2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc

 
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2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
2017/18 INTERIM RESULTS
27 MARCH 2018
2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Forward looking statements
 This presentation includes statements that are, or may be deemed to be, “forward-
 looking statements”. These forward-looking statements can be identified by the use
 of forward-looking terminology, including the terms “believe”, “estimates”, “plans”,
 “projects”, “anticipates”, “expects”, “intends”, “may”, “will”, or “should” or, in each case, their
 negative or other variations or comparable terminology. These forward-looking statements
 include matters that are not historical facts and include statements regarding the
 Company’s intentions, beliefs or current expectations.

 Any forward-looking statements in this presentation reflect the Company’s current
 expectations and projections about future events. By their nature, forward-looking
 statements involve a number of risks, uncertainties and assumptions that could cause
 actual results or events to differ materially from those expressed or implied by the
 forward-looking statements. These risks, uncertainties and assumptions could adversely
 affect the outcome and financial effects of the plans and events described herein.
 Forward-looking statements contained in this presentation regarding past trends or
 activities should not be taken as a representation that such trends or activities will
 continue in the future. You should not place undue reliance on forward- looking
 statements, which speak only as of the date of this presentation. No representations or
 warranties are made as to the accuracy of such statements, estimates or projections.

 Please note that the Directors of the Company are, in making this presentation,
 not seeking to encourage shareholders to either buy or sell shares in the Company.
 Shareholders in any doubt about what action to take are recommended to seek financial
 advice from an independent financial advisor authorised by the Financial Services and
 Markets Act 2000.

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2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
MARTYN GIBBS
 Chief Executive Officer

                           3
2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

H1 Group headlines
Strategic progress made across the Group
    •   Redefining the Group through BELONG which is not exposed to the traditional console gaming
        cycle, has high margins and a unique position in the significant growth area of esports
    •   Collaboration agreement signed with Sports Direct on 12 February 2018, which will accelerate
        transformation of the business
    •   Sale of Multiplay Digital during H1 for £19 million

Positive UK & Spanish GTV trading performance, with reported GTV up +3.8%
    •   GTV improvement of +24.7% in hardware
    •   Physical software GTV up +3.3%
    •   GTV in Events and Esports (excluding Digital) up +31.5%
    •   Preowned decline of (8.6)% reflecting 2016/17 release schedule

Increased level of cost savings and operational improvements delivered
    •   UK retail costs reduced by £5 million year on year
    •   Continued focus on costs and property optimisation, with 272 lease events over the next 2 years
    •   Even greater efficiencies and savings being implemented during H2 that will completely right size
        the business

Cash & liquidity position improved
    •   Group remains well funded with net cash of £84.9 million
    •   Total current facilities increased to up to c£130 million on signing of collaboration agreement     4
2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
GAME DIGITAL PLC – INTERIM RESULTS 2017/18
                                                                                                                 1
Our proposition exploits all elements of esports

     Professional / Elite
     Fewer participation, greater viewership
                                                                          GLOBAL
                                                                            PRO                                  2

                                                                   1      UK PRO

                                                           2             AMATEUR
                                                                                                                 3
                                      Tournaments

                                                    3                   GRASSROOTS

                        Tournaments

     Casual / Amateur                          4               COMPETITIVE GAMING EXPERIENCE                     4
     Higher participation,
     Low viewership
                                                        Customer Proposition                   B2B Proposition

                                                                                                                     6
2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

BELONG overview and trajectory
                                                                                                         Average Gaming Hours per
 Overview                                        Improved retail performance                                  week per arena
                                                 5.6% improved core retail LFL performance in Q2   400
     • BELONG is the leader in local and
       regional esports whilst driving GAME
                                                 Customer type & spend
       revenues                                                                                    350

                                                 24% of customers are new to GAME
     • Expanded to 19 locations alongside        36% of them are ‘Big Time Spenders
       GAME retail with wide geographical        56% of customers are under 30
                                                                                                   300
                                                                                                                   +58%
       spread                                    £364 Av. annual customer value (GAME £192)
     • Relatively low capex with high ROI and
                                                                                                   250

       fast payback                              Gaming hours & utilisation                              +38%

     • Creates a very high margin profile for    370 average store gaming hours per week           200

       pay to play                               176,000 gaming hours in H1
                                                 Arenas have held over 450 parties                 150
     • Margin rate of arenas circa. 45% across
       pay to play, PC hardware and food &       28.5% utilisation across all arenas
       beverage
                                                                                                   100

                                                 Attracting high value PC gamers
                                                 27% purchase PC products                          50

                                                 £5.1k av. store per week through PC categories
                                                                                                    0
                                                                                                         FY17 H1    FY17 H2   FY18 H1

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2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Core elements of the proposition
 1     Venues                          2     Infrastructure                 3     Tournaments                     19
                                                                                                                BELONG
                                                                                                               Locations

                                       BELONG.gg Website
                                       Booking Platform                     UK Masters (Semi-pro streamed
 BELONG Arenas                         Tournament Platform                  tournament)
 Insomnia Gaming Festival              Studio & Production                  BELONG Arena Clash

 4     Player Support                  5     Retail                         6     Team

 Tribes                                PC, hardware, accessories, digital
 Team partnerships                     VR and merchandise                   GAME has the required specialist
 Industry and charity collaborations   Food and drink                       gaming resource

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2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

BELONG illustrative financials
       Number of                  Hours                    Price Per                  Annual Pay To                             Other                            Total                 Operating
        Stations                Utilisation                  Hour                     Play Revenue                             Revenue                          Revenue                 Margin
 Collaboration               The annual pay to play    Assumed average price          Average pay to play                 Average arena retail              Average total revenue   GAME share of average
 Agreement allows for        hours per desk per        paid for every hour of         revenue per arena is                sales of £500k per                per arena is £700k pa   annual operating
 larger arenas going         arena are 1,156           gameplay is £4.50              c.£200k                             large arena pa                                            margin per large arena
 forward with c.40                                                                                                                                                                  c.23%
                                                                                                                          Each arena includes
 desks or more               78 hours per week, per    Including activities such                                                                                                    £150k - £175k
                                                                                                                          additional sales for
                             arena x 52 weeks x        as:
                                                                                                                          Food and Beverage, PC                                     Each location also
 Our most recent             average large arena       • Desk hire
                                                                                                                          hardware, accessories,                                    generates profits from
 openings have been of       utilisation c.28.5%       • Party hire
                                                                                                                          digital and Virtual                                       GAME Retail (including
 large arenas with 24-                                 • Arena Clash
                                                                                                                          Reality                                                   potential incremental
 36 desks
                                                                                                                                                                                    uplifts)

