IDENTIFYING AUSTRALIAN HIGH SCHOOL INTERVENTION PROGRAMS THAT INFLUENCE 1ST YEAR FEMALE STUDENTS TO CHOOSE ICT DEGREES - THERESE KEANE ANDREEA ...

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IDENTIFYING AUSTRALIAN HIGH SCHOOL INTERVENTION PROGRAMS THAT INFLUENCE 1ST YEAR FEMALE STUDENTS TO CHOOSE ICT DEGREES - THERESE KEANE ANDREEA ...
Identifying AustrAlIan
High School Intervention
Programs that Influence
1st year female students
to choose ICT degrees
Therese Keane

Andreea Molnar

Rosemary Stockdale
IDENTIFYING AUSTRALIAN HIGH SCHOOL INTERVENTION PROGRAMS THAT INFLUENCE 1ST YEAR FEMALE STUDENTS TO CHOOSE ICT DEGREES - THERESE KEANE ANDREEA ...
Acknowledgements
We would like to thank the Australian Council of Deans of
ICT (ACDICT) for awarding the research team in 2018 with
an ALTA small grant to aid the creation and dissemination
of knowledge and evidence-based good practice in higher
education for information and communications technologies.
The grant supported this pilot project in determining whether
established programs or interventions influenced schoolgirls
to undertake a Computing degree in Higher Education.

Authors
Associate Professor Therese Keane, Swinburne University of Technology;
Dr Andreea Molnar, Swinburne University of Technology;
Professor Rosemary Stockdale, Griffith University.

Citation
Keane,T. Molnar, A. and Stockdale, R. (2021) Identifying Australian High
School intervention programs that influence 1st year female students
to choose ICT degrees

ISBN: 978-0-6487880-0-3
CONTENTS
Tables
There is an
underrepresentation
of female students
in Higher Education
Information and
Communication
Technology (ICT)
degrees.
EXECUTIVE SUMMARY
There is an underrepresentation          Australia, the researchers sought
of female students in Higher             to establish which initiatives the
Education Information and                students had engaged in and whether
Communication Technology (ICT)           they also undertook an ICT subject in
degrees. For almost four decades,        their final years of secondary school.
various intervention programs,           The authors researched existing ICT
initiatives and events have been         programs and initiatives that are
developed to address the lack            specifically aimed at secondary school
of participation. However, to date,      aged children in Australia. A total of 32
we know very little about the success    initiatives were identified, some aimed
of these programs in influencing         only at girls while others were aimed
students to enrol in final year ICT      at both male and female secondary
units in secondary school and then       school students. Whilst there are many
into an ICT degree. This report shares   programs available to students, there
the outcomes from a pilot study          is little evidence that participation led
identifying the types of initiatives     to any change in motivation to study
which are influential in encouraging     ICT at university. Intriguingly, the large
female students to undertake             majority of the female students who
ICT degrees. Through the use             undertook Computing in their final
of a questionnaire distributed to        year of schooling continued to study
first-year female university students    ICT at university.
enrolled in computing degrees across
INTRODUCTION
    There have been many studies, over              a widespread concern at the persistent
    many years, that have established               imbalance of gender diversity in the IT
    that very few females study ICT/                sector. Many of the identified initiatives
    Computer Science/Information                    are designed to influence students to
    Systems courses at Higher Education             undertake an ICT degree, with several
    level. The cumulative effect of this is a       of them aimed specifically at girls. To
    shortage of women in the Information            date, there has not been
    Technology (IT) industry. This                  a large Australia wide study
    report takes a different approach to            undertaken to see which initiatives,
    examining this problem and explores             if any, have specifically influenced
    whether established programs,                   girls’ decisions.
    interventions or events aimed at
    interesting school students in IT,              In this pilot study, 84 female students
    influence the decision of females               across Australia were asked to identify
    to undertake an ICT degree.                     whether any specific programs/
    The report sets the scene for                   events/interventions they had
    investigating this by examining the             undertaken in secondary school
    current state of ICT subjects taught            influenced their decision to choose
    in schools and how they continue                to study ICT1 at university.
    to attract low numbers as students
    progress through to Year 12.

