ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
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PLAN YOUR EXPERIENCE
ADVANCE PROGRAM
The 45th International Conference & Exhibition on
Computer Graphics and Interactive TechniquesTABLE OF CONTENTS
SCHEDULE AT A GLANCE.................................................... 3 CURATED CONTENT
REASONS TO ATTEND.......................................................... 6 SIGGRAPH 2018 offers several events and sessions
that are individually chosen by program chairs to
CONFERENCE OVERVIEW....................................................7 address specific topics in computer graphics and
interactive techniques.
CONFERENCE SCHEDULE................................................. 10
Curated content is not selected through the regular
APPY HOUR...........................................................................19 channels of a comprehensive jury.
ART GALLERY.......................................................................20
ART PAPERS........................................................................ 23 INTEREST AREAS
SIGGRAPH brings together a wide variety of
BUSINESS SYMPOSIUM....................................................25 professionals who approach computer graphics and
COMPUTER ANIMATION FESTIVAL: interactive techniques from different perspectives.
Our programs and events align with five broad interest
ELECTONIC THEATER.........................................................26
areas (listed below). Use these interest areas to help
COMPUTER ANIMATION FESTIVAL: VR THEATER......... 27 guide you through the content at SIGGRAPH 2018.
COURSES..............................................................................28
EDUCATOR’S FORUM......................................................... 32 C PRODUCTION & ANIMATION
EMERGING TECHNOLOGIES.............................................35
5 RESEARCH & EDUCATION
EXPERIENCE PRESENTATIONS........................................39
PANELS.................................................................................43
D ARTS & DESIGN
PRODUCTION SESSIONS...................................................46
REAL-TIME LIVE!.................................................................50 h GAMING & INTERACTIVE
SIGGRAPH NEXT.................................................................52
STUDIO..................................................................................53 6 NEW TECHNOLOGIES
TALKS....................................................................................56
TECHNICAL PAPERS...........................................................62
VIRTUAL, AUGMENTED, AND MIXED REALITY.............. 77
ACM SIGGRAPH SUNDAY WORKSHOPS..........................81
BIRDS OF A FEATHER.........................................................82
ACM SIGGRAPH THEATER EVENTS.................................85
EXHIBITION..........................................................................86
EXHIBITOR MEETING ROOMS AND SESSIONS............. 87
JOB FAIR...............................................................................92
GENERAL INFORMATION...................................................93
CONFERENCE COMMITTEE..............................................95
CO-LOCATED EVENTS........................................................96
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 2SCHEDULE SUBJECT
SCHEDULE AT A GLANCE TO CHANGE
Full Conference One Day registration is available. Includes admission to conference programs and events for the day purchased
and the Exhibition (Tuesday-Thursday). It does NOT include Computer Animation Festival - Electronic Theater or Reception.
Saturday Sunday Monday Tuesday Wednesday Thursday
Event
11 August 12 August 13 August 14 August 15 August 16 August
Registration 5:00 PM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM-
7:00 PM 6:00 PM 6:00 PM 6:00 PM 6:00 PM 1:00 PM
Merchandise Pickup Center/ 5:00 PM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM-
SIGGRAPH Store 7:00 PM 6:00 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM
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Opening Ceremony and Awards 9:00 AM-
Presentation 10:30 AM
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ACM SIGGRAPH Award Talks 3:45 PM-
5:30 PM
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ACM Student 3:45 PM-
ll Research Competition 5:15 PM
Final Presentation
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Appy Hour 5:00 PM-
ll 7:00 PM
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Art Gallery 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM-
ll 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM
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Art Papers 3:45 PM- 10:45 AM-
ll 5:35 PM 12:35 PM
Attendee Lounge 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM-
6 PM 6 PM 6 PM 6 PM 7 PM 3:30 PM
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Birds of a Feather ALL WEEK
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l Business Symposium 8 AM- 8:30 AM-
6 PM 1:30 PM
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Computer Animation Festival - 6:00 PM- 9:00 PM- 8:00 PM-
Electronic Theater 8:00 PM 11:00 PM 10:00 PM
ll Computer Animation Festival - 2:00 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM-
VR Theater 5:00 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM
(FP ONLY)
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
Interest Areas:
C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 3SCHEDULE SUBJECT
SCHEDULE AT A GLANCE TO CHANGE
Saturday Sunday Monday Tuesday Wednesday Thursday
Event
11 August 12 August 13 August 14 August 15 August 16 August
ll Courses 9:00 AM- 9:00 AM- 9:00 AM- 9:00 AM- 9:00 AM-
5:15 PM 5:15 PM 5:15 PM 5:15 PM 5:15 PM
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Educators Forum 9:00 AM- 9:00 AM-
5:15 PM 5:15 PM
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Emerging Technologies 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM-
ll 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM
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Exhibition Show Floor 9:30 AM- 9:30 AM- 9:30 AM-
ll 6:00 PM 6:00 PM 3:30 PM
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Exhibitor Sessions 9:30 AM- 9:30 AM- 9:30 AM-
ll 6:00 PM 6:00 PM 3:30 PM
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Experience Presentations 3:45 PM- 2:00 PM- 9:30 AM- 9:00 AM- 9:00 AM-
ll 5:15 PM 5:15 PM 6:00 PM 10:30 AM AND 12:15 PM AND
2:00 PM- 3:45 PM-
5:15 PM 5:15 PM
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International Resource Center 9:00 AM- 9:00 AM- 9:00 AM- 9:00 AM- 9:00 AM-
ll 6:00 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM
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Job Fair 9:30 AM- 9:30 AM-
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Keynote Session 2:00 PM-
3:15 PM
ll Panels 10:45 AM- 10:45 AM- 9:00 AM- 2:00 PM- 2:00 PM-
12:15 PM AND 12:15 PM 10:30 AM 5:15 PM 3:30 PM
3:45 PM-
5:15 PM
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Posters 1:30 PM- 9:30 AM- 9:30 AM- 9:30 AM- 9:30 AM-
ll 5:30 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM
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Poster Sessions 12:15 PM- 12:15 PM- 12:15 PM-
ll 1:15 PM 1:15 PM 1:15 PM
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Production Gallery 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM-
ll 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
Interest Areas:
C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 4SCHEDULE SUBJECT
SCHEDULE AT A GLANCE TO CHANGE
Saturday Sunday Monday Tuesday Wednesday Thursday
Event
11 August 12 August 13 August 14 August 15 August 16 August
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Production Sessions 10:45 AM- 10:45 AM- 10:45 AM- 10:45 AM-
12:15 PM 12:15 PM AND 12:15 PM AND 12:15 PM AND
2:00 PM- 2:00 PM- 2:00 PM-
5:15 PM 5:15 PM 5:15 PM
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Real-Time Live! 6:00 PM-
7:45 PM
ll Reception 8:00 PM-
10:00 PM
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SIGGRAPH Next 8:00 AM- 8:00 AM- 8:00 AM-
ll 8:45 AM 8:45 AM 8:45 AM
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Studio 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM-
ll 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM
ll Talks 10:45 AM- 9:00 AM- 9:00 AM- 9:00 AM- 10:45 AM-
5:15 PM 10:30 AM AND 5:15 PM 12:15 PM 5:15 PM
2:00 PM-
5:15 PM
ll Technical Papers 10:45 AM- 9:00 AM- 9:00 AM- 9:00 AM-
5:35 PM 5:35 PM 5:35 PM 5:15 PM
ll Technical Papers Fast Forward 6:00 PM-
8:00 PM
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Virtual, Augmented and Mixed 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM-
ll Reality (Immersive Pavilion) 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM
1. Business Symposium Only registration includes admission to the Computer Animation Festival - Electronic Theater for
Monday only.
