ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph

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ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
PLAN YOUR EXPERIENCE

                                                    ADVANCE PROGRAM
The 45th International Conference & Exhibition on
Computer Graphics and Interactive Techniques
ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
TABLE OF CONTENTS

SCHEDULE AT A GLANCE.................................................... 3                                         CURATED CONTENT
REASONS TO ATTEND.......................................................... 6                                      SIGGRAPH 2018 offers several events and sessions
                                                                                                                   that are individually chosen by program chairs to
CONFERENCE OVERVIEW....................................................7                                           address specific topics in computer graphics and
                                                                                                                   interactive techniques.
CONFERENCE SCHEDULE................................................. 10
                                                                                                                   Curated content is not selected through the regular
APPY HOUR...........................................................................19                             channels of a comprehensive jury.
ART GALLERY.......................................................................20
ART PAPERS........................................................................ 23                              INTEREST AREAS
                                                                                                                   SIGGRAPH brings together a wide variety of
BUSINESS SYMPOSIUM....................................................25                                           professionals who approach computer graphics and
COMPUTER ANIMATION FESTIVAL:                                                                                       interactive techniques from different perspectives.
                                                                                                                   Our programs and events align with five broad interest
ELECTONIC THEATER.........................................................26
                                                                                                                   areas (listed below). Use these interest areas to help
COMPUTER ANIMATION FESTIVAL: VR THEATER......... 27                                                                guide you through the content at SIGGRAPH 2018.

COURSES..............................................................................28
EDUCATOR’S FORUM......................................................... 32                                       C PRODUCTION & ANIMATION
EMERGING TECHNOLOGIES.............................................35
                                                                                                                   5 RESEARCH & EDUCATION
EXPERIENCE PRESENTATIONS........................................39
PANELS.................................................................................43
                                                                                                                   D ARTS & DESIGN
PRODUCTION SESSIONS...................................................46
REAL-TIME LIVE!.................................................................50                                 h GAMING & INTERACTIVE
SIGGRAPH NEXT.................................................................52
STUDIO..................................................................................53                         6 NEW TECHNOLOGIES
TALKS....................................................................................56
TECHNICAL PAPERS...........................................................62
VIRTUAL, AUGMENTED, AND MIXED REALITY.............. 77
ACM SIGGRAPH SUNDAY WORKSHOPS..........................81
BIRDS OF A FEATHER.........................................................82
ACM SIGGRAPH THEATER EVENTS.................................85
EXHIBITION..........................................................................86
EXHIBITOR MEETING ROOMS AND SESSIONS............. 87
JOB FAIR...............................................................................92
GENERAL INFORMATION...................................................93
CONFERENCE COMMITTEE..............................................95
CO-LOCATED EVENTS........................................................96

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ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
SCHEDULE SUBJECT
SCHEDULE AT A GLANCE                                                                                                                                  TO CHANGE

Full Conference One Day registration is available. Includes admission to conference programs and events for the day purchased
and the Exhibition (Tuesday-Thursday). It does NOT include Computer Animation Festival - Electronic Theater or Reception.

                                                        Saturday             Sunday              Monday              Tuesday             Wednesday        Thursday
         Event
                                                        11 August            12 August           13 August           14 August           15 August        16 August

         Registration                                   5:00 PM-             8:30 AM-            8:30 AM-            8:30 AM-            8:30 AM-         8:30 AM-
                                                        7:00 PM              6:00 PM             6:00 PM             6:00 PM             6:00 PM          1:00 PM

         Merchandise Pickup Center/                     5:00 PM-             8:30 AM-            8:30 AM-            8:30 AM-            8:30 AM-         8:30 AM-
         SIGGRAPH Store                                 7:00 PM              6:00 PM             6:00 PM             6:00 PM             6:00 PM          3:30 PM

  ll
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         Opening Ceremony and Awards                                                             9:00 AM-
         Presentation                                                                            10:30 AM

  ll
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         ACM SIGGRAPH Award Talks                                                                3:45 PM-
                                                                                                 5:30 PM

  ll
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         ACM Student                                                                                                                     3:45 PM-
  ll     Research Competition                                                                                                            5:15 PM
         Final Presentation

  ll
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         Appy Hour                                                                                                                       5:00 PM-
  ll                                                                                                                                     7:00 PM
  ll

  ll
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         Art Gallery                                                         1:30 PM-            10:00 AM-           10:00 AM-           10:00 AM-        10:00 AM-
  ll                                                                         5:30 PM             5:30 PM             5:30 PM             5:30 PM          3:30 PM

  ll
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         Art Papers                                                                                                  3:45 PM-            10:45 AM-
  ll                                                                                                                 5:35 PM             12:35 PM

         Attendee Lounge                                8:30 AM-             8:30 AM-            8:30 AM-            8:30 AM-            8:30 AM-         8:30 AM-
                                                        6 PM                 6 PM                6 PM                6 PM                7 PM             3:30 PM

  ll
  ll
         Birds of a Feather                                                  ALL WEEK
  ll

   l     Business Symposium                             8 AM-                8:30 AM-
                                                        6 PM                 1:30 PM

  ll
  l
         Computer Animation Festival -                                                           6:00 PM-            9:00 PM-            8:00 PM-
         Electronic Theater                                                                      8:00 PM             11:00 PM            10:00 PM

  ll     Computer Animation Festival -                                       2:00 PM-            10:00 AM-           10:00 AM-           10:00 AM-        10:00 AM-
         VR Theater                                                          5:00 PM             5:30 PM             5:30 PM             5:30 PM          3:30 PM
                                                                             (FP ONLY)

Registration Level:
l Full Conference          l Full Conference       l Select Conference       l Exhibits Plus           l Exhibits Only           l Exhibitors          l Business
   Platinum                                                                                                                                              Symposium
Interest Areas:
C Production & Animation       5 Research & Education      D Arts & Design                h Gaming & Interactive         6 New Technologies

       RETURN TO TABLE OF CONTENTS                                           S2018.SIGGRAPH.ORG                                                      #SIGGRAPH2018    3
ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
SCHEDULE SUBJECT
SCHEDULE AT A GLANCE                                                                                                                                  TO CHANGE

                                                        Saturday             Sunday              Monday              Tuesday             Wednesday        Thursday
         Event
                                                        11 August            12 August           13 August           14 August           15 August        16 August

  ll     Courses                                                             9:00 AM-            9:00 AM-            9:00 AM-            9:00 AM-         9:00 AM-
                                                                             5:15 PM             5:15 PM             5:15 PM             5:15 PM          5:15 PM

  ll
  l
         Educators Forum                                                                         9:00 AM-            9:00 AM-
                                                                                                 5:15 PM             5:15 PM

  ll
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         Emerging Technologies                                               1:30 PM-            10:00 AM-           10:00 AM-           10:00 AM-        10:00 AM-
  ll                                                                         5:30 PM             5:30 PM             5:30 PM             5:30 PM          3:30 PM

  ll
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         Exhibition Show Floor                                                                                       9:30 AM-            9:30 AM-         9:30 AM-
  ll                                                                                                                 6:00 PM             6:00 PM          3:30 PM
  ll

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         Exhibitor Sessions                                                                                          9:30 AM-            9:30 AM-         9:30 AM-
  ll                                                                                                                 6:00 PM             6:00 PM          3:30 PM
  l

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         Experience Presentations                                            3:45 PM-            2:00 PM-            9:30 AM-            9:00 AM-         9:00 AM-
  ll                                                                         5:15 PM             5:15 PM             6:00 PM             10:30 AM AND     12:15 PM AND
                                                                                                                                         2:00 PM-         3:45 PM-
                                                                                                                                         5:15 PM          5:15 PM

  ll
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         International Resource Center                                       9:00 AM-            9:00 AM-            9:00 AM-            9:00 AM-         9:00 AM-
  ll                                                                         6:00 PM             6:00 PM             6:00 PM             6:00 PM          3:30 PM
  l

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         Job Fair                                                                                                    9:30 AM-            9:30 AM-
  ll                                                                                                                 6:00 PM             6:00 PM
  l

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         Keynote Session                                                                         2:00 PM-
                                                                                                 3:15 PM

  ll     Panels                                                              10:45 AM-           10:45 AM-           9:00 AM-            2:00 PM-         2:00 PM-
                                                                             12:15 PM AND        12:15 PM            10:30 AM            5:15 PM          3:30 PM
                                                                             3:45 PM-
                                                                             5:15 PM

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         Posters                                                             1:30 PM-            9:30 AM-            9:30 AM-            9:30 AM-         9:30 AM-
  ll                                                                         5:30 PM             6:00 PM             6:00 PM             6:00 PM          3:30 PM

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         Poster Sessions                                                                         12:15 PM-           12:15 PM-           12:15 PM-
  ll                                                                                             1:15 PM             1:15 PM             1:15 PM

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         Production Gallery                                                  1:30 PM-            10:00 AM-           10:00 AM-           10:00 AM-        10:00 AM-
  ll                                                                         5:30 PM             5:30 PM             5:30 PM             5:30 PM          3:30 PM

Registration Level:
l Full Conference          l Full Conference       l Select Conference       l Exhibits Plus           l Exhibits Only           l Exhibitors           l Business
   Platinum                                                                                                                                               Symposium
Interest Areas:
C Production & Animation       5 Research & Education      D Arts & Design                h Gaming & Interactive         6 New Technologies

