Shelf Life 2021 Submission Instructions - What to Submit

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Shelf Life 2021 Submission Instructions - What to Submit
Shelf Life 2021
Submission Instructions

What to Submit —
Studio-based programs* (Architecture and Landscape Architecture):
Submit one image that you believe is the best and most important image/project you
produced at UVA, accompanied by a short caption.

Image specifications:
– Upload one image at 9”W x 6”H, at 300 dpi, CMYK, JPG format for images
or PNG format for line drawings (maximum file size: 20MB)

– Label your image file using the following naming convention:
   “Last Name_First Name_Degree+Year”
   Example: “Smith_Jessica_MArch2021.jpg”

Caption and text specifications:
– Project caption, a brief description of the project (maximum word count: 50 words)
– Project title
– Studio or Course Name and Number (Example: ALAR 8010)
– Professor(s) Name(s) (Example: Leena Cho, Matthew Jull)
– Names of collaborators for team projects

– Upload the above in a single Word doc. file.

– Label your text file using the following naming convention:
   “Last Name_First Name_Degree+Year”
   Example: “Smith_Jessica_MArch2021.doc”
Shelf Life 2021 Submission Instructions - What to Submit
What to Submit —
Non studio-based programs* (Urban + Environmental Planning,
Architectural History, and PhD in the Constructed Environment):
Submit a brief abstract of a significant research or scholarly project that you have
developed at UVA, accompanied by a complimentary thumbnail image and image
caption/credit if desired.

Abstract and text specifications:
– Project Abstract, a description/position of the research or scholarly project
(maximum word count: 375 words)
– Project title
– Course Name and Number (Example: PLAN 5993)
– Professor(s) Name(s)/Faculty Advisor(s) Name(s) (Example: Bev Wilson)
– Names of collaborators for team or co-authored projects
– Image caption/credit (optional; please ensure you have copyright for non-authored images)

– Upload the above in a single Word doc. file.

– Label your text file using the following naming convention:
   “Last Name_First Name_Degree+Year”
   Example: “Smith_Jessica_MUEP2021.doc”

Image specifications (optional):
– Upload one image at approximately 6”W x 4”H at 300 dpi, JPG format for images or PNG
format for line drawings (maximum file size: 20MB)

– Label your image file using the following naming convention:
   “Last Name_First Name_Degree+Year”
   Example: “Smith_Jessica_MUEP2021.jpg”
Shelf Life 2021 Submission Instructions - What to Submit
How to Submit —
File Saving, Packaging and Uploading

– Organize your image and text files into a single folder.
– Label the folder using the following naming convention:
   “Degree+Year_Last Name_First Name” (Example: MArch2021_Smith_Jessica)
– Compress or Zip the folder.
– Upload the Zip file to Box here:
   https://virginia.app.box.com/f/b9856d83bcfe4fd4a8650dc601fc00d1

When to Submit —
Deadline

– All files must be received by Sunday, May 9 at 12noon.

*FAQs —
I’m a MUEP student who is also receiving a MUD certificate.
Can I use the “Studio-based programs” template described above?
Note: This question provides an example for students who may receiving dual degrees,
certificates, etc. It also applies to planning students who would like to use work from a planning
studio as their submission. The answer below should provide general guidance to students in any
of these circumstances.
Yes, students may opt to use either template described above, with acknowledgment that a goal
of the book is to provide balance and compliment between image/text.

The image I have chosen is a vector-based image that has complex,
fine lightweights. What should I know about how this will print?
Drawings with lineweights smaller than 0.11pt. will not print properly at the scale of the book.
At 100% scale, the smallest lineweight in a drawing file should be 0.15pt. for “Studio-based
programs” images (9”W x 6”H) and 0.22pt. for “Non studio-based programs” images (6”W x 4”H).
Note: Images and drawing files are requested at a size larger than print at full-scale. For the final
book, images that use the studio-based template are printed at approximately 6.5” W x 4.25” H;
for the non studio-based template, images (optional) are printed at approximately 3”W x 2”H.
– All black lines (vectors) in an image should be 100%K, in CMYK.
– Vector-based images (ie. line drawings) should be shared as a PNG file.
– If you are unsure, print a test of the image at 100% scale based on the print dimensions provided.
– We will reach out to you if we identify an issue with line quality.

I have final reviews during the week following the deadline. I will
be submitting my final research paper/project during exam week.
Can I switch the image and description after reviews or final exams/
submissions are completed?
The May 9 deadline is required for multiple internal and external lead times: assembly of the
book, assembly of materials for the graduation ceremony, print/production of the book, etc. We do
not want this to preclude the opportunity for you to submit work from this semester, but it does
require the selection of materials in advance of final reviews, final exams and final submissions.
We cannot switch out materials upon conclusion of reviews or exams.

I’m not sure which project to include. Who should I reach out to?
For consultation about project and/or image selection, please reach out to your faculty and peers
for additional feedback or guidance.

Will these images be used beyond Shelf Life 2021?
Yes, while graduation ceremony planning is still being developed, there is a likely possibility that
your Shelf Life submission will also be shared as part of the ceremony. Please participate so that
you are represented in this important event and milestone!

What if I submitted something incorrectly or my submission is
incomplete?
Sneha Patel (snehapatel@virginia.edu; Creative Director of Communications) or Cally Bryant
(cally@virginia.edu; Graphic Designer) will be in touch with you directly if there are any issues
with the submission.

