Math Adventures A Math Engagement Curriculum

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Math Adventures A Math Engagement Curriculum
Math Adventures
  A Math Engagement Curriculum
              Kindergarten Edition

         Peg + Cat © Feline Features LLC

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Math Adventures A Math Engagement Curriculum
Math Adventures Table of Contents:
   I.   Overview                                                   3–4

  II.   Summary of Core Standards                                  5–6

 III.   Math Adventures Tips                                       7

 IV.    Schedule                                                   8

  V.    Sessions 1 through 12                                      10–24

 VI.    Printable Pages                                            25–51

VII.    Math Adventures Activity Log                               52–53

VIII.   Completion Certificate                                     54

 IX.    Glossary                                                   55

                                 Peg + Cat © Feline Features LLC

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Math Adventures A Math Engagement Curriculum
Overview
    Studies have shown that early math skills are consistently associated with higher academic performance in later
grades. “Play-based, as opposed to "drill-and-practice," curricula designed with the developmental needs of children in
                                                                                                    1
mind can foster the development of academic and attention skills in ways that are engaging and fun.” Math Adventures
has been created to help students improve their math skills. This curriculum uses play-based hands-on activities, online or
mobile games, videos, and books to help support learning. Because Iowa has adopted the Common Core Standards, an
attempt has been made in all Math Adventures documents to align the sessions with the Iowa Core for ease of use.

Procedure
    The goal of this curriculum is to provide guided practice to kindergarteners through the form of educational games,
hands-on activities, books, and/or videos. The play-based approach will provide a fun way for students to experience
math and help expose them to mathematical concepts. To help guide students on this journey, mentors, such as fourth
graders or an adult, are paired with kindergarteners. Mentors should show understanding of the concepts explored in
each session before they meet with their buddies. To assist with this, each word included in the glossary will be bolded
the first time it appears in this document.
    Program facilitators and/or mentors should decide beforehand what activities and games each mentor and mentee
team will play and what videos to watch. If the facilitator decides to expand or enhance the session, clear and concise
directions should be given to the mentor. For example, if the mentor will also read and discuss a book, then that book
should be given to the mentor to review before meeting with their buddy. To aid in guiding the mentor, the big buddy guide
has discussion questions and room for mentors to write down their instructions for that session.
    Before each session, the mentor or facilitator should write down in the Math Adventures Activity Log what activities,
games, and videos the mentor-mentee team will cover. Provide instructions for the activities for the mentor, and if
possible, model the game for them during their training. Allow room for flexibility as students may be coming and going if it
is an afterschool program. If the mentor-mentee pair cannot complete all the activities in one day, let them know they can
complete the rest the following day.
     Plan and prepare how and when the mentors and mentees will meet with each other. During the meeting time, the
mentor should check off each activity, game, and video completed in the Math Adventures Activity Log. At the end of each
session, the mentee will earn a sticker for completing the work to be placed in the PBS Superstar Sticker column. Any
printables or math journal sheets can go home with the mentees each day.

Overview of a Session
     In this guide, each session will have several different hands-on activities and a chart of PBS games, videos, and
related books that align with the appropriate Common Core standard. Each session should follow a similar pattern. The
following is the suggested session format:
    1.   Watch a video clip from PBSLearningmedia.org. (5 minutes)
    2.   Play a hands-on activity. (10–25 minutes)
    3.   Play a PBS KIDS LAB game at pbskids.org/lab. (10–20 minutes)
    4.   Play a hands-on activity. (10–25 minutes)
     By completing these multi-dimensional activities, the students are reinforcing the skills they learned in class. The
above format can be adapted and expanded to include reading a book, discussing the book’s math concepts, and adding
further games. If more time is needed on a particular concept, the session can be split up over several days and more
activities added to further student understanding.
         It is important to make sure the mentors understand the Common Core concept for each session. Mentors also
need training in order to practice the activities and games before they meet with their little buddies. In this manner, they
can be prepared and confident about the material. The Big Buddy guide can be used to assist them in keeping track of
their duties and as a source of possible discussion questions.

1
 : Duncan, G., A. Claessens, L. Pagani, M. Engel, H. Sexton, C. Dowsett, K. Magnuson, P. Klebanov, L. Feinstein, J. Brooks-Gunn, K. Duckworth, and
A. Huston. “School Readiness and Later Achievement.” Developmental Psychology 43: 1428–1444. http://www.apa.org/pubs/journals/releases/dev-
4361428.pdf (accessed July 16, 2014).
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Math Adventures A Math Engagement Curriculum
PBS KIDS Shows
All the videos, games, and apps are organized by show for ease of use. The following chart is a guide to the shows and
includes the educational objectives, the age range, and a basic description of the show. Note that STEM stands for
Science, Technology, Engineering and Science. When deciding on a game or video for your students, take stock of their
math proficiency in various areas. If they have a low proficiency, they may do better with a show that has a younger age
range. If they have a high proficiency, they may do better with shows that have a higher age range. It is recommended
that the mentor practice any games, so that they know how to direct and aid their little buddy during the session.

   PBS KIDS Show           Educational Objective      Age Range                           Description
                                                                     Cat in the Hat is designed to spark a love of learning
Cat in the Hat Knows
                              Science and Math            3–8         in children and to engage them in science inquiry
  a lot About That
                                                                                 and mathematical concepts.
                                                                      Curious George teaches kids to be curious about
   Curious George              STEM concepts              3–5        their world and explore hands-on science, math, and
                                                                                     engineering concepts.
                                                                     The show chronicles two worlds: Cyberspace, where
                                                                       curious kids fight the villain Hacker with math and
     Cyberchase                STEM concepts              6–8         science concepts, and the Real World where Harry
                                                                      and Bianca show kids how math can solve real life
                                                                                            problems.
                                                                     Dinosaur Train encourages basic scientific thinking
                                                                       skills as the audience learns about life science,
    Dinosaur Train             STEM concepts              3–8
                                                                     natural history and paleontology through the eyes of
                                                                                  a group of young dinosaurs.

                                                                     Ruff Ruffman directs a part game show, part reality
   Fetch! With Ruff          Science, Math, and
                                                          6–8            TV, where the episodes mix live action with
       Ruffman                 Media Literacy
                                                                     animation to explore science, math, and technology.

                                                                       Professor Fizzy and his friends introduce kids to
  Fizzy’s Lunch Lab       Math and Healthy Eating         6–8          nutrition, physical activity and math skills through
                                                                                   games and fun adventures.

                                                                        Kid agents solve zany math problems as they
      Odd Squad                Math concepts              6–8
                                                                      investigate weird cases around the neighborhood.

                                                                       Peg + Cat is a math-based adventure show that
      Peg + Cat                Math concepts              3–5          uses music and humor to get kids excited about
                                                                                   solving math problems.
                                                                       Sesame Street teaches kids early math, reading,
                             Math, reading, and
    Sesame Street                                         3–8          and social skills to help them become successful
                                social skills
                                                                                     readers and thinkers.

                                                                     Each episode focuses on a single scientific concept
                                                                        that is presented using Preschool Pathways to
 Sid the Science Kid           STEM concepts              3–5        Science (PrePS©). Sid and his friends explore these
                                                                      concepts through discovery, singing, humor, and
                                                                                          exploration.

                                                                      Chris and Martin Kratt combine fun and adventures
      Wild Kratts              STEM concepts              6–8           with science education by traveling the world to
                                                                       discover wild animals’ amazing creature powers.

