Navigating through the Wave of Digital Disruption - Bursa Malaysia

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Navigating through the Wave of Digital Disruption - Bursa Malaysia
Navigating through the Wave of
       Digital Disruption
Navigating through the Wave of Digital Disruption - Bursa Malaysia
100%           100%        100%          100%                51%                   100%             100%                 100%              100%              100%       60%
  Sistem        Ch-9 Media Metropolitan   Natseven TV     MP CJ ENM                  Big Tree          Kurnia              Gotcha           The Right            UPD      Big Tree
Televisyen       Sdn Bhd   TV Sdn Bhd       Sdn Bhd        Sdn Bhd                   Outdoor          Outdoor              Sdn Bhd           Channel           Sdn Bhd    Seni Jaya
 Malaysia                                                                            Sdn Bhd          Sdn Bhd                                Sdn Bhd                      Sdn Bhd
 Berhad

   98%
  The New                                                                              100%                  100%                    100%                    100%
Straits Times
                                                                                     Primeworks             Primeworks               Alternate           The Talent
    Press
 (Malaysia)                                                                            Studios              Distribution              Records               Unit
   Berhad                                                                              Sdn Bhd                Sdn Bhd                 Sdn Bhd             Sdn Bhd

                                                                                    100%          100%           52%           25%                20%
   100%               100%                99%           100%                      Media Prima   Rev Asia      The Vocket      Monster            Maxoom*
Max – Airplay Synchrosound Studio One FM Radio Kool FM Radio                        Digital     Holdings       Sdn. Bhd.        Scape            Sdn. Bhd.
  Sdn Bhd           Sdn Bhd         Sdn Bhd      Sdn Bhd                           Sdn Bhd      Sdn. Bhd.                     Sdn. Bhd.

                                                                      All entities are 100% owned, unless otherwise stated.                                     COMPANY
                                                                      *Transaction completed in Nov 2019.
Navigating through the Wave of Digital Disruption - Bursa Malaysia
What digital was in 2016

• < 1% of Group ADEX revenues

• Loss making

• Combined reach of 6 million Malaysians

• Separate platforms for each product
Navigating through the Wave of Digital Disruption - Bursa Malaysia
Our transformation focus areas

Transformation to                     Focus on content
                    Expand audience
  a data driven                        – be where the
                         base
    business                            audience are
Navigating through the Wave of Digital Disruption - Bursa Malaysia
Our transformation focus areas
Transformation to a data driven business
Navigating through the Wave of Digital Disruption - Bursa Malaysia
Our transformation focus areas
       Expand audience base
Navigating through the Wave of Digital Disruption - Bursa Malaysia
Our transformation focus areas
Focus on content – be where the audience are
Navigating through the Wave of Digital Disruption - Bursa Malaysia
Our transformation focus areas
Focus on content – be where the audience are
Navigating through the Wave of Digital Disruption - Bursa Malaysia
Our investments are bearing fruit
Navigating through the Wave of Digital Disruption - Bursa Malaysia
Our investments are bearing fruit

• 10% of Group ADEX revenues

• Profitable

• Combined reach of > 14 million Malaysians

• Largest mobile audience in Malaysia

• 8x growth in revenues
MEDIA    PRIMA
  ESPORTS 2020
Growth trajectory of the Esports industry

    ESPORTS REVENUE GROWTH            ESPORTS REVENUE STREAM
    GLOBAL | 2017, 2018, 2019, 2022   GLOBAL - 2019

                                                               *source - Newzoo
REVENUE MODEL
                                              • Publisher - Games Advertising / IAP
                                                transaction & IP / Media Rights
                                              • Organiser, platform & media -
                                                Sponsorship & tickets
                                              • Teams & Athlete - Sponsorship &
                                                prize money

FUTURE GROWTH
• More local sponsor involve in esports                                               AUDIENCE
• Grow the esports community both player                                              • Player & casual audience
  & audience through …
                                                                                      • Core audience between age of 19
     • consistent tournament format (i.e.
        KEK or up coming national league)           BUSINESS                            - 24 years old*
                                                                                      • 10.6m (out of 20m) total game
     • access to quality facilities               ECONOMICS OF                          audience in Malaysia**
        (connectivity, equipment, training)
        for balance opportunity for player
                                                    ESPORTS
        outside urban market
                                        MARKET POTENTIAL
                                         • Mobile gaming remains the largest segment
                                           globally & fastest growing especially Asia Pacific
                                         • 2018 - RM720 million IAP transaction (only on
                                           Google & Apple store!) in Malaysia (30% YOY
                                           growth)* lead by games like MLBB (Moonton),
                                           PUBG (Tencent) & Free Fire (Garena)                     *source - App Annie
                                         • Youtube Malaysia reported in 2018, Gaming               *source - Comscore
                                           content is 3X bigger than all sports combined!
ESPORTS SPONSORSHIP IS STILL GROWING!
    OVERVIEW OF ESPORTS SPONSOR FOR TOP LEAGUE TOURNAMENT 1H 2019