2. Computer Animation Festival - VR Theater Ticketing
Due to limited space, the VR Theater is available to Full Conference Platinum and Full Conference attendees only. Tickets will
be distributed at the Electronic Theater Exchange/VR Theater Ticket desk in Registration one day before each showing (i.e.,
Monday tickets are available on Sunday, Tuesday tickets on Monday, etc.).
Note: For all other attendee levels, kiosks will be set up for individual viewings of select VR Theater content throughout the
Immersive Pavilion venue. (Stay tuned for updates on this offering.)
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
Interest Areas:
C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 5REASONS TO ATTEND
WHY SIGGRAPH?
For more than four decades, SIGGRAPH conferences
have been at the center of innovation in computer
graphics and interactive techniques. Immerse yourself in
a new generation of technology, trends and techniques
at SIGGRAPH 2018.
LEARN CREATE
— —
The most accomplished minds in research, design Roll up your sleeves for hands-on exploration in the
and development gather at SIGGRAPH to share their Studio. Demo the latest in mixed reality in the Immersive
discoveries and innovations. From VFX and animation Pavilion. Go behind the VFX of the latest blockbuster
techniques to VR and game design, SIGGRAPH 2018 game at one of our Production Sessions. Let SIGGRAPH
features five days of courses, talks, sessions and panels reignite your imagination and then take your inspiration
that will blow you away. back to your workplace.
DISCOVER SHARE
— —
Explore the latest software and hardware that’s What’s your passion? SIGGRAPH gives you access to
changing the workplace for CG and VFX professionals. innovation and information that can’t be found anywhere
Learn from visionaries who are pushing the limits of else. Whether your interests are in research, production,
VR and its application to games, healthcare and daily new technologies or somewhere in between, you’re sure
life. Join the brightest minds pushing the boundaries of to find fresh ideas and technologies that will change the
computer graphics and interactive techniques. way you work and create.
BOND
—
Our community is diverse, curious, and passionate. We
are artists and researchers, students and pioneers. We
come from around the globe, from different disciplines,
with various levels of experience and points-of-view.
We gather at SIGGRAPH to create, discover and learn
from one another.
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
Interest Areas:
C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 6CONFERENCE OVERVIEW
SIGGRAPH 2018 is a five-day immersion into the latest
innovations in Computer Graphics, Animation, VR, Games,
Digital Art, Mixed Reality and Emerging Technologies. Experience
research, hands-on demos, and fearless acts of collaboration
alongside fellow creatives, intellects and innovators.
Conference Registration Categories:
Full Conference Select Business
FP S EO Exhibits Only B
Platium Conference Symposium
F Full Conference EP Exhibits Plus E Exhibitors
OPENING CEREMONY AND ACM ACM SIGGRAPH AWARD TALKS ACM SIGGRAPH Practitioner Award
SIGGRAPH AWARDS PRESENTATIONS lll This inaugural award will be given annually
to recognize outstanding contributions to
—
lll
the practice and advancement of Computer
— Monday, 13 August, 3:45-5:30 PM Graphics and Interactive Techniques. It
Monday, 13 August, 9-10:30 AM recognizes the very best and most influential
The Computer Graphics
applications and practitioners.
Achievement Award
ACM SIGGRAPH 2018 Award Recipients
This award is given each year to
The Computer Graphics recognize an individual for an outstanding ACM STUDENT RESEARCH
Achievement Award achievement in computer graphics and COMPETITION FINAL PRESENTATION
Daniel Cohen-Or interactive techniques.
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Tel Aviv University
ACM SIGGRAPH Outstanding —
ACM SIGGRAPH Outstanding Service Award Student posters are selected for judging at
Service Award This award is given annually to recognize SIGGRAPH 2018. A panel of distinguished
G. Scott Owen outstanding service to ACM SIGGRAPH by a judges selects three semi-finalists in each
Georgia State University volunteer. It recognizes persons who have category (undergraduate and graduate),
given extraordinary service to ACM SIGGRAPH, who present their work to SIGGRAPH 2018
The Significant New Researcher Award both in the trenches and in positions of more attendees. The competition is sponsored
responsibility or visibility, over a significant by Microsoft.
Gordon Wetzstein
Stanford University period of time.
The Distinguished Artist Award for The Significant New Researcher Award APPY HOUR
Lifetime Achievement in Digital Art The Significant New Researcher Award is
lllllll
—
Monika Fleischmann given annually to a researcher who has made
Fraunhofer IZB Sankt Augustin a recent significant contribution to the field of Meet the next generation of mobile
computer graphics and is new to the field. The applications and their creators at Appy Hour.
The Outstanding Doctoral intent is to recognize people who, through Interact with developers, and experience
Dissertation Award early in their careers, have already made a tomorrow’s mobile media.
notable contribution.
Jun-Yan Zhu
Massachusetts Institute of Technology The Distinguished Artist Award for ART GALLERY
ACM SIGGRAPH Practitioner Award Lifetime Achievement in Digital Art llllll
The award is given annually to an artist who —
Bill Reeves
has created a substantial and important body Building upon an exciting and eclectic
Pixar Animation Studios
of work that significantly advances aesthetic selection of creative practices mediated
ACM SIGGRAPH Academy content in the field of digital art. through technologies that represent the
Induction Inaugural Members of the ACM sophistication of our times, the SIGGRAPH
The Outstanding Doctoral
SIGGRAPH Academy: 2018 Art Gallery will embrace the narratives
Dissertation Award
of the indigenous communities near
Past recipients of the Stephen A. Coons Awarded annually to recognize a Vancouver and throughout Canada as a
Award, the Distinguished Artist Award for recent doctoral candidate who has source of inspiration.
Lifetime Achievement in Digital Art and the successfully defended and completed
Computer Graphics Achievement Award. a dissertation in computer graphics and
interactive techniques.
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 7CONFERENCE OVERVIEW
ART PAPERS COURSES EXPERIENCE PRESENTATIONS
lllll ll llllll
— — —
This program invites artists, theorists, Whether it’s foundational material for Informal presentations on new ideas that
historians, and researchers to submit researchers and practitioners, or a review are applicable to techniques, concepts, and
contributions at the intersection of creative of the state-of-the-art in a specific area, strategies related to the Experience Hall
and technological innovation. Works cover SIGGRAPH 2018 Courses offer learning (Art Gallery, Emerging Technologies, Studio)
the processes and theoretical frameworks opportunities for everyone. and Immersive Pavilion (Village and VR
for making art and contextualizing its place Theater) programs.
in society.