 Stations Growth                               Utilisation Growth                             Price Per Hour Growth
       Cumulative BELONG PC Gaming                      Desk Utilisation %
                                                                                                                                                                                           Capex
                                                                                                        Std Pay to Play    Gross Price Per gaming hour
                                                                                                        Parties
                   Desks                       30.0%                                            £8.00   Desk P2P
 340
                                                                                                                                                                                    Average capex per
                                                                                                £7.00                                                                               large BELONG/ GAME
                                               25.0%
 330                                                                                                                                               +10.8%                           £350k
                                                                                                £6.00
 320                                           20.0%
                                                                                                £5.00                                                                    +4.7%      Average arena capex
 310                                                                                            £4.00
                                                                                                                                                                                    £230k and average
                                               15.0%
                                                                             28.5%                                                                                                  retail capex of £120k
 300                          334
                                                                                                £3.00
                                               10.0%     18.7%
                                                                                                              £3.97        £6.75    £4.23            £4.19      £7.48    £4.43      Average payback per
 290                                                                                            £2.00
                                                                                                                                                                                    large BELONG/ GAME
             294                                5.0%                                                                                                                                c.2 - 2.5 years
 280                                                                                            £1.00                                       +5.5%

 270                                            0.0%                                            £0.00
            FY17 H2         FY18 H1                     FY17 H2             FY18 H1                                       FY17 H2                              FY18 H1

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2017/18 INTERIM RESULTS - 27 MARCH 2018 - GAME Digital plc
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Broad spectrum of games and support
      NEW PUBLISHER AND DEVELOPER PARTNERS                                       LONG STANDING PUBLISHER PARTNERS INVESTING

      Most participated PC Games in                      Titles participated
    arenas are the largest esports titles                    from BETA

                                                                                                              •   UK World team meet &
                                                                                                                  greet
                                                         Publisher: Epic Games                                •   Arena Clash title
      Publisher: Riot Games        Publisher: Valve      Released: 2017                                           1st birthday promotion
      Released: 2009               Released: 2012
                                                                                                              •
                                                         Status:
      Status:                      Status:                                                                        Overwatch league viewing
                                                         • Available to play         6 x PlayStation arenas
                                                                                                              •
      • Pay to play live           • Pay to play live    • Streams from BELONG
                                                                                 •
                                                                                                                  parties
      • League Unlocked                                                              launched                                                •   Full launch events for:
                                   • Monthly
         (access to content)          tournaments                                •   6x PSVR executions                                          Mass Effect Andromeda,
      • Arena Clash title          • Team partnerships                           •   Third party event &                                         FIFA 18, Star Wars
      • Team partnerships                                                            tournament support                                          Battlefront II
      • Merchandise                                                                                                                          •   Madden 2018 tournament
                                                                                 •   First party title
                                                                                     tournaments              •   WWII launch events             & stream
                                                                                                              •   WWII BETA event            •   Players signings for FIFA &
                                                                                                                                                 NFL 2018
                                                                                                              •   WWII DLC event
      Publisher: BlueHole
                                                                                                              •   Arena Clash activity CWL
      Released: 2017
      Status:
                                                                                                                  tie in
      • P2P tournament agreement
      • Monthly tournaments
      • Merchandise

                     BELONG delivers participation in major established esports titles and new releases
                                                                                                                                                                               10
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

BELONG infrastructure has been created
   Website & Booking Platform                       Tournament Platform                                Arena Clash                       Gaming Community & CSR

 • Site re-designed and relaunched in         • Player profile and reward mechanics to   • All arenas have ‘tribes’ which the local   • Supported UKIE’s Digital School House
   January 2018                                 incentivise player participation           community can associate with                 initiative to host 20 schools for an
                                                                                                                                        Overwatch tournament
 • Focus on messaging our key news and        • Capability to organise tournaments       • 3 game Arena Clash seasons established
   event/tournament announcements for           across multiple physical locations                                                    • Venue and promotional support for pro
                                                                                         • Strong continual growth in participation
   BELONG                                                                                                                               esports teams such as eXcel and MCM
                                                                                           since season 1
 • Hosts the video of the weekly Arena                                                                                                • Partnership with Dimensions to
                                                                                         • Arenas play off against each other
   Clash show                                                                                                                           introduce autism friendly sessions into
                                                                                         • League winners go through to finals at       selected BELONGs
 • Hosts the booking platform for players
                                                                                           Insomnia Gaming Festival
   to pre-book arena time and guarantee                                                                                               • Coaching support for players as part of
   their booking slot and drive utilisation                                              • Weekly video produced to showcase the        the Arena Clash
                                                                                           best matches of the week

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GAME DIGITAL PLC – INTERIM RESULTS 2017/18

BELONG summary and the Collaboration Agreement
                         Locations and Gaming Station Count                                       Delivering Transformation in High Growth Market,
                                                                                                                High Profit & Fast Payback
   • BELONG proposition developing rapidly with 19 locations and 334 gaming          • Delivers strategic transformation in high growth market
     stations                                                                        • Remove cyclicality at high margin
   • Pay to play gaming station utilisation continues to grow                        • Assumed £350k Capex requirement to site a BELONG arena and GAME store
   • Necessity for larger premises and 24 gaming station minimum going forward       • £150 - £175k illustrative arena contribution
   • Our 270+ lease negotiations over the next 20 months allow for re-organisation   • c.2 - 2.5 year payback for the joint unit
     of the estate
                                                                                     • All infrastructure has been built with further development such as local leagues
   • Closing stores replacing with one larger unit to house a BELONG and improve       and ladders over the next 12 months
     GAME performance and share of wallet
   • Flexibility allows for larger esports competitions at local level

