantasy Sports

                                                                                  13
Market Segment North America

   $4.5+                    57+
   Billion                 Million
   Revenues                  Users

The fantasy sports market in North America is growing rapidly and is expected to
gain more revenue during the growth forecast period.
The US is the largest market in North America, with number of players increased
from 29.9 million in 2008 to more than 57.4 million in 2016.
Fantasy sports in the US are protected under the Unlawful Internet Gambling
Enforcement Act of 2006. The law exempts fantasy sports from the category of
illegal gambling and considers these sports as a game of skill rather than a game
of chance, which was recently approved by the high court.
Fantasy sports players spend an average of $550-$600 on league-related costs,
single-player challenge games, prediction games and league-gaming related
content in a year.
Fantasy football segment held a market share of 36% in terms of total end-user
participation in 2014. It was followed by fantasy baseball (19%), auto- racing (12%),
and basketball (10%).
More than 60% of North Americans watch more live sports because of fantasy
games.
Similarly, about 65% people said that they read more about sports because of
fantasy sports.
Therefore, the market for fantasy sports in North America is perfectly placed for a
mass media business model, with substantial viewership, forecast growth over 7%
p.a, high player engagement and rate card advantages for media partners in
additional to new gaming revenues.

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Market Segment North America

The total number of fantasy sports players in North America has been increasing
since 2014 due to the rapid growth of the DFS format of fantasy sports.
This growth saw the number of fantasy sports players in the region grow by
almost 15%.
A major part of this growth in the number of players in the region is attributed to
the many new adopters of the game who have become regular DFS players.
Fantasy sports are considered one of the most popular social activities, which is
more enjoyable when played with others. An increasing number of fantasy
game players in the region are in support of a law which make the cash prizes
won by fantasy sports legal.
Over half of these players are playing more fantasy sports due to the various
technological innovations in play, like the ability to play on a mobile device.
There is not only an increase in the number of fantasy game players, but also an
increase in the number of leagues managed by every player.
Currently, the number of teams managed by each player is about 7. The
number of players who admit in indulging in some form of fantasy sports has
increased from 31% in 2012 to 64% in 2015.
All these factors shall enable the further growth of the fantasy sports market in
North America, with football, baseball, and auto-racing being the most popularly
played fantasy sports in the region.

                                                 Materials include online premium
                                                 website costs, fantasy sports
                                                 magazines, draft boards with labels,
                                                 cheat sheets/draft kits, draft
                                                 software, and tablet/smartphone
                                                 apps.

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Market Segment Europe

    $2.2                    30+
   Billion                 Million
   Revenues                  Users

There are approx, 30 million Fantasy players across Europe, half of which are in
the U.K.
The fantasy sports market in Europe is witnessing growth in its revenue and is
expected to post a minimum 7.47% during the forecast period.
Developed countries such as UK, Germany, France, Italy, and the Netherlands are
the key leaders of the market in Europe.
In 2015, the market in the region was dominated by the fantasy soccer segment
with a 90% market share.
However, it has lost some of its market share to other fantasy sports such as
rugby, cricket, golf, and auto-racing in last few years. In 2014, the fantasy soccer
market in the region accounted for a 77% market share.
Clever Games are the biggest provider in this market place, with The Sun, The
Telegraph, The Bild newspapers, Sky Sports, ESPN as major clients.
The European market for fantasy games is a buzzing one, with The UEFA Euro 2016
and World Cup 2018 soccer tournaments provided a huge boost in interest,
engagement and players to the already highly established fantasy soccer
market in the region. This is has started to flow onto other sports providing
massive upside potential for UK/Europe to be the next big thing and outperform
the forecasts.

                                                                 Fantasy sports market
                                                                 in Europe 2015-2020
                                                                 ($ billions)

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                                                                                       16
Market Segment APAC

  $2.2+                   18.6%
  Billion                Growth
                        2016 – 2020
  Revenues               Forecast
China was the largest revenue contributor in the region. Other countries such as
Japan, South Korea, and India are witnessing rapid growth in the end-user base of
fantasy sports.
Increased per capita income, growing internet penetration, and rising interest in
sports are some of the key factors that are expected to propel the market growth
in the region during the forecast period.
The market for fantasy sports in APAC is expected to post a CAGR of 18.63% during
the forecast period.
The fantasy sports market in China, India, and South Korea is expected to witness a
significant increase in its popularity because of factors such as the growing
awareness about sports and increased internet penetration in these countries.
There is no specific fantasy sport or company dominating APAC because different
sports are popular in different countries. For instance, fantasy basketball is the
most popular fantasy sport in China, while fantasy sumo wrestling is a popular
choice in Japan. The fantasy cricket segment continues to dominate the Indian
fantasy sports market
The region, however, acts as a fresh breeding ground for many new fantasy league
vendors entering the market. With investor interest very high, a growing market, new
and established players looking to enter.
These ventures are expected to boost the market for fantasy sports growth
significantly higher in APAC region.