EDUCATOR’S FORUM
lll INTERNATIONAL RESOURCE CENTER
BIRDS OF A FEATHER (BOF) — lllllll
llllll —
The Educator’s Forum includes curated
—
and juried content specifically targeted to Operated by the ACM SIGGRAPH International
Informal presentations, discussions, and educators, from K-12 through undergraduate Resources Committee, the International
demonstrations, designed by and for people and graduate programs. The Educator’s Forum Resource Center shares resources for our
who share interests, goals, technologies, includes a SIGGRAPH Education Committee International visitors and offers a place for
environments, or backgrounds. For an Town Hall and Educator’s Meet and Greet. attendees to meet, collaborate, learn and be
updated list of the Birds of a Feather inspired. Learn how the industry is evolving
sessions visit: worldwide and take advantage of informal
EMERGING TECHNOLOGIES translation services and space for meetings,
https://s2018.siggraph.org/conference/ llllll talks, and demonstrations.
conference-overview/birds-of-a-feather/ —
Test-drive the latest interactive and graphic
BUSINESS SYMPOSIUM technologies before they transform the way
JOB FAIR
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l we live and work. SIGGRAPH 2018 includes
—
— hands-on demonstrations of research from
New in 2018, the SIGGRAPH 2018 Business three core areas of the human experience: Looking for an opportunity? Interested in
Symposium provides busy decision-makers health, home and entertainment. meeting with some inspiring companies?
with a weekend of insights into the state of Discover your future at SIGGRAPH 2018. In the
the computer graphics industry and its future. Job Fair, attendees connect with employers
EXHIBITION before, during, and after the conference
lllllll via the CreativeHeads.net job board and
COMPUTER ANIMATION FESTIVAL — candidate profiling system.
Electronic Theater: l l (l on Monday Only) The largest, most comprehensive exhibition
VR Theater (Screenings): l l
of hardware systems, software tools, and
VR Theater (Kiosks): l l l l l l
creative services in the computer graphics and
KEYNOTE SESSION
— llll
interactive marketplace. Established industry
Electronic Theater leaders and emerging challenges display, —
A celebration of storytelling through discuss, and demonstrate the products, Monday, 13 August, 2-3:15 PM
the prism of computer graphics, with systems, techniques, ideas, and inspiration
that are creating the digital future. SIGGRAPH 2018 is pleased to welcome
high-tech projection of the finest Rob Bredow, head of Industrial Light & Magic,
achievements in animated storytelling, visual to share his unique vision of how media
effects, and scientific visualization.
EXHIBITOR SESSIONS and technological innovation can intersect
VR Theater lllllll to tell great stories and create
—
groundbreaking experiences.
The VR Theater is a space for attendees to
experience next-generation storytelling in Exhibitors demonstrate software, hardware,
virtual reality. and systems; answer questions; and host PANELS
one-on-one conversations about how ll
their applications improve professional and —
technical performance.
Expert panelists freely discuss and debate
important topics in computer graphics and
interactive techniques with each other and
the audience.
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 8CONFERENCE OVERVIEW
POSTERS RECEPTION TECHNICAL PAPERS
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— — —
On display! Experience research and Monday, 13 August, 8-10 PM The premier international forum for
ideas from the global computer graphics disseminating and discussing new scholarly
East Building, Exhibit Hall B, Vancouver
community. The Posters Program at work in computer graphics technology and
Convention Centre
SIGGRAPH 2018 is the place to see where the interactive techniques.
field is headed. Posters may be in-progress Come Sail Away!
research, student projects, or late-breaking
work. During the Poster Presentations, The SIGGRAPH 2018 reception will take TECHNICAL PAPERS FAST FORWARD
authors discuss their work with attendees. place beneath the Canada Place Sails in ll
the Vancouver Convention Centre East —
Building. Join fellow researchers, scientists,
PRODUCTION GALLERY artists, and entrepreneurs to celebrate The world’s leading experts in computer
graphics and interactive techniques preview
llllll 45 years of innovation, imagination, and
technological breakthroughs - the hallmarks the Technical Papers in provocative,
—
of SIGGRAPH Conferences. sometimes hilarious summaries of the
This one-of-a-kind exhibit recognizes the art, field’s evolution.
processes, and physical materials involved in Gather with pioneers from the past
the creation of major studio projects — not and the upcoming generation of
just the final piece on screen. The gallery dreamers and thinkers who are shaping VIRTUAL, AUGMENTED AND
features artwork, props, costumes, and more the future of computer graphics and
interactive techniques.
MIXED REALITY
from recent film, VR, or game productions. llllll
—
PRODUCTION SESSIONS SIGGRAPH NEXT Come play with the future. New at SIGGRAPH
lll llllll 2018, Virtual, Augmented and Mixed Reality
— — are on tap in the Immersive Pavilion, as we
Brings together high-profile thought celebrate the evolution of the medium. The
Where the world’s most talented production
leaders to share visionary perspectives on Immersive Pavilion is the place to experience,
teams share their processes and techniques
emerging areas within computer graphics play, and learn about the latest technological
from some of the most exciting content in
and interactive techniques. Topics speak to advances. It will host physical spaces to learn
computer animation, VFX, games and VR.
“What’s Next” for the industry, such as artificial about the advancements in immersive realities
intelligence and other groundbreaking new such as the Vrcade (games and experiences),
REAL-TIME LIVE! trends. the Museum and the Village (installations).
lll
—
STUDIO
It’s the future of interactive techniques,
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live on stage! Watch the most innovative
—
interactive techniques as they are presented
and deconstructed live by their creators. Create works of art, items of functionality, or
objects of novelty. If you can imagine it, the
SIGGRAPH Studio has the resources to help
you make it a reality. Attend Studio Workshops
that educate attendees on state-of-the-art
processes and workflow pipelines.
TALKS
ll
—
Go behind the scenes and into the minds
of the conference creators in all areas of
computer graphics technology and
interactive techniques.
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 9CONFERENCE SCHEDULE
REGISTRATION SUNDAY, 12 AUGUST 11:30 AM-12:30 PM
— — ACM SIGGRAPH Theater Event
Saturday, 11 August 8:30 AM-6 PM CG in Australasia
5-7 PM
Attendee Lounge
Sunday, 12 August 12:30-2 PM
8:30 AM-6 PM
9-10:30 AM Birds of a Feather
Monday, 13 August Courses Demoscene Underground Real-Time
8:30 AM-6 PM Art Worldwide
A Conceptual Framework for
Tuesday, 14 August Procedural Animation
8:30 AM-6 PM Talks 1:30-5:30 PM
Wednesday, 15 August I Can See Clearly Now Art Gallery
8:30 AM-6 PM Computer Animation Festival:
VR Theater Kiosks
Thursday, 16 August 9-11 AM
8:30 AM-1 PM Emerging Technologies
Birds of a Feather
Immersive Pavilion
Virtual Reality in Education
MERCHANDISE PICKUP CENTER/ Posters
SIGGRAPH STORE 9 AM-12:15 PM
Production Gallery
— Studio
Courses
Saturday, 11 August
• Getting Started with WebGL and Three.js
5-7 PM 2-3 PM
• Introduction to the Vulkan Graphics API
Sunday, 12 August ACM SIGGRAPH Theater Event
8:30 AM-6 PM
SIGGRAPH in Japanese + Japan CG Showcase
9 AM-5 PM
Monday, 13 August
8:30 AM-6 PM
ACM SIGGRAPH Diversity and
Inclusion Summit 2-3:30 PM
Tuesday, 14 August ACM SIGGRAPH Sunday Workshops Birds of a Feather
8:30 AM-6 PM
Blender Foundation - Community Meeting
Wednesday, 15 August 9 AM-6 PM
8:30 AM-6 PM
Courses
International Center
Story: It’s Not Just for Writers...Anymore!