         Collaboration supports Locations and Gaming Station Count by:                   Collaboration supports delivery of Transformation in High Growth
                                                                                                      Market, High Profit & Fast Payback by:
   • The Collaboration Agreement allows for speed, space, flexibility and scale
                                                                                     • Provision of £35m capex facility for BELONG roll out with a seven year loan
   • Gives ability to partner with Sports Direct to deliver a BELONG/GAME offer
                                                                                       repayment on each BELONG /GAME
     within an SPD store, in SPD owned property or stand alone
                                                                                     • Provision of a £20m working capital facility
   • Supports lease expiry and relocation strategy
                                                                                     • Facilitates strategic procurement of fit out costs and improved supplier terms
   • Supports our landlord negotiations
                                                                                     • Management fee charged as percentage of store turnover
   • Allows for more space to be allocated to BELONG and GAME to capitalise on
     more gaming stations and improved retail performance                            • 100% of BELONG team charged to the new P&L
                                                                                     • £3.2m cash received for 50% of BELONG IP and share of up to 50% of profits
                                                                                       from new and existing venues

                                                                                                                                                                          12
MARTIN HOPCROFT
 Interim Chief Financial Officer

                                   13
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

H1 2017/18: Group financial summary
                                                                                                                                   H1                                 H1
  All figures in £m (unless stated)                                                                                                                                                        VAR, %
                                                                                                                                 20171                              2018
                                                                                                                                                                                                               •      Group GTV up 3.8% including the benefits of:
  Gross Transaction Value (GTV)2                                                                                                   565.4                          586.8                             3.8                 • Hardware improvement of +24.7%
                                                                                                                                                                                                                           •      Physical software increase of +3.3%
  Revenue                                                                                                                           498.1                          517.4                            3.9
                                                                                                                                                                                                                           •      Events and Esports sales up +31.5%
      GTV & Revenue for Events & Esports                                                                                                 5.4                            7.1                       31.5                     •      Preowned down (8.6)%
                                                                                                                                                                                                               •      Strong cost discipline across the business, with
  UK operating costs pre except & adjusting items                                                                                 (71.3)                          (67.3)                            5.6               over £5 million of costs savings realised in UK
                                                                                                                                                                                                                      Retail
  Adjusted EBITDA                                                                                                                     23.3                           21.2                       (9.0)
                                                                                                                                                                                                                           •      Overall cost decrease includes exchange
  Adjusted profit before tax                                                                                                          16.9                            14.2                     (16.0)                             rate impact on Spanish operations
                                                                                                                                                                                                               •      Positive cash generation continued in the
  Adjusted (basic) EPS                                                                                                                7.9p                            6.4p                     (19.0)
                                                                                                                                                                                                                      period
  Net cash from operating activities                                                                                                  25.7                            32.2                        25.3 •              Group remains well funded with net cash of £84.9
                                                                                                                                                                                                                      million with recently expanded facilities of up to
  Cash                                                                                                                                73.0                           84.9                        16.3                 c£130 million

                      Sales growth delivered in UK and Spain with significant cost savings achieved in UK Retail

                   Strong cash position and significantly higher facilities available to deliver continued growth

1.2017 restated for the reclassification of marketing income

2.Gross Transaction Value is a non-IFRS measure defined as total retail receipts excluding VAT and before the deduction of revenue deferral relating to reward points. Gross Transaction Value reflects the full sales value of digital sales, agency sales
(including sales by business partners on GAME’s Marketplace website), warranties and other similar arrangements and thereby includes the publishers’ and sellers’ shares of those transactions                                                                              14
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Group GTV by category
  All figures in £m (unless stated)                                          H1 2017   H1 2018   VAR, %

  Total Hardware                                                               117.6     146.7     24.7    • Strong hardware sales supported by Nintendo Switch benefit, Xbox One
                                                                                                             X launch and stronger relative PlayStation 4 performance
  Total Content                                                                262.1     265.3      1.2

              Physical software                                                184.7     190.8       3.3   • Physical software increase driven by the strong performance of
                                                                                                             Nintendo Switch
              Digital content                                                   77.4      74.5     (3.7)   • Xbox One and PlayStation 4 sales increase of 0.5% supported by non
                                                                                                             perennial titles e.g. Destiny 2 and stronger year on year performance of
  Total A&O                                                                     90.0      87.3     (3.0)     Call of Duty

              Core A&O                                                          82.3      78.4     (4.7)
                                                                                                           • Growth in core console accessories and pc accessories of 8.2% offset
                                                                                                             declines in VR (major launches in H1 2017) and Toys to Life category
              Events & Esports                                                   5.4       7.1     31.5

              Digital1                                                           2.3       1.8    (21.7)
                                                                                                           • Sales across BELONG and Game Esports and Events up 31.5% and gross
  Total Preowned                                                                95.7      87.5     (8.6)
                                                                                                             profit up 250% driven by higher margin events

              Preowned (core)                                                   71.4      63.2    (11.5)

              Preowned tech                                                     24.3      24.3         -
                                                                                                           • Preowned tech flat, core preowned down 11.5% given mint software
                                                                                                             performance in the prior year
  Total                                                                        565.4     586.8      3.8

                                             Strong GTV growth across hardware, physical software and Esports & Events
  1 Multiplay Digital sold on 28 November 2017 and activities discontinued

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GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Group gross margin (as % of GTV) by category
                                             H1 2017%   H1 2018%   % PT CHANGE

                                                                                  • Hardware margins up 1.4% pts, benefiting from improved terms and
  Hardware                                        5.7        7.1           1.4      new console launches including Nintendo Switch full price sales

  A&O                                            29.9       32.9           3.0
                                                                                  • Mix effect, predominantly higher margin achieved in E,E&D and mix of
                                                                                    products in this category (VR launches LY at lower average rates)
  Content                                        23.0       21.6          (1.4)

             Physical software                   24.3       24.5           0.2
                                                                                  • Software margins increased 0.2% pts, with improved stock
                                                                                    management and further supplier support
             Digital content                     16.9       14.2          (2.7)   • Digital margins down 2.7% pts year-on-year

  Preowned                                       34.6       30.5          (4.1)
                                                                                  • Preowned margin rates fell 4.1% pts due to increasing mix of Xbox One
                                                                                    and PlayStation 4 which achieve lower margin rates than older formats,
  Total                                          22.5       21.0         (1.5)      as well as lower gross profit rate on preowned technology products