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Math Adventures A Math Engagement Curriculum
Iowa Core Standards and Mathematical Practices
    As mentors and mentees work through the sessions, they will be exercising their understanding of the mathematical
practices provided in the Iowa Core that are essential to future math success:
Mathematical Practices
        1.   Make sense of problems and persevere in solving them.
        2.   Reason abstractly and quantitatively.
        3.   Construct viable arguments and critique the reasoning of others.
        4.   Model with mathematics.
        5.   Use appropriate tools strategically.
        6.   Attend to precision.
        7.   Look for and make use of structure.
        8.   Look for and express regularity in repeated reasoning.

     It may be helpful to provide a math journal for the mentee to record their problem solving techniques. This can help
reinforce the mathematical practices they will be using in these sessions. Journal pages are available in the printable
section starting on page 28 and are included in several activity printables as well.
    A summary of the Kindergarten Common Core Standards, as shown on the Iowa Core website (iowacore.gov), is
below.

                                             Grade K Summary
Counting and Cardinality
Know number names and the count sequence.
   Count to 100 by ones and by tens.
   Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
   Write numbers from 0 to 20. Represent a number of objects with a written numeral 0–20 (with 0 representing a count
    of no objects).
Count to tell the number of objects.
   Understand the relationship between numbers and quantities; connect counting to cardinality.
   When counting objects, say the number names in the standard order, pairing each object with one and only one
    number name and each number name with one and only one object.
   Understand that the last number name said tells the number of objects counted. The number of objects is the same
    regardless of their arrangement or the order in which they were counted.
   Understand that each successive number name refers to a quantity that is one larger.
   Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a
    circle, or as many as 10 things in a scattered configuration; given a number from 1–20, count out that many objects.
Compare numbers.
   Identify whether the number of objects in one group is greater than, less than or equal to the number of objects in
    another group, by using matching and counting strategies.
   Compare two numbers between 1 and 10 presented as written numerals.

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Math Adventures A Math Engagement Curriculum
Grade K Summary (cont.)
Operations and Algebraic Thinking
Understand addition and understand subtraction.
  Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out
   situations, verbal explanations, expressions or equations.
  Solve addition and subtraction word problems, and add and subtract within 10, (e.g., using objects or drawings to
   represent the problem).
  Decompose numbers less than or equal to 10 into pairs in more than one way, (e.g., using objects or drawings and
   recording each decomposition with a drawing or equation [5 = 2 + 3 and 5 = 4 + 1]).
  For any number from 1 to 9, find the number that makes 10 when added to the given number, (e.g., using objects or
   drawings, and recording the answer with a drawing or equation).
  Fluently add and subtract within 5.

Number and Operations in Base Ten
Work with numbers 11–19 to gain foundations for place value.
  Compose and decompose numbers from 11 to 19 into ten ones and additional ones, (e.g., using objects or drawings,
   and record each composition or decomposition by a drawing or equation [e.g., 18 = 10 + 8]); and understanding that
   these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight or nine ones.

Measurement and Data
Describe and compare measurable attributes.
  Describe measurable attributes of objects such as length or weight. Describe several measurable attributes of a
   single object.
  Directly compare two objects with a measurable attribute in common to see which object has more of/less of the
   attribute, and describe the difference (e.g., directly compare the heights of two children and describe one child as
   taller/shorter).
Classify objects and count the number of objects in each category.
  Classify objects into given categories; count the numbers of objects in each category and sort the categories by
   count.

Geometry
Identify and describe shapes.
  Describe objects in the environment using names of shapes, and describe the relative positions of these objects
   using terms such as above, below, beside, in front of, behind and next to.
  Correctly name shapes regardless of their orientations or overall size.
  Identify shapes as two-dimensional (lying in a plane, “flat”) or three-dimensional (“solid”).
Analyze, compare, create and compose shapes.
  Analyze and compare two-dimensional and three-dimensional shapes, with different sizes and orientations, using
   informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/corners) and
   other attributes (e.g., having sides of equal length).
  Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
  Compose simple shapes to form larger shapes (e.g., “Can you join these two triangles with full sides touching to
   make a rectangle?”).
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Math Adventures A Math Engagement Curriculum
Math Adventure Tips
This curriculum serves as a model for engaging students with math concepts. The framework is versatile and can be
adapted for a multitude of programs such as after-school programs, classroom partnerships or even for parents to use
with their children. The curriculum uses content from PBS KIDS LAB and PBS Learning Media as well as hands-on
activities to practice math skills. Here are some tips to help jump-start your program.

Determine students’ needs:
Think about what skills are most crucial for your students to learn. Evidence of needs, such as testing data, may be
available, or somehow obtained. Perhaps anecdotal evidence is your basis. Either way, knowing what your students’ need
will be helpful to make sure they get the practice they require to succeed. The tools within this curriculum cover the
standards within the core, but if your students need to go deeper, you may decide to repeat sessions as necessary.
Determine Participants:
What grade levels will be involved? How many students need to be mentored? How many mentors do you have
available? Having enough mentors is crucial. Typically, a ratio of 1:1 or 1:2 for mentors/mentees works well. You can keep
the same mentor-mentee partnership for each session or you can make each session a random partnership. There is also
a big buddy guide available to give to your mentors to help them keep track of the sessions and their duties.
Determine necessary resources:
What resources are available in terms of physical spaces, technology, and hands-on materials for activities? What space
will be used? What technology will be available? Make a list of what you need and what you already have. Determining
these resources first will lead to your program’s success.
Media games and other technology:
Media resources should complement children’s hands-on interactions and allow children to have experiences that are
difficult to do in the classroom (those requiring expensive/unusual materials). Activities are an important part of the
mentoring program. Start by using what you have available and add materials as you are able. Dice activities,
manipulatives, board games and blocks are items your program may already own. This is where your list may come in
handy.
Determine time for training:
Providing training for staff and student mentors is important. Mentors need to understand that their role is to help mentee
learn to use a computer or devices themselves (not to complete activities for their mentee). It is a good idea to let the
mentors play games ahead of time and to talk through the activity instructions with them, so that they can become familiar
with each. In past applications, teachers typically allowed mentors thirty minutes of training to learn the games, resources
and learning goal for the week. Staff can be trained prior to the start of the program about the goals and resources, as
well as continue to learn as they participate.
Determine the schedule:
How many days per week will the mentors meet with the mentees? Two? Three? Some groups have met two days per
week, Mondays and Wednesdays, for approximately 30 minutes each day. Thirty-minute mentor trainings were held each
Thursday. You are welcome to do whatever works for your program. This was just provided as an example.
Benefits for those involved:
Some mentors will love the relationship of playing with their younger peer. For other mentors, the extra practice is
worthwhile for their own learning. Mentoring provides an opportunity for both participants to practice social skills.
Kindergarten students may not know how to play with others, take turns, be responsible, and so on. This will provide them
with an opportunity to better these social skills, and it is good practice for older students as well.

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Math Adventures A Math Engagement Curriculum
Schedule
Each of these sessions can be split into more than one, depending upon students’ needs.

Session 1: Counting and Cardinality: Model, Read and Write Numbers 0–20
       Practice counting 0–20. Represent a number of items with a written numeral. Foster one-to-one correspondence.