    Identifying and examining the ICT
    interventions, programs and events
    proved to be difficult because of
    the ever-increasing number of
    such activities across Australia.
    This proliferation of initiatives indicates

    1
     For this report, we have used the              to many school students while ICT
    terms computer subjects or computing            is more common in the Higher
    studies as synonymous with ICT.                 Education sector.
    Computing is a more familiar term

7   Identifying Australian High School intervention programs that influence
Therese Keane | Andreea Molnar | Rosemary Stockdale   8
The Role of Curriculum
    and the School
    in the K-12 space
    Computing subjects in Australian                computing in their final years
    schools have typically been                     of secondary school.
    considered to be elective subjects
    over past decades. Digital                      Even though Digital Technologies is
    Technologies, a compulsory subject              compulsory from Foundation-Year
    from Foundation to Year 8 (and Year             8 (and F-10 in Victoria), this has not
    10 in Victoria) was introduced in               translated into students undertaking
    2015 through the national Australian            Computing subjects in their final years
    Curriculum to enable students to                of secondary school. The retention
    build up their confidence in becoming           rates of students studying Computing
    creative developers of digital                  in Year 12 across Australia remains
    solutions and to develop thinking               very low.
    skills in problem solving (Australian
    Curriculum Assessment and Reporting             In addition to the Digital Technologies
    Authority, 2020). The rationale and             curriculum there is another entity
    aims of Digital Technologies are                referred to as the ICT General
    outlined in Tables 1 and 2. The Digital         Capability. The Australian Curriculum
    Technologies curriculum focuses                 has identified a number of areas as a
    on students building capacity in                general capability including literacy
    analysing problems, developing and              and numeracy. Teachers are expected
    evaluating digital solutions, creating          to incorporate and embed general
    and sharing information, and using a            capabilities into their subject area. In
    variety of thinking skills such as design,      the ICT General Capability, there are
    computational and systems thinking.             five interrelated and broad categories
    Students are exposed to computing               associated with this general capability.
    concepts such as algorithms,                    These are:
    programming, hardware, software                 • a pplying social and ethical protocols
    and networks, data acquisition and                 and practices when using ICT
    representation, and solving problems.           • investigating with ICT
    This is achieved through three distinct         • creating with ICT
    strands in the curriculum: Digital              • communicating with ICT
    Systems, Data and Information and               • managing and operating ICT
    Creating Digital Solutions.                     • Information and Communication
    The curriculum is designed to                      Technology (ICT) capability in
    inspire and provide students                       the learning areas.
    with a foundation to undertake

9   Identifying Australian High School intervention programs that influence
Through the school day, students          The shortage of Computer Science
are expected to use ICT in their          teachers in the United States has also
classes such as using a word              been a major impediment in providing
processor, creating a presentation,       Computer Sciences to all students
file management, capturing input          alongside not having a standardized
such as recording video or taking         curriculum (Margolis, Goode, & Bernier,
photos, creating mind maps, or polls      2011). However, the provision of
and understanding legislation that        curriculum and resources does not
is pertinent to using a computer.         and will not address the problem, until
However, using ICT in school is not       other influencers such as family and
the same as Digital Technologies or       society change their positioning on
Computing as a subject discipline.        the entrenched view that Computing
                                          is not a career for girls (Michell,
Running both the ICT as a general         Szabo, Falkner, & Szorenyi, 2018).
capability, and Digital Technologies      The provision of mandatory Digital
as a discipline-based subject has been    Technologies curriculum in Australia
confusing to schools and teachers. As     has not seen an increase in enrolments
many schools have 1:1 programs (i.e.      in senior secondary Computing
one computer to one student), there is    enrolments.
a misconception that integrating ICT
into all subject areas addresses the      Whilst this report addresses computing
need to teach Digital Technologies.       in the secondary school environment,
Unfortunately, having both a subject      it is important to note that the flow-
and a general capability has made it      on effect from students’ experience
difficult to distinguish between the      of Digital Technologies in primary
two distinct offerings and schools        school may impact their future uptake
mistakenly believe that they are          of this subject area. Primary school
teaching Digital Technologies when        teachers are generalists in nature, with
in fact they are incorporating the        a broad knowledge in all areas of the
ICT general capabilities. This lack of    curriculum. The Digital Technologies
differentiation makes it difficult for    curriculum requires teachers to
students to understand the value of       teach students about hardware,
studying Digital Technologies and         software, networks, algorithms and
subsequently continuing the subject       programming. Without adequate or
at higher levels in their schooling.      specialist training for primary teachers,
                                          the effective teaching of these
Whilst the United States has also         concepts can be difficult. Additionally,
experienced issues in relation to         while some Computing teachers in
dwindling ICT enrolments (Lee, 2015),     secondary school might come from
the reasons for this are very different   an ICT background prior to their
to the Australian context. Lee (2015)     teaching career, some have found
identified three factors:                 it difficult to translate their skills
• the lack of professional development   and expertise to the current course
   for teachers in Computer Science       requirements. Adequate professional
• the lack of pre-service Computer       development needs to be accessible
   Science teaching programs and          to teachers to support the quality
• prejudices of diverse stakeholders.     and effective teaching of computing
                                          across Foundation to Year 12.

                              Therese Keane | Andreea Molnar | Rosemary Stockdale     10
Table 1: Rationale for Digital Technologies Curriculum from ACARA.