 Note: Calculated as % of GTV

                     Higher margin rates achieved across hardware, physical software and accessories & other

                                Overall Group gross margin % impacted by higher mix of lower margin hardware
                                                                                                                                                             16
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Group operating costs
   Group Continuing Costs1
                                                                                 H1 20173    H1 2018    VAR, £m
   £m (unless otherwise stated)                                                                                    •   Total underlying operating costs1 of £108.3
   Selling & Distribution costs                                                      82.2       80.5        1.7        million, reduced by 1.0%

   Administrative costs                                                              27.2       27.8       (0.6) •     Continuing costs1 excluding depreciation and
   Total Operating expenses                                                         109.4      108.3         1.1       amortisation reduced by 1.8% to £101.9 million

   Less: Underlying Depreciation & Amortisation                                      (5.6)      (6.4)       0.8 •      Significant cost savings and operational
                                                                                                                       efficiencies realised in the UK
   Total Operating expenses before D&A                                              103.8      101.9        1.9
         as % of GTV                                                                18.3%     17.3%                •   UK Retail costs down £4.0 million or 5.6% to £67.3
                                                                                                                       million
   Group Continuing costs by division1,2
                                                                                 H1 20173    H1 2018    VAR, £m •      Spain Retail costs up €1.4 million or 4.3% in
   £m (unless otherwise stated)
                                                                                                                       local currency, significantly lower than growth
   Core Retail                                                                       99.7       97.9        1.8        rate of GTV
               UK Retail                                                             71.3       67.3        4.0    •   Events, Esports and Digital costs1,2 reduced by
               Spain Retail                                                          28.4       30.6       (2.2)       £0.1 million to £4.0 million, reflecting the continued
                                                                                                                       expansion of BELONG and lower costs in Game
               Spain Retail, €m                                                      32.9       34.3       (1.4)
                                                                                                                       Esports & Events and Multiplay Digital (following
   Events, Esports & Digital                                                          4.1        4.0        0.1        the sale)

                                                                 Strong cost reduction programme continues in UK business

 1. Excludes exceptional and adjusting items
 2. Before depreciation and amortisation
 3. 2017 restated for the reclassification of marketing income                                                                                                              17
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Operational efficiencies and cost savings have continued

                                                                                                                          Targeted
                                                                                      Total savings     Total savings
     Further property savings realised in the         £m                                                                savings for
•                                                                                  achieved in FY17    realised in H1
     period including rent and rates                                                                                         in H2

•    Payroll cost savings from organisational
     redesign and store staffing efficiencies         Property                                   1.4              1.6          c.1.5
•    Business wide savings from efficiency
     measures and procurement activities              Payroll                                    3.8              1.6          c.1.5
•    Pursuing even greater savings in H2 17/18
     across property, payroll, distribution,          Procurement, distribution,
     procurement and central operations plus          efficiency savings and                     1.4              1.8          c.3.0
     cost initiatives within gross profit including   other
     changes to loyalty arrangements and
     refunds and returns
                                                      Total                                      6.6             5.0           c.6.0

         Continued delivery of efficiency initiatives, procurement benefits and other cost saving actions

                                                                                                                                       18
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Property optimisation programme update

•        Successfully realising opportunities to significantly reduce UK
                                                                                                           UK Lease Expiry Profile
         estate costs including store closures
                                                                                  250     233
            •       Total annualised group rent reduction of c.£4.7m to   date1
•        66 leases renewed in stores to date1                                     200

            •       23 renewed at zero rent                                       150

            •       Average rent reduction of 41%
                                                                                  100
            •       25 renewals in H1 17/18 with 23 on improved terms
                                                                                                    39
•        Average length to first break 1.1 years                                  50
                                                                                                                 13                 9     1      0
•        Planning for 233 UK lease events in the current calendar year             0
         and 272 over the next 2 years                                                  To Dec 18   2019         2020             2021   2022   2023+

            •       Total annual rent of c.£16.7m                                                               No. of Leases Expiring

    1 Since UK action plan initiated in January 2016                                                                                                    19
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Cash flow generation
  £m                                             H1 2017    H1 2018    Var, £m
                                                                                  •   Cash generated by operations of £36.3
  Operating profit                                  17.3       12.9       (4.4)       million up 29.6% with strong working
                                                                                      capital management
  Depreciation & amortisation                       10.4       11.1        0.7

  Exceptional profit on sale of assets              (6.3)      (6.0)       0.3    •   Proceeds of £14.9 million (net of fees and
                                                                                      escrow balance) received from the sale of
  Working capital and other items                    6.6       18.3       11.7        Mulitplay Digital

  Cash generated by operations                      28.0       36.3        8.3    •   Continuing investment for growth with capital
                                                                                      expenditure of £6.2 million in the first half, and
  Proceeds from sale of business/property           13.3       14.9        1.6        planned acceleration of the BELONG roll out
                                                                                      under the Sports Direct collaboration
  Sub-total                                         41.3       51.2        9.9
                                                                                  •   Free cash flow of £41.0 million, up 23.1% on LY
  Capital expenditure                               (5.8)      (6.2)      (0.4)

  Taxation                                          (1.4)      (3.7)      (2.3)

  Net interest                                      (0.8)      (0.3)       0.5

  FREE CASH FLOW                                    33.3       41.0        7.7

                                             Continued strong free cash generation

                                                                                                                                           20
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Cash flow & net cash
 £m                                                  H1 2017      H1 2018    Var, £m
                                                                                         •   Strong closing cash position of £84.9 million
 Opening cash                                            43.1        47.2          4.1
                                                                                         •   As at 27 January 2018, all facilities were undrawn
 Cash generated by operations                            28.0        36.3          8.3   •   Following the completion of the SPD agreement,
                                                                                             total available facilities have been increased to
 Proceeds from sale of
                                                         13.3        14.9          1.6       c£130 million (2017: £80 million)
 business/property
                                                                                              •   UK ABL facility of up to £50 million, rising to
 Tax, interest, dividends & other                        (4.9)       (6.0)       (1.1)            £75 million in peak
                                                                                              •   Additional new facilities in UK of £55 million,
 Capex                                                   (5.8)       (6.2)       (0.4)
                                                                                                  provided by SPD (Capex facility of £35 million
                                                                                                  and working capital facility of £20 million)
 Movement in borrowings                                  (0.7)       (1.3)       (0.6)
                                                                                              •   New 2 year Spanish facilities finalised in January
 Movement in cash                                        29.9        37.7          7.8            2018, with potential to extend for a further year

