A GAME TO PROMOTE ENERGY EFFICIENCY ACTIONS - The GreenPlay Project Oriane Marchal - Innovation consultant at Euroquality - TRIBE project
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
A GAME TO PROMOTE ENERGY EFFICIENCY ACTIONS The GreenPlay Project Oriane Marchal – Innovation consultant at Euroquality
Smart city and smart meters
EU target: 80% European consumers equipped by
smart meters by 2020
€45 billion of investment by EU Member States
High potential for
• saving energy (~3% energy
savings per consumer)
• changing behaviour
Only 20% of people are interested by their
energy useMini games and social networks
Facebook :
2.07 billion monthly active users in Q3 2017
Mini-games
Examples:
Clash of clans: 80 millions monthly
unique users in 2017
Candy Crush Saga :
10 millions of daily active
players in 2017How to engage customer and help them to save energy through a game and social networks? Description of the Apolis Planeta game
eGreen solution
Consumption monitoring
4 type of sensors
WATER
Awarness on energy consumption improvedeGreen Platform
3 main bricks:
• Monitoring
(smart meters)
Understand
Engage Learn
• Social interactions • Advice and eco-behavior
• Energy challenges • Savings
• Goal reductionSynopsis of the Apolis Planeta Game
2050
The Earth is completely polluted and life expectancy is declining
dramatically.
Scientists have discovered a new bacteria that capturing most
chemical and air pollutants. But these bacteria needs huge
amount of energy to grow up and live.
Massive energy savings are then required to decontaminate the
Earth, this is where your help is needed.
Join the community, take up the challenge, and save the word:
become a citizen of Apolis PlanetaApolis Planeta Game
The social network and game to promote positive and sustainable actions
Greenies
User’s profil
Polluted hexagon Depolluted hexagon Drawings
Clean-up the Earth in 2020 by saving energy today !Apolis Planeta Game - Features
How to get Greenies?
Answer questions
Basic questions on the user’s habits
Dryer
Do you have a dryer at home?
Yes
No
Learn about the user consumption habits to provide tailored advices
Clean-up the Earth in 2020 by saving energy today !Apolis Planeta Game - Features
How to get Greenies?
Complete challenges
e.g. “Decrease your consumption compare to yesterday”
Motivate users to change their habits and behavior to decrease energy
consumption
Clean-up the Earth in 2020 by saving energy today !Apolis Planeta Game - Features
What to do with Greenies?
Pixel Art and social network
Leave your message on earth!
Motivate users and create emulation between players
Clean-up the Earth in 2020 by saving energy today !Demonstration phase
200 households equipped in
Spain and France
4 sensors :
General consumption
Heating
Water heater
Temperature
Demonstration on-going (since April 2016)Apolis Planeta universal?
The universal
game doesn’t
exist
API
Creation of an API with the platform for
reaching more personsExemples of mini-games connected
Tetris Island N’co
• Advice and question to earn • Clean-up the Island and reseed life
greenies and play
• Earn Greenies by saving energy
• Social interaction with best score
• Recreate an eco-system by buying
• Energy challenge plants and animalsNext challenges
Better address the users:
How to ensure a long term interest and change in users’ behaviour?
How can we guarantee the willingness to share private data when it is not
within the context of a H2020 project?
Include the household dynamics:
Which people from the households are expected to integrate the solution
in their daily life?
How to reach all household members?
What could be the application in different contexts (e.g. with different
building profiles; less electrical heating)?Gaming with Energy Data and Energy Savings
GreenPlay project – Game to promote energy efficency
actionsOriane Marchal oriane.marchal@euroquality.fr
You can also read