Thursday, 16 August
8:30 AM-3:30 PM Talks
9:30 AM-5:30 PM
• Augmenting Your Reality
Exhibitor Session
BUSINESS SYMPOSIUM • Hares & Hairs
NVIDIA
—
• It’s a Material World
Saturday, 11 August • IEEE TVCG Session on Virtual and
8 AM-6 PM
10-11 AM Augmented Reality
Birds of a Feather
Sunday, 12 August
8:30 AM-1:30 PM International collegiate Virtual Reality 2-5 PM
Contest (IVRC)
Computer Animation Festival:
VR Theater
10:45 AM-12:15 PM
(Full Conference Platinum Only)
Panels
Color Mavens Advise on Digital Media
Creation and Tools
Talks
• Well Worn
• Best of SIGCHI
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 10CONFERENCE SCHEDULE
2-5:15 PM 8:30-11:15 PM MONDAY, 13 AUGUST
Courses Production Session —
Deep Learning: A Crash Course “Jurassic Park” 25th Anniversary Screening 8-8:45 AM
(with Steve “Spaz” Williams Introduction)
SIGGRAPH Next
3-4:30 PM The Future’s Waiting
ACM SIGGRAPH Theater Event 9-11 PM
Open Forum of the ACM SIGGRAPH Digital Birds of a Feather 8:30-9 AM
Arts Community
Taipei ACM SIGGRAPH Chapter Reunion (a.k.a. Educator’s Forum
Taiwan Night) Education Committee Welcome
3:30-4:30 PM
Birds of a Feather 8:30 AM-6 PM
Blender Spotlight Attendee Lounge
3:45-5:15 PM 9-10 AM
Experience Presentations Exhibitor Session
Augmented Reality is Here Autodesk
Panels
• Design and Implementation of Modern
9-10:30 AM
Production Renderers Educator’s Forum
• Interactive Dance Club ‘98 - a Legend in Panel: FuturePrep – Industry Views
the Making! on Education
Talks Opening Ceremony and Awards
• En Masse
Presentation
• IEEE TVCG Session on Advances in Talks
Data Visualization • Be There or Be Square
• Olaf’s Image Capture Adventure! • Clean Up Your Room!
• Effects Blender
4-4:30 PM
Birds of a Feather 9-11 AM
Spanish Speakers in Animation and Birds of a Feather
VFX Meetup
The Immersive Visualisation for Science,
Research and Art
4:30-5:30 PM
ACM SIGGRAPH Theater Event 9 AM-12:15 PM
SIGGRAPH for Beginners - General View
Courses
• Advances in Real-Time Rendering in
6-8 PM Games Part 1
Technical Papers Fast Forward • An Introduction to Physics-Based
Animation
• Fundamentals of Color Science
9 AM-5 PM
Exhibitor Session
MPC Film
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 11CONFERENCE SCHEDULE
9 AM-6 PM 10:45 AM-12:15 PM 2-3:30 PM
International Center Panels Talks
VR@50: Celebrating Ivan Sutherland’s 1968 Potpourri
9:30 AM-12:30 PM Head-Mounted 3D Display System
Exhibitor Session Production Session Technical Papers
NVIDIA DNEG, Framestore, and MPC Present: The • Cloth Encounters of the Shirt Kind
Visual Effects of “Blade Runner 2049”
• Smart Integration for Real-Time Rendering
9:30 AM-6 PM • Virtually Human
10:45 AM-12:35 PM
Posters
Technical Papers 2-5:15 PM
• A Race to the Bottom (of the Geometric
10 AM-5:30 PM Courses
Energy Plot)
• Advances in Real-Time Rendering in
Art Gallery • An Immersion in Computational Geometry
Games Part 2
Computer Animation Festival: • Computational Photography
• Applications of Vision Science to Virtual
VR Theater and Augmented Reality
Emerging Technologies 11 AM-12 PM
Immersive Pavilion ACM SIGGRAPH Theater Event 3-5 PM
CG in Asia Birds of a Feather
Production Gallery
Web3D Korea Chapter Standardization
Studio Meeting
12-1:30 PM
Studio Workshops
Birds of a Feather
3:30-4:30 PM
ACM SIGGRAPH Cartographic
10:15-11:45 AM Birds of a Feather
Visualization (Carto)
Studio Workshop • ACM SIGGRAPH Discussion of New
Communities and New Frontiers
3D Printing 12-2 PM
• AliceVision: an Open Source
Exhibitor Session Photogrammetry Pipeline in Visual Effects
10:30 AM-12 PM Production
Foundry (lunch included)
Birds of a Feather • The Massive Collaborative Animation
Projects & the Student Experience
• Massive Collaborative Animation Projects 12:15-1:15 PM
Exhibitor Session
• MaterialX: An Open Standard for Network- Poster Sessions
Based CG Object Looks Autodesk
Exhibitor Session
12:30-1:30 PM 3:45-5:15 PM
Shotgun Software (Autodesk) - Class:
Toolkit Administration Birds of a Feather ACM SIGGRAPH Award Talks
Meet the Candidates for the ACM SIGGRAPH Educator’s Forum
Executive Committee
10:45 AM-12:15 PM Groovy Graphics Assignments II
Educator’s Forum Experience Presentations
1-2 PM
Groovy Graphic Assignments I • Alternative Multiviewer Visual Displays
Birds of a Feather • Creating Virtual Realities
Panel
Open Shading Language
Studio Workshop
VR@50: Celebrating Ivan Sutherland’s 1968
Head-Mounted 3D Display System Imverse Livemaker – 1
2-3:15 PM
Production Session Talk
Keynote Session Production Junction
DNEG, Framestore, and MPC Present: The
Visual Effects of “Blade Runner 2049” Rob Bredow, Industrial Light & Magic
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 12CONFERENCE SCHEDULE
3:45-5:35 PM TUESDAY, 14 AUGUST 9:30 AM-6 PM
Talk — Exhibition Show Floor
Gouging the Surface
8-8:45 AM Job Fair
SIGGRAPH Next Posters
4-5 PM StudioXperience
Connections: The Intersection of Graphics
ACM SIGGRAPH Theater Event and Medicine
Origins of SIGGRAPH: The History 10-11 AM
of Innovation, Community, and
8:30-9 AM Exhibitor Session
Creative Expression
Educator’s Forum Chaos Group
Education Committee Welcome
4-6 PM
10-11:30 AM
Exhibitor Session
8:30 AM-6 PM Birds of a Feather
Foundry
Attendee Lounge Leonardo: Where Ideas Don’t Take Sides
5:30-8:30 PM
9-10 AM 10 AM-12 PM
Birds of a Feather
Exhibitor Session Exhibitor Sessions
UW CSE Reunion Gathering
Pixit Media, Jellyfish Pictures, and Microsoft • Foundry
• Walt Disney Company
6-8 PM
9-10:30 AM
Birds of a Feather
ACM SIGGRAPH Theater Event 10 AM-5:30 PM
The 31st Anniversary, Kawaguchi’s Sake Party
at SIGGRAPH Introduction to the Digital Arts Community Art Gallery
Online Exhibitions