 Closing cash                                            73.0        84.9        11.9         •   Working capital and guarantee facilities in
                                                                                                  Spain of €28 million, rising to €44 million in
 Finance leases                                          (4.0)       (2.7)         1.3            peak
                                                                                         •   Total maximum facilities over peak season of
 Net cash                                                69.0        82.2        13.2
                                                                                             c£169 million

                                             Strong cash position and increased available facilities

                                                                                                                                                    21
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Market update and outlook

 •       Positive market trends seen in H2 16/17 last year continued throughout H1 17/18 in both territories for core
         console categories. Cumulatively the UK and Spanish markets remain in growth so far this year
 •       Strong demand for Nintendo Switch has continued to deliver growth to the overall market and consumer
         interest is expected to remain strong from newly announced software titles (Super Smash Bros. and a
         Pokémon game) together with associated products including the new LABO range
 •       Cost focus has been intensified for the balance of H2 to mitigate margin pressures
 •       Further supportive market developments in the second half of the calendar year, with major new game titles
         announced, e.g. Call of Duty: Black Ops 4 and a number of non-perennials including Red Dead Redemption 2
         and Shadow of the Tomb Raider
 •       Growth in BELONG and Events & Esports planned under major transformation strategy

 1 Source GfK Chart-track
                                                                                                                        22
MARTYN GIBBS
 Chief Executive Officer

                           23
MARKET UPDATE

                24
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Market Update – Esports and monetisation

                            Average Esports Global Revenue per Enthusiast                                                           A new business model into the group that directly
                                                                                                  Introduce new revenue/ margin
                                                                          >$3.0bn            1          streams for GAME
                                                                                                                                    commercialises gamers outside of retail (pay to play / food
                      1.6                                                                                                           & drink)
                                                                               $11
                      1.4                     Total Esports Rev
                                                                                                   By increasing the value of our   Converting the average gamer into a competitive gamer
                                                                                             2          existing customers          significantly increases their lifetime value
                      1.2

                       1                                                                                                            By reaching existing competitive gaming communities & PC
Revenue in bn’s ($)

                                                     $1.0bn
                                                                                             3      By acquiring new customers      gamers that sit outside of GAME’s current retail sphere of
                      0.8                                                                                                           influence
                                                          $5.2
                      0.6                                                                        Through the increased support of   Help negotiate better margin, terms and exclusive content
                                                                                             4    existing and new suppliers and    from partners. New monetisation routes through event/
                      0.4                                                                                    partners               tournament organisation
                                            $2.7

                      0.2                                                                        GAME’s value proposition remains
                                            $0.3          $0.7                 $1.5          5     relevant in changing market      Frontline engagement of the next generation of customers
                       0                                                                                    conditions
                              2013   2014   2015   2016   2017   2018   2019   2020   2021

     Number of eSports
     enthusiasts
                                            120M          191M                 286M               Increasing the volume, range of   Have access to a more holistic understanding of the gamer
                                                                                             6     data and our understanding of    behaviour through retail and their engagement in esports/
                                                                                                         gamer behaviour            competitive gamers

SOURCE – NEWZOO 2017 GLOBAL ESPORTS MARKET REPORT                                                                                                                                                 25
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Market Update – UK & Spain performance
                                                                         Mint Video Game Market Performance

 •       First half FY 17/18 growth driven by:
                                                                                                             15.7%
          •       Nintendo Switch
          •       Xbox One X launch                                                   10.0%

          •       Stronger new release performance                        8.8%
                                                                                                                         8.3%

 •       Impacted by:
          •       Low margin hardware
                                                                                                  1.8%
          •       Continued online growth
          •       Preowned software and GameTronics decline
                                                                                                 H1 16/17   H2 16/17   17/18 YTD*

 •       Positive dynamics in H2:
          •       Continued Switch availability
          •       Further Nintendo releases

                                                              -12.5%

                                                              H1 16/17   H2 16/17   17/18 YTD*

33 Weeks to 17 March                                                                                                                26
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Market Update – Latest generation of consoles performing well
Units sold                                          Comparison of latest generation                                                                                                                                                                                                                                                                                                              Comparison of latest generation
 million                                                                                                                                                                                                                                                                                                                                       Units sold
                                         (PS4/Xbox One vs Prior generation (PS3/Xbox 360) – UK                                                                                                                                                                                                                                                  million                               (PS4/Xbox One vs Prior generation (PS3/Xbox 360) – Spain
   10
                                                                                                                                                                                                                                                                                                                                                   3
      9
                              44%
      8                                                                               57%                                                                                                                                                                                                                                                          3

      7
                              56%                                                                                                                                                                                                                                                                                                                  2
      6                                                                               43%
      5
                                                                                                                                                                                                                                                                                                                                                   2
                    PS3/Xbox 360                                         PS4/Xbox One
      4                    Xbox                                        PlayStation
                                                                                                                                                                                                                                                                                                                                                   1
      3

      2
                                                                                                                                                                                                                                                                                                                                                   1
      1

      0                                                                                                                                                                                                                                                                                                                                            0

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                                                                                                                                               Months Since Launch                                                                                                                                                                                                                                                                                                                                 Months Since Launch
                                                  UK Latest Generation (PS4/Xbox One)                                                                                                                Prior Generation (PS3/Xbox 360)                                                                                                                                                               Latest Generation (PS4/Xbox One)                                                                                                                     Prior Generation (PS3/Xbox 360)

  •            Console unit sales of current generation continues to outperform previous console cycle in UK & Spain
  •            PlayStation mix growing in UK

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            27
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

New console cycle
                                        UK Market Value Hardware & Software: Playstation, Xbox and Nintendo Switch
  1400
                                                                                                                            Market Value +7%
                                                         Market Value +12%
  1200
                                                               106                                                                 178
                            21                                                                             149
  1000

    800                                                        490                                                                 426
                                                                                   596
                            601                                                                            501    650
    600
                                                                                                                                   143
                                                               195
    400                     56                                                                             177

                                                                                                                  490              473         616
    200                     369                                383
                                                                                                           313