                                                                Fantasy sports market in
                                                                  APAC 2015-2020 ($
                                                                        billions)

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                                                                                    17
Market Segment ROW

    $1.7                   20%
   Billion                Growth
                         2016 – 2020
  Revenues                Forecast
ROW comprises of South America and MEA (the Middle East and Africa). South
America is home to some of the fastest growing economies in the world such as
Brazil and Mexico. Brazil hosted the FIFA World Cup in 2014 and Olympic Games
2016, following which the popularity of fantasy soccer soared and this fueled the
fantasy sports market in the country. This is expected to significantly boost market
revenues in South America during the forecast period.
The fantasy sports market is growing rapidly with increased interest and
participation in various games, some of the most popular sports are football,
soccer, baseball, and basketball.
The fantasy sports market in South America is also influenced by the growing
popularity of fantasy sports in the US. Moreover, many South American players are
signing up to play for teams in the US. This has contributed to the growing interest
of the younger population in the region to watch and participate in various sports.
All these factors will help in increasing participation in fantasy sports in South
America.
The Middle East has also witnessed an increase in the popularity of fantasy sports.
Fantasy soccer is the most popular fantasy sport in the region. The growth of the
market and increased penetration of high-speed internet connectivity in the
region is expected to fuel the growth of the market in the coming years.
Africa has become an investment hub for global vendors because of its growing
population and the presence of untapped markets in the region. Global vendors
are increasingly making their presence felt in this region. Fantasy sports vendors
may find Africa a very lucrative investment destination, due to a growing affinity
toward the fantasy format of sports, which augurs well for the overall market
growth in the region during the forecast period.
ROW is currently estimated to grow at the fastest pace during the forecast period
among all other geographic regions, posting a CAGR of 19.93% during the forecast
period.

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                                                                                   18
Market Drivers

Drivers            Impact on key customer category

Direct control
over operations
and increased
social media
optimizations

Increasing
participation in
fantasy sports

Widespread
reach of the
internet

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Market Drivers

Increasing strategic
advertising expenditure                                   74.5
and media partnerships
                                     131.4
                                    Million              Million
                                     DraftKing             FanFuel

                                        Mass Media Partnerships
                                    Drives Market Growth Ad Spend

   FanDuel and DraftKings are the two biggest vendors in the fantasy
   sports market.
   These vendors fuel their growth through advertising and media
   partnerships. Combined investing $206 million in TV advertisements
   airing in 2015.
   Between January 1, 2015 and October 5, 2015, DraftKings spent $131.4
   million, and FanDuel spent $74.5 million on the same.
   One of the main reasons for the heavy expenditure on TV
   advertisements is that, despite the increasing penetration of internet,
   more consumers rely on TVs for entertainment. Additionally, the viewer
   data from cable and satellite boxes can be analyzed, making it easy
   for advertisers to understand the TV watching habits of target
   customers.
   FanDuel and DraftKings have raised hundreds of millions through
   venture and strategic investors and are spending heavily in order to
   increase their market presence and brand visibility. In 2015, there were
   more than 60,000 commercials for DraftKings and FanDuel in the USA.
   CBS Sports also boasts of a advertising partnership with FanDuel. The
   partnership stands complete with a daily live video show featuring DFS
   content on the channel.
   These strategic investments by vendors on advertising and media
   partnerships, were mass market media, live sports, with engaging
   cross over digital content have provided and will continue to provide
   vendors for fantasy sports gain large traction and visibility, thereby
   ensuring market growth.

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Market Drivers

Partnerships Leagues and Vendors

  DFS, which forms a part of the larger fantasy sports market, has been
  able to gain traction in the recent past. The huge capital backing the
  establishment of these DFS leagues has further helped this sector gain
  prominence. The investment of $70 million into FanDuel by Shamrock
  Capital Advisors, NBC Sports Ventures, and Bullpen Capital, and the
  funding of $41 million for DraftKings by Raine Group, Redpoint Ventures,
  Atlas Venture, and GGV Capital has provided daily fantasy vendors with
  a strong financial infrastructure to build upon.
  Initially, the professional league industry was highly conservative
  regarding DFS activities. However, the industry has a much more liberal
  and accepting view today. Earlier, league authorities dismissed the
  advent of daily fantasy leagues, pointing out that such activities would
  lead to players being exploited as assets, rather than being looked upon
  for their skills on the field. However, with the larger acceptance of the
  medium among the populace, we see that professional leagues have
  now made way for several pro league and daily fantasy partnerships.
  In November 2014, NBA announced that it had become an equity investor
  in FanDuel, a DFS website which hands out $10 million in weekly cash
  prizes. However, the NBA strictly prohibits its players and personnel to
  have a stake in these fantasy leagues. Professional league opinions have
  also witnessed a clash with those of colleges and universities. The NCAA
  member colleges and universities consider daily fantasy leagues as
  gambling, and prohibits any player, coach, or administrator from playing
  in such daily fantasy leagues using cash.
  Despite such opposing views, many professional leagues partner with
  daily fantasy companies. In 2014, National Hockey League (NHL) and NFL
  teams announced partnerships with DraftKings. MLB also has a tie-up
  with the same company. Such partnerships have further strengthened
  viewership for these pro leagues.
  Daily fantasy league followers consume 40% more sports content across
  all media as compared to people who follow traditional fantasy leagues.
  Daily fantasy league enthusiasts, who are looking for results every day,
  watch more live games till the end, which further boosts advertising and
  television viewership. Additionally, it also ensures an increased
  consumption of digital content, while propelling an in-depth interest in
  the sport. Therefore, with the growing partnerships between pro leagues
  and DFS vendors, we expect the global fantasy sports market to gain
  traction during the forecast period further.