       RETURN TO TABLE OF CONTENTS                                           S2018.SIGGRAPH.ORG                                                      #SIGGRAPH2018       4
ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
SCHEDULE SUBJECT
SCHEDULE AT A GLANCE                                                                                                                                  TO CHANGE

                                                        Saturday             Sunday              Monday              Tuesday             Wednesday        Thursday
         Event
                                                        11 August            12 August           13 August           14 August           15 August        16 August

  ll
  l
         Production Sessions                                                                     10:45 AM-           10:45 AM-           10:45 AM-        10:45 AM-
                                                                                                 12:15 PM            12:15 PM AND        12:15 PM AND     12:15 PM AND
                                                                                                                     2:00 PM-            2:00 PM-         2:00 PM-
                                                                                                                     5:15 PM             5:15 PM          5:15 PM

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         Real-Time Live!                                                                                             6:00 PM-
                                                                                                                     7:45 PM

  ll     Reception                                                                               8:00 PM-
                                                                                                 10:00 PM

  ll
  ll
         SIGGRAPH Next                                                                           8:00 AM-            8:00 AM-            8:00 AM-
  ll                                                                                             8:45 AM             8:45 AM             8:45 AM
  l

  ll
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         Studio                                                              1:30 PM-            10:00 AM-           10:00 AM-           10:00 AM-        10:00 AM-
  ll                                                                         5:30 PM             5:30 PM             5:30 PM             5:30 PM          3:30 PM

  ll     Talks                                                               10:45 AM-           9:00 AM-            9:00 AM-            9:00 AM-         10:45 AM-
                                                                             5:15 PM             10:30 AM AND        5:15 PM             12:15 PM         5:15 PM
                                                                                                 2:00 PM-
                                                                                                 5:15 PM

  ll     Technical Papers                                                                        10:45 AM-           9:00 AM-            9:00 AM-         9:00 AM-
                                                                                                 5:35 PM             5:35 PM             5:35 PM          5:15 PM

  ll     Technical Papers Fast Forward                                       6:00 PM-
                                                                             8:00 PM

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         Virtual, Augmented and Mixed                                        1:30 PM-            10:00 AM-           10:00 AM-           10:00 AM-        10:00 AM-
  ll     Reality (Immersive Pavilion)                                        5:30 PM             5:30 PM             5:30 PM             5:30 PM          3:30 PM

1.     Business Symposium Only registration includes admission to the Computer Animation Festival - Electronic Theater for
       Monday only.
2.     Computer Animation Festival - VR Theater Ticketing
       Due to limited space, the VR Theater is available to Full Conference Platinum and Full Conference attendees only. Tickets will
       be distributed at the Electronic Theater Exchange/VR Theater Ticket desk in Registration one day before each showing (i.e.,
       Monday tickets are available on Sunday, Tuesday tickets on Monday, etc.).
Note: For all other attendee levels, kiosks will be set up for individual viewings of select VR Theater content throughout the
Immersive Pavilion venue. (Stay tuned for updates on this offering.)

Registration Level:
l Full Conference          l Full Conference       l Select Conference       l Exhibits Plus           l Exhibits Only           l Exhibitors           l Business
   Platinum                                                                                                                                               Symposium
Interest Areas:
C Production & Animation       5 Research & Education      D Arts & Design                h Gaming & Interactive         6 New Technologies

       RETURN TO TABLE OF CONTENTS                                           S2018.SIGGRAPH.ORG                                                      #SIGGRAPH2018       5
ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
REASONS TO ATTEND

WHY SIGGRAPH?
For more than four decades, SIGGRAPH conferences
have been at the center of innovation in computer
graphics and interactive techniques. Immerse yourself in
a new generation of technology, trends and techniques
at SIGGRAPH 2018.

          LEARN                                                                                     CREATE
          —                                                                                         —

          The most accomplished minds in research, design                                           Roll up your sleeves for hands-on exploration in the
          and development gather at SIGGRAPH to share their                                         Studio. Demo the latest in mixed reality in the Immersive
          discoveries and innovations. From VFX and animation                                       Pavilion. Go behind the VFX of the latest blockbuster
          techniques to VR and game design, SIGGRAPH 2018                                           game at one of our Production Sessions. Let SIGGRAPH
          features five days of courses, talks, sessions and panels                                 reignite your imagination and then take your inspiration
          that will blow you away.                                                                  back to your workplace.

          DISCOVER                                                                                  SHARE
          —                                                                                         —

          Explore the latest software and hardware that’s                                           What’s your passion? SIGGRAPH gives you access to
          changing the workplace for CG and VFX professionals.                                      innovation and information that can’t be found anywhere
          Learn from visionaries who are pushing the limits of                                      else. Whether your interests are in research, production,
          VR and its application to games, healthcare and daily                                     new technologies or somewhere in between, you’re sure
          life. Join the brightest minds pushing the boundaries of                                  to find fresh ideas and technologies that will change the
          computer graphics and interactive techniques.                                             way you work and create.

          BOND
          —

          Our community is diverse, curious, and passionate. We
          are artists and researchers, students and pioneers. We
          come from around the globe, from different disciplines,
          with various levels of experience and points-of-view.
          We gather at SIGGRAPH to create, discover and learn
          from one another.

Registration Level:
l Full Conference          l Full Conference       l Select Conference       l Exhibits Plus           l Exhibits Only           l Exhibitors     l Business
   Platinum                                                                                                                                         Symposium
Interest Areas:
C Production & Animation       5 Research & Education      D Arts & Design                h Gaming & Interactive         6 New Technologies

       RETURN TO TABLE OF CONTENTS                                           S2018.SIGGRAPH.ORG                                                 #SIGGRAPH2018   6
ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
CONFERENCE OVERVIEW

SIGGRAPH 2018 is a five-day immersion into the latest
innovations in Computer Graphics, Animation, VR, Games,
Digital Art, Mixed Reality and Emerging Technologies. Experience
research, hands-on demos, and fearless acts of collaboration
alongside fellow creatives, intellects and innovators.
Conference Registration Categories:
      Full Conference           Select                                      Business
 FP                        S                    EO   Exhibits Only      B
      Platium                   Conference                                  Symposium
 F    Full Conference      EP   Exhibits Plus   E    Exhibitors

OPENING CEREMONY AND ACM                                          ACM SIGGRAPH AWARD TALKS                                ACM SIGGRAPH Practitioner Award

SIGGRAPH AWARDS PRESENTATIONS                                     lll                                                     This inaugural award will be given annually
                                                                                                                          to recognize outstanding contributions to
                                                                  —
lll
                                                                                                                          the practice and advancement of Computer
—                                                                 Monday, 13 August, 3:45-5:30 PM                         Graphics and Interactive Techniques. It
Monday, 13 August, 9-10:30 AM                                                                                             recognizes the very best and most influential
                                                                  The Computer Graphics
                                                                                                                          applications and practitioners.
                                                                  Achievement Award
ACM SIGGRAPH 2018 Award Recipients
                                                                  This award is given each year to
The Computer Graphics                                             recognize an individual for an outstanding              ACM STUDENT RESEARCH
Achievement Award                                                 achievement in computer graphics and                    COMPETITION FINAL PRESENTATION
Daniel Cohen-Or                                                   interactive techniques.
                                                                                                                          lllll
Tel Aviv University
                                                                  ACM SIGGRAPH Outstanding                                —

ACM SIGGRAPH Outstanding                                          Service Award                                           Student posters are selected for judging at
Service Award                                                     This award is given annually to recognize               SIGGRAPH 2018. A panel of distinguished
G. Scott Owen                                                     outstanding service to ACM SIGGRAPH by a                judges selects three semi-finalists in each
Georgia State University                                          volunteer. It recognizes persons who have               category (undergraduate and graduate),
                                                                  given extraordinary service to ACM SIGGRAPH,            who present their work to SIGGRAPH 2018
The Significant New Researcher Award                              both in the trenches and in positions of more           attendees. The competition is sponsored
                                                                  responsibility or visibility, over a significant        by Microsoft.
Gordon Wetzstein
Stanford University                                               period of time.

The Distinguished Artist Award for                                The Significant New Researcher Award                    APPY HOUR
Lifetime Achievement in Digital Art                               The Significant New Researcher Award is
                                                                                                                          lllllll

                                                                                                                          —
Monika Fleischmann                                                given annually to a researcher who has made
Fraunhofer IZB Sankt Augustin                                     a recent significant contribution to the field of       Meet the next generation of mobile
                                                                  computer graphics and is new to the field. The          applications and their creators at Appy Hour.
The Outstanding Doctoral                                          intent is to recognize people who, through              Interact with developers, and experience
Dissertation Award                                                early in their careers, have already made a             tomorrow’s mobile media.
                                                                  notable contribution.
Jun-Yan Zhu
Massachusetts Institute of Technology                             The Distinguished Artist Award for                      ART GALLERY
ACM SIGGRAPH Practitioner Award                                   Lifetime Achievement in Digital Art                     llllll

                                                                  The award is given annually to an artist who            —
Bill Reeves
                                                                  has created a substantial and important body            Building upon an exciting and eclectic
Pixar Animation Studios
                                                                  of work that significantly advances aesthetic           selection of creative practices mediated
ACM SIGGRAPH Academy                                              content in the field of digital art.                    through technologies that represent the
Induction Inaugural Members of the ACM                                                                                    sophistication of our times, the SIGGRAPH
                                                                  The Outstanding Doctoral
SIGGRAPH Academy:                                                                                                         2018 Art Gallery will embrace the narratives
                                                                  Dissertation Award
                                                                                                                          of the indigenous communities near
Past recipients of the Stephen A. Coons                           Awarded annually to recognize a                         Vancouver and throughout Canada as a
Award, the Distinguished Artist Award for                         recent doctoral candidate who has                       source of inspiration.
Lifetime Achievement in Digital Art and the                       successfully defended and completed
Computer Graphics Achievement Award.                              a dissertation in computer graphics and
                                                                  interactive techniques.

