An Enriched Emoji Picker to Improve Accessibility in Mobile Communications - Maria Teresa Paratore

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An Enriched Emoji Picker to Improve Accessibility in Mobile Communications - Maria Teresa Paratore
Bari, 09-03-2021

 An Enriched Emoji Picker to Improve
Accessibility in Mobile Communications
 Maria Teresa Paratore

 mariateresa.paratore@isti.cnr.it, claudia.buzzi@iit.cnr.it,
 marina.buzzi@iit.cnr.it, barbara.leporini@isti.cnr.it
An Enriched Emoji Picker to Improve Accessibility in Mobile Communications - Maria Teresa Paratore
Bari, 09-03-2021

 Computer Mediated
 Communication

 Computer Mediated Communication (CMC) is defined as a form of
 human communication through networks of computers.
 ▪ CMC may be synchronous (instant-messaging applications) or
 asynchronous (email, social media, blogs)
 ▪ It has become pervasive and ubiquitous (It replaced most of face-to-
 face interactions during the Covid-19 pandemic)
  People who cannot access or have limited access to this kind of
 communication suffer limitations in their social life (school, work, leisure, etc.)
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An Enriched Emoji Picker to Improve Accessibility in Mobile Communications - Maria Teresa Paratore
Bari, 09-03-2021

 Textual CMC

 Pros Cons
 ▪ Keeping in touch with Lack of empathy, which is the
 colleagues, friends and relatives main drawback with respect to
 ▪ Synchronous or asynchronous face-to-face communication
 exchange of information
 ▪ Ubiquitous

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An Enriched Emoji Picker to Improve Accessibility in Mobile Communications - Maria Teresa Paratore
Bari, 09-03-2021

 Adding Empathy to Text

 ▪ CAPITALIZATION to simulate loud voice
 ▪ Typing nonverbal interjections (ehm, uh-oh, aargh!)
 ▪ Voluntary delays in interactions
 ▪ Emoticons: :-) :-( ;-)
 ▪ Emojis:  

  Emoticons are sequences of characters and are NOT subjected to any
 standardization
  Emojis are single character pictographs, supervised and standardized
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An Enriched Emoji Picker to Improve Accessibility in Mobile Communications - Maria Teresa Paratore
Bari, 09-03-2021

 Emojis’ Unicode Classification – Rel.13.1

 Smileys & People & Body Components Animals & Food & Drink
 Emotions Nature

 156 2049 9 140 129

 Travel & Places Activities Objects Symbols Flags

 215 84 250 220 269

 Total: 3521 emojis – 156 directly related to emotions
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An Enriched Emoji Picker to Improve Accessibility in Mobile Communications - Maria Teresa Paratore
Bari, 09-03-2021

 Emojis - Main Problems

 ▪ The huge number of emojis makes it difficult to search for one specifically
 ▪ Redundancy (i.e. many similar pictographs to describe the same emotional
 state)
 ▪ Different renderings on different platforms/applications Ambiguities
 between sender and receiver
 ▪ Misleading textual definitions Ambiguities when using a screen reader

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An Enriched Emoji Picker to Improve Accessibility in Mobile Communications - Maria Teresa Paratore
Bari, 09-03-2021

 Encoding & Rendering – Some Samples

 Unicode Character Windows10 Twitter Description

 U+1F642 slightly smiling face

 U+1F60A smiling face with smiling eyes

 U+263A smiling face

 U+1F603 grinning face with big eyes

 U+1F600 grinning face

 U+1F601 beaming face with smiling eyes

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 Picking an Emoji –
 Usability and Accessibility

 Use Case: Adding an “emotional”
 emoji while typing a tweet.
 • The user has to browse among a huge
 number of images placed upon a grid
 • A screen reader will read the default
 description associated each emoji
 • Default textual descriptions may be
 misleading or confusing (e.g. the
 Unicode description, “Face with Look of
 Triumph”: )

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 Developing a Model for a
 Novel Emoji Picker

 Our Goals
 ▪ Simplify the process of expressing emotions through emojis
 ▪ Improve accessibility for users with visual impairments
 ▪ Reduce communication ambiguities (for any kind of user)

 Spatial

 Theories of GUI
 Emotions
 Auditory
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 Theory of Emotions -
 Spatial Model

 12-Point Circumplex Model of Affect (12-PAC)

 Y axis: arousal (excitement)

 X axis: valence (pleasure)

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 Choosing Sounds
 for the 12 Core Emotions

 Basic emotions for non-verbal communication are translated into six well-defined
 facial expressions for primary emotions: anger, disgust, fear, sadness, surprise,
 happiness.
 • The Ekman Faces are a validated set of photographs that represent “universal
 emotions” (i.e. cross-cultural) by means of facial expressions.