     Rationale for the Digital
     Technologies Discipline

     In a world that is increasingly digitised       information, processes and digital
     and automated, it is critical to the            systems to meet needs and shape
     wellbeing and sustainability of the             preferred futures.
     economy, the environment and society,
     that the benefits of information                Digital Technologies provides students
     systems are exploited ethically.                with practical opportunities to use
                                                     design thinking and to be innovative
     This requires deep knowledge and                developers of digital solutions and
     understanding of digital systems                knowledge. The subject helps students
     (a component of an information                  to become innovative creators of
     system) and how to manage risks.                digital solutions, effective users of
     Ubiquitous digital systems such as              digital systems and critical consumers
     mobile and desktop devices and                  of information conveyed by digital
     networks are transforming learning,             systems.
     recreational activities, home life
     and work. Digital systems support               Digital Technologies provides students
     new ways of collaborating and                   with authentic learning challenges
     communicating, and require new skills           that foster curiosity, confidence,
     such as computational and systems               persistence, innovation, creativity,
     thinking. These technologies are an             respect and cooperation. These are all
     essential problem-solving toolset in            necessary when using and developing
     our knowledge-based society.                    information systems to make sense of
                                                     complex ideas and relationships in all
     The Australian Curriculum: Digital              areas of learning. Digital Technologies
     Technologies empowers students                  helps students to be regional and
     to shape change by influencing                  global citizens capable of actively
     how contemporary and emerging                   and ethically communicating and
     information systems and practices               collaborating.
     are applied to meet current and
     future needs. A deep knowledge and              Source: (Australian Curriculum
     understanding of information systems            Assessment and Reporting Authority
     enables students to be creative and             (ACARA), 2020a)
     discerning decision-makers when
     they select, use and manage data,

11   Identifying Australian High School intervention programs that influence
Table 2: Aims for Digital Technologies Curriculum from ACARA.

Aims — Digital
Technologies Curriculum

Digital Technologies more specifically    • a pply protocols and legal practices
aims to develop the knowledge,               that support safe, ethical and
understanding and skills to ensure           respectful communications and
that, individually and collaboratively,      collaboration with known and
students:                                    unknown audiences
• design, create, manage and evaluate    • apply systems thinking to monitor,
   sustainable and innovative digital        analyse, predict and shape the
   solutions to meet and redefine            interactions within and between
   current and future needs                  information systems and the impact
• use computational thinking and            of these systems on individuals,
   the key concepts of abstraction;          societies, economies
   data collection, representation           and environments.
   and interpretation; specification,
   algorithms and implementation          Source: (Australian Curriculum
   to create digital solutions            Assessment and Reporting Authority
• confidently use digital systems        (ACARA), 2020b)
   to efficiently and effectively
   automate the transformation of data
   into information and to creatively
   communicate ideas in a range
   of settings

                              Therese Keane | Andreea Molnar | Rosemary Stockdale   12
Senior Secondary Computing
     in Victoria, NSW, Queensland
     and Western Australia
     As part of this report, senior secondary        that one focuses on how to use a range
     Computing enrolment data for NSW,               of computer applications, whereas the
     Victoria, Western Australia and                 other course tends to have an element
     Queensland was gathered to establish            of computer programming. The non-
     the landscape. The following Tables             programming subjects typically attract
     (3-6) shows the total number of                 more students. Computing subjects
     enrolments for the subject, the number          are not compulsory in the senior
     of female students enrolled in each             years of secondary school; therefore,
     subject, and the total enrolments of            students elect to study them. The
     students in the different States.               total percentage of students (both
                                                     male and female) studying Year 12
     Whilst each of the aforementioned               Computing is between 1.4% to 5.8%
     States refers to their Computing                over the 5-year period between 2014-
     subjects by various names, for                  2019; a consistently low number of
     this paper, the collective term of              enrolments. It is also worth noting that
     Computing will be used to describe              the percentage of female students
     these units. It is interesting to note that     enrolled in these units varies from 5%
     NSW, Victoria, Western Australia and            to 35% of the total numbers across the
     QLD offer two different Computing               four States.
     units each year. Typically, the
     difference between the two units is

13   Identifying Australian High School intervention programs that influence
Table 3: Enrolments NSW Yr. 12 Computing Subjects.