Registration Level:
l Full Conference           l Full Conference          l Select Conference       l Exhibits Plus        l Exhibits Only          l Exhibitors          l Business
   Platinum                                                                                                                                              Symposium

       RETURN TO TABLE OF CONTENTS                                               S2018.SIGGRAPH.ORG                                                #SIGGRAPH2018          7
ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
CONFERENCE OVERVIEW

ART PAPERS                                              COURSES                                                EXPERIENCE PRESENTATIONS
lllll                                                   ll                                                     llllll

—                                                       —                                                      —

This program invites artists, theorists,                Whether it’s foundational material for                 Informal presentations on new ideas that
historians, and researchers to submit                   researchers and practitioners, or a review             are applicable to techniques, concepts, and
contributions at the intersection of creative           of the state-of-the-art in a specific area,            strategies related to the Experience Hall
and technological innovation. Works cover               SIGGRAPH 2018 Courses offer learning                   (Art Gallery, Emerging Technologies, Studio)
the processes and theoretical frameworks                opportunities for everyone.                            and Immersive Pavilion (Village and VR
for making art and contextualizing its place                                                                   Theater) programs.
in society.
                                                        EDUCATOR’S FORUM
                                                        lll                                                    INTERNATIONAL RESOURCE CENTER
BIRDS OF A FEATHER (BOF)                                —                                                      lllllll
llllll                                                                                                         —
                                                        The Educator’s Forum includes curated
—
                                                        and juried content specifically targeted to            Operated by the ACM SIGGRAPH International
Informal presentations, discussions, and                educators, from K-12 through undergraduate             Resources Committee, the International
demonstrations, designed by and for people              and graduate programs. The Educator’s Forum            Resource Center shares resources for our
who share interests, goals, technologies,               includes a SIGGRAPH Education Committee                International visitors and offers a place for
environments, or backgrounds. For an                    Town Hall and Educator’s Meet and Greet.               attendees to meet, collaborate, learn and be
updated list of the Birds of a Feather                                                                         inspired. Learn how the industry is evolving
sessions visit:                                                                                                worldwide and take advantage of informal
                                                        EMERGING TECHNOLOGIES                                  translation services and space for meetings,
https://s2018.siggraph.org/conference/                  llllll                                                 talks, and demonstrations.
conference-overview/birds-of-a-feather/                 —

                                                        Test-drive the latest interactive and graphic
BUSINESS SYMPOSIUM                                      technologies before they transform the way
                                                                                                               JOB FAIR
                                                                                                               lllllll
l                                                       we live and work. SIGGRAPH 2018 includes
                                                                                                               —
—                                                       hands-on demonstrations of research from
New in 2018, the SIGGRAPH 2018 Business                 three core areas of the human experience:              Looking for an opportunity? Interested in
Symposium provides busy decision-makers                 health, home and entertainment.                        meeting with some inspiring companies?
with a weekend of insights into the state of                                                                   Discover your future at SIGGRAPH 2018. In the
the computer graphics industry and its future.                                                                 Job Fair, attendees connect with employers
                                                        EXHIBITION                                             before, during, and after the conference
                                                        lllllll                                                via the CreativeHeads.net job board and
COMPUTER ANIMATION FESTIVAL                             —                                                      candidate profiling system.
Electronic Theater: l l (l on Monday Only)              The largest, most comprehensive exhibition
VR Theater (Screenings): l l
                                                        of hardware systems, software tools, and
VR Theater (Kiosks): l l l l l l
                                                        creative services in the computer graphics and
                                                                                                               KEYNOTE SESSION
—                                                                                                              llll
                                                        interactive marketplace. Established industry
Electronic Theater                                      leaders and emerging challenges display,               —

A celebration of storytelling through                   discuss, and demonstrate the products,                 Monday, 13 August, 2-3:15 PM
the prism of computer graphics, with                    systems, techniques, ideas, and inspiration
                                                        that are creating the digital future.                  SIGGRAPH 2018 is pleased to welcome
high-tech projection of the finest                                                                             Rob Bredow, head of Industrial Light & Magic,
achievements in animated storytelling, visual                                                                  to share his unique vision of how media
effects, and scientific visualization.
                                                        EXHIBITOR SESSIONS                                     and technological innovation can intersect
VR Theater                                              lllllll                                                to tell great stories and create
                                                        —
                                                                                                               groundbreaking experiences.
The VR Theater is a space for attendees to
experience next-generation storytelling in              Exhibitors demonstrate software, hardware,
virtual reality.                                        and systems; answer questions; and host                PANELS
                                                        one-on-one conversations about how                     ll
                                                        their applications improve professional and            —
                                                        technical performance.
                                                                                                               Expert panelists freely discuss and debate
                                                                                                               important topics in computer graphics and
                                                                                                               interactive techniques with each other and
                                                                                                               the audience.

Registration Level:
l Full Conference         l Full Conference     l Select Conference    l Exhibits Plus       l Exhibits Only          l Exhibitors         l Business
   Platinum                                                                                                                                  Symposium

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ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
CONFERENCE OVERVIEW

POSTERS                                            RECEPTION                                                TECHNICAL PAPERS
llllll                                             ll                                                       ll

—                                                  —                                                        —

On display! Experience research and                Monday, 13 August, 8-10 PM                               The premier international forum for
ideas from the global computer graphics                                                                     disseminating and discussing new scholarly
                                                   East Building, Exhibit Hall B, Vancouver
community. The Posters Program at                                                                           work in computer graphics technology and
                                                   Convention Centre
SIGGRAPH 2018 is the place to see where the                                                                 interactive techniques.
field is headed. Posters may be in-progress        Come Sail Away!
research, student projects, or late-breaking
work. During the Poster Presentations,             The SIGGRAPH 2018 reception will take                    TECHNICAL PAPERS FAST FORWARD
authors discuss their work with attendees.         place beneath the Canada Place Sails in                  ll
                                                   the Vancouver Convention Centre East                     —
                                                   Building. Join fellow researchers, scientists,
PRODUCTION GALLERY                                 artists, and entrepreneurs to celebrate                  The world’s leading experts in computer
                                                                                                            graphics and interactive techniques preview
llllll                                             45 years of innovation, imagination, and
                                                   technological breakthroughs - the hallmarks              the Technical Papers in provocative,
—
                                                   of SIGGRAPH Conferences.                                 sometimes hilarious summaries of the
This one-of-a-kind exhibit recognizes the art,                                                              field’s evolution.
processes, and physical materials involved in      Gather with pioneers from the past
the creation of major studio projects — not        and the upcoming generation of
just the final piece on screen. The gallery        dreamers and thinkers who are shaping                    VIRTUAL, AUGMENTED AND
features artwork, props, costumes, and more        the future of computer graphics and
                                                   interactive techniques.
                                                                                                            MIXED REALITY
from recent film, VR, or game productions.                                                                  llllll

                                                                                                            —

PRODUCTION SESSIONS                                SIGGRAPH NEXT                                            Come play with the future. New at SIGGRAPH
lll                                                llllll                                                   2018, Virtual, Augmented and Mixed Reality
—                                                  —                                                        are on tap in the Immersive Pavilion, as we
                                                   Brings together high-profile thought                     celebrate the evolution of the medium. The
Where the world’s most talented production
                                                   leaders to share visionary perspectives on               Immersive Pavilion is the place to experience,
teams share their processes and techniques
                                                   emerging areas within computer graphics                  play, and learn about the latest technological
from some of the most exciting content in
                                                   and interactive techniques. Topics speak to              advances. It will host physical spaces to learn
computer animation, VFX, games and VR.
                                                   “What’s Next” for the industry, such as artificial       about the advancements in immersive realities
                                                   intelligence and other groundbreaking new                such as the Vrcade (games and experiences),
REAL-TIME LIVE!                                    trends.                                                  the Museum and the Village (installations).
lll

—
                                                   STUDIO
It’s the future of interactive techniques,
                                                   llllll
live on stage! Watch the most innovative
                                                   —
interactive techniques as they are presented
and deconstructed live by their creators.          Create works of art, items of functionality, or
                                                   objects of novelty. If you can imagine it, the
                                                   SIGGRAPH Studio has the resources to help
                                                   you make it a reality. Attend Studio Workshops
                                                   that educate attendees on state-of-the-art
                                                   processes and workflow pipelines.

                                                   TALKS
                                                   ll

                                                   —

                                                   Go behind the scenes and into the minds
                                                   of the conference creators in all areas of
                                                   computer graphics technology and
                                                   interactive techniques.