Computer Animation Festival: Computer Animation Festival:
Electronic Theater Educator’s Forum VR Theater
Talks: VR/AR in Education Emerging Technologies
8-10 PM Talks: Immersive Pavilion
Conference Reception For the Love of Tech Art Production Gallery
Come Sail Away! Technical Papers Studio
• Cleaning Up the Mesh We Made
• Computational Photos and Videos 10:15-11:45 AM
• Interaction/VR Studio Workshop
LEDs as Sensors
9 AM-5 PM
Exhibitor Sessions 10:30-11:30 AM
• Amazon Web Services Birds of a Feather
• Autodesk Emphasizing Empathy in the Pipeline Process
Exhibitor Session
9 AM-6 PM Mr. X and Microsoft
International Center
10:30 AM-12 PM
9:30 AM-12:30 PM Birds of a Feather
Exhibitor Session CesiumJS: 3D Globes on the Web
NVIDIA
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 13CONFERENCE SCHEDULE
10:45 AM-12:15 PM 1-2 PM 2-3:30 PM
Courses ACM SIGGRAPH Theater Event ACM SIGGRAPH Theater Event
Color in Advanced Displays: HDR, OLED, AR, Women in CG Thesis Fast Forward
and VR
Birds of a Feather Educator’s Forum
Educator’s Forum • Maps, Urban Data, and Geocoding Course: Bringing 3D Printing to the Classroom
Talks: SIGCSE Reprise in Graphics
Experience Presentations
Production Session • OpenColorIO Meetup
• Stories in Virtual Reality - Part 1
“Wreck-It Ralph 2”: Visualizing the Internet • Teaching Virtual Reality
• Technologies in Near Eye Displays
Talks Exhibitor Session Panel
• Skinny & Flexible Pixar Animation Studios
Future Artificial Intelligence and Deep
• USD Certified Lean, Eh? Learning Tools for VFX
1-3 PM Production Session
10:45 AM-12:35 PM Exhibitor Session “Game of Thrones” Season 7: Orchestrating
Technical Papers Foundry Sea Battles and Blowing Up a Big Wall
• Image & Shape Analysis With CNNs Reception
• Layers, Glints and Surface Microstructure 1-5 PM Leonardo, Art Papers, and Art Gallery
Exhibitor Session Studio Workshop
11 AM-12 PM Walt Disney Company Unity Games 1: Scriptable Render Pipeline
From Scratch
Exhibitor Session
Talks
• Chaos Group 1:30-2:30 PM
Visual Visage
• Pixar Animation Studios Birds of a Feather
Technical Papers
Sharing Ideas in Teaching 3D Animation
• Cutting, Zipping and Folding Surfaces
12-1 PM
• That’s Elastic
ACM SIGGRAPH Theater Event 2-3 PM
• Volume Rendering and Global Illumination
CG in Canada: Education to Industry Birds of a Feather
Going Cloud Native
2-5:30 PM
12-1:30 PM Exhibitor Sessions
Exhibitor Session
Birds of a Feather • Chaos Group
NVIDIA
Bridging the Gap: VFX/Anim Production • Panasas, Inc.
Scheduling & Software Dev/Rollout -
Open Discussion 3-4 PM
Studio Workshop Birds of a Feather
A Processing Primer for Artists • Cloud Rendering
• OpenTimelineIO: Official Open-Source
12:15-1:15 PM Meet Up
Poster Sessions Exhibitor Sessions
• Chaos Group
12:15-1:45 PM • Pixar Animation Studios
Art Gallery Opening Sessions and
Session #1 3-4:30 PM
Birds of a Feather
12:30-1:30 PM Autonomous Driving Simulation and
Exhibitor Session Visualization
Microsoft
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 14CONFERENCE SCHEDULE
3:30-4:30 PM 4:30-6 PM WEDNESDAY, 15 AUGUST
ACM SIGGRAPH Theater Event ACM SIGGRAPH Theater Event: —
Creative BC - Levering Incentives in CG in Latin America
8-8:45 AM
Animation, VFX & Film
SIGGRAPH Next
Birds of a Feather 6-7:45 PM
NextGen Education Models
Online Collaboration with Virtual Real-Time Live!
Studio Production
Exhibitor Session 8:30 AM-7 PM
6-11 PM
Isotropix Attendee Lounge
Birds of a Feather
StudioSysAdmins 10 Year Anniversary
3:45-5:15 PM 9-10 AM
Studio Mingle
Courses Birds of a Feather
Digital Typography Rendering Paving the Way: Digital Art at SIGGRAPH
9-11 PM
1980 - 1999
Educator’s Forum Computer Animation Festival:
Talks: Animation in Education Electronic Theater
9-10:30 AM
Production Session
Experience Presentations
LAIKA’s “Missing Link”: Raising the VFX Bar
Designing for a Digital World
Studio Workshop
Talks
Imverse Livemaker - 2
Light it Up
Talks
Technical Papers
• Creating the Unreal
• Fields and Remeshing
• Tripping the Light VR
• Fluids 2: Vortex Boogaloo
• Sketching
3:45- 5:35 PM
Art Papers Session #1
9-11 AM
Technical Papers
ACM SIGGRAPH Theater Event
• Fluids 1: Raiders of the Lost Volume
ACM SIGGRAPH Chapters Fast Forward and
• Taking Flight Startup Meeting
4-5 PM 9 AM-12:15 PM
Exhibitor Session Courses
Chaos Group • 3D User Interfaces for Virtual Reality and
Games: 3D Selection, Manipulation, and
Spatial Navigation
4-6 PM
• Monte Carlo Methods for Physically Based
Birds of a Feather Volume Rendering
USD and OpenSubdiv: Official Open-
Source Meet Up
9 AM-6 PM
Exhibitor Sessions
Exhibitor Session
• Foundry
Autodesk Vision Series
• Pixar Animation Studios
9 AM-6 PM
4:30-5:30 PM
International Center
Birds of a Feather
Renderfarming
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 15CONFERENCE SCHEDULE
9:30 AM-12:30 PM 10:30 AM-12:30 PM 12-1:30 PM
Exhibitor Session VR/MR/AR 4 Good: Creating with Birds of a Feather
a Purpose
NVIDIA VFX Reference Platform - A Common Target
for Building VFX Software
10:45 AM-12:15 PM Exhibitor Session
9:30 AM-6 PM
Production Session Nimble Collective and Microsoft
Exhibition Show Floor
Three Keys to Creating the World of “Ready
Job Fair
Player One” - Visual Effects & Virtual
Posters 12:30-2 PM
Production
Birds of a Feather
10-11 AM • Berthouzoz Women in Research Lunch
10:45 AM-12:35 PM
Birds of a Feather • ISEA International Open Forum
Art Papers Session #2
• Material Definition Language (MDL):
Openscenegraph Technical Papers
Application Independent PBR Materials
Exhibitor Session • 3D Capture
• WebVR Evolution for a Larger Web
Chaos Group • Flattening, Unflattening and Sampling
• Sounds Good!