• Esports provide more segment for brands to get involve versus other sports or other events (i.e concert, carnival etc)
• Media Prima’s Kejohanan E-Sukan Kampus (KEK) has attracted 10 sponsors for its season 2 from only 5 sponsors in
  season 1
                                                                                                             *source - Newzoo
GAME DEVELOPER/
                    FEDERAL MINISTRY                             PUBLISHER
                  Kementerian Belia & Sukan | MDEC           Tencent | Moonton | Garena | Valve |
                                                                    Blizzard | EA Games

                  AGENCIES/ASSOCIATION                                  AGENCY
                                                                    Game agency | Media
                                                                    agency | PR Agency
Structure and
current outlook                               TOURNAMENT
                                               ORGANISER
                                           Electronic Sports League (ESL) |
of the Esports                                   The International etc

landscape                                 MEDIA / PLATFORM
                        Twitch | Facebook Gaming | Youtube Gaming | Media companies

                                                SPONSORS

                                                     FANS
                               Casual                                         Gamer
TO SHINE A HEALTHIER LIGHT TOWARDS THE NEXT
                 BIGGEST SPORT AFTER FOOTBALL.
                  To push positive side of gaming.
                  Educating the mass on esports industry, the career and the future
                  path – beyond gaming.
                  Working with private and government to create a healthy and
                  professional infrastructure starting from University level.

                 SUPPORTING GOVERNMENT’S INITIATIVE
                  As a media company we deliver and support government’s
                  campaigns, projects and initiative to further thrust the esports and
 OUR ROLE AS A    gaming industry.

MEDIA COMPANY    AS THE CHAMPION FOR GOOD COVERAGE
                  Pushing esports to mass.
    FOR THE       9.8 Million daily views on our TV channels.
   INDUSTRY.      4 Million readership on our print news yearly.
                  5 Million listeners yearly.

                 CONNECTING THE MISSING DOTS
                  To become the bridge between organisers, brands, media,
                  community and the mass.
                  Helping the grow and nurture the esports scene in Malaysia.
EDUCATION
               Educational elements in Esport tournaments.
               To ensure that participants and also visitors could gain more
               knowledge and be more exposed towards the industry.

              EXPLORATORY
               To explore working with different game titles and also
               segment of Esports.
               To work closely with internal staffs and provide a hands on
               Esports experience and training.
               Explore working with new clients and partners.

              GRASSROOT
               Tournaments for people in the outskirts and also grassroots.
               To ensure that Esports is spread widely and also equally to
MEDIA PRIMA    everyone in Malaysia.
ESPORTS
FOUNDATION
              SUPPORT
               Supporting Government’s and partner’s Esports initiative.
               Event support or coverage support.
KEJOHANAN E-SUKAN KAMPUS
A full esports and entertainment experience..

Tournament      Education       Entertainment

 Top tier:       Sembang          KEK Jam
COD Mobile        Gamers
  MLBB                           JJCM Food
               KEK Soft Skill      Trucks
Lower tier:
 FIFA19           Esports        KEK Arked:
 CS:GO          educational       Gaming
                experience       experience
Entry level:
KEK Arked                        Giveaways
KEK 2019 GROWTH STORY SO FAR!
Kejohanan E-sukan Kampus Semester 3 & 4

                                                                                       VIDEO CONTENTS
             MORE THAN                   ATTENDEES                    ATTRACTS   20    PRODUCED

  5.0M 125K 26M
 Livestream views in 2019   Foot traffic in 2019         Total reach on social
                                                                                 286
                                                                                       TOTAL SOCIAL
                                                                                       MEDIA POSTINGS

                                                                                       CREATIVE
                                                         media platforms         248   VISUALS
                                                                                       DEVELOPED
                                                                                       (OVERALL)
                                                                                       ARTICLES
                                                                                 37    WRITTEN IN MGO!
      REACHING OUT TO                     INCREMENT                 PRODUCTION

    266                       27%                              68
                                                                                       ITEMS GIVEN OUT
                                                                                 182   FOR GIVEAWAYS
                                                                                       AND KEK TRIALS!

 Campuses in Malaysia       From 2,995 athletes          Live stream have been
 covering more than 51%     participation in Sem 1, to   produced by MPD x             HONDA JAZZ
                                                                                  1    HYBRID
 of the total campuses.     3,828 in Sem 2.              Prime Works Studios.
                                                                                       GIVEAWAY!
Media Prima Digital – Esports 2020
                                                                            Esports Activation &
                             Digital Content
                                                                                 Content

                                                                                     Malaysia's biggest
                                                                                     esports campus event
                                                                                     mixed with
                                                                                     entertainment &
         Local Games &                   Regional Games &                            education content
        Esports Champion                   Esports Portal

                            Powered by Media Prima platforms i.e Digital, TV & Radio

Media and marketing arm to support               A fully equipped event and        Professional esports production works
and further amplify the talkability of      tournament management for esports              with full broadcast by
            campaigns.                         and creative gaming activation.         Media Prima’s very own sports
                                                                                                  division.
Thank you!
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