Registration Level:
l Full Conference     l Full Conference    l Select Conference    l Exhibits Plus         l Exhibits Only          l Exhibitors          l Business
   Platinum                                                                                                                                Symposium

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CONFERENCE SCHEDULE

REGISTRATION                       SUNDAY, 12 AUGUST                             11:30 AM-12:30 PM
—                                  —                                             ACM SIGGRAPH Theater Event
Saturday, 11 August                8:30 AM-6 PM                                  CG in Australasia
5-7 PM
                                   Attendee Lounge
Sunday, 12 August                                                                12:30-2 PM
8:30 AM-6 PM
                                   9-10:30 AM                                    Birds of a Feather
Monday, 13 August                  Courses                                       Demoscene Underground Real-Time
8:30 AM-6 PM                                                                     Art Worldwide
                                   A Conceptual Framework for
Tuesday, 14 August                 Procedural Animation
8:30 AM-6 PM                       Talks                                         1:30-5:30 PM
Wednesday, 15 August               I Can See Clearly Now                         Art Gallery
8:30 AM-6 PM                                                                     Computer Animation Festival:
                                                                                 VR Theater Kiosks
Thursday, 16 August                9-11 AM
8:30 AM-1 PM                                                                     Emerging Technologies
                                   Birds of a Feather
                                                                                 Immersive Pavilion
                                   Virtual Reality in Education
MERCHANDISE PICKUP CENTER/                                                       Posters
SIGGRAPH STORE                     9 AM-12:15 PM
                                                                                 Production Gallery
—                                                                                Studio
                                   Courses
Saturday, 11 August
                                   •   Getting Started with WebGL and Three.js
5-7 PM                                                                           2-3 PM
                                   •   Introduction to the Vulkan Graphics API
Sunday, 12 August                                                                ACM SIGGRAPH Theater Event
8:30 AM-6 PM
                                                                                 SIGGRAPH in Japanese + Japan CG Showcase
                                   9 AM-5 PM
Monday, 13 August
8:30 AM-6 PM
                                   ACM SIGGRAPH Diversity and
                                   Inclusion Summit                              2-3:30 PM
Tuesday, 14 August                 ACM SIGGRAPH Sunday Workshops                 Birds of a Feather
8:30 AM-6 PM
                                                                                 Blender Foundation - Community Meeting
Wednesday, 15 August               9 AM-6 PM
8:30 AM-6 PM
                                                                                 Courses
                                   International Center
                                                                                 Story: It’s Not Just for Writers...Anymore!
Thursday, 16 August
8:30 AM-3:30 PM                                                                  Talks
                                   9:30 AM-5:30 PM
                                                                                 •   Augmenting Your Reality
                                   Exhibitor Session
BUSINESS SYMPOSIUM                                                               •   Hares & Hairs
                                   NVIDIA
—
                                                                                 •   It’s a Material World
Saturday, 11 August                                                              •   IEEE TVCG Session on Virtual and
8 AM-6 PM
                                   10-11 AM                                          Augmented Reality
                                   Birds of a Feather
Sunday, 12 August
8:30 AM-1:30 PM                    International collegiate Virtual Reality      2-5 PM
                                   Contest (IVRC)
                                                                                 Computer Animation Festival:
                                                                                 VR Theater
                                   10:45 AM-12:15 PM
                                                                                 (Full Conference Platinum Only)
                                   Panels
                                   Color Mavens Advise on Digital Media
                                   Creation and Tools

                                   Talks
                                   •   Well Worn
                                   •   Best of SIGCHI

     RETURN TO TABLE OF CONTENTS                 S2018.SIGGRAPH.ORG                                          #SIGGRAPH2018     10
CONFERENCE SCHEDULE

2-5:15 PM                                      8:30-11:15 PM                                 MONDAY, 13 AUGUST
Courses                                        Production Session                            —

Deep Learning: A Crash Course                  “Jurassic Park” 25th Anniversary Screening    8-8:45 AM
                                               (with Steve “Spaz” Williams Introduction)
                                                                                             SIGGRAPH Next
3-4:30 PM                                                                                    The Future’s Waiting
ACM SIGGRAPH Theater Event                     9-11 PM

Open Forum of the ACM SIGGRAPH Digital         Birds of a Feather                            8:30-9 AM
Arts Community
                                               Taipei ACM SIGGRAPH Chapter Reunion (a.k.a.   Educator’s Forum
                                               Taiwan Night)                                 Education Committee Welcome
3:30-4:30 PM
Birds of a Feather                                                                           8:30 AM-6 PM
Blender Spotlight                                                                            Attendee Lounge

3:45-5:15 PM                                                                                 9-10 AM
Experience Presentations                                                                     Exhibitor Session
Augmented Reality is Here                                                                    Autodesk

Panels
•   Design and Implementation of Modern
                                                                                             9-10:30 AM
    Production Renderers                                                                     Educator’s Forum
•   Interactive Dance Club ‘98 - a Legend in                                                 Panel: FuturePrep – Industry Views
    the Making!                                                                              on Education

Talks                                                                                        Opening Ceremony and Awards
•   En Masse
                                                                                             Presentation

•   IEEE TVCG Session on Advances in                                                         Talks
    Data Visualization                                                                       •   Be There or Be Square
•   Olaf’s Image Capture Adventure!                                                          •   Clean Up Your Room!
                                                                                             •   Effects Blender
4-4:30 PM
Birds of a Feather                                                                           9-11 AM
Spanish Speakers in Animation and                                                            Birds of a Feather
VFX Meetup
                                                                                             The Immersive Visualisation for Science,
                                                                                             Research and Art
4:30-5:30 PM
ACM SIGGRAPH Theater Event                                                                   9 AM-12:15 PM
SIGGRAPH for Beginners - General View
                                                                                             Courses
                                                                                             •   Advances in Real-Time Rendering in
6-8 PM                                                                                           Games Part 1
Technical Papers Fast Forward                                                                •   An Introduction to Physics-Based
                                                                                                 Animation
                                                                                             •   Fundamentals of Color Science

                                                                                             9 AM-5 PM
                                                                                             Exhibitor Session
                                                                                             MPC Film

      RETURN TO TABLE OF CONTENTS                           S2018.SIGGRAPH.ORG                                         #SIGGRAPH2018    11
CONFERENCE SCHEDULE

9 AM-6 PM                                      10:45 AM-12:15 PM                            2-3:30 PM
International Center                           Panels                                       Talks
                                               VR@50: Celebrating Ivan Sutherland’s 1968    Potpourri
9:30 AM-12:30 PM                               Head-Mounted 3D Display System

Exhibitor Session                              Production Session                           Technical Papers
NVIDIA                                         DNEG, Framestore, and MPC Present: The       •   Cloth Encounters of the Shirt Kind
                                               Visual Effects of “Blade Runner 2049”
                                                                                            •   Smart Integration for Real-Time Rendering
9:30 AM-6 PM                                                                                •   Virtually Human
                                               10:45 AM-12:35 PM
Posters
                                               Technical Papers                             2-5:15 PM
                                               •   A Race to the Bottom (of the Geometric
10 AM-5:30 PM                                                                               Courses
                                                   Energy Plot)
                                                                                            •   Advances in Real-Time Rendering in
Art Gallery                                    •   An Immersion in Computational Geometry
                                                                                                Games Part 2
Computer Animation Festival:                   •   Computational Photography
                                                                                            •   Applications of Vision Science to Virtual
VR Theater                                                                                      and Augmented Reality
Emerging Technologies                          11 AM-12 PM
Immersive Pavilion                             ACM SIGGRAPH Theater Event                   3-5 PM
                                               CG in Asia                                   Birds of a Feather
Production Gallery
                                                                                            Web3D Korea Chapter Standardization
Studio                                                                                      Meeting
                                               12-1:30 PM
Studio Workshops
                                               Birds of a Feather
                                                                                            3:30-4:30 PM
                                               ACM SIGGRAPH Cartographic
10:15-11:45 AM                                                                              Birds of a Feather
                                               Visualization (Carto)
Studio Workshop                                                                             •   ACM SIGGRAPH Discussion of New
                                                                                                Communities and New Frontiers
3D Printing                                    12-2 PM
                                                                                            •   AliceVision: an Open Source
                                               Exhibitor Session                                Photogrammetry Pipeline in Visual Effects
10:30 AM-12 PM                                                                                  Production
                                               Foundry (lunch included)
Birds of a Feather                                                                          •   The Massive Collaborative Animation
                                                                                                Projects & the Student Experience
•   Massive Collaborative Animation Projects   12:15-1:15 PM
                                                                                            Exhibitor Session
•   MaterialX: An Open Standard for Network-   Poster Sessions
    Based CG Object Looks                                                                   Autodesk

Exhibitor Session
                                               12:30-1:30 PM                                3:45-5:15 PM
Shotgun Software (Autodesk) - Class:
Toolkit Administration                         Birds of a Feather                           ACM SIGGRAPH Award Talks
                                               Meet the Candidates for the ACM SIGGRAPH     Educator’s Forum
                                               Executive Committee
10:45 AM-12:15 PM                                                                           Groovy Graphics Assignments II

Educator’s Forum                                                                            Experience Presentations
                                               1-2 PM
Groovy Graphic Assignments I                                                                •   Alternative Multiviewer Visual Displays
                                               Birds of a Feather                           •   Creating Virtual Realities
Panel
                                               Open Shading Language
                                                                                            Studio Workshop
VR@50: Celebrating Ivan Sutherland’s 1968
Head-Mounted 3D Display System                                                              Imverse Livemaker – 1
                                               2-3:15 PM
Production Session                                                                          Talk
                                               Keynote Session                              Production Junction
DNEG, Framestore, and MPC Present: The
Visual Effects of “Blade Runner 2049”          Rob Bredow, Industrial Light & Magic