Year     Subject           Females     Total         Total            Total % of
                           % in unit   Enrolments    Enrolments       students
                                       for subject   of students in   (both M & F)
                                                     State            undertaking
                                                                      this unit
                                                                      across the
                                                                      state
2019     Information       350         2,098         66,627           3.1%
         Processes and     (16.7%)
         Technology

2019     Software Design   194         1,796         66,627           2.7%
         & Development     (10.8%)

2018     Information       474         2,496         67,972           3.7%
         Processes and     (19%)
         Technology

2018     Software Design   186         1,711         67,972           2.5%
         & Development     (10.9%)

2017     Information       514         2,684         68,816           4.9%
         Processes and     (19.1%)
         Technology

2017     Software Design   150         1,801         68,816           2.6%
         & Development     (8.3 %)

2016     Information       751         3,658         67,924           5.4%
         Processes and     (20.5%)
         Technology

2016     Software Design   266         2,843         67,924           4.2%
         & Development     (9.4%)

2015     Information       677         3,828         68,015           5.6%
         Processes and     (17.7%)
         Technology

2015     Software Design   234         2,868         68,015           4.2%
         & Development     (8.2%)

2014     Information       589         2,756         68,004           4.1%
         Processes and     (21.4%)
         Technology

2014     Software Design   110         1,720         68,004           2.5%
         & Development     (6.4%)
Table 4: Enrolments Victoria Yr 12 Computing Subjects.

Year     Subject           Females      Total         Total            Total % of
                           % in unit    Enrolments    Enrolments       students
                                        for subject   of students in   (both M & F)
                                                      State            undertaking
                                                                       this unit
                                                                       across the
                                                                       state
2019     Informatics       188          1,236         50,292           2.5%
                           (15.3%)

2019     Software          135          1,576         50,292           3.1%
         Development       (8.6%)

2018     Informatics       205          1,386         51,999           2.7%
                           (14.8%)

2018     Software          134          1,591         51,999           3.1%
         Development       (8.4%)

2017     Informatics       209          1,510         52,058           2.9%
                           (13.8%)

2017     Software          107          1,535         52,058           2.9%
         Development       (7%)

2016     Informatics       304          2,037         50,840           4%
                           (14.9%)

2016     Software          117          1,532         50,840           3%
         Development       (7.6%)

2015     IT Applications   390          2,548         50,610           5%
                           (15.3%)

2015     Software          81           1,345         50,610           2.7%
         Development       (6%)

2014     IT Applications   377          2,360         50,383           4.7%
                           (16%)

2014     Software          68           1,235         50,383           2.5%
         Development       (5.5%)
Table 5: Enrolments WA Yr 12 Computing Subjects.

Year     Subject            Females     Total         Total            Total % of
                            % in unit   Enrolments    Enrolments       students
                                        for subject   of students in   (both M & F)
                                                      State            undertaking
                                                                       this unit
                                                                       across the
                                                                       state
2019     Computer Science   46          396           24,848           1.6%
                            (11.6%)

2019     Applied Information 180        570           24,848           2.3%
         Technology          (32%)

2018     Computer Science    76         452           25,090           1.8%
                             (16.8%)

2018     Applied Information 160        533           25,090           2.1%
         Technology          (30.0%)

2017     Applied Information 233        670           25,083           2.7%
         Technology          (34.8%)

2017     Computer Science    56         381           25,083           1.5%
                             (14.7%)

2016     Applied Information 229        670           24,528           2.7%
         Technology          (34.2%)

2016     Computer Science    70         449           24,528           1.8%
                             (15.6%)

2015     Applied Information 275        787           24,494           3.2%
         Technology          (34.9%)

2015     Computer Science    36         408           24,494           1.7%
                             (8.8%)

2014     Applied Information 198        569           16,509           3.4%
         Technology          (34.8%)

2014     Computer Science    62         328           16,509           2.0%
                             (18.9%)
Table 6: Enrolments QLD Yr 12 Computing Subjects.

Year     Subject          Females      Total         Total            Total % of
                          % in unit    Enrolments    Enrolments       students
                                       for subject   of students in   (both M & F)
                                                     State            undertaking
                                                                      this unit
                                                                      across the
                                                                      state
2019     Information      158          1,275         35,620           3.6%
         Processing &     (12.4%)
         Technology

2019     Information      433          1,746         35,620           4.9%
         Technology       (24.8%)
         Systems

2018     Information      276          1,972         49,334           4.0%
         Processing &     (13.9%)
         Technology

2018     Information      702          2,772         49,334           5.6%
         Technology       (25.3%)
         Systems

2017     Information      312          2,160         50,219           4.3%
         Processing &     (14.4%)
         Technology

2017     Information      832          3064          50,219           6.1%
         Technology       (27.2%)
         Systems

2016     Information      278          2,226         48,653           4.6%
         Processing &     (12.5%)
         Technology

2016     Information      840          2,920         48,653           6.0%
         Technology       (28.8%)
         Systems

2015     Information      267          2,139         47,762           4.5%
         Processing &     (12.5%)
         Technology

2015     Information      782          2,953         47,762           6.2%
         Technology       (26.5%)
         Systems

2014     Information      284          1,957         45,675           4.3%
         Processing &     (14.5%)
         Technology

2014     Information      816          2,756         45,675           6.0%
         Technology       (29.6%)
         Systems
Even with a mandatory computing
subject from Foundation—Year 8 (and
Foundation—Year 10 in Victoria), both
male and female student enrolments
have not increased over recent years.
Students are not selecting senior
secondary school Computing as an
elective subject in their final year of
studies. Even more concerning is that
female students are underrepresented
in these subjects.