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Market Drivers

Social Media and Mass Media
  Fantasy sports is a type of online game where participants assemble virtual
  teams of professional players of a particular sport. Such teams then
  compete based on their actual statistical performances in the actual games
  being played by them. Based on this performance of the chosen players of
  the fantasy team, the points for the team are compiled and totaled.
  The point system for fantasy leagues are calculated by a league
  commissioner, or may also be calculated by tracking actual results of the
  professional sport. Thus, fantasy sports allow its players to involve
  themselves much more directly during the entire duration of the league.
  The medium allows individuals to exercise direct control over the operations
  of their fantasy sports team. They also provide the individual with the
  chance to live vicariously as general managers, franchise owners, or
  coaches of their own team or teams by structuring and drafting the team.
  They also have the liberty to structure the team in a manner where they can
  start and organize rosters of athletes playing for them. In addition, playing
  fantasy sports creates a competitive experience among friends and fellow
  fantasy sports enthusiasts. The medium also enables sharing of knowledge
  and expertise. These games also provide a platform for end-users to
  interact with their friends and colleagues while engaging in their favorite
  leisure activity.
  Fantasy sports vendors are increasingly using social media platforms to
  increase their interaction with consumers. For example, DRAFT, a fantasy
  sports app created in 2015, and Consumer Acquisition worked together to
  develop a strategy which would help DRAFT create a more personalized and
  interactive experience for its users.
  Consumer Acquisition used their social media tools to help DRAFT create
  highly- targeted mobile app install ads on Facebook and Instagram.
  Consumer Acquisition leveraged their AdRules tool to create custom
  algorithms linked to the various interests of fantasy football fans.
  The company created more than 250 image tests, test audiences, and
  optimization tests to identify various custom sports audiences who use
  official NFL and MLB statistics, brands, fantasy rankings, weather patterns,
  and all-star voting. This approach by Consumer Acquisition helped DRAFT
  see a 100% user growth and 70% cost reduction in their clicks per impression.
  These factors are expected to drive the demand for fantasy sports among
  end-users worldwide and shall boost the overall market growth significantly
  during the forecast period.

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Market Drivers

Increased Participation
   There has been an increase in participation among the players of
   fantasy sports, which has led to a massive growth in the global
   fantasy sports market.
   The number of North Americans playing fantasy sports has doubled
   from the 28.5 million players in 2015
   With 56.9 million spending about $565 a year on fantasy sports,
   making the market a multi-billion one.
   The fact that the game was not banned in 2006 under the Unlawful
   Internet Gambling Enforcement Act has also helped boost the
   market's prospects to a huge extent.
   Fantasy sports is now considered to be a game which required skills
   and knowledge and was not just a game of chance.
   Vendors are also offering several schemes to encourage more
   people to engage in fantasy sports. For instance, some websites
   provide free entry or charge minimal registration fees for fantasy
   games. Some websites also charge a nominal fee for each game,
   which requires players to pay an amount as small as $2 for every
   game they participate in. Apart from that, players can often win
   prizes worth $500,000 or more.

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Market Drivers

Internet Widespread Mass Adoption & Global Reach
   The advent of high-speed internet has enabled gamers to track
   statistics and information about players irrespective of location and
   time. The population in North America was estimated to be 353
   million in 2014, while the number of internet users as of June 2014
   was 310 million and number of fantasy players 30 million.
   Increased internet penetration in the region has created a congenial
   environment for gamers to engage in a variety of fantasy sports.
   Mobile phone internet penetration in Brazil is likely to reach 74.5% by
   2016. These factors are collectively increasing the popularity of
   fantasy sports among the population in the Americas.
   Between September 2013 and September 2014, the number of
   unique users participating in DFS increased by over 800% on mobile
   devices alone.
   Globally, high-speed internet          connections have become
   widespread, which has been extremely helpful for gamers who are
   likely to track statistics and gather information about players on a
   frequent basis. Easy access to the internet through smartphones
   also enables participants to play online games from any place and
   at any time. Fantasy sports is also playing a pivotal role in
   promoting social interaction
   Telecom operators with access to NG (Next Generation) telecom
   service technologies, such as 3G, 4G and LTE, are expanding their
   network in the geographical locations at a rapid pace as are LTE
   license holders have also started rolling out their networks to end-
   users.
   Increased high speed internet broadband, mobile devices and
   telecom services = increased fantasy sport participation

   The internet is very important to establish and expand fantasy
   sports networks among participants successfully.
   More than 56% of fantasy sports participants go online daily to
   check fantasy league statistics, rankings, and scores.
   With 16.5% (16.5m) participants checking this data more than 10
   times a day.