     RETURN TO TABLE OF CONTENTS                            S2018.SIGGRAPH.ORG                                         #SIGGRAPH2018        12
CONFERENCE SCHEDULE

3:45-5:35 PM                                   TUESDAY, 14 AUGUST                               9:30 AM-6 PM
Talk                                           —                                                Exhibition Show Floor
Gouging the Surface
                                               8-8:45 AM                                        Job Fair

                                               SIGGRAPH Next                                    Posters
4-5 PM                                                                                          StudioXperience
                                               Connections: The Intersection of Graphics
ACM SIGGRAPH Theater Event                     and Medicine
Origins of SIGGRAPH: The History                                                                10-11 AM
of Innovation, Community, and
                                               8:30-9 AM                                        Exhibitor Session
Creative Expression
                                               Educator’s Forum                                 Chaos Group
                                               Education Committee Welcome
4-6 PM
                                                                                                10-11:30 AM
Exhibitor Session
                                               8:30 AM-6 PM                                     Birds of a Feather
Foundry
                                               Attendee Lounge                                  Leonardo: Where Ideas Don’t Take Sides

5:30-8:30 PM
                                               9-10 AM                                          10 AM-12 PM
Birds of a Feather
                                               Exhibitor Session                                Exhibitor Sessions
UW CSE Reunion Gathering
                                               Pixit Media, Jellyfish Pictures, and Microsoft   •   Foundry
                                                                                                •   Walt Disney Company
6-8 PM
                                               9-10:30 AM
Birds of a Feather
                                               ACM SIGGRAPH Theater Event                       10 AM-5:30 PM
The 31st Anniversary, Kawaguchi’s Sake Party
at SIGGRAPH                                    Introduction to the Digital Arts Community       Art Gallery
                                               Online Exhibitions
Computer Animation Festival:                                                                    Computer Animation Festival:
Electronic Theater                             Educator’s Forum                                 VR Theater
                                               Talks: VR/AR in Education                        Emerging Technologies
8-10 PM                                        Talks:                                           Immersive Pavilion
Conference Reception                           For the Love of Tech Art                         Production Gallery
Come Sail Away!                                Technical Papers                                 Studio
                                               •   Cleaning Up the Mesh We Made
                                               •   Computational Photos and Videos              10:15-11:45 AM
                                               •   Interaction/VR                               Studio Workshop
                                                                                                LEDs as Sensors
                                               9 AM-5 PM
                                               Exhibitor Sessions                               10:30-11:30 AM
                                               •   Amazon Web Services                          Birds of a Feather
                                               •   Autodesk                                     Emphasizing Empathy in the Pipeline Process
                                                                                                Exhibitor Session
                                               9 AM-6 PM                                        Mr. X and Microsoft
                                               International Center
                                                                                                10:30 AM-12 PM
                                               9:30 AM-12:30 PM                                 Birds of a Feather
                                               Exhibitor Session                                CesiumJS: 3D Globes on the Web
                                               NVIDIA

       RETURN TO TABLE OF CONTENTS                            S2018.SIGGRAPH.ORG                                       #SIGGRAPH2018          13
CONFERENCE SCHEDULE

10:45 AM-12:15 PM                               1-2 PM                                   2-3:30 PM
Courses                                         ACM SIGGRAPH Theater Event               ACM SIGGRAPH Theater Event
Color in Advanced Displays: HDR, OLED, AR,      Women in CG                              Thesis Fast Forward
and VR
                                                Birds of a Feather                       Educator’s Forum
Educator’s Forum                                •   Maps, Urban Data, and Geocoding      Course: Bringing 3D Printing to the Classroom
Talks: SIGCSE Reprise                               in Graphics
                                                                                         Experience Presentations
Production Session                              •   OpenColorIO Meetup
                                                                                         •   Stories in Virtual Reality - Part 1
“Wreck-It Ralph 2”: Visualizing the Internet    •   Teaching Virtual Reality
                                                                                         •   Technologies in Near Eye Displays
Talks                                           Exhibitor Session                        Panel
•   Skinny & Flexible                           Pixar Animation Studios
                                                                                         Future Artificial Intelligence and Deep
•   USD Certified Lean, Eh?                                                              Learning Tools for VFX
                                                1-3 PM                                   Production Session
10:45 AM-12:35 PM                               Exhibitor Session                        “Game of Thrones” Season 7: Orchestrating
Technical Papers                                Foundry                                  Sea Battles and Blowing Up a Big Wall

•   Image & Shape Analysis With CNNs                                                     Reception
•   Layers, Glints and Surface Microstructure   1-5 PM                                   Leonardo, Art Papers, and Art Gallery

                                                Exhibitor Session                        Studio Workshop
11 AM-12 PM                                     Walt Disney Company                      Unity Games 1: Scriptable Render Pipeline
                                                                                         From Scratch
Exhibitor Session
                                                                                         Talks
•   Chaos Group                                 1:30-2:30 PM
                                                                                         Visual Visage
•   Pixar Animation Studios                     Birds of a Feather
                                                                                         Technical Papers
                                                Sharing Ideas in Teaching 3D Animation
                                                                                         •   Cutting, Zipping and Folding Surfaces
12-1 PM
                                                                                         •   That’s Elastic
ACM SIGGRAPH Theater Event                      2-3 PM
                                                                                         •   Volume Rendering and Global Illumination
CG in Canada: Education to Industry             Birds of a Feather
                                                Going Cloud Native
                                                                                         2-5:30 PM
12-1:30 PM                                      Exhibitor Sessions
                                                                                         Exhibitor Session
Birds of a Feather                              •   Chaos Group
                                                                                         NVIDIA
Bridging the Gap: VFX/Anim Production           •   Panasas, Inc.
Scheduling & Software Dev/Rollout -
Open Discussion                                                                          3-4 PM
Studio Workshop                                                                          Birds of a Feather
A Processing Primer for Artists                                                          •   Cloud Rendering
                                                                                         •   OpenTimelineIO: Official Open-Source
12:15-1:15 PM                                                                                Meet Up

Poster Sessions                                                                          Exhibitor Sessions
                                                                                         •   Chaos Group
12:15-1:45 PM                                                                            •   Pixar Animation Studios
Art Gallery Opening Sessions and
Session #1                                                                               3-4:30 PM
                                                                                         Birds of a Feather
12:30-1:30 PM                                                                            Autonomous Driving Simulation and
Exhibitor Session                                                                        Visualization
Microsoft

      RETURN TO TABLE OF CONTENTS                             S2018.SIGGRAPH.ORG                                     #SIGGRAPH2018   14
CONFERENCE SCHEDULE

3:30-4:30 PM                                  4:30-6 PM                             WEDNESDAY, 15 AUGUST
ACM SIGGRAPH Theater Event                    ACM SIGGRAPH Theater Event:           —

Creative BC - Levering Incentives in          CG in Latin America
                                                                                    8-8:45 AM
Animation, VFX & Film
                                                                                    SIGGRAPH Next
Birds of a Feather                            6-7:45 PM
                                                                                    NextGen Education Models
Online Collaboration with Virtual             Real-Time Live!
Studio Production
Exhibitor Session                                                                   8:30 AM-7 PM
                                              6-11 PM
Isotropix                                                                           Attendee Lounge
                                              Birds of a Feather
                                              StudioSysAdmins 10 Year Anniversary
3:45-5:15 PM                                                                        9-10 AM
                                              Studio Mingle
Courses                                                                             Birds of a Feather
Digital Typography Rendering                                                        Paving the Way: Digital Art at SIGGRAPH
                                              9-11 PM
                                                                                    1980 - 1999
Educator’s Forum                              Computer Animation Festival:
Talks: Animation in Education                 Electronic Theater
                                                                                    9-10:30 AM
Production Session
                                                                                    Experience Presentations
LAIKA’s “Missing Link”: Raising the VFX Bar
                                                                                    Designing for a Digital World
Studio Workshop
                                                                                    Talks
Imverse Livemaker - 2
                                                                                    Light it Up
Talks
                                                                                    Technical Papers
•   Creating the Unreal
                                                                                    •   Fields and Remeshing
•   Tripping the Light VR
                                                                                    •   Fluids 2: Vortex Boogaloo
                                                                                    •   Sketching
3:45- 5:35 PM
Art Papers Session #1
                                                                                    9-11 AM
Technical Papers
                                                                                    ACM SIGGRAPH Theater Event
•   Fluids 1: Raiders of the Lost Volume
                                                                                    ACM SIGGRAPH Chapters Fast Forward and
•   Taking Flight                                                                   Startup Meeting

4-5 PM                                                                              9 AM-12:15 PM
Exhibitor Session                                                                   Courses
Chaos Group                                                                         •   3D User Interfaces for Virtual Reality and
                                                                                        Games: 3D Selection, Manipulation, and
                                                                                        Spatial Navigation
4-6 PM
                                                                                    •   Monte Carlo Methods for Physically Based
Birds of a Feather                                                                      Volume Rendering
USD and OpenSubdiv: Official Open-
Source Meet Up
                                                                                    9 AM-6 PM
Exhibitor Sessions
                                                                                    Exhibitor Session
•   Foundry
                                                                                    Autodesk Vision Series
•   Pixar Animation Studios