The enrolments
for senior school
Computing are low.

                               Therese Keane | Andreea Molnar | Rosemary Stockdale   18
Activities/
     Interventions/
     Programs
     Another way to try and encourage                industry to provide female role models,
     students to experience and engage               activities and events directed at girls
     with Computing is through co-                   to encourage and engage them into
     curricular activities. These include            Computing (Papastergiou, 2008).
     programs, activities such as
     competitions and interventions                  There have been many initiatives and
     to engage younger students in                   programs aimed at secondary school
     experiencing Computing within a                 students and in some cases, directly
     contextual environment. Whilst there            aimed at females to participate in
     is a plethora of activities, interventions      workshops or programs to experience
     and programs aimed specifically at              and understand Computing as a
     addressing the underrepresentation              subject area. It has been argued
     of females, research has shown that             that interventions are required to
     boys have many more co-curricular               change girls’ beliefs and challenge
     opportunities outside of school to              the stereotypes about the nature of
     engage in Computing than girls (Vekiri,         Computing and the misconceptions
     2010). Students exposed to Computing            about what the Computing profession
     opportunities outside of a school               entails (Vekiri, 2010). Some researchers
     context have more opportunities to              have even found success, through
     develop their skills and increase their         specific programs they devised aimed
     self-efficacy in this space. Computer           at girls (Lang, Fisher, Craig, & Forgasz,
     usage for non-academic use was a                2020).
     strong and prevailing factor in self-
     efficacy (Rohatgi, Scherer, & Hatlevik,         The following interventions/
     2016).                                          programs and activities were selected
                                                     for this research. A description is
     Many interventions have been                    provided next to each one to provide
     developed to solve the issue of                 background about the programs:
     underrepresentation of girls in
     Computing (Kiely, Heavin, & Lynch,
     2019). Those identified by this study
     are listed in Table 7 and specific
     activities directed at females have
     been indicated. Some researchers
     advocate for partnerships between
     universities, schools and the IT

19   Identifying Australian High School intervention programs that influence
Table 7: Description of interventions and programs aimed at primary
and Secondary students to engage with Computing.

Table 7 continued next pages.

Intervention              Description                                               Single Sex
                                                                                    (Female) only
Bebras                    An international competition for students in Year
                          3-12 to promote students’ computational thinking.

Big Day In                A conference organized by university students for
                          Year 9-12 students interested in careers in ICT and
                          technology.

Career Fairs              Career fairs to display different career opportunities
                          to senior secondary students.

Club Kidpreneur/ name     A program aimed to encourage Years 5-10 students
change to Entropolis      in entrepreneurial thinking and improve knowledge
HQ                        about finances, business acumen and other skills.

Code Club                 Coding club for children aged 9-13 years run by
                          volunteers.

Code Like a Girl          A social enterprise to develop girls aged 8-12            Yes
                          programming skills through a three day camp.

CoderDojo                 Computer programming clubs for students aged
                          between 7 and 17.

Computer Games Boot       An industry engagement event for students in Years
Camp                      9-12 to learn about how games are designed and
                          developed with insights into IT career paths.

ECOMAN                    Aims to familiarize students with business concepts
                          by using a business simulation program.

Endeavour                 Workshop and a design expo aiming to familiarize
                          students with engineering.

EX.I.T.E. - Exploring     Camps for girls in Years 8-10 aimed to increase           Yes
interests in Technology   students’ interest in STEM. They also explore the
and Engineering           opportunities of contributing to the community
                          and being creative in technology and engineering
                          careers.
FIRST LEGO League         Children in Years 4-9 solve real-world projects. In
                          the process they have to build a robot and program
                          it using LEGO® Mindstorms to solve an annual
                          challenge.

FIRST Robotics            Students in Years 9-12 design, build, program an
Competition               industrial robot and compete against other teams to
                          solve an annual challenge.

Girl GeekAcademy -        #MissMakesCode is an initiative to build confidence       Yes
#MissMakesCode            and self-efficacy in the areas of algorithmic thinking,
                          programming and coding for young girls aged 5-8
                          years.
Table 7: Description of interventions and programs aimed at primary and
Secondary students to engage with Computing.

Intervention            Description                                                 Single Sex
                                                                                    (Female)
                                                                                    only
Girl Power in           This program is specifically for girls and targets Year 9   Yes
engineering & IT        students to attend a 3 day camp. In the following year,
program                 the students undertake work experience and in Year,
                        11 and 12 the participants are given university student
                        mentors.

Girls Programming       A program run by girls for girls as a one-day workshop. Yes
Network                 As part of the workshop, they develop games, mobile
                        apps and learn about digital media and encourage high
                        school girls to attend.