1-1:30 PM
10 AM-12 PM
Birds of a Feather
Birds of a Feather 11 AM-12 PM
Make a Difference - Get Involved with the
Creating Compelling CG Worlds at the Jet Birds of a Feather SIGGRAPH Education Committee
Propulsion Laboratory
• Gaffer: Open Source Lookdev, Lighting,
and Automation
1-2 PM
10 AM-5 PM • Immersive Media
Exhibitor Session
Exhibitor Session Exhibitor Sessions Pixar Animation Studios
Blue Sky Studios • Chaos Group
• Pixar Animation Studios 1-2 PM
10 AM-5:30 PM
Exhibitor Session
Art Gallery 11 AM-12:30 PM Walt Disney Company
Computer Animation Festival: VR Birds of a Feather
Theater
Design Printing and Scanning: Web3D Makers 2-3 PM
Emerging Technologies Making More!
Immersive Pavilion Birds of a Feather
• DCAJ Presentation “Advanced Content
Production Gallery 12-1 PM Technology in Japan”
Studio Birds of a Feather • It’s Time to Kill the Demo Reel
Mobile VR/AR Meetup
Exhibitor Session
10:15-11:45 AM
Chaos Group
Studio Workshop 12-1:30 PM
Designing Mini-Skateboard Designs for Studio Workshop
Laser Etching
Creating a Virtual Host Experience Using
Sumerian Hosts
10:30-11:30 AM
Exhibitor Session 12:15-1:15 PM
Deep Vision Data Poster Session
10:30 AM-12 PM
Birds of a Feather
Motion Capture Society
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 16CONFERENCE SCHEDULE
2-3:30 PM 3:45-5:15 PM THURSDAY, 16 AUGUST
Art Gallery Session #2 ACM Student Research Competition —
Experience Presentations Final Presentation
8:30 AM-3:30 PM
Birds of a Feather Art Gallery Session #3
Attendee Lounge
• British Columbia Virtual and Augmented Experience Presentations
Reality BOF Gathering
Games in Multiple Realities
• Computer Graphics for Simulation 9-10:30 AM
Panels
• Scaling Up 3D Medical Applications for Experience Presentations
Visual Effects in the Age of the Cloud
People Everywhere • Paddles, Swords, Rubber Arms, and Other
Production Session Haptic Tools
Experience Presentations
Generations of Houdini in Film • Stories in Virtual Reality - Part 2
• Experiencing Realities - Part 1
Studio Workshop Technical Papers
• Lets’s Get Physical
Imverse Livemaker – 3 • Design
Panels
Technical Papers • New Additions (and Subtractions) to
The Present and Future of Real-Time
Graphics for Film Perception & Haptics Fabrication
Production Session • Pipelines and Languages for the GPU
“The Incredibles 2”: Suit Up, It Might 3:45-5:35 PM 9 AM-12:15 PM
Get Weird! Technical Papers Courses
Studio Workshop • Learning for Rendering and
• Moving Mobile Graphics
Unity Games 2: Customizing a Production Material Acquisition
Render Pipeline • Topics in Real-Time Animation
• Textiles & Microstructures
Technical Papers 9 AM-3:30 PM
• Computational Cameras 4-5 PM International Center
• Decision & Style Birds of a Feather
• Deep Thoughts on How Things Move Undergraduate Research Alliance 9:30 AM-12:30 PM
Exhibitor Session Exhibitor Session
2-5 PM Chaos Group NVIDIA
Exhibitor Session
NVIDIA 4-6 PM 9:30 AM-3 PM
Birds of a Feather StudioXperience
2-5:15 PM ACCAD / Ohio State University Gathering
Courses 9:30 AM-3:30 PM
Pathtracing in Production 5-7 PM Exhibition Show Floor
Appy Hour Posters
3-4 PM
Exhibitor Sessions 8-10 PM 10 AM-3:30 PM
• Chaos Group Computer Animation Festival: Art Gallery
• Pixar Animation Studios Electronic Theater Computer Animation Festival:
VR Theater
3:30-4:30 PM Emerging Technologies
Emerging Technologies Award Immersive Pavilion
Ceremony Production
Studio
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 17CONFERENCE SCHEDULE
10:45 AM-12:15 PM 2-3:30 PM 3:45-5:15 PM
Production Session Courses Experience Presentations
“Crow: The Legend” - Bringing a Native Cage-Based Performance Capture Experiencing Realities - Part 2
American Legend into VR
Panels Production Session
Talk The Past, Present and Future of the Video The Making of Marvel Studios’
Sampling the Product Game Cinematic “Avengers: Infinity War”
Production Session Talks
10:45 AM-12:35 PM Making the Kessel Run in Less Than 12 Parsecs Blow it Up Real Good
Technical Papers - The VFX of “Solo: A Star Wars Story”
Technical Paper
• Animation Control Studio Workshop Bodies in Motion Human
• Disorder Matter: From Shells to Rods Unity Games 3: Creating a Custom Production Performance Capture
and Grains Ready Render Pipeline
• Shape Analysis Talks
Ohooo Shiny!
12-1:30 PM Technical Papers
Studio Workshop • An Atlas for the World and Other Surfaces
Creating an Immersive Scene Using • Fabrication for Color and Motion
Amazon Sumerian • Portraits & Speech
12:30-2 PM 2-5:15 PM
Birds of a Feather Courses
French Schools Screening Machine Learning and Rendering
COME SAIL AWAY AT THE
SIGGRAPH 2018 RECEPTION!
Gather with pioneers from the past and the
upcoming generation of dreamers and thinkers
who are shaping the future of computer
graphics and interactive techniques.
When: Monday, 13 August, 8-10 PM
Where: East Building, Exhibit Hall B, Vancouver
Convention Centre
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 18APPY HOUR FP F S EP EO E B
During Appy Hour, the latest mobile app creations
are on tap for attendees to test drive and share their
feedback with the independent app developers who
created them.
be used for education and body exercise tracking for mobile VR in the latest devices
WEDNESDAY, 15 AUGUST, 5-7 PM utilizing AR/VR technologies. In a gamified incorporating Google ARCore.