                                                                                    9 AM-6 PM
4:30-5:30 PM
                                                                                    International Center
Birds of a Feather
Renderfarming

      RETURN TO TABLE OF CONTENTS                         S2018.SIGGRAPH.ORG                                   #SIGGRAPH2018         15
CONFERENCE SCHEDULE

9:30 AM-12:30 PM                           10:30 AM-12:30 PM                            12-1:30 PM
Exhibitor Session                          VR/MR/AR 4 Good: Creating with               Birds of a Feather
                                           a Purpose
NVIDIA                                                                                  VFX Reference Platform - A Common Target
                                                                                        for Building VFX Software
                                           10:45 AM-12:15 PM                            Exhibitor Session
9:30 AM-6 PM
                                           Production Session                           Nimble Collective and Microsoft
Exhibition Show Floor
                                           Three Keys to Creating the World of “Ready
Job Fair
                                           Player One” - Visual Effects & Virtual
Posters                                                                                 12:30-2 PM
                                           Production
                                                                                        Birds of a Feather
10-11 AM                                                                                •   Berthouzoz Women in Research Lunch
                                           10:45 AM-12:35 PM
Birds of a Feather                                                                      •   ISEA International Open Forum
                                           Art Papers Session #2
                                                                                        •   Material Definition Language (MDL):
Openscenegraph                             Technical Papers
                                                                                            Application Independent PBR Materials
Exhibitor Session                          •   3D Capture
                                                                                        •   WebVR Evolution for a Larger Web
Chaos Group                                •   Flattening, Unflattening and Sampling
                                           •   Sounds Good!
                                                                                        1-1:30 PM
10 AM-12 PM
                                                                                        Birds of a Feather
Birds of a Feather                         11 AM-12 PM
                                                                                        Make a Difference - Get Involved with the
Creating Compelling CG Worlds at the Jet   Birds of a Feather                           SIGGRAPH Education Committee
Propulsion Laboratory
                                           •   Gaffer: Open Source Lookdev, Lighting,
                                               and Automation
                                                                                        1-2 PM
10 AM-5 PM                                 •   Immersive Media
                                                                                        Exhibitor Session
Exhibitor Session                          Exhibitor Sessions                           Pixar Animation Studios
Blue Sky Studios                           •   Chaos Group
                                           •   Pixar Animation Studios                  1-2 PM
10 AM-5:30 PM
                                                                                        Exhibitor Session
Art Gallery                                11 AM-12:30 PM                               Walt Disney Company
Computer Animation Festival: VR            Birds of a Feather
Theater
                                           Design Printing and Scanning: Web3D Makers   2-3 PM
Emerging Technologies                      Making More!
Immersive Pavilion                                                                      Birds of a Feather
                                                                                        •   DCAJ Presentation “Advanced Content
Production Gallery                         12-1 PM                                          Technology in Japan”
Studio                                     Birds of a Feather                           •   It’s Time to Kill the Demo Reel
                                           Mobile VR/AR Meetup
                                                                                        Exhibitor Session
10:15-11:45 AM
                                                                                        Chaos Group
Studio Workshop                            12-1:30 PM
Designing Mini-Skateboard Designs for      Studio Workshop
Laser Etching
                                           Creating a Virtual Host Experience Using
                                           Sumerian Hosts
10:30-11:30 AM
Exhibitor Session                          12:15-1:15 PM
Deep Vision Data                           Poster Session

10:30 AM-12 PM
Birds of a Feather
Motion Capture Society

     RETURN TO TABLE OF CONTENTS                         S2018.SIGGRAPH.ORG                                       #SIGGRAPH2018     16
CONFERENCE SCHEDULE

2-3:30 PM                                    3:45-5:15 PM                              THURSDAY, 16 AUGUST
Art Gallery Session #2                       ACM Student Research Competition          —
Experience Presentations                     Final Presentation
                                                                                       8:30 AM-3:30 PM
Birds of a Feather                           Art Gallery Session #3
                                                                                       Attendee Lounge
•   British Columbia Virtual and Augmented   Experience Presentations
    Reality BOF Gathering
                                             Games in Multiple Realities
•   Computer Graphics for Simulation                                                   9-10:30 AM
                                             Panels
•   Scaling Up 3D Medical Applications for                                             Experience Presentations
                                             Visual Effects in the Age of the Cloud
    People Everywhere                                                                  •   Paddles, Swords, Rubber Arms, and Other
                                             Production Session                            Haptic Tools
Experience Presentations
                                             Generations of Houdini in Film            •   Stories in Virtual Reality - Part 2
•   Experiencing Realities - Part 1
                                             Studio Workshop                           Technical Papers
•   Lets’s Get Physical
                                             Imverse Livemaker – 3                     •   Design
Panels
                                             Technical Papers                          •   New Additions (and Subtractions) to
The Present and Future of Real-Time
Graphics for Film                            Perception & Haptics                          Fabrication

Production Session                                                                     •   Pipelines and Languages for the GPU

“The Incredibles 2”: Suit Up, It Might       3:45-5:35 PM                              9 AM-12:15 PM
Get Weird!                                   Technical Papers                          Courses
Studio Workshop                              •   Learning for Rendering and
                                                                                       •   Moving Mobile Graphics
Unity Games 2: Customizing a Production          Material Acquisition
Render Pipeline                                                                        •   Topics in Real-Time Animation
                                             •   Textiles & Microstructures
Technical Papers                                                                       9 AM-3:30 PM
•   Computational Cameras                    4-5 PM                                    International Center
•   Decision & Style                         Birds of a Feather
•   Deep Thoughts on How Things Move         Undergraduate Research Alliance           9:30 AM-12:30 PM
                                             Exhibitor Session                         Exhibitor Session
2-5 PM                                       Chaos Group                               NVIDIA
Exhibitor Session
NVIDIA                                       4-6 PM                                    9:30 AM-3 PM
                                             Birds of a Feather                        StudioXperience
2-5:15 PM                                    ACCAD / Ohio State University Gathering
Courses                                                                                9:30 AM-3:30 PM
Pathtracing in Production                    5-7 PM                                    Exhibition Show Floor
                                             Appy Hour                                 Posters
3-4 PM
Exhibitor Sessions                           8-10 PM                                   10 AM-3:30 PM
•   Chaos Group                              Computer Animation Festival:              Art Gallery
•   Pixar Animation Studios                  Electronic Theater                        Computer Animation Festival:
                                                                                       VR Theater
3:30-4:30 PM                                                                           Emerging Technologies
Emerging Technologies Award                                                            Immersive Pavilion
Ceremony                                                                               Production
                                                                                       Studio

      RETURN TO TABLE OF CONTENTS                          S2018.SIGGRAPH.ORG                                      #SIGGRAPH2018     17
CONFERENCE SCHEDULE

10:45 AM-12:15 PM                          2-3:30 PM                                         3:45-5:15 PM
Production Session                         Courses                                           Experience Presentations
“Crow: The Legend” - Bringing a Native     Cage-Based Performance Capture                    Experiencing Realities - Part 2
American Legend into VR
                                           Panels                                            Production Session
Talk                                       The Past, Present and Future of the Video         The Making of Marvel Studios’
Sampling the Product                       Game Cinematic                                    “Avengers: Infinity War”
                                           Production Session                                Talks
10:45 AM-12:35 PM                          Making the Kessel Run in Less Than 12 Parsecs     Blow it Up Real Good
Technical Papers                           - The VFX of “Solo: A Star Wars Story”
                                                                                             Technical Paper
•   Animation Control                      Studio Workshop                                   Bodies in Motion Human
•   Disorder Matter: From Shells to Rods   Unity Games 3: Creating a Custom Production       Performance Capture
    and Grains                             Ready Render Pipeline

•   Shape Analysis                         Talks
                                           Ohooo Shiny!

12-1:30 PM                                 Technical Papers
Studio Workshop                            •   An Atlas for the World and Other Surfaces

Creating an Immersive Scene Using          •   Fabrication for Color and Motion
Amazon Sumerian                            •   Portraits & Speech

12:30-2 PM                                 2-5:15 PM
Birds of a Feather                         Courses
French Schools Screening                   Machine Learning and Rendering

                                                                                   COME SAIL AWAY AT THE
                                                                                   SIGGRAPH 2018 RECEPTION!
                                                                                   Gather with pioneers from the past and the
                                                                                   upcoming generation of dreamers and thinkers
                                                                                   who are shaping the future of computer
                                                                                   graphics and interactive techniques.

                                                                                   When: Monday, 13 August, 8-10 PM
                                                                                   Where: East Building, Exhibit Hall B, Vancouver
                                                                                   Convention Centre

       RETURN TO TABLE OF CONTENTS                       S2018.SIGGRAPH.ORG                                            #SIGGRAPH2018   18
APPY HOUR                                                                                                                                     FP   F    S       EP   EO    E        B

During Appy Hour, the latest mobile app creations
are on tap for attendees to test drive and share their
feedback with the independent app developers who
created them.