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Market Drivers

Internet Widespread Mass Adoption & Global Reach
   Almost 37% of fantasy sports participants refer to online content sites
   as their primary source for fantasy sports league news and
   information. Mobile and video are the highest emerging key resources
   for digital content.
   More than 50% (50m) of fantasy sports participants watch some
   form of online fantasy sports video content online.
   58% of such users are men, while 32% of these users are women. 82%
   of the viewers watching fantasy sports video content online are men
   aged between 18-34. Almost 50% of all viewers watch a live-
   streaming of this fantasy sports content.
   Laptops are the most used channel, with 71% of fantasy sports
   participants using only them. This is followed by the 63% who use only
   smartphones to access sites, online videos, apps and other digital
   media associated with fantasy sports.
   Therefore, the widespread reach of high-speed internet stands as one
   of the most important driving factors for the market, and its
   availability has the potential to provide a major boost to the market
   growth.

             Over 16.5m DFS players listen / watch radio, tv
                       show or podcast content

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                                                                         25
Market Challenges & Solutions

To Creata global leader
in sports gaming vendor solutions

Challenges                      BCG Solutions
Centralised                     Decentralise & Disrupt through
                                next generation technology,
monopolies                      innovative gaming, peer to
                                peer products and solutions
Market fraud                    Fraud free, ttransparent
                                publicly accessible data
                                blockchain

Lack of market trust            Smart contract safety,
                                authenticity with immutable
                                results
No proof of authentic           New unique Blockchain
results                         draw technology

Cross border                    Tokenisation, for in game
regulatory Banking              utility token to assist many
and currency issues             cross border currency issues

Anti Money laundering           Pokemon Go For sport -
                                interactive with liver
                                coverage and events
Hard to cash out, with up       In game currenct tokens,
to 2 weeks to receive pay       exchangeable on our
outs, and risk of banks         platform to fiat
freezing money
Smaller prize pools &           Better odds, value, ROI,
reward inequality               saving up to 33%,, more
                                equitable ecosystem

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                                                              26
Market Challenges & Solutions

Increased Traction
                                                          10
                                    877K               Millions
                                     2013                  2018

                                 DFS Propels Vendor Market Growth

 Daily Fantasy Sports (DFS) is a niche segment of the fantasy sports
 market. In traditional fantasy sports, the team owners need to play
 with the same set of players throughout the season. However, in DFS
 games, participants can change their players and play multiple
 games on a daily basis. The two most prominent DFS websites for
 fantasy football are DraftKings and FanDuel.
 Over the past few years, daily fantasy football has become a global
 phenomenon. Since DFS allows users to change players on a daily
 basis, it helps in filtering out injured players, which was not initially
 possible in traditional fantasy sports. This is one of the major reasons
 for the popularity of DFS.
 However, similar to traditional fantasy sports, participants need to
 pay to enter the game, which can be interpreted as gambling by
 consumers in some countries. Although DFS leagues call these fees
 as payment or entry fees, gamers joining these leagues often see it
 as a bet or a wager. FanDuel, DraftKings, Victiv, and Draft Day are
 some of the websites that offer DFS.
 The emergence of advanced versions of fantasy sports like DFS is
 expected to propel the market growth in the future. It was observed
 that as of September 2014, FanDuel's audience went up to 2.4 million
 unique users. On the other hand, DraftKings' unique users
 experienced a rise from 877,000 users in 2013 to 5,129,000 users in
 2014 and over 10m currently
 As gambling is not legal everywhere, this has led some state and
 national governments to ban certain DFS sites.

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                                                                         27
Market Challenges & Solutions

Increased Traction
                                                          10
                                    877K               Millions
                                     2013                  2018

                                 DFS Propels Vendor Market Growth

 Daily Fantasy Sports (DFS) is a niche segment of the fantasy sports
 market. In traditional fantasy sports, the team owners need to play
 with the same set of players throughout the season. However, in DFS
 games, participants can change their players and play multiple
 games on a daily basis. The two most prominent DFS websites for
 fantasy football are DraftKings and FanDuel.
 Over the past few years, daily fantasy football has become a global
 phenomenon. Since DFS allows users to change players on a daily
 basis, it helps in filtering out injured players, which was not initially
 possible in traditional fantasy sports. This is one of the major reasons
 for the popularity of DFS.
 However, similar to traditional fantasy sports, participants need to
 pay to enter the game, which can be interpreted as gambling by
 consumers in some countries. Although DFS leagues call these fees
 as payment or entry fees, gamers joining these leagues often see it
 as a bet or a wager. FanDuel, DraftKings, Victiv, and Draft Day are
 some of the websites that offer DFS.
 The emergence of advanced versions of fantasy sports like DFS is
 expected to propel the market growth in the future. It was observed
 that as of September 2014, FanDuel's audience went up to 2.4 million
 unique users. On the other hand, DraftKings' unique users
 experienced a rise from 877,000 users in 2013 to 5,129,000 users in
 2014 and over 10m currently
 As gambling is not legal everywhere, this has led some state and
 national governments to ban certain DFS sites.