—
manner, we take users through educational
Roberto Lopez Mendez
research-based exercises that will not only
Augmented Reality Interfaces for the Arm Ltd.
tackle the psychiatric and physical conditions
Internet of Things
but better overall well-being. SuperD: Fast Organic Modeling
h
Fangwei Lee on Your Mobile
An overview of several augmented reality Janet Yu-Jung Lin h
Interfaces for the Internet of Things, Elliot Segal
from virtual pets to ambient temperature The SuperD app is a conceptual modeler,
Realiteer Corp.
awareness is presented. with a SubD-like interface but better
MaeSTrO: Mobile-Style Transfer surfacing; it also runs quickly on mobiles.
Yosun Chang
Orchestration Using Adaptive It has an easy intuitive interface with finger
AReality3D, Permute.xyz
Neural Networks gestures, resulting in sophisticated shapes
that are watertight for 3D printing. Content
Game Environment h
and a segue for VR/AR are provided.
h
This mobile app enables users to direct,
Alyn P. Rockwood
This is my personal open world game edit, and perform on-device neural style
Boulder Graphics LLC
environment project that includes transfers for interactively transforming
Lamborghini hurricane driving around photos into artistic renditions. At this, The Hiatus System
the city. multi-style generative and adaptive neural
h
networks can be locally controlled by
Rudraksh Jain
on-screen painting metaphors to direct a The Hiatus System is a mobile VR project
Arena Animation Ajmer
semantics-based composition and perform that utilizes a mixture of modern and ancient
location-based filtering. Buddhist meditation techniques in an effort
HoloSensor for Smart Home, Health
to teach an individual how to better cope
h Max Reimann
with and manage stress. This work combines
Amir Semmo
HoloSensor combines two emerging the disciplines of design, art, psychology,
Hasso Plattner Institute, University of Potsdam for
technologies, augmented reality and Internet emerging technology and neuroscience.
Digital Engineering gGmbh
of Things, to enhance the visual analytics Kevin Bruggeman
of sensor data. With its minimalistic design Sebastian Pasewaldt
KJ Studio, Ohio State University
and intuitive UI, it allows users to create Mandy Klingbeil
and interact with holograms that display Digital Masterpieces GmbH Skylar Wurster
meaningful information about sensors in Ohio State University
Jürgen Döllner
your home in real-time and in any device. Hasso Plattner Institute, University of Potsdam for
WallText: Augmented Reality
Jisun Jang Digital Engineering gGmbh
Messaging Platforms
CSIRO Data61, The University of Sydney
Mobile Inside-Out VR Tracking Now h
Tomasz Bednarz Available on Your Phone Augmented reality can be an expressive
CSIRO Data61, UNSW EPICentre
h platform for text-based augmentations. We will
show several apps, from graffiti to annotations
Kid-Friendly Digital Mirror for VR is all about immersion, and tracking the
built on AReality3D WallText platform.
Education and Exercise user’s position is a fundamental element of
h VR. To date, this has only been available in Yosun Chang
desktop and console VR. This app shows AReality3D, Permute.xyz
REALITEER Corp. created a cross-platform that it is possible to achieve inside-out
and kid-friendly digital mirror that can
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Platinum Symposium
Interest Areas:
C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 19ART GALLERY FP F S EP E B
Curated Content
Building upon an exciting and eclectic selection of Art Gallery Hours:
creative practices mediated through technologies Sunday, 12 August, 1:30-5:30 PM
that represent the sophistication of our times, the Monday, 13 August, 10 AM-5:30 PM
SIGGRAPH 2018 Art Gallery will embrace the narratives Tuesday, 14 August, 10 AM-5:30 PM
of the indigenous communities near Vancouver and Wednesday, 15 August, 10 AM-5:30 PM
throughout Canada as a source of inspiration. Thursday, 16 August, 10 AM-3:30 PM
LEONARDO
—
A special issue of Leonardo, The Journal
of the International Society of the Arts,
Sciences and Technology includes visual
documentation of the works exhibited in the
Art Gallery. Publication of this special issue
coincides with SIGGRAPH 2018.
RECEPTION: LEONARDO, ART PAPERS, During Leonardo Reception in the FEATURED WORKS
Art Gallery
AND ART GALLERY —
Tuesday, 14 August, 2-3:30 PM
llllll Art Systems: 1968 to 2018
— Ernest Edmonds
D
Roger Malina
Tuesday, 14 August, 2-3:30 PM This project showcases Ernest Edmonds’ (UK)
Nicole L’Huillier
Mix and mingle with artists, researchers, Mirjana Prpa 2017 ACM SIGGRAPH Lifetime Achievement
and authors whose works were selected Moderator: Erica Hruby Award in Digital Art, featuring the following
for SIGGRAPH 2018. Meet the Leonardo Coordinators: Angus Forbes, Andres Burbano artworks: Nineteen (1968), Datapack (1969),
team and members of the SIGGRAPH 2018 Communications Game (1972), and Shaping
committee. Sponsored by Leonardo/ISAST Form (2002). All these artworks are directly
Session #2: Artist Talks
and The MIT Press. related to papers published in Leonardo since
Wednesday, 15 August, 2-3:30 PM 1973, from issue 3 until now.
EXPERIENCE PRESENTATIONS Daniel Cardoso Ernest Edmonds
Ozge Samanci De Montfort University
llllll Milton Sogabe and Fernando Fogliano
— Moderator: Nik Apostolides She Falls For Ages
Artist talks will be presented in the Art Gallery D
at the following times: Session #3: Artist Talks This sci-fi retelling of the Haudenosaunee
(Iroquois) creation story reimagines Sky
Wednesday, 15 August 3:45-5:15 PM
Art Gallery Opening Session and World as a futuristic utopia and Sky
Session #1: Artist Talks Marko Peljhan Woman as a brave astronaut and world-
Ruth West builder. When she learns that her planet is
Tuesday, 14 August, 12:15 - 1:45 PM Alex Beim dying, Sky Woman volunteers to become
Skawennati Fragnito Moderator: Daniel Cardoso the seed of the new world, an Earth covered
Shawn Hunt, Andy Klein, and in water. Produced using the new media
Microsoft Garage technique known as machinima, She Falls For
Dima Veryovka and Amy Fredeen Ages boldly mixes ancient storytelling with
Moderator: Andres Burbano science fiction to connect the deep past with
the far future.
Skawennati Fragnito
Aboriginal Territories in Cyberspace
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
Interest Areas:
C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 20ART GALLERY FP F S EP E B
Curated Content
He Ao Hou (A New World) of unique cultures to create complex and and meditation levels via brain waves. Through
D
fascinating game worlds for a global audience. relaxation and concentration, the subject
can control the water and sky. Attention level
“He Ao Hou” is a point-and-click adventure Amy Fredeen
affects storminess: With higher concentration,
game set in the far future, when your Cook Inlet Tribal Council, E-Line Media
the waves get higher and the clouds thicken.
people (Native Hawaiians) have attained Dima Veryovka By calming their mind, the subject can create
the next level of navigation: space travel. Oculus VR, E-Line Media a calm ocean.