                                                            be used for education and body exercise                       tracking for mobile VR in the latest devices
WEDNESDAY, 15 AUGUST, 5-7 PM                                utilizing AR/VR technologies. In a gamified                   incorporating Google ARCore.
—
                                                            manner, we take users through educational
                                                                                                                          Roberto Lopez Mendez
                                                            research-based exercises that will not only
Augmented Reality Interfaces for the                                                                                      Arm Ltd.
                                                            tackle the psychiatric and physical conditions
Internet of Things
                                                            but better overall well-being.                                SuperD: Fast Organic Modeling
h
                                                            Fangwei Lee                                                   on Your Mobile
An overview of several augmented reality                    Janet Yu-Jung Lin                                             h
Interfaces for the Internet of Things,                      Elliot Segal
from virtual pets to ambient temperature                                                                                  The SuperD app is a conceptual modeler,
                                                            Realiteer Corp.
awareness is presented.                                                                                                   with a SubD-like interface but better
                                                            MaeSTrO: Mobile-Style Transfer                                surfacing; it also runs quickly on mobiles.
Yosun Chang
                                                            Orchestration Using Adaptive                                  It has an easy intuitive interface with finger
AReality3D, Permute.xyz
                                                            Neural Networks                                               gestures, resulting in sophisticated shapes
                                                                                                                          that are watertight for 3D printing. Content
Game Environment                                            h
                                                                                                                          and a segue for VR/AR are provided.
h
                                                            This mobile app enables users to direct,
                                                                                                                          Alyn P. Rockwood
This is my personal open world game                         edit, and perform on-device neural style
                                                                                                                          Boulder Graphics LLC
environment project that includes                           transfers for interactively transforming
Lamborghini hurricane driving around                        photos into artistic renditions. At this,                     The Hiatus System
the city.                                                   multi-style generative and adaptive neural
                                                                                                                          h
                                                            networks can be locally controlled by
Rudraksh Jain
                                                            on-screen painting metaphors to direct a                      The Hiatus System is a mobile VR project
Arena Animation Ajmer
                                                            semantics-based composition and perform                       that utilizes a mixture of modern and ancient
                                                            location-based filtering.                                     Buddhist meditation techniques in an effort
HoloSensor for Smart Home, Health
                                                                                                                          to teach an individual how to better cope
h                                                           Max Reimann
                                                                                                                          with and manage stress. This work combines
                                                            Amir Semmo
HoloSensor combines two emerging                                                                                          the disciplines of design, art, psychology,
                                                            Hasso Plattner Institute, University of Potsdam for
technologies, augmented reality and Internet                                                                              emerging technology and neuroscience.
                                                            Digital Engineering gGmbh
of Things, to enhance the visual analytics                                                                                Kevin Bruggeman
of sensor data. With its minimalistic design                Sebastian Pasewaldt
                                                                                                                          KJ Studio, Ohio State University
and intuitive UI, it allows users to create                 Mandy Klingbeil
and interact with holograms that display                    Digital Masterpieces GmbH                                     Skylar Wurster
meaningful information about sensors in                                                                                   Ohio State University
                                                            Jürgen Döllner
your home in real-time and in any device.                   Hasso Plattner Institute, University of Potsdam for
                                                                                                                          WallText: Augmented Reality
Jisun Jang                                                  Digital Engineering gGmbh
                                                                                                                          Messaging Platforms
CSIRO Data61, The University of Sydney
                                                            Mobile Inside-Out VR Tracking Now                             h
Tomasz Bednarz                                              Available on Your Phone                                       Augmented reality can be an expressive
CSIRO Data61, UNSW EPICentre
                                                            h                                                             platform for text-based augmentations. We will
                                                                                                                          show several apps, from graffiti to annotations
Kid-Friendly Digital Mirror for                             VR is all about immersion, and tracking the
                                                                                                                          built on AReality3D WallText platform.
Education and Exercise                                      user’s position is a fundamental element of
h                                                           VR. To date, this has only been available in                  Yosun Chang
                                                            desktop and console VR. This app shows                        AReality3D, Permute.xyz
REALITEER Corp. created a cross-platform                    that it is possible to achieve inside-out
and kid-friendly digital mirror that can

Registration Level:
l Full Conference          l Full Conference       l Select Conference       l Exhibits Plus           l Exhibits Only           l Exhibitors                l Business
   Platinum                                                                                                                                                    Symposium
Interest Areas:
C Production & Animation       5 Research & Education      D Arts & Design                h Gaming & Interactive         6 New Technologies

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ART GALLERY                                                                                                                                        FP    F       S   EP    E        B

Curated Content

Building upon an exciting and eclectic selection of                                                     Art Gallery Hours:
creative practices mediated through technologies                                                        Sunday, 12 August, 1:30-5:30 PM
that represent the sophistication of our times, the                                                     Monday, 13 August, 10 AM-5:30 PM
SIGGRAPH 2018 Art Gallery will embrace the narratives                                                   Tuesday, 14 August, 10 AM-5:30 PM
of the indigenous communities near Vancouver and                                                        Wednesday, 15 August, 10 AM-5:30 PM
throughout Canada as a source of inspiration.                                                           Thursday, 16 August, 10 AM-3:30 PM

LEONARDO
—

A special issue of Leonardo, The Journal
of the International Society of the Arts,
Sciences and Technology includes visual
documentation of the works exhibited in the
Art Gallery. Publication of this special issue
coincides with SIGGRAPH 2018.

RECEPTION: LEONARDO, ART PAPERS,                            During Leonardo Reception in the                              FEATURED WORKS
                                                            Art Gallery
AND ART GALLERY                                                                                                           —

                                                            Tuesday, 14 August, 2-3:30 PM
llllll                                                                                                                    Art Systems: 1968 to 2018
—                                                           Ernest Edmonds
                                                                                                                          D
                                                            Roger Malina
Tuesday, 14 August, 2-3:30 PM                                                                                             This project showcases Ernest Edmonds’ (UK)
                                                            Nicole L’Huillier
Mix and mingle with artists, researchers,                   Mirjana Prpa                                                  2017 ACM SIGGRAPH Lifetime Achievement
and authors whose works were selected                       Moderator: Erica Hruby                                        Award in Digital Art, featuring the following
for SIGGRAPH 2018. Meet the Leonardo                        Coordinators: Angus Forbes, Andres Burbano                    artworks: Nineteen (1968), Datapack (1969),
team and members of the SIGGRAPH 2018                                                                                     Communications Game (1972), and Shaping
committee. Sponsored by Leonardo/ISAST                                                                                    Form (2002). All these artworks are directly
                                                            Session #2: Artist Talks
and The MIT Press.                                                                                                        related to papers published in Leonardo since
                                                            Wednesday, 15 August, 2-3:30 PM                               1973, from issue 3 until now.

EXPERIENCE PRESENTATIONS                                    Daniel Cardoso                                                Ernest Edmonds
                                                            Ozge Samanci                                                  De Montfort University
llllll                                                      Milton Sogabe and Fernando Fogliano
—                                                           Moderator: Nik Apostolides                                    She Falls For Ages
Artist talks will be presented in the Art Gallery                                                                         D
at the following times:                                     Session #3: Artist Talks                                      This sci-fi retelling of the Haudenosaunee
                                                                                                                          (Iroquois) creation story reimagines Sky
                                                            Wednesday, 15 August 3:45-5:15 PM
Art Gallery Opening Session and                                                                                           World as a futuristic utopia and Sky
Session #1: Artist Talks                                    Marko Peljhan                                                 Woman as a brave astronaut and world-
                                                            Ruth West                                                     builder. When she learns that her planet is
Tuesday, 14 August, 12:15 - 1:45 PM                         Alex Beim                                                     dying, Sky Woman volunteers to become
Skawennati Fragnito                                         Moderator: Daniel Cardoso                                     the seed of the new world, an Earth covered
Shawn Hunt, Andy Klein, and                                                                                               in water. Produced using the new media
Microsoft Garage                                                                                                          technique known as machinima, She Falls For
Dima Veryovka and Amy Fredeen                                                                                             Ages boldly mixes ancient storytelling with
Moderator: Andres Burbano                                                                                                 science fiction to connect the deep past with
                                                                                                                          the far future.
                                                                                                                          Skawennati Fragnito
                                                                                                                          Aboriginal Territories in Cyberspace

Registration Level:
l Full Conference          l Full Conference       l Select Conference       l Exhibits Plus           l Exhibits Only           l Exhibitors                l Business
   Platinum                                                                                                                                                    Symposium
Interest Areas:
C Production & Animation       5 Research & Education      D Arts & Design                h Gaming & Interactive         6 New Technologies

       RETURN TO TABLE OF CONTENTS                                           S2018.SIGGRAPH.ORG                                                         #SIGGRAPH2018          20
ART GALLERY                                                                                                                                        FP    F      S    EP    E        B