       0
                           16/17                              17/18                                       18/19                  19/20

                                                            PS & XB HW       Switch HW   PS & XB SW   Switch SW

   •       17/18 overall market value forecast to increase by 12% (H1: +14.3%)
   •       18/19 market growth in high margin software category of c9% has been forecast
   •       19/20 Hardware growth of c26% based on market analyst expectation of PS5 launch, with start of the next console cycle
   •       19/20 overall market value forecast to grow by 7%
   •       Forecast may change for new releases as further announcements are made

 IHS (March 2018)                                                                                                                                    28
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Major drivers in core business
Esports growth will continue at pace
    •   Revenues are growing exponentially in all areas of esports both from viewership and participation

Nintendo Switch continues to grow
    •   Significant installed base established and high tie-ratios supporting mint and preowned margin
    •   Any future price point reduction will drive further growth

New release schedule across all formats is strong
    •   New non-perennial titles will drive positive overall market dynamics e.g. Red Dead Redemption 2
        announced for Oct 18 & Shadow of the Tomb Raider
    •   Super Smash Bros. and strong line up of other games will support Switch growth
    •   Call of Duty launch window redefined with Black Ops 4 announced for October release

Current generation of consoles growth expected to continue’
    •   Significant installed base established, future expected price point reduction will drive further growth

PlayStation 5 launch forecast by market analysts for peak ‘19
    •   Increased penetration levels expected in both UK and Spain

Continued pressures factored in
    •   Reduced preowned revenues across software and mobile phones
    •   Continued move to online but growing share of the online channel
    •   Digital downloading continues to grow but with further retail opportunities to exploit the market
                                                                                                                  29
BUSINESS &
STRATEGY UPDATE

                   30
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Building the most valuable community for gamers
           CORE SPECIALIST RETAIL                                              MAJOR GAMING EVENTS

                                                       4.6m Active
                                                           (LTM)

                                                                                                EVENTS

                                             ESPORTS, BELONG & COMPETITIVE GAMING

                                                                                                         31
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Game changing strategy recap: Pillars & 2018 priorities

                               1. Expand live and online   2. Continue to improve our      3. Optimise the Group's
                              gaming services for gamers   retail businesses in the UK    efficiency whilst investing
                                    and publishers             & Spain in order to               for the future
                                                           maximise market potential

                              1.   Local competitive       1.   Continue to enhance the   1.   Optimise fixed &
                                   gaming and esports,          Group’s specialist             variable store costs
                                   headlined under              proposition               2.   Distribution efficiencies
                                   BELONG
                                                           2.   Build new categories &    3.   Procurement & business
                              2.   Insomnia Gaming              services                       process improvements
                                   Festival
                                                           3.   Multichannel              4.   Supplier arrangements
                              3.   Major third party            development
                                   contract events
                                                           4.   Store optimisation

                                                                                                                           32
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Our Esports approach

             GLOBAL PRO

                                                                                UK MASTERS FINALS

            UK PRO                                                             UK MASTERS SEASONS

                                                                                                    UKM BYOC LAN
                                             WEBSITE &                                              TOURNAMENTS              BELONG
                                             BOOKING                                                                         T/MENT
                                              SYSTEM                                                                        PLATFORM
             AMATEUR
                                                                                                      REGIONAL
                                                                   BELONG ARENA                     TOURNAMENTS
                                                                       CLASH

                                                                       BELONG CUPS              UKM ONLINE CUPS

             GRASSROOTS                                             LOCAL ARENA                     LOCAL (TOWN)
                                                                   TOURNAMENTS                      TOURNAMENTS

                                                                    BELONG KIDS
                                                                   TOURNAMENTS

                                                           ESPORTS                                    PC AND VR HW, SW, DIGITAL         HIGH END
                        RETAIL OPPORTUNITIES                                  PLAYER PRODUCTS
                                                         MERCHANDISE                                          AND ACC                  PERIPHERALS
                                                                                                                                                     33
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Expanding the Group’s live gaming services
  Events Overview
  •    Events business increase in EBITDA H1 versus LY through higher margins and cost savings
  •    Stronger performing events in H1 YOY (RuneFest and Minecon)
  •    Core Insomnia continues to grow and evolve with more focus on BELONG and esports
  Insomnia Overview
  •    Insomnia 61 is the most successful to date driven by Esports / BELONG and gaming
       Influencers (78m subscribers)
  •    Insomnia 62 Call of Duty World League with a $200,000 prize fund, the only open event
       outside of the US in 2018, to be held at Insomnia 62 after hugely successful Easter event
       last year
  •    Insomnia 62 influencers with 50m+ subscribers and Microsoft, Nintendo and Sony all
       attending
  Insomnia Franchise
  •    Insomnia Franchise (with esports as the key differentiator) now an established program
  •    Four initial territories in negotiation to drive additional margin as well as licence fees

  Third Party Events
  • All four BRICKLIVE shows delivered over 72,000 footfall in total

  • Rentals up YOY with exclusive agreements now with HTC-Vive and Intel for events

                                                                                                    34
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Game changing strategy recap: Pillars & 2018 priorities

                               1. Expand live and online   2. Continue to improve our
                              gaming services for gamers   retail businesses in the UK
                                    and publishers             & Spain in order to
                                                           maximise market potential

                                                           1.   Continue to enhance the
                                                                Group’s specialist
                                                                proposition
                                                           2.   Build new categories &
                                                                services
                                                           3.   Multichannel
                                                                development
                                                           4.   Store optimisation

                                                                                          35
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Maximising retail priorities

        1     Continue to enhance the Group’s
              specialist proposition                                    3   Multi-channel development

                                                Continue to improve
                                                our retail businesses
                                                in the UK & Spain in
                                                 order to maximise
       2      Build new categories & services
                                                  market potential      4   Store estate optimisation

                                                                                                        36
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

1. Specialist proposition
Continued development and improvement of customer loyalty programmes
• GAME Reward card scheme with 4.6m active reward customers in the UK & Spain
• GAME Elite subscription model launched May 2017 in the UK
     • Enhanced points and exclusive offers driving higher spend and greater engagement
     • Strong engagement with over 80,000 sign-ups to date