Hour of code            Events during which school students code.

Indigenous Girls STEM   Coding clubs, competitions and scholarship for high         Yes
Academy                 achieving indigenous girls in Years 8-11 to succeed in
                        STEM careers.

Computational and       This is a one hour problem-solving competition aimed
Algorithmic Thinking    at students in Years 5- 12 is designed to promote
(CAT) | AMT             different ways of thinking including computational and
                        algorithmic skills.

Informatics Olympiad    The Australian Informatics Olympiad (AIO) is an open
                        national computer programming competition held
                        annually for students up to year 10 and senior students
                        up to Year 12. The top four students in Australia will
                        be asked to represent Australia at the International
                        Olympiad

Innovation Challenge    Students in Years 9 or 10 are paired with a mentor and
(BrainSTEM)             they work together for 12 weeks in a STEM related
                        research environment.

Minecraft Competition   Competition aiming to engage youth with social “hot
                        trends”. It aims to sparks creativity and collaboration
                        by embracing new technology.

NCSS Challenge          Aimed at students in Years 5-12, to undertake this
                        competition with training running for five weeks to
                        learn or further develop their programming experience.

NCSS Summer School      A ten-day summer school holiday intensive program
                        aimed at Year 11 students going into Year 12 to develop
                        their skills in programming, robotics and web design.

RACQ Technology       Students compete and learn the use of technology and
Challenge Maryborough teamwork by building a vehicle.
Table 7 continued.

Intervention           Description                                                 Single Sex
                                                                                   (Female)
                                                                                   only
Robocup Junior         Aims to introduce RoboCup Junior to primary and
                       secondary school children to encompass engineering
                       and IT skills.

Robogals               Program aimed at primary and secondary school               Yes
                       girls with the aim to improve their participation
                       and confidence to work in engineering, science and
                       technology

(Australian) STEM      Aimed at students in Years 5-12 this challenge aims to
Video Game Challenge   address students perceptions of STEM subjects

SuperDaughter Day      Girls aged 5-12 years of age participate in hands on        Yes
                       activities, including virtual and augmenting reality, app
                       design, technology and wearables along with their
                       parents. They also meet role models from industry.

Tech Girls are         Girls aged between 7-17 years of age compete by             Yes
Superheroes            solving a problem through the development of a
                       mobile app and a business plan.

Tech School            Hands-on workshops on engineering and IT for school
experience/workshop    students.

Young ICT Explorers    A competition in which students from Years 3-12
                       work on an IT project of their choice. The students
                       showcase their projects which are judged according
                       to the following criteria: Creativity and Innovation,
                       Quality and Completeness, Level of Difficulty and
                       Documentation.
how can the
study of Computing
become attractive
to students and
particularly
females?
PROJECT DESIGN
As part of this study, data was          time in secondary school. Furthermore,
collected through the use of a           they were asked to expand on whether
questionnaire. The surveys were          they found that any of these initiatives
distributed to first-year female         motivated them to enrol in an ICT
students enrolled in computing-          degree. The participants were also
related degrees in Australia. The        asked about their secondary school
questionnaire used a combination of      studies and whether they studied
closed and open-ended questions. The     Computing in their final year of
participants were asked demographic      secondary school and the influences
questions (e.g. in which state they      that led them to study ICT at
lived during high school and how long    university. The open-ended questions
they have lived in Australia) and were   were analysed using thematic analysis.
asked to state what initiatives they
participated in (if any) during their

                              Therese Keane | Andreea Molnar | Rosemary Stockdale   24
Participants
     There was a total of 119 female                 c. p
                                                         articipants that did not complete
     participants who attempted the                     their secondary education in
     questionnaire. Participants that did               Australia; and
     not satisfy the selection criteria, were        d. p
                                                         articipants who were not first
     eliminated. Among those eliminated                 year students.
     were:
                                                     Therefore, after the selection criteria
     a. participants that did not fully             was applied, there were a total of 84
         complete the questionnaires and             participants included in the analysis.
     b. participants that lived in Australia
         for less than one year

     DEMOGRAPHICS
     Most of the participants had lived in           asked to indicate whether they moved
     Australia all their life (80%) and all of       interstate to study their ICT degree. It
     them were first-year undergraduate              was interesting to note that in general,
     students enrolled in an IT degree               students in Australia do not leave their
     (e.g. Computer Science, Business                home state to study interstate. Student
     Information Systems).                           movement to study their ICT degree
                                                     interstate was very limited. New South
     The vast majority of students attended          Wales (39.2%. — decrease by 1.3%) and
     secondary school in New South Wales             Victoria (31.7% — decrease by 0.34%).
     (40.5%) and Victoria (32.1%) followed
     by Western Australia (9.5%) and then
     Queensland (7.1%). The remaining
     States and Territories totalled 10.8%.
     The majority of participants (72.6%)
     in this study mainly studied their final
     two years of studies in NSW, and
     Victoria (Table 8). Students were then

25   Identifying Australian High School intervention programs that influence
Table 8: The following table provides a breakdown of where participants
completed their secondary education.