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                                                                         28
Market Challenges & Solutions

Our Blockchain Solutions & Benefits

        Safe &                                             Buy, Sell,
                               Fraud Free
        Secure                                              Trade
   Global Cross Border      Immutable, Verifiable       Exclusive Exchange
       Payments
    Decentralized Transparent, Fraud Free Gaming Process
    We store, verify and can guarantee authentic, fraud free statistics results
    and winners!
    This is due to every piece of data of every game and every player being
    registered on our blockchain platform. It’s designed for authenticity where
    all players involved can check and validate the game and its results.
    Players, officials, leagues and regulatory bodies can also audit results, fees
    and taxes via checking the smart contract that calculates the game, points,
    rewards and results.
    Fast, Cheap, Cross Border, Financial Transactions
    Global payments is fast, easy with transaction integrity guaranteed by the
    use of blockchain. Every player has access to a full, immutable, detailed
    transaction history, for ease to monitor their historical and real time records.
    Tokens and Exchange, Safe and Secure
    Our exclusive in-house exchange, will accept and change Fiat money and
    leading approved Cryptocurrency coins. By excluding fiat, the gaming
    process and regulatory environment is improved, providing a safer, easier
    and more profitable way to play fantasy sports.
    Players and Investors can Buy, Sell, Trade and speculate BCG Tokens and in
    future other Sports Digital Assets and Products on our exclusive exchange,
    guaranteeing liquidity, increased ROI and fast, secure sales, buy in and
    redemptions.
    Tokens provide real in-game currency value, increased returns, prize
    options and liquidity for token holders and investors to cash in and out of
    the ecosystem fast, whilst eliminating payment / banking / cross border
    issues that some Vendors and players face.
    Smart contract records all terms and conditions providing a transparent,
    immutable legal record that is fully visible and accessible to all parties.

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Market Challenges

Perception about Fantasy Sports

    Fantasy sports are played online and allow end-users to wager
    money on the performance of professional athletes every day. Online
    websites are protected under federal laws in the US and do not face
    the restrictions imposed on online gambling.
    However, ethical concerns were rising because of the burgeoning
    popularity of fantasy sports worldwide with the illegal status of
    fantasy sports being challenged in the Federal Court of California,
    Florida, Michigan, Minnesota, Illinois, and New J ersey, among many
    other states in the US, with Draft Kings and FanDuel preventing the
    residents of Arizona, Iowa, Louisiana, Montana, and Washington from
    playing fantasy sports with real money. The recent favourable ruling
    by the supreme court stating that fantasy sports is not gambling but
    a game of skill is a big win for vendors, providing legal certainty and
    likely to propel the US market considerably.
    However, there is a very blurred line of distinction between fantasy
    sports and gambling in other parts of the world. No standard laws
    and regulations have been formulated in other parts of the world
    and, therefore, the legality of the game remains ambiguous. This lack
    of industry codes will further increase the ethical dilemma among,
    governments, end-users and social workgroups.
    In many countries, including Brazil, fantasy sports are considered to
    be a new form of gambling. The success of any fantasy sports team
    depends both on performance and luck. Vendors maintain that
    fantasy sports are games of skill and do not involve gambling.
    Therefore, these games do not face the same kind of restrictions
    faced by online gambling.
    Fantasy sports are considered illegal in some countries, with
    government associations and NGOs concerned by the rising
    popularity of these sports among college and university students.
    Therefore, the rise in internet wagering and the increased
    accessibility to fantasy sports are becoming issues of morality.

    Despite the recent US legal victory, there are still some negative
    perceptions associated with fantasy sports could hamper the future
    growth of the market.

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                                                                          30
Market Competitor Analysis

Vendor Landscape

  The global fantasy sports market is characterized by the presence of well
  diversified vendors. The market competition will intensify further through an
  increase in product and service extensions, technological innovations, and M&A.
  International players have increased their presence in the market and will grow by
  acquiring regional or local players.
  In addition, improving economic conditions are boosting market growth, making it
  a conducive environment for launching new products. The adoption rate of
  fantasy sports among end-users is high. Many new vendors that provide DFS
  games have entered the market because of the expansion of the end-user base.
  DraftKings, Yahoo, CBS, ESPN, and FanDuel are the five major vendors in the global
  fantasy sports market.
  The market is highly competitive, with all players competing to gain market share.
  Intense competition, rapid advances in technology, and frequent changes in
  consumer preferences constitute significant risks to market vendors. The
  increased competition will lead to more consolidation and introduction of many
  innovative and advanced offerings in the market. To survive and succeed in this
  intensely competitive environment, market vendors need to distinguish their
  service and products offerings through a clear and unique proposition.

  The global fantasy sports market also includes companies that develop software
  and online platforms for multiplayer fantasy sports. The number of such
  companies is increasing because of the rising popularity of fantasy sports,
  growing number of broadband services, and increased use of mobile devices.
  These companies need to have strong web software development expertise and
  other IT skills to develop new offerings and remain competitive.