Securing “Only at GAME” exclusive ranges from supplier partners
• In 2017, 8 out of the top 10 peak titles had an “Only at GAME” exclusive element
• Ongoing discussion with supplier partners to secure a number of specialist exclusives for 2018

Creating a relevant and credible marketing strategy to engage with gamers
• New marketing strategy established to drive reach and engagement of gamers through peak
      • Black Friday ‘Deadline Deal’ campaign featuring Harry Redknapp delivered 137.5m impressions
      • Shortlist Media partnership driving 1.54m engagements
      • Mail Online & Metro partnership, reaching gamers & gifters, creating 264.7m impressions

Content first strategy through social media channels
• Improved impressions (engagement with content) to 2.2m on Twitter & 1.5m on Facebook since
   March with Facebook and September with Twitter
• Player 1 Talent influencer programme expanded with over 350 talents signed up with a combined
   following 37.1m
• Weekly YouTube show TL;DR launched in February 2018 bringing gaming news and content to
   gaming community                                                                                   37
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

2. Build new categories & services
 Build on current success achieved in BELONG locations
     •   Margin rate of arenas circa. 45% with pay to play, food and drink, PC hardware /
         accessories / digital
     •   Arenas have supported improved performance in core retail in LFL arenas is 5.6%
         up on non-arena locations in Q2 FY18                                                    VR                  PC
     •   Margin rates of combined arenas and stores are higher than non-arenas given the
         P2P margin at 100%
     •   Supplier support on exclusive offers for core console categories
     •   PC category
            •   Entrance into PC hardware sales at higher margin than console
                                                                                                         LICENSED
            •   Redefined PC accessories sales                                                         MERCHANDISE
                                                                                                                               SERVICES

            •   Digital sales to those playing in arenas
     •   Food and drink proposition launched and opportunity to further exploit with long
         dwell times in arenas
     •   Exploiting services especially warranties and consumer finance
     •   Sales of VR through creating the experience
                                                                                            CORE CONSOLE &
                                                                                                                FOOD & DRINK
     •   New licensed merchandise category opportunities to deliver for most engaged PC        DIGITAL
         gamers and esport participants

                                                                                                                                          38
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

3. Multi-channel development
                 2017 Developments                                                             2018 Priorities
 Customer Retention                                                      Customer Retention
 • Improvements to the customer end to end journey                       • New checkout for Mobile & Desktop
 • Customer self service & efficiency programme                          • Launch of new product categories and Services
 • Improved product recommendations and customer upsell tools

 Delivery Services                                                       Delivery Services
 • Order in-store, now available in ALL stores                           • Collection points increased (new service with Collect +)
 • Free next day (Royal Mail) order placed before 3 pm (later cut off)   • Basket up-sell to qualify for free delivery
 • Launch of new tracked services with Yodel and DPD                     • Launch of tracked service for International Orders (Asscendia)

 Omni-Channel Services                                                   Omni-Channel Services
 • Click & Reserve/Collect from Store enhanced or launched               • Expanded range of store product categories available on-line &
 • Trade-in online launched                                                despatched from stores
 • Store stock available on-line & despatch from stores launched         • Additional online services e.g. GAME Elite, warranties, disc-care,
   across 250 stores                                                       BELONG PC build

 Ways To Pay                                                              Ways To Pay
 • PayPal credit launched with over £17m in sales in H1                  • Consumer finance product implemented
                                                                         • Delivery upgrade prompts when purchasing

 Pre-Orders                                                              Pre-Orders
 • Implemented customer self service for pre-order payments              • Further improvements to customer journey & self service
 • Improved product content and information                              • Pre-order on-line collect from store service
                                                                         • Pre-order upgrade proposition to fully exploit exclusives

 Specialist Games Retailer                                               Specialist Games Retailer
 • Refresh content and improved merchandising and attach                 • Site Navigation, and new PLP and PDP pages together with content
 • New Homepage design launched                                            improvements

                                                                                                                                                39
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

4. Store estate optimisation
STORE RECONSTRUCTION
                                                                                                                THE TWO MODELS
•        Exit stores unless significant fixed costs reduction achieved
•        Low Capex in secondary locations
•        Low operating costs in smaller locations
•        Capitalise in larger properties on expanding categories esp. console
         accessories, console digital, PC and accessories
 TO ACHIEVE
•        Further negotiating power with landlords
                                                                                        BELONG WITH A GAME STORE                  SMALL STORE / CONCESSION
•        Space in all major cities and towns
•        Cash and facilities to enact property strategy
                                                                                         Leverage BELONG fully for footfall   Small store offering, a reduced range
                                                                                           and experience and deliver a         and task, with less operating and
                                 UK Lease Expiry Profile                                    specialist range catering for                  staff costs.
 250         233                                                                        improved core console proposition        Concessions in markets where
                                                                                        with greatly increased engagement     standalone stores are not financially
 200                                                                                              with PC gamers                              viable

 150                                                                                •      4,000 – 7,000 sq. ft.              •     Lighter task levels
                                                                                    •      Efficient hours usage              •     Cluster management
 100                                                                                •      48-100 gaming stations             •     80/20 range
                                                                                    •      Expanded specialist range          •     Low operating costs
    50                     39                                                       •      Bespoke look & feel
                                        13                9                         •      New brand
                                                                   1            0
     0
                                                                                                GAME / BELONG                         SMALL / CONCESSION
           To Dec 18      2019          2020            2021      2022      2023+

                                       No. of Leases Expiring
                                                                                                                                                                      40
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Game changing strategy recap: Pillars & 2018 priorities

                               1. Expand live and online    3. Optimise the Group's
                              gaming services for gamers   efficiency whilst investing
                                    and publishers                for the future

                                                           1.   Optimise fixed &
                                                                variable store costs
                                                           2.   Distribution efficiencies
                                                           3.   Procurement & business
                                                                process improvements
                                                           4.   Supplier arrangements

                                                                                            41
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Right sizing our retail business through significant cost savings
Whilst fully optimising BELONG and the Collaboration Agreement

                                             • Collaboration Agreement allows for broader, longer term approach to improving agreements with
      1                  Supplier              suppliers
                                             • Positive specialist support, including improved exclusives
                    Arrangements
                                             • Active engagement on strategic live gaming initiatives