Session 2: Counting and Cardinality: Compare and Order Sets
       Compare different sets of numbers, count the items in each set, and put numbers in order from 0–20.

Session 3: Counting and Cardinality: Count to 100
       Practice counting up to 100 by ones. Continue to foster one-to-one correspondence. Practice counting by tens.

Session 4: Operations and Algebraic Thinking: Addition and Subtraction
        Practice adding one number to another to equal a larger number. Also practice subtracting one number from
another to equal a smaller number. Compose and decompose numbers into their components, such as 10 + 8 = 18 or
10 – 1 = 9, to help foster understanding of place value.

Session 5: Geometry: Positions
       Practice identifying where an object is relative to another; practice using place words.

Session 6: Geometry: Two-Dimensional Shapes
       Practice identifying, using and making two-dimensional shapes.

Session 7: Geometry: Three-Dimensional Shapes
       Practice identifying, using and making three-dimensional shapes.

Session 8: Measuring and Data: Distance Measurements
       Practice measuring distance and understanding the sizes of things.

Session 9: Measuring and Data: Weight Measurements
       Practice measuring weight and understanding differences in heavy or light.

Session 10: Measuring and Data: Classifying and Sorting Data
       Practice classifying objects by their attributes, and sorting them into categories.

Session 11: Patterns
       Practice identifying patterns within one’s environment and in activities.

Optional Session: Time
       Practice the basics of telling time such as hours in a day and days of the week.

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Math Adventures A Math Engagement Curriculum
Session 1 and Session 3
Model, Read and Write Numbers
        The goal is for students to read, write and model numbers 0 through 20, and to be able to verbally count to one
hundred. This will help develop students’ number sense. Session 1 focuses on 0–20 and session three focuses on
counting to one hundred. It is recommended that you do session two before session three in order for the child to
practice comparing and ordering numbers 0–20 before they focus on counting to one hundred. If necessary, you can
repeat this session if students need additional time to master these concepts.
        Choose two or more activities. Following these activities is a list of possible games, videos, and books that are
appropriate for this session. Pick which ones would work best with your students.
Materials Needed
     Computer or iPad
     Activity 1–4 Printables
     Chips
     Cups
     Beans
     Glue
     Craft pieces
     Blocks
     Crayons
     Yarn/string
     Stickers
Activity 1: Write numbers 0–10 on cups. Ask the students to put the cups in order from smallest to largest. Give them
50 objects— they can be tokens, beans or whatever you have available. Tell them to look at the cup and put in the
matching amount of items. Have them count out loud.
Variation: Instead of 0–10, try writing 5, 10, 15, 20, 25, and 30 on the cups and have the students put in the matching
amount of items. You could go up as high as you like, depending on how much can fit in the cup.
Variation: Ask them to count backwards from the cup number to one when they go to match amount with the number on
the cup.

Activity 2: Draw hopscotch on a sidewalk. Ask students to count as they jump on each number. You can go as high as
the students like.

Variation: Numbers can be drawn in twos or fives or tens.
Activity 3: Have students build Lego towers (or other manipulatives) that correspond to each of the numbers on the
number wheel. One number wheel could be 1–10 and the other 11–20.
Variation: Use dice (2 or 3) in place of the number wheel.
Variation: Glue cereal or craft pieces on each pie slice to correspond to the number shown.

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Math Adventures A Math Engagement Curriculum
Activity 4: Use a one hundred chart. Have students use chips or beans to mark each number as they count.
Variation: Have them count by ones, fives, or tens. Pick a random number and have them count up or down from there.

         Videos                PBS Math Lab Games                       Apps                         Books
                             The Cat in the Hat Knows a
                                  Lot About That
                             Math Safari: Do You See My
                                                                                            Ice Cream Cones
                              Seahorse? (select easy or
                                   medium levels)                                           Ten, Nine, Eight
                                                                                            Count on Clifford
         Peg + Cat
                                 Curious George                                             The Circus
                                   Apple Picking                                         
Ramone Shakes it Plenty –                                         The Cat in the Hat         The Icky Bug Book
                                     Blast Off
 All the way up to twenty
                                    Bubble Pop
                                                                  Knows a Lot About         The M&M Counting Book
                                                                          That              Ten Sly Piranhas
                                   Bug Catcher
 Perfect Picnic with a Pig                                        Math Safari: Do You
                                    Bunny Ride                                              One Boy
                                                                  See My Seahorse?
  Math in the Bath: Rock
                                  Count with Allie
                                                                (select easy or medium      Museum 123
                                    Fair Shares                                             One Leaf Rides The Wind
           Pizza                                                         levels)
                                  Flower Garden
                                   Game Maker                                               Let’s Count to 100
   Counting to Twenty                                              Fetch with Ruff          Curious George Learns to
                                  Hide and Seek
                                                                     Lunch Rush
                                 Meatball Launcher                                           Count to 100
   Counting Chickens
                                  Monkey Jump
                                                                     Peg + Cat              Fish Eyes: A Book You Can
 Peg the Bold and Sir Cat                                            Adventures              Count On
                                    Cyberchase
                                                                      Rock Art              How Do Dinosaurs Count to
                              Buzz and Delete Save the
 Chickens on the Purple                                                                      Ten
                                    Day: Tally Up
        Planet                                                                              Olivia Counts
                                 Fizzy’s Lunch Lab                                          Click, Clack, Splish, Splash
    Counting by Tens
                             Freddy’s Carnival Count-Off                                    Just a Minute! A Trickster
                              Freddy’s Carnival Games
                                                                                             Tale and Counting Book
                                     Peg + Cat
                                      Rock Art
                                    3,2,1 Snack

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Session 2
Compare and Order Sets
        The goal of this session is for students to understand the idea of more than or less than. They will compare
numbers with each other and put numbers in sequential order. You can break this up into two sessions if you’d like your
students to spend more time on this concept.
        Choose two or more activities. Following these activities is a list of possible games, videos, and books that are
appropriate for this session. Pick which ones would work best with your students.
Materials Needed
    Computer or iPad
    Activity 5–7 Printables
    Deck of cards (or UNO cards)
    Box
    Blocks
Activity 5: Give two students a half deck of cards each after removing the face cards. Explain that aces count as one.
Have students play “War” or simply compare each of the numbers as they are flipped. War is a game in which each
student flips a card, and the higher card takes the pair of cards. Play continues until one player has the entire deck.
Variation: If more than two students are involved, they must put the cards in order of least to greatest or greatest to
least.
Variation: Use “UNO” cards.
Activity 6: Have students put number cards or playing cards in a box. Each student must pull out a number and
construct a Lego tower with an equal number of Lego pieces. Students should compare who has the taller/tallest towers.
A variety of manipulatives can be used with this project.
Variation: Students can use number cards to make a sequence. They can order the numbers onto a blank “game
board.”
Variation: Use stickers, pictures, etc., to correspond to the numbers on the game board.

Activity 7: Have students glue items such as pom poms to a counting sheet. Smaller items can be used, so that
numbers can go up to 10 (or more). Have them compare which lines are longer and why.