            *Note: Clever Games is the official provider to ESPN

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Market Competitor Comparison

Daily Fantasy Sports platforms - DraftKings and FanDuel, are
the major Vendor competitors
  1. Draft Kings
  2. FanDuels
  3. Creata Clever Games

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                                                               32
Market Blockchain Comparison

Alongside DraftKings and FanDuel, there are other competitors that
implement cryptocurrency token and blockchain technology
Our blockchain-enabled competitors include:
1. No Limit Fantasy Sports (nolimitcoin.org)
2. DraftDaily (draftdaily.com)
3. Protoblock (protoblock.com)
4. Digital Fantasy Sports (digitalfantasysports.com)
5. Creata Clever Games

                           No Limit
                           Fantasy Draft       Proto   DFS
                            Sports Daily       Block

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                                                                     33
Market Competitor Analysis

Competition Comparison

     #1                    7                      #1                   20
 North America     Years Established             Europe         Years Established

   10                                          4
 million                  9                 million                     16
    Users        Sports Game Library             Users          Sports Game Library

  $565                $1.2b                    $1.25               $25m
  Vendor Ave      Market Valuation          Provider Actual      Market Valuation
 Rate Per User                               Rate Per User

  Creata Clever Games, will continue to be the leading provider to global media
  companies.
  However, we will also expand to become a Gaming Vendor, that utilises our
  catalogue of games to sell directly to customers.
  We will use our mass marketing media partner opportunities and the increased
  vendor margins to maximise our company skills, talents, credibility and large library
  of games.
  The first aim will be to convert a minimum of 25% of current Clever games Free and
  Freemium users into paying registered users of our Apps and Blockchain platform.
  Converting just 25% of our customers to vendor customers, without any of the
  planned media partnership activations, will mean over 1m paying players /
  creating $500m revenues within 2 years and becoming one of the top 5 global
  players.
  This should achieve a valuation over $120m, based on Draft Kings valuation of $1.2b
  (funds raised to date is $700m)

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                                                                                     34
Monetization

Multiple Revenue Streams - Unique,                  B2B Content Provider
proven, successful and profitable.                  B2C Gaming Vendor
                                                    P2P Creata Your Own Game

   B2B Creator, Content & Tech Provider and Publisher: Gaming solutions for global
   media partners in TV, Cable, Digital Streaming, Newspapers, Online, Sport Apps
   and Social Communities.
   B2B Betting Creator, Content & Tech Provider: Online and App Gaming for
   leading international betting companies
   B2C Gaming Vendor: DFS, Fantasy Sports, Prediction and Betting Games via our
   exclusive partnerships with leading international media organisations sports
   audiences exceeding 300m daily viewers, 2m unique daily digital users
   P2P Creata Your Own Fantasy Game: World Exclusive decentralised, revenue
   sharing model, blockchain technology to further disrupt monopolies, whilst
   providing a fairer, safer, fraud free ecosystem for rights holders, brands, media
   companies, developers, players, event organisers and budding entrepeneur’s.

     Monetisation

      B2B Content Provider
      B2C Vendor
      P2P Creata Your Own Game
      Game Entry Fees
      Subscriptions
      Premium In-Game Services
      In-Game Purchases
      Sponsor Activations

      Advertising
      Exchange

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                                                                                   35
In-Game Currency Tokens

Smart Contract

                  How it works

                                        Sign Up

                                        Sign In
                                                          Wallet

                       Buy       Exchange    Enter A
                      Tokens      Tokens     Game

                                                           Stats     My BCG
Smart Contracts

                                 Exchange
                                                         Contract
                                                                     Tokens
                         ITO                  Game
                      Contract   Contract    Contract
                                                        Sport Data
                                                        Feeds

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                                                                              36
Monetization

Tokenise and Monetise
   Game Entry Fees / Pay2Play: Revenue comes from player sign ups on BCG
   platforms. In return players receive tokens, that enable them to play any of our
   products on the BCG Platform. BCG makes money from a percentage of the
   pool. with more players, driving more revenues, more demand and circulation for
   tokens, driving a more valuable future token
   Subscriptions: Our media model allows for monthly subscription, to encourage
   additional loyalty, engagement and providing increased user rewards who
   commit to a package. Subscriptions have been hugely successful and growing
   in recent times with millennial growing up with this payment channel thanks to
   mobile, netflix, cable, news, games and other subscription service plans
   Premium In-Game and VIP App Services: Premium upsell options, broader team
   selections, additional trades and transfers, increased odds and prize pools,
   insurance, wild card, data stat feeds, AI analysis, expert analysis and best picks,
   VIP invite only contests, and many other unique features designed to increase
   user engagement, enjoyment, interaction, playing time,           and resulting in
   increased user spend per annum
   In-Game App Purchases: True in-game currency value, allowing token holding
   players to sign up, buy and trade during real game time, make live substitutions,
   team or game changes, increase your odds, rewards, gain exclusive benefits
   and much much more… watch out for our Pokemon Go for Sports… live and
   interactive.
   Sponsor Activations: Leveraging our CEO’s 25 years expertise and experience in
   global sports, media, promotions and brand loyalty activation campaigns to
   creata new revenue stream from our existing B2B clientele, new partners and
   global brands who want to activate sports advertising and promotional
   campaigns.
   Advertising: Free2Play and Freemium Play, incomes derived from Ad Revenue
   share model with mass media organisations, sponsor integration and
   advertisers.
   Exchange: Additional revenues from % on all Buy, Sell, Trade of BCG Tokens, other
   approved Crypto Tokens, Fiat money, and partner approved Tokens or Assets. In
   future this exchange will be able to trade digital assets, such as digital Collector
   Cards, fan merchandise, event tickets, membership services, gift certificates,
   loyalty rewards.

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                                                                                          37
Monetization

Mass Audience User Acquisition
   With existing Global Media Partnerships, more than 4m existing players, existing
   business, team, library of 16 different sports games, extensive market data, user
   acquisition expertise and being profitable!