Can you provide a visual example of how my work will be presented?
Please refer to Shelf Life 2020 to help you visualize this project:
   https://issuu.com/uvaschoolofarchitecture/docs/shelflife_full
The attached instructions PDF also includes sample pages from last year to help guide your
submission.
How will I receive the book after graduation?
After the conclusion of graduation ceremonies in May, the book will be printed. Following
production, you will receive a copy of the book in the mail based on the mailing address reflected
in SIS, that is the same as your “identified diploma mailing address.” As a note, diplomas will be
mailed within six weeks of degree conferral, and the mailing of Shelf Life will be scheduled based on
a similar time frame. Changes to mailing addresses can be made up until May 1, in the SIS Student
Center under Personal Information.

Additional Questions? —
Please direct questions to Sneha Patel (snehapatel@virginia.edu; Creative Director of Communications).
We are here to help!
Shelf Life 2021
Sample Spread
Leigh Miller                                                PhD ‘20                                                            Sarah Miller                                              BSArch ‘20
Professors: Christopher Ali, Nana Last, Richard Guy Wilson                                                                     Professor: Alexander Kitchin

Being (in)Between:                                                                                                             X Marks the Spot
Space and Subjectivity in Video Game Worlds                                                                                    ARCH 3021

                                                                                                                               A concrete chair fabricated using a fiber based ultra high performance concrete,
                                                            dissertation identifies performative components of                 allowing for structural soundness without the use of steel rebar.
                                                            space, time, materiality, and place, and explores them
                                                            as a series of equations. These modalities are some                Collaborator: Ryan Shih
                                                            of the aspects of video games that critically link the
                                                            concerns of video game space and the physical space
                                                            of buildings and landscapes. It disrupts the notion
                                                            that there is a singular experience of either world, and
                                                            that by engaging with this medium, the very nature
                                                            of space itself, how we define it, understand it, and
                                                            live within it, is radically shifting from a set of lived,
                                                            singular experiences, to a multitude of possibilities that
                                                            constitute a form of architecture.

                                                            Image Caption: Author’s Image. Red Dead Redemption 2. Video
Video games are an object of study at the crossroads        Game. Developed by Rockstar Games. Rockstar Games, 2018.
of disciplines that shape the constructed environment,
and yet they remain largely unstudied as architectural
spaces. Like architecture, video games speak to
ontological questions of how the player or observer
conceives of themselves as being in a space. At the
same time, they are a unique medium that presents
the user with their own attributes of space. The video
game is suggesting new ways of approaching the
study of space and our way of being in two places at
once: when engaged with the game space, the player
or observer is neither fully within the digital world
of the video game, nor fully present in the physical
world of their living rooms. Space in video games is
configured such that the player or observer occupies
an in between ontological state when they play or
observe. This study uses video games with immersive
ecologies, or those in which the world constructed
that the player or observer sees and interacts with, is a
critical part of the experience of the game, to explore
the way the experience of video games is reconfiguring
the playing or observing subject. Each chapter of the

Shelf Life   Student Work                                                                                                 96   97
Shelf Life 2021
Sample Non Studio-Based Template
Robert Edwards                                               MArH ‘20
Professors: Sheila Crane, Andrew Johnston, Jessica Sewell

The Architecture of Freedom and Place, and the
Preservation of Racialized Space in New York City

                                                             to have a more authentic account of the past.
                                                                  This thesis also argues that we need to change the
                                                             way that we interpret history and that the historical
                                                             marker and plaque at landmark sites are simply not
                                                             enough. It argues that historians, public officials, and
                                                             preservationists must collaborate with the creative
                                                             minds of writers, artists, musicians, and activists to
                                                             come up with new ways to interpret and reinterpret
                                                             past, present, and future historical sites in order to
                                                             engage wider demographics. This thesis suggests
                                                             ways in which we can improve the current practice of
                                                             historic preservation in order to make the collective
                                                             memory in this country more inclusive.

How do we remember the history of slavery? How               Image Caption: Harlem Y.M.C.A. at 180 West 135th Street, New
do we remember the history of segregation? How do            York, NY. 1932. Y.M.C.A. of Greater New York Archives/New
we conceptualize the relationship between race and           York City Landmarks Preservation Commission.

space? This relationship between race and space is key
to understanding the black experience in America.
     This thesis examines safe spaces for African
Americans during slavery and segregation under the
same microscope by looking at the sites, networks, and
cultural landscapes associated with the Underground
Railroad and The Negro Motorist Green Book.
     Through case study based research of the David
Ruggles House and the Harlem Y.M.C.A. in New
York City, this thesis argues that the history of this
country has been preserved and told through the lens
of a white spatial imaginary and because of this, black
history and the buildings associated with it have not
been thoroughly researched and preserved. There is
a disproportionate number of preserved buildings
associated with black history. There is also a dispro-
portionate number of black people in the professional
fields of architectural history and historic preservation.
This thesis argues that we need to change this in order

47
Shelf Life 2021
Sample Studio-Based Template
Jiawei Chen                                               MArch ‘20
Professors: Darcy Engle, Ferda Kolatan

Pipe Organism
ALAR 8020

By utilizing the airflow created by vehicles, dynamic ventilation systems, and
natural wind, this new ventilation tower, which is combined with the art gallery and
garden, will provide a unique space for citizens to experience the nonhuman sound.

Collaborator: Shan Zhu

Shelf Life   Student Work                                                              36
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