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Videos                   PBS Math Lab Games                        Apps                     Books
                              The Cat in the Hat Knows a Lot
                                        About That
                                Math Safari: Do You See My
                             Seahorse? (select easy or medium
                                           levels)

                                     Curious George
                                       Apple Picking                                            A Hat for Each
                                         Blast Off                                               Head
                                        Bubble Pop
                                                                      The Cat in the Hat        George’s Store at
         Peg + Cat                     Bug Catcher                                               the Shore
                                                                   Knows a Lot About That
Ramone Shakes it Plenty                 Bunny Ride
                                                                   Math Safari: Do You See      We All Went on
– All the way up to twenty            Count with Allie
                                                                     My Seahorse? (select        Safari
                                        Fair Shares
                                                                    easy or medium levels)      The Circus
Perfect Picnic with a Pig             Flower Garden
                                       Game Maker                                               The Icky Bug Book
                                                                       Fetch with Ruff
 Math in the Bath: Rock               Hide and Seek                                             The M&M Counting
                                                                         Lunch Rush
          Pizza                      Meatball Launcher                                           Book;
                                      Monkey Jump
 More Than, Less Than
                                                                         Peg + Cat              Let’s Count
                                                                         Adventures             Ten Black Dots
                                       Cyberchase
                                                                          Rock Art
                             Buzz and Delete Save the Day: Tally                                More Than One
                                             Up                                                 Chicka Chicka 123

                                     Fizzy’s Lunch Lab
                                 Freddy’s Carnival Count-Off
                                  Freddy’s Carnival Games

                                         Peg + Cat
                                          Rock Art
                                        3,2,1 Snack

                                                          12
Session 4
Addition and Subtraction
        The goal of this session is for the child to learn and practice the concepts of addition and subtraction. Focus on
decomposing and composing numerals such as 11 - 1 = 10 or 10 + 8 = 18 to help foster place value as well as basic
addition and subtraction concepts. If students need more practice in this area, this session can be repeated.
        Choose two or more from the following activities. Following these activities is a list of possible games, videos,
and books that are appropriate for this session. Pick which ones would work best with your students.
Materials Needed
    Computer or iPad
    Activity 8–10 printables
    Colored beans
    Deck of cards (remove face cards)
    Coins or similar object
    Cups
    Numbered tokens
Activity 8: “Blue Beans” game. Ahead of time, spray paint the top side only of as many lima beans as you would like, at
least 20. Put an equal number of beans in each cup. Each student shakes the cup and rolls the beans. Count the rolled
beans. Students must decide all of the ways to add two numbers to reach 5 (or 10).
Extension: Ask students to write the number sentences to match their roll, (e.g., if a student rolls 3 blue and 2 white,
they would write 3 + 2 = 5).

Variation: Use more beans per student.
Variation: Students can use the game to compare numbers.
Variation: Students can use the game to subtract numbers from 5 (or 10).

Activity 9: Race to 20. Gather two coins to mark spaces and a deck of cards. Two students will use a deck of cards to
add numbers to climb to the top of a board. Explain that Aces count as one and remove face cards. If a student draws a
2, they move their coin to the 2 square. On their next turn, if they drew another 2, they would move 2 squares to the 4
square.

Variation: Use higher numbers as the students are able.
Variation: Use a horizontal board to do addition OR subtraction.
Activity 10: Print number circles and glue onto cardboard or wooden tokens. Give the students two cups. The large cup
will contain the larger half of the tokens (6–10 or 11–20), and the small cup will contain the smaller half (0–5 or 0–10).
Each cup should be labeled. The student will remove a token from the larger numbers cup and place in front of them
and do the same from the smaller cup. Students can write the subtraction sequence on another sheet of paper or speak
the subtraction sentence aloud.

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Videos                PBS Math Lab Games                   Apps                          Books
                                                                                       Adding Fun
                                                                                       Rooster’s Off to See the
                                                                                        World
                         The Cat in the Hat Knows a Lot
                                   About That                                          Hershey Kiss Addition
                           Do You See My Seahorse?                                     Word Family Tales: Dine
                              (select the hard level)                                   with Nine Messy
      Peg + Cat                 Curious George                                          Monsters
                                                           The Cat in the Hat
   Take One Away                 Game Maker                Knows a Lot About           Ten Red Apples
                                Museum of Tens                     That                Ten Little Bears, A
     Ten Friends                     Ribbit                Math Safari: Do You          Counting Rhyme
Ten Friends Escape the           Train Station             See My Seahorse?            Elevator Magic
        Giants                   Cyberchase               (select the hard level)      One is Snail, Ten is Crab
     The Big Gig         Buzz and Delete Save the Day:                                 Tyrannosaurus Math
                                  Ergomania
        Add 1                                                 Wild Kratts              Math for All Seasons
                             Spaceship Power-up
                                                             Creature Math             Animals on Board
     Fabulous 5
                                  Peg + Cat                                            What’s New at the Zoo?
                                  Star Swiper                                          Mission: Addition
                              Sid the Science Kid                                      The Mission of Addition
                               Vegetable Harvest                                       The Action of Subtraction
                                                                                       If You Were a Minus Sign
                                                                                       If You Were a Plus Sign

                                                    14
Session 5
Positions
          The goal of this session is to understand where an object is located in reference to another object. Use the
words behind, in front of, beside, above, below and next to. Choose two or more activities. Following these activities is a
list of possible games, videos, and books that are appropriate for this session. Pick which ones would work best with
your students.
Materials Needed
       Computer or iPad
       Activity 11–12 printables
       Jar of buttons
       Deck of cards (with pictures)
       Paper and crayons
       Building blocks
       Animal figurines
Activity 11: Find a deck of cards with different pictures on them. Have students arrange them on a table or floor in rows.
Talk to students about the position of each of the cards, (For example, if your cards have animals pictured on them, ask
students to name the animal below the sheep, above the horse, etc.).
Variation: To add geometry into the activity, use cards with different shapes pictured on them. Printing labels
on cards will reinforce a print-rich environment.
Variation: Print a chart to go with different cards that can be cut out and placed on a grid. Give students directions to
place shapes on grid while using position words.
Activity 12: Ask students to build a structure (jungle, race track, a city scene, a farm, etc.). This could be with any
building blocks, Legos, etc. Ask students to place animals (or other figures) in different areas. Talk with position words to
the kids to help them learn placement. (For example, place giraffe in the middle of your jungle. Then, place a monkey
between your giraffe and tree.)
Variation: Have students draw a scene. Ask them to draw items in certain areas. Tell the students, for example, “Draw a
farm; draw a bird on top of the barn; draw a horse under the tree.”
         Videos                       PBS Math Lab Games                           Apps                        Books
                                The Cat in the Hat Knows a Lot
                                           About That
                                        Bee Hive and Seek
                                       Deep Sea Follow Me
                                                                            The Cat in the Hat
                                         Curious George                  Knows a Lot About That
                                           Game Maker                       Bee Hive and Seek
       Peg + Cat                                                           Deep Sea Follow Me           Rosie’s Walk
                                         Dinosaur Train
   Penguin Ski Team                       Roaring Relay                                                 Where’s That Bone
                                                                              Dinosaur Train
                                                                              Camera Catch                (Math Matters)
Animal Winter Olympics                   Fetch with Ruff
                                          Glenn’s Game                                                   The Berenstein
      Arch de Juice                                                         Fizzy’s Lunch Lab
                                                                                                          Bears: Inside,
                                       Fizzy’s Lunch Lab                  Fresh Pick: Pantry Hunt
    Buried Treasure                                                                                       Outside, Upside
                                     Fresh Pick: Pantry Hunt                    Peg + Cat                 Down
   Tiger Trick or Treat                                                           Big Gig
                                            Peg + Cat
                                           Scrub a Dub                         Scrub a Dub

                                     Sid the Science Kid
                                      Weather Surprise
                                         Wild Kratts
                                        Aardvark Town

                                                             15
Session 6
Two-Dimensional Shapes
        The goal of this session is for the child to recognize two-dimensional shapes, identify the attributes of each
shape and manipulate them to form larger shapes. Choose two or more activities. Following these activities is a list of
possible games, videos, and books that are appropriate for this session. Pick which ones would work best with your
students.
Materials Needed
    Computer or iPad
    Activity 13–14 Printables
    Magazines
    Scissors
    Tracing patterns
Activity 13: Cut out (or have patterns available to trace) different shapes in different sizes. Have students create a
scene with a variety of characters or structures using different shapes. Tell students to use at least one of each shape
(such as an oval to create a body, a circle to create a head, a trapezoid to create a skirt, a triangle to create a hat, a
rectangle to create a building, a square to put a window in a building, an isosceles triangle to make a tree trunk, etc.).