State/Territory           Percentage %              Count

NSW                       40.5%                     34

Vic                       32.1%                     27

WA                        9.5%                      8

QLD                       7.1%                      6

ACT                       6.0%                      5

SA                        3.6%                      3

TAS                       1.2%                      1

NT                        0.00%                     0

Total                     100%                      84
Interventions
In this pilot study, it was established        about the initiatives they participated
that 79% of the participants studied           in whilst at secondary school.
Computing in their final year of               The four most selected initiatives
secondary school and then continued            reported were in order of percentage:
studying ICT at tertiary level. However,
given the low enrolment numbers of             1. Careers Fairs
students studying Computing at school          2. Big Day In
across four Australian states and even         3. Code Club
smaller numbers of females studying            4. Code Like a Girl
this subject, how can the study of
Computing become attractive to
students and particularly females?
Participants in this study were asked

Table 9: The ranking of popular initiatives reported in order of percentage.

Intervention                         Single Sex      Percentage %      Count
                                     (Female) only
Career Fairs                                         7.1%              31

Big Day In                                           5.0%              22

Code Club                                            4.8%              21

Code Like a Girl                     Yes             4.3%              19

Computer Games Boot Camp                             4.1%              18

EX.I.T.E. - Exploring interests in                   4.1%              18
Technology and Engineering
Girls Programming Network            Yes             4.1%              18

Girl Geek Academy -                  Yes             3.9%              17
#MissMakesCode
Young ICT Explorers                                  3.9%              17

FIRST LEGO League                                    3.4%              15
Intervention                      Single Sex      Percentage %   Count
                                  (Female) only

Girl Power in Engineering & IT    Yes             3.4%           15
program
(Australian) STEM Video Game                      3.4%           15
Challenge
Club Kidpreneur/ name change to                   3.2%           14
Entropolis HQ
Endeavour                                         3.2%           14

CoderDojo                                         3.0%           13

Innovation Challenge                              3.0%           13
(BrainSTEM)

Bebras                                            2.7%           12

Hour of code                                      2.7%           12

Computational and Algorithmic                     2.7%           12
Thinking (CAT) | AMT
Informatics Olympiad                              2.7%           12

Tech Girls are Superheroes        Yes             2.7%           12

Tech School experience/workshop                   2.7%           12

Robocup Junior                                    2.3%           10

SuperDaughter Day                 Yes             2.3%           10

ECOMAN                                            2.1%           9

FIRST Robotics Competition                        2.1%           9

Indigenous Girls STEM Academy     Yes             2.1%           9

NCSS Challenge                                    2.1%           9

NCSS Summer School                                2.1%           9

Robogals                          Yes             1.8%           8

Minecraft Competition                             1.6%           7

RACQ Technology Challenge                         1.4%           6
Maryborough

Total                                             100            438
INTERVENTIONS
     “Careers Fairs”, such as ones held              similar to Careers Fairs, students
     in schools, TAFEs and universities              are able to visit exhibitor stands at
     (7.1%) were the most popular type of            morning tea and lunchtime to speak
     engagement students experienced.                to organisations and universities to
     These events target students in the             learn about tertiary courses, work
     last three years of secondary school            experience and internships. Whilst this
     and connect students with universities          event is targeted at both sexes, about
     and organisations offering them the             40% of participants were females
     space to interact and provide specific          (The Australian Computer Society
     career advice. The interactions are very        Foundation, 2021).
     personable and enable face-to-face
     conversations to gain insights from the         The third most popular initiative
     representatives available at the event.         (4.8%) “Code Club” is run as an
     Whilst students do not necessarily              extracurricular activity and is for
     participate in an experience simulating         children to learn about digital skills
     what the field of study is about, they          and coding in a safe, fun environment.
     have the opportunity to ask questions.          Code Club was founded in the United
     It should be noted that Careers Fairs           Kingdom and operates globally.
     target both sexes.                              This activity is specifically targeted
                                                     at younger students aged 9-13.
     The second most popular initiative              Code Club provides leaders of
     that participants selected (5.0%) was           the local club (i.e teachers) with a
     the “Big Day In” events that are run            series of coding projects which help
     by The Australian Computer Society              children learn Scratch, HTML and
     Foundation. Similar to Career Fairs,            CSS and Python by making games,
     the target audience are students in             animations and websites. The projects
     the last 3 years of secondary school            gradually introduce coding concepts
     and these events are held across                to allow children to develop their
     Australia at university campuses to             understanding of computing. Similar to
     allow them to experience ‘university            the two previous initiatives mentioned,
     life’. They listen to approximately             Code Club also targets both sexes.
     8 inspirational presentations
     throughout the day that include                 Another notable program is “Code
     latest developments in technology, a            Like A Girl” (ranked fourth 4.3%),
     glimpse into the technological future           which is a social enterprise that runs
     and career opportunities/pathways.              workshops and camps specifically
     These events attract large number               aimed at girls and women. Whilst
     of students and are supported by                there are many programs, events and
     significant organisations in computing.         initiatives to provide students with a
     It is also interesting to note that             taste of Computing and some targeted

