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The original alg count is 266 not 532, and all you are doing is just making the last step 4 look instead of 2 look. While it does lower the alg count, it's objectively worse.

Algs for EO are still being genned lol
Domino Reductions are still being genned
Thistlewait Algs are also still being genned.
I got access to all algs with the last step but for better algs, there are some single moves in algs. Not all the algs are like this.

this is bad lol but ima post it anyway. Dont ask me why.

Dumbest + Funniest method has just been created, its called Flake Method (This is what i saved the name for)
Step 1. NESW Edges (North east south west), solve the cross on the centre that makes it the fewest moves possible, if cross can always be done in 5 moves this has to be atleast 4 moves.
Step 2. F2L, centres wont match so you need to insert the pair in the slot where edges next to the pair would match
Step 3. Oll
Step 4. Pll
Step 5. CFP
Step 6. May have to do another CFP, will be easy to avoid though

CFP:
(Centres and Faces Permutation
This step is what completely ruins the method as well as making it funny at the same time, there is 11 algs all together.
This is so hard to explain to the point where I wont even try and leave it for someone to figure out

GCOC Perm - x U D R U' D B2 L2 F' R' L' U L2 D' R2 F2 U' R2 D' R2 U
G Perm for Corners
O Perm (4x4) for Centres

JEOC Perm - R' D F' R L' U F' R U' R2 F2 R2 U2 R2 F2 L2 D'
J Perm for Edges
O Perm (4x4) for Centres

FEOC Perm - U R U B' R L' D' B' R' B R2 D' R2 F2 R2 D' L2 S2
F Perm for Edges
O Perm (4x4) for Centres

TEOC Perm - U R B' U R L' B' D R' B' D' L2 D2 R2 U F2 B2 U B2 D'
T Perm for Edges
O Perm (4x4) for Centres

YCOC Perm - U' L F' U R' L' B' U L' B U D R2 U' B2 D B2 M2 D'
Y Perm for Corners
O Perm (4x4) for Centres

REOC Perm - L D' F R L' U' F L' U R2 F2 R2 U2 R2 F2 L2 D
R Perm for Edges
O Perm (4x4) for Centres

VCOC Perm - U R' F U' R L B U' R B' U' D' L2 U B2 D' B2 R2 L2 U
V Perm for Corners
O Perm (4x4) for Centres

HC Perm - M' E2 M E2
H Perm for Centres

ZC Perm - M' E2 M E2
Z Perm for Centres
Note : This one doesn't actually solve the edges but helps set up a CFP case

D1 Perm - S M' S' M
Solving all dots

D2 Perm - M' S M S'
Solving all dots

All Algs were generated on a site that didnt give me notation and i had to manually write it, so some may be completely wrong such as the FEOC Perm
Knowing the method is bad i just never think about sorting out the algs however the one i know doesnt work atm FEOC Perm takes like 1 move to change it into the TEOC Perm, im just an extremely lazy guy

Dumbest + Funniest method has just been created, its called Flake Method (This is what i saved the name for)
Step 1. NESW Edges (North east south west), solve the cross on the centre that makes it the fewest moves possible, if cross can always be done in 5 moves this has to be atleast 4 moves.
Step 2. F2L, centres wont match so you need to insert the pair in the slot where edges next to the pair would match
Step 3. Oll
Step 4. Pll
Step 5. CFP
Step 6. May have to do another CFP, will be easy to avoid though

CFP:
(Centres and Faces Permutation
This step is what completely ruins the method as well as making it funny at the same time, there is 11 algs all together.
This is so hard to explain to the point where I wont even try and leave it for someone to figure out

GCOC Perm - x U D R U' D B2 L2 F' R' L' U L2 D' R2 F2 U' R2 D' R2 U
G Perm for Corners
O Perm (4x4) for Centres

JEOC Perm - R' D F' R L' U F' R U' R2 F2 R2 U2 R2 F2 L2 D'
J Perm for Edges
O Perm (4x4) for Centres

FEOC Perm - U R U B' R L' D' B' R' B R2 D' R2 F2 R2 D' L2 S2
F Perm for Edges
O Perm (4x4) for Centres

TEOC Perm - U R B' U R L' B' D R' B' D' L2 D2 R2 U F2 B2 U B2 D'
T Perm for Edges
O Perm (4x4) for Centres

YCOC Perm - U' L F' U R' L' B' U L' B U D R2 U' B2 D B2 M2 D'
Y Perm for Corners
O Perm (4x4) for Centres

REOC Perm - L D' F R L' U' F L' U R2 F2 R2 U2 R2 F2 L2 D
R Perm for Edges
O Perm (4x4) for Centres

VCOC Perm - U R' F U' R L B U' R B' U' D' L2 U B2 D' B2 R2 L2 U
V Perm for Corners
O Perm (4x4) for Centres

HC Perm - M' E2 M E2
H Perm for Centres

ZC Perm - M' E2 M E2
Z Perm for Centres
Note : This one doesn't actually solve the edges but helps set up a CFP case

D1 Perm - S M' S' M
Solving all dots

D2 Perm - M' S M S'
Solving all dots

All Algs were generated on a site that didnt give me notation and i had to manually write it, so some may be completely wrong such as the FEOC Perm
Knowing the method is bad i just never think about sorting out the algs however the one i know doesnt work atm FEOC Perm takes like 1 move to change it into the TEOC Perm, im just an extremely lazy guy

Solve bottom layer and left layer so there is a unsolved 2x2x3 block left.

Do OLL but for the 2x2x3 block but don’t mess up the two layers from the first step..
Then PLL plus the last two edges. Around 40 algorithms for PLL + L2E.

here is a new undeveloped version of edges first with way too many algs ungenned

1. Blockbuild up to F2L-1 but with only the edges solved
2. Solve last 5 edges all in 1 look (unknown amount of algs but at least 800 and not genned other than ELL)
3. Solve 3 Corners of any layer, preferrably the layer with the most amount of corners presolved)
4. L5C in 1 look (1228 algs most ungenned)

here is a new undeveloped version of edges first with way too many algs ungenned

1. Blockbuild up to F2L-1 but with only the edges solved
2. Solve last 5 edges all in 1 look (unknown amount of algs but at least 800 and not genned other than ELL)
3. Solve 3 Corners of any layer, preferrably the layer with the most amount of corners presolved)
4. L5C in 1 look (1228 algs most ungenned)