Activity 14: Ask students to use magazines to find specific shapes. Each student can be given directions, such as “find
three objects representing at least six of the following shapes: circle, square, rectangle, triangle, oval and diamond.
Then, glue them onto a separate sheet of paper.”
Extension: Ask students to sort the shapes as they glue them onto the sheet of paper. For example, all triangles can go
at the top of the page or circles in the middle or squares at the bottom.
Extension: Ask students to discuss the similarities and differences among shapes.
Variation: Ask students to choose an item from outside the classroom that is a certain shape. For example, a circle
could be a wheel, hula hoop, sun, basketball rim, pizza pan, bologna, etc. Ask students to write down or draw what they
find to present to their classmates. Ask them to count how many they find of each and write that down next to the shape.

                                              Peg + Cat © Feline Features LLC
                                                             16
Videos                 PBS Math Lab Games                 Apps                     Books
                         The Cat in the Hat Knows a Lot
                                   About That
                               Great Shape Race
                                Huff Puff-a-Tron
     Peg + Cat                    Sketch-a-mite
Triangles, Pentagon,
  Triangle, Square              Curious George
                                 Game Maker
  Cat Likes Circles              I love shapes                                    Shapes for the Birds
                                Dinosaur Train                                    What is Square? What is
 Wizard Ramone’s                                                                   Round?
                               Buddy’s Gem Hunt
     Sphere                                                                       What is a Triangle?
                            Fetch With Ruff Ruffman         Cyberchase            Bear in a Square?
                        Grandma’s Game (pick grandma as     Shape Quest
 Math in the Bath:                                                                Skippyjon Jones Shape
 Ordering Spheres                  the actor)             Fizzy’s Lunch Lab        Up
                              Fizzy’s Lunch Lab           Fresh Pick: Pantry      So Many Circles, So
   Magic Cylinder                                                Hunt              Many Squares
                           Escape from Greasy World:
                            Freezer Burn Snack Sort                               A Circle Here, A Circle
  Math in the Bath:                                           Peg + Cat
                                                                                   There
     Spheres                      Peg + Cat                  Adventures
                                                             Paint-a-long         Shape by Shape
                               Chicken Blast Off
                                                                                  Museum Shapes
Quest for the Golden             Paint-a-long
                                                                                  Grandfather Tang’s
     Pyramids                 Magical Shape Hunt
                                                                                   Story
   Building Steps
                                 Sesame Street                                    I Spy Shapes in Art
                                   Shape-o-bot
                              Telly’s Shape Garden
  Math in the Bath:
Building a Rocketship         Sid the Science Kid
                                Snowflake Match
                                  Wild Kratts
                                  Webtastic

                                                     17
Session 7
Three-Dimensional Shapes
        The goal of this session is to help the child recognize three-dimensional objects and learn ways to identify them.
Below are videos, activities, games, and books appropriate for this session. Pick which ones would work best with your
students.
Materials Needed
       Computer or iPad
       Activity 15 Printable
       Various 3D objects
       Cards
Activity 15: Bring examples of 3D shapes into the classroom. Based on what is brought in, have the students discuss
what other items are the same shape and dimension. Then make cards with each of the 3D shapes. Ask the students to
choose a card out of a hat, ask them to find an object in the room that represents that shape.

        Videos                      PBS Math Lab Games                      Apps                        Books
                                The Cat in the Hat Knows a Lot
                                          About That
                                      Great Shape Race
                                       Huff Puff-a-Tron
     Peg + Cat                           Sketch-a-mite
  Wizard Ramone’s
                                       Curious George
      Sphere
                                        Game Maker
                                        I love shapes                 Dinosaur Train
  Math in the Bath:
                                                                   Classic in the Jurassic
  Ordering Spheres                     Dinosaur Train
                                                                             Jr.
                                      Buddy’s Gem Hunt
                                                                                                Cubes, Cones,
    Magic Cylinder                                                      Cyberchase
                                                                                                 Cylinders, & Spheres
                                     Fizzy’s Lunch Lab                   3D Builder
                                                                                                My Day is Full of Shapes
   Math in the Bath:              Escape from Greasy World:             Shape Quest
      Spheres                      Freezer Burn Snack Sort                                      Pancakes, Crackers, and
                                                                     Fizzy’s Lunch Lab           Pizza
                                         Peg + Cat                   Fresh Pick: Pantry
 Quest for the Golden
                                        Paint-a-long                        Hunt
      Pyramids
                                     Magical Shape Hunt
                                                                         Peg + Cat
    Building Steps                      Sesame Street                    Adventures
                                          Shape-o-bot
  Math in the Bath:                  Telly’s Shape Garden
Building a Rocketship
                                     Sid the Science Kid
                                       Snowflake Match
                                         Wild Kratts
                                         Webtastic

                                                              18
Session 8
Distance Measurement
        The goal of this session is to help the child understand how to measure distance and height. Choose two or
more activities. Following these activities is a list of possible games, videos, and books that are appropriate for this
session. Pick which ones would work best with your students.
Materials Needed
    Computer or iPad
    Activity 16–18 Printables
    Ruler or tape measure
    Objects such as blocks or box lids
    Yarn.
Activity 16: Give each student a ruler, tape measure (if you want to measure larger items), or print a template. Assign
each student something to measure around the room. Consider that even if most students cannot count as high as a
tape measure, they can repeat/rewrite the numbers from the tape measure. Examples of items to measure could be a
tissue box, highlighter, post-it notes, Legos, blocks, cubby spaces, shoes, wastebasket, etc.
Variation: Ask two students to measure like items to see if they come up with the same measurement.
Variation: Find an object that you have enough of for each of the students to use. Ask the students to measure using
that object. You could give each student matching blocks that are 6" long, and ask “how many blocks wide is our
doorway?” or “how many blocks long is our group time rug?”). A smaller unit of measurement could be paper clips. The
idea is that measurement can come in many forms.
Variation: Ask the students to only measure in centimeters for the same objects. Compare the difference in different
forms of measurement.
Activity 17: Choose one object, like a storytime rug and have each student measure it with a different object. The
mentor could explain, “Our group time rug is: 72 inches, 12 blocks, 6 rulers, and 4 box lids long.”
Extension: Introduce half-inch increments as the students are ready.
Activity 18: Measure each student with yarn and cut length according to their height. Construct a chart paper area on a
wall to display these yarn measurements. Put the students name or picture at the top of each one, so the students can
visually see their height and compare to others. If using worksheets, consider measuring with items such as Penne
pasta or Cheerios.
       Videos                      PBS Math Lab Games                            Apps                      Books
                           The Cat in the Hat Knows a Lot About
                                            That
  Curious George
                                     Hermit Shell Game
    Measure Up
                                  Welcome to Beaver City                                             Measuring Penny
      Peg + Cat                                                             Dinosaur Train           Which is Bigger?
Fly over 12 Monkeys                                                          Classic in the          A Pig is Big
                                       Dinosaur Train                         Jurassic Jr.           Inch by Inch
   High Wire Peg
                                          Air Show                                                   How Tall, How
    Treasure Map                                                          Fizzy’s Lunch Lab
                                       Pinecone Pass                                                  Short, How
  Buried Treasure                                                         Fresh Pick: Pantry
                                        Roaring Relay                                                 Faraway
 Cat is Stuck in the                                                             Hunt
    Tree … Again                                                                                     The Long and
  Big Hat Problem                   Fizzy’s Lunch Lab                         Peg + Cat               Short of It
                                 Escape from Greasy World:                    Adventures             Super Sand Castle
Sid the Science Kid               Escape from Fresh World                                             Saturday
The Whale Episode
                                     Sid the Science Kid
                                        Crystals Rule