   We are in a unique position to acquire a large number of users at very low cost
   per player, in a very short time period.

   Multiple user acquisition channels, mass media partnerships and strategies will
   be used to achieve this.

   With an existing year round library of sports and games, we are the only provider
   who can fulfill a year round calendar of Fantasy Sports, FDS, Predictor Games
   and Betting Games to meet the B2B, B2C and P2P market demands and
   opportunities.

   Our User acquisition strategies include:

   Existing 4m users - convert a minimum of 25% of our free and freemium players
   to becoming paying customers = 1m worldwide players

   Mass Media Partnerships - converting fans and viewers into customers via
   delivering content to over 300m sport loving TV/cable viewers and 400m unique
   online digital users

   Database Growth Marketing - With over 4m unique users having played our
   games, we are in a unique position to know what players want, how to engage
   them, create look a like audiences globally and by sport and how to convert
   them to users

   SEO / Digital / Social Marketing / Re -Targeting - Facebook, Google, Instagram,
   Telegram, other Social Platforms

   TV / Print / Digital Advertising

   Trade Shows - Both targeted Sports and Crypto events

   TV Shows - exclusive TV show distribution to drive users and engagement

   Print / Digital - Advertising, PR, marketing and promotions

   Growth Token Incentive Program

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Monetization

Token Liquidity
   The strength of the business, industry success. the largest game catalogue
   library of any industry player, large existing user base, player acquisition plans
   combined with the strength of our mass media global partnerships and
   knowledge of how to drive these to convert fans into players, ensures strong
   demand for our BCG in-game currency token.

   BCG Token provides a sustainable value, underwritten by a profitable business,
   superior business plan to market competitors, providing a healthy ecosystem,
   with excellent ROI and growth potential in the short, mid, and long terms.

   Snapshot of BCG Token demand drivers:

       BCG Token In-Game Value will be significantly higher than the ITO price

       100m Growth tokens, have been allocated to ensure mass adoption

       Conversion of only 25% of our existing 4m users, to Creata 1m BCG Token
       holder user base

       By converting just 0.025% of our global media partners, sports loving
       distribution network to BCG users and token holders, creates opportunity to
       acquire more than 1m additional users by 2020.

       Special Note: our current ESPN World Cup game has more than 1.4m players
       / 40m predictions by qt finals stage.

       Market growth in the last decade has been 500% and our main targeted
       sports and territory markets have projected growth estimates of 20% per
       annum, providing strong current and future token demand

Token Supply, Vesting & Lock Up

       Post ICO - the tokens sold will be locked for a period of 14 days, After this
       period the BCG tokens will be tradable, useable on our platform and we
       anticipate at least 4-6 well know exchanges ensuring liquidity for BCG
       Games, Platform, Ecosystem and investors.

       Vesting Periods - up to 3 year vesting periods apply to Founders, Seed
       Investors, Core Team, Advisors and Partners. Tokens will be unlocked
       periodically to ensure there is no over supply and everybody has the same
       goal to Creata long term successful and sustainable token.

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Monetization

Token Allocation

    Total BCG Token Supply 1,000,000

    Total 425m BCG Tokens available through Private Sale, Pre-ITO and
    ITO crowd sales

    Total 100m Growth tokens

    Total 40m Advisors, Legal, Accounting

    Total 40m Marketing, Licensing, PR, Promotions, Partnerships

    Total 300m Company Founders / Team

    Total 25m Early Contributor / Seed Investors

    Total 50m Prize Pool Bank

    Total 20m Reserve

 100m allocation of growth tokens will be made available
 for current and / or future key strategic partners, star
 ambassadors, influencers, team, advisors, promotion /
 prizes, air drops and early contributors to ensure the
 success of the project. Maximise customer retention,
 reward partners and implement our new mass media
 global partnerships

    STRATEGIC INVESTMENT PARTNER OPPORTUNITIES - APPLY HERE! If you
    are a venture capitalist, early contributor, angel investor or potential
    sports / media / community industry partner

    please contact corey.jackson@creata.io

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                                                                               40
Monetization

Revenue Projections & Key Assumptions
    4m Unique Users x 25% conversion in 2019 = 1m players base

    Convert Media Partner 2019 Audience x 0.05% = 300,000 in year 1, with projected
    15% growth p.a

    User Acquisition = 240,000 users p.a being 20,000 per month in 2019 and 2020

    Projected Post 2020, average growth of 20% being slightly above market
    average

    Pay2Play B2C Vendor Market Average = USD $565 per user

    Publisher B2B Free and Freemium 2018 Revenues = USD $2.1m actual (including
    second half projected), forecast 50% growth

  Projected 2019 - Total USD Revenues
  Player Base 1m x $282.50 = $282.5m                      Major Event Mass
  Mass Media Audiences 300k x $282.50 = $84.75m         Audience Opportunity
  User Acquisition 240,000 x $282.50 = $67.8m
                                                             highlights:
  Publisher B2B = $3.15m

  TOTALS = $438.2m
                                                        Japan 2019 Rugby World
                                                             Cup, China FIBA
                                                          Basketball World Cup,
                                                           Japan 2020 Olympic
  Projected 2020 - Total USD Revenues                     Games, Australia T20
  Player Base 1.2m x $372.9 = $447.48m                  World Cup, Football Euro
  Mass Media Audiences 345k x $372.9 = $128.65m         Championship and other
  User Acquisition 240,000 x $282.50 = $67.8m               major events can
  Publisher B2B = $4.55m                                significantly increase the
                                                            figures projected.
  TOTALS = $648.48m

 Note - above projections use only $282.50 being 50% of the market ave user spend
 p.a. to allow for incentives and loyalty discounts in 2019 to encourage sign ups and
 66% of this average in 2020 to aid retention and further encourage new sign ups.