29   Identifying Australian High School intervention programs that influence
specifically at girls, none of these were
identified as exemplary nor engaged
with large numbers of students.

Although 52% (n= 44) of the
participants believed that engaging
with these initiatives inspired them
to undertake an ICT degree, we
acknowledge that this study did not
capture all the events and programs
in Australia. Some participants did
not believe that these initiatives
were influential [25% (n = 21)] in
them electing to study ICT at school
or at university. Of the remaining
participants 3% (n = 4) were unsure
whether these computing events were
of use and 20% (n = 15) did not answer
this question.

                                Therese Keane | Andreea Molnar | Rosemary Stockdale   30
studying computing
in secondary school
and the initiatives
aimed at attracting
women into Computing
have some degree
of influence On the
enrolment in Higher
Education Computing
programs.
Discussion
and conclusion
This report has focused on exploring
the role of studying Computing
in secondary school and the role
of initiatives aimed to promote an
increase in the number of women
enrolling in ICT degrees. The findings
suggest that both studying computing
in secondary school and the initiatives
aimed at attracting women into ICT
are perceived to have some degree of
influence on the enrolment in Higher
Education ICT programs.
Studying computing
     in secondary school
     Most of the women that participated in          should be undertaken. The enrolment
     this study also undertook computing             of women in computing units in
     in secondary school. However, it is             secondary school remains low even
     not clear whether the women enrolled            with the introduction of mandatory
     in a computing subject in secondary             computing studies in F8 or F10 in
     school because they wanted to                   Victoria. Earlier use of intervention
     go into ICT, or the enrolment into              programs may be more effective in
     computing in secondary school has               primary and early secondary school
     led to them pursue further study at             curricula to encourage more interest in
     university. Given that most of the              computing subjects in years 11 and 12.
     study participants studied computing            The role of teachers should also not be
     at school and attended at least one             underestimated (UNESCO, 2017) and
     intervention course, further research           providing further support for teachers
     is needed to determine when the                 who teach both primary and secondary
     interventions aimed at promoting                school could help in the long run.
     computing among school children

33   Identifying Australian High School intervention programs that influence
INTERVENTIONS
Each year, new programs and               unclear as to how far reaching the
interventions are being developed         influence of the interventions are and
to attract women in STEM. In 2020,        whether female students were solely,
there were 337 programs aimed to          or even significantly, influenced by
attract women in STEM in Australia        the interventions. It appears more
(McKinnon, 2020). Although not            likely that the interventions were an
all of them were aimed specifically       affirmation of the students’ choices.
at computing this highlights the
effort being made to promote STEM         In conclusion, this study found that
fields, including computing, among        many of the study participants had
women. We found that educational          studied computing in Year 12 and had
interventions and outreach activities     taken part in one or more intervention
are attributed by the students as         programs during their time at school.
being influential in their enrolment in   It appears the combination of these
the ICT degrees. Interventions aimed      activities has positive effects on
at girls only and those aimed at both     females going on to further study
genders are credited. However, the        in ICT. However, there is much work
study participants had also chosen        needed to be done to overcome
computing subjects at school. It is       existing barriers that prevent more
therefore not possible to attribute       women studying computing at
enrolments in university programs         school and ICT at university.
directly to interventions. There was      The interventions, while useful,
no direct attribution of the role of      appear to enhance the choice of
interventions by the participants         computing rather than instil the desire
and qualitative comments in the           to study the subject.
survey were inconclusive. It remains

                                Therese Keane | Andreea Molnar | Rosemary Stockdale   34
FUTURE WORK
     In terms of further work, an in-depth           and school careers advisors) would
     longitudinal analysis of the various            provide valuable insights. Furthermore,
     stages of study from primary through            tracking women in the ICT industry to
     secondary, university and into the              identify their pathways from school to
     workforce is required to track the              their current roles would be of value in
     Computing interventions and programs            seeing how women develop careers in
     students undertake which may or may             the industry.
     not influence their decision to study
     Computing and or ICT. Expanding
     the analysis and conducting an
     examination of activities in schools that
     lead to females choosing computing
     subjects (including the role of teachers

35   Identifying Australian High School intervention programs that influence
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