                                                             19
Session 9
Weight Measurement
           The goal of this session is to help the child understand the concept of weight and size. Following these activities
is a list of possible games, videos, and books that are appropriate for this session. Pick which ones would work best with
your students.
Materials Needed
      Computer or iPad
      Random objects such as blocks or rocks or pine cones
      Pan balance or scale
      Ruler or spoon
      Tape
      Clothing hanger
      Yarn
      Cups
Activity 19: The student can pretend to be the pan balance. Have them select several objects—a few large ones and a
few very small. Ask them to hold out their arms. Place one object in one hand and the other object in the other. Which
one is heavier? Which feels lighter? Tell the student that on the count of three they will “weigh” the object. The hand with
the lighter object should move up, and the hand with the heavier object should move down.
Variation: If you have access to a scale, have the student put items on the scale. Show how the larger number means
it’s heavier. Compare two different objects—which one is the heavier object? Compare objects that are the same size—
rock versus pinecone, for example—show how one is heavier than the other despite the similar size.
Variation: Create a pan balance with a hanger, ruler or spoon, yarn and two cups. Tape the ruler or spoon to the edge
of a table, desk or counter. Make sure it is at least 20 inches off the ground. Punch holes into the top sides of the cups
and thread the piece of yarn through these holes. Tie the yarn to the bottom side of the hanger. Do this with the other
cup, so that both cups are hanging from opposite sides of the hanger. Take objects such as eraser or quarter and have
students guess which is heavier. Then weigh to see if their hypothesis is correct. Make a table of their measurements.
       Videos                         PBS Math Lab Games                             Apps                  Books
                           The Cat in the Hat Knows a Lot About That
                                        Hermit Shell Game
  Curious George                     Welcome to Beaver City
    Measure Up                            Dinosaur Train
                                             Air Show
     Peg + Cat                             Dinosaur Dive                                              Which is Bigger?
Fly over 12 Monkeys                         Leaf Leader                                               A Pig is Big
                                                                               Dinosaur Train         Millions to
   High Wire Peg                          Pinecone Pass
                                                                                Classic in the         Measure
                                           Roaring Relay
    Treasure Map                                                                 Jurassic Jr.         On the Scale, a
   Buried Treasure                       Fetch with Ruff                                               Weighty Tale
                                                                                Fizzy’s Lunch
                           Blackmuzzle’s Game (choose Blackmuzzle as                                  Hershey’s Milk
  Cat is Stuck in the                                                                Lab
                                            the actor)                                                 Chocolate
    Tree… Again             Helga’s Game (choose Helga as the actor)
                                                                                  Fresh Pick:
   Big Hat Problem                                                               Pantry Hunt           Weights +
                                       Fizzy’s Lunch Lab                                               Measurement
  Math in the Bath:
                                    Escape from Greasy World:                                          Book
  Heavy Treasure
                                     Escape from Fresh World
                                          Crane Game
Sid the Science Kid                    Dunk Tank Delimma
The Whale Episode
                                        Sid the Science Kid
                                            Pan Balance

                                                             20
Session 10
Classifying and Sorting Data
          The goal is to help the child understand how to classify and sort data, compare two different objects and list
similarities and differences, and count the objects in each sorted group. Below the activities is a chart with games,
videos, and books appropriate for this session. Pick which ones would work best with your students.
Materials Needed
    Computer or iPad
    Activity 20–21 printables
    Jar of buttons
    Deck of cards (with pictures)
    Paper and crayons
    Building blocks
    Animal figurines.
Activity 20: Give students a larger jar of buttons (or similar items). Ask them to sort the buttons in a variety of ways.
Give them a checklist if you desire, or ask them to take a picture of each sorting exercise with an iPad. For each round,
students can put all buttons back in the jar and resort in a different way. Ask them to count how many are in each pile
and write it down.

Variation: To further sorting skills, they can divide the buttons into two categories, then further sort from each pile. For
example, sort the big buttons into one pile and the small ones into another. Then they can sort by color within each of
the two piles.
Variation: Have students create a chart. Ask them to count how many are in each group and then write it on their chart.
Try to find new ways of sorting the buttons (or similar items such as figurines) and new ways of displaying the attributes
on the chart.

Activity 21: Find a deck of cards with different pictures on them. Have students sort by different categories, (e.g., use a
deck of cards with animals on them and sort by color, size, habitat, etc.).
Variation: Use stamps with different pictures on them or print pictures (e.g., animals, foods, plants, toys, etc.) and glue
onto cardboard and cut apart. Students can choose different objects to print and sort.

                                                             21
Videos                   PBS Math Lab Games                      Apps                    Books
                          The Cat in the Hat Knows a Lot About
                                           That
                                    Hermit Shell Game
                                 Welcome to Beaver City
                                  Curious George
   Curious George            Game Maker (Advanced Set-up)
     Measure Up                      Hat Grab
      Sort It Out                   Dinosaur Train
                                   Buddy’s Gem Hunt
      Peg + Cat                      Dinosaur Dive
                                    Hydration Station
 Fly over 12 Monkeys                  Leaf Leader                  The Cat in the Hat
    High Wire Peg                  Opening Ceremony               Knows A Lot About
                                     Pinecone Pass                        That
    Treasure Map                                                   Bee Hive and Seek
                                     Fetch with Ruff
   Buried Treasure            Blackmuzzle’s Game (choose          Deep Sea Follow Me          Sort it Out!
                                  Blackmuzzle as actor)            Hermit Shell Game          The Button Box
  Cat is Stuck in the     Glenn’s Game (choose Glenn as actor)                                Math Mystery:
    Tree… Again                                                       Dinosaur Train
                          Helga’s Game (choose Helga as actor)                                 Fishy Food
                                                                 All Aboard the Dinosaur
   Big Hat Problem                                                                            A Pair of Socks
                                  Fizzy’s Lunch Lab                       Train
                                                                      Camera Catch             Sorting
Math in the Bath: Heavy        Escape from Greasy World:
       Treasure                 Freezer Burn Snack Sort                Peg + Cat
                                       Peg + Cat                        Big Gig
    Arch de Juice
                                      Scrub a Dub                     Scrub a Dub
   Sort, Sort, Sort                 Sesame Street
  Sort the Recycling               Oscar’s Trash Sort
  Tiger Trick or Treat            Sid the Science Kid
                                     Crystals Rule
 Sid the Science Kid                  Pan Balance
 The Whale Episode                     Sorting Box
                                   Vegetable Planting
                                   Weather Surprise
                                      Wild Kratts
                                      Croc Hatch
                                     Frogfish Feast