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Creata BCG Assets & Technology

Formats & Game Library

                                                                                   DFS
 Season Long      Season Long     Season Long     Tournament        DFS
                                                                                 Single
 Team Fantasy     Squad Fantasy   Draft Fantasy    Fantasy     Single Fixture
                                                                                Gameweek

    Match            Streak
   Predictor        Predictor      Interactive      Match        Fixtures        Golden
                                     Wheel          Centre        Wheel           Goal

   Line Up           Group
   Predictor        Predictor

                                                                  Social
                                  Goal Galore     Swap Shop      Trading        Star Player
   Bracket         Bet Prompt
                                                                Exchange
   Predictor        Predictor

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Creata BCG Assets & Technology

Platforms
   Largest Multi-Sport Gaming Library: Soccer, Cricket, Rugby, AFL, ICC Cricket,
   Hockey, Horse Racing, Formula1, eSports, Basketball, Handball, Cycling, Ice Hockey,
   Golf, Greyhounds, Tennis, GAA, V8 Supercars, Billiards, Snooker, Darts
   Multi language capability with experience in 25+ Languages
   Skins and territories created as instances of same competition, delivered across
   more than 50 countries
   Fully responsive & multi-channel enabled - Mobile, Web, Console – ability to
   deliver Native as required
   User Account & Wallet
   Single sign-on: OAUTH, Gigya +++ and numerous bespoke client integrations
   Affiliate tracking
   Odds Integration, BetSlip, Contextual BetPrompts
   Game modes: Play For Fun / Play for Real Money / Freemium / Betting
   Cloud-based architecture
   Speed of turnaround – turnkey delivered within 3 weeks

              Any Sports               Any Events         Any Territory           Any Language

            Media              Right          Gaming
                                                           Mobile         Desktop         Broadcast
                           Holders         Operators
            Partner

              Gaming Platform              Retention, ReActivation, Aquisition

           Match        Goal                              Golden                            Instant
                                  Predictor     Fantasy              Streak         DFS
          Centre Galore                                    Grid
                                                                                             Play
              Admin Layer

                      Reporting &             Site        Customer         User           Create
             CRM
                        Analytics       Performance        Service    Profiling      Tournaments

                                  Database & Machine Learning & AI (Avora)

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Creata BCG Assets & Technology

In-House Technologies
  We create, build and host all our games in-house. We call it concept to
  completion. We even host customer services for our games in our 300
  seat contact centre.
  Our team creates, designs and builds games seamlessly for desktop,
  tablet, mobile and app to deliver the same optimised performance
  however players choose to interact. Live scoring, betting integration
  and fast score updates are a feature of our games. Our platforms are
  robust and capable of receiving massive traffic spikes without
  performance wavering.
  Dual replication of our data centres in Colchester and London, which
  are both served by 1Gb private pipes and linked via a 1Gb private pipe,
  gives us immense flexibility and capability to manage load across our
  banks of virtual servers.
  Dealing with over 4 million players of multiple games demands a
  robust technology platform. We take no chances and build in massive
  redundancy across our platforms so that players can interact with our
  games whenever they choose and right up to critical game start times.

               Back-end tech stack                   Front-end tech stack

              Java 8Struts 2 Web FrameworkSpring         HTML, CSS, JSP

              (Dependency injection Framework)        (Java server pages)

                           Hibernate
                                                     Javascript, Ajax
             (Object Relational mapping framework)

                 Mysql 5.x.x                               Front-end tools
              (Database server)                              npm, grunt

                                Maven
               (building and managing the project)

                               Tomcat 8, JSON, XML

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Creata BCG Assets & Technology

Portfolio

 TESTIMONIALS
 http://clevergames.com/testimonials.html

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                                                              45
Our Team

                RICKY JACKSON
                CO-FOUNDER

    Founder Former Professional                  Co-Owner / Marketing Director
    AFL Footballer                               of Elite Sports Properties
                                                 Leading global Sports, Media, Licensing, Merchandise

Talent Management       Brand Management     Licensing             Collectible Merchandise

directly responsible for creating and growing the highly successful ESP Global
collectible licensed merchandise business, partnering with the world’s leading
brands, media partners and licensors. Selling well over 200 million units worldwide
and winning many international media and licensing awards.

     Creata Blockchain Clever Games

     Europe’s leading fantasy and digital
     games company

   Fantasy Games             Digital Games

Clever Games, has 18 years experience designing, developing fantasy, daily fantasy
and prediction games for rights holders, brands, media partners and sportsbook
operators globally Clients include UEFA, News Ltd, ESPN, Axel Springer, ITV, Betfair,
Ladbrokes, Microsoft.

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