It is the result of a unique workshop: Skins
Ozge Samanci
Workshops on Aboriginal Storytelling Somnium
and Video Game Design, offered by an Gabriel Caniglia
D
Aboriginally-determined team. Northwestern University
SOMNIUM is a cybernetic installation that
Nā ‘Anae Mahiki provides visitors with the ability to sensorily, Sopro and Toque (The Blow and Touch)
Aboriginal Territories in Cyberspace cognitively and emotionally contemplate D
and experience exoplanetary discoveries,
Transformation Mask their macro and micro dimensions, and the
Considering the discussion on sustainable
D
sources of energy, Sopro (The Blow) and
potential for life in our galaxy.
Toque (Touch) seek to aesthetically use
The Raven, the ultimate trickster, has become Danny Bazo the audience’s body energy to interact and
a cyborg. In this collaboration with Microsoft Meow Wolf animate the artworks.
Vancouver, Shawn Hunt moves away from
Marko Peljhan Milton Sogabe
engaging with the handmade, exploring
University of California Santa Barbara, Projekt Atol São Paulo State University
authenticity and our expectations of what
Institute
it means to be indigenous through the Fernando Luiz Fogliano
removal of the hand-carved surface. The Karl Yerkes University of São Paulo
mask appropriates the traditional aspects of University of California Santa Barbara
Fabio Oliveira Nunes
metamorphosis with the transformation from
Archaeology of CAD I: Interactive Carolina Peres
bird mask to human; yet in this adaptation,
Software Reconstructions of the ‘Coons Soraya Braz
the human mask has been altered, upgraded,
Patch’ and ‘Sketchpad’ Rodrigo Dorta
and merged with the machine. Incorporating
Cleber Gazana
aspects of technology, sound, and space, D
Mirian Steinberg
each part of the work reflects Hunt’s interest
in how we understand and identify with the Two interactive software reconstructions Melina Furquin
term “indigenous.” allow gallery visitors to experience two Daniel Malva
seminal developments in Computer-Aided São Paulo State University
Shawn Hunt Design (CAD) history: Steven A. Coons’ “Patch”
Independent Artist (1967) and Ivan Sutherland’s “Sketchpad” Diastrophisms
Robert Butterworth (1963). Based on archival research, and D
Jeremy Kersey custom software and hardware design,
Diastrophisms is a sound installation with a
Andy Klein these interactive systems offer access
modular system that sends images through
Julia Taylor-Hell beyond the visual into sensual, gestural,
rhythmic patterns. It is built on a set of
Jonathan Cobb and interactive aspects of these landmark
debris from the Alto Río building that was
Brent Silk computational design techniques. Along
destroyed by the 27F earthquake in 2010 in
Brendan O’Rourke with the two reconstructions, a selection of
Chile. With Diastrophisms, we were looking
Stacey Mulcahy rare handwritten notes by original authors
for a poetical, critical, and political crossing
Microsoft Garage Coons and Sutherland are displayed to offer
between technology and matter in order to
additional context about the origins of CAD.
raise questions on the relationship between
Never Alone: The Art and the People of Daniel Cardoso-Llach human beings and nature, and to consider the
the Story Carnegie Mellon University construction of memory in a community by
D questioning the notion of monument, as well
You are the Ocean as to imagine new forms of communication in
We paired world-class game makers with
Alaska Native storytellers and elders to create D times of crisis.
a game that delves deeply into the traditional You are the Ocean, an interactive Nicole L’Huillier
lore of the Iñupiat people to present an installation, generates ocean waves and Yasushi Sakai
experience like no other. Never Alone is our clouds in response to brain waves of Massachusetts Institute of Technology / Media Lab
first title in an exciting new genre of “World a participant. Water, light, clouds, and
Thomas Sanchez Lengeling
Games,” which draws fully upon the richness lightning are realistically simulated by
Massachusetts Institute of Technology
computer code. A participant wears an EEG
(Electroencephalography) headset that
measures the user’s approximate attention
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
Interest Areas:
C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies
RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 21ART GALLERY FP F S EP E B
Curated Content
INSTRUMENT | One Antarctic Night Origins + Journeys Zodiacs in the Lower East Side
D D
Cynthia Beth Rubin
C B Rubin studio
INSTRUMENT | One Antarctic Night lets you Origins + Journeys is a juried online exhibition
jam to the rhythm of 817,373 stars through organized by the ACM SIGGRAPH Digital Kris Tonski
the power of VR. Created from starlight Arts Community and conceived alongside Fusion Design
reaching robotic telescopes in Antarctica the Original Narratives on-site exhibition at Yona Verwer
after a 160,000-year journey, the experience SIGGRAPH 2018. The origins and journeys of YV Studio
transports players inside of a star field from the selected works are imagined thematically
“Unsettled Interlude | Origin: 45.79835°, -92,
the heart of the Large Magellanic Cloud. and conceptually, through both the medium
36738°”
We’re transforming over 758 million data and content of the work, which ranges
Carlos Rosas
points about 817,373 astronomical objects from exploration of the history of digital art,
The Pennsylvania State University
into a virtual world of light and sound. to reflections on personal and collective
Inside this luminous space, multiple players memories and identities, to provocations “Unsettled Drift | Origin 44.981397°,
collaboratively create new visual and sound towards possible, techno-mediated futures. -93.150807°”
remixes from data about the stars and bring Carlos Rosas
List of Projects:
to life the rhythms of the cosmos in an The Pennsylvania State University
endless remix instrument. Topography of the Unseen
Quetzalcoatl 2.0.1.2
Volker Kuchelmeister
Ruth West Yucef Merhi
UNSW University of New South Wales
Violet Johnson Independent Artist
I Chen Yeh Occupation
Zach Thomas Esteban Gutiérrez
University of North Texas, xREZ Art + Science Lab FUBA
Eitan Mendelowitz Roots, Journeys, Diaspora and Refuge
Mount Holyoke College Leslie Nobler
William Paterson University
Lars Berg
Independent Artist Deconstruct to Reconstruct
Jennifer Zaylea
Cocoons University of the Arts
D Structural Analogy
Cocoons produce a place of security and Yuan-Yi Fan
tranquility. Like a mother’s womb, they yuanyifan.com
are the ultimate comfort zone: the place of Algorithmic Signs-Five Pioneers of Computer
origin, where it all begins. Our installation, Art in Conversation
also named Cocoons, lets you stop, find Francesca Franco
yourself, and maybe come out and start your De Montfort University
day again. A new beginning. We created two
organic-shaped inflatables that allow people Dot
Anna Ursyn
to go inside and be present at an event
while also having a personal, meditative Robert Ehle
experience. Designed as meta balls, spheres University of Northern Colorado
that blend together in a natural configuration, Robert Ehle
each maintains shape with an electric fan. University of Northern Colorado
To enter, guests simply go through a
The Zero-Gravity Band
zippered doorway.
Albert Barqué-Durán
Alex Beim Marc Marzenit
Tangible Interaction Quo Artis Foundation
Elisa Ferrè
Vestibular Multisensory Embodiment
Royal Holloway University of London
A Brief History of Computer Graphics
Daniel Pillis
Carnegie Mellon University
Embodied Distortion
Ella Husbands
Independent Artist
Registration Level:
l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business
Platinum Symposium
Interest Areas:
C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies
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