                                                        22
Session 11
Patterns
        The goal is to help the child understand patterns: how to recognize them and how to create their own. Choose
two or more activities. Following these activities is a list of possible games, videos, and books that are appropriate for
this session. Pick which ones would work best with your students.
Materials Needed
      Computer or iPad
      Numbered cards
      Blocks
      Buttons or colored cereal
      Pompoms
Activity 22: Give each student an assortment of objects—blocks, Duplo’s, buttons, Fruit Loops, pom poms, etc. The
objects do not have to be the same for each child. Model a pattern for the students and ask them to replicate. Using
Fruit Loops, you can make a pattern with colors (ABABAB, AABAAB, ABBABB, etc.) Consider starting with only two
colors/shapes to start the activity.
Extension: Add in additional colors/shapes. The next level could be: ABCABC, ABCCABCC, ABBCABBC, AABAAABC.
Extension: Combine two students’ collections, (e.g., red loop, blue loop, pink pom pom, repeat).
Activity 23: Give each student cards with numbers on them. A deck of cards (without face cards) can be used as well
as homemade cards or tokens with numbers written on them. Assuming the range is 1–10, take out cards numbered 8–
10. Have everyone shuffle their remaining numbers and choose one card randomly. From there, each student must find
the next three numbers in that sequence.
Variation: Give students only cards with even numbers on them.
Variation: Ask students to do the same, only count backwards (taking out the three lowest numbers).
           Videos                         PBS Math Lab Games                          Apps               Books

                                The Cat in the Hat Knows a Lot About That
     Curious George
                                             Hermit Shell Game
       Measure Up                             Huff Puff-a-Tron
        Sort It Out                        Curious George
        Peg + Cat                     Game Maker (Advanced Set-up)
                                              Hat Grab                              The Cat in the
   Fly over 12 Monkeys                                                               Hat Knows A
                                                 Cyberchase                         Lot About That
      High Wire Peg
                                Buzz and Delete Save the Day: Space Flyer             Hermit Shell
      Treasure Map                                                                                         Patterns
                                             Dinosaur Train                             Game
     Buried Treasure                                                                                       The Very Quiet
                                            Buddy’s Gem Hunt                        Dinosaur Train
Cat is Stuck in the Tree…                                                                                   Cricket
                                             Fetch with Ruff                         All Aboard the        Dots, Spots,
          Again                    Helga’s Game (choose Helga as actor)             Dinosaur Train
     Big Hat Problem                                                                                        Speckles, and
                                            Fizzy’s Lunch Lab                        Camera Catch           Stripes
 Math in the Bath: Heavy                 Escape from Greasy World:                                         Pattern Bugs
        Treasure                          Freezer Burn Snack Sort                      Peg + Cat
       Arch de Juice                             Peg + Cat                              Big Gig
     Sort, Sort, Sort                          Chicken Dance                          Scrub a Dub
    Sort the Recycling                            Rock Art
    Tiger Trick or Treat                     Sid the Science Kid
                                              Vegetable Patterns
   Sid the Science Kid
                                                  Wild Kratts
   The Whale Episode
                                                Frogfish Feast

                                                             23
Optional Session
Time
         The goal is to help the child understand the basics of time such as the hours in a day and the days of the week.
This is optional. If you wish, you can decide to not include this session.
Materials Needed
       Computer or iPad
       Activity 24–27 Printables
       Paper chain
       Cardstock
       Calendar
Activity 24: Help students make their own clock. Have a model available for the teacher. Announce a time and teach
students how to show that time. Explain the difference between a.m. and p.m. Ask students what they might be doing at
each time of the day (e.g., 4 p.m.).

                                                  .
Activity 25: Make a paper chain and label each link with an hour of the day. With each hour that passes, a link is
removed.
Extension: Make chain links counting down days/weeks (e.g., daily countdown to Thanksgiving, weekly countdown until
end of the school year, etc.).
Activity 26: Make a timeline on the wall with several sheets of paper. Span a period of time and put in details along the
timeline. Examples could be to find out who the youngest and oldest students are and put those two dates as the
anchors on the timeline; the school year could also be the span on the timeline.
Variation: Use a calendar. Have the students point out what day of the week it is. On that day, write out a timeline for
the day. Cross off each activity after it’s done to show time passing.
Activity 27: Make flash cards with times on them in analog and digital. Teach the students how these relate and let
them match them. If using self-made cards, put matching symbols on both backs, so students can check their own work.
Enrich this activity by having the students make their own flash cards to study.
Extension: Draw flash cards with fifteen- or thirty-minute intervals after students have mastered hourly flash cards.

          Videos                PBS Math Lab Games                      Apps                            Books

                                                                                               What Time is it Mr.
                                                              Fetch with Ruff Ruffman
                                    Curious George                                              Crocodile
Telling Time with the Digits
                                     Game Maker                      Fetch Fone                The Completed Hickory
                                                                                                Dickory Dock

                                                           24
Printables
Activity 2:

              25
Activity 3:

              26
Activity 3:

              27
Activity 4:

1             2    3    4    5    6    7    8    9    10

11                                                    20

21                                                    30

31                                                    40

41                                                    50

51                                                    60

61                                                    70

71                                                    80

81                                                    90

91            92   93   94   95   96   97   98   99   100

                                                            28
Activity 6:

              29
Activity 6:

              30
Activity 6:

              31
Activity 7:

#             Items

    1
  one

    2
   two

    3
 three

    4
  four
    5
   five
    6
    six
    7
seven

    8
 eight

    9
  nine

  10
   ten

                      32
Activity 8:

              33
Activity 8:

         Name________________________   Name______________________________

                                                                             34
Activity 8:

         Name________________________   Name_________________________

                                                                        35
Activity 9:

              36
Activity 9:

              37
Activity 10:

               38
Activity 11:
Directions:
    1. Put a triangle above the octagon.    4. Draw a happy face under the octagon.
    2. Put a circle beside the rectangle.   5. Draw a heart under the diamond.
    3. Put a diamond under the square.      6. Draw a star beside circle.

                                                                                      39
Activity 13:

               40
Activity 15:

               41
Activity 16:

               42
Activity 17:

               43
Activity 20:

               44
Activity 21:

               45
Activity 24:

               46
Activity 27: (pg. 47–51)

                           1:00    2:00

                           3:00    4:00

                           5:00    6:00

                           7:00    8:00

                           9:00    10:00

                           11:00   12:00

                                           47
48
1:__    2:__

3:__    4:__

5:__    6:__

7:__    8:__

9:__    10:__

11:__   12:__

                49
50
51
Math Adventures Activity Log
                                  The Math Adventures Activity Log is based on the Common Core Standards for
                                  Kindergarten. The kindergarten students are mentored one-on-one by students in an
                                  upper grade (e.g., 4th grader). The mentors will have a folder that contains activities and
                                  worksheets for that day and a Math Adventures Activity Log to document work completed
                                  during the day’s session. The mentor should check off each activity completed and write
                                  down which games were played during the session on the Math Adventures Activity Log.
                                  Videos or books can be included in the activities column. At the end of each session, the
                                  students will earn a sticker for work completed to be placed in the PBS Superstar Sticker
                                  column. All printables will go home with the kindergarten students each day. These
                                  activities can be adapted according to teacher curriculum standards and to best meet
                                  classroom needs.