Curated Content

He Ao Hou (A New World)                                    of unique cultures to create complex and                      and meditation levels via brain waves. Through
D
                                                           fascinating game worlds for a global audience.                relaxation and concentration, the subject
                                                                                                                         can control the water and sky. Attention level
“He Ao Hou” is a point-and-click adventure                 Amy Fredeen
                                                                                                                         affects storminess: With higher concentration,
game set in the far future, when your                      Cook Inlet Tribal Council, E-Line Media
                                                                                                                         the waves get higher and the clouds thicken.
people (Native Hawaiians) have attained                    Dima Veryovka                                                 By calming their mind, the subject can create
the next level of navigation: space travel.                Oculus VR, E-Line Media                                       a calm ocean.
It is the result of a unique workshop: Skins
                                                                                                                         Ozge Samanci
Workshops on Aboriginal Storytelling                       Somnium
and Video Game Design, offered by an                                                                                     Gabriel Caniglia
                                                           D
Aboriginally-determined team.                                                                                            Northwestern University
                                                           SOMNIUM is a cybernetic installation that
Nā ‘Anae Mahiki                                            provides visitors with the ability to sensorily,              Sopro and Toque (The Blow and Touch)
Aboriginal Territories in Cyberspace                       cognitively and emotionally contemplate                       D
                                                           and experience exoplanetary discoveries,
Transformation Mask                                        their macro and micro dimensions, and the
                                                                                                                         Considering the discussion on sustainable
D
                                                                                                                         sources of energy, Sopro (The Blow) and
                                                           potential for life in our galaxy.
                                                                                                                         Toque (Touch) seek to aesthetically use
The Raven, the ultimate trickster, has become              Danny Bazo                                                    the audience’s body energy to interact and
a cyborg. In this collaboration with Microsoft             Meow Wolf                                                     animate the artworks.
Vancouver, Shawn Hunt moves away from
                                                           Marko Peljhan                                                 Milton Sogabe
engaging with the handmade, exploring
                                                           University of California Santa Barbara, Projekt Atol          São Paulo State University
authenticity and our expectations of what
                                                           Institute
it means to be indigenous through the                                                                                    Fernando Luiz Fogliano
removal of the hand-carved surface. The                    Karl Yerkes                                                   University of São Paulo
mask appropriates the traditional aspects of               University of California Santa Barbara
                                                                                                                         Fabio Oliveira Nunes
metamorphosis with the transformation from
                                                           Archaeology of CAD I: Interactive                             Carolina Peres
bird mask to human; yet in this adaptation,
                                                           Software Reconstructions of the ‘Coons                        Soraya Braz
the human mask has been altered, upgraded,
                                                           Patch’ and ‘Sketchpad’                                        Rodrigo Dorta
and merged with the machine. Incorporating
                                                                                                                         Cleber Gazana
aspects of technology, sound, and space,                   D
                                                                                                                         Mirian Steinberg
each part of the work reflects Hunt’s interest
in how we understand and identify with the                 Two interactive software reconstructions                      Melina Furquin

term “indigenous.”                                         allow gallery visitors to experience two                      Daniel Malva
                                                           seminal developments in Computer-Aided                        São Paulo State University
Shawn Hunt                                                 Design (CAD) history: Steven A. Coons’ “Patch”
Independent Artist                                         (1967) and Ivan Sutherland’s “Sketchpad”                      Diastrophisms
Robert Butterworth                                         (1963). Based on archival research, and                       D
Jeremy Kersey                                              custom software and hardware design,
                                                                                                                         Diastrophisms is a sound installation with a
Andy Klein                                                 these interactive systems offer access
                                                                                                                         modular system that sends images through
Julia Taylor-Hell                                          beyond the visual into sensual, gestural,
                                                                                                                         rhythmic patterns. It is built on a set of
Jonathan Cobb                                              and interactive aspects of these landmark
                                                                                                                         debris from the Alto Río building that was
Brent Silk                                                 computational design techniques. Along
                                                                                                                         destroyed by the 27F earthquake in 2010 in
Brendan O’Rourke                                           with the two reconstructions, a selection of
                                                                                                                         Chile. With Diastrophisms, we were looking
Stacey Mulcahy                                             rare handwritten notes by original authors
                                                                                                                         for a poetical, critical, and political crossing
Microsoft Garage                                           Coons and Sutherland are displayed to offer
                                                                                                                         between technology and matter in order to
                                                           additional context about the origins of CAD.
                                                                                                                         raise questions on the relationship between
Never Alone: The Art and the People of                     Daniel Cardoso-Llach                                          human beings and nature, and to consider the
the Story                                                  Carnegie Mellon University                                    construction of memory in a community by
D                                                                                                                        questioning the notion of monument, as well
                                                           You are the Ocean                                             as to imagine new forms of communication in
We paired world-class game makers with
Alaska Native storytellers and elders to create            D                                                             times of crisis.
a game that delves deeply into the traditional             You are the Ocean, an interactive                             Nicole L’Huillier
lore of the Iñupiat people to present an                   installation, generates ocean waves and                       Yasushi Sakai
experience like no other. Never Alone is our               clouds in response to brain waves of                          Massachusetts Institute of Technology / Media Lab
first title in an exciting new genre of “World             a participant. Water, light, clouds, and
                                                                                                                         Thomas Sanchez Lengeling
Games,” which draws fully upon the richness                lightning are realistically simulated by
                                                                                                                         Massachusetts Institute of Technology
                                                           computer code. A participant wears an EEG
                                                           (Electroencephalography) headset that
                                                           measures the user’s approximate attention

Registration Level:
l Full Conference          l Full Conference       l Select Conference       l Exhibits Plus           l Exhibits Only           l Exhibitors                l Business
   Platinum                                                                                                                                                    Symposium
Interest Areas:
C Production & Animation       5 Research & Education      D Arts & Design                h Gaming & Interactive         6 New Technologies

       RETURN TO TABLE OF CONTENTS                                           S2018.SIGGRAPH.ORG                                                         #SIGGRAPH2018          21
ART GALLERY                                                                                                                                       FP     F      S    EP    E        B

Curated Content

INSTRUMENT | One Antarctic Night                            Origins + Journeys                                            Zodiacs in the Lower East Side
D                                                           D
                                                                                                                          Cynthia Beth Rubin
                                                                                                                          C B Rubin studio
INSTRUMENT | One Antarctic Night lets you                   Origins + Journeys is a juried online exhibition
jam to the rhythm of 817,373 stars through                  organized by the ACM SIGGRAPH Digital                         Kris Tonski
the power of VR. Created from starlight                     Arts Community and conceived alongside                        Fusion Design
reaching robotic telescopes in Antarctica                   the Original Narratives on-site exhibition at                 Yona Verwer
after a 160,000-year journey, the experience                SIGGRAPH 2018. The origins and journeys of                    YV Studio
transports players inside of a star field from              the selected works are imagined thematically
                                                                                                                          “Unsettled Interlude | Origin: 45.79835°, -92,
the heart of the Large Magellanic Cloud.                    and conceptually, through both the medium
                                                                                                                          36738°”
We’re transforming over 758 million data                    and content of the work, which ranges
                                                                                                                          Carlos Rosas
points about 817,373 astronomical objects                   from exploration of the history of digital art,
                                                                                                                          The Pennsylvania State University
into a virtual world of light and sound.                    to reflections on personal and collective
Inside this luminous space, multiple players                memories and identities, to provocations                      “Unsettled Drift | Origin 44.981397°,
collaboratively create new visual and sound                 towards possible, techno-mediated futures.                    -93.150807°”
remixes from data about the stars and bring                                                                               Carlos Rosas
                                                            List of Projects:
to life the rhythms of the cosmos in an                                                                                   The Pennsylvania State University
endless remix instrument.                                   Topography of the Unseen
                                                                                                                          Quetzalcoatl 2.0.1.2
                                                            Volker Kuchelmeister
Ruth West                                                                                                                 Yucef Merhi
                                                            UNSW University of New South Wales
Violet Johnson                                                                                                            Independent Artist
I Chen Yeh                                                  Occupation
Zach Thomas                                                 Esteban Gutiérrez
University of North Texas, xREZ Art + Science Lab           FUBA

Eitan Mendelowitz                                           Roots, Journeys, Diaspora and Refuge
Mount Holyoke College                                       Leslie Nobler
                                                            William Paterson University
Lars Berg
Independent Artist                                          Deconstruct to Reconstruct
                                                            Jennifer Zaylea
Cocoons                                                     University of the Arts
D                                                           Structural Analogy
Cocoons produce a place of security and                     Yuan-Yi Fan
tranquility. Like a mother’s womb, they                     yuanyifan.com
are the ultimate comfort zone: the place of                 Algorithmic Signs-Five Pioneers of Computer
origin, where it all begins. Our installation,              Art in Conversation
also named Cocoons, lets you stop, find                     Francesca Franco
yourself, and maybe come out and start your                 De Montfort University
day again. A new beginning. We created two
organic-shaped inflatables that allow people                Dot
                                                            Anna Ursyn
to go inside and be present at an event
while also having a personal, meditative                    Robert Ehle
experience. Designed as meta balls, spheres                 University of Northern Colorado
that blend together in a natural configuration,             Robert Ehle
each maintains shape with an electric fan.                  University of Northern Colorado
To enter, guests simply go through a
                                                            The Zero-Gravity Band
zippered doorway.
                                                            Albert Barqué-Durán
Alex Beim                                                   Marc Marzenit
Tangible Interaction                                        Quo Artis Foundation

                                                            Elisa Ferrè
                                                            Vestibular Multisensory Embodiment
                                                            Royal Holloway University of London

                                                            A Brief History of Computer Graphics
                                                            Daniel Pillis
                                                            Carnegie Mellon University

                                                            Embodied Distortion
                                                            Ella Husbands
                                                            Independent Artist

Registration Level:
l Full Conference          l Full Conference        l Select Conference       l Exhibits Plus           l Exhibits Only           l Exhibitors               l Business
   Platinum                                                                                                                                                    Symposium
Interest Areas:
C Production & Animation       5 Research & Education       D Arts & Design                h Gaming & Interactive         6 New Technologies

       RETURN TO TABLE OF CONTENTS                                            S2018.SIGGRAPH.ORG                                                       #SIGGRAPH2018           22
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