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 Choosing Sounds
 for the 12 Core Emotions

  Auditoy counterparts of the Ekman Faces.

 The Montreal Affective Voices (MAV) Multi-dimensional Semantic Space
 (Cowen et Al.)
 • Eight basic emotions: anger, disgust,
 fear, pain, sadness, surprise, happiness, Space of 24 semantic dimensions
 and sensual pleasure 2032 vocal bursts classified in an
 interactive map
 • Validated set of 90 audio samples (8
 emotions + 1 neutral burst, spoken by 10
 different actors )
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13 https://s3-us-west-1.amazonaws.com/vocs/map.html#
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 Choosing Sounds
 for the 12 Core Emotions

 For each gender, 8 vocalizations from
 the MAV model (surprised, satisfied,
 serene, relaxed, unhappy, disgusted,
 upset, scared)
 +
 To complete the 12-PAC model, 4
 vocal bursts extracted from the
 samples provided by Cowen’s
 research (excited, elated, fatigued,
14 gloomy)
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 The Resulting Model:
 Spatial Distribution &
 Audio Stimuli

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 The Resulting Widget

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 Testing the Model -
 Android GUIs 1/2

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 Testing the Model -
 Android GUIs 2/2

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 Testing the Model -
 Questionnaire

 • SUS standard questionnaire

 • Additional questions on the model a. The position of the emotions on the
 screen helped me find what I wanted to
 pick (Q1)
 b. The audio cues (exclamations) helped
 me find what I wanted to pick (Q2)
 c. The audio cues (exclamations) gave a
 good description of the emotions (Q3)

 • Demographic questions (gender, age, level of
 education and if they had visual impairments)  SUS and model questionnaire used
 5-point likert scale

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 Results – SUS Scores

 SUS Scores
 120

 100
 Evaluation M SD
 80 Group
 60 Sighted 79.46 21.6
 (N=14)
 40
 Visually 69.25 18.41
 20 Impaired
 (N=10)
 0
 Sigthed Visually Impaired
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 Results – Model Evaluation

  Q1 - The position of the emotions on the screen helped me find what I wanted to pick
  Q2 - The audio cues (exclamations) helped me find what I wanted to pick
  Q3 - The audio cues (exclamations) gave a good description of the emotions

 • Positive overall evaluation - Both sighted and visually impaired participants rated all three
 aspects significantly above the midpoint of the Likert scale (neither agree or disagree)
 • No significant differences in ratings on Q1, Q2, Q3 between sighted and visually impaired
 participants.
 • Q1 is affected by gender (with women more positive than men)
 • Other demographic characteristics do not affect overall results
 • No significant differences due to age, but the number of participants in each age group was
 probably not sufficient for a robust analysis

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 Conclusions

 Usability Model Evaluation
 Values obtained for the SUS Spatial and auditory
 score are encouraging, model’s evaluation was
 since the results collected positive for both sighted
 showed that both sighted and visually impaired users.
 and visually impaired
 participants rated the emoji
 picker’s usability more than
 acceptable.
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 Future Work

  Exporting our testing app to the iOS  Ambiguities in the interpretation
 platform, will enable us to recruit more of emojis may persist on the
 testers and make a comparison recipient’s side. This topic will be
 between different assistive a subject of our research in the
 technologies (i.e., TalkBack vs near future (e.g. a recipient’s side
 VoiceOver). “translation layer”).

  Finding effective solutions to express the
 emotions’ intensity and add more
 customization options (e.g., personalized
 associations between emotions and
 vocal bursts).
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 Thank you!
 Any questions?

 mariateresa.paratore@isti.cnr.it

https://play.google.com/store/apps/details?id=it.cnr.iit.emojipicker
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