Peg + Cat © Feline Features LLC

Student name                                                        Mentor name

                                                                                                                    Level
       Session and                                                PBS Learning              PBS Math             Complete
                                  Activities completed
         Common                                                   Media Videos             Lab Games               Sticker
                                    (Minimum of 2)
      Core Standards                                             (Minimum of 1)          (Minimum of 1)         (comments,
                                                                                                                  optional)
        Session 1                 1. _______________                                   1. ___________
                                                                1. ____________
      (Model, Read &              2. _______________
        Write 0–20)                                             2. ____________        2. ___________
                                  3. _______________

                                  1. _______________                                   1. __________
        Session 2                                               1. ____________
     (Compare & Order             2. _______________
                                                                2. ____________        2. __________
        Sets to 20)               3. ________________

                                  1. ________________                                  1. ___________
                                                                1. ____________
         Session 3                2. ________________
       (Count to 100)                                           2. ____________        2. ___________
                                  3. _________________

                                  1. ________________                                  1. ___________
         Session 4                                              1. ____________
        (Addition &               2. ________________
                                                                2. ____________        2. ___________
        Subtraction)              3. _________________

                                  1. ________________                                  1. ___________
                                                                1. ____________
         Session 5                2. ________________
         (Positions)                                            2. ____________        2. ___________
                                  3. _________________

                                  1. ________________                                  1. ___________
        Session 6                                               1. ____________
     (Two-Dimensional             2. ________________
                                                                2. ____________        2. ___________
         Shapes)                  3. _________________

                                                                                                                           52
Level
      Session and                                                  PBS Learning               PBS Math              Complete
                                 Activities completed
        Common                                                     Media Videos              Lab Games                Sticker
                                   (Minimum of 2)
     Core Standards                                               (Minimum of 1)           (Minimum of 1)          (comments,
                                                                                                                     optional)
                                 1. ________________                                     1. ___________
        Session 7                                                1. ____________
    (Three-Dimensional           2. ________________
                                                                 2. ____________         2. ___________
         Shapes)                 3. _________________
                                 1. ________________                                     1. ___________
       Session 8                                                 1. ____________
        (Distance                2. ________________
                                                                 2. ____________         2. ___________
      Measurement)               3. ________________
                                 1. _________________
                                                                                         1. ___________
                                 2. _________________            1. ____________
       Session 9
  (Weight Measurement)           3. _________________            2. ____________         2. ___________
                                      _
                                 1. _________________
                                                                                         1. ___________
        Session 10               2. _________________            1. ____________
      (Classifying and
                                 3. _________________            2. ____________         2. ___________
       Sorting Data)
                                      _
                                 1. _________________
                                                                                         1. ___________
                                 2. _________________            1. ____________
        Session 11
         (Patterns)              3. _________________            2. ____________         2. ___________
                                      _
                                 1. _________________                                    1. _________
                                                                 1. ____________
    Optional Session             2. _________________
         (Time)                                                  2. ____________         2. __________
                                 3. _________________

Congratulations, you have completed the Math Adventures program!

For all images of Peg + Cat used with permission: Peg + Cat © Feline Features LLC.

The contents of this mentorship program were developed under a grant from the Department of Education. However, those contents do
not necessarily represent the policy of the Department of Education, and you should not assume endorsement by the Federal
Government. [PR/Award No. U295A100025, CFDA No. 84.295A]

                                                                                                                              53
Certificate

              54
Glossary
A                                                             Cone (noun) a solid or hollow 3D shape with a circular
                                                              base that tapers to a point (or apex).
Above (adv.) at a higher level or layer.                      Counting on (noun) a strategy that involves starting at a
Abstract (adj.) existing in thought or as an idea but not     known quantity and counting up or down from there.
having a physical or concrete existence.                      Cube (noun) a symmetrical 3D shape contained by six
Addend (noun) a number that is added to another within        equal squares.
an equation.                                                  Cylinder (noun) solid 3D figure with straight parallel sides
Addition (noun) process of adding something to                and a circular or oval base.
something else.
A.M. (noun) time period between midnight and noon,            D
such as morning.                                              Data (noun) set of values such as qualitative or
Analog time (adj) a clock that shows time by use of           quantitative pieces of information.
hands (e.g., second, minute, and hour hands).                 Day (noun) a period of twenty-four hours as a unit of time.
Analysis (noun) detailed examination of something.            Decompose (verb) break apart something into smaller
Angle (noun) two lines that meet at a common point.           components or elements.
Array (noun) set of numbers or objects that are in rows       Difference (noun) an answer to a subtraction problem.
and columns (e.g., matrix).                                   Digit (noun) any of the numerals from 0 to 9, especially
Apex (noun) the top or highest point of something.            when forming part of a number.
Attribute (noun) a feature regarded as a characteristic or    Digital (adj.) showing time by means of displayed digits
inherent part of something.                                   rather than hands or a pointer.
                                                              Divide (verb) separate into parts.
B
Bar Graph (noun) a diagram where numbers (or
                                                              E
variables) are represented by the height or length of lines   Edge (noun) the place where two flat surfaces of a solid
(or rectangles) of equal width.                               figure meet.
Base Ten (noun) a numeral system that has ten as its          Equal Group (noun) a group with the same number of
base, where there are digits for numbers zero through         objects.
nine.                                                         Equation (noun) a mathematical sentence with an equal
Behind (adv.) at or to the far side or back of something      sign (=).
Below (adv.) at a lower level or layer.                       Equivalent (adj.) equal in value, amount, function, and/or
Beside (preposition.) at the side of; next to                 meaning to something else.
                                                              Estimate (verb) roughly calculate or judge the value,
C                                                             number, quantity, or extent of something (or an calculated
Calculate (verb) determine the amount or number of            guess).
something mathematically.                                     Even Number (noun) is a number that is divisible by two.
Category (noun) a collection of things that share a           Expanded Form (noun) a representation of a number,
common (or set of common) attribute(s).                       where each individual place value is separated out to
Centimeter (noun) a metric unit of length, where 100          form a mathematical expression (e.g., 1,325 has an
centimeters equal one meter.                                  expanded form of 1,000 + 300 + 20 + 5).
Circle (noun) the curve traced out by a point that moves      Expression (noun) a mathematical phrase without an
so that its distance from the center is constant.             equal sign.
Classify (verb) to sort into categories or arrange into       F
groups by specific attributes.
Column (noun) a vertical (up and down) division of            Face (noun) surface of a thing, especially the one that is
something.                                                    presented toward the observer.
Compare (verb) to decide if one number is greater than,       Foot (noun) a unit of length equal to twelve inches.
less than, or equal to another.                               Fraction (noun) a number shown in the form of “a/b,”
Compose (verb) to put together basic elements.                where “a” is a whole number and “b” is a positive whole
                                                              number.
Composite Shape (noun) a figure (or shape) that can be
divided into more than one of the basic shapes.

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