                                             •   Planning for lease events across over 70% of the UK estate by end of 2018 and over 90% by end of 2019
     2                                       •   Total annualised benefits of over £4.7m since programme implemented
                        Property             •   Target property savings of a further £1.5m in H2
                                             •   BELONG/GAME enacted in ideal locations and close existing stores

                                             •   Strong cash position increased year on year £11.9m to £84.9m
     3                    Cash &             •   Stock management strengthened delivering £11.7m improved working capital
                                             •   Total facilities in place of up to £130m
                   Working Capital
                                             •   Collaboration agreement gives £55m of additional facilities

     4      Organisational Efficiency        • Head Office reorganisation actioned across all levels
                                             • 10% of roles impacted
                       and Design            • Stores management structure in retail improved

     5          Operational Costs &          • Loyalty scheme, refund policy, GAME Elite introduction, DC efficiencies and store payroll
                Business Processes           • Savings in excess £11m targeted in this financial year

                                                                                                                                                         42
CLOSING REMARKS

                  43
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

H1 Summary
Business transformation activities fully developed with a clear strategy and plans to
address long term structural changes in our markets
       •    Targeting major new growth markets across the group especially esports
       •    Pleasing build of BELONG pay to play activities, entry into new retail categories and positive
            impact on core retail
       •    Collaboration Agreement entered into to realise full BELONG potential
       •    Infrastructure created to improve further utilisation and price per hour initiatives
       •    New esports innovations to drive growth and impetus in 2018

Right-sizing of retail continues
       •    Positive market growth in the UK and Spain
       •    Margin challenged through hardware mix and pressure on preowned
       •    Successful negotiations at lease events as we enact 200+ lease renegotiations
       •    Significant cost saving and efficiency programme successfully enacted £5m saving
            delivered in H1 and further initiatives in place
       •    Investment in multichannel and our differentiated, specialist proposition
       •    Prepared for improving line up of games in 2018/19

Strong cash generation and disciplined use of capital

Spanish market and GAME’s performance remain strong                                                          44
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Future priorities
Expand live and online gaming services for gamers and publishers
    •   Continue to transform our retail business to one which delivers high growth and high
        margins and reduces previous console market cyclicality
    •   Increase station count, drive utilisation and price per hour in BELONG arenas
    •   Move our customer proposition to a unique model to deliver the very best esports and
        competitive gaming approach

Continue to improve our retail business in the UK and Spain in order to maximise market
potential
    •   Maximise new product launches and exploit current market
    •   Further develop our specialist proposition through customer loyalty, exclusives, credible
        marketing and content first approach
    •   Utilising BELONG to drive core retail performance and bring in new retail revenue streams
    •   Grow share of wallet in the online channel through online services and proposition
        development
    •   Fully utilise the 230+ lease events to deliver the desired BELONG and GAME future approach

Optimise the Group’s efficiency whilst investing for the future
    •   Gain further supplier support for BELONG and GAME
    •   Realise the full benefit of the improved negotiated property deals
    •   Continued focus on cash generation and disciplined use of capital
    •   Realise all upside from the cost savings programme to deliver over £11m in FY17/18           45
QUESTIONS

            46
APPENDIX

           47
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

 Software market top titles – UK & Spain
                                                                                                           H1 FY17/18                                                                                                      H1 FY17/18
                                                                                                           H1 FY16/17                                                                                                      H1 FY16/17
  2,500                                                                                                                  2,500

  2,000                                                                                                                  2,000

  1,500                                                                                                                  1,500

  1,000                                                                                                                  1,000

      500                                                                                                                 500

       0                                                                                                                       0
             FIFA 18 v FIFA 17   COD WW2 v COD     Assassins Creed v     Star Wars v    Destiny 2    SWITCH: Super                 FIFA 18 v FIFA 17   COD WW2 v COD   Assassins Creed v   Star Wars v    Destiny 2    SWITCH: Super
                                      IW            Watch Dogs 2          Battlefield               Mario / Mario Kart                                      IW          Watch Dogs 2        Battlefield               Mario / Mario Kart

  •         Total mint market up 14.3% in H1                                                                               •       Total mint market up 13.5% in H1 in local currency
  •         Total software mint market up 6% in H1                                                                         •       Total software mint market up in H1 12.4% in local currency
  •         Software market growth supported by stronger:                                                                  •       Software market growth supported by stronger:
             •      Call of Duty performance                                                                                        •      FIFA, Call of Duty and Assassin’s Creed performance
             •      Destiny 2, a non-perennial title without an equivalent in the previous year                                     •      Switch new releases – Super Mario Odyssey & Mario Kart, without an
             •      Switch new releases – Super Mario Odyssey and Mario Kart, without an                                                   equivalent title in the previous year
                    equivalent titles in the previous year

Source: GfK Chart-Track, Spanish market, units sold in H1 18 vs. H1 17                                                                                                                                                                     48
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Console digital market continues to enable growth for GAME

     Total UK console digital content market                 GAME console digital sales (GTV), £m
         Total UK console digital content
                 £m (UK only)
                     market
                  £m (UK Only)

                                                  1,022

                                         934                                    96.8
                                875

                                                                         79.3
                       725
                                                                  72.3

              580                                          60.4                                 59.5
                                                                                       57.5

    429

   2013 A     2014 A   2015 A   2016 A   2017 A   2018 E   FY14   FY15   FY16   FY17   H1 FY17 H1 FY18

Source: IHS                                                                                              49
GAME DIGITAL PLC – INTERIM RESULTS 2017/18

Nintendo Switch performance
                      SWITCH weekly sales - 52 weeks since launch                        UK & Spain Markets – Nintendo software market is
                              (excludes launch week)                                           dominated by physical content sales
 60,000

 50,000

 40,000

 30,000
                                                                                               22%
 20,000

 10,000                                                                                                                            53%

      0

                       Install Base 1st Year of Launch - Nintendo Consoles
 1,600,000                                                                                     78%
                                                                             1,373,102
 1,400,000
 1,200,000                                                                                                                         47%
 1,000,000
  800,000                                                                     653,451
  600,000
  400,000
                                                                              138,567        NINTENDO                           PLAYSTATION
  200,000
          0

                                                                                                           Physical   Digital
                                         Wii   Wii-U     SWITCH
                                                                                                                                              50
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